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/vr/ - Retro Games


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File: 182 KB, 1280x720, smoothing.jpg [View same] [iqdb] [saucenao] [google]
9061150 No.9061150 [Reply] [Original]

Best smoothing shader?

>> No.9061165
File: 294 KB, 619x597, funky kong lookin good filter.png [View same] [iqdb] [saucenao] [google]
9061165

>> No.9061236

The background literally looks like a little kid scribbling in ms paint lmfao

>> No.9061249
File: 1.02 MB, 1200x630, file.png [View same] [iqdb] [saucenao] [google]
9061249

>> No.9061618

>>9061150
>Best smoothing shader?
Yeah, none of them.

>> No.9061623

>>9061249
Anyone else think the word Clorox sounds tasty?

>> No.9061636

>>9061165
I laugh every time

>> No.9061646
File: 121 KB, 1280x1120, earthbound.png [View same] [iqdb] [saucenao] [google]
9061646

xBRZ

>> No.9061651

>>9061646
That looks fucking awful

>> No.9061654
File: 8 KB, 313x510, 1656918100426.png [View same] [iqdb] [saucenao] [google]
9061654

>>9061646

>> No.9061658

>>9061646
What happened to Ness's head is the worst part. I think it fucks up lettering too much still but there might have been merit to filtering background tiles here (just filtering better).

>> No.9061667

>>9061654
toplel

>> No.9061670
File: 181 KB, 1280x1080, Super Mario World 2 - Yoshi's Island (USA) (Rev 1)-220421-110318.png [View same] [iqdb] [saucenao] [google]
9061670

>> No.9061693
File: 3.08 MB, 3600x2679, how the developers intended.jpg [View same] [iqdb] [saucenao] [google]
9061693

>>9061150
No such thing

>> No.9061708
File: 37 KB, 474x383, 03492229f9012e6c4036ffa3384fa813.jpg [View same] [iqdb] [saucenao] [google]
9061708

>>9061623
Hey anon, you thirsty?

>> No.9061713

>>9061646
A mild smoother looks great on Earthbound but this is too much.

>> No.9061809
File: 1.34 MB, 1234x1080, 9CLjM5J8_o.png [View same] [iqdb] [saucenao] [google]
9061809

>>9061646
Just use the new super-2xbr, it doesn't destroy your pixel details.

https://forums.libretro.com/t/xbr-algorithm-tutorial/123/301?u=hyllian

>> No.9061854

>>9061654
Shiggy diggy

>> No.9061864

>>9061809
I prefer CRT shaders but this one isn't too bad

>> No.9061880

>>9061809
Probably the best ive seen.

>> No.9061924
File: 1.15 MB, 1440x1080, mh7qxpcw_o.png [View same] [iqdb] [saucenao] [google]
9061924

>>9061880
Yes, it's good on background.

>> No.9061934

People who use no filters, crt shaders, hell maybe even bilinear filters, I can at least understand and accept

But people who use smoothing shaders actually deserve the chair

>> No.9061937

>>9061934
Bilinear? Compare bilinear with that New one. Only a retarded can't see improvement.

https://screenshotcomparison.com/comparison/24995/picture:0

>> No.9061940

>>9061708

yummie

I'll take cherry please

>> No.9061957

>>9061150
Back in early 2000s I used eagle or supersai or whatever it was called since I didn't know better, so for that reason I still feel a bit nostalgic about smoothing shaders today. Thanks for reading my blog

>> No.9061964

>>9061934
Imagine staring at a bunch of gigantic sharp pixels on a large modern screen. Shit AIN'T bussin fr

>> No.9061978
File: 15 KB, 1080x1080, G0gQE06a_o.png [View same] [iqdb] [saucenao] [google]
9061978

>> No.9062137

>>9061670
background looks good the rest not so much

>> No.9062574
File: 481 KB, 1130x1130, zx2519ita_saponi-olio-di-oliva-main.png [View same] [iqdb] [saucenao] [google]
9062574

Super mario with a 4k xBRZ filter
We are pushing human technology beyond resonable bounderies here

>> No.9062596
File: 1.89 MB, 1176x900, Donkey Kong Country (USA)-220704-150958.png [View same] [iqdb] [saucenao] [google]
9062596

crt-royale

>> No.9062830

>>9061646
>>9061165

>> No.9063268

>>9062596
You need a 4k display for this to be good

>> No.9063309

>>9063268
what is pixel density

>> No.9063321

>>9063309
While I disagree with that anon about 4K being necessary, it is absolutely true that greater resolution allows for better CRT emulation, as the shader has more pixels to work with to draw more accurate scanlines and phosphor masks.

>> No.9063336

>>9063309
Good question.
>>9063321
Why do we need cutting edge technology to emulate obsolete hardware?

>> No.9063372

>>9063336
Because CRTs and LCDs are inherently very different technologies, and there are things CRTs do that LCDs have not been able to replicate until recently, most notably their motion clarity.

Of course, it all depends on how close you are arsed to get to a CRT's look and feel. If you just want a decent approximation, any cheap VA or IPS 1080p panel can do an ok job with a good shader.

>> No.9063375
File: 2.15 MB, 1282x971, DKC shader.png [View same] [iqdb] [saucenao] [google]
9063375

>>9063372
Someone made a custom shader specifically for the DKC series with Royale as a base, and I really like it, but it's blatantly less good on my 1080p than it was on the maker's 4k, even though he recommended it for all resolutions. Ah well.

>> No.9063471

>>9061150
>shader
Plz stop.

>> No.9063489

Your own brain

>> No.9063893
File: 49 KB, 540x350, SS13_Clown_scaling.png [View same] [iqdb] [saucenao] [google]
9063893

>>9061150
Shaders are for fags, it's bilinear or bust baby!

>> No.9064061

>>9063893
>not three point
I don't want to know you.

>> No.9064116

>>9063372
>LCDs have not been able to replicate until recently, most notably their motion clarity.
like burn-in? thank god we have oled now i guess for that feature

>> No.9064408

>>9064061
>like burn-in?
Pretty sure anon meant like motion clarity. It's literally right there in the part of the post you quoted.

>> No.9064438

>>9063893
Both nearest neighbor and bi/linear are just 2 equal scaling interpretations, neither are really shaders. To decide points between points should look like their closest canonical point or an average of closest points is completely arbitrary and to most GPUs, not more effort one way or another.

Anyway to be less autistposting, if you Nearest up to a certain level and then Bilinear the rest of the way you get Nearest-looking with slightly soft pixels and I like it. Also looks like Nearest without the ability to fuck up at non-integer resolutions like real Nearest scaling.

>> No.9064460
File: 152 KB, 810x350, clown.png [View same] [iqdb] [saucenao] [google]
9064460

>>9063893
The new super-2xbr looks better, imo!

https://forums.libretro.com/t/xbr-algorithm-tutorial/123/301?u=hyllian

>> No.9064628
File: 1.10 MB, 1536x1332, Untitletttd.jpg [View same] [iqdb] [saucenao] [google]
9064628

2xsai + bilinear looks the least bad, and it doesn't JUST games with prerendered/digitized graphics. but if you have a monitor bright enough just use a critical race theory filter.

>> No.9064698

>>9061636
Me too

>> No.9064703

>>9061165
Came for this. I'm proud of you anon .

>> No.9064708

>>9061654
Fukken saved

>> No.9064712

>>9061708
This is the kind of shit that kills retarded people

>> No.9064714

>>9064628
Use the clown picture and compare.

>> No.9064958
File: 45 KB, 467x348, 1653618271162.png [View same] [iqdb] [saucenao] [google]
9064958

>>9061646
>>9061654
big kek

>> No.9064969
File: 421 KB, 680x424, In a perfect world, posts like this would not exist...but this is not a perfect world.png [View same] [iqdb] [saucenao] [google]
9064969

>>9063893
>>9064460
>sharp pixels, bad
>blurry mess that loses detail, good

>> No.9064984

>>9064969
Listen up tranny, and listen good, because I'm only going to say this once.
No one saw sharp pixels on their TVs back in the 80s/90s. CRTs blurred them. Sharp pixels are inauthentic and shit on the developer's vision.

>> No.9065390

>>9064984
>tranny chaser likes vaseline-covered shit
Who could have imagined?

>> No.9065395

>>9061150
You can get a similar effect by just punching yourself in the eyes really hard.
>>9061654
And a new legend was born.

>> No.9065405

>>9064984
nobody cares about "muh developer's vision"
get a life

>> No.9065423

>>9064969
>blurry mess that loses detail
Your brain actually fills in the blanks much more easily than with clear blocks

>> No.9065504

If you can't use a CRT, then wouldn't the next best thing be viewing distance + aspect ratio + scale. Filters and shades seem to be mainly for adapting it to a typical desk monitor, rather than a TV.

>> No.9065534

>>9061809
Requesting Looking Good with this filter.

>> No.9065537

>>9065504
Some shaders do offer color correction/dithering effects but yeah, you're right

>> No.9065541

>>9065534
Wouldn't really work because the character sprites all look fine with it, at least from what I've seen
The only real issue is some of the text looks a tad wobbly

>> No.9065549

>>9065504
They can look excellent on a 4K TV, especially at a distance since the scanlines and phosphor mask blend together very well then. You still don't get the motion clarity, though.

>> No.9065756

>>9061964
There are retro atheistic indie games that are gaslighting people into thinking that was how retro games looked

>> No.9065765

>>9065756
sup aaa shill

>> No.9065770

>>9065765
the fuck is aaa?

>> No.9065798

>>9065756
>atheistic
kek
Anyway, I think some of these CRT appreciation is motivated by a weird protest against indie games, as if devs themselves weren't rereleasing their retro games on sharp displays. Wii Virtual Console & XBLA alone have probably done more to rewrite people's memories of how retro games looked than any indie game could hope to

>> No.9065808

>>9065798
Shit, the whole indie retro thing was kickstarted by Mega Man 9, who was made by some of the original MM creators.

>> No.9065817

>>9065808
I thought it was Cave Story that started it.

>> No.9065823

>>9064984
>>9064984
I literally made a small bead mosiac in the mid 90s by staring really close to a CRT.

>> No.9065825

>>9064969
what fucking detail

>> No.9065897
File: 76 KB, 306x306, 1656337411310.png [View same] [iqdb] [saucenao] [google]
9065897

Do you autists really think
>>9062596
Looks better than
>>9061670
?
Giant blocky pixels are ridiculous
"CRT" filters that just blur and add an ugly grid on top of everything are a meme
Either play on a real CRT, or use filters that make it look good on your LCD because you're not getting anything realistic either way
I have been using filters like SuperEagle and Super2xsai since the 90's when I also had the real consoles and CRT TV's to play and all my friends who emulated games also used filters.

>> No.9065984

>>9065897
slight blurring with scanlines is literally the perfect way to make a CRT shader

>> No.9065985
File: 543 KB, 1620x1080, chaud.png [View same] [iqdb] [saucenao] [google]
9065985

>>9065897
You're not meant to use CRT shaders up close, like a real CRT you're meant to sit a bit away so the grid and bloom blends in.
As for smoothing filters, they're a good idea but most of them, like >>9061670, give things a wobbly look and some stuff just gets downright fucked up, like that pipe. And Yoshi's Island is one of the games that gels best with those filters. It looks real nasty with other games, as I'm sure shitposters will be happy to show off.
>>9061809
That Super-2xbr shader that was linked here is a nice compromise, been using it to play MMBN1. It'll probably never catch on due to the backlash against smoothing filters that younger gamers have but I'm glad it exists.

>> No.9065995
File: 788 KB, 1620x1080, Mega Man Battle Network (USA)-220705-193609.png [View same] [iqdb] [saucenao] [google]
9065995

>>9065985
This image shows off its strengths better. The only real downside is some of the text still has a slight wobble to it.

>> No.9066031

Did anyone else here unironically think the greasy, smudge-filled smoothing filter look better when they were young and first emulating?

>> No.9066037

>>9065897
I mean yes it still looks better because dumb filters aside, at least it doesn't turn the game into a Van Gogh painting.

>> No.9066041
File: 98 KB, 1083x960, lookin good.png [View same] [iqdb] [saucenao] [google]
9066041

Filters would have less of a bad rep if people were more tasteful with them. When you're upscaling an image 4x, you are asking whatever algorithm you're using to create 16 new pixels for each old one. Not only is that a tough ask, but no pixel art upscaler has 100% coverage, and the difference between pixels that it caught and pixels that it didn't become magnified as you go beyond 2x.

>> No.9066042

>>9061165
Literally will never get old. Now we just need the one of Yoshi that looks like he's gonna vomit.

>> No.9066089
File: 212 KB, 810x700, 16570gg15386382.png [View same] [iqdb] [saucenao] [google]
9066089

>>9064714

bottom two. left was scaled up 500% with bilinear filtering afterwards, right was 200% nn and 250% bilinear

>> No.9066095

>>9065995
Are you talking about the "S" in "pause"? If yes, it looks like it can't be corrected without destroying the rest of the image. Take a look at nnedi3 shaders which are AI trained models and even them can't solve that problem. By the way, this one is better than nnedi3, because it doesn't have spurious. nnedi3 produce some dirt image. if you zoom it enough you can see.

>> No.9066102
File: 165 KB, 489x535, 1624702835822.jpg [View same] [iqdb] [saucenao] [google]
9066102

>>9061165

>> No.9066108
File: 33 KB, 1950x1694, 1656992078352.png [View same] [iqdb] [saucenao] [google]
9066108

>>9061165
>>9066102
Excuse me for being late friends

>> No.9066112
File: 708 KB, 998x768, Sonic and Knuckles & Sonic 2 (W) [!]-220623-013931.png [View same] [iqdb] [saucenao] [google]
9066112

>>9064969
Both are nice in their own way because some pixel patterns simply work better on one or the other. It's always interesting to blur them a little bit and see neat little details that you didn't notice with the raw pixels.

>> No.9066114

>>9066089
The two are even worse than bilinear.

super-2xbr >> bilinear >>>> 2xsai

It isn't about sharpness only. It's about how details are upscaled keeping integrity without adding too much blur.

>> No.9066147

>>9065995
It looks pretty okay but the worst offender in the font in both screenshots, there's just something about it I really don't like

>> No.9066156

>>9066042
got old 10 times ago

>> No.9066205

been emulating since the 90s and I never liked the 2xsai or supereagle rendering. always used standard bilinear + scanlines before shaders were a thing.

>> No.9067115
File: 742 KB, 1234x1080, 003538-220706-105246.png [View same] [iqdb] [saucenao] [google]
9067115

>> No.9067194

>>9064984
>t. poor american kid who only knew composhite
or LARPing zoomer

>> No.9067374

>>9066205
Every thread there's a lying zoomer pretending to be ahead of his time with his zoomer memes

>> No.9067384

>>9067374
And I believe it's the same autist every time

>> No.9067473
File: 50 KB, 944x967, megadrivecomposite.png [View same] [iqdb] [saucenao] [google]
9067473

>>9067194
If you weren't too drugged up on estrogen, you'd know that Japan used "composhite" as well. S-Video/RGB was something only a small, wealthy minority used. Yes I know Europe is different but who cares? They're irrelevant when it comes to console gaming. Games were designed first and foremost for composite. Pic related.

>> No.9067563

>>9067473
Imagine "discovering" this a full decade later than burgers

>> No.9067606

>>9066112
the grey knuckles in sonic 2 shield feels like being car sick

>> No.9067646

>>9067473
That's nice information, thank you. The problem that I immediately think though is that very few devs cared or went on through the lengthy task of checking and correcting their art for shitty video signals. So it'd be hard to tell which games are *meant* for composite. And this probably only applies to Genesis games, as they say, they didn't have to worry about that on PC-Engine

>> No.9067686

>>9066089
The more we use it the more I'm convinced the clown is such bad art that no form of scaling produces a comprehensible face. It's a fool's errand, it would have to make up new art on the fly because the detail is itself just drawn wrong to be readable in original form.

>> No.9067701

>>9065995
If it can't turn straight lines into lines, like that floor banding and the shadow under Mega Man, I don't even see the purpose it would be aiming towards. Round pixelation is just round pixelation, I don't see the value in roundness if it can't interpret shape.

>> No.9067732

>>9067686
Expanding on this, originally-incomprehensible details, messy compression artifacts and dithering are the major conceptual failings of smoothing algorithms. They will *never* know not to make a bunny-mouthed clown because they cannot possibly identify that illogical details are illogical and not shapes. Even excluding faulty art, some games just have pixel messes that aren't meant to be visually distinct shapes, like a disintegration death frame, and no filter will ever know that a mess is not supposed to be understood as shape.

>> No.9067757

>>9067701
>>9067732
Main thing for me is that it makes the jaggies way less harsh without destroying the image. It's not perfect and your criticisms are right but I'm not sure there's really anything you can do to make a GBA game look perfect on a monitor, and I don't feel like buying a portable device. I'm always open to suggestions tho, I'm not an expert on this. For console games I do usually just throw on CRT shaders

>> No.9067759

>>9067701
Less jaggies
More natural contours while preserving straight lines
Objects depicted are supposed to be rounded instead of pixelated
If the same artists were to redraw the image at double resolution it would certainly look more round even if some banding and pixelation were to remain so there is value in it

>> No.9067779
File: 13 KB, 640x480, parsec_on_new_tv.gif [View same] [iqdb] [saucenao] [google]
9067779

>>9067646
Yes. Most didn't "correct" for it. They took advantage of it, like pic related, Or designed the entire color system of their computer around it like with the Apple ][.

>> No.9067813

>>9067757
For GBA games, I'd try to recreate playing them on the Game Boy Player on a 480p CRT HDTV, which would mean a border and line-doubled output, but that's just me.

>> No.9067856
File: 499 KB, 1200x800, Fire Emblem - The Binding Blade (T)-220706-142151.png [View same] [iqdb] [saucenao] [google]
9067856

>>9067813
I've never seen a CRT HDTV in my life, but Retroarch seems to have a GB Player preset. I'll fuss with it a bit and see.

>> No.9067857
File: 1.08 MB, 1620x1080, 40. Mega Man Battle Network 6 - Cybeast Gregar (USA)-220706-161433.png [View same] [iqdb] [saucenao] [google]
9067857

>>9067701
You can use scalefx to straight all lines, but you fuck with megaman's eyes and other little details.

>> No.9067861
File: 1.23 MB, 1620x1080, 40. Mega Man Battle Network 6 - Cybeast Gregar (USA)-220706-161258.png [View same] [iqdb] [saucenao] [google]
9067861

Or continue with some jaggies.

>> No.9067884

>>9067115
>JWYHN
>JOFAN
>TIIAILAPID
>M014CKc14C
lmao

>> No.9067914

>>9061150
There's no such thing. Use shaders that imitate the look of CRTs instead. That way the pixels aren't too "spikey" and neither do they look like a five-year-old drew them.

>> No.9067960

>>9061654
God bless

>> No.9067976

Bilinear dogvomit filters are for people who eat dicks for brunch.

>> No.9067978

>>9067856
...you've never seen a 640×480p CRT monitor?

>> No.9068050
File: 39 KB, 390x195, IMG_20220706_214610.jpg [View same] [iqdb] [saucenao] [google]
9068050

>>9066041

>> No.9068196

>>9067374
>>9067384
speaking about yourself in the third person is pretty rude ya know

>> No.9068214
File: 79 KB, 489x640, lookin shady.jpg [View same] [iqdb] [saucenao] [google]
9068214

>>9068050
>Resorting to distorting the image and adding artifacts to make it look worse
>To seethe against filters on the obsolete technology board of the anime imageboard website
So are you're the same dishonest anon that posted >>9067115 where some obvious resizing artifacts have been added and lines deleted? No filter makes the original game look like that. I guess autism makes people waste their time like that

>> No.9068325 [DELETED] 
File: 27 KB, 1024x896, Untitled.png [View same] [iqdb] [saucenao] [google]
9068325

>>9068214

It wasn't like the original image was meant to look good.

That inconsistency problem plagues pixel art filters. They can't handle extreme angles for instance, stuff like the flagpole in pic related gets mangled no matter what you use.

>> No.9068339
File: 1 KB, 364x364, Untitled.png [View same] [iqdb] [saucenao] [google]
9068339

>>9068214

It wasn't like the original image was meant to look good.

That inconsistency problem plagues pixel art filters. They can't handle extreme angles for instance, stuff like pic related will get mangled no matter what you use.

>> No.9068470

>using filters/shaders on Gameboy games
Handhelds are LCD. This is a sickness.

>> No.9068559

>>9068470
>A gameboy LCD is the same as a modern computer LCD
anon please

>> No.9068645

>>9068559
LCDeez nuts

>> No.9068663
File: 57 KB, 500x500, 1630567779258.jpg [View same] [iqdb] [saucenao] [google]
9068663

>>9065897
>"CRT" filters that just blur and add an ugly grid on top of everything are a meme

>> No.9068683
File: 1 KB, 306x358, skeleton.png [View same] [iqdb] [saucenao] [google]
9068683

>>9068663
The colors are not as washed out on an actual LCD, whoever took that image fucked it up and its funny that even semi-respectable outlets haven't bothered looking into it. People use these super zoomed in comparisons because you don't notice most of this shit at a sane difference.

>> No.9068690

>>9068683
LMAO
Press F to pay respects to the "CRT shader" zoomer

>> No.9068693

>>9068559
Its sure as fuck not a CRT either.

>> No.9068697
File: 2 KB, 125x125, 1657158520051s.jpg [View same] [iqdb] [saucenao] [google]
9068697

>>9068663

>> No.9069430
File: 648 KB, 2400x800, comparison - Copy.jpg [View same] [iqdb] [saucenao] [google]
9069430

I found this one shader called Quilez that I like.

>> No.9069434

>>9067813
>>9067856
But the GBA was an LCD screen to begin with, would it even have scanlines?

>> No.9069526

>>9067856
some late CRTs are 1920x1080 with HDMI input.
quite rare but they exist

>> No.9069532

>>9069526
If you're referring to the last CRT HDTVs, technically they can only resolve 1400x1080i. The best PC CRTs can go up to 2304x1440p, though.

>> No.9069534

>>9065985
oh look! someone with common sense who does not deal in absolutes

>> No.9069647
File: 828 KB, 1234x1080, 003538-220706-153237.png [View same] [iqdb] [saucenao] [google]
9069647

>> No.9069654
File: 116 KB, 444x440, jchf.png [View same] [iqdb] [saucenao] [google]
9069654

>>9061150
>>9061646
>>9061670
>>9066041
>>9067857
>>9069647

>> No.9069780
File: 46 KB, 525x434, halfdot.png [View same] [iqdb] [saucenao] [google]
9069780

>>9069434
Anon is talking about playing them on a HD CRT through the GBP. But yeah, I'm not sure if that actually does much. The Gamecube didn't do 240p so no "scanline" effect, and HD CRTs were pretty sharp.
My advice? Just use a good CRT shader. Yes, it's not authentic. But it improves the sprite art nonetheless, many GBA games would reuse assets from 240p console games. And some tricks for drawing on a CRT screen were carried over to shitty GBA screens.

>> No.9069820
File: 183 KB, 500x495, kill me.png [View same] [iqdb] [saucenao] [google]
9069820

>>9069647

>> No.9069834

>>9067884
kek

>> No.9069878
File: 20 KB, 142x131, fds.png [View same] [iqdb] [saucenao] [google]
9069878

>>9069820

>> No.9069883
File: 1.51 MB, 3072x2304, DSCF3640.jpg [View same] [iqdb] [saucenao] [google]
9069883

>>9069780
Depending on the game it could look decent.

>> No.9069917

>>9061150
Fucking none. No shaders have ever improved pixel games.

>> No.9070621

>>9069780
My issue with using CRT shaders on GBA games is that text fonts often are really thin and don't look that good at 240p.

>> No.9070656

>>9068214
Calm your tits Clarence, I posted the worm face and added a filter on my phone because I thought it looked funny. Only post I made.

Little did I know I would be abused by joyless autists for my trouble

>> No.9070695
File: 1.64 MB, 1794x1344, Super Bomberman 2 (USA)-210220-010502.jpg [View same] [iqdb] [saucenao] [google]
9070695

Not too bad for 1440p

>> No.9070701

>>9070695
That's a lot of GPU cycles

>> No.9071245

>>9069430
this is just "bilinear filtering," which itself is just making shit blurry.

>>9070695
these are the only good filters.

>> No.9071285

>>9070695
Yeh, looks p good. What filter?

>> No.9071998

>>9070695
>true white spaces
Good

>> No.9072076

>>9064460
just looks like a gaussian blur filter. ugh.

>> No.9072264
File: 113 KB, 398x362, end_my_suffering.png [View same] [iqdb] [saucenao] [google]
9072264

>>9069820
>>9069878

>> No.9072906

>>9070695
great colors... please post filter

>> No.9073783

>>9070695
looks good on the dithered gradients but it's a bit too sharp

>> No.9073796

>>9073783
it's replicating a RGB signal nigga of course it'll be sharp

>> No.9073982

>>9068663
right is better
cope

>> No.9074031

>>9065995
Anon... everything looks wobbly in this image. This filter will never fucking work.

>> No.9074671

>>9063893
Filters that don't gamma-correct are always terrible.

>> No.9074708

>>9073796
WHAT'S THE FUCKIN FILTER NIGGER