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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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9055406 No.9055406 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9045053

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9055408
File: 2.28 MB, 1328x1644, 1655739622110.png [View same] [iqdb] [saucenao] [google]
9055408

=== CURRENT PROJECT ===
94 PROTONS OF /vr/
See picture for details
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== CURRENT RELEASES ===
512 LINEDEFS OF /vr/
https://www.doomworld.com/forum/topic/129989

400 MINUTES OF /vr/
Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/400minvr

VIOLENT RUMBLE
Download it here
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ (Latest)

=== NEWS ===
[07-01] Sonic Mayhem Is teasing a Quake 2 Announcement
https://twitter.com/quakecomposer/status/1542567262338527232

[06-30] vkquake 1.20.0 released
https://github.com/Novum/vkQuake/releases/tag/1.20.0

[06-27] GZDoom 4.8.1 is out, reintroducing the console scaling feature and fixing some bugs
https://github.com/coelckers/gzdoom/releases/latest

[06-27] Nugget-Doom released, adding a bunch of QoL/casual features on top of Woof! 10.0.3
https://github.com/MrAlaux/Nugget-Doom/releases/latest

[06-26] Demon Throne 3.0 is out
https://www.moddb.com/games/wgrealms-2
https://www.youtube.com/watch?v=VevjVqsgBII

[06-24] Semi-public release for Unreal 227j patch
https://www.oldunreal.com/phpBB3/viewtopic.php?f=51&t=10395

[06-24] TrenchBroom 2022.1 released
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1

[06-21] Anon shares a Plutonia WAD
https://www.doomworld.com/forum/topic/129897

[06-20] Hands of Necromancy released on Steam
https://store.steampowered.com/app/1898610

[06-18] Woof! 10.0 released
https://www.doomworld.com/post/2509207

[06-16] Altars of Madness released.
https://www.doomworld.com/forum/topic/129616

[06-15] Shamus Young passed away from cardiac arrest
https://www.doomworld.com/forum/topic/129781

[06-11] The Force Engine 1.0 beta is almost done with hardware rendering
https://twitter.com/DF21net/status/1535642950939574277

[06-11] Pico Doom updated to 1.5
https://youtu.be/WORdFS8nU9k

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9055409

First.

>> No.9055453
File: 3.00 MB, 1920x1080, gzdoom 2022-07-01 13-54-31.jpg [View same] [iqdb] [saucenao] [google]
9055453

Forgive me doom. for i am once more playing hexen the way n64 wanted.
by the way i wish someone had modded the PS1 cutscenes back to PC as a addon, but adding MP4 or MKV support is too difficult for graf.

>> No.9055457

What is the best source port for quake?

>> No.9055463

>>9055457
Depends on what you want.
>just a good sourceport that will run everything
Quakespasm
>the same but you can set it up to look oldschool
Ironwail
>fancy lighting and graphical effects
Darkplaces

>> No.9055501 [DELETED] 
File: 3.24 MB, 2560x1440, vkquake0004.png [View same] [iqdb] [saucenao] [google]
9055501

>>9055463
Huh? Ironwail is a superset of Quakespasm and much faster to boot, if you can run it you always should (the meme oldschool effects are optional and not even enabled by default). In terms of mod compatibility it's identical to Quakespasm.
vkQuake also stems from Quakespasm and has support for some advanced mod features (custom HUDs and particles), otherwise very close (filters textures by default which is a sin though). It's my default engine to play mods/maps, for the HUDs and particles (and the performance - it's also a lot faster than Quakespasm).
Darkplaces is kinda abandoned since 2014 (dev trooned out - literally), many new mods including Arcane Dimensions just won't work on it anymore. If you need a "kitchen sink" engine (disregarding all taste), FTEQW is essentially your only option.
The "KEX engine" Steam rerelease port is kind of broken - worse compatibility than Quakespasm, trouble with framerates over 60, not that fast. Not really interesting in my opinion. It does have some fancy shadow effects, but nothing major. It also has steamworks multiplayer and a horde mode if you're into that (Quakespasm and derivatives can play the horde maps to some extent).
And then there are specialty engines (Mark V, JoeQuake which is mostly used by speedtrannies) and multiplayer (quakeworld-based) engines.

>> No.9055505

>>9055501
quake has shitty filtering because no one ever bothered to add da better option for it
so is all bilinear or trilinear that doesn't work on higher res

>> No.9055508
File: 9 KB, 929x107, 2022-07-01 10_26_55-Window.png [View same] [iqdb] [saucenao] [google]
9055508

>>9055453
Is that so?

>> No.9055515
File: 3.54 MB, 2560x1440, vkquake0005.png [View same] [iqdb] [saucenao] [google]
9055515

>>9055505
You can bruteforce the filtering using supersampling. Combined with nearest filtering it looks quite good.

>> No.9055518

>>9055508
Now how long until someone does it?
https://www.youtube.com/watch?v=mAV0bhqwSJo

>>9055515
Yamagi added a upscale option for it that looks nice and doesn't overstay its welcome that much.
i just forgot the line under q2config for it.

>> No.9055581

There's the weekend events here for Doom and Serious Sam but is it possible to have events for HD?

>> No.9055590

>>9055581
>and Serious Sam
Blessed "Serious Business Saturdays" already getting noticed.
That said, like those events, if you want them started you'll hafta take the first steps yourself. I dunno' if it's technically possible to run HD multiplayer, but if so, "is it possible to have events for X?" isn't the correct question, so much as asking for a show of hands or something to gauge interest.

>> No.9055594

>>9055581
Events here get little players as is, I'd imagine trying to get even 1 other person to go through the horrid process of setting up GZD multiplayer along with hideous destructor and any potential addons would be substantially harder

>> No.9055665
File: 100 KB, 828x714, Strogg Got no xmas gifts.jpg [View same] [iqdb] [saucenao] [google]
9055665

>>9055408
UPDATE
https://news.xbox.com/en-us/2022/06/30/join-the-quake-4-xbox-insider-preview/
Quake IV also hinted to have a Remaster too

Stroggbros, we are coming home!

>> No.9055673
File: 15 KB, 377x207, logo.gif [View same] [iqdb] [saucenao] [google]
9055673

Another month, another /vr/mondo post. If you have no idea what this is, it's a year long project I'm trying out with basically no rules. Make anything and submit it at any time.

The /vr/ Mondo Project is a rip-off of the Doomworld Mega Project series. The purpose of the project to encourage creativity and bolster /vr/ as a mapping and modding community.
RULES:
- Submit as times as you would like by the end of 2022. Updates are allowed.
- Any kind of playable custom content for any DOOM IWAD is considered a valid submission. Maps, gameplay mods, etc.
- Include the phrase "/vr/ Mondo Project" with your submission so that I can find them all.

The submissions will be compiled into a zip with each submission given its own folder. Please include a txt with some information about how to play your submission and credits for any resources used.
I will be reposting this at the start of each new month. Please do not add this project to the news post.

>> No.9055684

>>9055581
HD?

>> No.9055687

What caused the recent spike in interest for HD? Did some e-celeb play it?

>> No.9055698
File: 146 KB, 640x480, doom11.png [View same] [iqdb] [saucenao] [google]
9055698

Another post about 94 protons.
Should I look at another textures or is brown fine?

My whole set of ideas was enough for like 2 rooms, but when I'll be done with them, they'll be fun rooms.

>> No.9055706

>>9055687
It's a good mod.

>> No.9055708

>>9055698
Brown is love. Brown is sex.

>> No.9055737

>>9055684
Hideous Destructor, aka "Fuck you it's STALKER time" for DOOM. It's basically a TC that takes refuge in realistic audacity. You are not Doomguy, you are one of those marine corpses he finds before it's a corpse. You're slowed down to human norms, can easily die in one shotgun blast and have to deal with wounds in a realistic manner, manage your supplies at a level /k/ommandos only enjoy. Oh and you're still fighting the legions of hell, and they know new tricks. The only mercy is that they have to deal with the same wound system you do. So disemboweling a baron of hell with a rocket grenade is gonna royally fuck him up.

It's building a following as a co-op mod since thats easily the best way to play it. Solo is insanely fucking hard for many reasons. Only play if you're a masochist as it will stomp your dick until you learn things.

>> No.9055752

>>9055698
I think those white bricks contrast a bit too much. And maybe get some grey/brown metal in there as supports instead of more brown brick.

>> No.9055753

>>9055708
Brown is SHIT.

>> No.9055760
File: 280 KB, 784x1200, HDLA.jpg [View same] [iqdb] [saucenao] [google]
9055760

>>9055581
Can't hurt to try. It'll be a pain in the ass to get a more sizeable modlist synced, so just to test the waters we'll start small. I'm hosting a game on GZDoom 4.8.1 for four people with these files, in this order:
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/kuchitsu
https://codeberg.org/mc776/hideousdestructor/archive/main.zip
The address to connect to is 100.10.1.125.
If you've never done GZDoom multiplayer before, start by forwarding port 5029 in your router, then either use a launcher like ZDL or the -join command line argument to connect. Set your loadout by starting a singleplayer game before connecting.
I'll leave the game up until it's full enough to start, unless we spend an especially long time at 3/4, then I'll rehost for three.

>> No.9055771

>>9055760
>setup right before shift starts
fuck, well when I get back I’ll see how this went over

>> No.9055786

>>9055771
I'll be here all night. I don't exactly expect it to take off instantly.

>> No.9055808

>>9048601
if you're still here, latest build of gzdoom on drd fixed the a_playsoundex issue.

>> No.9055809
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9055809

Speaking of weekly events, Serious Business Saturday will not be happening tomorrow. I'm going to be too busy all day saturday. I'll repost this tomorrow whenever I can.

>> No.9055818

>>9055737
>Only play if you're a masochist as it will stomp your dick until you learn things.

The best way to jump in is Naturist so you have to beat up a zombie to take his gun.

>> No.9055836
File: 1.23 MB, 1856x825, lame.png [View same] [iqdb] [saucenao] [google]
9055836

Sewer mapfag here, I mapped myself into a corner and I don't know how to continue here. Ran out of ideas.

>> No.9055837

>>9055836
room with a big "turbine" of sorts to process the sewage

>> No.9055856

>>9055665
Any decent Quake IV ports? I imagine the original still runs kinda OK (I have some memories of having to adjust picmic manually because it autodetects toaster settings), but it was locked at 60fps.
Thinking about it, Quake IV may benefit from a tasteful remaster. Some of the textures were extraordinarily shitty even for the time, id Tech 4 was too much for poor Raven (R.I.P.) to handle.

>> No.9055857

>>9055752
Maybe. I want this area to contrast but there's always something to repaint.

>> No.9055861 [DELETED] 
File: 253 KB, 400x400, Brother.png [View same] [iqdb] [saucenao] [google]
9055861

>>9055501
>dev trooned out - literally
Can I get some details or TL;DR on that?
>>9055665
>>9055856
Uh-h-h... Technically, we can't talk about that game here as it isn't retro. But we have talk about Wolfenstein: Enemy Territory, who is also in Xbox Insider Preview.
That's not a sign of a re-release like Quake or classic DOOM titles got in recent years. They're just preparing those two for Game Pass.

>> No.9055863

>>9055861
Quake 4 came out in 2005, it's allowed now.

>> No.9055872

>>9055863
Mods here became more strict with this shit and here's what it says on the matter:
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".
The game in question is Xbox 360 launch title, so it's not allowed.

>> No.9055873

>>9055872
Oh, whoops, thought it was for PC first.

>> No.9055880

>>9055872
you are incredibly retarded when the game came to PC first and it was discussed here in the past and the janitors were ok because it was a PC game, tourist-kun.

>>9055856
Someone was porting Quake 4 into Dhewm 3 fork
https://github.com/jmarshall23/Quake4Doom

it works but is janky.

>> No.9055905

Is there a simplistic way when making a map to check what custom textures I've used and save them into the .wad file? I have been using textures from a variety of texture wads and I want to send my map to a friend for playtesting. It's going to be autistic to do this manually. I've done it before and I'm wondering if maybe I'm a retard and there's a better way.

>> No.9055918

>>9055905
SLADE can delete unused textures. Not sure if it can somehow import used ones. But you can import all, then remove unused.

>> No.9055939

>>9055508
Is raze better than the other build sourceports? asking for a friend.

>> No.9055940

>>9055408
DBP49 is out
https://www.doomworld.com/forum/topic/130049

Thankfully this one wasn't made by a dementia induced weirdo

>> No.9055945

>>9055515
how u volumetric fog tho

>> No.9055956
File: 440 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
9055956

>> No.9055984
File: 1.24 MB, 1122x964, 1500753270792.png [View same] [iqdb] [saucenao] [google]
9055984

What happened to that anon making wiki pages for the /vr/ megawads? Last I remember he wanted to make HFFM and 300 Minutes pages and it looks like that hasn't happened.

>> No.9055985 [DELETED] 

Oh shit...
That means I can join DBP50 now, right?
Way-go, brah-brah!

>> No.9055990

>>9055861
I don't know what details you want.
1. Last release is build 2014-05-13
2. Original author - find the difference:
https://web.archive.org/web/20200115163640/https://icculus.org/twilight/darkplaces/
https://web.archive.org/web/20200130123352/https://icculus.org/twilight/darkplaces/
3. Current maintainer:
https://github.com/Cloudwalk9
https://steamcommunity.com/id/cptdavid
Of course none of this means anything really, but the fact is you're currently going to have a bad time running modern mods on it, until they bother to shit up a release.

>> No.9055994
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9055994

>>9055956

>> No.9055997
File: 1.07 MB, 1366x768, kPYrO30.png [View same] [iqdb] [saucenao] [google]
9055997

God dammit niggertits I swear I clicked the fucking post number.
>>9055940
Nice, this also means I can start looking at DBP#50 now, too, right? Fukken aces.
>Emerald City
Blessed lunchlunch

>> No.9056000

>>9055956
>need hd mod map vr
true

>> No.9056005

>>9055956
>help nukem

>> No.9056008

>>9055939
Nah. It feels really weird IMO, it's like playing a facsimile of Build games within a GZDoom wrapper. I like GZDoom but playing Build games using GZDoom's rendering is just extremely odd.

Personally my go-to sourceports for the Build holy trinity are:
>NBlood
>eduke32
>VoidSW

>> No.9056012

>>9055956
>need hd mod map /vr/
>brutal room
>perfectly fucked
>grenade throne

>> No.9056014

>>9055997
That looks really cool.

>> No.9056027
File: 556 KB, 1920x1080, 1656710678200.png [View same] [iqdb] [saucenao] [google]
9056027

>>9055940
Never mind his poor taste in movies and explosive behavior, which was most surely ironic, that was just millennial having fun.

You better answer me this anon: 3rd and 7th maps were made by teen who writes grammatically poor Sonic x Doomguy fanfics in pastime, can you prove yourself better? I found them much more exciting and intricate than 40oz' recent style of railroaded languid experience.

>> No.9056038

>>9056027
>Spoiler
I'm getting tired of these small time maps too. I want my UAC Ultra 2 already

>> No.9056059
File: 552 KB, 1111x725, image.png [View same] [iqdb] [saucenao] [google]
9056059

>>9055940
Looks cool as heck.
Also
>-REDACTED
Lmao.

>> No.9056061

>>9056038
Brings out question of why he still hasn't put Ultra or Mutiny resources for month's project. More than decade has passed since making Ultra, is it him being cautious of losing creative steam or people's negative reaction?

>> No.9056068

>>9056059
That's hilarious. Looks like "DBP48 doesn't exist" is going to be a recurring series gag like Postal 3.

>> No.9056089

Thoughts on Ashes 2063? I love pre-Bethesda Fallout, Mad Max and STALKER but the idea of a Doom TC that combines all of them seems like a mess.

>> No.9056093

>>9056089
It does not combine anything its is own thing. Just with some inspirations.

Its a legit full game with great levels, story and action. And free.

>> No.9056101

>>9056093
Cool, is there any reason to download the Standalone package over just loading the .pk3s on the latest GZDoom? Does it just not work with 4.8.x or non-Freedoom assets?

>> No.9056103

Why exactly is MAP08 considered to be so good? Is it not just a shitty gimmick map with half of the rooms not even being necessary to beat it? Does being gimmicky alone justify it?

>> No.9056106
File: 387 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_73_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
9056106

HAPPY CANADA DAY, FRAGGOTS, IT'S TIME FOR FRIDAY NIGHT FIREFIGHT! For this session, we'll be revisiting Vex ZDaemon. You know what to do
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.9056116
File: 963 KB, 1440x810, AshMural.png [View same] [iqdb] [saucenao] [google]
9056116

>>9056089
>Thoughts on Ashes 2063?
It's good.

>> No.9056126

>>9056068
Dude was almost instantly and simultaneously tackled by the vultures from DW cabal before his release thread's been shortly deleted, subsequent reaction of his is no less overblown than of mocking masses. Nearly looks like a plain malice pertaining forum communities.

>> No.9056137

>>9056101
There is a standalone package now? I guess its the same.

I would recommend Alien Eradication, also an amazing campaign with some really neat level design.

Those Alien trilogy sprites and atmosphere are great.

>> No.9056148

>>9056126
Are you going to ignore the fact that the OP also tried to stir up shit by linking past DBP37 drama threads? Maybe the initial response wasn't in good faith, but OP was no better.
Of course, this conversation is meaningless without proof, it's just "he said" stuff.

>> No.9056154

>>9055737
That sounds badass

>> No.9056162

>>9055818
this, trial by fire baby

>> No.9056175
File: 213 KB, 777x1024, 273935_1024x1024.jpg [View same] [iqdb] [saucenao] [google]
9056175

HD would make for a great standalone game honestly , but keep the supernatural elements and monsters.


It would probably make the most perfect Delta Green game ever and make sandy happy.

>> No.9056178

>>9056148
>Of course, this conversation is meaningless without proof, it's just "he said" stuff.
Amen, better get back to something meaningful.

>> No.9056186

>>9056059
These look like maps to play GMOTA on.

>> No.9056187

>>9056089
As someone who also loves pre-Bethesda Fallout, it's awesome. The HUD is dope.

>> No.9056192
File: 820 KB, 409x888, 016808deltagreen_cover1.png [View same] [iqdb] [saucenao] [google]
9056192

>>9056175
This is an HD mod idea I've been toying with for a time. I don't have a good idea of what makes a good Doom level let alone a good HD one but I've still been messing with it. I would definitely add moments like where you'd be rewarded for destroying the environment, kind of like Diabplus Ex but less inadvertently/unintentionally.

>> No.9056218

HD guns ordered by how fun they are to shoot (not necessarily by usefulness), descending order from funnest to least funnest.

SMG (auto)
Hunter
Brontornis
Vulcanette
BFG
Thunder Buster
Rocket launcher
Slayer
ZM66
Revolver
Grenade launcher
Liberator
Boss rifle
Pistol

>> No.9056243

>>9056218
Auto-pistol is more fun than the SMG, and a custom chamber boss should be up there with the Hunter. As far as baseline stock weapons, Thunder Buster is way too low.

>> No.9056251

I should make a Boss rifle loadout. I haven't used it much but I like bolt-actions.

>> No.9056258

>>9056251
Make sure it's custom chamber unless you want to clean it every 10 shots only for it to jam on you anyway.

>> No.9056273
File: 117 KB, 510x798, armorer.png [View same] [iqdb] [saucenao] [google]
9056273

>>9056258
>find boss in field
>already have custom chamber, just stripping it for ammo
>unload the magazine
>pull the bolt to empty the chamber
>jams

>> No.9056276

>>9056273
>find boss
>pull the bolt to check if it's custom chamber
>jams
I guess not.
Custom chambers cycle faster, for anyone who doesn't know.

>> No.9056278

>>9056258
Yeah, I saw the setting in the manual. Bullet drop compensation is a bit confusing. I tested on the range and leaving it at 300 or setting it to 0 didn't seem to change anything.

>> No.9056284

https://www.youtube.com/watch?v=kDfJu27Ctp4

>> No.9056285

>>9056278
Bullet drop compensation only really matters at extreme ranges (try placing shots on the far wall of the range with different settings and compare them) I prefer zero, with front reticle, then I just use the rangefinder and the notches on the scope to know where I need to aim.

>> No.9056298

>>9051720
Uh, sorry for replying late. I can get the megawads I want to play working and its pretty vanilla. When I want more and I decide what that means and find an incompatibility issue I guess I'll dive deeper but for now it just works. "it" being Gzdoom 2.8.1 I guess the exe just says zdoom.

>> No.9056302

Map32 of 400 minutes of /vr/. Probably my favorite map of the wad.
https://youtube.com/watch?v=1ViJfXONWi8

>> No.9056308

>>9056285
Do you bother with the auto reloader at all? I'm noticing 7.76 clips aren't too rare when looting.

>> No.9056312

>>9056308
With the Boss you're basically never going to need it. Unless you've utterly destroyed your item pools with a million mods and Ugly as Sin scarcity, it's not even going to be possible for you to shoot more rounds than you find.

>> No.9056320

>>9056308
Nah, 7.76 isn't as rare as its reputation would lead you to believe, especially if you're not using addon weapons and bloating your ammo pool. Plus the Boss enforces trigger discipline compared to the Liberator, which I think is why the "7.76 is rare" meme got so popular, too many people going full retard with bullets that one-shot most things anyway.

>> No.9056321

>>9056312
That's about what I figured. I don't even have Scarcity turned on.

>> No.9056336

Does anyone know the website which hosted a mod that made doom/doom 2 just harder in general? I believe a major feature was that enemies had much better pathfinding, and it may have also had things like different attack patterns for enemies.

>> No.9056338

>>9056336
Babel?
https://babel-mod.neocities.org/

>> No.9056342

>>9056338
Maybe? I swear I recall improved monster AI, in regards to pathfinding, was specifically mentioned on the site...

>> No.9056357

>>9056218
For me it's

Hunter (full auto)
Pistol (both types)
Hunter (pump)
Hunter (slamfire)
Slayer
Brontoris
Vulcanette
SMG (single shot)
Revolver
Hunter (Semi)
Liberator
Boss Rifle
ZM66
Grenade Launcher
Rocket Launcher
Thunder Buster
BFG

>> No.9056361

>>9056218

Thunderbuster
Rocket Launcher
Vulc (Full auto BRRRRT)
BFG
Bronto
Slayer
Hunter
Revolver
Grenade Launcher
SMG
Pistol
Lib
Boss
ZM66

>> No.9056431

>>9056336
Sounds like Babel to me, but you'll only see this general talking about it most of the time

>> No.9056503

>>9055408
https://github.com/DreamyCecil/SamExePatch

>> No.9056568

>>9056089
It's great and Afterglow even better, one of the best mods ever.

>> No.9056572
File: 67 KB, 750x1000, 1628386350427.jpg [View same] [iqdb] [saucenao] [google]
9056572

>>9055406
Doom 64 for GameBoy Advance

If you want to try:
https://pastebin.com/mbLgCxsm

Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones.
I might look into fixing the few broken levels.

>> No.9056596

>>9056572
gay

>> No.9056612

>>9055408
>[07-01] Sonic Mayhem Is teasing a Quake 2 Announcement
he posted in youtube he is releasing a vinyl

>> No.9056615

>>9055665
I hope it comes with an expansion, it's the only id game without one

>> No.9056623

>>9055760
Finally got 3/4 here now. If anyone else wants to get in, now's the time.

>> No.9056624

>>9056615
it's a raven game

>> No.9056625

>>9056612
he said on twitter that August has another tease too.
Reminder that SIN remastered is also a quake 2 engine game, so workin on the original is needed too.

>> No.9056626

>>9056623
Aw shit, Hdest main updated since you posted that, I assumed it was already done.

>> No.9056628

>>9056626
Nah, I closed it and reopened it when I saw the update since I had no players waiting at that time.

>> No.9056629

>>9056624
how does this stops id from commissioning an expansion to other studio?

>> No.9056638
File: 71 KB, 1202x492, Screenshot from 2022-07-01 22-46-51.png [View same] [iqdb] [saucenao] [google]
9056638

>>9056628
ACK!

>> No.9056641

>>9056638
It might be having an issue because the game was open for so long. I'll try rebooting the game, so try and rejoin quickly.

>> No.9056643

>>9056641
This kind of thing really isn't conducive to being organized through an imageboard, but I'm still willing to try.

>> No.9056646

>>9056629
just pointing out that it's not "the only" if you're gonna count non-id-made non-id-published games.
personally I think re-releases are a scam, same as sequels and addons made by people unrelated to the original. but Q4 is shit anyway, so whatever.
also putting rumor of a teaser of an announcement in the newspost is a new low.

>> No.9056651

>>9055760
Aw I JUST saw this now. Is it already too late?

>> No.9056692

>>9055408
vkquake 1.20.1 released
https://github.com/Novum/vkQuake/releases/tag/1.20.1
>Fix a bug that could cause random lockups with 1.20.0
>Fix screenshot crash
>Fix corruption if new vkquake.pak is missing or old one is still in place
>Fix crash on Linux distributions with low stack size (e.g. musl based)

>> No.9056694

>For instance, if you know you will always prefer reliability over damage per shot, you can add bos customchamber to this string

Wait, so using the custom chamber means less damage? Not that this means I'm not still going to do it, just need clarification.

>> No.9056742

Also I just used the reloader for giggles and holy shit that's impractical. Cute, but impractical. Would be cuter and maybe worth using if it were a tiny Kustam that vomited bullets. Is there any difference between normal and recast rounds?

>> No.9056743

>>9056742
You could just make a sprite replacement for the reloader, it'd be pretty trivial. If memory serves right, recast rounds have less velocity and penetration.

>> No.9056794

Tarns is streaming 512 Linedefs of /vr/
https://www.twitch.tv/tarnsmandw

>> No.9056802

>>9056694
Technically the custom chamber causes bullet velocity to drop somewhat, but it's still 7.76. It's still going to oneshot everything man-sized pretty much. It's around the same level of performance as a normal Liberator if anything. Jam-prone Bosses tend to do better after penetrating a wall or a shield in comparison, but both will still kill a man wearing green after doing that anyway.

>>9056742
Recast rounds tend to jam the boss a bit more. Not sure if there's any reliability issues with using recasts with the liberator. Attempting to recast reused rounds tends to fail more often because the brass ends up brittle and frail due to all the abuse. I guess it helps to curb the whole "turning 4.26 into infinite 7.76" strategy.

>> No.9056810
File: 471 KB, 1920x1080, Screenshot_Doom_20220702_001700.png [View same] [iqdb] [saucenao] [google]
9056810

GGs boys, no party wipes, no desyncs, and a pretty good connection for four anons from anywhere. I'll be happy to host again for you guys any time.

>> No.9056814
File: 600 KB, 1920x1080, Screenshot_Doom_20220702_001629.png [View same] [iqdb] [saucenao] [google]
9056814

Things I learned today:
The new GZDoom version displays ENDOOM in fullscreen now instead of in a window
The new Hideous Destructor gets rid of spiritual armor and the reminder of how much blood loss you need to die
Doomguy is a lot shorter than I realized
co-op is fun

>> No.9056816
File: 572 KB, 1920x1080, Screenshot_Doom_20220701_230340.png [View same] [iqdb] [saucenao] [google]
9056816

Good game, lads. I don't play enough multiplayer to flex there as hard as I do in SP, aim lag is a bitch, but it was fun.

>> No.9056821
File: 2.93 MB, 960x540, derp pincer.webm [View same] [iqdb] [saucenao] [google]
9056821

>> No.9056827

>>9056821
>climbs up to a window and then rollspins through to get to the other side
Man, that'll never stop being cool

>> No.9056830
File: 240 KB, 1000x952, the boss of this techbase.jpg [View same] [iqdb] [saucenao] [google]
9056830

>>9055956
>cyberdemon disable idgames
>retard fury

>> No.9056834
File: 763 KB, 1920x1080, you can lead a horse to water.png [View same] [iqdb] [saucenao] [google]
9056834

Player, buddy, have a look at this video for future reference: https://www.youtube.com/watch?v=QSssmjAE7xI
You gotta at least know how to fix yourself when you're fucked up.

>> No.9056843

>>9056834
it was funny watching his big ass march through hallways while not noticing or being affected by it

>> No.9056845

>>9056843
My favorite was him not realizing how to climb a ladder while huge.

>> No.9056853
File: 2.93 MB, 960x540, bitchslapped into oblivion.webm [View same] [iqdb] [saucenao] [google]
9056853

>> No.9056854

>>9056853
>pimp slapping an arch vile to death
I imagine there was alot more hunting and potshots involved but damn if that ain't a way to finish the fucker off.

>> No.9056863

>>9056854
I zerked out of boredom and happened upon him, and had the resources and lack of enemies to just chase him around and beat him to death, he was a lot smaller than I was expecting and didn't do much besides trying to not get fisted in the face

>> No.9056868

>>9056854
>I imagine there was alot more hunting and potshots involved
Nah, we played latest main, viles don't play hide and seek anymore.

>> No.9056873

>>9055984
I'm still around, haven't edited anything at the wiki recently, been busy with work and other Doom related stuff but yeah, I'm still planning on adding pages for the other projects.

>> No.9056879

>>9056873
It's all good, whenever you have time, we appreciate it.

>> No.9056894
File: 2.96 MB, 960x540, necromantic rituals.webm [View same] [iqdb] [saucenao] [google]
9056894

I know you were struggling but I hope you had a good time, Player.

>> No.9056905

ok fuck you guys, now I want to try out HD

>> No.9056910

>>9056894
If he stuck it out and didn't rage quit he probably did. Also thats DERP abuse you asshole, I don't care if its satanic revival needs or not.

>>9056905
All I can say is go into it expecting to suck and die a lot if you don't watch Knox's HD crash course vid. Oh and be ready to rebind everything because you are gonna need a bunch more keybinds. You will know you got the hang of it when E1M1 doesn't murder you constantly!

>> No.9056913

I should really make more multiplayer-centric loadouts so I'm not playing catchup in terms of gear next time.

>> No.9056916

>>9056910
Any particular addon's worth checking out? I heard it's compatible with nashgore and I already use nashgore pretty extensively on GZDoom. Kegan's weaponset looks cool as well.

>> No.9056923

>>9056916
Play stock HD first to get used to it, then check out Ugly as Sin for some more QoL features (lights, laser sights, looting) and peppergrinder if you think the default arsenal has holes and want to get into weapon addons.

>> No.9056929

>>9056923
Good call, I guess I'll start grinding out the IWADs before I do anything crazy

>> No.9056949

>>9056743
>>9056802
Got it, thanks.

>>9056910
>Oh and be ready to rebind everything because you are gonna need a bunch more keybinds.

Yeah no kidding. I don't think anything I've ever played has had me use almost my entire keyboard before. Even the numpad.

>> No.9056954

>>9056929
Know that a lot of maps in the main IWADs are not quite that well suited for the mod, either due to seemingly impossible yet quite duable monster closets or just issues with the terrain. Consider trying out marswar.wad or Eviltech.wad if things aren't going to well.
For the most part, early on Doom 2 is a lot easier than Episode 1, and it's not because the super shotgun is available, both for loadout starts and for Naturist runs.

>> No.9056957

>>9056251
The boss may be liberator but worse but it's also pump action shotgun but better. Loose 7.76 rounds load 3 at a time way faster than shells, no side saddle micromanaging nonsense, no panic switching to a weapon marines aren't immune to

>> No.9056960

>>9056957
I wonder how broken a Semi-only BR with no detachable mag and with little to no reliability issues would be. Kinda like an SKS but in 7.76.

>> No.9056983

I recently finished Marathon (Total Carnage) and I'm halfway through Marathon 2.
Not sure if this is the best difficulty to play it on because I'm kinda tired of spongy enemies and grenade spam, but I'm commited to it for this first playthrough.
I really, really like Marathon 2's gameplay, holy fuck is it an improvement over 1, but I do miss Marathon's environments, even if I like the new ones.
The story is kinda dissappointingly simple, but I heard Infinity really makes up for it. I kinda wish Durandal was focused less on the Pfhor and more on escaping the universe, like in the first game.
Still, all weapons are amazing so I can't complain.

>> No.9056993

>>9056983
Infinity sounds like exactly what you're looking for, so make sure to continue.

>> No.9057000

>>9056794
>missed it
>no vod
I imagine twitch is still processing it? Or am I shit out of luck?

>> No.9057007
File: 15 KB, 351x314, doomguy waving arms.jpg [View same] [iqdb] [saucenao] [google]
9057007

>>9057000
Huh, that's the second time this happened. Last week's VOD got deleted seemingly manually, and this one, I'm not really sure, but it's probably the same case.
TARNS? I KNOW YOU LURK HERE YOU CALIFORNIAN BASTARD, WHAT'S GOING ON?

>> No.9057025
File: 612 KB, 498x498, 971.gif [View same] [iqdb] [saucenao] [google]
9057025

Is Hell on Earth the official sub-title of Doom II (i.e., Doom II: Hell on Earth) or something that came from an excerpt of a manual/guide/fandom?

>> No.9057031
File: 2.35 MB, 2048x2652, Doom2_boxback.jpg [View same] [iqdb] [saucenao] [google]
9057031

>>9057025
From the back of the retail box.

>> No.9057117

>>9057031
Is that gradient-fill WordArt at the top?

>> No.9057118

8 vertex community project when

>> No.9057119

>>9057118
When you decide to host it.

>> No.9057141

How do ladders in HD work?

I just tried hanging a ladder on a 128u high platform (from the bottom) and constantly told me that I can't hang the ladder there.
Then I tried while jumping and it worked.
However, in the code it seems like the maximum ladder height far exceeds 128u.
What is going on there?

>> No.9057148

>>9056572
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones.
>I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.

New upload
https://pastebin.com/Fzu6PLqC

Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.

>> No.9057154

>>9057141
They're like rope ladders. To hook them into place you have to be pretty close to the anchor point, but they unfold their length all the way down. You can even see the extra length built up at the bottom.

>> No.9057163

>>9056983
Having played all the three games I'd say I actually enjoyed Marathon 1's level design the most. Marathon 2 has varied colorful levels, but they're all ugly, and I'm not a fan of the underwater sections. Infinity has some of the most impressive and best looking maps in the entire series though, especially the first and the last level. And it's mostly dark space ships so if you liked Marathon 1 you'll enjoy the levels here more. I also recommend to try out some fanmade campaigns, because just like when it comes to Doom, the custom content nowadays is even better than the original stuff, Marathon Phoenix is one I can recommend.

>> No.9057183 [DELETED] 

>>9057148
NOBODY FUCKING CARES stop posting this gay nintendo shit in our thread

>> No.9057194

>>9057183
>REEE don't discuss Doom ports in the Doom thread

>> No.9057232

>>9057141
Ladders are amazing if you need to go down a tall structure safely. They don't work at all if you're at the bottom unless its a height you can already just jump and climb over. As the other anon said, think of it as a rope that won't snap and provides some level of stable support for mid-climb combat. You can only place it on ledges but it goes waaaay far down to account for even the most egregious examples of deadly pitfalls. It sometimes feels a bit short though, but thats when you know the map is a bit excessive with verticality. If such is the case, there's no issue with using cheats to get past the obstacle.

The Jetpack is there for that sort of situation where you need to go up. Sadly its cumbersome nature, massive weight and hungry cell consumption also make it unviable to just be lugging it around everywhere you go.

>> No.9057242

>>9056646
Q4 is great
It also was actually supposed to get an expansion (developed by hipnotic or whatever they called themselves at that point), but it was canceled because of poor sales. A real pity, I wish ID went with it anyway.

>> No.9057250

>>9057242
>ID
it's id

>> No.9057270

>>9057250
IDENTIFICATION GAMES
:)

>> No.9057331

>>9056834
Damn I never played HD so I'd play just like that, unfazed and dying to everything
>That mannequin
What wad is that?

>> No.9057332

>>9055665
>Q2’s 25th anniversary this year
>Q4 remaster announced
monkeypaw’d

>> No.9057345

>Game is perfectly fine but has that one shitty mission you have to suffer through to finish it
What's her name? I'd say Halo CE and the Library, and probably even worse, RTCW and that forest stealth mission.

>> No.9057351

>>9057270
I always called them that. Being an ESL, I never noticed.

>> No.9057353

>>9057345
The Factory

>> No.9057373

>>9057345
Sewer levels.
I. Hate. Sewer levels.
Every game has a sewer level and it is always the worst. I blame Randy Pitchford, he made maps for Duke Nukem and they aren't very good. Greasy like that guy from Trailer Park Boys! Randy Bobandy. All he wants is money and he ruined the Duke Nukem franchise because of it.

>> No.9057386
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
9057386

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO POST THAT SHIT.

>> No.9057387

>>9057141
>>9057232
I have definitely used ladders to get to keys and supercharges on high ledges. Turning the camera straight up makes the ladder look for ledges above and the reach is decently higher than just holding space bar while unarmed

>> No.9057413

>>9057345
Any escort mission

>> No.9057418

>>9057413
>>9057345
Nearly anything with squadmates/escorts who cause a game over on death.

>> No.9057419
File: 686 KB, 1920x1080, Screenshot_Doom_20220702_135047.png [View same] [iqdb] [saucenao] [google]
9057419

>>9057386
Continuing working on my HDest funhouse map.

So far I have
>Demon Hunter (works kinda like Chicken Hunter)
>Whack-a-Chaingunner (he shoots back btw)
>Super Shot Gauntlet (SSG)
This game places you in the center in a cage, with Zombiemen spawning every two seconds in a spot somewhere around you. It's a test of reaction time.
It was originally devised to be a revolver game, but I found the revolver doesn't reliably kill even the regular undead homeboys.

>> No.9057508
File: 441 KB, 726x725, Screenshot 2022-07-02 085821.png [View same] [iqdb] [saucenao] [google]
9057508

>>9057386
94P map progress report
I'll admit it, I got a little burnt-out on 512 Lines (that'll happen when you make as many maps as I did), but after a bit of downtime, I've made some good progress on my 94P submission. Still needs some detailing, encounter designing, and a couple progression quirks worked-out, but I'm pretty proud of it overall. (That will probably change when I get to the finalizing/balancing pass.)

>> No.9057526

>>9057332
quake 2 will be remastered as well

>> No.9057552

Is there a way to hide the PC's dialogue in strife? I mean those choices that you get, marked with numbers. Or is there some place where I can find the clean character portraits?

>> No.9057559

>>9057552
>some place where I can find the clean character portraits?
Open up strife.wad with slade3 wad editor, that's where you should find them. Select appropriate color palette and use context menu option 'Export PNG'.

>> No.9057587

>>9056960
I’ve wanted an Obrez Boss pistol for the longest time, I’m surprised it’s not a Peppergrinder thing

>> No.9057605

>>9057419
sounds cool, looking forward to playing it

>> No.9057619

what's a good retro fps for someone that doesn't like retro fps?

>> No.9057621

>>9057619
Jedi Knight and MotS I guess?

>> No.9057630

>>9057619
CnC Renegade

>> No.9057649

>>9057559
Damn, that was a lot of graphics.
This worked, thank you.

>> No.9057674
File: 135 KB, 450x450, The Rune of Black Giggle.png [View same] [iqdb] [saucenao] [google]
9057674

>>9057332
>>9057526
There would be no Quake 4 re-release, like was mentioned before. They're just preparing it and original Enemy Territory for PC Game Pass.
Quake 2 & 3 on there as well, but didn't get re-release treatment (yet).

>> No.9057690

Is there a way in HDest to spawn something through console with the same specs as specified in the loadout? E.g. if I want a shotgun with a different choke but 7.

>> No.9057698
File: 392 KB, 655x557, 1650529976871.png [View same] [iqdb] [saucenao] [google]
9057698

>>9055809
Hey look it's tomorrow already.
No Serious Business Saturday today, sorry everyone.

>> No.9057709

>>9056103
What wad.

>> No.9057713

>>9057698

>> No.9057714

>>9055687
It's always been varying degrees of popular in /doom/, with a few regulars seeming to play it. Someone asked about it a while back and started playing, I assume that some of the interest you see is that guy being hyped because he really likes it.

>> No.9057716

>>9057690
Yeah, the hd_give command lets you do that. You enter the same stuff as in the loadout.

>> No.9057719
File: 330 KB, 3051x1429, quake zep.jpg [View same] [iqdb] [saucenao] [google]
9057719

>>9057386
Making a zeppelin in Quake because I hate myself. Probably need to adjust some proportions and make a better hull texture before I get into the meat of it.

>> No.9057720

>>9057698
>>9057713
>fucked up my post
Anyway I wanted to post a crying meme, hope the SBS returns next week. What are we playing btw? More custom maps?

>> No.9057730

>>9057709
Sounds like Tricks and Traps from Doom 2. A weird map I’ve grown to appreciate.

>> No.9057731

>>9057720
It'll be more custom maps for sure, there's a whole bunch out there with co-op support.

>> No.9057739
File: 564 KB, 246x205, A LUIGI.gif [View same] [iqdb] [saucenao] [google]
9057739

ASO3000 has fucking decimated my morale. This star room is such fucking bullshit.
>I think it's too easy now.
Fuck you.

>> No.9057749

>>9056154
It's really cool, but an acquired taste and not for everyone, however it's crack for the right kind of person. It's been frequently said that there really isn't many games like it (tacticool SWAT4/Arma gameplay experience but with magic, supernatural monsters, and abstract level design), which I think is why it has such an enduring presence.
If I were to compare it to the ever popular Brutal Doom / Project Brutality mods, I would say those lean more towards style over substance, while Hideous Destructor is a lot more substance over style, in that animations, sound design, and effects being somewhat plain and understated, with some of the original graphics being, ah, of modest quality (thus many mods for that), with shitloads of depth, complexity, and granularity to the gameplay.

Speaking of e-celebs, it's kind of a wonder that a dude like SsethTzeentach hasn't gotten his grubby African Warlord hands on HD by now, because the mod is pretty Rogue-ish, and he seems to love that.

>> No.9057781

>>9057749
setting up multi for HD is kind of a pain in the ass THOUGH

>> No.9057784

>>9056103
I'm not a huge fan of Tricks and Traps, but having "unnecessary" rooms to explore is cool

>> No.9057785
File: 269 KB, 1251x1162, gigachad_pirate2.jpg [View same] [iqdb] [saucenao] [google]
9057785

>>9057719
>Making a zeppelin in Quake

>> No.9057790

>>9057716
thanks m8

>> No.9057791

Anyone managed to download Tarnsman's stream of 2048 units?

>> No.9057798

>>9057749
This might be considered annoying, but I find that it turns Doom into an immersive sim that’s more detailed and nuanced than most actual immersive sims. I want to look into maps specifically designed for it.

>> No.9057809

>>9057791
>2048 units
you mean 512 lines? Or that old ass stream from 2 years ago? 2048 units one was terrible, he didn't pistolstart and couldn't even say 4chan or /vr/ out loud or in the title of stream and was a general bitch.

>> No.9057812

>>9057731
If we somehow run out of custom maps, we could also try Serious Sam 2

>> No.9057821

>>9055406
>OP
Roasterock's reaction will always be legendary for me.

>> No.9057845
File: 30 KB, 398x600, 1653266753638.jpg [View same] [iqdb] [saucenao] [google]
9057845

>> No.9057872

>>9057798
It pretty much is an immersive sim, but an immersive sim for a setting like Doom, which is a unique thing indeed. I can't think of any maps made for it in mind off the top of my head, but there's a few I think.

>>9057809
Wasn't he fairly positive to it? He said the quality wasn't even at all times, but that's how it can be with a community project like that, and that it was overall decent.
I think that sums up 2048 Units Of /vr/ well, a little bit rough around the edges, but as a whole it was decent, particularly given how green many of us were.

>> No.9057876

>>9057719
I seriously hope there's a fight inside the balloon and if you use explosives it blows up

>> No.9057880

>>9057872
Him and/or Max mention every time they stream one of our projects that it's impressive we can get something together (mostly) within the confines of an anonymous imageboard.

>> No.9057883
File: 22 KB, 333x424, 94a5e44f5bdca98f66cf97aa4a1d868b3f70e747.png [View same] [iqdb] [saucenao] [google]
9057883

>>9057739
What agitates you most, the vile or the boners? Share your suffering, please, for it delights me.

>> No.9057885

After finding out some time ago that Matt accounts for speed of sounds when something explodes far away, I also just now noticed that my heartbeat makes the scope jump on the boss rifle.
Now I wonder when we will get a prone position.

>> No.9057908

>>9057845
Is that grass to the right the healer’s stalks?

>> No.9057919

>>9057719
Use some custom monsters please. Too many good map ideas are ruined by only using the stock Quake bestiary.

>> No.9057924

>>9057798
I don't see how saying that is annoying, other than the term "immersive sim" itself. That's part of why I like HD so much too. It takes everything about Doom's setting, from the obvious stuff like enemies and weapons to the smaller, mundane, or more forgettable things like the stimpacks and NVG and fleshes them out as much as it can. Everything has multiple functions and almost all of it interacts and overlaps with each other in some way.

If you're looking for maps, https://dastrukar.gitlab.io/hddons-list/#maps
is a good place to start. It's got just about all of them, and I think the mod itself still has a list of recommended wads on the git.

>> No.9057929

>>9057876
There will be, I just haven't figured out how to best use the space.
>use explosives it blows up
Yes.
>>9057919
Don't worry, plenty of violent rumbling is involved...

>> No.9057930

Is the steam version of DOOM 64 good?

>> No.9057934

>>9057930
Yes.

>> No.9057935

>>9057929
>Don't worry, plenty of violent rumbling is involved...
Great to hear. I was going to mention how I like the additions in VR and Alkaline, but not all of AD’s or that one set of realistic and huge levels.

>> No.9057938

>>9057930
Yeah but no matter what I do I still get less input lag using EX. Also: Be sure to delete the videos in the folder.

>> No.9057941

I'm having issues with Violent Rumble in Ironwail.
For some reason, if I press the alternate fire key, it will keep firing indefinitely, even if you switch weapons, as soon as you switch it back, it will pick up where it left off.
I'm using the 1.00 release as pak0, and the pak1 found in the MEGA, have I installed it wrong by any chance?

>> No.9057949

>>9057883
>vile
>boners
Your disingenuousness may seem cute to you, but it's just a transparent nuisance.
Upload a demo; I'd like to see how you deal with the RNG fiesta that you unsubtly failed to mention in your post.

>> No.9057958

How many maps have been submitted for 94p?

>> No.9057964
File: 54 KB, 568x486, qrc.jpg [View same] [iqdb] [saucenao] [google]
9057964

>>9057941
You may need to update your quake.rc file or otherwise manually rebind to match pic related. Secondary fire now has a toggle alias.

>> No.9057971

>>9057930
It's just newer version of Doom64 EX with extra episode, but freelook and jumping removed.

>> No.9057973
File: 124 KB, 842x601, Screenshot from 2022-07-02 14-13-59.png [View same] [iqdb] [saucenao] [google]
9057973

>>9057938
>Also: Be sure to delete the videos in the folder.
Or he could just put "-skipmovies" in the launch options. But yeah I guess deleting them is a good idea if he really wants those 39 megabytes back.

>> No.9057980

>>9057798
It’s not designed for it, but I played through 5to2.wad with it, a fairly long single map that’s based on the Midwich school from Silent Hill. Was a good time, horror-themed levels suit the slow pace of HD really well in my experience, but I don’t know of too many.

>> No.9058026

>>9057938
why?

>> No.9058032
File: 141 KB, 317x401, 1655183550372.png [View same] [iqdb] [saucenao] [google]
9058032

>>9057812

>> No.9058038

Since the thread still has the HDest bug, I'll ask: Does the latest version change how aiming works? It feels a lot looser, like the sights refuse to stay anywhere near where you're actually aiming unless you're completely still. It's made it a lot harder to stop and go while picking things off quickly, because I have to wait noticeably longer until everything's lined up.

>> No.9058063

>>9058026
>why?
Why should you delete the videos? So you don’t have keep having to skip them, you could also just do what >>9057973 suggested.
Or, why am I still getting more input lag than the EX version? Dunno.

>> No.9058079

>>9058038
Not sure if the latest changed how aiming works, but i've been playing the garret/footsteps and bobbing mod and a good way to mitigate sway is to walk slowly by tapping, going prone immediatly or to brace something nearby like a corner or ledge.
Hold Zoom or Use if you're having problems being precise after stopping, that lowers your sensitivity enough that you can pincussion pixels from very far away while in a stable location. Use is a bit more loose than Zoom in that regard so its kinda useful on the move as well, it also forces bracing if its just far away enough to not stick automatically but close enough that it should.

>> No.9058131
File: 653 KB, 1920x1080, Screenshot_Doom_20220702_154621.png [View same] [iqdb] [saucenao] [google]
9058131

>>9058038
He's been expanding on the physical presence of your guns. Pistols now point faster than your body can turn, and long arms lag behind (zerk inverts this logic). It's taken some adjustment but I haven't found it particularly debilitating. Mostly just a bit harder to track moving targets at range.

>> No.9058136

>>9057872
As a general lurker and subpar doom player I think 2048 units was the /vr/ wad I liked the most, I don't know, gameplaywise new wads are superior in terms of encounters and gameplay ideas but 2048 units was very fresh and creative, the maps were very unique compared to each other, I can't really point my finger to why I remember it like that, maybe because /vr/ mappers were at a stage where they were good enough to make good maps but also still enough inexperienced to be very experimental with the designs instead of having a particular workflow? I don't know. The map locations were very unique too.

By the way whoever made that map on 512 where there is a romero head next to the red key and in the very end you need to go back to the map being repopulated with monsters to open two red key doors (Hit Play Half Cocked), congratulations, I loved it.

>> No.9058141
File: 51 KB, 1152x648, FFXII.png [View same] [iqdb] [saucenao] [google]
9058141

Recommend me some soothing comfy wad. Picture unrelated.

>> No.9058156

>>9057938
If you're using vsync, input lag can usually be solved in most places by limiting your framerate to something below what your monitor supports. For example, my "75 Hz" monitor has an actual refresh rate of 74.968 Hz, and I limit to 74.9 fps. This may cause a missed frame every 15 seconds, but I don't really notice unless I'm looking for it, and the decreased latency is very noticeable.
The real solution is using a variable refresh monitor, and setting it a few integers under the limit. Or disabling vsync

>> No.9058162

>>9058136
Glad you liked it.

>> No.9058169

>>9058156
Vsync’s off. I might look into forcing it to “shut up” through the nvidia control panel. I’m also fine with just sticking to EX but I want to try the new episode.

>> No.9058175
File: 280 KB, 1920x1080, 20220702132048_1.jpg [View same] [iqdb] [saucenao] [google]
9058175

>> No.9058182

>>9056572
>>9057148
>doom 64 on something that doesn't even do 3d

>> No.9058191

>>9058175
I want you to hang around

>> No.9058215

>>9057781
If four of us from wherever the fuck can organize a Hideous session on here with no other communication channels, you sure as hell can organize a game with your group through a chat client of your choice.
Honestly, I'm still amazed that it worked as well as it did.

>> No.9058242

>>9057798
Immersive sims are not meant as actual simulations. More as hitman play as you like type games.

Thief was not simulating sprained ankles when falling from heights.

>> No.9058262

>>9058242
Cool post but that has nothing to do with anything, so what are you doing?

>> No.9058263

>>9058262
HD is not an immersive sim like Arx fatalis or system shock.

Its more of a tactical shooter.

>> No.9058269

>>9058263
>HD is not an immersive sim like Arx fatalis or system shock.
Grand insight since it is, in fact, different. Thanks for more cool posts.

>> No.9058278

>>9057880
Boy, is it.

>>9058136
Limited (yet not constrictive) map size I guess forces the mapper to really think about what he wants to put in and how to make the best of it. There was ample time to work on the levels so it's not like it was speedmapping either.
Glad you had fun.

>> No.9058280

>>9058269
Well since immersive sims tag is already a bit flimsy, but shit like cruelty squad is more of an immersive sim.

I know what you mean by saying it is a bit more imsim than most imsims, it has inventory and tries to simulate shit, but then again other games have inventory and simaulate hunger or heat but are not really in the genre like Deus Ex.

I guess those games needs another genre name but hey.


If somebody did delta green HD, with big open ended maps with multiple playstyles then yes it would probably be the best im sim ever.

>> No.9058284

>>9055698
Brown is nice, I'll suggest using wood or metal pillars to break up the bricks tho

>> No.9058293

>>9056868
wait, viles are changed now?

>> No.9058298

>>9058293
Yeah, they're a lot more like vanilla archviles now. They have actual health and shields like every other monster, are stupid fast, resurrect enemies in one try unlike healer imps or frag, and their attack is pretty disruptive to your movement, since it lifts you up in the air which can mean death when you have to actually dodge stuff while they're doing it. They still have the cool death animation though.

>> No.9058302
File: 60 KB, 200x300, disappointed_hacker.png [View same] [iqdb] [saucenao] [google]
9058302

>>9058280
>Well since immersive sims tag is already a bit flimsy, but shit like cruelty squad is more of an immersive sim.
Not only are you saying dumbshit, you're bringing not-retro nonsense into here. What a waste.

>> No.9058305

>>9058298
They can teleport around locally, too, especially when their shield is low. If you get a bronto shot off on one, you fucking deserve the oneshot.

>> No.9058314

>>9058302
What do you mean?

>> No.9058318

>>9058298
Aw man. No longer is it a fucking nightmareish half-ghost thing that slowly creeps up to you through the walls while making noises and resurrects things in a radius? I actually kinda liked that it was a thing you couldn't bruteforce with enough firepower and it needed to feel actual pain instead. Made them incredibly scary to fight and thus fun.

>> No.9058321

>>9058298
I think it'd be cool if a vile had a 50/50 chance on spawn to be either the disappearing spookvile or the new rapevile.

>> No.9058341

>>9058318
Old viles were tedious to deal with on any map with more than one, the new ones are much more of an active threat with their faster flames.
They still have powerful resurrections and a posthumous curse, which I feel keeps enough of their identity while making them actually worth engaging with instead of avoiding entirely.

>> No.9058350
File: 73 KB, 599x563, agony cat.jpg [View same] [iqdb] [saucenao] [google]
9058350

>>9057958
5 lmao

>> No.9058351

>>9058302
Huh?

>> No.9058356

>>9058341
They were indeed a tedious mess to deal with specially in maps with lots of corpses to resurrect. In even older versions they were even scarier when you had them resurrect a marine corpse, which were incredibly tanky and often had a GL Rifle instead of some shotgun or SMG which they'd use it to immediatly gib you.
However they had this sort of unnatural charm to them, like the mere presence of a vile in the map was a dreadful thing that'd be gnawing at the back of your mind either trying to escape it and any corpses nearby once it saw you or pinpointing its location by its sounds while hunting it down.
I don't think i've ever played any horror game that had an enemy that was as fucking scary as the old hd archvile and that made it genuinely special. Like, it almost feels a bit sad that they're being phased out for the sake of a more grounded threat.

>> No.9058415
File: 150 KB, 453x393, fucking_sick.png [View same] [iqdb] [saucenao] [google]
9058415

>>9056853

>> No.9058428

>>9055997
whoa, thats one of the most aesthetically pleasing doom maps Ive ever seen. Can you please tell me what wad it is in?

>> No.9058429
File: 25 KB, 172x230, no spirit armor?.png [View same] [iqdb] [saucenao] [google]
9058429

>>9058415
Oh, are we doing these now?

>> No.9058436

>>9058415
Needs to be a .gif instead with the vile slowly fading away after getting knocked the fuck out

>> No.9058449
File: 649 KB, 1920x1080, Screenshot_Doom_20220703_010406.png [View same] [iqdb] [saucenao] [google]
9058449

>>9057386
Since I probably won't have time (and then no drive anymore) to continue working on this, here's the current version of "Happiness & Delection". Map name is "FUNHOUSE".
This map was made specifically for use with HDest. Tested with the latest build from somewhen last week.
>>9057605

There's currently four games. Difficulty from lowest to highest are
>Demon Hunter
>Boom Balloon
>Whack-a-Chaingunner
>Super Shot Gauntler

https://litter.catbox.moe/3a3kgd.wad

>> No.9058469
File: 197 KB, 1917x1080, woof0000.png [View same] [iqdb] [saucenao] [google]
9058469

neat

>> No.9058478

>>9058428
https://doomer.boards.net/thread/2664/db-project-50-emerald-city
I believe the link in the OP of this Doomerboards thread has the map.

>> No.9058490

>>9058478
>You do not have permission to access this thread
aaa

>> No.9058493

>>9058490
It's the current WIP Doomer Boards Project, just wait until it releases at the end of the month, you spaz.

>> No.9058502
File: 470 KB, 1366x768, Screenshot_Doom_20220703_012549.png [View same] [iqdb] [saucenao] [google]
9058502

>>9058449
Really fun anon!

Super Shot Gauntlet was my fav one and you should flesh it out first, give more ammo to the surviving player and make enemies gradually more stronger and make them appear faster, i also noticed how the there is a short delay between the teleport effect and the zombieman teleporting to the room to give the player some time to react, a really nice touch

Monster hunter also was good and i would love to see it fleshed out a bit more

Boom balloon seems is most promising one out of all them, you should add more flying monsters that are flying towards you, the farther away they are when you kill them the more points you get or something like that

I didint really like Whack-a-Chaingunner if you would add like a firing range where the chaingunners move on the conveyor belts or something THAT would make it more interesting

Overall i really like the concept and i would love to see more of this i really hope you will find some time to work on this because i really like it, just want to let you know that there is someone out there that enjoys your creation (because its good)

My score:

Demon Hunter - 716

Boom Balloon - 90

Whack-a-Chaingunner - 116

Super Shot Gauntler - 135

>> No.9058505

>>9058490
Just make an account. That's all it takes to view the Doomer Boards Project threads, if I'm not mistaken.

>> No.9058543

Map33 of 400 minutes of /vr/
https://youtube.com/watch?v=ne0EBou0ZZU

>> No.9058586
File: 115 KB, 640x480, tastelikekungpaochicken.png [View same] [iqdb] [saucenao] [google]
9058586

Hey! After playing through so much Doom I finally want to dive into Build Engine games. I've read the guide you beautiful anons made for Duke via eDuke, but I was wondering: is there any other pro's to using Build GDX compared to eDuke for a low end laptop or is eDuke the way to go for all build engine games?

>> No.9058587

>>9058502
Wow that was quick, thanks for playing.

Whack-a-Chaingunner was originally devised as some actual whackamole-y game where they appear from the ground. I didn't want to use conveyors, as it would then just be like demon hunter.
The biggest problem here is how limited ACS is - boom balloon is already made to "work" with some really hacky brute programming. Maybe in the future I might try to get into ZS for level alteration.

>> No.9058664
File: 56 KB, 1280x1024, 16170183612.png [View same] [iqdb] [saucenao] [google]
9058664

>>9058586
Eduke has support for Duke3D and Ion Fury. For the rest you can choose either BuildGDX or Raze.

>> No.9058710

>>9058586
Honestly I have been loving raze. It just works and has some nice features.

>> No.9058714

>>9057619
Half Life

>> No.9058768
File: 285 KB, 552x530, you cannot begin to comprehend.png [View same] [iqdb] [saucenao] [google]
9058768

>>9057949
>>9057883
Hey, I wasn't fucking around motherfucker. I wanna see whatever strategy I'm apparently failing to employ to consistently avoid getting shredded by the Shotgunners while also getting them to actually infight with the Archvile. Again, I mean consistently, because watching the Archvile running around in the center of the room making it undodgeable is one thing, but going from 100 to 0 in two second flat a third of the time is intensely frustrating, and it seems to happen exclusively when certain Shotgunners decide that they don't want to move a certain way or shoot at a specific moment.

>> No.9058794

Anybody ever get motion sickness when playing Quake?

>> No.9058873

>>9058794
no, but try it with "cl_rollangle 0", "cl_bob 0" and a high host_maxfps with no vsync

>> No.9058883

>>9058586
Personally I find BuildGDX ugly as fuck, it doesn't have the same SW rendering aesthetic that I fondly remember from the build trio. VoidSW and NBlood are the only non-official sourceports I've found that look "correct" to me. Duke has a bunch of alternatives like eduke32 and rednukem.

>> No.9058919

>>9055408
Update for my 94 Protons map.
https://www.dropbox.com/s/9mo785zaqjesjx9/A2RobExspiravitOppidumV2.wad?dl=0

-Modified the red and yellow key fights
-Archies should be resurrecting the turret revs properly now
-Difficulties implemented

>> No.9058926

>>9056794
He's back at it. The issue with VODs disappearing is unknown, maybe some fuckery with Twitch's defaults. Hope it gets fixed because it's 6 am here.

>> No.9059003

>>9057526
>>9057332
We already got Quake 2 RTX. Do we need more?

>> No.9059105

>>9058926
It's not fixed, sorry.

>> No.9059120

So there I am, looting corpses before moving on to the next room, when out pops an impractically large MRE box. I pick it up, and I can no longer move. I scroll through my inventory and use the box. "An Entire Grand Piano...".

I'd like to say I made Crash eat the whole thing, but that would have taken forever. I settled for 5%.

>> No.9059132

All the remaking, enhancing and rehashing of Quake 2 won't ever fix that it is the weakest Quake game. Quake 4 and QC don't count.

>> No.9059152

>>9059132
The weakest Quake game is still better than almost all modern FPS games

>> No.9059156

>>9059152
I'm sad now, because you're correct.

>> No.9059157

>>9059120
>"An Entire Grand Piano..."
Alright, let's get this out onto a tray.

>> No.9059190
File: 733 KB, 720x720, wow thats a lotta words [sound=files.catbox.moe%2F56o5iw.webm].webm [View same] [iqdb] [saucenao] [google]
9059190

>>9055408
Unless anyone wants to make last minute fixes or adjustments, I'm about to send 512 Linedefs of /vr/ to Idgames.

>> No.9059191

>>9059157
>quiet "nice" muffled by a cataclysmic *CLONK*

>> No.9059193

>>9058182
>something that doesn't even do 3d
>Game Boy Advance.
lol wut
>>9058302
LMFAO

>> No.9059196

>>9056572
I thought this was a port of Doom 64 itself, but it's instead the demake megawad, making this Doom 64 for Doom 2 For Gameboy Advance. This is some real meta shit.

>> No.9059267

>>9059120
Just smile while you chew, it's funnier that way.

>> No.9059271

lets stop the trend of putting multiple archviles in a room full of hitscanners

>> No.9059309

>>9059191
>*clonk*
WHAT THE FUCK WAS THAT?!

>> No.9059316

>>9059271
that just makes me want to do it more...!

>> No.9059318

>>9057872
>>9057880
Yeah, they do, and I respect them. Its just the first stream they did about our project they seemed a bit nervous how it would be seen, atleat that's my theory

>> No.9059319
File: 1 KB, 192x200, 1634250209599.png [View same] [iqdb] [saucenao] [google]
9059319

>>9057908
kek

>> No.9059320

>>9057876
>>9057929
>and if you use explosives it blows up
What? Demons and outer gods never heard of helium?

>> No.9059324

MAN, I REALLY GOTTA DUMP ASS

>> No.9059325
File: 167 KB, 400x359, 2c6f5049353706277af94cefad3756682484c0ef.png [View same] [iqdb] [saucenao] [google]
9059325

>>9057930
>>9057973
>>9058156
I just got the GOG one, is that one okay?

>> No.9059329

>>9059325
It would surprise me if the GOG and Steam versions weren't basically identical, minus perhaps the Bethesda account cross-promo shit.

>> No.9059340
File: 232 KB, 800x600, Screenshot_Doom_20131108_065740[1].png [View same] [iqdb] [saucenao] [google]
9059340

>>9058141
Pirate DOOM is my go-to comfy WAD. In fact I challenge anyone to find anything comfier

>> No.9059343

>>9059320
A zeppeling made of demon flesh. It may be able to absorb gunfire to some extent because it regenerates, but some explosives would certainly pop it. Sounds like a rad place for a level with a boss fight.

>> No.9059349 [DELETED] 

>>9059157
I might have to replace the sprite for the Berserk packs in my WAD with packs of Lucky Strikes now.

>> No.9059351

>>9059349
That's disgusting! Who would want to eat something like that?

>> No.9059354

>>9059191
I might have to replace the sprite for the Berserk packs in my WAD with packs of Lucky Strikes now.
>>9059351
*teleports behind u*

>> No.9059358
File: 32 KB, 247x279, cigarettes.png [View same] [iqdb] [saucenao] [google]
9059358

>>9059354
I like eating the whole pack of cigarettes every time I find them. It upsets my co-op buddy

>> No.9059360

>>9059340
Scythe 2

>> No.9059372
File: 188 KB, 1024x1005, 1655868118511.jpg [View same] [iqdb] [saucenao] [google]
9059372

>>9059358
>when you trade the food in your MREs for all the cigarettes

>> No.9059373

>>9059358
>eats cigarettes
>somehow isn't man enough to down a Newswell Bakery Creampie

>> No.9059376

>>9059373
I'll eat it if you drink the charmalane lemonade or the shark testosterone water.

>> No.9059380

>>9059376
Any time, dude. Do you have any idea where natural taurine comes from?

>> No.9059384

>>9058768
Just grab the plasma and blast away lmao

>> No.9059398

>>9059191
>>9059157
"Hmm. You know, that's not very enjoyable."

>> No.9059403

>>9059340
Playing Jenesis always makes me remember those fond memories of a more fun, simpler time back when skulltag was still alive and brimming with activity, doom mods were all sorts of wacky shenanigans and new full megawads were coming out like hotcakes. It'll always have a warm place in my heart because of how many times I've gone through it in coop with all sorts of weaponsets.

>> No.9059405

>>9059358
>>9059373
I've been eating every weird one I find including the drywall.

>> No.9059412

>>9059405
That reminds me.
When is seasoning packet getting updated so that the crayons actually keep forever, as they claim?

>> No.9059497

what happened to that judge dredd project?
i also realized a good way to make dredd sprites is to use the strige protag because of the pistol (make it the lawgiver) and the exposed mouth under the helmet

>> No.9059518

>>9058175
Strife's dialogue system was almost good
We would probably have dozens of cool gzdoom mods with interesting writing by now if only you wouldn't be able to "thanks bye" out at any point in a conversation

>> No.9059536

>>9059497
Judge Doom never dies.

I had to take a break though for reasons, but have been getting back into mapping to improve my skills, though I realized that what makes an engaging Doom map doesn't necessarily translate to Meg-1.
Also, there is still a bit to do concerning enemies, since as several people have pointed out there's too many hitscanners with too little of a wind-up time.
Trying to replay the Bullet Train recently I got my ass kicked profoundly despite knowing the perfect strategy.
The lawgiver is considered finished though, at least sprite-wise. Of course there will be some code optimizations in the future, especially considering the controls, but the gun is the one thing I would consider *almost* feature-complete.

>> No.9059537

>>9059536
wasn't there a dredd fps?
will that be used as inspiration for your project?

>> No.9059542

>>9059537
Yeah, Dredd vs. Death, early 00s jank, but fun.

But no, Judge Doom is just a fanfic with a (so far) more "everyday slice-of-life" approach. Although I used some of the skies and Dredd one-liners.
Here's the thread: https://forum.zdoom.org/viewtopic.php?f=19&t=72460

>> No.9059546

>>9057250
eye-dee software

>> No.9059548
File: 26 KB, 220x230, 1646895490172.jpg [View same] [iqdb] [saucenao] [google]
9059548

>>9059003

>> No.9059651

Upon legendsworld lies Doom 4 leak Doom 3 final.
4 walking sim glitchless 3 only 1/3 extra difficult then, codifies the end of id software no conditional.
4 concerns walk that just might end up badly unnatural actually if one mingles which seems unwise here.
Do not relate to anything else what so ever.
Notification, never mind at all.

>> No.9059662
File: 108 KB, 320x240, 1652052072195.png [View same] [iqdb] [saucenao] [google]
9059662

>>9059651

>> No.9059675
File: 1.59 MB, 2560x1440, Screenshot_Doom_20220520_011146.jpg [View same] [iqdb] [saucenao] [google]
9059675

>>9058141
Golden Souls 1

>> No.9059698
File: 52 KB, 640x400, william-shatners-tekwar_5.gif [View same] [iqdb] [saucenao] [google]
9059698

>>9059651
>Upon legendsworld lies Doom 4 leak Doom 3 final.
Source?
>4 walking sim glitchless 3 only 1/3 extra difficult then, codifies the end of id software no conditional.
id was over after Quake 3 desu.
>4 concerns walk that just might end up badly unnatural actually if one mingles which seems unwise here.
Pretty unwise here, yeah.
>Do not relate to anything else what so ever.
I usually don't.
>Notification, never mind at all.
If you say so, chief.

>> No.9059719

>>9059651
I was wondering if you’d ever come back

>> No.9059728 [DELETED] 

>>9055406
I feel like I'm going fucking insane recently
Can you faggots confirm that Doom 2016 and Doom Eternal play like average-at-best console shooters and have none of the intensity and grit of the original games
Everyone praises the hell out of these fucking games yet I get bored to fucking death whenever I attempt to get through them, even multiple hours in

>> No.9059756 [DELETED] 

>>9059728
I like them but they're just a different game compared to classic Doom. So I can see why someone would hate one while liking the other one.

>> No.9059760 [DELETED] 

>>9059728
Yes you are not wrong. Doom 2016 has some exploration, but then it has those silly dmc arenas.
I honestly had more fun playing Rage 2 or Prey, Prey at least being some nice SS type exploration.

They are praised in contrast to decades now of linear brown shooter.

That said, they are okay games.I would much prefer if they made a modern build like game or Hexen with that engine.

>> No.9059765 [DELETED] 

>>9059760
>they are okay games
Exactly, they are not terrible, but felt just so fucking bland to play through and the much-mentioned gore fell completely fucking flat for me, felt almost like a Disney version of Doom
Glad I'm not alone in this

>> No.9059769 [DELETED] 

>>9059728
no

>> No.9059773 [DELETED] 

>>9059765
They are fine, I also dislike how you are locked into the silly gore kills instead of moving around and the weapon impacts feel a bit weak but they are decent games.

As for being disney you should expect everything triple A to be corporate safe for the next decades.

>> No.9059830 [DELETED] 

>>9059773
>>9059765
someone will think you're hyperboling but even in interviews, hugo refers to doom as "violence for the family, we don't allow swearing" and if that mobile game is anything to go by, they admittedly made doom safer
which is probably why people claim that 2016 had the better tone
though 2016 still felt bland and tame, while at least 3 had earnest and more interesting designs for a horror game
2016 had "grounded" designs that felt more alien than demons and eternal just ramped up the fantasy/sci-fi elements to be more over the top
the fact that they came up with urdak and immora officially renders doom as the opposite of when a jrpg references some real cultural characters that you ended up searching on google to see it being real

og doom is cartoony but it was still the kind of game involved in controversies and tackled on taboo topics at the time
this makes the potential for a quake reboot somewhat worrying, because of it's associations with hp lovecraft and nine inch nails

>> No.9059857 [DELETED] 
File: 52 KB, 600x676, BitterThink.jpg [View same] [iqdb] [saucenao] [google]
9059857

>>9059728
>I feel like I'm going fucking insane recently
Me too. I thought there was no more "off-topic games" discussions here. So 7+ generation & current retro titles are still allowed here in some capacity, good to know.
>>9059830
>this makes the potential for a quake reboot somewhat worrying, because of it's associations with hp lovecraft and nine inch nails
Quake might have a chance with Roundhouse Studios, who I always viewed as the closest candidate to take on a project like that since Wolfenstein is reaching the finish lane & DOOM is much more ironic, so id is more likely to focus on it entirely.

>> No.9059964
File: 1.91 MB, 1920x1080, Screenshot_Doom_20220703_105149.png [View same] [iqdb] [saucenao] [google]
9059964

BrutalBond "dev" here. Almost ready to release a tech demo of this shit. Had a situation where all of my zscript classes got deleted but resolved it.

The one thing I want to get working is drinkable martinis. These are not pickups. They are static objects that the player can press use on and drink, and a sound effect will play, the sprite will switch and eventually I want to make some drunk mechanics where your aim swirls around a bit.
I know how to do this with ACS and triggers but I want to include all of this code with the class itself so I'd like to keep it in the Zscript file.
I figured I'd use this as a superclass since it seems to do exactly what I want it to
https://zdoom.org/wiki/Classes:SwitchableDecoration

It's not fucking working. I press use and nothing happens. Is there any reason why this wouldn't work in Zscript? Is there a better way to achieve this? Is there a way to define custom states in Zscript and activate them when the player presses use? I guess I'm also assuming that you 'activate' and 'deactivate' items in hexen by pressing use. Is that a correct assumption?




class Martini: SwitchableDecoration
{
Default
{
+SOLID
Height 4;
radius 2;
Xscale 0.40;
Yscale 0.40;
}
States
{

Spawn:
MART A 1;
Loop;
Active:
MART A 1;
Loop;
Inactive:
MART B 1;
MART B -1;
Stop;
}
}

>> No.9059968
File: 1.40 MB, 1920x1080, Screenshot_Doom_20220612_172349.png [View same] [iqdb] [saucenao] [google]
9059968

>>9059964
>code tags don't work
Megaghey

https://pastebin.com/GY5aZDBK

>> No.9059971

>>9059964
Lol I love Goldeneye Doom

>> No.9059994 [DELETED] 

>>9059857
>Me too. I thought there was no more "off-topic games" discussions here.
Modern id reboots seem somewhat of an exception. It’s discussion surrounding the newer 90s inspired shooters that usually gets stomped out, thankfully.
>>9059830
Did Hugey ever mention why they reduced the violence on the player? I was hoping for me player deaths, those were fun in 2016.

>> No.9060009

>>9059964
Seems like your Martini is missing some important information.
Read the article on the wiki on SwitchableDecoration again and check this out:

class cabbage : SwitchableDecoration
{
Default
{
YScale 0.415;
XScale 0.5;
Height 10;
Radius 10;
Activation THINGSPEC_Deactivate;
+BUMPSPECIAL;
+SOLID;
}

States
{
Spawn:
Active:
CABB A -1;
Stop;
Inactive:
CABB B 1 A_NoBlocking();
CABB B -1;
Stop;
}
}


It's just a head of cabbage that can be trampled which I made for Summer Fun. I also have a patch of tall grass that can be flattened that works the same way. The most important things are the flags that set the special (in your case probably +USESPECIAL or something) and the "Activation" property.

>> No.9060019 [DELETED] 

>>9059994
The coof fucked over a bunch of big studios, id included. I assumed the lack of unique deaths was a time constraint and considered unimportant.

>> No.9060124

>>9059830
>and nine inch nails
funny you mention that because Trent got off all the drugs, hit the gym, got a petite asian wife, and has several film scores under his belt. The music has evolved but it's still got that unmistakable grit
https://www.youtube.com/watch?v=9SBNCYkSceU

>> No.9060267

>>9059412
It's on the list. The list is extremely long and I can't say when exactly the big man will be getting around to even starting on it, but it'll happen eventually.

>> No.9060275

>>9058469
MEAT

>> No.9060280
File: 240 KB, 485x452, file.png [View same] [iqdb] [saucenao] [google]
9060280

Was having fun with this mission pack until these showed up.

>> No.9060304

>>9060280
wobble wobble wobble, you're dead

>> No.9060323

>>9060280
Wait until they start spawning behind you.

>> No.9060371
File: 350 KB, 1706x1010, promo2.jpg [View same] [iqdb] [saucenao] [google]
9060371

>>9060009
thanks bruv. That's what it was missing.
https://files.catbox.moe/q58poa.mp4

Just need to fix the martini colors so it looks like an olive and not a glob of seamen, add druk effects (the song won't play until you have drank at least 3 martinis), and i'll publish it to mod db.
>>9060124
This is completely off topic but there is no way Trent DIDN'T do all the synths and sound effects on Pantera's great southern trendkill. That album has his fingerprints all over it.
https://www.youtube.com/watch?v=9X5iHWpb5uI

>> No.9060403

>>9060371
>119MB .mp4 for two minutes of footage
Jesus Christ Anon, please compress your shit. Some people are, not by any fault of their own, currently not equipped with a fast connection.
Resize and re-encode please.
https://gitgud.io/nixx/WebMConverter

That said, you're welcome. For making the martini translucent, you can use truecolor png with transparency. Also, since you only have one frame anyway, consider using a frame duration of -1 and Stop instead of Loop.
Maybe someone who knows more about the engine might contradict me, but I'll expect it to use less resources that way.

>> No.9060413

DSDA is ditching ENDOOM/ENDBOOM screens for good, Charlie, if you're here, do you plan on retaining that in From Doom With Love?

>> No.9060450
File: 49 KB, 443x680, 0b3.jpg [View same] [iqdb] [saucenao] [google]
9060450

>>9059003
>calling RTX a remaster
how to spot the nvidia brainlet.

>> No.9060453

>>9060413
what a bunch of blithering idiots.
even GZD supports it.

>> No.9060462 [DELETED] 

>>9059728
Doom 4 is decent (and I really didn't expect even that), but lacks a lot of the finer details which makes Classic Doom much more stimulating and engaging.

There isn't anything in Doom 4 which is comparable to Final Doom, which in many places is downright brilliant in encounter design. I haven't played Doom 5 yet, but I'll hazard a guess that they didn't learm to craft more riveting combat engagements.

>> No.9060465

>>9059830
Doom 3 designs sucked ass, take off the older = better glasses. Nobody wants to see a grey undercooked meatball of a Cacodemon.

>> No.9060479 [DELETED] 

>>9059830
>potential Quake reboot
If it doesn't feature H.P Lovecraft's cat, we riot!

>> No.9060482

>>9060465
I don't like Doom 3's designs as much as Classic or 64's, but they have their own charm, to me anyway. I like them a lot better than many nuDoom designs, which are mostly too chitinous.

>> No.9060483

>>9060465
the main complaints i see are
>they redesigns iconic demons into something else
and
>they're too gray alien-esque
but a lot of the designs seem more "talkative"
like "tv mouth demon" or "transparent skin revenant"
for better or worse, they sell the idea of hell being a fucked up dimension better than making everything too "familiar", which is why 2016 feels more limited
even eternal strived for some variety
if most d3 redesigns were seperate entities from doom's iconic designs, most people would probably be a bit more acceptable to them

>> No.9060489

>>9060483
I think doom 3 looked enemies looked impressive as shit back in the day.

>> No.9060490 [DELETED] 

>>9060413
And they cleaned up the posts too? What kind of passed exchange one should imagine so they wouldn't appear as tight-ass quivering wussies

>> No.9060495

>>9060483
Doom 3 enemies looked great at that time.
i still remember the hype at planet doom at that time

>> No.9060515 [DELETED] 

>>9060462
My problem is that the combination of dashing and double jumping nullifies the challenge behind the original games. You don't really get boxed in by hell knights or pinkies or anything like that. You can just double jump to higher areas and basically cheese those enemies, as they have to waste time doing a long animation of jumping up and down platforms. And the dashing makes it easier to dodge projectiles.

Ultimately though, it's the lack of enemy count. If I recall correctly, there is a 12 enemy limit in Doom 4, and probably not that higher in 5. All of these things pretty much forced the developers to make Painkiller style arenas, as there was no way to design an encounter around player limitations.

>> No.9060539 [DELETED] 

Centroids are a bunch of assholes

>> No.9060541

>>9060453
yeah because GZDoom is unironically the best sourceport if you don't give a shit about speedrunning or TAS autism

>> No.9060542

Over the weekend I have been trying out HD Peppergrinder, but I don't really feel it.
The oddball has a cool concept (I think there was a similar gun in a DUMP guns project some years ago) and since the C96 is one of my favorite guns ever I can't just not use it anymore, but apart from that the only gun *I* really found fun is the MASER. There's just something about incinerating those monsters.
But everything else is not that exciting imo.

>> No.9060550

>>9060489
They did. I didn't like the transparent skin on the revenants though. Just seemed liked it was trying to answer a question that no one asked.
>how do they move without msucles???
who gives a shit

>> No.9060558

>>9060542
You talking about the Tesla Rifle from DUMP 3? Because yeah, I can see it. As for the rest of the Peppergrinder, it's mostly a low key personal arsenal for the author and a few friends, I should know, I'm one of those.
If you haven't already, I suggest trying out the Otis at least because it kills the shit out of things real good.

>> No.9060559

>>9060541
or stability or decent multiplayer

>> No.9060567

>>9060280
These guys never bothered me because I always check my six and learned to listen after their murmuring noise.

>> No.9060573

>>9060559
I don't think I've ever had GZDoom crash on me. Though, I've had sourceports like Woof crash my video drivers before but that might just be a driver issue.

>> No.9060575

>>9060559
>multiplayer
Fair, but does DSDA even have multiplayer?

>stability
The rare times I have a crash it's an error on the content author's end.

>> No.9060585

>>9060558
>Tesla Rifle
It was lighting up progressively, right? But my memory is not that good, it had a bazillion guns.

But ok, thanks for the explanation, with how it was discussed here I thought it was a big thing. I tried every single gun out and I am usually a big revolver fan, but something about the revolvers in HD is kinda eh. The standard HD revolver too. I feel they should feel more satisfying. A revolver I really liked was that recent sa revolver from realm667. I would love to make it into a HD gun, but everytime I look into the HD code, I understand it less.

>> No.9060596
File: 1.55 MB, 720x360, ZAP MOFUCKA.webm [View same] [iqdb] [saucenao] [google]
9060596

>>9060585
That's the one. That felt like a fucking eternity ago now, my art skills have improved since then.
I actually really enjoy the granular nature of the revolvers in HD, with how you need to manually load each round in one by one, and you can fiddle with the hammer too, that split second delay of the trigger pull can make all the difference in a fight. I also don't blame you for not wanting to bother with HD's code, I certainly don't.

>> No.9060604

>>9060541
That's not the point. Removing ENDOOM support is retarded as it doesn't affect anything, not even speedrunning, and it can always just be put behind a turn-on toggle if people are complaining.
Even GZD, the port most well known for axing support of features and compatibility because the maintainer is an autistic retard puppeteered by trannies, hasn't even done that. If anything they've enhanced it by making it display on fullscreen on game exit as an option. Its just baffling. A lot of custom mapsets use ENDOOM screens for pretty ASCII graphics and credits which is just a nice touch to check out after playing them.

>> No.9060608

>>9060596
reloading can be fun and using the hammer to line up a shot feels rewarding but it also just feels like you're holding back your firepower. A .355 round will really wind a marine or caco and has a good chance of stopping him from shooting you but a burst of 3-4 full auto ZM bullets will just kill him, and you have 40+ more in the magazine

>> No.9060609

>>9060573
>>9060575
GZD used to consistently crash on me on release 4.2.4 for virtually no reason after 10 minutes of play. In pure vanilla with no mods. It doesn't do it on newer versions but that was still pretty annoying for a while.

>> No.9060610

>>9060596
this reminds me
what happened to that system shock doom anon?

>> No.9060616
File: 80 KB, 1280x800, tumblr_ojfx8b6H4L1s3uhtzo1_1280.png [View same] [iqdb] [saucenao] [google]
9060616

>>9060604
The point is just stop using autism ports and use the best ones. DSDA has so many features missing compared to PrBoom that it's not worth using. Come home white man.

>> No.9060620

>doom, doom 2, final doom, master levels, sigil and the other romero maps, nrftl, console exclusive levels, the lost episodes of doom, perdition's gate, hell to pay
what's next?

>> No.9060625

>>9060608
With the regular .355 revolver, choosing to carry it is mostly going to be out of curiosity, wanting to flex, or just enjoying the act of slamming a silver bullet into a well greased chamber. After all, it's still just a sidearm.
Same thing with the Oddball, some people just really enjoy blowing their load all over the place after cranking one out really fast, or having to pump it in a corner before exposing themselves.

>> No.9060630
File: 103 KB, 1638x466, 1656884776000.png [View same] [iqdb] [saucenao] [google]
9060630

>>9060413
>>9060453
Well, from my ape brain understanding he consistently enhances the port with innovative features since its inception, most of impressive ones are skeletal frame of basic and provided as is... still, I'll give him that. Isn't the only demo compatible port of Hexen and Heretic with high resolution? Pioneer for MBF21 too.

>> No.9060646

>>9060585
The thing about revolvers is the misconception that they'd be doing enough damage to oneshot weaker things. The HD revolver is more of an utility "fuck this shield and the monster wearing it" sort of backup weapon with a quirky reload mechanism, making it feel underwhelming vs regular opponets but still having a small niche as a better shieldbuster and bleeding tool than 9mm with the caveats of weighting a lot more than a pistol and slower reloading. It usually kills imps in 3 shots which is nice. It having a different ammo pool to 9mm also makes it pair well with a mainline 9mm weapon like an SMG or HLAR as opposed to having two weapons cannibalizing eachother's ammo pool on an emergency.
The .44 revolver in peppergrinder kinda fills that role of a 5-shot 1hko on humanoids a bit more and does not feel underwhelming at all unless you face an armoured opponent. Too bad ammo for it is rather rare. Hell, have you tried the plasma pistol? Its a one shot gun (or two shot with the custom chamber) that melts virtually anything short of an HK.

>> No.9060648

>>9060630
>it's ok when anybody but Graf does it

>> No.9060649

>>9060616
I'm not using DSDA or Woof yet. Not sure what's all the rage about them other than MBF21? I still use PrBoom when I want to play pure vanilla.

>> No.9060656

>>9060648
Nope. He's just as retarded as graf for removing features that don't even affect performance.

>> No.9060665

>>9060649
DSDA is PrBoom+ with easier demo recording/TAS features.
Woof is technically MBF with a PrBoom+ facelift, but a Crispy Doom aesthetic.

>> No.9060675
File: 3 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
9060675

SUNDAY NIGHT SHITSHOW TIME!! Tonight we're playing through Neodoom. Password is "ragecage". Let's discover the power of the ZDoom engine circa 2006 together.
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.9060678
File: 584 KB, 512x512, 1654585114776.gif [View same] [iqdb] [saucenao] [google]
9060678

Noob question here, how do I use the autoload folders in most doom sourceports?

For example, if I have the spritefix dehacked and the colored blood dehacked, do I just shove them both into "doom-all" and it works perfectly fine? What about megawads with custom palettes? Do I have to remove the spritefix dehacked from the folder?

>> No.9060690

i need some half life forums active like doomworld

>> No.9060694

>>9060690
your best take is moddb with xaser and xash3d

>> No.9060705

>>9060649
>PrBoom
>pure vanilla
lmao

>> No.9060723

>>9060648
>Woof is technically MBF with a PrBoom+ facelift, but a Crispy Doom aesthetic.
Fresh code base too, it's PrBoom alternative which wasn't tossed over multiple maintainers for decades
>Team TNT>Rob and the team>Budko>Graf>Fabian>Kraflab
In its case I imagine something harmless as ENDOOM support isn't as aneurysm threatening, but who knows?

>> No.9060742

>>9060678
>What about megawads with custom palettes?
Make custom folders for them (sunlust.wad) and throw in corresponding patches. I imagine paletted spritefix will overwrite itself over doom-all placed one, it depends on their content as with other patches. Didn't bother to check so you probably should ask on forums to be sure.

>> No.9060748

ENDOOM bad because it reminds me i'm a dirty pirate

>> No.9060791

I'm stuck on map 13 of the 512 demo (forkheads.tk)
Went all the way to the top, opened the part where the BFG is stored and used it and the ammo provided to kill the 4 cyberdemons. Then what? There is what looks like an exit but it's closed?
I am using an older version of the beta than what's been posted on doomworld (modified june 14), has anything been fixed on this map? I don't want to start over again and I'm a wimp who doesn't pistol start so I know it's on me but maybe I'm just missing something obvious.

>> No.9060795

>>9060791
Holy shit dude, you're playing the ooooold beta. We're on RC4 now. Not only is it fixed, but that map was relocated to MAP29.

>> No.9060818

>>9060795
Oh ok
I only have time to play one or two maps a day and some days I play zero so in two weeks I am only 13 maps in.
That was a cool map though. Having to silently evade my way to the top without waking up the cyberdemons, the vertical maze itself, top stuff. Congratulations to Rancid Sam.

>> No.9060869

DSDA-Doom
GZDoom
tis all you need, let me guess, you need MORE...?

>> No.9060875

>>9060869
>let me guess, you need MORE...?
Yes, you need Zandronum so you can play Sunday Night Shitshow with the /vr/ boys, every Sunday at 6:00 PM EST.

>> No.9060881

>>9060875
I have crippling anxiety and don't want to do this

>> No.9060885

>>9060542
I personally really like the Bastard and Vera along with the Oddball. Vera for being a less finicky Vulcanette and a Firefly reference and the Bastard is really easy to keep fed. And the hair trigger launcher is super handy.

>> No.9060886

>>9060869
>Crispy Doom for limit removing and vanilla compat kino
>GZDoom for Hideous Destructor
fuck b**m

>> No.9060896
File: 7 KB, 536x104, image.png [View same] [iqdb] [saucenao] [google]
9060896

heh

>> No.9060897

Nextstep Doom 1.2
tis all you need, let me guess, you need MORE...?

>> No.9060901

Uh oh
https://www.doomworld.com/forum/topic/130100-dsda-doom-endoom-support-split/

>> No.9060903

>>9060869
Yeah, I need DSDA or an equivalent port that retains ENDDOOM/ENDBOOM support.

>> No.9060906

This is why Choco/Crispy won

>> No.9060908

>>9060903
>DSDA or an equivalent port
What does that mean? You need PRBoom+ with MBF21 support? Speedrunners autism-empowered port? Or what?

>> No.9060909

>>9060869
Doom Legacy for splitscreen
Zandronum for Zdoom multiplayer
Zdaemon for Zdoom multiplayer with stat tracking
Odamex for empty multiplayer
Doom v1.1 for three screen mode
Doom95 for nostalgia
Risen3D for 3D models
Marshmallow Doom for dynamic music
tis all you need, let me guess, you need LESS… ?

>> No.9060915

PS1 Doom and Doom 64 for spooky atmosphere

>> No.9060921
File: 2 KB, 122x145, based.png [View same] [iqdb] [saucenao] [google]
9060921

based, just based....

>> No.9060938
File: 2.79 MB, 320x242, 1656892708000.gif [View same] [iqdb] [saucenao] [google]
9060938

in the past i siad cirsppy doom wansnt ijrispopy enough but then he got mad and that make me feel terrible but not toomuch because he gt what a he deseved when he i udated but he wanted to know what versio ni was plaiytng on but now he w iwall never knowasnd he only ahave him self to bllame but i llove crsoo py doom but als o i hearad hter is wooof porttt does woof port better than cris pt ? becaus i was head it hadthhinfs crispy did n ot and that makes me scared to cahnamge ports because i play crispy so long and i play woof can someone etell me how to go ack to to crispyt if woof makse me feeel terrible please help if no one answer i get very angeryyyyy becuase oports arfe hard to fidn are the re ports here to play doom 2 with and do they acome with sonic because ome mods have sonic as a friend and i like having sonica as a frinend so please ?

>> No.9060948

>>9060909
>Marshmallow Doom for dynamic music
Never heard of it. Interesting.
How does it work?

>> No.9060951

>>9060938
Look man, just stick to GZDoom and don't worry about it. Take a couple of deep breaths and have a glass of water.

>> No.9060961
File: 91 KB, 622x760, 80c.jpg [View same] [iqdb] [saucenao] [google]
9060961

>>9060938

>> No.9061008

when will paid pwads be a thing again

>> No.9061010

>>9061008
Romero's already done one of those earlier this year.

>> No.9061019

>>9061008
REKKR?

>> No.9061024

>>9061019
pretty sure it's an iwad now

>> No.9061025

>>9061010
it's the only way he can make money anymore

>> No.9061026

>>9061008
Just wait for one of those GZDoom engine games to release a paid expansion.

>> No.9061028

>>9061025
The gas station gig isn't paying as much as it used to.

>> No.9061047
File: 997 KB, 1026x807, kingpinFTE.png [View same] [iqdb] [saucenao] [google]
9061047

>>9055406
ey welcome to pawn-o-matic man welcome

>> No.9061058

Map34 of 400 minutes of /vr/
https://youtube.com/watch?v=5UmdpWlYmCA

>> No.9061074

>>9060951
This but unironically.
Until some autismo makes a sourceport that has:
>Vulkan support
>mouse movement as smooth as GZDoom
>dynamic lighting (looks ugly sometimes, looks good other times)
>the ability to disable autoaim
I will not be switching off of GZDoom even for vanilla gameplay

>> No.9061085

>>9060909
Add in Q-Zandronum for improved netcode and integrated quake movement options

>> No.9061087

Has Graf fixed the issue of Romero heads being too wide?

>> No.9061101
File: 9 KB, 250x56, Screenshot from 2022-07-03 21-03-34.png [View same] [iqdb] [saucenao] [google]
9061101

>>9061087
Yes.

>> No.9061104

>>9061101
Nice.

>> No.9061108

>>9061101
I kneel. One sourceport to rule them all.

>> No.9061121

>>9061101
Basto. So what else is gzdoom missing? Outside of obvious speedrunners stuff.
- proper conveyors, graf autistically confirmed multiple times that's not gonna happen
- good performance with a few thousand monsters onscreen at once (or when playing on literal toasters)

>> No.9061129
File: 123 KB, 1024x768, 1637174077529.png [View same] [iqdb] [saucenao] [google]
9061129

good session so far

>> No.9061163

>>9056572
Chex Quest would be funny on a Game boy

>> No.9061201
File: 2.95 MB, 640x360, nuts.webm [View same] [iqdb] [saucenao] [google]
9061201

>>9061121
- autoaim independent from freelook
- pistol starting without obscure binds or mods
- caching sounds in some smarter way

>> No.9061219

>>9060938
Is this more mayhemic copypasta?

>> No.9061239
File: 659 KB, 698x840, 1425159540031.png [View same] [iqdb] [saucenao] [google]
9061239

>bfg tracers that spawn like 20 projectiles each

>> No.9061250

>>9061219
No, it's an excerpt from other dude having a forum-wide meltdown and trying to outperform mayhemic at his spamming. I don't know, when he straddles his gloom and one's willing to look past his spelling errors, he starts to appear quite sensible.

>> No.9061254

Who's mayhemic?

>> No.9061259

>>9061254
No one knows, they probably missed the browser tab or it's schizo talking to himself.

>> No.9061264

got a buffer overflow bug that I need to track down

>> No.9061265

Fitting ending

>> No.9061269
File: 291 KB, 1024x768, 1628547181317.png [View same] [iqdb] [saucenao] [google]
9061269

Hope you had fun!

>> No.9061272
File: 2.26 MB, 638x462, output_compressed.webm [View same] [iqdb] [saucenao] [google]
9061272

>>9061264
forgot vid

>> No.9061274

Well that was crashtastic

>> No.9061285

>>9061274
The terminal has a huge wall of connections and disconnections. I'm obviously not going to post it because IPs and all, but it's pretty catastrophic.
Sounds like you boys had fun. I got a few more ZDoom kusoge WADs in the back of my mind we could try some other time.

>> No.9061289

>>9061272
>it's beginning to look like a game
Oh shit, nice!

>> No.9061293
File: 607 KB, 1366x768, Screenshot_Doom_20220703_234113.png [View same] [iqdb] [saucenao] [google]
9061293

>>9061269
Yeah had lots of fun having to deal with these stupid bitches.

>> No.9061296
File: 145 KB, 1280x960, Screenshot_Doom_20220703_222147.png [View same] [iqdb] [saucenao] [google]
9061296

>>9060675
>>9061269

>> No.9061302
File: 291 KB, 1280x960, Screenshot_Doom_20220703_231529.png [View same] [iqdb] [saucenao] [google]
9061302

>>9061296

>> No.9061309

Is Hacx good?

>> No.9061315

Honestly after finishing Hollywood Holocaust in DNF 2001 i can safely say i already played DN3D and don't need more.

>> No.9061336

>>9061285
Based

>> No.9061338

>>9061285
Suggestion for future SNS. BYOC (Bring your own class). It'll truly be a shitshow

>> No.9061346

>>9061309
It's okay.

>> No.9061347

>>9061201
>- pistol starting without obscure binds or mods
You can easily google "zdoom pistol start mod" right now and find one. Just add that to your autoload and never worry about it again. Graf's right, there's no need to spend time hardcoding a feature that can and has been easily modded in.

>> No.9061391
File: 453 KB, 481x321, 1640896832710.png [View same] [iqdb] [saucenao] [google]
9061391

>>9056572
>>9061163
Ask, and you shall receive. I already had Chex Quest 1 and 2 converted for GBA.

https://pastebin.com/79FCfQgE

>> No.9061397

>>9061347
you're not fooling anyone graf

>> No.9061418

>>9060908
PrBoom+ with MBF21 and UMAPINFO support, of course. Speedrunning features are nice but not mandatory.

>> No.9061451

>>9061272
looking forward to this

>> No.9061470
File: 10 KB, 926x231, file.png [View same] [iqdb] [saucenao] [google]
9061470

Let the games begin.

>> No.9061552

>>9061024
You can run it as a pwad.

>> No.9061594
File: 433 KB, 831x649, HUH Your Shit Up.png [View same] [iqdb] [saucenao] [google]
9061594

Hey, anons. It's my stupid birthday today. Quake, Heretic/Hexen and REKKR (if there are many) memes would be greatly appreciated. Calling me a retarded cunt is welcomed as well. Thanks in advance.

>> No.9061596

>>9061552
Sure but since it's a commercial product now it's considered an iwad. So I guess the original poster's question is a bit redundant. No, there's no such thing as paid pwads because they would become iwads. Sigil is considered an iwad as well. It's just semantics.

>> No.9061605
File: 2.79 MB, 1024x576, 1656887820143.webm [View same] [iqdb] [saucenao] [google]
9061605

Anyone know what shader is used in this video?

>> No.9061606

>>9055665
>>9057332
i'd be down for a "Quake: The Strogg War Collection" that came with Q2 + expansions, Q4 & ET: Quake Wars.

that said i enjoyed my time with Q4. it was basically doom 3 without the survival horror elements.

>> No.9061609

>>9060886
Most basedest post of the thread

>> No.9061624
File: 300 KB, 481x418, Shub-Tiggurath.png [View same] [iqdb] [saucenao] [google]
9061624

>>9061594
Happy stupid birthday, cunt.

>> No.9061630

>>9061596
>since it's a commercial product now it's considered an iwad
>Sigil is considered an iwad as well. It's just semantics.
I was under the impression that an iwad was one that would run without any additional wads, while a pwad required an iwad to run.

>> No.9061641
File: 948 KB, 768x924, dallemini_2022-7-4_3-57-23.png [View same] [iqdb] [saucenao] [google]
9061641

>>9061594
Hey happy birthday, you retarded cunt.

>> No.9061642

>>9061630
>I was under the impression that an iwad was one that would run without any additional wads, while a pwad required an iwad to run.
that's the case, no clue what the fuck that anon's talking about

>> No.9061643
File: 219 KB, 462x720, osteoporosis.gif [View same] [iqdb] [saucenao] [google]
9061643

>>9061594
Happy birthday. Fug you.
https://vocaroo.com/1hU2vsfIvgTS

>> No.9061656

>>9061630
I'm pretty sure REKKR's commercial version does not require additional wads. I'm not sure how Sigil's standalone version is distributed. You can run it as a pwad on sourceports obviously, but the actual standalone copy doesn't require an ultimate doom iwad AFAIK.

>> No.9061673

>>9061630
>>9061642
>>9061656
From REKKR doomwiki
>The mod is distributed as both a PWAD for Ultimate Doom (or Freedoom; since all content is replaced, it does not matter which one) and a stand-alone IWAD version.
Wiki doesn't elaborate on Sigil, only talks about downloadable version from romero's website, which obviously requires Ultimate Doom.

>> No.9061697

>>9061391
Cool
Any news on the 64 total convertion?

>> No.9061705 [DELETED] 
File: 24 KB, 750x483, 1616214199055.jpg [View same] [iqdb] [saucenao] [google]
9061705

why is that zdoom forum bricklayer in a wig aka tranny still there
now HE removed access to my account because I hadn't logged in a month or so.

>> No.9061709
File: 705 KB, 1972x1479, YMgDCl8.jpg [View same] [iqdb] [saucenao] [google]
9061709

>>9055408
Submission for 94 Protons of /vr/
"Parasocial Love (For A Dead Porn Star)" by RancidSam
https://mega.nz/folder/Rx8lQCjK#hxuriZwgQmHhlNuTq2MztQ
Music is "Alejandro" by Lady Gaga
Still needs tuning on the balance.
Difficulties and multiplayer not yet implemented.

>> No.9061714 [DELETED] 

>>9061705
He's just there to make everyone suffer. It's penance for letting GZD get to such a state.

>> No.9061775

>>9061624
>>9061641
>>9061643
Thank you, lads & cunts.[/spoilers]

>> No.9061776

>>9061775
>That spoiler.
Yep, I'm totally retarded.

>> No.9061779
File: 117 KB, 1274x909, 1490948109610.jpg [View same] [iqdb] [saucenao] [google]
9061779

>>9061776
Haha dumbass birthday boy.

>> No.9061856

>>9057964
Fixed, thank you!

>> No.9061857
File: 1.66 MB, 800x450, Callin the fella.webm [View same] [iqdb] [saucenao] [google]
9061857

Implementing this was done in a hacky method, but at least it looks good, and it should be nice and consistent.
God I fucking hope so.

>> No.9061874
File: 1.76 MB, 960x640, 1639333083644.png [View same] [iqdb] [saucenao] [google]
9061874

>>9056572
>>9061391
I spent some more time refining them. Probably this is where I'll leave it, Chex Quest is good enough outside of having Doom 2 music which you can disable and Doom 64 TC worked fine and I got pretty far without problems, might be fully playable.

All 3 ROM files are here:
https://pastebin.com/GQPjyFGk

If you do notice any bugs and problems you can post here, if I see the post I'll try to fix it.
This isn't anything serious, just fun past time I spend some time on the weekend on, so don't expect commercial levels of polish.

Based on PrBoom GBA ports.
https://github.com/doomhack/GBADoom
https://github.com/Kippykip/GBADoom

Most cheats are the same, except idkfa and iddqd are in one: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT (enter twice to get ammo+guns+keys and disable godmode).

>>9061697
See above. Have fun.

>> No.9062037

>>9061874
Do HFFM

>> No.9062059

>>9058263
>Arx fatalis or system shock.
The mod reminds me of SS1 quite regularly so I’m not offended with comparing the two. I’d probably liken it more to a “tactical” shooter if I wasn’t dealing with the monstrous roster with it’s mostly basic Doom-tier AI. It would also spike the difficulty if the zombies could develop the smarts to be still, quiet, and crouched.

>> No.9062069

>>9061776
For future reference , if you have a spoiler at the end of a post you can omit the closing tag
Happy birthday faggot

>> No.9062090

>>9061605
isn't that just the rtdoom's built-in crt shader?

>> No.9062098

>>9061605
RTdoom has a old VHS 80's NTSC or RF signal as a crt shader.

>> No.9062107

>>9061605
>>9062098
You can also just run GZDoom with Reshade.
https://www.youtube.com/watch?v=LoYqC-ViN80

>> No.9062117

>>9062107
i had VHS with more clearer image than that.

>> No.9062272

>>9061779
That's totally me right there.
>>9062069
I'll try to keep that in mind. Appreciate the reference and fitting congratulation.

>> No.9062305
File: 144 KB, 1036x1047, sorrow-1036x1047.png [View same] [iqdb] [saucenao] [google]
9062305

>>9061594
Happy Birthday anon.
I don't have any REKKR memes. Tis a sorrow...

>> No.9062307

>>9060604
this is not the first time DSDA pulled this kind of nonsense. a few months ago some guy was mocked by the dev for asking for a pistol start option to be accessible from the menu. just switch to Woof.

>> No.9062314

>>9061857
cute

>> No.9062320

>>9062307
>just switch to Woof.
I would switch but Woof doesn't play well with my setup for some reason.

When I quit out of Woof my desktop starts lagging like crazy, and all of my open windows starts stuttering whenever I drag them. The only way to solve the issue is to force restart my graphics drivers.

>> No.9062321

>>9060604
Time for FDWL to come back.

>> No.9062326
File: 52 KB, 540x262, damn I'm tired.png [View same] [iqdb] [saucenao] [google]
9062326

>>9061709
Oh I forgot to mention before I went to sleep
The Cyberdemon is supposed to be a Paratamizer, but I can't get the UMAPINFO BossAction to trigger with Deh_Actor_150 (or 151 or w/e the fuck it is; I tried a whole range to be sure.)
Also, I couldn't get it to run in Woof!. Something about a V_BadRect, I think, but it ran in DSDA and GZD (last I checked, I only tested with GZD occasionally so there might be visual glitches or something.)

>> No.9062336

>>9062320
that's really odd, the port is easier on resources than DSDA. are your drivers up to date?

>> No.9062342
File: 539 KB, 1968x2048, FLDP0IrVgAMBY-G.jpg [View same] [iqdb] [saucenao] [google]
9062342

>>9061656
>>9061673
Commercial REKKR only runs as an iwad under GZDoom. Otherwise you need to change the extension from ".iwad" to ".wad" and run it as a pwad under doom.wad or freedom.wad
It's not a real iwad, it's just renamed so GZDoom recognizes it as one.

>> No.9062343

>>9062326
hey, you're that Judas Priest guy from a while back, right? are you still marathoning their stuff?

>> No.9062345

>>9062336
Yes. I should mention I'm on Winblows 10 + AMD GPU.

>> No.9062353
File: 26 KB, 608x448, 1202685653386.jpg [View same] [iqdb] [saucenao] [google]
9062353

>>9062307
Not him, but I unironically can't play at crispy resolution with 256 colors for too long anymore, my eyes are failing me bit by bit. And Woof will never support anything past 640x480 (or what was it).

>> No.9062371
File: 67 KB, 659x637, 1647112676047.jpg [View same] [iqdb] [saucenao] [google]
9062371

I have a friend who only plays Doom 2 wads with Brutal Doom/Project Brutality.

How do I covert him and make him get some taste?

>> No.9062376

>>9062371
There’s no fixing the BD/PB bias.

>> No.9062384

>>9062371
why does that matter? Just play whatever shit you are into, fuck you fag friend

>> No.9062387

>>9062343
No, sorry. Doesn't sound familiar, at least.
Since you've already made the mix-up tho, what's the deal? Did somebody say they'd listen to Judas Priest's music or something? I might actually do that, myself, now, after that one 400mins map with the Judas Priest MIDI.

>> No.9062403

>>9061596
Technically Sigil is an pwad, but some source ports let you run Sigil as a fifth episode without official umapinfo support.

>> No.9062405

>>9062371
Same. It's "too ancient" and "how can you play it" and "it feels so much better". He also uses jump on all maps including original Doom campaigns because "why wouldn't I". At least he enjoys it.

>> No.9062406

For HDest, does any of the following exist?

>remote detonator for DBs (and possibly IEDs)
>making trees destructible. I was actually surprised I could saw through a fucking ROCK, but not through a common tree.
>sawn-off hunter with shortened stock that fits into the backpack.

Also, when did they introduce 6 char captchas?

>> No.9062407

>>9062387
yeah, we had a dude here who made a big deal of playing Priest while modding, I think he was going through their discography on repeat. guess the Paratamizer set me on the wrong track.

>> No.9062416

>>9062406
Today. They also added some kind of artitacting to the captcha. I think mods are trying to combat botting.

>> No.9062418

What if Marathon was a Wolf 3D clone?
https://www.youtube.com/watch?v=-1TujqfTi3I

>> No.9062420

>>9060609
Worked on my old shitty machine, and works on my new one.

>> No.9062421
File: 1.53 MB, 1280x720, paratamizer_yesss_na.webm [View same] [iqdb] [saucenao] [google]
9062421

>>9062407
>a dude here who made a big deal of playing Priest while modding
>guess the Paratamizer set me on the wrong track.
lol, I wonder if that's the project lead of 94 Protons. A custom boss in the project, the Paratamizer (pic related, from an earlier bugged version), is a Cyberdemon that shoots two rockets at a time in a "V" shape (and I think he has more health, or I'm just that much worse at fighting him.)

>> No.9062438

>>9062418
pathway into darkness 2

>> No.9062614

>>9061074
>PrBoom+ level port
>UMAPINFO and MBF21 compat
>Truecolor software and hardware renderers
>optional GzDoom style dynamic lights and brightmaps
>ENDOOM
>GzDoom's mouse input and gamepad support
>Zandybam style multiplayer support
>DSDA rewinding and stuff
If only.

>> No.9062623

Thoughts on the Nightdive port of Quake? It looked a lot better than Quakespasm did right out of the box for me.

>> No.9062624

>>9062614
And Crispy colored blood/mirrored corpses.

>> No.9062634

>>9062406
>Remote detonator for DBs and IEDs
Your console. Yes the IEDs can be programmed through console. You can even bind it to a key so it does so automatically with Bind and Alias commands. Check the manual for more info.
>trees destructible
I honestly have no idea why they're not. Must be an issue with the actor. Do know that most stock doom 2 and doom 1 props, including trees, are very light cover and only protect against shotgun pellets or 9mm, 4.26 goes right through trees.
>Sawn off hunter for backpack carry
The default slayer already fits in the backpack, but having a shorter non saddle hunter that can do that would also be pretty nice. There's a variant of the hunter that's civilian grade with only a 4 shell capacity instead of 8, but is identical in lenght and visual to the standard. Not sure if any mod does such a thing.

>> No.9062636

>>9062623
Fine for consoles, much better than it was at launch, still prefer QSS and Ironwail. At least it’s not Fresh Supply.

>> No.9062639
File: 973 KB, 500x372, 1445750343040.gif [View same] [iqdb] [saucenao] [google]
9062639

>>9062614
So, just regular GZDoom but with rewind button (never liked it, it's like save-scumming on steroids) and good multiplayer and most importantly not made by forum drama queens on meds?

>> No.9062645
File: 88 KB, 600x600, Turbo Lover Single.jpg [View same] [iqdb] [saucenao] [google]
9062645

>>9061709
Thank you, I'll give this a look.

>>9062387
They're great.

>>9062407
Uh, I've intermittently listened to a whole bunch, I got Judas Pilled back when mapping for 2048 (the Super Shotgun is a Priest reference), and I probably talked about that some back then, so potentially you're remembering me.
A bunch of people have used Priest midis in /vr/ maps though, so it's not like I'm the only one here.

>> No.9062651

>>9062407
The Paratamizer is also a Judas Priest reference.
https://www.youtube.com/watch?v=qp9fqO4etHM

>> No.9062659

>>9062639
No, GzDoom is mostly what I want it to be already, I want a demo compatible port that can run fine on toasters and can use cool new features like MBF21 and UMAPINFO, along with having GzDoom's good gamepad and mouse support, instead of the shit ones many other ports have.

>> No.9062679

>>9062645
yeah I guess that's you then. did you go deeper into classic heavy after that?

>> No.9062683

>>9062659
Why would you care about demo compatibility? Just use dsda to watch replays. I'm pretty sure you wouldn't be able to record proper demos yourself with gzdoom mouse.

>> No.9062695

So it's bad if i make you pay for my wad unless it's a standalone game?

>> No.9062697

>>9061857
Gosh that's absolutely adorable. You really are doing some of the best animation spritework I've seen you do since combined_arms. Can't wait to play it.

>> No.9062709

>>9062695
Why would I pay for an unfinished game when I could just play a mod or a mapset for the existing game?
Yes, it should be feature complete if you're going to start asking for money.
unless its optional donations, then idk do as you see fit

>> No.9062713
File: 334 KB, 2560x1708, Sisters Of Mercy.jpg [View same] [iqdb] [saucenao] [google]
9062713

>>9062679
I've always been really into stuff like Alice Cooper, Saxon, Metallica, Slayer, W.A.S.P, Black Sabbath, Alice In Chains, Megadeth, Accept, AC/DC, etc, etc. I had just inexplicably slept on Judas Priest's discography and not looked further than a few tracks.

For example, I've always liked Temple Of Love a lot, for years, but didn't actually decide to dive further into Sisters Of Mercy until this year, finding that I like other tracks even more, and I haven't really looked further into Alice In Chains' discography in spite of Dirt being one of my favorite albums of all time.
I'm a fickle man.

>> No.9062725

>>9062683
Because I want people to record demos and speedruns of my maps.
What I mean with GzDoom's mouse is that your mouse doesn't become weird and jittery depending on your version of Windows, like PrBoom+ does.

>> No.9062734

>>9062709
because it was acceptable in the 90's

>> No.9062745

>>9062695
Even then it has to be a real kickass standalone game considering what’s already out there that’s free.

>> No.9062761

>>9062734
It was never acceptable back then nor now and bad unfinished games got their asses ripped appart by the market. Pirate scene was just as prevalent and livid as in modern times and both good and bad games would be found for cheap if you knew where to look. Internet just makes it easier nowadays. Don't be lazy.

>> No.9062769

>>9062745
this i don't get why Selaco can't be free if it's finished

>> No.9062785

the captcha sucks btw

>> No.9062787

>>9061874
One problem I found is in map 02 in Doom 64. When I try to press the switch to lower the blue armor and progress through the map, nothing happens. I tried this in different emulators (even the one you provided earlier), and still the switch doesn't work, unless I'm doing something wrong I'm not aware of.

>> No.9062808
File: 410 KB, 495x493, 1617249810211.png [View same] [iqdb] [saucenao] [google]
9062808

>>9061594
Sorry to bring this back but its the only REKKR meme I know of
Have a good birthday NIGGR

>> No.9062816

>>9062769
There’s considerably more effort than something filled with frankensprites like Ashes.

>> No.9062820

>>9062634
>Your console.
Yes, I know how DBs and IEDs work, and that is exactly why I was asking for actual detonators. I just think it would add to the immersion.
Like have a small remote with a two segment display; one show the current tag (that can be changed) and the other shows the mode.
But okay, it seems that it doesn't exist, because that means I might just try my hand at this. Provided I will manage to claw my way through the code. Right now I don't even understand how the ID is assigned in the first place lol.

>shitty cover trees
That is neat though, didn't notice.

>Slayer
Yeah, I know the Slayer fits in the backpack, that is why I was explicitly asking for the Hunter.
The question actually arose when I was trying to find out what logic is exactly behind what fits in the backpack and what not. Apart from the FITSINBACKPACK flag I assume it has something to do with barrel length; something over 30 or sogets the flag.
Then again, why shouldn't it be able to stick out? Or maybe get an option for something like molle straps to be able to fasten a long, but not as heavy as a BFG gun to the outside of the backpack. Or to be able to shoulder your rifle (for role playing purposes).


So all in all nothing of this seems to exist. That means I have something to work on.

>> No.9062824

>>9062634
>>9062820
>Yes, I know how DBs and IEDs work, and that is exactly why I was asking for actual detonators. I just think it would add to the immersion.
I like to consider its part of the same tool I access the automap with, like what you see on Strifedude’s wrist.

>> No.9062831

>>9062824
Huh, good point.
I never saw the automap as something diegetic, it was always just something "outside" of the game, like the menu and such.

>> No.9062852

>>9062831
You could also consider it an in-universe HUD accessed through Doomguy’s helmet, making sense GZD’s transparent overlay mode.

>> No.9062858

>>9062820
AFAIK, yeah you're right, none of that exists in current HD.
The backpack I was already seeing it as a futuristic MOLLE equivalent with how large it is spritewise. I don't know why Matt thought you'd only use a backpack's interior instead of strapping things on the sides.
Also, a lot of guns that you'd think wouldn't fit, do. Thunder buster, zm66 and liberator BR /w GL, a loaded SMG, the bronto light cannon. I'd like to think they're all strapped on the side of the backpack rather than collapsing inside like the standard blooper, pistols and the slayer, which can reasonably fit inside.

I like the idea of a remote feed camera for IEDs. The detonator could use code that's already existing for the DERP and HERP, those have a camera and let you switch around if you have several of them deployed. They even have a proximity signal sensor so you can't just cheese it from the other side of the map.

>> No.9062873 [DELETED] 

>>9062371
Make him play DemonSteele. Worked for me, anyway.

>>9062406
>>remote detonator for DBs (and possibly IEDs)

Not as an item. You're assumed to carry these in your kit already, so you do them with console commands or keybinds.

bind _ "db 999"
bind _ "ied 999"

>> No.9062895

>>9062371
Make him play DemonSteele. Worked for me, anyway.

>> No.9062919

How are the modding / mapping tools for Redneck Rampage?

Also, whoever asked why transman deleted twitch vods of his 512 Linedefs playthroughs, I don't know but one possible explanation is that he might've deleted them to be on the safe side if the wad contained copyrighted music.

>> No.9062948

>I'm Dirk Jerkem, and I'm coming on all you alien bastards

>> No.9062959

>>9062919
>How are the modding / mapping tools for Redneck Rampage?
Niche within the already niche Duke and Blood custom content communities with esoteric mod tools. If you express interest in modding and mapping for RR you will likely be leading that interest.

>> No.9062973

The Dead Simple map in Extermination Day is very much not fun with HD.

>> No.9062979

i didn't play the test and E3 maps in DNF 2001

>> No.9062981

>>9062769
Because it is literally a standalone game with loads of effort put into it.

That's like saying all Unreal Engine games should be free because they are Unreal Tournament mods.

Dont be retarted.

>> No.9062993

>>9062981
>Dont be retarted.
>retarted
How ironic

>> No.9063001

>>9062973
If it’s a “harder Dead Simple” it sounds like an absolute nightmare for me. I’m still learning and am quite bad so I carry doorbusters to skip obvious key traps that would spawn overwhelming fights. Can’t do that against hot level starts, though.

>> No.9063017

what happened to the duke development thread?

>> No.9063027

>>9063017
Probably failed to get bumped because nobody was actually working on anything and just posting discord screencaps. Expected from a bunch of /v/ immigrants.

>> No.9063029
File: 351 KB, 1920x1080, doom01.png [View same] [iqdb] [saucenao] [google]
9063029

I started whipping up a chopped Hunter shotgun because I figured for now it would be easier to just steal the Hunter code and adjust it a bit instead of trying to make a detonator or killable trees.

I am pretty satisfied with how the pickup sprite came out. Screnshot from PrBoom+ because I am currently just trying out sprite replacements.

>> No.9063030

>>9063027
understandable

>> No.9063038

>>9061594
happy birthday, you romero's bitch

>> No.9063040

>>9061605
looks like the prboom one with rtx

>> No.9063042
File: 49 KB, 1845x287, file.png [View same] [iqdb] [saucenao] [google]
9063042

512 Linedefs of /vr/ disappeared from the incoming directory but it isn't in the rejects either. I think we should be up soon.

>> No.9063046

>>9063042
fookin nice

>> No.9063051

>>9063001
Oh dude. So, in the level before, you exit by going into a sewer pipe, since EDay has this more realistic feel where the maps are actually connected. The actual map starts you off by jettisoning you out of said sewer pipe at high speed into a garbage mound where a bunch of Mancubi pop out around you.

If you ever play it, go into that map with something that can shoot rocket grenades, and a prayer. Last time I had the Bastard, doing it with a Boss Rifle was not cutting it this time. I had to use fly at the beginning to prevent the pipe from spitting me out, then exited it just enough to activate the Mancubi, then retreated back in and turned fly off.

>> No.9063065

>>9063017
>>9063027
People were expecting it to be an easy task, or doing the "somebody else should do this" shit.

It really never had a chance to get going.

>> No.9063069

>>9063051
>you exit by going into a sewer pipe, since EDay has this more realistic feel where the maps are actually connected.
That sounds cool actually, even when I just found out this was a Mark map.
>The actual map starts you off by jettisoning you out of said sewer pipe at high speed into a garbage mound where a bunch of Mancubi pop out around you.
Ah, there’s the nightmare. But I still want to look into it.

>> No.9063076

>>9063069
>That sounds cool actually, even when I just found out this was a Mark map.
Where do you even download Eday anyways? The page got taken down and mark claimed he was going to package the map with BROOOTAL DUMB v22 this year, but it never happened.

>> No.9063083
File: 119 KB, 1366x768, Screenshot_Doom_20220704_221358.png [View same] [iqdb] [saucenao] [google]
9063083

https://drive.google.com/file/d/1to6GItHmRU_MDtK64ijfkUcA91nkrw8I/view
Though i might share a very WIP mod of mine, This one makes you play as a fat stickman with sunglasses, it's very incomplete as i got one weapon down.
Currently i still need to give them lines and whatnot and shit.
oh and the character is based upon a japanese rpg maker game.

>> No.9063125

Imagine if TNT Evilution was released in 1995 for free like intended.
Would be better or worse quality wise than the final paid version?

>> No.9063132
File: 1.64 MB, 880x1083, quehe.png [View same] [iqdb] [saucenao] [google]
9063132

I just want to make one unit for Quake 2's 25th anniversary.
I have started on a new map (pic related), but I will need others to contribute to this as I will have no time to make it alone. My previous map Brutal Base was started in October last year and I just released it a few weeks ago in comparison.

>> No.9063139

>>9063069
It's a good wad, I've played it a bunch of times.

>>9063076
There's a vanilla-friendly version by a dude named Kalensar. The bosses all have stupid-high health for vanilla-ish weapons, though. I have a few versions I've tinkered with, mostly spelling and grammar fixes with NPC dialogue and food items + a version with halved health for bosses.

If you want them
Halved health: https://litter.catbox.moe/gmr85t.pk3
Normal: https://litter.catbox.moe/yqwh4a.pk3

>> No.9063154

>>9063125
Wouldn't it just have been the same assuming same date of release? If it came out like a year later, then it'd probably have been more polished with perhaps more custom music? I don't know.

>> No.9063161
File: 167 KB, 560x620, RingBreak.png [View same] [iqdb] [saucenao] [google]
9063161

>>9062305
We'll get there some day, I suppose. Maybe I even do a secondary (and more proper) playthrough of... That other version of REKKR that I guess now is off-topic now due to being a commercial release? This is pretty confusing (would make sense though), but I am stupid.
>>9062623
Decent starting point for getting into Quake, much like latest official DOOM ports. You still have all that older stuff in Steam install, so you can easily switch to any source port later on if you wish to change things up or anything like that.
>>9062808
Oh, I forgot about that shit. Probably because it's a beaten horse by now. Sorry.
>>9063038
Thanks, and that's gonna be the last one for me since it's already 5th for me.
Again, I really appreciate all kind words from you bastards. Love lurking in this threads. Perhaps one day I stop procrastinating and actually contribute to it in some way.
>>9062785
Totally.

>> No.9063167

>>9063125
Probably worse, considering Doom 2 couldn't run a lot of those levels.

>> No.9063180

>>9062645
>Defender of faith is a heavy metal reference
Woah, deep 2048/vr lore. The one in Ad Mortem also has a name right? Grave digger or something

>> No.9063217
File: 147 KB, 1280x720, defenders of the faith.jpg [View same] [iqdb] [saucenao] [google]
9063217

>>9063180
2048's SSG is HeavyDuty in the code...
https://www.youtube.com/watch?v=tezX5_H4CDw
... with Defender Of The Faith as its display name...
https://www.youtube.com/watch?v=CqveT36yPRc

Ad Mortem's SSG is just the Defender Of The Faith with the alternate skull decoration I made for it all the way back as I first made the gun. The name was The Bonecrusher, and wasn't a reference to anything particular. Grave Digger is actually a really good name though, actually better than Bonecrusher.

>> No.9063253

>>9055515
That looks amazing.

>> No.9063256
File: 34 KB, 160x254, image_2022-07-05_001125662.png [View same] [iqdb] [saucenao] [google]
9063256

I've always liked that RockBox has Doom.

>> No.9063263

>>9062787
You are right, I must have confused some maps last time I compiled it, will check it out when I have time, I definitely have a working map version files too.
Thanks for pointing it out.

>> No.9063267

>>9062645
>>9061709
Ahhh, sumimasen. I just fixed a fucked-up sector tag, and slightly changed sound blocking lines in one spot. If you've already downloaded it, just redownload at the same link. (In case you already played, I fixed the broken Baron closet and changed the sound blocking lines so he can hear you from the Hell Knight spiral.)

>> No.9063303

Map35 of 400 minutes of /vr/
https://youtube.com/watch?v=13Tt_5DFtNE

>> No.9063326

>looting caco zaps instakill me

Fug you. :DDD Also I made them drop Blues. Caco, Hell Knights and Barons can all drop Blue Potions, and I'm considering adding them to Spectres.

>> No.9063357

>>9055515
for me it's quake epsilon

>> No.9063409

Is there any reason Blues would be wearing off faster than usual? They don't seem to be working all that much right now. And especially it's starting to seem like they wear off if I load a save after I know I drank some.

>> No.9063429

>>9063409
I think they're consumed faster by the new wounding system than before. If you used a stim, that also burns through your blues quickly enough that you effectively can't use a potion until the stim wears off.

>> No.9063447

>>9063139
thansk fren, ill grab both

>> No.9063468

>>9062371
Make him play an online campaign/deathmatch with you through Odamex.

>> No.9063469

Any more Quake mods like AD and Reliq that make fundamental changes to most of the weapons? I've realized I don't enjoy Quake 1 unless the weapons are different, preferably the shotguns themselves

>> No.9063494

>>9063132
I'm no mapper but that was a great map

>> No.9063497

What's the playing order for Congestion/Claustrophobia 1024? Are there more than 3 wads in this series?

>> No.9063505

>>9063497
Congestion - Claustrophobia - Plutinya

>> No.9063508

>>9063497
>>9063505
There's also Claustrophobia 1024 2: The Mystery of Too Many Maps

>> No.9063557

Pillowblaster's best mod is unironically his contribution to Final Doomer

>> No.9063567

>>9063557
Trailblazer's not bad but it's still pretty broken compared to vanillaish stuff, just not as much as his other mods.

>> No.9063582

>>9063567
Russian Overkill is good for what it is. Tons of cool OP guns and not overly complicated.
Trailblazer is kind of in a similar boat but more downscaled and focused around the whole action movie theme.
Never been a fan of Guncaster. I think the weapons are cool but the combination of spells, spell combos, shop system, shitton of UI elements etc just do the effort that went into the mod a disservice. Even though it's arguably as OP as Russian Overkill, I never have as much fun with GC as I do with RO.
The Hellbound set in Final Doomer though, now that's top shelf greatness. Everything is strong but has weird quirks to their design, and the entire weaponset is very comprehensive.

>> No.9063647

>>9063582
I've never liked Russian Overkill, just seems like a really dumb mod and Guncaster seemed like Psychic but for furfags or some shit, especially after it got somebody else's OC shoved in there alongside Pillowblaster's one.

>> No.9063667

>>9063647
Russian Overkill is good for one playthrough I feel. There are so many weapon in it that you can go through an entire megawad and miss some of them. At least it has that as an entertainment factor while clearing megawads, unlike something like Guncaster which feels slightly clunky repetitive.

>> No.9063676

>>9063647
iirc Pillowblaster didn't even know furries were a thing way back when he first came up with the overall idea of Guncaster. He just thought 'Dragons are awesome? Dragons are awesome.' and just ran with it. Not sure what the thot was about unless it was to appease a friend or to just troll people bitching about things.
>>9063667
Guncaster gets some repetition in building up again each time but you're on par with Russian Overkill's nonsense by the end of an episode. It's just Russian Overkill goes CYKA BLAT and lets you be hilariously overpowered from the very start which part of the appeal. You just fire it up, crack open the bottle and get shitfaced as you slaughter everything as if you were possessed by the ghost of stalin himself.

>> No.9063704

>>9063676
I just feel like Guncaster has too many systems for its own good. The mod could easily be trimmed down to get rid of the dragon related mechanics like flying, gliding, climbing etc. (which just break wads anyways) And some spells could be cut since a lot of them do the same thing, just with a different flavor of performance-tanking explosion. But I guess Psychic already exists.

>> No.9063735

>>9063429
>stim

Okay shit, that was probably it then. I think I was combining them on purpose.

>> No.9063739

NEW THREAD
>>9063731
>>9063731
>>9063731

>> No.9063745

>>9063704
Thats fair. I honestly keep it around for kicks and absolutely disrespecting the shit out of wads. Sometimes I just want to actually break the map design over my knee, usually when it's playing 'find the switch teehee' shit. When it's in the open thats one thing but, sometimes the mapmaker just gets cute and makes it this tiny button you'll miss constantly until you start humping every wall on the map. Or hides it in some fucking nook you'll miss unless you look at the right angle.

If I want fair I'll load in something less crazy.

>> No.9063779

>>9063567
I feel mods like Trailblazer and Guncaster are basically pointless unless you put them into a brutally difficult mapset or against a brutally difficult monster set.

>> No.9063817

>>9063447
No problem. Also something I just figured out that I was having trouble with earlier. Depending on how potatoish your computer is, there are lasers guarding a BFG on map 9, they completely fucked my framerate. You're supposed to be able to turn them off by blowing up some other part of the map in some vents, but nothing in HD can touch it for some reason. But you can just blow up the laser emitters. Grenades, IEDs, either one will work if you use enough.

>> No.9063964

>>9063469
try the modjams

>> No.9064128

>Graf actually being reasonable and dare I say it based in the ENDOOM shitfest thread
That's unexpected. You told me that he's a dumbass, but he is dunking on the speedrunners there.

>> No.9064306
File: 350 KB, 449x590, freedom day.png [View same] [iqdb] [saucenao] [google]
9064306

>>9055408
Ok, so, I was looking at the punching frames in the Doom sprite fix project, and I notice that a lot of the stray fuzz pixels are still there, so I took it upon myself to clean those away. While I was at it, I also added the right hand actually going back in the second frame (and at an angle), because normally the second hand just immediately disappears.
I think these punch frames are better, because they look vanilla, but the addition of the right hand lowering in the second frame makes the animation look more smooth without increasing the framecount or doing any dehacked fuckery (dehackery? dehuckery? defuckery?). Paletted sprites, should work with like any port of Doom.

https://files.catbox.moe/ptqfk2.zip

Hope you guys had a good America's Birthday

>> No.9064315

>>9064128
He IS a dumbass. I'm just as surprised as you are.

>> No.9064316

>>9064128
>>9064315
You people don't give chickenman enough credit. You think he would be doing GzDoom for two decades without loving Doom?
Sure he's autistic and weird, and some decisions aren't great, but that kinda drive doesn't just come out of apathy.

>> No.9064345

>>9064316
It may not come out of apathy, but I genuinely doubt it is due to love, or at least not directly love for doom itself. Some of his dubious actions seem out of spite, coersion and personal gloat rather than actual caring thought over who can get to play /his/ sourceport rather than what would be best for the modding scene of a 1993 game.
I'm just a bit glad he isn't completely soulless on his approach thanks to this debacle and I'm glad he still has some passion for some banter despite all that has been happening over the course of the last few years. I'm still highly skeptical of his actions, specially those regarding telemetry-based operations for data gathering, mind you. At the very least, I'm glad he still has a couple braincells left I suppose. I just hope the constant exposure to the LGBT mafia don't erode them entirely.

>> No.9064582 [DELETED] 
File: 82 KB, 960x1280, hffm.mp3.jpg [View same] [iqdb] [saucenao] [google]
9064582

>>9063256
Yeah, i even launched HFFM on sansa clip zip, but controls are pretty bad and my model's buttons were pretty knocked up already
Performance wise it played good, so I guess you could watch demos on it or something, if that's up your alley