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/vr/ - Retro Games


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9048885 No.9048885 [Reply] [Original]

Is this… dare I say it…. the greatest arcade hardware of all time?

>> No.9048895

Saturn + 4MB RAM cart can do the same and more.

>> No.9048901

>>9048895
It really can’t. You need to stop listening to ecelebs.

>> No.9048942

>>9048885
No. MVS is.

>> No.9048972

Greatest arcade hardware is, and always will be, The Addams Family pinball machine.

>> No.9048974

>>9048901
what e-celebs?
*check my own copies of Vampire Savior and SFA3 on Saturn and then compare them to my actual CPS2 in Astrocity cab*
Yup, it can do the same thing. Plus other stuff like ST-V games.

>> No.9048978

>>9048942
This. With the AES included, the value and quality are truly astounding. An AES can use an adapter to play MVS carts, so you figure a $500(about $1100 current dorrar) system to play commercial arcade games is an amazing thing. At that same time, idiots and dolts were paying $1500 for IBM/Apple PCs just to design shitty spreadsheets with and play shitty games on.
TONS of great arcade games to play on the system.

CPS2 is a very close second. If Capcom had made a home version of the CPS1 and 2, it could match the MVS/AES.

>> No.9048992

Sega Model 2 is pure sex.

>> No.9049220

>>9048978
>If Capcom had made a home version of the CPS1 and 2, it could match the MVS/AES.
There is a home version thing for it. Is very rare. You can use snes controllers with it I think

>> No.9049252

>>9048978
>CPS2 is a very close second. If Capcom had made a home version of the CPS1 and 2, it could match the MVS/AES.

They tried:
https://en.wikipedia.org/wiki/CP_System#Capcom_Power_System_Changer

>> No.9049297

>>9048974
Lol stop larping you retard.

>> No.9049314

>>9048974
>it can do the same thing
Yeah with 20 times longer load times and cut frames.

>> No.9049324

Is talking about arcade hardware as though they're consoles (for another sort of fruitless online console wars debates) a newer thing?

>> No.9049394

>>9048885
I like Hunter 2 a bit more

>> No.9049471

>>9049297
larping how, copelet?
>>9049314
>he thinks vampire savior on saturn has loading times and cut frames
lmaoooo

>> No.9049517

>>9048974
> Yup, it can do the same thing.
Saturn cant output the originals horizontal resolution, 384x224 vs 352x224.

>> No.9049528

>>9049517
And the CPS-2 can't play Radiant Silvergun or Real Bout Special.
I'll trade a few extra pixels on the sides of the screen for being able to play games from other companies that aren't Capcom.
But yeah, Capcom made the most amazing arcade ports for the Saturn.
Not to mention, games like Vampire Savior are virtually arcade perfect (no cut frames, no load times) AND has the extra characters from Vampire Hunter.

>> No.9049560

>>9049528
Yeah but none of that has anything do do with the point you made, it can’t do the same thing.

>> No.9049564

>>9049560
Fine anon, fine. I'll help you a bit: the sound is also a bit different.
But, these nitpicks are virtually non-important when the Saturn (with the extra RAM) can do virtually perfect ports with no missing frames of animation and no loading times, both way more important than a few pixels of difference or small sound differences.

>> No.9049572

>>9049220
>>9049252
CPS Changer Alpha 1 is neat. It was basically the last CPS1 game. The soundtrack was redone in FM.
https://www.youtube.com/watch?v=oVGSSgHFS04
Another good FM remix of a CPS2 game is the X68000 port of Super Street Fighter 2.
https://www.youtube.com/watch?v=w4Gbg3-NEyo
It's a shame that the Genesis port of SSF2 had such an awful soundtrack. The hardware was capable of much more.

>> No.9049653

>>9048885
Can you try starting a thread like you don't have a mental condition?