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/vr/ - Retro Games


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9057389 No.9057389 [Reply] [Original]

How did a multi-billion dollar arcade industry collapse that hard? Even quarters themselves barely exist now.

>> No.9057390

Where have you been for three decades

>> No.9057396

There are more people in the world going to arcades today than ever.
Why not learn about modern arcades rather than rehashing the same discussion about why arcades "died" ?

>> No.9057404

>>9057389
bud, are you really that slow?
it used to be that arcades btfoed home consoles with technology. late 80s games especially gave NES the run for its money. arcade ports were still a major part of NES library, too.
then the gap started to shorten, games have shifted to more home console-oriented genres. by PSX era, home console ports of games were often just as good as on arcade, without the need for quarters (see: Tekken 3).

>> No.9057407
File: 470 KB, 1920x1027, revenue.jpg [View same] [iqdb] [saucenao] [google]
9057407

>>9057396
>There are more people in the world going to arcades today than ever.
lol no

>> No.9057430

>>9057389
home consoles and PC, but mainly home consoles,

5th and 6th gen to be more precise.

1997-2002

>> No.9057436

The only reason I'd go to an arcade today would be if I could play games with special controllers or cabinets or something. Otherwise I can't imagine actually spending money per continue on a game. I did it when I was young of course but now, no fucking way.

>> No.9057441

>>9057389
Because 3D games are dogshit. The transition to 3D arcade is no exception

>> No.9057448

>>9057436
I feel like God when I play MAME roms and can add as many lives as I want for free by pushing the select button.

>> No.9057454

>>9057448
When I play arcade games I still try to 1CC them like you're supposed to, I just won't pay per attempt.

>> No.9057473

There was an anon 5-10 years ago who opened an arcade bar in a mall and posted about it. Long story short the only customers he had were people who used it as daycare while they got drunk. He expected people like himself to frequent it or something and they just didn't exist. IIRC he closed up and swore never to do something so stupid again.

>> No.9057475

>>9057473
>pay someone else to let me play their video games
lol

>> No.9057484

Arcades started dying once consoles started catching up with their graphical capabilities

>> No.9057494

>>9057407
>arcade starts dying quick after the release of the PSX
Interesting how a graph can confirm what a lot of boomers have been talking about for decades.

>> No.9057528

>>9057389
>how did the coal industry collapse? Literally fuelled the west for over two centuries
>how did a billion dollar company like Enron collapse?
>how did Sega go out of business?They were huge.
>how did Fanny Mae collapse?It supported billions and billions
>how did 8-bit machines die? They were literally the majority at the time.
>how did Lehman Brothers collapse?It had over six hundred billion in assets.
>how did the NES stop getting made. It sold over 60 million consoles.
Even OPs brain cells barely exist.

>> No.9057531

>>9057528
These are all good questions though.

>> No.9057537

>>9057396
>There are more people in the world going to arcades today than ever.
There's fucking not lol

>> No.9057539

>>9057454
>like you're supposed to

>> No.9057541

>>9057389
Consoles caught up.

>> No.9057609

>>9057454
you are only supposed to 1CC it after learning the game and to do that you have to pay for continue retard otherwise its gonna take even longer if you restart from the beginning at every game over.

>> No.9057627

>>9057396
Lol no.

>> No.9057653

>>9057441
3D arcade games progressed way faster than console games though, games looked like PS2 by 96/97.

>> No.9057673

>>9057653
the games looked good but they were bad.

>> No.9057715

A few things:
>profits down for Midway (console), so they shut down Midway Games (arcade) around the turn of the millennium in an attempt to bleed less money
>Japanese arcade games began transitioning to online networks in the mid-00s, which made it much more difficult to localize those games
>fighting games were still pulling in players in the late 90s, but nearly every company still distributing them in the west fucked up in some capacity around 2003 (Capcom basically put an end to its fighting game branch after MvC2, Soul Calibur began shifting focus to its console versions, Virtua Fighter released in the west without the defining gimmick that made it huge in Japan, and lol SNK). I think Tekken is the only exception.
>Konami having the bright idea to end DDR in 2003, despite the fact that it was the main thing keeping a lot of arcades in the west open (they did bring it back in 2006, though). Then going full retard with western releases after that, so arcades that were still be sustained by DDR even after that were forced to switch to ITG. And who the fuck wants to be in the same arcade as ITG players?
>Initial D was another game keeping interest in arcades alive in the early 00s. Then version 4 happened.
>Raw Thrills came in to fill all of these voids that appeared at the same time (they're the remains of Midway) and saturated arcades with licensed titles without any real replay value, discouraging frequent arcade-goers

>> No.9057761

>>9057715
Just let the dumb zoomer op Google for himself.

>> No.9057805

>>9057609
Wrong. To get good you start over from the beginning every time and overcome the new levels through force of willpower.

>> No.9057848
File: 100 KB, 700x453, 84365F00-53CC-4C79-B52F-45EF62BB05FE.jpg [View same] [iqdb] [saucenao] [google]
9057848

>>9057473
The only way to make money with Arcade these days is to open a bar/pub With vintage arcades to appeal to the 80´s and 90’s crowd.
Straight up mall arcades are a thing of the past.

>> No.9057864

>>9057389
Arcades used to be THE place to play video games, home consoles had nothing on the arcade hardware that cost thousands each.
Arcades also had the advantage of unique gameplay experiences like motion seat cabs and lightguns with recoil and other effects.
Cutting edge hardware was being created specifically for arcades like early Sega 3D games in the early 90's.
Then home consoles and computers caught up. Why pay a quarter or even a dollar per play at the arcades when I could buy the game for 40 bucks on PlayStation and play at home?
Neo Geo showed that the home console/arcade divide could be closed. Then Tekken came out in late '94 running on a PlayStation before the home console had even launched.
By the turn of the millennium the arcade versions were often even worse than the home ports due to dedicated arcade hardware R&D having essentially been ended after the Sega Naomi.
I'd say Soul Calibur marks the end of the arcade and Tekken Tag sealed the deal. It was no longer about buying a quarter million dollars worth of Daytona cabs with networking to get the crowds in, instead arcades were now about buying the cheapest cabs that could still make money.

>> No.9057914

>>9057715
>>Initial D was another game keeping interest in arcades alive in the early 00s. Then version 4 happened.
Can you elaborate on this one?

>> No.9057931

>>9057494
It was the first time consoles had comparable graphics and performance to arcades. See: Tekken, Capcom shit.

>> No.9057932
File: 32 KB, 500x469, wut.jpg [View same] [iqdb] [saucenao] [google]
9057932

>>9057448
This. So many games you never got to see past the first couple levels because you only had so many quarters. Getting to play them again wihtout the financial constraint is so liberating. I would have never seen the ending of Dragon's Lair or made it to the last level of Shinobi back in the day, it probably would have taken hundreds of quarters.

The one game I actually did play through to completion in the arcade was Golden Axe. Me and my brother were waiting on our pizza at the local Round Table and for some reason we were just killing it and got way farther than usual. My brother went back to my parents to plead for some emergency funds so we could finish the job while I tried to stay alive so we didn't lose out progress. Finally beat the game and it actually had a short but well-made ending sequence. Watched it with pride then went and ate some pizza. Good times all around That Round Table also had the 4-player Ninja turtles cabinet and Mortal Kombat. I miss the 90's.

>> No.9057989
File: 49 KB, 775x837, 1650941190838.jpg [View same] [iqdb] [saucenao] [google]
9057989

>>9057848
My local mall still has an arcade but it's mostly gimmicky shit like light guns and crane machines. Just playing regular arcade-style games doesn't entrance kids like it used to since they've grown up with home consoles and smartphones. The arcade experience can never be as thrilling as it was in the 80's because we don't have that scarcity mentality anymore

>> No.9057991

>>9057989
Why would people today pay money to get one continue in a normal game? Gimmicky stuff is the only thing that's worth it.

>> No.9058045
File: 369 KB, 519x714, Screen Shot 2022-07-02 at 2.51.31 PM.png [View same] [iqdb] [saucenao] [google]
9058045

>>9057989

Agree'd 92 here

There was just less flashing screens back then; having the entire internet in your pocket always is something I still can't seem to acclimate to.

I remember playing Initial D and it printed out a card so you could continue your progress. Shit was cash

>> No.9058054

>>9057914
Initial D was another arcade game that was extremely popular around the same time DDR was. The game is fairly unique as far as racing games go, because there are never more than 2 cars on the road, the roads are extremely narrow, and the corners are tight. It's also got a save card system where you can save your progress between games. Almost any arcade that had the game had a local community of players. Hell, I've run into some arcades that still have people playing version 3.

Basically, Initial D version 2 and 3 are just "plus" versions of the original, with things like new courses, new cars, and balance changes (3 also had a few more extreme changes like a new OST and a revamped story mode). Initial D version 4 is an entirely different game based loosely on the original. And one not many people like, because the cars have very little traction ("butter physics"). Version 5 did fix that and is generally considered a lot more playable, but by then a lot of people had stopped caring (version 6-8 completely revamped the game again and are generally considered a LOT better, but they never saw a western release so it was very hard to find them until Round1s started popping up).

>> No.9058059
File: 29 KB, 545x362, 1653089771768.jpg [View same] [iqdb] [saucenao] [google]
9058059

>>9057991
Well yeah that's the problem. Pay to play only made sense when your access to games was limited and that one game you really wanted to play in particular only existed in an arcade cabinet. The whole arcade concept was very context-dependent and that context doesn't really exist anymore. People who didn't live through it at the time will never really have that experience. I'm glad my childhood was in the pre-internet era

>> No.9058062
File: 29 KB, 474x217, chariot racing.jpg [View same] [iqdb] [saucenao] [google]
9058062

>Most succesful sport for centuries
>suddenly collapse out of the nothing
literally how???

>> No.9058069

>>9057407
Chinese, Malaysian, Indonesian, and Indian arcades don't get counted in this data, anon.

>> No.9058073

>>9058069
Rightfully so. Skews the data if you use countries that are three decades behind in technology.

>> No.9058075

>>9058062
This but unironically. Cars suck with people getting maimed and killed in large numbers every single day and I don't get how they so universally replaced horses.

>> No.9058086

>>9058073
Skews the data to be wrong.
They don't count clone consoles either.

>> No.9058089

>>9058075
They shit profusely and leave carcasses because they were worked to death.

>> No.9058090
File: 147 KB, 768x432, ye.jpg [View same] [iqdb] [saucenao] [google]
9058090

>>9058045
>having the entire internet in your pocket always is something I still can't seem to acclimate to.

I think seeing the internet as something you can access anywhere but don't necessarily have to *is* the proper acclimation. If you grew up without it you see it as a nice add-on to daily life an not an essential component, which means you can deal without it. Zoomers are fucking junkies who can't even function normally offline anymore.

Of course this is probably how my Dad felt watching me play Nintendo

>> No.9058093

I hit my city's barcade once or twice a month. Always fun to rip light gun games and be better at Tekken/Street Fighter than any of my friends.

>> No.9058103
File: 1 KB, 220x220, 2126805901.png [View same] [iqdb] [saucenao] [google]
9058103

>>9057389
>quarters themselves barely exist now
I can go to my bank and get a roll of quarters, if I need. A lot of laundry facilities still require quarters. Some have updooted to apps, which is lame, for a myriad of reasons, security being chief among them.

>> No.9058138

What's even crazier to me is not that quarters are non-existent anymore. It's that 88 cents of every dollar printed across the entirety of the United States history was created in the last two years.

>> No.9058139
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9058139

>>9058075
>>9058075
Do you actually know anybody who has horses? Cars are expensive and require constant monetary investment but it's nothing compared to fucking horses, man,

Any normal house or even apartment can accommodate a car. All you need is a spot on the street. Horses need shelter from the elements, which means a stable, which you sure as fuck can't fit in the back of your condo or apartment. And You can leave a car alone for days if you don't need and fill it up sparingly if you don't drive much. Horses eat massive amounts of food every fucking day even if you do nothing with them. And it's not like feeding dogs where you put food in a bowl in your kitchen and it takes five seconds, you have to keep a massive pile of hay, go out to the barn or whatever and grab a pitchfork to shovel that shit, and / or take them out to graze which takes a lot of time and a lot of land and a lot of fencing. And you need a giant fucking trailer to transport them anywhere and a giant fucking truck to haul the giant fucking trailer. And so on and so on

The only people who can actually keep horses are ranchers who are okay with the daily grind of tending to what are essentially livestock, or extremely rich people who pay someone else to do it for them. And the rich people still race horses just like the Romans used to, they just don't use chariots anymore because the constant deaths would make insurance unaffordable. They just cut out the middleman and put the charioteer directly on the horse now.

>> No.9058174

>>9058138
Andrew Jackson had the right idea. We should have listened.

>> No.9058186

>>9058059
There wasn't any kind of arcade culture where I lived when I was a kid, but there were a few arcades and I have fond memories of visiting them. But I could never justify that kind of financial expenditure anymore unless it was for some kind of gimmick stuff (which I don't mean negatively, some are lots of fun).

>> No.9058192
File: 890 KB, 1344x781, arcadeufo.png [View same] [iqdb] [saucenao] [google]
9058192

>>9058090

Yeah I can deal without at times i turn off wifi for psychological sake and type out some journal entries or shit.

I came of age during dial up and the computer always fascinated me, but was ultimately a tool. The internet seemed like a cooler tool that could link you to people with similar interests that you would otherwise not meet. In a way is that not the same as an arcade? Like when you find a bro playing the same machine as you?

I miss arcades, they had good vibes.

I did get a chance to play in Arcade UFO in Austin, TX when i lived there. Shit was sweet, and Austin is totally hipster enough to have people coming in all the time.

It had pretty much every fighter, that aesthetic plane shooting game where you can switch between white and red i forget what its called

anyways yeah great place highly recommend it should you ever visit Austin

http://arcadeufo.com/

I'm not even a paid shill for this place, but if you want that experience it's pretty top notch.

>> No.9058197

>>9058139

The Amish here in pennsylvania ride in horse drawn buggies.

It's fucking weird to be driving a lexus es 330 right next to them like hello (how do you explain this to the children???)

>> No.9058208

>>9057537
>>9057627
>thinks the whole world is USA, Western Europe, and Japan.

>> No.9058225 [DELETED] 

>>9058208
I'm from LatAm, it's dead. Covid was the mercy blow. Why would kids spend money on this when they could play freefire on cellphones?

>> No.9058226

>>9058208
I'm from LatAm, it's dead. Covid was the mercy blow. Why would kids spend money on this when they could play freefire on cellphones? In fact, we're so old even the last decade lan house/cybercafe counter strike and league of legends fad is dead.

>> No.9058240
File: 167 KB, 659x525, GeniusApu.png [View same] [iqdb] [saucenao] [google]
9058240

>>9058208
>the whole world is USA, Western Europe, and Japan
Yes.

>> No.9058272

>>9058240
Man, I like you anon. Instead of worrying about America vs Europe wars, we should celebrate the fact that only these three countries matter.

>> No.9058281

>>9057609
>>9057805
As someone who has 1CC'd a number of arcade games, both of you are correct. The goal is to get yourself ready for playing the game through on one shot. How you get there is irrelevant. What matters is that you did it.

>> No.9058289

>>9057848
Look up Round 1. Shit's not half bad for a corporate chain. Vampire Savior was legit on one of the cabs in mine. The only problem was that they had lives maxed out, so the matches kinda lost their hectic place. Still, that's a really fucking good game to have a 10 minute drive away.

>> No.9058450

>>9058289
>Still, that's a really fucking good game to have a 10 minute drive away.
It's also a good game to have on your computer not requiring a 10 minute drive or any money.

>> No.9058495

>>9058226
>I speak for two entire continents

>> No.9058504

>>9058197
>(how do you explain this to the children???)
Do you have children? Because my 3 year old could understand that just fine. We have people that ride horses on the street here.
Grew up in PA tho. Miss it.

>> No.9058508

>>9057848
>Straight up mall arcades are a thing of the past.
Big malls have game stores now that have cabinets and weekly tournaments. And they still have their arcades albeit the foot traffic is lower.

>> No.9058561

>>9058075
see "taken for a ride" docu

>> No.9058731 [DELETED] 

>>9058192
>reddit spacing
>shill
checks out.

>> No.9058739
File: 2.27 MB, 3264x2448, 20210215_143837.jpg [View same] [iqdb] [saucenao] [google]
9058739

>>9057848
>Straight up mall arcades are a thing of the past.
No, no. They're still around. Just not in a form you'd like (pic related). Once in a while you can still get REALLY lucky though and find a mall with a shitty arcade from the 90s.

>> No.9058756

>>9058561
fucking infuriating,why did you suggest that.

>> No.9059150

>>9057407
This is a pretty bad visual

>> No.9059179

>>9057389
Because they got greedy and destroyed the culture in America by breaking the social scene altogether

That's how

Of course they won't say they did, but it's obvious they f'd it up by being greedy shitheads that pushed too far

>> No.9059473

>>9057473
>He expected people like himself to frequent it
So children.

>> No.9059479

>>9057389
When Marvel vs Capcom 2 came to home consoles and was every bit as good as the arcade version.
That’s when I realised it was over for arcades. That was 2000ish

>> No.9059484

>Go to arcade
>It smells bad
>Pay money to play one of the games
>Peacefully playing it by yourself
>Some faggot comes up and puts in a quarter to play with you without asking
No thanks

>> No.9059502

>>9059484
Yep I remember feeling like this when I was playing fighting games single player.
You are nearly at the final boss and some faggot puts a quarter in to challenge you, then beats you and you lose your progress towards the boss.
Especially when you were a kid and some teenager or young adult came along who almost always whipped your ass.
Still we had loads of fun locking up SF2 World Warrior cabinet at our local corner store with Guile’s invisible throw. Pissed the Indian shop keeper off to no end having to reset it numerous times a day.

>> No.9059512

>>9057396
thats not true at all. when i was growing up there were multiple places i could go to play cabnets. today i have to drive an hour to go to a "barcade" which is just a brewing company that owns a bunch of cabinets. besides that i can go to my nearby mall and play simpsons pinball or deer hunter or cruisn usa. those are literally my 2 options. a bar or a shitty back room in a little mall

>> No.9059524
File: 73 KB, 600x447, 1611529499133.jpg [View same] [iqdb] [saucenao] [google]
9059524

>>9059502
>Still we had loads of fun locking up SF2 World Warrior cabinet at our local corner store with Guile’s invisible throw. Pissed the Indian shop keeper off to no end having to reset it numerous times a day.

>> No.9059574

>>9059479
its not like marvel vs capcom 2 had impressive graphics or anything for the time,there was already games that were way more impressive technically than MvsC 2.

>> No.9059901

>>9059484
>>9059502
>Playing fighting game
>don't want to learn to be competitive

>> No.9059910 [DELETED] 

>>9057389
arcade games got too expensive and consoles replaced the 'arcade' quality graphics when they advanced enough. arcade games are notorious for cheap tactics, fleecing players and having the sleaziest kids and adults hanging around them. too bad, because they were still fun

>> No.9059912

>>9057396
holy cope

>> No.9059914

>>9057389 (OP)
arcade games got too expensive and consoles replaced the 'arcade experience' when they advanced enough. arcade games are notorious for cheap tactics, fleecing players and stupid boss rushes. arcades were also infamous for having the sleaziest kids and adults hanging around them. too bad, because they were still fun

>> No.9059918

>>9059901
That shit was bad manners, if someone's playing alone you're supposed to ask if you can hop in. Usually they'd be cool with it as long as you waited until they were about to lose, so they had a 50/50 shot of getting back in the game

>> No.9059939

>>9057653
>>9057673
The big problem is while 3D arcade games were great graphically, you were limited by the kind of game you can do by virtue of arcade games needing to make money. So fast gameplay and streamlined experiences were needed to have a quick turnover in paying customers. Meanwhile a huge appeal in 3D games was exploration, something that was just limited to alternate routes in arcades.
Look at 3D games in arcades now,more of what you'll see are racing/driving games, on rails shooters, Fighting games, and 3D remakes of 2D style arcade games

>> No.9059962

>>9059901
Happened to me with beat 'em ups as well.

>> No.9060015

>>9059962
Isn't that a good thing though? Those encourage people to jump in and help you.

>> No.9060016

>>9057389
Because of PCs and game consoles becoming more popular

>> No.9060716

>>9059512
>my little neck of the woods is the entire world

>> No.9060790

>>9057715
>Virtua Fighter released in the west without the defining gimmick that made it huge in Japan
Retard here, what was it?

>> No.9060809

>>9057407
>Mobile is now the largest game market
aaaaaaaaaa

>> No.9060820

>>9057473
Were the arcades freeplay (with the customers just paying entry fee)? If not, no wonder it failed.

>> No.9060825

>>9057528
Every one of those topics has had entire books written about it so I’m not sure what point you were trying to make.

>> No.9060832

used to frequent the arcades at the casinos in Reno Nevada all the way time growing up. there were games everywhere. i don’t know what it’s like today.

>> No.9060907
File: 9 KB, 320x180, tuututu.jpg [View same] [iqdb] [saucenao] [google]
9060907

https://www.youtube.com/watch?v=1J9ffRgADRU

>> No.9060914

>>9060809
>>9057407
Who knows how this is counting sales?
For sure it isn't counting used games, emulation, piracy, and clone console sales.
And it's only "revenue", not the number of times a game is played or for how long.
Overall a bad representation for what is popular.

>> No.9060928 [DELETED] 

>>9060820
Excellent. Hi, I'm Martin from MediaPlan.
If you have capacity for more Clients/Customers/Patients we can help.
arumobage3@gmail.com

>> No.9060939

As people have been saying for decades now, arcades died out because home consoles offered a similar / better gameplay experience. The big draw of going to the arcade in the 80s/90s was playing games that had the best graphics/gameplay, but now home consoles and PCs completely mog anything that an arcade game can do. Literally the only thing arcades have going for them is specialized hardware.

.....which is why modern "arcades" are just a shitload of literal phone games on big screens, and rigged redemption games / coin pushers.

>> No.9060943 [DELETED] 
File: 96 KB, 582x596, 1649457980045.jpg [View same] [iqdb] [saucenao] [google]
9060943

>>9057389
jesus christ do i have to redpill you faggots on everything
Jews saw that arcades were a vibrant communal spot where white people had fun and made friends, so they leaked a little bit more of their alien tech so home consoles could quickly overtake and kill arcades, as a way to further push gamers to become asocial shut-ins.

>> No.9060946

>>9057989
Just find a barcade near you, anon. It's the closest thing you can get these days.

There's a pretty nice one near me, they have like 80+ machines and you just pay $5 to get in and everything is set to free play. It's a fun time.

>> No.9060958

>>9057389
https://youtu.be/wjQjyNL_sV8
https://youtu.be/F8VKJ-Ly0-o
https://www.smartshanghai.com/articles/activities/old-school-arcades-are-still-alive-in-2020-shanghai

>> No.9061032

>>9057389
Urban sprawl. You cannot walk to the arcade in America like you can in Japan. That's why Arcades are still very popular over there.

>> No.9061038

>>9061032
Yeah, everybody walking around with a bunch of loose coins helps them stay alive in Japan. It's easy to get more coins than you know what to do with there.

>> No.9061049

>>9060946
They opened one where I was living in Australia. Problem was it was being marketed towards young kids and not the millennials who grew up playing them.
As my nieces and nephew said after I took them there “it’s boring, we prefer our iPad games”
I think the optimal place would be combining a pool/billiards lounge with a arcade/VR section with a bar to go with it all and market that to millennials and Gen Xers.

>> No.9061060

>>9057531
>>9060825
You guys are pretty slow, lol

>> No.9061064

>>9059179
What are you even talking about?

>> No.9061070

>>9057389
I had one decent arcade place that was added to the cinema when i was growing up and i dont know if its because they kinda had the monopoly but it worked with token you had to buy and it was basically one credit for 1$ and unless you have rich parent or are an adult with lits of disposable income it just adds up too quickly and then you realize you could have used that money to buy a console or pc game and you basically never played there beside a couple bucks when you wait to go see a movie.
The only arcade there i played a lot there was the initial D one and then it stopped working and it was later removed,i basically stopped caring and now only play some pinball when i go see a movie and thats if they have one still working because they seem to be broken must of the time bust sometimes they have been repaired it comes and go...

>> No.9061134
File: 9 KB, 226x223, download.jfif.jpg [View same] [iqdb] [saucenao] [google]
9061134

>>9058090
>People said zoomers would be the tech savvy generation
>My team is all zoomers, my ancient ass is the lead
>None of them can troubleshoot for shit because they grew up on phones and tablets, if a reset doesn't fix the issue they lose their minds
You have no idea how bad it is man.

>> No.9061157

>>9060939
This. I can play a game that'll last me 20+ hours at home of consistent progression. You can't get that kind of stuff at an arcade. Only thing left in an arcade for me is rhythm games (and even then I've been buying controllers and getting arcade data).

>> No.9061278

>>9061134
This. But the reason they can't troubleshoot isn't because of phone and tablets. It's because they have absolutely zero problem solving skills or even common sense. And they have a complete meltdown any time they're confronted by this reality.

>> No.9061295
File: 2.96 MB, 3264x2448, 20190921_192333.jpg [View same] [iqdb] [saucenao] [google]
9061295

>>9061049
>I think the optimal place would be combining a pool/billiards lounge with a arcade/VR section with a bar to go with it all and market that to millennials and Gen Xers.
Yeah, that's a strategy I've seen a few Barcades do. (the retro arcade games are on the right wall, just outside this shot)

>> No.9061332

Seems like the revenue method is the easiest way to calculate interest, though you are right, this shows no indication of how many people are into it. for companies though, the revenue is the key thing, though.

>> No.9061524

In the 80s arcade games were leaps and bounds graphically and mechanically superior to home console series like the Atari. There were arcade games in the 80s that had better graphics than stuff that came out in the mid 90s on the SNES and Genesis. the PSX, Saturn and N64 era is when home consoles were pretty much on par with arcades.

>> No.9061592

>>9057407
Was there a Minecraft Arcade machine in 2010?

>> No.9061923

>>9061295
Those leds look like shit though

>> No.9061938

>>9057473
So basically normies are the reason we can't have nice things.

>> No.9061976

>>9061524
>PSX, Saturn and N64 era is when home consoles were pretty much on par with arcades

Not the case for certain fighting games.

>> No.9061981
File: 62 KB, 1280x720, idbuythatforadollar.jpg [View same] [iqdb] [saucenao] [google]
9061981

>>9061295
You could even take it further. Have all that, and then do some food, and have a mainstream thing like a bowling alley. I can't believe no one has ever thought of that before.

>> No.9062058

>>9058138
This means a Zimbabwe style economic collapse is inevitable

>> No.9062072

>>9057389
>Quarters barely exist
Have you ever not gotten your change back? You're one of these faggots still at home with a mask on, huh faggots? Anyhow there are exponentially more quarters today than in the 90s.

>> No.9062082

>>9057454
>try to 1cc them like you're supposed to
Have you EVER been successful? Set better goals, or you're doomed to be a failure the rest of your life

>> No.9062119

Was there ever a potential alternate history scenario where arcades could remain popular today, not just in Asia but the west as well? How could it be achieved? For example, could a large company, or collaboration of multiple large companies invest to keep arcade capabilities always ahead enough of home consoles (and ideally high-end PCs too) enough to be worthwhile to pay for?

>> No.9062151
File: 31 KB, 504x551, 49557_1_800.jpg [View same] [iqdb] [saucenao] [google]
9062151

>>9062119
>Was there ever a potential alternate history scenario where arcades could remain popular today, not just in Asia but the west as well? How could it be achieved?
The Unabomber succeeds at fomenting a massive revolution against industrial society, we revert to primitive non-industrialized technologies, and hand crank / steam engine / psilocybin powered arcades become popular in Neo New York and other counter-urban freedom zones.

>> No.9062580

>>9062119
When population density in the west reaches Asian levels you'll start to see arcades coming back.
It's already happening btw.

>> No.9062616

>>9062119
Simply investing more into arcades wouldn't stop them from dying off in some alternate scenario, even if their hardware was able to be ahead of consoles.
In the west, once consoles had come even remotely close to being able to match them, the idea of just playing whatever equivalent on a console would be the beginning of the end for arcades, especially if you lived in areas that didn't have a close enough arcade. To say nothing about the paradigm shift of games over the years as well.
Furthermore, cultural perceptions towards video games would have to be very different and more in line with how it is in Japan to ensure any longevity as people get older and new generations come into the mix.
Lastly, the dawn of smartphones and the internet are also something that arcades have to contend with. For the younger generation, when you can just whip out your phone and play whatever to your heart's content, arcades become a very hard sell there.

>> No.9062642

>>9059512
Wait, your mall still has arcade machines? You still have a mall?

>> No.9062794

If you want an arcade to be a successful business today you have to run it like a local game store where the draw is the competition and common playing area.
You'd also need a game model where the store gets a cut of product sales, whatever that may be. A large company would have to set up a whole new business model for this. Basically trying to resemble the success of TCGs.
In reality the stores would be one in the same, with LGS have table areas and arcade areas.
However, it's debatable if such a set-up would still qualify as an arcade.

>> No.9063002
File: 82 KB, 491x642, 6843149de9c18a8bbb59f2ab71847f96--princess-peach-game-boy.jpg [View same] [iqdb] [saucenao] [google]
9063002

unironically home console market.

why spend around 20 -30 bucks each time you go to an arcade, if you go to an arcade frequently lets say 20 times in just over half a year, you've already spent like 600 dollars. plus the annoyance of kids, sticky floors broken machines.
and that's just a fair estimate, I'm sure there are people who've spent well over 2000+ on arcade machines in just one year..
compare this to buying an SNES where you pay only about 300 dollars and the console and games are yours forever, plus makers like taito and atari kept making games for home consoles anyways.

though if I'm being honest, I think retro arcades are cool, I wish there was a way to preserve the arcade feeling without it being tied to a a big chain like Dave and busters, or some cinemas. There are some Bar/arcades too but those always feel so weird too.

>> No.9063009

>>9057407
>mobile that high

jesus fucking christ. though desu, most of the arcade formula just migrated to mobile anyways.

>> No.9063061

>>9057389
In America they couldn't catch on like in Japan because it's a much less decentralized nation. Consoles were always going to take over much quicker no matter what because more than half the people didn't have access to an arcade.
As far as Japan goes, once you get into the mid 90s Japanese devs had stopped taking chances. Every game was either a fighter, beat-em-up or shooter, which is all shit nobody needs more than one game of.

>> No.9063064

>>9057454
>try to 1CC them like you're supposed to
those machines were meant to take all your quarters. thats it. youre making up that other shit because youre a nerd trying to get more gameplay out of a kids game meant to fleece their users. thats fine, but its not 'how it was meant to be' you moron. thats bad business model.

>> No.9063101

>>9063064
That's how the culture around the games developed in places where it advanced past the base level.

>> No.9063114

>>9063101
thats what bored nerds did when they didnt have anything else they wanted to play. developers just want your money, and 'muh 1cc mastery' is a meme.

>> No.9063181

>>9063114
>developers just want your money
Why do you think I should care?
>and 'muh 1cc mastery' is a meme.
I'm sorry you're bad at arcade games.

>> No.9064115

>>9062119
One of the biggest mistakes of the arcade industry in the west was not putting more emphasis on giving players the ability to save their data. The technology has been there since at least Ataxx in 1990, but only a handful of games in the late 90s like SanFransisco Rush and Guantlet Legends really tried it (plus the handful of games that required memory cards). Meanwhile, Japan experimented with everything from magnetic save cards to internet functionality until they found something that worked.

>> No.9064135

>>9063064
It depends entirely on the developer. A lot of Japanese developers believed a game would be more profitable in the longrun if they rewarded frequent play with longer play sessions. Crazy Taxi's a good example of that. Most casual players can only play it for two minutes, but you can very easily play it for 20+ minutes on one credit if you invest the money to get good at it. It was less a matter of challenge and more about arcades being a more viable way to kill time with little money for regular customers.

>> No.9064140

>>9060809
I think that's been true awhile. It's why I take broad statistics about the gaming industry with a grain of salt. The mobile market and non-mobile markets are really different and have different types of people playing them.

>> No.9064265

>>9061981
LOL, your bowling alley doesn't serve food and have a sizable arcade?

>> No.9064272 [DELETED] 

>>9063181
>Why do you think I should care?
because you said 1cc is 'how it was meant to be played' when its not. they want you to keep adding quarters, nothing more. if you get better or not, they just want your cash. youre arguing some headcanon that you made up
>>9064115
>Most casual players can only play it for two minutes, but you can very easily play it for 20+ minutes on one credit if you invest the money to get good at it.
a majority of games werent built like that, and Im sure theyd rather have you put in more quarters. sure you get better the more you play, but trying to 1cc a game 'because you were meant to' is ludicrous. play how you want to, but the intention of the developers started and stopped at getting your money

>> No.9064273

>>9063181
>Why do you think I should care?
because were have been arguing about 1cc and 'how it was meant to be played' when its not. they want you to keep adding quarters, nothing more. if you get better or not, just want your cash. youre arguing some headcanon that you made up
>>9064115
>Most casual players can only play it for two minutes, but you can very easily play it for 20+ minutes on one credit if you invest the money to get good at it.
a majority of games werent built like crazy taxi, and Im sure theyd all rather have you put in more quarters regardless. sure you get better in any game the more you play, but trying to 1cc a game 'because you were meant to' is ludicrous. play how you want to, but the intention of the developers started and stopped at getting your money

>> No.9064354

>>9064273
You don't need to spend so much effort trying to justify credit feeding, anon. If you're bad at a game and don't want to get good at it, that's your prerogative.

>> No.9064383

People started caring about style over substance trash rather than actual fun arcade games.
And that's why gaming is shit now.

>> No.9064809

>>9064273
>a majority of games werent built like crazy taxi
Most Japanese-developed light gun games, shoot-em-ups, and fighting games were. You can even see that certain beat-em-ups made for western audiences, like The Simpsons, were re-balanced in Japan to make them more feasible to play for a long time on one credit (the Japanese version is more generous with health items). Even games like Pac-man and Space Invaders can be played for hours on one credit if the player is good enough. The big exceptions were usually things like racing games, which were meant to be played in short bursts but still offered skill progression in the form of better times. (although some, like Sega Rally, let you play for quite a while if you were good enough)

It boils down to the fact that arcade games weren't microtransactions. There were two key differences: Kids were forced to play whatever they local arcades/candy stores happened to have, and developers stopped seeing money from a game as soon as it was sold. A good chunk of Japanese arcade games were made with the intent to hold an audience long-term. If you credit feed your way through something like HotD, then the game is over and the player has no reason to play it again. If a player stops by and puts 2-3 bucks into it on their way home from school a couple times a week, they make more money off that player overall.

Of course, this wasn't always true. Some games, especially western ones in the 90s, were made for places like casinos, hotels, or chuck-e-cheese, where they knew kids would only come maybe once a year, so the only goal was to make them spend as much money as they could while they were there. Cruis'n World is a good example of that. If coin mode is enabled, the game will outright cheat to ensure you stop getting free races (if you're aware of it, you can sometimes body block the Impossible Speed car that appears during the final stretch).

>> No.9064856

>>9063061
Arcade cabinets were absolutely everywhere in America until the late 90s. Maybe not full on dedicated arcades, but everyone played arcade games.

>> No.9064942

Why are retro women so sexy compared to newer ones

>> No.9064965

>>9064942
because advertising agencies back then knew their demographic well: young males in their teens - an arcade's bread and butter. this remained the case right up until the 2000s. predominately young males still dominate gaming at all levels. women rarely gave a shit about gaming, still don't.

>> No.9064980

>>9064809
> Cruis'n World is a good example of that.
midway were always a scummy developer in that way. a great example of this was when the arcade source code leaked for nba jam. they literally gimped the game so cpu will always have a chance to beat you (and usually did), and also fucked you depending on what teams and players that you used. atari used to gimp all of their games to the point of being unplayable and unprofitable for the owner (road runner - for example).

>> No.9065046

>>9058062
Animal abuse perhaps?

>> No.9065053

>>9063064
This is a surface-level take, and it's very inaccurate.

>> No.9065061

>>9061981
>a mainstream thing like a bowling alley.
Bowling alleys are struggling just as much as arcades.

>> No.9065065

>>9058226
The last arcade i went in mexico before KungFlu was an arcade in a plaza near west of my city, ir was pretty poor, mostly pirated mame cabs on lcd monitors that werent even HD, i did play SF2CE tough, but they have a decent candycab with 80s oldies like Donkey Kong and Dig Dug and i played KoF2k2 ORIGINAL NEOGEO CAB, not plus, magic plus, plus magic, 10th anniversary, crouching trigger or whatever the fuck, NO, a legitimate KOF2k2 NeoGeo cab, and they also had SvC Chaos too, that was the last time i playef arcades on 2019, and after that i had a surprise birthday afterwards.

I still have spare tokens from that place.

>> No.9065073

>>9058226
Oh man, the Cybercafe and pickup a PS2/Xbox ghetto places were the thing in the 2000s even after PS2 got phased out, but the 360 keep it a live a bit more, i used to have a place like that near my home where i want to play PS2 AND dreamcast even, the dude that run the place even had an NES and SNES and boxed Super Mario 1 & 2, but they were the Pal versions, shiy was whacked.

It died in 2009 tough, lasted 2 years.

>> No.9065087
File: 133 KB, 1076x668, PrimeDay.jpg [View same] [iqdb] [saucenao] [google]
9065087

>>9064942
>Why are retro women so sexy compared to newer ones
Not sure what you mean by that.

>> No.9065096

>>9064809
Bro, games like Turtles in Time and other Konami games in the US had the infamous Killbombs which people STILL dont believe its real.

>> No.9065190

In the US, a lot of the all-time greats of arcade design made rocky transitions into the 3D, console-ized world. Namco and Midway were massive casualties of this, and of course thanks to their poor health, they couldn't really handle arcade losses so they were only a few short steps away from collapse, which couldn't be avoided. The business had completely died by the mid-2000s. The chain arcades in malls killed a lot of independent operators, and then when the business dipped the chains immediately took a nosedive because there was nobody willing to put any money into 20+ years of aging machines, which is why so many arcades and arcade areas in places like movie theaters graduated to a final gasp of games like Big Buck Hunter or Johnny Nero: Action Hero. That's the reason why you still seen an Area 51 hanging out in a pizza place, because that was the end!

Arcades still do exist--but only in the context of family fun centers, really. I'm hesitant to count barcades at all since they vary so much in quality. Some barcades seem to be a sort of business-forward front for serious collectors, but others are just a few half-working cabs and MAME cabs with LCDs in them and broken buttons. There are, of course, a scattered assortment of really great arcades all over the US, but I wouldn't count regional attractions that are arcade as much as they are museum to be indicative of a "living" scene. For businesses with an arcade component (think hotels with big waterparks), they've kept up with the times, which means lots and lots of redemption games and mobile games that were ported to the arcade. A few years ago it was horrific. You'd see Doodle Jump, or that awful mobile version of Injustice that dispenses cards and then tons of games like Stacker or Barber Cut where you could pay as much money as you'd like to try and win something like....a third-party PS3 controller.

>> No.9065202

The stink of mobile games still hangs heavy over modern arcades, but the overall cabinet design has improved, turning some pretty fucking boring games into passable arcade experiences. Novelty seems big, where even super simple games have gigantic knobs or buttons or screens, and then also games like this Plants vs Zombies thing I see pretty often. It's a light gun game, but you shoot a watergun at the screen. Kids seem to like that. One of the worst arcade genres of yesterday is bigger than ever--not sure what you call these games actually, but games like Smokin' Token where you basically just insert tokens to try to win more tokens or tickets. I see quarter-pushers a lot in these licensed games that dispense cards that can be turned in for tickets also. Pretty boring, very casino like, but nonetheless people understand the concept right away so they're popular now. Sterns modern pinball games are very hit or miss (usually miss) but they sure do sell well. Licensing is the name of the game, and children and boomers alike will line up to play even an awful pinball game, so long as there's a TMNT or AC/DC license slapped all over it. Pinball is such an obscure form of game at this point, people have less sense than ever on good vs bad with those. They just are. Modern arcades seem to have at least one VR style experience too.

But what about the classics? MAME cabs, both custom and proprietary, are about all that's left. Namco has released a lot of variations of machines that play 6 or 12 or 18 classic Namco releases, with a disappointingly average emulation quality.

I don't think old arcade games are unappealing even to teenyboppers. But if you're going to have old arcade cabs, you need variety, and then the hidden cost of that comes from having a technician work on them constantly. This is what all arcades lack, and especially arcades with any kind of classic bent: an on-call tech.

>> No.9065206

>>9058208
yeah, retard

>> No.9065213

>>9057441
cope

>> No.9065232

But arcade techs are pretty rare nowadays, and in terms of professionals, there are none. It's all socially awkward aged hobbyists who probably have better things to do than wander around an arcade for 40 hours a week for even $20 dollars an hour. In fact, a lot of arcade techs are really little more than intrepid amateurs, so they're super inefficient. They're not operators, they're hobbyists, so they never seem well-prepared and games go down for weeks at a time. This is possibly the main concern with classic games.

No real plan for this, but I have constant daydreams about opening a big arcade. I'd love to get two dorky kids out of high school to sort of learn the trade of arcade games as employees, and have in-house techs. People wanna play games and they fucking hate when they're broken, even worse is when a game works--but not correctly. I believe that the arcades past, present, and future can all be the same family-friendly business, but it requires an owner who knows, cares, and is capable. But it hasn't been done yet really, and I think setting games to Free Play causes its own issues. People never stick with games that way and people, whether on purpose or by accident, will do stupid things like put four credits into a pinball game by accident which means around 12 balls will have to drain (not counting auto-save) to end the game. It's equally weird to walk up to an arcade game that has two lives left and is in progress, but unattended, so you have to end the previous players game just to begin your own. The credit card method seems stupid to me and like a waste of money and resources for whatever arcade uses one, and they don't even seem to work particularly well. However, I think these are used to hide game costs, because sometimes big ticket redemption games or expensive stuff like VR games cost like 4 or 5 dollars a play sometimes, which is unbelievable in itself--the profit margins on that shit must be insane.

>> No.9065295

Plus, I think people like tokens. Putting a few bucks into a token machine and having them all spill out is a gratifying experience. With the right atmosphere and ambience (and location OR advertising) I think an arcade could work well just doing quarter or 50 cent credits for most games, and then maybe a select few games would be around the dollar mark, maybe if we have a big crazy attraction game--but only one--it costs more than a dollar and people treat it more like a ride. But there's nothing like this out there today, really, except a rare exception like Funspot. Modern arcades are usually VERY modern, which is only natural when someone with no special interest in video games or arcade history ends up being in an arcade or arcade-adjacent business. Barcades, despite a retro bent, are basically the same. Only a handful of times have I been in a bar arcade where it was clear that the owner or proprietor had an interest in the game aspect of the business, because usually it's bottom of the barrel dirty cabinets with sin hiders galore and nasty LCD screens hastily retrofitted in. All that so you can play like...the worst possible version of Hit the Ice. and then a place like Galloping Ghost, for example, is an outlier. It succeeds on merit and via location, but also, is a pretty horrible video game experience all things told. Cramped, hot, busted games, no ambience or atmosphere, just a bunch of weird looking sweaty people and then kids with their dad.

>> No.9065526 [DELETED] 

>>9065053
since you dont have anything to defend yourself with, so try a harder cope next time.

>> No.9065539

>>9064265
who eats food at their bowling alley? it's expensive as fuck

>> No.9065540

>>9064354
>if you dont want to get better at pushing 'insert coin' button games its your fault
>arcade machines werent meant to eat up your coins
what a retarded troll. have fun 1cc'ing garbage games meant to be played at chucky cheeses
>>9064809
>It boils down to the fact that arcade games weren't microtransactions. There were two key differences: Kids were forced to play whatever they local arcades/candy stores happened to have, and developers stopped seeing money from a game as soon as it was sold. A good chunk of Japanese arcade games were made with the intent to hold an audience long-term

bro, they wanted your money. youre arguing that they wanted audiences to spend a bunch of quarters on 'getting gud' until you can beat it with one coin. the point was they wanted your money. you keep feeding them quarters and you can tell yourself what you want, but they were happy with you expending your pockets until you couldnt. saying that they wanted you to keep playing until you got better means that they wanted you to feed them money. after you play a game a few times, sure, it gets easier. but the goal was to make you spend a lot on the machine. 1cc'ing isnt important to many people nor the developers, who built boss rushes, cheesy AI, and cheap hits in just to take your money

>> No.9065542

>>9065053
I will try not to be inflammatory to your brainlet take this time. but you dont have any defense for yourself. shame on you. try a harder cope next time

>> No.9065547

>>9065540
>>if you dont want to get better at pushing 'insert coin' button games its your fault
Well it is. It's your decision whether you want to get good at a game. So it's your fault if you decide not to. I don't know why you're throwing a tantrum over it.

>> No.9065558

>>9065540
>have fun 1cc'ing garbage games meant to be played at chucky cheeses
You keep bringing up Chuck E. Cheese.

Name some games you think people are trying 1cc that were also designed with that location or one like it in mind. Just two or three games. Just a knowledge check for whether we should consider anything you type at all.

>> No.9065571

>>9065547
>It's your decision whether you want to get good at a game.
that has NOTHING to do with the developers intention of an arcade game. its to get money and thats it. youre here REEEEing like a spaz because you want 1cc to be a real thing, and not some geeks' made up rule of 'how it was meant to be.' they want your all of your money and thats it lol.
>>9065558
>You keep bringing up Chuck E. Cheese.
literally once that I can recall - but yeah, the bowling alley, laundromat, the pizza place, the arcade, the machine in the 7-11, wherever. I think you get the idea what Im talking about. also that has nothing to do with your argument so good job at deflecting. arcade machines werent built with the idea of you playing through it with one coin
>>9065558
>Name some games you think people are trying 1cc that were also designed with that location or one like it in mind
dude.... every. fucking. arcade game. was designed to be a quarter muncher. if you think the masses were supposed to be trying to play a perfect game (especially since they used cheap tactics to kill you) then youre a retard. you have no argument youre just assuming you know how arcade games were supposed to be played perfectly through with one coin. seriously, get some help. maybe another hobby

>> No.9065585

>>9065571
Why am I beholden to the developer's profit motive? I don't give a fuck about them. They aren't getting any money out of me at all actually. 1CCing a game is challenging, it's fun, and it shows that you've truly become good at the game. If that isn't something you're interested in, keep feeding quarters. You telling other people to get a different hobby is pretty laughable though.

>> No.9065598

>>9065585
>Why am I beholden to the developer's profit motive? I don't give a fuck about them.
where have you been? the whole argument has been this:
>muh 1cc is how it was meant to be played
>nah they built it to take money from you, they dont want you to walk up to a game and beat it with one quarter
>b b but yes they do! youre just not good enough!
btw, I told you to get another hobby because youre arguing for no reason, claiming that arcade machines wanted you to beat them with one quarter (direct proof is that they cheap shot you a lot), and basically have no clue what youre saying. if you want to 1cc, go ahead. if you want to say its the way youre supposed to play it, youre a retard.

>> No.9065629

I'm going to explain something that some people do not understand and need to hear. The "Continue" screen is the game's fail state. If you trigger this screen to appear, it means that YOU LOST THE GAME. You failed to succeed at the challenge the game presented to you, and YOU LOST. Can you keep going? Yep, you sure can. You can also use cheats to get infinite lives or infinite health, or you can use save states if you want to. But you didn't beat the game. Why? Because as I said, you triggered its fail state. If you lost, you didn't win. Go cry about it.

>> No.9065637

>>9065598
1CCing is the only way to beat an arcade game (or any game with continues). See >>9065629

>> No.9065668

>>9065096
I know for a fact Turtles in Time had to rebalance the difficulty for the Japanese version, because they knew the players were less likely to credit feed.

>> No.9065678

>>9065571
>every. fucking. arcade game. was designed to be a quarter muncher
This is the mistake in your logic. You're assuming that "quarter muncher" means "the player is expected to stuff quarters in to continue". If the local candy store only had Raiden, the kids who stopped by on their way home from school might play it once or twice every few days, because they just outright couldn't afford to credit feed. Instead, they'd play regularly a few times a week for months to a year, slowly getting better at it and getting further with their limited elementary school money. Many, MANY Japanese games were developed with that type of play in mind. If someone spends 10 dollar credit feeding their way through a game, they never have reason to touch it again. If they instead spend a couple bucks a week over the course of a year, the machine ends up making more money.

>> No.9065749

Arcade games are created to earn, but the game part comes first. Arcade games being difficult is in no way unique to arcade games specifically. What makes a game feel "cheap"? What makes a game fair? Memorization is still at the core of video games, so being surprised by a death or a hit is just part and parcel with a game you're not especially experienced with.

With regards to average time played, I'm sure difficulty was tweaked in many cases to ensure a play time of say, less than two minutes, for an average uninitiated player. Video games as they exist today, largely in non-arcade form, are still products just like arcade games are. Arcade games cannot be divorced to their own form, it's all intertwined, but no video game started out as "let's make a game you gotta put ten quarters into" on a cocktail napkin. That's not how design works.

>> No.9065759

>>9065629
Based
I will continue sometimes but I don't count the game as beaten if I use it

>> No.9065863

>>9065571
>the bowling alley, laundromat, the pizza place, the machine in the 7-11
You didn't name the games.
Name the games designed for these places.
Just three that you think people want to 1cc.

>> No.9065879

>>9057389
In the US I think the NES and Genesis had a lot to do with it. People stopped going out solely to play arcade games. They might drop a few quarters in if they happened to be where there were cabinets. Yet those consoles were kind of the beginning of the end. A pretty much perfect port of Galaga? It's ogre.

>> No.9065884

>>9062151
Just so long as I can still wash my dirty asshole and don't have to use a fucking mangle to do the laundry.

>> No.9065919

>>9065629
Then why can I see the end screen

>> No.9065950

>>9065629
you lose the game when you DONT PUT IN A COIN. you fucking retard. the game ends, you lose. you continue, you can keep playing and winning. your headcanon is embarrassing already. look at yourself.

>> No.9065954 [DELETED] 

>>9065678
>"the player is expected to stuff quarters in to continue".
thats literally how its built. how fucking stupid are you. really
>>9065678
>Instead, they'd play regularly a few times a week for months to a year, slowly getting better at it and getting further with their limited elementary school money. Many, MANY Japanese games were developed with that type of play in mind
so basically, they want to take all the quarters from you that they can. I know. youre arguing nothing right now
>>9065678
>If someone spends 10 dollar credit feeding their way through a game, they never have reason to touch it again. If they instead spend a couple bucks a week over the course of a year, the machine ends up making more money.
so its not meant to be 1cc'ed. just so we're clear, you didnt explain anything contradictory to my stance and you didnt prove that '1cc is the way youre meant to play the games'

>> No.9065956

>>9065678
>"the player is expected to stuff quarters in to continue".
thats literally how its built. how fucking dense are you. really
>>9065678
>Instead, they'd play regularly a few times a week for months to a year, slowly getting better at it and getting further with their limited elementary school money. Many, MANY Japanese games were developed with that type of play in mind
so basically, they want to take all the quarters from you that they can. I know. youre arguing nothing right now
>>9065678
>If someone spends 10 dollar credit feeding their way through a game, they never have reason to touch it again. If they instead spend a couple bucks a week over the course of a year, the machine ends up making more money.
so its not meant to be 1cc'ed. just so we're clear, you didnt explain anything contradictory to my stance and you didnt prove that '1cc is the way youre meant to play the games.' youre meant to pay to play, and by their logic, the more you pay the better. also, some games cant be 1cc'ed, so no, the developers arent making games with that in mind

>> No.9065990

>>9058739
at least it has cruis'n blast

>> No.9066009

>>9065956
>also, some games cant be 1cc'ed
Then how about this for a counter argument: It was EXTREMELY easy to implement "Midway shit" to automatically kill a player who'd been playing too long. In shoot-em-ups, for example, it would be as simple as uncapping the rank mechanic so it keeps increasing the bullet speed until you eventually can't dodge them. But they almost always chose to cap the rank at a level where the game is extremely difficult, but possible for a player who'd done it enough times. That was an intentional design choice to allow the game to be beaten by a player who'd put coins into the machine enough times. It was essentially a type of frequent customer reward, where a customer who comes in often will get better at the game and get to play longer for their money.

>> No.9066028

>>9065919
The same reason you can see it if you use cheat codes the developers included.
>>9065950
If you triggered the LOSE screen, then you did not WIN. You did not beat any of the arcade games you fed credits on. You are a LOSER who SUCKS at arcade games.

>> No.9066053

Imagine playing an arcade game in MAME, using like 20 continues to brute force your way through it, then thinking you actually accomplished something and getting mad when people tell you that you didn't.

>> No.9066054

Arcade machines no longer have performance that a console couldn't even dream of.

>> No.9066059

>>9057528
>how did a billion dollar company like Enron collapse?
But this one is different from the others.

>> No.9066060

>>9065950
What you're describing is pay-to-win which isn't winning, it's just having enough money to buy a victory

>> No.9066065

>>9066053
imagine considering beating a video game to be an accomplishment
i guess when you haven't accomplished anything in real life that must be easy

>> No.9066070

>>9066065
If it doesn't matter then you have to reason to cry about it and can simply admit you lost.

>> No.9066279

>>9065232
I was just at a free play pinball museum. Lots of four player games left unfinished, but for most cases you can just hold down the start button to restart. If not, just reach your hand under the machine and flip the power switch that's under there on and then off.

>> No.9066284

>>9066279
I mean off and then on.

>> No.9066345

>>9057389
It became obsolete. It managed to compete with home consoles by having superior hardware for a while, but a one-and-done deal to play video games is more attractive than sinking an undefined number of quarters into an arcade game. Why walk out to your local arcade when you can get the same experience at home whenever you want?

>> No.9067449

>>9065061
Only because zoomies can't lift a 6lb ball

>> No.9067475

>>9066028
>thinks that a continue prompt is a LOSE screen
>game developers made it so you have to beat a game with one coin, because they hate money
based retard

>> No.9067480

>>9066009
>That was an intentional design choice to allow the game to be beaten by a player who'd put coins into the machine enough times
yes. and they all wanted you to feed them until you couldnt. but it wasnt designed for 1cc, that would be a poor business model and makes no sense. trust me, that wasnt 'the way it was meant to be played'

>> No.9067482 [DELETED] 

>>9066060
>arcade machines arent PAY TO WIN
>what you are describing aint muh arcade machines durr
another retard

>> No.9067485

>>9066060
>arcade machines arent PAY TO WIN
>what you are describing arent MY arcade machines! durr
another retard

>> No.9067492

>>9067480
Most Neogeo MVS games, like the Metal Slug series, allowed you to outright turn off continues in the operator menu.

>> No.9067525

>>9067475
You can "finish" the game by feeding as many credits as you want. No one is going to stop you, least of all an arcade owner. But if you triggered the fail state of the game, you lost. You can't lose the game and win it at the same time. It's like getting to the end with save states or cheat codes. Yeah you got to the end, but you had to preempt the fail state in some way. You didn't actually complete the challenge the game presented.

>> No.9067574

>>9067492
Is this why the system failed and you can buy them for a fraction of what they originally sold for and the faggots arcades went out of business?

>> No.9067594

>>9067480
>but it wasnt designed for 1cc, that would be a poor business model and makes no sense. trust me, that wasnt 'the way it was meant to be played'
Most popular arcade games were designed by Japanese companies for Japanese arcades. The expected players would have ranged across all ages, not just kids and teens.
The etiquette for credit feeding is different in Japan and less common. There may be people in line behind you, and otherwise it's just not a satisfying feeling if you play arcade games every day or almost every day.

Extra note: any decent player who spends time in arcade will learn that you get the most playtime by not continuing. You let the timer run out then start the game over from the beginning, playing through the first couple of levels againl, potentially earning extra lives along the way now that you have practiced them.

>> No.9067616

>>9067574
>failed
MVS games were almost always in the top ten highest earning arcade games for an entire decade in Japan.
I'd say always but I haven't gone through the Game Machine archives to check that specific feat. But every issue I've looked at has had at least one MVS game in the top ten, and sometimes two or three.
The MVS was SNK's greatest success. Other factors took down the company.

>> No.9067626

Many of the greatest arcade games of the 90s have special endings which require a 1cc.

>> No.9067636

>>9067616
>Other factors took down the company
Too many fighting games. Way, way too many.

>> No.9067661

>>9067636
Perhaps.
The Hyper Neo Geo 64 project was also involved.
In hindsight they might have done better to just continue to produce MVS games but with a special chip in them for some fancier graphics but otherwise focusing on novel gameplay. The Nintendo strategy.

>> No.9067693
File: 258 KB, 850x601, 1434075926151.jpg [View same] [iqdb] [saucenao] [google]
9067693

>>9057389
Much like how every other multi billion dollar industry dies.

Things change

NES gave us gaming at home that was kinda like the arcade
>Decline begins

SNES gave us gaming at home that was ALMOST like the arcade and had the bottons to match
>Decline continues, saved only by fighting game boom

PSX/Saturn gave us the arcade with some loading time and every bell and whistle
>Decline continues, saved only by gimmick games like Dance Dance Revolution and Initial D

Everything PS3/Xbox 360 and beyond to today gives us arcade perfect with online play and voice chat
> Death of the arcade

>> No.9067795
File: 174 KB, 600x300, needs-more-cowbell.png [View same] [iqdb] [saucenao] [google]
9067795

>>9067616
>10/10 mental gymnastics 4chin summer 2022

>>9067636
needs more cowbell

>> No.9067919

>>9067661
>In hindsight they might have done better to just continue to produce MVS games but with a special chip in them for some fancier graphics but otherwise focusing on novel gameplay. The Nintendo strategy.
they could have done that easily. neogeo got too comfortable with their place in the arcade world. just add more rom and everything is great!... except that technology evolved and neogeo had sat on their ass for far too long getting fat off of their success while competition around them blew them out of the water. by the time neogeo poured the last of their money into the neogeo64, it was too late. reminds me a lot of what happened to commodore.

>> No.9067930

>>9067693
>PSX/Saturn gave us the arcade with some loading time and every bell and whistle
>>Decline continues, saved only by gimmick games like Dance Dance Revolution and Initial D
is interesting how that went. in turn, the very same hardware was turned into arcade machines. that trend didn't stop either. most arcade machines built in recent years are all running on consumer level PC hardware with low latency operating systems.

>> No.9068164

>>9067795
>Absolutely no refutation
No u.

>> No.9068191

>>9067492
>access the operator menu for free play or no continues
>how it was meant to be played
begging ya to buy a clue

>> No.9068194

>>9067525
>But if you triggered the fail state of the game, you lost.
if you get a continue prompt, its not a fail. do you think they dont want you to continue? then they wouldnt have put it in. a game over screen is a fail state. you probably think if another team scores on you in a sports game you reached 'a fail state.' its only over if you quit, otherwise you can keep going. if you were meant to play a perfect game then they wouldnt allow any continues to begin with. that wasnt their intention

>> No.9068379

>>9068191
If his assertion that the main purpose of the game was to get people to credit feed, that option wouldn't exist in the first place.

>> No.9068438

>>9068194
There's "winning", and then there's winning.
If you continued you didn't really win.
This is near-universally agreed upon by the arcade players communities and the developers themselves.
But that doesn't pay the bills so the continue option is there for credit feeders or people who want to try to 3cc or 5cc the game, which can be considered to the equivalent of beating a console game on normal or easy modes.

Console games also limit continues sometimes. Why do you think they do that?

>> No.9068442

Most AES releases limit your continues.

>> No.9068613

>>9068194
>if you get a continue prompt, its not a fail.
Yes it is.
>do you think they dont want you to continue? then they wouldnt have put it in.
They want your money so they'll let you keep playing even if you lose. Don't be deluded into thinking that means you accomplished anything. It's like if you set the game on Easy Baby mode and wouldn't ever give you a Game Over so you think that you beat something. People like you are a joke.
>a game over screen is a fail state. you probably think if another team scores on you in a sports game you reached 'a fail state.'
The other team getting a score would be comparable to taking damage or losing a life. If you lose all your lives you lost the game, doesn't matter if you then pay to get more.
>its only over if you quit, otherwise you can keep going. if you were meant to play a perfect game then they wouldnt allow any continues to begin with. that wasnt their intention
I addressed this earlier. Ultimately what this comes down to is that you suck at arcade games and are incapable of beating them. You think that credit feeding, failing over and over, and eventually getting to the ending means that you beat the game in some way. It doesn't. It just means that you suck.

>> No.9068723

>>9058069
>I'm supposed to care about backwards poo cultures
>this is your "argument"

>> No.9068803

>>9060914
The mobile market is definitely raking in more money than the rest.
>phones are cheaper than PCs & consoles
>almost everyone has a mobile phone
>phones are more easily sold in regions where consoles have had a harder time getting established/translated or outright banned (old China laws)
>games littered with microtransactions
>"hyper casual" "free" games littered with ads
>Pokemon GO may have netted Nintendo more money than the entire handheld/console franchise combined
A lot of money goes to the top mobile game franchises almost everyone knows by now. Clash of Clans, Pokemon GO, Angry Birds, Candy Crush Saga, etc.

>> No.9068945

>>9068164
>b-b-but u must tilt at my strawman

>> No.9070303

>>9065629
>Make game challenging in order to constantly suck money out of people's pockets.
>People will still defend this and even claim you didn't beat the game if you get a game over.
Lol if I die in Dragon Quest or Zelda should I go back to the beginning of the game in order to "truly beat it"? It's cool to 1CC shit, but saying you "didn't beat the game" is retarded.

>> No.9070434 [DELETED] 

>>9068613
>continuing is a fail state because I say so
no its not. a fail state is when you have to start again. dont make up words to have an argument
>>9068613
>They want your money so they'll let you keep playing even if you lose. Don't be deluded into thinking that means you accomplished anything. It's like if you set the game on Easy Baby mode and wouldn't ever give you a Game Over so you think that you beat something. People like you are a joke.
this was such a faggot reply Im not sure if youre serious, but Ive seen you 1cc homos on here before so I know youre actually a faggot. no, beating a hopped out arcade game with one quarter or 100 quarters means nothing in the end, because the game wasnt designed for you to get to the end with one quarter. you fail to see that and think that feeding quarters into a money machine until you 'get gud' is a sign of distinction, when really all it means is youre a money mark. the company wants paypigs like you.
>>9068613
>If you lose all your lives you lost the game, doesn't matter if you then pay to get more.
nope. if you can continue, then the game isnt over. its simple. its not constructed the way you want it to be. if you 'failed' at a game you couldnt continue. itd be game over. Id explain it to you more, but youre a retard.
>>9068613
>Ultimately what this comes down to is that you suck at arcade games and are incapable of beating them.
nobody is incapable of beating arcade games lmao. theyre built to be beaten, so long as your mark ass is there to feed it more quarters. youre an example of the perfect money mark, not the perfect player. a lot of arcade games arent even deep, you sound like a dork who wants accomplishments for beating shallow games due to repetition. peak autism

>> No.9070448

>>9068613
>continuing is a fail state because I say so
no its not. a fail state is when you have to start again. dont make up words to have an argument
>>9068613
>They want your money so they'll let you keep playing even if you lose. Don't be deluded into thinking that means you accomplished anything. It's like if you set the game on Easy Baby mode and wouldn't ever give you a Game Over so you think that you beat something. People like you are a joke.
this was such an autistic reply Im not sure if youre serious, but Ive seen you 1cc fags on here before so I know you take arcade games too seriously. no, beating a hopped out arcade game with one quarter or 100 quarters means nothing in the end, because the games arent that deep in gameplay anyways. you fail to see that and think that feeding quarters into a money machine until you 'got gud' is a sign of distinction, when really all it means is youre a money mark. the company wants paypigs like you.
>>9068613
>If you lose all your lives you lost the game, doesn't matter if you then pay to get more.
nope. if you can continue, then the game isnt over. its simple. thats what 'continue' means. a continuation. look, its not constructed the way you want it to be. if you 'failed' at a game you couldnt continue. an autist.
>>9068613
>Ultimately what this comes down to is that you suck at arcade games and are incapable of beating them.
nobody is incapable of beating arcade games lmao. theyre built to be beaten, so long as your mark ass is there to feed it more quarters. its not like theyre expertly crafted games, theyre more about catching your eye and making you pay to play. youre an example of the perfect money mark. a lot of arcade games arent even deep, you sound like a dork who wants accomplishments for beating shallow games due to repetition. peak autism

>> No.9070460

>>9068438
>There's "winning", and then there's winning
you believe that playing a game over and over is 'winning.' those games arent even that good or worthy of such repetition. if you like it, go ahead. if you think this is the only way to win, youre a retard. it wasnt designed that way. literally. but please, pat yourself on the back for it. its funny
>>9068438
>This is near-universally agreed upon by the arcade players communities and the developers themselves.
they must be dorks. because the real world doesnt see it that way. the games arent designed that way. you guys are making stuff up to look like youre some sort of l33t gamers. playing a game for days on end isnt that impressive, especially since all you did was put in pretend quarters until you figured out the repetitive nature of the games. arcade enthusiasts seem like autists, to be honest.
>>9068438
>Console games also limit continues sometimes. Why do you think they do that?
they limit continues... wait you mean... they let you continue? omg, how could they do this? I thought that having permadeth and no save states were how youre supposed to play these games! otherwise... you never could actually 'win!' all of these console games were designed so you could never truly win. amazing isnt it. desu you sound ludicrous

>> No.9070492

>>9057389

how

gameboy in 1990
handhelds in 2000
mobile phones in 2010

>> No.9071030

>>9070460
>>9070448
scrub

>> No.9071319

>>9068438
If you take your autistic logic further, you didn't really beat the game unless it was on your first attempt. If not, you're just feeding credits at an inefficient rate.

>> No.9071330

>>9071319
Bruh it's been like 3 days.

>> No.9071465

>>9070448
>>9070460
This is all the typical hogwash people who are bad at arcade games have to say to justify credit feeding.
>As long as you can continue I didn't lose. Even if I feed 100 credits it doesn't mean I lost the game.
>The games actually aren't that good anyway so it doesn't matter how you beat them. They're just designed to take your money.
Blah blah blah. By the way, if it "doesn't matter" then there's no reason for you to care or spend time arguing about any of this. But you're still there crying about it. I wonder why.

>> No.9071489

>>9058089
So do cars to an extent.

>> No.9071493

>>9071465
>>As long as you can continue I didn't lose. Even if I feed 100 credits it doesn't mean I lost the game.
literally yes. they built it so you put quarters in, and play and eventually win. its not built any other way. this strange reasoning that you were meant to play these cheesing AIs perfectly is just your cope to try and boost yourself up for playing these shallow games
>>9071465
>By the way, if it "doesn't matter" then there's no reason for you to care or spend time arguing about any of this
this is a conversation that turned into me explaining why your autistic headcanon isnt reality. the games werent designed for 1cc, it was designed to make money. you provided no reasoning other than 'muh 1cc is the only way' because youre a super nerd who has to justify his redundant game playing, and that is your cope. youre categorically wrong and no one is that impressed by your hours spent playing a game a lot of other people beat and moved on from.

>>9071030
look at this guy, who has to pat himself on the back because he plays an arcade game with his OCD on overdrive until he feels good about himself.

>> No.9071502

>>9071493
>These games suck but I'm upset that I can't beat them without feeding credits
Move on with your life anon. If you're bad at them, but they're bad games anyway, just let it go. You just come off as coping and pathetic.
>Look how casual I am!!! If you aren't a casual like me you're autistic!!!
Good job!

>> No.9071507

Reminder that if you beat any game on a difficulty higher than Very Easy, you're autistic and aren't impressing anyone. Grow up.

>> No.9071526

>>9057389
Please don’t reply with any stupid /pol/ shit to my post, but I have to be honest. The arcades in my neighborhood went to shit when the working class white demographic shifted to be more… colorful. That plus the homeless problem. I hate the west coast so much bros.

>> No.9071868

>>9071489
Your car shits profusely? Damn, dude, you should probably take it to a mechanic.

>> No.9071887

>>9071502
seriously, who are you trying to impress? it's an anonymous site
or is it just coping from sunk cost fallacy because you've never actually accomplished anything, and no anon can diminish your "achievements"?

>> No.9072072
File: 244 KB, 752x1097, irony.jpg [View same] [iqdb] [saucenao] [google]
9072072

>>9071887
>or is it just coping

>> No.9072387

>>9071887
>seriously, who are you trying to impress?
Myself. I think that's better than lying to myself and pretending that I beat games by losing at them over and over and treating them like pay2win boxes.
>or is it just coping
Hahaha

>> No.9073374

>>9071526
I feel you man. I live in Atlanta, and there's a clear difference between the Round1 in the poor area, and the one in the rich area. Poor place has a whole bunch of kids coming up asking me for credits to play, their parents let them bang on the rhythm games, and the whole area smells like weed.

>> No.9073826

>>9064980
Mortal Kombat 2 and UMK3 were like this also. Designed to eat quarters. Get to about the 3rd opponent and the AI owns you by doing shit no human player could ever do such as throwing you out of an uppercut. Strangely, vanilla MK3 was fairly easy in the arcade and you didn’t really need to cheese the AI too much.

>> No.9073861

>>9057389
Video games are centered around novelty.

And by the time the PS1 and N64 rolled around, they were ceasing to be a novelty that people were willing to play $.25 per play for.

Home consoles were powerful enough that ports no longer felt like pale imitations of the arcade version.

An evening on the couch gaming with your friends was way more appealing than an evening paying for every play, standing up, and being out of cash within a couple of hours.

>> No.9074173

>>9057389

because the games are mostly shit and are designed to scam you, then home consoles started to become a thing. I think it was more a social thing, go to arcade to get some bussy

>> No.9074205
File: 44 KB, 600x338, CgkELnyWgAAyUC_.jpg [View same] [iqdb] [saucenao] [google]
9074205

>>9058186
It was kind of a weird financial dynamic back in the day. A dollar wasn't a *lot* of money in 1984 but it still had enough purchasing power that you couldn't go casually pissing away quarters like they were nothing. But on the other hand, globohomo hadn't hiked the price of basic necessities sky high yet so people with average incomes weren't barely scraping by like they are now. My family was pretty blue collar but my brother and I usually got a couple bucks for games whenever we needed it.

>> No.9074546

>>9057407
>Oh your wittle gwaffy gwaff says otherwise...
Was out at an arcade last night and didn't get to play Daytona or Killer Instinct because it was so busy. E.A.D

>> No.9074549

>>9074546
ah yes, anecdotes, the true purveyor of wisdom

>> No.9074590

>>9074173
Home console games were far more often scams. You play a shitty arcade game, you're down 25 cents. You get tricked into buying some garbage licensed SNES game, you are down $70.

>> No.9074876

>>9074590
>i was tricked into buying a $70 steam game
You have no one to blame but your helicopter parents

>> No.9076193

>>9074876
you have zoomer derangement syndrome

>> No.9076342

>>9074590
true, but at least you could rent those

>> No.9076546

>>9076193
>you nailed it so i'm mad