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/vr/ - Retro Games


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9045053 No.9045053 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9025637

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9045054

=== CURRENT PROJECT ===
94 PROTONS OF /vr/
See picture for details
https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA

=== CURRENT RELEASES ===
512 LINEDEFS OF /vr/
RC1: https://files.catbox.moe/my5miq.zip

400 MINUTES OF /vr/
Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/400minvr

VIOLENT RUMBLE
Download it here
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ (Latest)

=== NEWS ===
[06-27] GZDoom 4.8.1 is out, reintroducing the console scaling feature and fixing some bugs
https://github.com/coelckers/gzdoom/releases/latest

[06-27] Nugget-Doom released, adding a bunch of QoL/casual features on top of Woof! 10.0.3
https://github.com/MrAlaux/Nugget-Doom/releases/latest

[06-26] Demon Throne 3.0 is out
https://www.moddb.com/games/wgrealms-2
https://www.youtube.com/watch?v=VevjVqsgBII

[06-24] Semi-public release for Unreal 227j patch
https://www.oldunreal.com/phpBB3/viewtopic.php?f=51&t=10395

[06-24] TrenchBroom 2022.1 released
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2022.1

[06-21] Anon shares a Plutonia WAD
https://www.doomworld.com/forum/topic/129897

[06-20] Hands of Necromancy released on Steam
https://store.steampowered.com/app/1898610

[06-18] Woof! 10.0 released
https://www.doomworld.com/post/2509207

[06-16] Altars of Madness released.
https://www.doomworld.com/forum/topic/129616

[06-15] Shamus Young passed away from cardiac arrest
https://www.doomworld.com/forum/topic/129781

[06-11] The Force Engine 1.0 beta is almost done with hardware rendering
https://twitter.com/DF21net/status/1535642950939574277

[06-11] Pico Doom updated to 1.5
https://youtu.be/WORdFS8nU9k

[06-10] Duke Nukem movie in the works
https://www.hollywoodreporter.com/movies/movie-news/duke-nukem-movie-1235162997

[06-09] SLOOTER is now in early access
https://buxomdev.itch.io/slooter

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9045068
File: 1.92 MB, 1665x909, Yuuka beats the shit out of Duke Nukem.png [View same] [iqdb] [saucenao] [google]
9045068

>>9044654
>Thanks for posting.
No problem at all. I appreciate the thanks!
>Is there a place that collects these previews?
See >>9044703
Also,
>someone saved the links to my Mega folders
Blessed cooperation.
If somebody who could upload images to the Booru wanted to, they could always copy these collections over to there. The Rentry also seems like a good choice to me, if we decide on a long-term storage for these images (whether that be the existing Mega folders or the Booru or w/e.)

>> No.9045070

Redneck Rampage is based

>> No.9045072
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9045072

>> No.9045085
File: 120 KB, 455x353, Terminator_dnf.png [View same] [iqdb] [saucenao] [google]
9045085

Recommend me a shooter where you get to fuck up robots

>> No.9045090

im heah to whack snitches and chew gabagool

>> No.9045093

>>9045085
Vanquish. Binary Domain.

>> No.9045094

>>9045085
Metal Arms Glitch in the System

>> No.9045095

>>9045090
fukken kek

>> No.9045115

>>9045085
Descent, Bethesda Terminator FPSes. Technically Eradicator and System Shock but they get cyborgy.

>> No.9045117

What I want is a game where I play as a genocidal robot murdering meatbags.

>> No.9045118
File: 211 KB, 1179x592, unknown.png [View same] [iqdb] [saucenao] [google]
9045118

>>9044945
Hey, do you think it can be modified to output something like nuclear throne levels?

>> No.9045129

>>9045118
Maaaybe? Theoretically? Just looking at the screenshot I'd say yes, but I've never actually played it before

>> No.9045135
File: 87 KB, 1024x596, 15550058167823.jpg [View same] [iqdb] [saucenao] [google]
9045135

>>9045118
First person NT on Doom engine was my dream since I discovered Doom mods

>> No.9045158

>>9045135
There’s a firstperson NT mod. Makes me realize it’s a topdown and randomized Gun Godz, as well as how many of these topdown shooters are basically Wolf3D levels.

>> No.9045181

How come there's no WP grenade or shell mods for HD? Monsters and demons don't abide to the geneva convention after all.

>> No.9045194
File: 256 KB, 375x173, WHEN IT'S DONE.png [View same] [iqdb] [saucenao] [google]
9045194

94 Protons Of /vr/ - The Anchor Post
See pic in news post for rules.

MegaUpload: https://mega.nz/folder/z9ZVEAJJ#t4IEL6VGFY7tBBMIEOKXUA
>Proton Pack 1.6 (main assets)
>PROTDECO10 (patch for testing your levels in GzDoom)
>94SplatDefault, 94SplatNC-HUD
>A collection of MIDIs for mappers to use.
Please stake a claim on a MIDI you've settled on so that we don't get doubles, also, you are not restricted to the MIDIs in the folder, feel free to use one you sourced/made yourself.
If the assets update, I'll reply to this post stating so.

Slots:
>E1 Boss Level, x2 Paratamizers as a finale: Unclaimed
>E2 Boss Level: Claimed
>Hunted clone: Claimed
>Hunted clone 2, if it's different enough from the first one: Unclaimed
>Optional Dead Simple clone: Unclaimed
>Large city battle level akin to Odyssey Of Noises: Unclaimed

Minimum Goal: 15 Maps Total
Current Submissions: 5 Maps
Submissions In Progress: 5?

To Do:
>probably alter Status Bar digits so they actually fit
>touch up Status Bar
>M_DOOM (something styled after Plutonium in the periodic table)
>Interpics (optionally one per episode)
>E2 Boss
>E3 Boss
>Chainsaw
>Fist
>Super Shotgun
>Plasma
>BFG9000

Reply to this post with submissions or questions.

>> No.9045195
File: 992 KB, 1192x1334, autisticnitpicking.png [View same] [iqdb] [saucenao] [google]
9045195

>>9045194
>>9045054
To the author of Watered Down, I had some texture nitpicks left over, mainly a few alignments and a few choices about flats for visual consistency. There's also the windows in the courtyard with the antenna, these are midtextures with transparent pixels on them, which renders weird in DSDA.

I like this map a lot and it's going in early, so I think it should be at its best presentation, is it fine if I go in and tweak these small things myself? It'd only take me a few minutes to do.

>> No.9045203

I feel like the chance to get a room-clearing 5 shot rocket launcher or a modest single shot is one layer of RNGesus too many in hideous destructor.
It's maybe evened out by vanilla SSG pickups having a chance to be a grenade launcher and 5 rockets but I think rocket launcher pickups should always be the 5 shot rocket launcher

>> No.9045205

>>9045072
>almost super mean project
>zm66 update
>cute grenade
>ugly plasma especially oddbine

>> No.9045212

>>9045181
Be the change you want to see, anon.

>> No.9045215

>>9045203
Rocket launcher weight is massive and is compounded by how much ammo it requires. Unless you're facing a cyberdemon or something in the extreme long range that its warranted to use the gyrojet rocket mode, you really don't need it and I often cringe whenever it appears instead of a blooper or a GL'd Rifle of any kind.
You only need 1 grenade to clear a room anyway. You're not spamming munitions and risking fragmentation to bounce back at you, right?
Besides, isn't the long Bronto better in every way in comparison, minus capacity?

>> No.9045232

>>9045115
SS1 does have some robots but more cyborgs.

Strife's got some robots also.

>> No.9045248
File: 2.62 MB, 1920x1080, 2022_6_27_15_50_42_381-Vortex2.png [View same] [iqdb] [saucenao] [google]
9045248

I don't know if there's an audio ping or if the .exe flashes on the taskbar when someone joins, but I'll be sitting in spectator for a while if anyone wants to join

>> No.9045252

>>9045070
I’m not afraid to admit that I have a soft spot for RR, I love the hillbilly theme and psychobilly music.

>> No.9045263

>>9045215
>Besides, isn't the long Bronto better in every way in comparison, minus capacity?
I just grabbed one in Hellbound’s map13. Considering its punch it’s obscene how light it is, holy fuck. This is going to be a huge help with my cyber and mastermind duels.
>>9045232
>Strife's got some robots also.
I fail at giving this game the credit it deserves.

>> No.9045276

>>9045203
Single-shot rocket launchers really should just spawn with a box of rockets like the GL does.

>> No.9045286
File: 825 KB, 1024x552, 1614702473261.png [View same] [iqdb] [saucenao] [google]
9045286

hey if here are any anons from last night that tried to help me with my random black screens in build engine games, here's the fucking solution that still makes no sense to me and it went like this
>decide to try out another monitor i have lying around because just maybe my monitor is dying
>no more black screens at the specific location
>holy shit nothing makes sense.mp3
>nvidia control panel decides to randomly reset all settings because of new monitor
>notice immediately how the colors are shit now
>go to nvidia control panel and switch from limited back to full dynamic range
>everything looks good
>start blood
>black screen at the same location as last night
>...
>switch to limited dynamic range in nvidia control panel
>random black screens are gone
>mfw completely clueless as to how this fixed my problem
technology is the tool of satan and magic

>> No.9045310

>>9045195
Sure man, go ahead. Texture alignment was a big pain with those rock textures, hopefully they don't give you too much trouble too.
Also you asked like two threads ago about what to credit me by, just do anonymous

>> No.9045323

>>9045181
Yesterday I was thinking a crafting submod would be cool to make pipebombs and your own doorbusters. Then when using hacked DERPs I was wishing they could still be useful when they ran out of ammo, so I thought it'd be neat if you could make them blow up. Or maybe a suicide variant used by the enemy who's only goal is you rush you and explode. But then you could hack or pick them up before they noticed you.

>>9045215
>Besides, isn't the long Bronto better in every way in comparison, minus capacity?

It took two Bronto shells to kill a Cyber when I was testing in the Bootcamp, but only one HEAT rocket.

>> No.9045327 [DELETED] 

>>9045085
Half Life (German version)

>> No.9045331 [DELETED] 

Why so few Doom physical compilations?

>> No.9045340

>>9045323
I've killed cybers with one Bronto before. Consider that it's highly dependant on angle and range. HEAT is much better at longer ranges. Bronto at medium-to-short ones.

>> No.9045341

>>9045327
Those german bastards really did a probotector on Valve, that level of censorship is just fucked up. Good thing we don't have shit like this no more

>> No.9045343

>>9045248
Hey, I got Unreal Gold on steam, if that thing works with the fan patch I might be up for Unreal coop tomorrow and day after - Im euro btw if timezones matter for ya

>> No.9045369

>>9045340
How close is close? I was on the Bootcamp's enemy range, basically as far as I could get because holy shit those rockets are fast.

Although the first Cyberdemon in EDay, I was much closer with the HEAT and it still took him down in one.

On a side note, I've also learned how powerful summoning tokens are. They can stunlock a Cyber so much you can basically just kill them with normal, unzerked bare fists.

>> No.9045386
File: 1.49 MB, 863x1008, Fucking_LEGEND.png [View same] [iqdb] [saucenao] [google]
9045386

>>9045369
>They can stunlock a Cyber so much you can basically just kill them with normal, unzerked bare fists.
You can do that anyway as long as you're taller than default height and stimmed. Perfect rhythm of kicking him in the nuts and punching him in the head. Talisman ghosts are nerfed on master, but they're still pretty good.

>> No.9045403

>>9045386
I haven't messed with height at all. I don't know how tall Crash is supposed to be. I wouldn't think you'd be able to reach his head, I just punched him in the butt a lot. I also tested zerk against him without the ghosts. I needed to circle him or else he'd blow me up.

>> No.9045410

how do I disable the v-sync on the steam version of quake?

playing the new version of it with the new models

>> No.9045413

>>9045369
Close like a stone toss (booger fling toss) away close?
Medium being roughly the maximum range of engagement of E2M8?

>> No.9045414

>>9045410
nvm I found it im retarded

I don't remember quake feeling this floaty, but maybe I'm mistaken

>> No.9045424

>>9045413
I'll have to try that if I find a Bronto on or before the city maps.

>> No.9045427
File: 648 KB, 560x800, Screenshot 2022-06-27 at 17-18-20 P_slash webp (WEBP Image, 560 × 800 pixels).png [View same] [iqdb] [saucenao] [google]
9045427

>>9045403
>I don't know how tall Crash is supposed to be
These character cards come to mind, but I can't seem to find one for Crash.

>> No.9045429
File: 4 KB, 315x54, wtf are these numbers.png [View same] [iqdb] [saucenao] [google]
9045429

>>9045386
How much is height measured in hd units?
What do these numbers mean?

>> No.9045438 [DELETED] 

>>9045429
Pretty sure those are centimeters, since the default 175 is average human height.

>> No.9045441

>>9045438
I wanted to play as a 5'11 manlet with below average strenght to see how fucked the average journalist with nothing but his limp dick would fare in a demonic invasion.

>> No.9045447

>>9045386
>nerfed
More of a sidegrade, they last forever and do a better job of handling multiple targets now. They're not a 7 bulk Cyberdemon kill anymore, but they're not going to get stuck juggling a DERP into the ceiling for 15 minutes while there are live demons trying to kill you.

>> No.9045448
File: 23 KB, 357x357, 1655238866055.jpg [View same] [iqdb] [saucenao] [google]
9045448

>>9045441
Tonight at nine. The burn heard around the world

>> No.9045449

>>9045429
Those are centimeters, the 1.2 in the image is referring to 120% of default, using hd_height in the console accepts either centimeter values or percentage of default between 0.8 and 1.2.

>> No.9045452

>>9045158
C-Dogs SDL basically has a "wolf3d level pack" for that reason

>> No.9045467

>>9045215
weight and how easy it is to get a full package ZM from a vanilla bullet box pickup is another reason I think full rocket launchers should have 5 shots instead of a chance for just 1

>> No.9045472
File: 74 KB, 955x690, yes.png [View same] [iqdb] [saucenao] [google]
9045472

>>9045448
Lets fucking go

>> No.9045475
File: 288 KB, 288x180, ghostderpboogy.webm [View same] [iqdb] [saucenao] [google]
9045475

>>9045369
>On a side note, I've also learned how powerful summoning tokens are. They can stunlock a Cyber so much you can basically just kill them with normal, unzerked bare fists.
They saved my ass with the first cyber fight in my playthrough. I have another save before the fight for thunderbust dueling practice. But now they're just going to get bronto'd.
>>9045447
>but they're not going to get stuck juggling a DERP into the ceiling for 15 minutes while there are live demons trying to kill you.
That's great news.

>> No.9045485

>>9045286
Maybe its gsync or the free equivalent?

I never had trouble with monitors but I know they can be finicky if you are not limiting fps with modern shit like gsync.

>> No.9045487

>>9045369
a summon talisman made map 10 of eviternity perfectly playable, that one hitscanner/mastermind platform in the 3rd quadrant didn't stand a chance that and HNTR eviternity is, in fact, not too rough

>> No.9045498
File: 383 KB, 1920x1080, Screenshot_Doom_20220625_044805.png [View same] [iqdb] [saucenao] [google]
9045498

>>9045429
175cm is 54 Doom units (vanilla Doomguy is 56). The minimum of 140 is 43 units and the maximum of 210 is 64. Stepheight and climbing ability scale with height, so at lower settings you're going to have difficulties with stairs that normal or taller players walk over with ease. Taller players can expect to bump their heads on everything, just like real life. Width scales with height as well, but HD slims the default width down considerably so that even a maximum height player is still thinner than vanilla Doomguy. You'll never find an opening that you were meant to walk through in vanilla that can't be traversed by a player of any height in HD.

>> No.9045504

>>9045498
"Don't talk to me or my son ever again."

>> No.9045538

>>9045498
>>9045449
Thank you guys for clearing that up.
The smallest scale vs the biggest scale is the difference between a dwarf and a hulking behemoth. I din't know you could scale strenght and height to your preference before this. Pretty neat.

>> No.9045553
File: 95 KB, 318x300, meme.png [View same] [iqdb] [saucenao] [google]
9045553

>>9045538
Be aware that while there are pros and cons to higher or lower height, reducing strength is strictly an optional handicap.

>> No.9045573
File: 63 KB, 1500x500, 1500x500.jpg [View same] [iqdb] [saucenao] [google]
9045573

>AV Dark Dome
Wew lad. And I thought map 25 was intense.

>> No.9045591

>>9045427
Yeah, the wiki didn't have anything for her. If the models have different heights it'd be easy to see if they were next to each other.

>>9045475
I tried the Thunderbuster and I'm not sure if there's a right way to use it on Cyberdemons, but if there is I definitely don't know it yet.

>>9045487
I've been going through EDay on HMP. I still probably picked too high.

>> No.9045607

>>9045591
Thunderbuster's not ideal for Cyberdemons but it can work. It's better used as the followup to a bronto bolt that broke its shield but didn't kill it. Generally the spray is preferable to the beam, because even if you get an explosion off, the cyberdemon moves around a lot and won't stay in range of the arcs for very long.

>> No.9045610

>>9045341
Be glad you didn't have to live through that shit

>> No.9045646

Map27 of 400 minutes of /vr/
https://www.youtube.com/watch?v=eeoA0Varg6I

>> No.9045668

>>9045646
>Was this intended as a Maniacal Menstruation sequel?
Yes. Same author.

>> No.9045685

>>9045668
Huh, I guess I was right then. That's cool.

>> No.9045694
File: 217 KB, 1917x1080, woof0000.png [View same] [iqdb] [saucenao] [google]
9045694

>>9045085
HacX

>> No.9045730

hacxer destructor when

>> No.9045736
File: 614 KB, 700x697, 1656372634957.png [View same] [iqdb] [saucenao] [google]
9045736

never played doom, want to play it on a console, what release do you recommend?

>> No.9045741
File: 142 KB, 640x1023, ps1_doom-120314.jpg [View same] [iqdb] [saucenao] [google]
9045741

>>9045736
The modern console releases are the most complete console versions of Doom yet, thanks to a curated selection of addon level packs, but since this is /vr/, I choose pic related.

>> No.9045746

>try out freedoom for the first time after years of just pirating doom and doom 2
>it's actually amazing
Holy shit why doesn't anyone ever talk about it? The music is pretty great and the level design, although a bit obtuse in the first few levels, is actually quite good as well.
Like sure the enemy designs are unintelligible garbage that you can barely identify at a distance but like, damn it's not just FOSS'd shovelware like I was expecting.

>> No.9045747

>>9045736
Play Doom 64.
Don't bother me about whatever nightmares you get afterwards.

>> No.9045748

>>9045747
https://www.youtube.com/watch?v=1IE1NmyrbWA

>> No.9045750

>>9045746
I willingly use Freedoom more than most people here, amazing is an overstatement.
There are some good assets for sure, and it's technically complete at this point, it serves its purpose by having a fitting FOSS replacement for every Doom 2 asset.
There are, however, some truly repugnant sprites, textures, and sounds that hold the whole project back from being "amazing."
stupid sexy serpentipedes...

>> No.9045756
File: 185 KB, 1034x1035, big lift bigger thrust.jpg [View same] [iqdb] [saucenao] [google]
9045756

>>9044069
After hours dicking around in Blender to correct some perspective and alignment issues that literally nobody would have ever noticed, I ended up slapping unfiltered over linear at 25% opacity.
>I've got a grainy conversion of obtex lying around, made it at some point because I didn't like the existing blueish conversion. you can use it if you want: https://files.catbox.moe/t51m0p.wad
Thanks, I'll add that to my excessive wad collection.

>> No.9045759
File: 402 KB, 999x726, CHAINGUNNERS could be here.jpg [View same] [iqdb] [saucenao] [google]
9045759

>>9045646
>There could be CHAINGUNNERS anywhere

>> No.9045773

>>9045750
I mean mostly as a level pack in general. Despite the assets being hit-or-miss, it's actually quite a decent romp to go through. Kinda like DTWID or D2TWID but with custom assets and arguably better music.
I don't know. Maybe I'm just some midi junkie, but the music for the first five levels is quite catchy.

>> No.9045991

>>9045756
>in Blender to correct some perspective
eh, what the hell? there's a perspective tool in gimp, with both modes (either drag the corners of the picture, or place the corners you want to end up with, like persp.crop in photoshop). you can also map->tile or offset by half to check if it's seamless.
but yeah, that looks decent.

>> No.9046008
File: 663 KB, 1920x1080, Screenshot_Doom_20220627_210743.png [View same] [iqdb] [saucenao] [google]
9046008

>shoot imp just as he's about to finish charging his attack
>fireball explodes in his hand
>starts roasting alive while incapacitated
>catches fire and gibs
feels good

>> No.9046031

>>9046008
They used to just shoot it regardless even if they died in older versions. It's pretty nice to see them actually suffer from self-immolation.

>> No.9046043

>>9045741
atmospheric doom is best doom

>> No.9046050

>>9045736
3DO Doom :^)

>> No.9046058
File: 616 KB, 3037x1719, circletism.jpg [View same] [iqdb] [saucenao] [google]
9046058

>>9045991
>perspective tool in gimp
>corners
Full tism was activated.

>> No.9046074

Is it normal to still find Peppergrinder guns and ammo in backpacks and ammo pouches if you have them disabled? I keep finding Nail Driver Maximum(cool name for a bullet, gotta say) and Box Cannons and stuff.

>> No.9046087

>>9046074
Backpacks are fucky, so yeah. I need to look into how this addon works, even if Peppergrinder doesn't natively support it. I've got some personal tweaks to backpack contents I'd like to do.
https://github.com/FDAapproved/backpack-packlister

>> No.9046095

>>9045053
God dammit OP, you linked the wrong last thread
>>9034057

>> No.9046154

>>9045343
It should work the same as it would for GOG and retail. The server is up till Wednesday.

>> No.9046170

>>9046074
Is this the Hideous Destructor general now? Every other post is some shit I have no understanding of.

>> No.9046174

>>9045694
Speaking of it, Is that fun to play?

>> No.9046175

>>9046170
Could always just inform yourself then, there's resources out there.

>> No.9046195

>>9046170
HD used to be like 500kb, now it's just a gigantic 2mb of pure raw code. The manual is inside and teaches you most of what you need to know.
There's also
https://www.youtube.com/watch?v=jNTX38yJK4o

>> No.9046198

>>9046170
I don't mind, it's not like they're being faggots about it. I don't even like HDest but the posts about it have been really high quality and informative.

>> No.9046204
File: 63 KB, 320x200, CREDIT.png [View same] [iqdb] [saucenao] [google]
9046204

>>9045054
512 LINEDEFS OF /vr/ RC2
https://files.catbox.moe/9qfn7x.zip
ZMAPINFO is in, replaced some graphics, fixed some small errors, I think we're pretty much set. Doomworld release inbound.

>> No.9046228
File: 2.50 MB, 638x512, messages_and_gameplay_logic_comp_webm.webm [View same] [iqdb] [saucenao] [google]
9046228

>> No.9046247

Duke Nukem 3D and Quake are like 3 bucks together on Steam. Are those releases good or should I just get sourceports of them?

>> No.9046270

>>9046247
Just get sourceports. The Quake re-release isn't *too* bad, but you can just play the new content on FTE or QSS anyway.

>> No.9046325
File: 88 KB, 1116x882, 1454620885700.png [View same] [iqdb] [saucenao] [google]
9046325

Years ago, HDest worked with an older version droplets mod in a way that your bleeding wounds produced a droplet which fell and made a sound, making it far more intuitive to know when you are bleeding out. I believe this was also when being wounded would flash your screen dark instead of how it currently is. I rather liked it because you could determine if your wounds needed immediate attention or not just by listening to the rate of blood drops.

However the most recent working droplets mod does not do this. It just makes the standard Doom blood decal look better on the floor. I tried fucking around in the code a year or two back to try and fix it, but I couldn't figure it out. My brain is too small for that unfortunately.

Are there any other mods for improving the bleed effects in Doom, that work with HDest?

>> No.9046372

>>9046325
https://github.com/JRHard771/HDFX
Same author as Droplets, but the blood effects are directly based on the vanilla sprites, so it looks a lot more appropriate, and it has some other minor visual tweaks like new bullet holes and visible dust particles. There are CVARs to scale the effects to your liking, but by default it'll be a lot less performance-intensive than Droplets tends to be.

>> No.9046378

>>9046325
Also consider checking for more addons and gameplay tweakers
https://dastrukar.gitlab.io/hddons-list/
HDFX was in Misc in here, should have some other useful stuff for you as well.

>> No.9046408

>>9046325
>>9046372
>HDFX
I would advise against running this in multiplayer. There's a bug I've run into a couple of times where if a player gets gibbed, they turn into an endless fountain of blood and gore that grinds the game to a halt with thousands of gore actors produced faster than they can expire. It was funny as hell, but ultimately session-ending.

>> No.9046453
File: 469 KB, 200x200, PAINPAINPAINPAIN.gif [View same] [iqdb] [saucenao] [google]
9046453

>in latest gzdoom versions, demonsteele`s wolf shotgun fire sound is bugged
IT`S FADING AWAY
I`LL MISS YOU MY DEAR SHIHONG

>> No.9046482

>>9046372
>>9046378
Just checked it out and it's exactly what I was looking for, wow. Thank you very much.
>>9046408
Thanks for the heads up.

>> No.9046492
File: 211 KB, 855x705, Robot_grunt01.png [View same] [iqdb] [saucenao] [google]
9046492

>>9045341
>>9045610
Those marine robots are rad though.
>>9045591
>Yeah, the wiki didn't have anything for her.
I don't think there's a page for her. Those taken from manual, right? I guess it's best to assume that Crash's height is similar to Doom.
>>9045741
>since this is /vr/
I mean, re-release =/= a new game.
>>9046247
>Are those releases good or should I just get sourceports of them?
Current Duke3D isn't worth it, from what I understand. Quake's re-release is alright and, like >>9046270 said, you can play its new content on other source ports anyway.

>> No.9046537
File: 484 KB, 1280x688, n.png [View same] [iqdb] [saucenao] [google]
9046537

>>9045341
>>9045610
I like to whine about the past being better but it's just great to see that an institution like the BPjS simply holds no power anymore ever since the internet has really taken over. I remember they've had the original Evil Dead "indexed"(effectively banned) all through the 80s which just gave it a legendary status and securing a dog-shit pirated VHS of Evil Dead was a real feat, everyone in your class would know that you had one. They did a reassessment in the 90s and concluded that chopping up Deadites with an axe does not violate human rights so the ban was lifted sometime in the 90s lmao.

>> No.9046609

>>9046537
>BPjS
Holy shit grampa, are you even able to play shooters anymore with your gout and glaucoma?

For the uninitiated, the BPjS is a censorship organization that has been renamed to BPjM something like 20 years ago.

>> No.9046635
File: 830 KB, 500x500, 1417742587595.gif [View same] [iqdb] [saucenao] [google]
9046635

>>9045054
So much things happening.

>> No.9046639

Ion Fury Aftershock never

>> No.9046660

>>9045053
Is this real?

>> No.9046667

>>9046228
Looks great. Do you know if it runs on hardware?

>> No.9046670

>>9045748
my digestive system telling me it's time to take a shit.

>> No.9046693

I found the lootpool mods. Ted's adds a fuck ton. I'm curious what you guys use.

>>9046492
There's a page, but no card. Comparing her and Doom in similar pictures, she looks only a little shorter. So like 178-180cm.

>> No.9046696

>>9046693
I don't use looting much, except on Chaingunners hoping for zerk, so I just use the default UaS lootpool with the loot rate set to 0.15. Someday I'll make my own.
If you get zapped when you loot a caco or krang with Ted's loot pool, you're welcome. :^)

>> No.9046710

>>9046204
Nice job
Kiss you
My favorite map is probably Shadow Puppets due to the visuals and BGM. Pretty cool

>> No.9046719
File: 445 KB, 1920x1080, 1575468921023.png [View same] [iqdb] [saucenao] [google]
9046719

I'm working on a personal map designed for Hideous Destructor. I know a decent bit about Doom Builder. I want to place specific enemies/items in my map rather than have the mod randomize them. Before HD was reworked for zscript, I just used the actor IDs in Doom Builder and everything worked out, but I don't see any way to do it with the latest version of HD. Any suggestions?

>> No.9046734

>>9046719
doomednums should still work, but Ultimate Doom Builder doesn't seem to be adding them automatically, I suppose you could make your own editor config, or just accept that you aren't going to be able to select HD actors from a nice list, and just type the doomednums in manually.

>> No.9046737

You goys saw the voxel poject?

>> No.9046760

>>9046696
>spoiler

Cheeky. I also found Seasoning Packet and I'm hoping there's a bunch of SteveMRE references.

>> No.9046771
File: 1.11 MB, 759x823, kawaii cacodemon.png [View same] [iqdb] [saucenao] [google]
9046771

>>9045053

>> No.9046838

>>9046760
There's no SteveMRE stuff, but there's one particular food item that's fucking incredible.
You'll know it when you see it.

>> No.9046846

>>9046719
Load the gzdoom.pk3 as resource. Don't forget to exclude it from testing.

>> No.9046871

>>9046737
Where the monsters are all voxelized too? Yeah it’s adorable, they all look chubby, cute and hilarious when they’re voxelized.

>> No.9046879

>>9046871
Can't stop laughing at the pinky, he looks like a bohrok when he bites. Really don't get why the uploader insists on having fucked bass sound in every video he uploads

>> No.9046920

>>9045750
They also spend a lot of time arguing to take good assets out and replace them with worse or more generic stuff.

The old gib sound is infinitely better than the diarrhea sound it has now, and the RMS head bossbrain had more charm than some heart thing.

>> No.9046949

>>9046453
probably latest gz shitting on playweaponsound and playsoundex

just replace them all with startsound

>> No.9046968

>>9046920
That’s nothing, have you seen the old asymmetric torches they used to have compared to what they’re using now? Never even knew about the old ones before I happened to see Matt’s pull request on GitHub.

>> No.9047226

>>9046667
Last I checked it ran just fine

>> No.9047251

>>9045072
>random rocket guy

>> No.9047258

Is it just me or does Woof run like shit? Is there any way to make this sourceport run on SW rendering like DSDA?

>> No.9047261

what's a good sprite/pixel art program?
doom/retro fps stuff or otherwise
also, has anyone used this? https://dietinghippo.itch.io/palette-studio

>> No.9047272
File: 32 KB, 680x530, EuPBAbsWYAMN7DY.jpg [View same] [iqdb] [saucenao] [google]
9047272

noob question but why are there more doom mods then build engine mods? isn't the build engine better when it comes to models and textures?

>> No.9047282

>>9047272
Modding is dependent on how accessible the sourceports are, and ZDoom's tools have always been the easiest and most well documented. Add on to the fact that sourceports for Blood and SW are still relatively primitive and you end up with slim pickings.

>> No.9047286
File: 902 KB, 848x1200, 6e92683860de6abd8012b9020e6d2d8594767007.jpg [View same] [iqdb] [saucenao] [google]
9047286

>>9047282
ion fury is thinking of having workshop and moding tools

>> No.9047302

>>9047258
It's just you

>> No.9047305

>>9047302
So there's no dedicated SW renderer for Woof? It just defaults to OpenGL?

>> No.9047307

>>9047272
Doom is simpler to make maps for and has had better map editors.

>> No.9047308

>>9047286
The pistol is way too much fun in this game.

>> No.9047340

>>9047286
Is there a source for this?
>>9047308
Great shotgun too. It’s a fun weapon set all around, only downside are the maps and moments where the bow projectiles wonk up.

>> No.9047374

>>9046693
>So like 178-180cm.
I guess that's fair. Another good idea would to be to try and figure out what female model was used as a basis for Crash instead of Doom & Phobos.
>>9047258
>what's a good sprite/pixel art program?
I think Aseprite, LibreSprite and GIMP are generally recommended.
>>9047286
Wait, I thought that posts about these games are getting deleted nowadays.
>>9047308
>>9047340
I would say that all weapons are great there, but pistol & shotgun/grenade launcher are definitely at the top of the list.

>> No.9047394

>>9047374
>Wait, I thought that posts about these games are getting deleted nowadays.
Have Ion Fury posts been getting deleted, too? I was under the impression that things like it and Rekkr were exempt because they run on respectively retro engines.

>> No.9047396

>>9047394
Ion Fury is okay. Things like Dusk or Hrot aren't.

>> No.9047407

>>9047307
This and the scene did have an earlier start here. People aren't the type to leave scenes that they contributed to. This even happens with mmorpg players that jump ship due to changes the companies made. They'll visit forums here and there to check up on it. Doom however has stayed the same, thanks to source ports, and has expanded in what people can create thanks to people within the community. It's had one of the longest free-will contributions towards itself than any other video game. For free at that while some people made some money creating their own game using the tools available. It's overall really good but that's due to people contributing towards it for longer.

>> No.9047416
File: 2.57 MB, 498x278, and here we go.gif [View same] [iqdb] [saucenao] [google]
9047416

>>9046204
https://www.doomworld.com/forum/topic/129989

>> No.9047426

>>9047305
It's the other way around, it only has a software renderer and no OpenGL at all. However like many ports it uses SDL as a middle layer to display the final software-rendered frame on the screen using whatever backend the machine has available, possibly OpenGL. But that shouldn't be performance intensive at all. The renderer itself should be fast, too, because of the limited resolution. Did you maybe accidentally disable uncapped framerate?

>> No.9047491

In HDest I just punched a barrel until it exploded.
I didn't even bleed. What gives?

>> No.9047507

>>9047426
No I had uncapped framerate enabled, I was wondering if it was an issue related to opengl since windows doesnt have the best opengl support. DSDA runs perfectly fine though, I might have to stick with it even though I prefer Woof's crispy aesthetic.

>> No.9047580

>>9047491
Did you have shields or spiritual armor?
Picking up armor shards give you psudo-invulnerability and immunity to bleeding until you get hit a few times by something "big", as in something strong enough that it would have otherwise killed you at that moment.

>> No.9047626

>>9047261
I use asesprite on PC, pixle studio on Android. The thing you posted looks cool though.

>> No.9047628

>>9047261
aseprite, I think you can get it for free if you compile it yourself

>> No.9047661

>>9047580
No I don't think so, but I just realized I might have had iddqd active.
Now that you know I'm retarded, I tried getting peppergrinder to work, but it always throws an error that it can't find the function "getgunpos". I loaded HDBulletLib before Peppergrinder as instructed, but it won't work.
I checked it out from the gitlab page because I couldn't find any release.
Joining any discord is no option.

>> No.9047705

>>9047661
It only works with the latest release version I think. as in 4.7.1. At least I'm able to run it without a hassle on GzD 4.8.0.

>> No.9047706

>>9047661
Latest commits of Peppergrinder are matched to the latest commit of HD. Either update HD or download this older commit: https://gitlab.com/hdiscord-saltmines/hd-peppergrinder/-/tree/7134d5017c5cb949f50492845223176c8a8740af

>> No.9047720

>>9047705
>>9047706
I am running HD 4.7.1 on GZD 4.8.0

>> No.9047730

Does anyone have any good examples of the new trenchbroom features with linked instances?

>> No.9047746
File: 114 KB, 1155x440, Screenshot from 2022-06-28 16-04-24.png [View same] [iqdb] [saucenao] [google]
9047746

>>9047720
You need the bleeding edge of HD, not the stable release. There's been 324 commits since the release, and some of them necessitated updates to Peppergrinder.

>> No.9047759

>>9047746
Ah I see. It works now, thanks.

>> No.9047765
File: 3 KB, 496x139, this works.png [View same] [iqdb] [saucenao] [google]
9047765

>>9047746
The fuck, no? I was able to run it just fine with 4.7.1c.
>>9047720
Here's my load order.
HD needs to load before anything else. Then Dependencies (acecorelib, hdbulletlib, etc), then mods (merchant, peppergrinder)
I run with ugly as sin because ammo pouches are fun, everything else is a bit extra.

>> No.9047770

>>9047746
Oh wait nevermind I'm stupid too. There's been a few updates to peppergrinder since I downloaded it a few days ago huh?

>> No.9047773

>>9047580
>as in something strong enough that it would have otherwise killed you at that moment.
I’d imagine getting clipped by a mastermind would certainly qualify? I was able to crawl away and recover, at least.

>> No.9047774
File: 68 KB, 656x469, Screenshot from 2022-06-28 16-17-33.png [View same] [iqdb] [saucenao] [google]
9047774

>>9047765
You haven't updated Peppergrinder within the past few days, then. Being the person who made those commits, I should think I know what I'm talking about.

>> No.9047776 [DELETED] 

>>9047774
Nah don't worry. I'm just retarded.
>>9047773
Yeah. Masterminds shoot a vulcanette chambered in fuller auto chambered in 7.76. Good luck surviving that without spiritual armor or heavy shields

>> No.9047783

>>9047774
Don't worry about it. I'm just massively retarded.
>>9047773
Yeah. The masterminds shoot a fuller auto vulcanette chambered in 7.76. Good luck surviving that without spiritual armor or lots of shields. Walls don't even stop that shit.

>> No.9047865

>>9046670
https://youtu.be/1IE1NmyrbWA?t=179 And right about here is rocking back and forth holding your stomach when it wont come out

>> No.9047939
File: 1.17 MB, 1024x768, 1632353699830.png [View same] [iqdb] [saucenao] [google]
9047939

>>9047865
Hell yea

>> No.9047962 [DELETED] 
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
9047962

>>9047394
>Have Ion Fury posts been getting deleted, too?
I think so? But maybe I misremember this one.
>>9047396
>Things like Dusk or Hrot aren't.
Yeah, nowadays. Previously people had no problems with those unless someone initiated autistic crying about "muh, not retro", but now it seemingly got more strict for whatever reason. Might as well just go all in at this point and no allow any game "released no later than December 2007". Or wait for when things go "back to normal", I don't know.

>> No.9047976 [DELETED] 

>>9047962
>but now it seemingly got more strict for whatever reason.
Because there's an actual janny here now.
Most of those games are trend chasing garbage anyway so it's not like anything of value is being lost.

>> No.9047995

>>9046968
I've got backarchives of the old versions, including the ones they tried to wipe from the internets, but I've not done a detailed dig through the assets yet.

>> No.9048068

Map28 of 400 minutes of /vr/
https://www.youtube.com/watch?v=w2M8ATQ7bfc

>> No.9048091
File: 2.81 MB, 300x225, aniki says fuck off.gif [View same] [iqdb] [saucenao] [google]
9048091

>>9048068
>this is definitely made by the same person that made MAP14
I take exception to that, motherfucker—I would never use STARTAN.
Much love tho <3 If you play my 512 Lines maps, then I hope you enjoy them!
Also, speaking of STARTAN... https://youtu.be/ykk1n1yiUAM?t=29

>> No.9048097

>>9048091
I definitely will play 512 once its out properly.

>> No.9048112

>>9048097
Blessed.
Also, in case the Megasphere secret in 400mins MAP29 gave you trouble, my sincerest apologies. If I could change one thing about that map, I would just remove that secret entirely.
Thank you for your efforts, regardless.

>> No.9048380

>>9048097
You won't have to wait long, it doesn't look like there's anything left to do. I'll let the doomworld thread stay up for a few more days and if they don't find anything, then we should be clear.

>> No.9048408

Anyone knows if the VR Doom 64 port is available?
I've seen in /v/ a webm of that and looks awesome

>> No.9048414

>>9048408
Isn't it just the VR build of GZDoom with the Doom 64 TC?

>> No.9048447

>>9045310
Alright. Uh, you weren't adjusting textures manually, were you?

>>9045498
Then how tall is Doomguy in cm?

>> No.9048451

>>9048414
>VR build of GZDoom
Oh nice, gonna try some wads too

>> No.9048494

>>9048447
Not him but if I had to guess, just over 181cm

>> No.9048501

>>9048494
Pretty much. He's supposed to be 6'0.

>> No.9048509

>>9048501
Three inches too short for that I'm afraid. Doom guy wishes he was just a bit taller. A shot caller.

>> No.9048593

>>9048447
Going by in-game units he's 177, going by q3a he's 182, and nudoom has him a head taller than most of the uac personnel, but that might be because they're all diminutive eggheads

>> No.9048601
File: 54 KB, 779x657, kanye katsuragi.jpg [View same] [iqdb] [saucenao] [google]
9048601

>>9046949
oh wow, it actually worked. i never did that kind of stuff before, thanks anon.

>> No.9048637

I bought Doom 64 on GOG but I can't get past the starting screen.

I had to download a .cfg file from PCGamingWiki because the game would crash on launch. But nothing happens in the starting screen. HELP.

>> No.9048653

>>9048637
just play that fan port from several years ago 4head

>> No.9048658

Vile is streaming 512 lines, lets go, boys.

>> No.9048674

>>9048637
>>9048653
Never mind, fixed it. Will post how here.
https://www.gog.com/forum/doom_series/doom_64_cant_progress_past_start_screen

>> No.9048856
File: 31 KB, 814x479, doom builder.png [View same] [iqdb] [saucenao] [google]
9048856

When using doom builder, how do I start to a line on an existing vertex/line?

>> No.9048859 [DELETED] 

>>9045054
Don't mind me, just posting a quiet hotfix RC3 for 512 Linedefs of /vr/

>> No.9048863

>>9045054
Don't mind me, just posting a quiet hotfix RC3 for 512 Linedefs of /vr/ while forgetting to post link for said hotfix
https://files.catbox.moe/mpfelp.zip

>> No.9048906

Native doom rpg port
https://www.doomworld.com/forum/topic/129997-doom-rpg-port-reverse-engineering/

>> No.9048909
File: 512 KB, 1080x1199, 1656473258408.jpg [View same] [iqdb] [saucenao] [google]
9048909

>try to torrent the 6GB IWAD
>download speed: 100kb/s
>ETA:10 hours
anyways whats 94 proton

>> No.9048913

>>9048909
>6GB IWAD
¿que?

>> No.9048916
File: 979 KB, 335x348, 1644661283500.gif [View same] [iqdb] [saucenao] [google]
9048916

>>9048913
>>9045053
>IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8

>> No.9048918

>>9048909
Doom 1 and 2 combined are like 40mb, what the fuck are you downloading?

>> No.9048921

>>9048918
The torrent from the OP that nobody seeds and that I haven't been bothered to remove

>> No.9048927

In the lootpool mods
>Looting:DeadRifleman: PortableLadder, PortableMedikit*3, PortableStimpack*3,

What does the star and number signify? Is that the weighted chance it has to drop versus other things? I decided to mess with my version of Ted's and pare down things some.

>> No.9048940

>>9048658
His casual playthroughs go so fast, it's pretty nice honestly.

>> No.9048941

>>9048927
>Is that the weighted chance it has to drop versus other things?
Most likely. I haven't looked at it since before the update to UaS's looting system that made it more modular, but that seems logical.
Back when I was helping bugfix it in its infancy, the game would VM Abort whenever an unknown item got rolled and you just had to place the same item on the list multiple times to weigh their chances.

>> No.9048953

>>9045054
>>9048863
Update for 512 Linedefs of /vr/:
Touchplate Trouble (v6) [CL9] by donk_konk
https://files.catbox.moe/366yh7.zip
MIDI: Sand Canyon 3 from Kirby's Dream Land 3
Tested with DSDA-Doom v0.24.3

Reposting the last update for this map.

>> No.9048956

god i love doom so much

>> No.9048960
File: 2.03 MB, 1920x1080, 1656412484293.webm [View same] [iqdb] [saucenao] [google]
9048960

>>9048856
Hit the button S to enter Sectors mode, L for linedefs mode, or the button V to enter vertices modes. Sector mode (S) will allow you to draw lines to create sectors while linedef mode (L) allows you to edit the lines.

Anyways, press S to enter sectors mode. Hover your mouse where you want the new line to start and hit insert. Create the basic shape of your room by inserting vertices and new lines with your left mouse button and be sure to close the room off. I have a quick example in the webm where I use sectors mode (S) to create a new sector, vertices mode (V) to enter vertices into the wall, and linedefs (L) mode to move a line resulting in the sector you'll see in webm related. You can even see which mode I switch to on the bottom left. Sorry for potato graphics. vr only allows up to 3mb files to be uploaded.

>> No.9048975

>>9048956
If you love it so much, why don't you marry it?

>> No.9049001
File: 55 KB, 480x480, 1656476084625.jpg [View same] [iqdb] [saucenao] [google]
9049001

>>9048975
>Marry it

>> No.9049009
File: 92 KB, 800x600, drpg1.png [View same] [iqdb] [saucenao] [google]
9049009

>>9048906
Well ain't that nice

>> No.9049013

Doom is the cutest game. She's just precious.

>> No.9049031

>>9048658
Who is he and is there a VOD?

>> No.9049045

>>9045053
>>9048863
Update to Tomes & Triggers by desert yeti
Release 2.0
I realized endgame was way too generous with resources (mainly the Soulsphere) which made the final encounter too trivial.
>new monsters appearing on east side of map
>dummied out final Soulsphere to encourage exploration
>restructured how the final confrontations work, slightly more challenge
>per anon’s suggested I removed the “block monster” attribute of some lines, seems to work

HTTPS://files.catbox.moe/3snuxf.zip

>> No.9049109

>>9048906
Neat.
>>9049013
Quake is just as pretty.

>> No.9049119

hdoom is actually a good gameplay mod and I'm tired of people pretending otherwise

>> No.9049126

>>9049119
I just wish the demon girls looked like female versions of the monsters instead of anime girls

>> No.9049140

>>9049126
The porn is beside the point most of the time, I just like the guns. The chaingun in hdoom probably releases more monkeybrain dopamine than the porn.

>> No.9049191

>>9049119
You're only saying that because it erases all hitscanners.

>> No.9049194

>>9049119
hdoom was meant to be funny and embarrass people and embarrass them it does. Ever watch a youtube commentator reviewing it? They censor it, talk like moe anime characters, display shyness, and stutter talking about it lmao

I never tried it because it would embarrass me

>> No.9049212

>>9049191
That too. Who needs ezmode mods like the Pillowblaster trilogy when you can just delete hitscanners out of existence?

>> No.9049216

>>9048447
I used mostly automatic texture alignment but I had to resort to manual alignment in a few spaces, mostly around the goddamn sound tunnel in the first area. If there's anything I would change about the map, I would change that sound tunnel to not be so fucking difficult to make look good.

>> No.9049236

>>9049216
You know you don't need to have physical sound tunnel and can just join sectors, right?

>> No.9049275

>>9049212
Pathetic. If anything we need mods that make every enemy a hitscanner. Including cyberdemons.

>> No.9049280

>>9049275
>Cyberdemon now shoots hitscan explosions

>> No.9049282

>>9049275
>Pain Elementals spawn chaingunners

>> No.9049296

>>9049282
>Chaingunners shoot shotgun spreads and are always +fast

>> No.9049303

>>9049282
Or make Lost Souls have chainguns in their mouths so that they shoot forward while charging at you.

>> No.9049312
File: 85 KB, 1280x720, 1618540292017.jpg [View same] [iqdb] [saucenao] [google]
9049312

thanks for seeding guys

>> No.9049335

>>9048906
>>9045054

>> No.9049351 [SPOILER] 
File: 181 KB, 1600x847, Call of Duty 4 Modern Warfare (01).jpg [View same] [iqdb] [saucenao] [google]
9049351

>>9049275
Your dole dippers, sir.

>> No.9049365
File: 1.77 MB, 640x360, 1648241031607.webm [View same] [iqdb] [saucenao] [google]
9049365

>>9049282

>> No.9049370
File: 98 KB, 1366x277, fucking why.png [View same] [iqdb] [saucenao] [google]
9049370

What the fuck does this even mean? I am genuinely having trouble understanding it. Am I the retard here? Seems like the HDest mod author was drunk or high when he wrote this.

how do I remove this from the mod

>> No.9049380

>>9049370
you can either use No tips or newtips found here:

https://dastrukar.gitlab.io/hddons-list/#misc Just ctrl+F tips. Load it after HD

>> No.9049382

>>9049370
Something about how you always treat a gun as if it's loaded, I guess. What I know with certainty is that it has nothing to do with playing HD. I made a couple replacement tip pools, one just blanks it entirely (because the Help Text option controls some other useful text, such as feedback on bandaging). The other is 100 new tips that are all actually gameplay-relevant and probably useful even if you're past the beginner stage.
https://cdn.discordapp.com/attachments/462331550768431104/967101354000662568/notips.pk3
https://cdn.discordapp.com/attachments/462331550768431104/946030407709786112/newtips.pk3

>> No.9049383

>>9049382
Notips could probably stand to also blank out the "\crTIP: \cu" on line 41.

>> No.9049384

>>9049380
>>9049382
Thanks lads.

>> No.9049385
File: 2.38 MB, 200x200, 1545518172390.gif [View same] [iqdb] [saucenao] [google]
9049385

>>9049370
Open pk7 as archive, open tips.zs in zscript folder with notepad, delete string 40.

>> No.9049401

>>9049365
>the hardest enemy ever made
Now do one with it on fast monsters

>> No.9049406

>>9049370
Trans people are just a different kind of weapon, ya know?

>> No.9049412
File: 200 KB, 675x427, 1455578313018.png [View same] [iqdb] [saucenao] [google]
9049412

>>9049406
Are you saying they are a tool used with the purpose of destruction? Really makes one think.

>> No.9049414

>>9049365
If I find some good sprites that show someone yapping away I intend to recreate this while the yapper plays a mixed sound bit of people complaining and whining while it shoots hitscan rounds at the player

>> No.9049417

>>9049412
Yes

>> No.9049421

>>9049412
>Nigel Thornberry and his friends Vin Diesel and Whoopi Goldberg who is undergoing chemo

>> No.9049424

>>9049370
can't shoot if you don't have ammo, huh
stay tuned for more current_thing tips in the future
https://codeberg.org/mc776/hideousdestructor/commit/17652405d7da75e72197b92143e906b03bb86770

>> No.9049434

>>9049424
Ah yes, I should have known that there would be more of this garbage when I read the changelog last year and I saw references to punching nazis. Has anyone told him that this behavior is retarded? Nah nevermind, you would probably just get banned from the zdoom forums.

>> No.9049446
File: 120 KB, 1129x921, Screenshot 2022-06-29 at 06-43-51 hideousdestructor.png [View same] [iqdb] [saucenao] [google]
9049446

>>9049434
Matt is a weird boy.
These however, are based.

>> No.9049464

>>9049446
>line 42
I've done this before.

>> No.9049586 [DELETED] 

>40oz, with incredbily high likelihood, is some kind of either state or big tech agent. This is a vile, absolutely malicious and deceptive person, and the source of our 'disagreement' is not talking about politics, but who he is in reality as opposed as who he tries to present himself to be. In other words, I was not wrong to part with this man - I was wrong to ever standed by his side (...) For now, I should tell you that I did ran into state and business assets before, and communicated with some of them for years. I can assure you, the similarity between personality of 40oz and those assets is uncanny.
>I just want to say, that on doomer boards there are people playing absolutely mind-fucked games with you. Not only 40oz, in fact - there are many people who have an agenda, but this one is trained better than the others. Also, it is of note that state assets are usually capable leaders - in fact, if you have ran into a strong leader capable of organising others, 99% chance you have ran into a state asset. People who are not trained by military or law enforcement are rarely good at leadership.

>> No.9049591 [DELETED] 

>>9049586
Is this an another schizo kino post from Doomer Boards?

>> No.9049597 [DELETED] 

>>9049586
Have they recovered from DPB48?

>> No.9049629
File: 767 KB, 1000x1000, 3b6.png [View same] [iqdb] [saucenao] [google]
9049629

>change weapon code
>weapon breaks
>change it back to previously working state
>still broken
every day i curse myself a little more for getting into this stupid bullshit

>> No.9049656

>>9049629
can you share your code?
also did you try to Put a_log in all the states to check if everything is woring?

>> No.9049661

>>9049629
If you edit things in basic ass notepad (like I often do), uncheck line wrapping, or it will add a linebreak where the line was wrapped and ruin the code

>> No.9049662

>>9048906
>https://www.doomworld.com/forum/topic/129997-doom-rpg-port-reverse-engineering/
That's good, the phone emulator worked like shit on my computer. Though Im still tempted to just dig up the old sony ericson I had and just load the game onto that

>> No.9049670
File: 96 KB, 831x1201, rotting pile of bullshit scum garbage.png [View same] [iqdb] [saucenao] [google]
9049670

>>9049661
i use slade, but thanks, i`ll keep it in mind just in case.
>>9049656
sorry if it`s much, but at this point i`ll take it. my problem is that the weapon doesn`t get raised anymore, and i`ve put a_log in a bunch of different places including very beginning of raise state and it does not show up whatsoever. thanks btw.

>> No.9049675

>>9046174
its okay, nothing really special
the high enemy count makes it kinda sloggy even when your weapons are ridiculously overpowered.

>> No.9049693

>>9049670
What is "SetPlayerProperty? Either xou forgot an "A_" or you need to put it in curly braces.

>> No.9049709

>>9049662
I found the emulators were often better on Android phones last I checked.

>> No.9049714

>>9049693
it`s there to enable instant weapon switching for custom raise animation in ready state. i`ve put it in brackets and tested without it, and it`s still the same, i`m still stuck with empty viewmodel and no response. so i`m not sure if it`s the source of the problem.

>> No.9049716
File: 394 KB, 552x410, lines.png [View same] [iqdb] [saucenao] [google]
9049716

>>9049714
*braces i mean, shit

>> No.9049729

>>9049714
Oof, without actually running the code myself I can't identify what's going on atm. Why not post the whole code?
Also, since you're on ZScript there isn't really a need anymore for most custominventories. Join the variable master race and slim up your code.
Apart from that, did you set your sprite offsets correctly?
Also, get a new fucking keyboard, they're a fucking tenner.

>> No.9049730

>>9049670
i think i know why it doesn't work, You are trying to raise a sprite that doesn't exist, which is tnt1 a 0, instead of doing that, you should make a texture lump with a frame inside that is just the frames of your weapon in a ready state of your fists in a ready state, use them for the select and deselect, and ready state for reference and from there go with the rest on overlays.
something i'd recommend would be.

Select:
TNT1 A 0 SetPlayerProperty(0,1,2);
TNT1 A 0 A_setinventory("weaponammotype",0)
SelectLoop:
*Spritefromtexturelumpnamewith4characters1letter* 1 a_raise;
Loop;
Deselect:
TNT1 A 0 A_overlay(-1, "LowerLO");
TNT1 A 0 A_overlay(-2, "LowerRO");
TNT1 A 0 A_weaponready(WRF_Nofire);
TNT1 A 0 A_Setspeed(1);
TNT1 A (number of frames that the lowering overlays take their time into);
Deselectproper:
TNT1 A 1 A_lower;
Loop;
Something that i want to note is that the code doesn't seem to mention in the select frames the raise option in the overlays, is that normal?

>> No.9049770
File: 175 KB, 1280x960, nonon.jpg [View same] [iqdb] [saucenao] [google]
9049770

>>9049730
thank you, i tried but it`s still no good. it used to work just fine up until i moved a_setspeed(1.2) from select to ready state, and from there on out regardless of what i do it won`t work, even if i roll it back.
>>9049729
https://www.mediafire.com/file/szowuvbfl9fikp4/herald.pk3/file
here`s the file i suppose. you can go hard on me if you so desire. thank you.
also i almost popped a blood vessel trying to figure out global variables. maybe i`ll reach enlightenment in the future and rewrite the damn thing, but so far i`m spent.
and yes, i`ve tested earlier today, sprites and offsets are clean.
i`d love to but i`m broke rn and don`t have much space, so the idea of putting another device in front of my mildly scuffed laptop makes my eyelid twitch a little. i`ve already spent a year and a half propping monitor on my previous one a couple of years ago, shit sucks.

>> No.9049860

>>9049730
>>9049770
Shiiiet I'm blind.
Anon, replace ALL your TNT0 frames by TNT1 and try again.

>> No.9049867
File: 106 KB, 750x720, namesbond2.png [View same] [iqdb] [saucenao] [google]
9049867

>>9045054
>>9046204
>>9048863
One last fix for "Last night I bonded with your sister" by Bartekmil before we hit idgames
https://files.catbox.moe/ny8m73.zip
added coop spawns, some linedef optimalization and changed health and armor for last fight

>> No.9049870
File: 1.36 MB, 300x281, what are you fucking gay.gif [View same] [iqdb] [saucenao] [google]
9049870

>>9049860
lmao how did i fuck this up so badly lol holy shit. tbqh i`m the one who`s blind here, gonna carry this shame on my hunch for quite some time now.
thanks a lot, anon, it works now.

>> No.9049873

If anyway wants to add coop spawns to 511 lines of horror feel free to do so. I won't be at my pc for a week

>> No.9049890

Play timesplitters

>> No.9049929

>>9049434
There was also something he did that made a certain map of Freedoom fuck up while displaying a vague message, apparently directed at the map’s author as a response to something he did. Of course, if you’re one of the few who play HD with Freedoom without interacting with any of them or following gay Discord drama, you’d see this and be confused.

>> No.9049943

How are protons going?
I have a couple of free days ahead, so might add map.

>> No.9049950

>>9049943
Protons don't usually go anywhere, the strong nuclear force holds them together in the nucleus alongside the neutrons.

>> No.9049961

>>9049943
Only 5 maps have been submitted so far, and the deadline is next week. You can probably still whip up a map for it.

>> No.9049963

>>9049943
>>9049961
And the deadline is probably going to be extended by a month since there's so little maps so far.

>> No.9050169

HD needs to be added into the op post. Maybe remove fileplanet archives and d3 for a mega with HD+UaS, and an YT playlist for helpful up-to-date videos about HD, for newfags and gzbrutalbabs.

>> No.9050203

>>9050169
It really doesn't. If anything, there are probably more anons playing Brutal Doom than HD.

>> No.9050207

>>9050169
>>9050203
Didn't rentry anon want to add it to his mod list?
And wasn't it supposed to go into the SO YOU WANT TO PLAY DOOM picture?
I think that's enough, we don't need a separate entry for any mod and map.

>> No.9050213

>>9049961
It's a shame, but three mapping project back to back was probably a bit too much.
I know that I certainly feel burnt out (plus I haven't played Plutonia in ages).

>> No.9050225

>>9050169
Why don't we add brutal doom while we're at it?

>> No.9050259

>>9050213
It could be the case, but I think (at least based on my example) this time people are just taking longer to finish the maps since there are no time or linedef limits, so I can spend as much time, until the deadline, as I want to polish the map as much as I can.

>> No.9050270

>>9049296
Oh no, Chaingunners have got super chainguns

>> No.9050294

>>9049873
I'll add them to all maps myself for Idgames. I'm not doing deathmatch starts this time because doing it for 400 Minutes was a pain in the ass.

>> No.9050319

>>9050225
>>9050203
>>9050207
The point is to get gzbrutalbabs to play HD instead and get some fucking taste.

>> No.9050329

>>9050319
No.

>> No.9050330

>>9050319
>The point is to get gzbrutalbabs to play HD instead
Okay? I don't think you should force people to play something else that they obviously wouldn't like, even if Brutal Doom is low quality. While HD discussion in these threads have increased, it really shouldn't be in the OP, and is fine just being in the infographics, like every other mod.

>> No.9050332

>>9050319
You're a maroon

>> No.9050356
File: 250 KB, 492x908, maidrev.png [View same] [iqdb] [saucenao] [google]
9050356

>>9050169
>>9050225
>>9050319

nah clearly you should add la tailor girl instead

>> No.9050370

>>9050356
This

>> No.9050373

>>9050319
>The point is to get gzbrutalbabs to play metadoom instead and get some fucking taste.
ftfy

>> No.9050380

>>9050319
I don't want brazilians to start playing hd and begin to shit it up with their garbage taste.
They're terminal patients, no amount of caving their heads in will work.

>> No.9050427

>Days without Brutal Doom being used as a scapegoat: 0

>> No.9050459 [DELETED] 

>>9049370
Best way to remove it, is to remove the whole mod. Nothing against trans people, but plenty against gameplay mods. Fuck them.

>> No.9050464 [DELETED] 

>>9050459
dangerously based

>> No.9050540

>>9050207
>>9050169
>Didn't rentry anon want to add it to his mod list?
Didn't mean to initially, so it's up to consideration. If people want it - feel free to visit rentry link, press "new" button at the bottom, do a pleasant looking write-up about the mod you want or anything else (there are illustrative tips on how to do formatting, it's primitive and basic), afterwards you save results to pastebin.com or something and send the link here for everyone reviewing it.
I'd rather make an additional segment on rentry than have perfectly valid and useful links removed from OP post, Doom 3 was only added the past year if I'm not mistaken. Don't forget to refer to "rentry anon" so I could easily find all proposals through archive.
At the beginning I've intended to have a couple of additional rentry maintainers, but it's tricky to realize with not being a part of any forums or chat groups.
Shamefully, I must confess: I haven't played any zscript/decorate mods except brutal doom some decades ago, not even GMOTA.

>> No.9050558 [DELETED] 

>>9050459
cuck

>> No.9050564

>>9047939
Has anyone ever compared the filtering of this with the GZDoom one with 3 point if its the same?
GZDoom one is sharp and smooth as fuck
also graf, add that shit into GZD, BRZ and mmx is crap

>> No.9050597

>>9050540
I don't see why HDest would go in the rentry if it's for /vr/ made WADs. I guess maybe Eric's addons could go there.

>> No.9050610 [DELETED] 

>>9050459
>Nothing against trans people
neck yourself you enablist retard fag

>> No.9050624

>>9050597
It would go into additional segment past the author's corner called "/vr/ approved" or something, but I do as well think that rentry serves its current purpose plenty well enough. Can I have a link with all Eric's addons compiled if there is one?

>> No.9050649

>>9050624
>It would go into additional segment past the author's corner called "/vr/ approved" or something
Hmm, I can see this working as long as it doesn't take too much attention from the main focus.
>At the beginning I've intended to have a couple of additional rentry maintainers, but it's tricky to realize with not being a part of any forums or chat groups.
We do have an IRC, #/vr/doom at Rizon. Would you mind hopping in? I'd like to discuss some things with you.

>> No.9050665

>ctrl+f "dumb"
>0 results
doom more like dumb lol

>> No.9050682

stxvile is back at 512 lines again.

>> No.9050693

>>9050682
>want to watch stxvile
>remember I still don't have proper internet and have to make do with some shitty LTE stick with two bars max that is barely enough to check emails
Imagine living in a so-called first world country with a third world internet infrastructure.

>> No.9050695
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
9050695

>>9050540
>not even GMOTA.

>> No.9050696

>>9050649
I used to download video encodes with XDCC, many years past since. I'll let myself known when I get there, not in the next few days at least. Circumstantionally, my free time and passions are devoted to sleeping with resting.

>> No.9050716

>>9050695
His forsooth peasantry severely lacks honor of a knight my liege, please be merciful on him

>> No.9050720

what's the best way to make curves in doom editors without fucking them up? using UDB currently

>> No.9050721

>>9050716
That's some fucked up old english there. Really while I am curious why he hasn't played it, to get on his case, or anyone's case, for not playing a mod would be pretty fucked up.
Some people just don't play gameplay mods, and that's okay.

>> No.9050725

>>9050720
ctrl+alt+D

>> No.9050758

>>9048906
And here's the Brew version of Doom RPG, which is needed to run the port. https://archive.org/details/doomrpg_brew

>> No.9050791 [DELETED] 
File: 88 KB, 728x485, horror-fantasy-art-creature-artwork-tentacles-hd-wallpaper-preview.jpg [View same] [iqdb] [saucenao] [google]
9050791

>>9045053
Formerly S'Arais here.
What the fuck are you idiots smoking? My works were good, they simply lacked proper direction and additional playtesters; which is why I was constantly asking for help instead of some dumb fuck copy-pasting wiki pages at me.

https://www.doomworld.com/idgames/levels/doom/Ports/g-i/icsswmg
Episode 2 replacement.
I also use floor-buttons and the voodoo doll as a map gimmick more often as it's more intresting than a switch hunt.

But you'd rather make up deceitful tales of me, gaslight, mock and cancel-culture. But I am no longer restrained by the likes of you, trying to dictate what is and isn't a doom map/wad.

But you got what you wanted; didn't you?
It will cost you, in the end.

No I'm not updating it; This is old as fuck and I've already given up on it all, no thanks to you dipshits; But you won, you got what you wanted; so fuck you. You'll know the soft-locks when you run into them.

>> No.9050797

Hey ASO, you can press the exit switch in Cubic Conundrum without the yellow key and end the map in like 4 seconds.

>> No.9050801 [DELETED] 
File: 33 KB, 680x763, fw6w7pnrirs71.jpg [View same] [iqdb] [saucenao] [google]
9050801

>he's back
missed you king

>> No.9050806

>>9050797
Well fuck I thought I had it recessed back far enough.

>> No.9050817 [DELETED] 

>deleting the based rant post
actual cringe this site used to be less shit than it is today
SArais was right all along
Doom maps are on-topic, Stop pretending they aren't.

CLEAN IT UP JANNIES GET YOUR FREE HOTPOCKETS
CLEAN IT UP JANNIES CLEAN IT UP JANNIES
CLEAN IT UP JANNIES

Repost it. Piss them off. Remind them they do it FOR FREE.

>> No.9050820 [DELETED] 

https://www.doomworld.com/idgames/levels/doom/Ports/g-i/icsswmg

Jannies can go hang themselves. Repost the rant. You won't.

This site isn't about your closed echochamber hugboxes and parasocial relations.

Stop sucking eachother's dicks.

>> No.9050825

>>9045054
Quick fix for 512 lines MAP25, Cubic Conundrum.

Anon kindly pointed out that my aesthetic yellow barrier is not barrier-y enough, so now it's a proper gate.
https://files.catbox.moe/yvpku2.zip

>> No.9050827 [DELETED] 
File: 175 KB, 1030x562, jannietranny.png [View same] [iqdb] [saucenao] [google]
9050827

See me after class, Janny The Tranny.

>> No.9050828 [DELETED] 

>>9050817
>Doom maps are on-topic
Unironically this.
Altho when I see a janny and a schizo fight, I as a lurker can only hope they troll each other.

>> No.9050831 [DELETED] 

>>9050828
SArais was never a schizo; It was just flimbsy catch-all term used to undermine and discredit them because of their severe autism and mental deficiency. They wanted to provoke a reaction so they could "make an example" of them.

>> No.9050834 [DELETED] 
File: 2.94 MB, 2560x1440, 1656541811791.png [View same] [iqdb] [saucenao] [google]
9050834

Moderation is surprisingly bad, even considering the price. What are the qualifications required for the job?

>> No.9050836 [DELETED] 

>chasing off somebody and harrassing them simply because of them being brain-dead and therefore probably never even understood a single fucking word of anything said to them anyways.
Xenofag did nothing wrong

>> No.9050842 [DELETED] 

>>9050831
>SArais was never a schizo
Nigga I read that post, he's platinum assmad and I have no idea what even about. When a person actually posts the words
>It will cost you, in the end.
they come across as a little more unhinged than just "autistic" or "mentally deficient" (which I'll agree is shameful to exploit for selfish sadism).
But when somebody posts something without giving proper context, all I can see is—unsurprisingly—their contextless behavior. And in a vacuum that post that (rightly) got deleted was just a "play my WAD" cloaked in a thick-ass layer of dramatic whinging.
Jannies should delete this whole thing as off-topic, but that original post was dubiously acceptable due to the link to actual content.
Christ sake, buncha fucking kids.

>> No.9050852

>>9050319
BD actually did bring me back to Doom some years ago and now I'm playing HD partly because of these threads so mission accomplished.

>> No.9050854 [DELETED] 

>sarais drama
And I thought he was gone forever. Now this is a real doom thread. Glad to see he's still retarded.

>> No.9050879

>>9045054
update to Flynn Taggart Dies In Magma! for 512 Lines
https://files.catbox.moe/h0grim.wad
made it so the revenant turrets in the blue key room can't fall down anymore, and red key locked the red key room from the inside to lessen the possibility of cheesing it from the outside

>> No.9050890
File: 69 KB, 640x400, etrn01.png [View same] [iqdb] [saucenao] [google]
9050890

Why is it that sometimes the dead monsters get clipped in eternity engine? pic related

>> No.9050926

>>9050720
Fibonacci Sequence

>> No.9051008

>>9050169
Your favorite mod doesnt get special treatment just because its your favorite mod.

>> No.9051081

>>9051008
Fairly sure it's not his favourite mod and he's just shitposting to drive a wedge and get a response. Nobody who plays the mod is this level of stupid. HD is incredibly niche and doesn't really need exposure.

>> No.9051083

I'm having issues getting any wads DOOM managers to work on windows xp. Is there a portion of the sticky I'm not seeing or have those guides been phased out? Where should I be looking?

>> No.9051091

>>9051083
ZDL. Just use ZDL.
I've been there in the XP hole. It works, or rather, it should work.

>> No.9051098

>>9051091
I was shocked that DOOM of all things is giving me trouble. Diablo 1 and 2 worked right out of the box. They're such a hassle on windows 7 and up. Do I just need to check for version compatibility for whatever I want to play?
Do you have any warez or driver links bookmarked still?

>> No.9051120

>>9051098
Not really. A lot of things are going sideways and support is just being axed for a lot of things partially because of dogmatic propagandas and the other half because of perfectly reasonable fear given to unreasonable standards that don't even apply in most use cases, unless said usecase is interacting with the internet.
If you want advice. Try to look for older versions. Stuff before 2018-2019 or so tends to actually work, if you find executables made around that time. Don't try to use ZDoom unless you can find older mods. Old GZD runs like absolute ass even on it so don't bother unless absolutely necessary. Some previous Zandronum versions (like 2.3.2 i think?) also work.

You're essentially out on your own. I've lost all my data due to a hard drive failiure a long time ago. I'm sorry. Good luck.

>> No.9051134

>>9051120
I wont have any issues beyond just searching forums for shit myself right? As in, its not impossible to have an offline XP machine these days. A lot of what I needed was still hosted publicly. I have a majority of my driver issues solved but that wont be the case once I start doing hardware upgrades. Thanks anyways anon.

>> No.9051141

next time someone say doom 64 with filters is bad, show them this video of how it looked like
https://www.youtube.com/watch?v=mg49eEGnk7w

CRT Screens REALLY helped low res games with texture filtering, hence why 3dfx games looked better back then than now with modern led and LCD screens.

>> No.9051145

>>9051134
For the most part, nah you won't have any issues. It'll just be time consuming to see what works and what doesn't. Try to search for patchnotes if you can, they usually say if they axed support or not for XP or 2000, but it's been a while and those may be buried in a lot of other more recent news.

>> No.9051163

Map29 of 400 minutes of /vr/
https://www.youtube.com/watch?v=QAyI_Bl58bs

>> No.9051231

PrBoom+, DSDA-Doom or Woof?

>> No.9051250

>>9051141
if /vr/ was autistic enough to do a reshade preset using the royale fork or the guest WinUAE stuff

>> No.9051282

I wanna add blue potions to the lootpools. Which enemies do you guys think it'd be fair to have drop them?

>> No.9051294

>>9051282
something higher tier for sure, because getting a megawad's worth of blues from zombies and imps would be absurd

>> No.9051298

>>9051282
Well, Archviles are kind of fallen angels in HDest, but they don't really leave lootable corpses, tough call. Barons, maybe?

>> No.9051316

>>9051294
>>9051298
Oh absolutely, I wasn't going to put them in fodder corpses. Demons for sure.

Also I'm appreciating the amount of Doorbusters I'm getting. They seem like fun toys but I was hanging on to the one I found before.

>> No.9051326

>>9045054
https://litter.catbox.moe/og4td9.wad
Here's another 512 Linedefs update. I'm planning on sending this version to idgames. Did I miss anything?

>> No.9051336

>>9051231
Woof's aiming feels wrong for some reason and PrBoom+ doesn't support MBF21, so I use DSDA

>> No.9051363

Possible Homer Sexual

>> No.9051438

hey, can any of you lot make cartoony textures? i'll pay you to do it for me

>> No.9051468
File: 3.26 MB, 1920x1080, 2022_6_29_22_48_16_746-ISVKRAN32.png [View same] [iqdb] [saucenao] [google]
9051468

I'm back on and will be sitting in spectate for the next hour, give or take. If Playa or any new faces want to hop in and finish up the rest of the campaign, we certainly could do so before the server switches over.

>> No.9051497
File: 232 KB, 2646x2407, 766f442fdbff764c.png [View same] [iqdb] [saucenao] [google]
9051497

anybody got some good wads of their own? or maybe a treasure that you downloaded randomly? i'm bored please show me some doom/doom ii/final doom wads

>> No.9051501

>>9051497
try based.wad, it's pretty good

>> No.9051517

>>9051282
All of them. Just make the drop chance the lowest it can be.

>> No.9051572

>>9051517
Due to the way UaS loot tables are built, that could only be done by adding a multiplier to every single other item in every single loot pool.

>> No.9051574
File: 179 KB, 1920x1080, Desktop Screenshot 2022.06.29 - 21.06.25.32.png [View same] [iqdb] [saucenao] [google]
9051574

Made it up to 32 on 400 mins
I didn't beat it before 512 came out but by gum I'll beat it yet!
btw I think I found a cheese on rancid sam's map ramza's foreskin etc on the elevator fight, maybe?

>> No.9051587
File: 4 KB, 306x18, A_DropItem().jpg [View same] [iqdb] [saucenao] [google]
9051587

>>9051572
So something like A_DropItem() can't be added to the death states?

>> No.9051604
File: 37 KB, 569x252, Screenshot from 2022-06-29 23-34-51.png [View same] [iqdb] [saucenao] [google]
9051604

>>9051587
That's not how UaS looting works, UaS looting is for searching monsters that are already dead, and it runs a check every couple seconds of searching against the user-defined loot chance cvar, and then a list defined in UaSInfo. Pic related is what the default list looks like.

>> No.9051623

>>9051517
>>9051572
Although, I did add them, I just didn't give them a multiplier. Barons are at 2. The loot pools are pretty big in Ted's. I'll play a few levels and see if it's too much. Although gotta say, levels are taking much longer now that I know every corpse has something I want. Ten seconds per corpse is nuts.

>> No.9051629

>>9051623
>levels are taking much longer now
This is the main reason I basically only loot chaingunners. Ted's pools were also partly designed to fill downtime in co-op sessions, to give well-oiled players something to do while less experienced ones are still doing their mag/inventory management and other logistics.

>> No.9051630
File: 12 KB, 1108x110, file.png [View same] [iqdb] [saucenao] [google]
9051630

>>9051326
I realized after uploading this build didn't have co-op starts, but those are taken care of. I guess all that's left is to address this critique for MAP30.

>> No.9051634

>>9051630
As stxvile demonstrated, the invuln+bfg makes it pretty trivial. Pointless? Sure, but I wouldn't call it excessive or tedious.

>> No.9051637

>>9051634
I think the real problem is how using the rocket launcher hurts Romero anyway, so you don't even need to kill the spiders.

>> No.9051642

>>9051145
for whatever reason i can only get zdoom 2.8.1 working instead of ZDL 3.1.1

>> No.9051720

>>9051642
ZDL stands for ZDoom Launcher. It doesn't work with just zdoom though, it works with basically any sourceport as it functions like a very simple command line interpreter or frontend.
https://zdl.vectec.net/wiki/Main_Page
ZDoom 2.8.1 is the last version of actual ZDoom before the main developer quit, and graf's takeover with GZD. Did you happen to mean GZD 3.1.1? I think it was around GZD 3.5.0 where he removed support for XP after a forced telemetry survey.

I'm trying to recall something about an outrage following that and a previous survey, how it was completely opt-out and essentially hidden within the software and users that din't interact with the forum or din't build it from scratch from the source and din't check what new code had been added basically had no idea it was happening.
But I can't remember the rest of the specifics anymore, other than some minor remarks about how making an opt-in screen when launching wouldn't be feasible despite being shown the absolute contrary. I don't know. It's been scrubbed out of the forums and I can't find posts regarding such a thing anymore.

>> No.9051731
File: 60 KB, 703x443, (you).jpg [View same] [iqdb] [saucenao] [google]
9051731

>>9050319
like it or not, bd is one of this community`s bigger lifelines. a complicated sweaty milsim won`t attract nearly as many people as a WOAH DUDE LE BRUTAL kind of mod. it helps keep the modding scene afloat, regardless of how poorly the newcomers understand it or how retarded mark can be.

>> No.9051743

>>9051731
What it all comes down to is I'm not giving special treatment to either mod by adding it to the OP just to cater to the whims of one faggot, no matter how persistent that one faggot is.

>> No.9051747

Does this general still hate GZDoom with a passion? If you beat a megawad in GZDoom, did you actually beat it?

>> No.9051748

>>9051731
>lifeline
Nobody wanted BD in the first place. Fuck off and take the retard you're replying to with you as well.

>> No.9051754

>>9051748
BD unironically saved Doom and brought fresh blood into the Doom community, whether you like that fact or not.

>> No.9051753

>>9051747
I think they dislike the developers and the aim of that project more than the actual sourceport. A lot of mods were made for zdoom and zandronum in the past.

>> No.9051761

>>9051754
It brought a sea of kids and retards that only play BD and follow the most inane of trends on twitter and facebook. Anyone with half a brain can see that.

>> No.9051763

>>9051747
I use GZDoom exclusively for gameplay mods.

>> No.9051770

>>9051761
You do realize that BD's peak popularity was around 2013 to 2014, right? That was 8-9 years ago and has nothing do with the twitter boogeymen you're talking about.

>> No.9051781

>>9051770
That doesn't contradict anything I've said.

>> No.9051787

>>9051781
So you're just going to be intellectually dishonest and take the absolutist stance that BD didn't bring in a fresh generation of people that appreciate Doom and Doom wads? There's literally no one on earth who got into Doom via BD? Doomworld is full of twitter kids shitting up the forums and no one gives a shit about vanilla Doom?

>> No.9051793
File: 6 KB, 133x318, gamer.png [View same] [iqdb] [saucenao] [google]
9051793

that was awesome

>> No.9051803

>>9051787
Please look at the current state of Doomworld and tell me that's not the case?
Look at any other community that praises BD like it's the second coming of the Jesus and honestly believes your babbling garbage?
You're not being intellectually honest yourself either. Just baiting for replies to pick and tear things appart with a straw. I just don't have anything else to do right now and shitting up the thread by replying is a good excuse as any to pass the time.

>> No.9051806

>>9051803
You two could both be making maps for the ongoing project, but here you are.

>> No.9051814 [DELETED] 
File: 8 KB, 250x238, the got damn uh.jpg [View same] [iqdb] [saucenao] [google]
9051814

so
how do you define a variable in zsctipt that you can use different actors/weapons? is that even a thing??

>> No.9051817

>>9051803
>Please look at the current state of Doomworld and tell me that's not the case?
You're free to point out otherwise but Doomworld has been more or else consistent in quality.
>Look at any other community that praises BD like it's the second coming of the Jesus and honestly believes your babbling garbage?
holy strawman batman
>You're not being intellectually honest yourself either.
So you're saying LITERALLY NO ONE on this planet got into Doom via BD. Zero, zilch, nada. Got it.

>> No.9051821

>>9051604
interesting

>> No.9051828

>>9051747
It's the only source port I use. I have others but never found a need for it because gzdoom can run everything and I have multiple copies of that source port so even if a new version becomes incompatible with a mod from years ago I just load it up and older version. It's why I love people who package the version of gzdoom they use when they create massive projects like Total Chaos does

>> No.9051831

>>9051754
Project Brutality clearly influenced Nu-Doom tough

>> No.9051838
File: 479 KB, 1920x1080, eduke32 2022-06-30 00-40-00-97.jpg [View same] [iqdb] [saucenao] [google]
9051838

>>9045054
Here's all the gay duke nukem themed save games I could think of while playing the technically impressive and completely functional but really quite mediocre Demon Throne 3.0 total conversion. Thanks for reading this.

>> No.9051839

>>9051828
does gzdoom have proper mbf21 support yet?

>> No.9051842

>>9051839
Not sure because I use an older version in general since the mod I work personally work I started it with an older version of gzdoom and since I like to play my mod a lot I stick to that version

>> No.9051846

>>9051842
cool

>>9051747
i feel like people are pretty happy with gzdoom around here. eg, kegan's mods are popular and apparently i'm the only one begging kegan to make mbf21 content lol

>> No.9051847

>>9051839
It has had mbf21 support since 4.7 I believe

>> No.9051856

>>9051761
You say "brought" yet I never see them posting here. So it doesnt seem like an issue worth worrying about.

>> No.9051858

>>9051839
I think with 4.8.x it's properly implemented.

>>9051847
4.7 was beta level.

>> No.9051869

>>9051574
>found cheese in Ramza's foreskin
Gross.
But yeah, that map is extremely breakable. Thanks for playing it, tho, and I hope you enjoyed!

>> No.9051874

>Doc's Dosage MRE
Thanks, Doc.

>>9051831
Did it? 3.0 is feeling more like the new ones than the other way around.

>> No.9051878

>>9051869
He's probably referring to MAP27 where you can stand on top of the teleporter spot where monsters come in from.

>> No.9051880

>>9051838
kino

>> No.9051890

>>9051869
I might as well take this opportunity to provide my opinion: That map feels like a fever dream.
Most decisions pertaining to progression and combat seem to defy external logic, but the lift fight at the end exists as an anchor, the one bit of intuitive core level design.
Playing the map feels like dreaming about playing a Doom map, the MIDI certainly contributes to that sensation. I don't dislike it, but it's certainly surreal.

>> No.9051892
File: 67 KB, 1198x676, What is this faggot crap.jpg [View same] [iqdb] [saucenao] [google]
9051892

>>9049370
On a long enough timeline everything either becomes by and for trannies or by and for nazis.

>> No.9051893

>>9051890
400minvr's last third is full of maps like that. Dash Tower, Ultra Monkey, Caves of Koone, Ramza's Foreskin, Sisyphus's Chrysalises, and Feuer frei!, all topped off with Romero's head on a conveyor in House of Fun. It's weird as fuck, but the entertaining and fun kind of weird.

>> No.9051909

>>9050693
>laughs in Romanian
Imagine living in a so-called third world country with a first world internet infrastructure.

>> No.9051916

>>9051892
can't wait till we loop back around to nazis

>> No.9051954

>>9051874
It originally came out in 2015. Nu-Doom came out in 2016 and the 1.0 version still had headshots and brutality finishes which all dooms lacked until the 2016 one. PB also came with a custom hud for the mod which was badass and I can't help but feel like 2016 doom's beginning when doomguy puts on his helmet for the first time that a little bit of inspiration for that scene came from pb because it reminds me of that hud mod. Not talking about the actual UI but in the beginning of the game during a cutscene where doom guy puts on his helmet for the first time. I bet if PB never came out, there wouldn't be melee finishers in Nu-Doom

>> No.9051959

>>9051878
>That map feels like a fever dream.
That's not too far off. I was sleep-deprived, and I spent my time extremely poorly (I experimented way too much during the 400mins, and it shows; 400mins was my first time speedmapping.)
>Playing the map feels like dreaming about playing a Doom map
Perhaps the same could be said of all RancidSam maps?

>> No.9051961

Either way, Project Brutality is so good I originally wanted to make my rpg mod for it but decided to start from scratch and not depend on anyone since an update to PB could be invalidating work I had done on my mod for it. Combat wise the mod is great, especially on the hidden hardest difficulty. combine it with the hud mod and it becomes more more immersive and is still really good fun

>> No.9051962
File: 108 KB, 961x603, ezgif-4-8764323a09.jpg [View same] [iqdb] [saucenao] [google]
9051962

>>9045053
So did Doom marine die at end of episode 1 and had transported to Hell dimension on Deimos?

>> No.9051970
File: 39 KB, 600x338, 1656558394711.jpg [View same] [iqdb] [saucenao] [google]
9051970

>>9051962
Yea. At the end of episode three you come back to life because they kicked you out of hell but not before they messed the earth up. That's what was going on while you were on mars and elsewhere. They were destroying the Earth. Doom 2 is about doom guy getting vengeance and saving what little humans remain by getting them into space until you kill the monster making the monsters. John Romero.

>> No.9051971

Okay yeah, every enemy dropping blues is too much, because I'm one map in and I have four of them.

>> No.9051984

>>9051954
>I bet if PB never came out, there wouldn't be melee finishers in Nu-Doom
Melee finishers were there already in SS pitch, then in "Call of Doom" prototype, both of which predate not only PB, but BD itself.

>> No.9052012

>>9051984
This is why I like doom. There are mods I still haven't heard of

>> No.9052019

>>9051961
I have to correct myself since it's been a while since I have played pb but the secret diffuclty isn't available in the latest version and was only available in 2.0 (2.03 which is what I had last played) and the hud was a separate mod called Ultimate Doom Visor

>> No.9052032
File: 143 KB, 900x1200, 1646741547383.jpg [View same] [iqdb] [saucenao] [google]
9052032

>>9045053
How could I combine this WAD with the original Doom 2 WAD so I only need one WAD file to play it with original DOS Doom 2?

https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v32/

>> No.9052067

>>9045085
Ion Fury.

>> No.9052069

>>9052032
>Dragon Tooth has been activated

>> No.9052083 [DELETED] 
File: 27 KB, 316x316, malice.jpg [View same] [iqdb] [saucenao] [google]
9052083

>>9052067
MALICE

>> No.9052107

>>9052012
Not mods.
SS is Serious Sam 3, before it was SS3, it was pitched as a new Doom to id software. There are still remnants of that in the game. The melee finishers originate from there.
Then id developed their own in-house Doom 4 prototype that was very close to contemporary military shooters in style, and was called by fans "call of Doom". It was shit and got scrapped. Surviving footage show melee finishers on imps.
Both Serious Sam 3 pitch and the Doom 4 prototype predate Brutal Doom and its melee finishers, meaning BD was not the originator of the idea, and that neither Doom 2016 nor Doom Eternal borrowed anything from that mod.

>> No.9052148

>>9052107
Even finale version of Duke Nukem Forever had finishers and those are just a couple examples. This topic has been beaten to death + discussion might end prematurely since we're mentioning games that are too modern to bring up here.

>> No.9052203

>>9049303
Has it ever been definitively confirmed that PrBoom+um isn't getting MBF21? Kind of a shame really, it's my favorite port.

>> No.9052204

>>9052203
...didn't mean to reply to that anon

>> No.9052207

>>9052203
Why not just use DSDA? It's a fork of prboom+.

>> No.9052208

>>9052203
Besides removed ENDOOM support, what could make DSDA-Doom look inferior in comparison? I thought it was successor to PrBoom

>> No.9052209

>>9052207
I use DSDA for rewinding, but for casual play I prefer PrBoom+um due to fluff options like widescreen HUDs and colored blood. I know they're not essential or anything, and there are ways of manually loading widescreen HUDs, but the exclusion is still missed.

>> No.9052216
File: 71 KB, 736x736, 1fca4c15b5fe54bd4c77ee1e57927e67.jpg [View same] [iqdb] [saucenao] [google]
9052216

i'm trying out a few mods on GZDOOM, but encountering errors on AlienTC and Touhoudoom. I get Doom 2 EP 1 and when i type "listmaps" i only get Doom 2 maps
how to fix?

>> No.9052217

>>9052209
>fluff options like widescreen HUDs
DSDA supports those.
>colored blood.
https://www.doomworld.com/applications/core/interface/file/attachment.php?id=173855

>> No.9052220

>>9052209
There are no menu switches, but with dsda it's possible to put widescreen assets and dehacked patch for colored blood into ./autoload/doom2.wad folder to get them working.

>> No.9052221

>>9052217
>>9052220
I wasn't aware about colored blood being available as a dehacked, thanks.

>> No.9052225

>>9052220
>>9052221
Actually, there is doom-all folder, which is more convenient. You could place patches for any PWAD, like sprite fixing one for aaliens.wad, just make respectively named folder. I think Woof also has autoload feature.

>> No.9052239

>>9052208
>removed ENDOOM support
WHAT?! Motherfuckers, couldn't they just leave it as defaultly turned off, or only turned on when there is non-vanilla endoom?
I hope the lost art of ENDOOM will not die, our every project has one if iirc, atleast the newer ones do

>> No.9052261
File: 32 KB, 633x242, 1656576748133.jpg [View same] [iqdb] [saucenao] [google]
9052261

>>9052225
https://www.youtube.com/watch?v=whxMMiGv3wY
https://www.youtube.com/watch?v=1HDd1sbP2XY
So I decided to start playing a mapset from silence.wad. First few minutes are uploaded with the second video being cut short due to rl reasons but because I haven't played project brutality in a bit I decided to give that a spin. I'm playing it on gzdoom version 4.0 with the final version of pb and the final version of ultimate doom visor using the hejl dawson tonemap. I enabled all the tools on ultimate doom visor and made them consume energy, including the flashlight. I also copied over the realism skill setting from project brutality 2.0 mapinfo (pic) to the 3.0 version I'm using.
https://www.youtube.com/watch?v=SeM5aoUw7Z0

>> No.9052278

what's a good Doom mod for someone who doesn't like doom?

>> No.9052283

>>9052278
Brutal Doom

>> No.9052332

>>9052261
https://www.youtube.com/watch?v=yoWxmP8zGkY
https://www.youtube.com/watch?v=DC7vGYfb0dM
Maps two and three. I really like this mod combination. I forgot how fun it can be. I might alternate between this one and my rpg doom mod.

>> No.9052394

>>9046228
amazing

>> No.9052395

>>9050319
yeah, then they will see that its a milsim and go back to playing BD

>> No.9052404

>>9052278
Hideous Destructor

>> No.9052412

>>9052332
>>9052261
https://www.youtube.com/watch?v=nEMKWV_a_mk
https://www.youtube.com/watch?v=c0HzrEpZiWo
Map04 and Map05 of project brutality and ultimate doom visor mod combo with the hejl dawson tonemap

>> No.9052420

>all this HD, BD and PB talk
Meanwhile, I just realized Dakka and Babel don’t have any mention in the “PLAY SOME FUCKING DOOM” infograph.

>> No.9052434

>>9052420
They in the videos.
https://www.youtube.com/watch?v=ietb4JwaaXA

Dakka was (and still is) incredibly obscure, it even took time for a few anons talking about it nonstop here to get people to try it.

>> No.9052453

>>9052032
DeuSF can merge wads in DOS I think: https://www.doomworld.com/idgames/utils/graphics_edit/deutex/deutex44 and you probably need Dehacked too to modify the exe: https://www.doomworld.com/idgames/utils/exe_edit/dhe31
Old mods such as Batman Doom used to come with a copy of both and a .bat file to "install" the mod with in the DOS days before sourceports that could handle all the .wads and .dehs as-is had become ubiquitous.

>> No.9052553

>>9049126
Only a very small minority wants this, if you want that kind of H-Doom, you'll have to make it happen yourself.

>> No.9052559

>>9049280
Accessories To Murder does this, but telegraphs it with a visible (and somehow audible) laser.

>> No.9052570

>>9052559
A fun and different take to the archvile’s explosive hitscan.

>> No.9052571

>>9049943
Five maps are submitted, out of the minimum goal of fifteen, and the deadline is in a week.
Presumably it's getting extended, maybe by a month or something, wouldn't be the first time 94 Protons gets drawn out. Assuming it's not actually wrapped up by the 8th for some reason, I still figure Chop would be desperate enough for just one more map even if it's a few days late or something.

tl;dr feel free to map

>> No.9052573

>>9052570
I agree. Hitscan bombs is actually a pretty good idea.

>> No.9052618

>>9052239
They all do to my recollection. Even if they're just a converted title pic.

>> No.9052629

>>9051747
I didn't like it few years ago, but they added cool stuff
>vulkan renderer, which makes it run as fast as dsda on my comp
>software mode on top of vulkan, which also makes it look "like doom" while running without lag
>low resolution scaled to widescreen without filtering
Now it runs and looks like it should. Also I do enjoy using freelook, so capped skies is quite cool feature.

>> No.9052671

>>9052239
Wait, DSDA removed ENDOOM screens?

>>9051747
I think very few people here hate GzDoom itself as much as they hate some of the changes it's gone through over the years.

>> No.9052679

>>9052671
https://github.com/kraflab/dsda-doom/blob/e5d0be02c0409319ba38047bed1800db8d6195de/patch_notes/v0.25.md
There are some other new goodies for calming our hurt, like GL scaling was finally fixed.

>> No.9052682
File: 2 KB, 372x39, image.png [View same] [iqdb] [saucenao] [google]
9052682

>>9052671
It will be removed in the next version. Someone asked kraflab about it on doomworld forums, he ignored the question.

>> No.9052705

>>9051747
I didn’t like finding out that it’s easier to punch enemies in it compared to vanilla and other ports, but it’s otherwise my preferred port next to DSDA.

>> No.9052727

>you don't need random sounds playing on exit, no one cared about them anyway
>you don't need original colors scheme for you automap, just pick every single color manually if you want original map that much
>you don't need some useless text on exit, most people never enable it anyway
-------- you are here --------
>
So, what other "useless" feature will be removed from "authentic" and "accurate" ports next? Built-in demos? Melting screens? DSSECRET lump?

>> No.9052728

Anyone who tries to run GZD for other things than gameplay mods is retarded anyway.
I treat it as an indie game engine and so should you. Fuck Unity and fuck Godot, btw.

>> No.9052747

>>9052727
Melting screens are definitely getting the axe next. They waste too much of our precious time. The same with the intermission screen. Who cares how many enemies I killed in this map, I just wanna play the next map, like right now!

>> No.9052769

>>9052727
>boom based ports
>accurate
>authentic
You're a special kind of retard, aren't you?

>> No.9052781

>>9052769
Ha, your insults can't hurt me! They just bounce off.

>> No.9052790

>>9052727
>Melting screens
This one, because speedrunners don't care if they're there or not.

>> No.9052805
File: 21 KB, 600x375, Bmzmb2TCIAEhjAr.jpg [View same] [iqdb] [saucenao] [google]
9052805

Quick question for some olderfags in the thread.
Anyone remember that one shitty ColumebineDoom2 WAD that was a recreation of the school? Anyone know whatever happened to it? I know it isn't finished but there was a JewTube channel that was making updates to the game roughly 5 years ago that just went silent.

>> No.9052812

>>9052728
>I treat it as an indie game engine and so should you. Fuck Unity and fuck Godot, btw.
MonoGame is where its at. Actually the best way is custom engine like ****.[/spoilers]

>> No.9052820

Anyone know where in Doom's code I can find where the map lights up when you fire a weapon? I'm a codelet, but want to try out a little project.

>> No.9052829

>>9052820
Every weapon has a state called "S_SGUNFLASH1" that lights up the area when you fire a weapon. That might be what you're looking for.

>> No.9052873

>>9052216
AlienTC is for Doom 1

>> No.9052974

>>9052727
>DSSECRET lump?
You know the secret sound wasnt in the original game right

>> No.9052979

>>9052728
Ah yes, why would you use a modern game engine when you can use a port of a 35 year-old game with a bunch of unoptimized features bolted on and wrangle with multiple unwieldy scripting languages designed with backwards-compatibility with other projects in mind?

>> No.9052990
File: 3.48 MB, 1861x1422, quad.png [View same] [iqdb] [saucenao] [google]
9052990

>>9051468
That was way too late for me, sorry. Maybe next time.
It seems like you can only vote the start-of-campaign maps. Not that starting at that level with just the dispersion pistol would be very pleasurable.

>> No.9052995

>>9052974
Yes, iirc there was even no text message, only percents on post-level stats screen, but at this point it's essential Doom soul feature, and I can see it getting removed from DSDA because "it adds nothing" or some other stupid reason.
I understand it's speedrunners-oriented port and he can do whatever he wants with it, but removing harmless feature like ENDOOM screen that requires zero attention from developer and just werks© is pure autism.

>> No.9052997

>>9052974
Who started this by the way, was it Zdoom?

>> No.9053012

>>9052995
It isn’t essential and the default sound is annoying, if a port decides to either remove it or change the sound I won’t be complaining

>> No.9053026

>>9053012
It's not the original sound (which is bad indeed), it's the ability to easily replace it and play whatever you want when you find the secret.

>> No.9053041

>GZDoom has ENDOOM enabled by default
>DSDA has no ENDOOM
Apologize to graf right now.

>> No.9053054

>>9053041
GZDoom is also the only port (outside of Chocolate and Retro, not even Crispy) that still has
>random sounds playing on exit

>> No.9053093

>>9053012
Just make it an option toggle, like GzDoom does with ENDOOM screens.
>Off/On/Only If Modified

>>9053041
It has its nice sides.

>>9053054
Crispy doesn't have the random sounds on exit?

>> No.9053113

>>9053093
At least it's not enabled by default, and I can't find the option. Which is strange, considering how it's literally advertised as limit-removing crispier version of Chocolate.
And I'm too lazy to look through the git history for the specific commit that removed this feature.

>> No.9053115

>>9052990
Why did you censor it?

>> No.9053121

>>9053041
Graf is the hero we need but don't deserve.

>> No.9053131
File: 2.92 MB, 500x606, 1536589198294.gif [View same] [iqdb] [saucenao] [google]
9053131

>>9053121
Shut up Graf, go back to "fixing" """errors""" with latest BD version.

>> No.9053140 [SPOILER] 
File: 2.68 MB, 1861x1422, booba.png [View same] [iqdb] [saucenao] [google]
9053140

>>9053115
I had a feeling the post wouldn't survive otherwise. Only one way to find out.

>> No.9053146

>>9052728
What's wrong with gzdoom other than lack of demo compability, if you have the necessary specs to run it without lag?

>> No.9053151
File: 117 KB, 382x400, 1651864178083.jpg [View same] [iqdb] [saucenao] [google]
9053151

>>9053041
I'm sorry!

>> No.9053165

>>9053131
What's Graf got to do with Doodlebroom's development, you faggot?

>> No.9053174
File: 17 KB, 1981x115, Screenshot 2022-06-06 at 16-22-21 _vr - HALL OF TORTURED SOULS.png [View same] [iqdb] [saucenao] [google]
9053174

>>9053146
It has its fair share of problems, and Graf can be quite arrogant, but it's not as bad as people like >>9052728 try to make it look.

>>9053165
Totally nothing. At least he wishes so.

>> No.9053224
File: 28 KB, 290x290, 1654537767075.jpg [View same] [iqdb] [saucenao] [google]
9053224

>>9053146
Nothing. GZDoom's lack of demo compatibility is overblown as fuck by people who don't understand what the term "accurate" is. GZDoom is "inaccurate" because it fixes various bugs in Doom's code, and by virtue of using hardware rendering, it doesn't accommodate a bunch of software rendering quirks. GZDoom also has a more complicated way of generating RNG, so monster behavior won't be consistent between different sourceports (this is really the main reason why demo compatibility is never happening). But historically speaking, this wasn't very uncommon with sourceports. It's not like Boom was vanilla accurate either, hence why we have a different complevel specifically for Boom related wads. And every sourceport fixes vanilla bugs regardless of whether they're as noticeable as GZDoom's more consistent melee hit detection.

Stuff like disabling autoaim are slightly more egregious for purists. But other shooters from that era had the option to disable autoaim to combine with full mouselook, so it isn't too much of a stretch to imagine a world where Doom 2 came with the option to disable autoaim.

At the end of the day, GZDoom is still Doom. If it plays like Doom, it's Doom. Don't let hyperautists make it sound like you're not playing Doom just because you don't like their preferred sourceport. Tell them to go fuck themselves and have fun.

>> No.9053239

>>9053224
Even the cancelled 40k FPS game by mindscape that was posted here that looked like Proto Build and Bethesda FPS games had mouselook
Even Hexen added jump later on

>> No.9053248

>>9053239
I think System Shock was out just a week or so before Doom 2, and that game did all sorts of crazy shit. But having a computer at that time that could run it was a different problem.

>> No.9053252

>>9053224
I agree. Lack of demo compat is a negative, but it's also a price I'm willing to pay for more modding capability. Some vanilla mapping tricks not quite working I think is regretful, but generally that is what compat flags is for.
All the common vanilla tricks are accounted for, there are some outliers, but they are not common at all, such as certain fake 3D floor tricks, but I think it would be easier to just make a converted version of vanilla maps which replaces stuff like that with real 3D floors in UDMF, and calling that "the GzDoom version"

>> No.9053263

>>9053146
Nothing. The bunch of tards complaining the loudest here probably try to run BD/PB with a bunch of other mods on nuts.wad while trying to run 1440p on OpenGL (while having refused to partake in the GLES survey).

>> No.9053265

>>9053224
Gzdoom feels so cheap with the effects and the up and down looking it can barely be considered doom anymore.

>> No.9053269

>>9052727
Reducing features isn't the way to go. It's like mmorpg companies that reduce their complexity or remove things out right. People stop playing them as a consequence.

>>9053224
Demos were never accurate because when I moved recorded demos from my windows 95 machine to a friend with a higher version of windows everything was off sync. Hell messing with cpu settings and other motherboard settings can cause a dysnc on the same system with the same port. Though I never did play it in dos. I first started playing doom with the windows95 launcher and while demos did work on it, if you changed something on your pc like the processor, you'd start seeing desyncs. Hell iirc, desyncs happened if the computer stalled due to low resources. It's why people default to fraps and obs stuff to record things now even though demos are much smaller in size and I suspect they are because it's a keylooger + settings logger. It's why even when the demo desynced I could see doom guy taking the movements I DID press on the keyboard at the time of recording but instead of turning left into a hallway and right into a room he turned left into a wall and right to skipp the hall way and go in a corner and then do some circles. Sometimes the demo would have doom guy die to npcs where I know I didn't die at. It's why I say it's more of a keylogger + settings logger than anything otherwise how can they possibly record things 30 minutes in size while being only kilobytes in size?

>> No.9053274

>>9053224
So it's the Skub debacle all over again? It is all DOOM but since they come in different cans, spergs get into shitflinging contests over which can is supposedly better. Thats what I'm getting here.

>> No.9053280
File: 6 KB, 468x495, DINK DINK DINK.png [View same] [iqdb] [saucenao] [google]
9053280

>>9053274
Just be sourceport idort instead of confining yourself to one port. It's not like you have to pay for every individual port or anything.

>> No.9053282

>>9053280
This is the best way. It ensures that what you want to play will work, even in the event devs shut their websites down.

>> No.9053284

>>9053265
- Always Mouselook -> Off
- TrueColor SW Renderer
- don't autoload brightmaps.pk3 and lights.pk3 (doesn't matter if you're using SW renderer)
It's not that hard if true mouselook bothers you so much.

>it can barely be considered doom anymore
see
>At the end of the day, GZDoom is still Doom. If it plays like Doom, it's Doom. Don't let hyperautists make it sound like you're not playing Doom just because you don't like their preferred sourceport. Tell them to go fuck themselves and have fun.

>> No.9053287

I have the legacy source port too. Always save them all!

>> No.9053291

And after a quick google, that source port is still alive. I thought legacy was discontinued.

>> No.9053292
File: 399 KB, 539x573, 1652413115099.png [View same] [iqdb] [saucenao] [google]
9053292

>> No.9053298

>>9053140
QUAD TITTY

>> No.9053301

>>9053224
Exactly. Just let people play Doom however they want. That's why I'm gonna play Doom like this from now on:
https://www.youtube.com/watch?v=WiA9SKEe5XU

>> No.9053302

>>9053291
Disregard that. It's not really a source port. My memory of it is shotty at best

>> No.9053303

>>9053280
True, just seems peak retard that some anons get this pissy over which sourceport is 'superior' and dumbshit like mouse looking. All I really know is though GZDoom for singleplayer TCs and mods and Zandronium for if you want to actually have playable multiplayer. Something to do with netcode or insane lag iirc.

>> No.9053304

>>9053274
Nah, it's just at least one very persistent source port autist who hates GZD and always tries to stir up shit. Barely a thread that goes without this.
Also, what >>9053280 says.

>> No.9053309

>>9053301
that was old doomsday
Doomsday these days pretty much became a testbed for stuff to add into GZD or other ports like PBR and 3-point filtering

>> No.9053310
File: 941 KB, 1364x767, .png [View same] [iqdb] [saucenao] [google]
9053310

>>9053301
You are like a little baby. Watch this.

>> No.9053314

>>9053301
Based echoes and 3d models

>> No.9053315

>>9053274
Basically. And as the other anon pointed out, there's no reason why you can't have multiple sourceports installed. You can have GZDoom for casual dooming and mods, DSDA-Doom for rewind and demos, and Chocolate/Crispy if you want to play Doom "the way it was intended" (whatever the fuck that means anymore for autismos)

>> No.9053319 [DELETED] 

>>9053284
Brainlet take, you havent played through doom because you played Doom 2016 either.
If a sourceport is removed enough from the original its not doom no more and if you have to change settings to make it playable sucks too

>> No.9053324

for anyone that likes magnolia, i can recommend newt, by nefelibeta. it only has two maps so far but is really phenomenal. the platforming in the second map is quite hard (i still am missing one keycard), but the combat design is excellent throughout.

>> No.9053330
File: 120 KB, 1024x768, Screenshot_Doom_20220630_212518.png [View same] [iqdb] [saucenao] [google]
9053330

Fucking around with HD a bit I realized that weapons are far more deadly.
Also, the tiny demons reminded me of grouses so I had the idea of making a game out of it.
This is "Demon Hunter".
I also made a "Whack-A-Chaingunner" where you get a sniper rifle and have to shoot randomly appearing chaingunners (who can in turn shoot at you).
Now I am trying to come up with more games and also with a way of making a time dependent score multiplier (right now it's just a shitty bonus put on top of the score of whatever you killed because ACS can't properly into decimals).

>> No.9053331

I wish I could play Moonman mod with a vanilla sourceport I dislike gzdoom but i have to use it for moonman

>> No.9053338
File: 95 KB, 315x400, 1630003758985.jpg [View same] [iqdb] [saucenao] [google]
9053338

>>9053298
Megamilk

>> No.9053347

>>9053331
Dehacked version of Moonman Doom sounds like a cool idea maybe I'll do it

>> No.9053351
File: 279 KB, 500x567, __suzumiya_haruhi_suzumiya_haruhi_no_yuuutsu_drawn_by_rikumoto_yoshiyuki__5014d5e1affbb9117e73d38b3897f79b.jpg [View same] [iqdb] [saucenao] [google]
9053351

>>9053319
>If a sourceport is removed enough from the original its not doom no more and if you have to change settings to make it playable sucks too
You have to change settings in every sourceport, the very act of changing complevels per wad is changing settings. There's no sourceport that "just werks" right out of the box. Playing Doom through DOSBox doesn't even work right out of the box.
>muh nu-doom boogeyman
This is your last (You) by the way, savor it.

>> No.9053387

>>9053347
You'll prolly wanna target MBF21 for its expanded DeHacked capabilities in that case.

>> No.9053393
File: 27 KB, 684x151, UNF.png [View same] [iqdb] [saucenao] [google]
9053393

I just don't like infinitely tall monsters, and inconsistent hit detection (fatal for melee, randomly annoying for ranged). If your meme WAD depends on these bugs for "gameplay purposes", fuck you in the ass, I'll gladly play it "broken".

>> No.9053419

>>9053146
Terrible optimization, tries to force a lot of shit, is effectively a single core program.

>> No.9053425

>>9053393
I’m fine playing with>>9053393 infinitely tall monsters and no vertical look + autoaim. GZD’s also more forgiving with the hitboxes for punching and the chainsaw.

>> No.9053430

>>9053224
nooo theres a 0.1% higher chance of an imp fireball doing a certain damage roll it might as well not even be doom anymore

>> No.9053431
File: 2.60 MB, 1920x1080, gzdoom 2022-06-30 16-50-05.jpg [View same] [iqdb] [saucenao] [google]
9053431

forgive me doom, for iam playing hexen the way n64 wanted it

>> No.9053432

>>9053419
>is effectively a single core program.
Every Doom port is. Doom is a single threaded game, at best you can offload rendering to multiple cores but not the game logic. Multithreaded game logic is something that has to be designed for from the ground up, and Doom wasn't.

>> No.9053434

>>9053393
i like infinite height now. the stress of being blocked by a high-flying caco swarm is a unique fear

>> No.9053438

>>9053431
that looks way better than the n64

>> No.9053443

>>9053387
>MBF21
Get with the times, old man.
We're onto DSDHacked now.

>> No.9053446

>>9053301
SOUL

>> No.9053464

>>9053301
Im tempted to download this and record myself playing one of /vr/'s projects in it just to cause some aneurysms here

>> No.9053471

>>9051838
>Demon Throne 3.0
just watched a bit of gameplay this shit looks all over the place.
nice textures tho

>> No.9053484

>>9053301
I don't know why, but the entire JDoom/Risen3D family of ports that focuses on 3D models gives me nostalgia. I never even used them, but there's just something about that early 2000s shittiness.

>> No.9053556

>>9053303
ZDoom multiplayer primairly uses P2P and its client/server implementation is rather faulty and doesn't actually function like normal C/S, as it expects all players to start a 'session' instead of letting you simply boot up the server and let people come and go. God forbid you fail to communicate ACKs at the start or you have more or less people join in than you initially set the -host command for, because yes you also have to do a headcount before even starting to play. If someone lags, it also affects everyone else in the session.
Zandronum does work fully with C/S and is designed to accomodate some degree of delay with features like unlagged (psudo-clientsided animations and server-sided prediction), it's perfectly playable even if you have like 250ms of delay and doesn't lock everyone else down to 5fps with screeching sound effects just because of a small hiccup.

>> No.9053559

>>9051916
leave

>> No.9053562

>>9053556
What will it take to get proper dedicated server support for GZDoom? A miracle?

>> No.9053563

>>9053559
he's not wrong tho

>> No.9053570

>>9053562
Total and complete destruction of the zdoom forums and discord with no survivors letting the scraps be picked up by an entirely different set of people not bent on transitioning and gay rights? Yeah sounds like a miracle.
Perhaps someone booting edward off the project and people suddently realizing that, shit, their sourceport actually has no multiplayer at all for someone else to step in and unfuck his spaguetti up without other people demonizing whoever tries to do so.

I think the biggest issue is nobody wants to bother because "someone else is already working on it" of some kind and nobody has the expertise to actually implement something like C/S. Zandronum devs are trying though, they are finding a lot of issues backporting modern gzd features and making it compatible with everything else from before.

>> No.9053579

>>9053464
I just tried it with 512 Linedefs, and it looks like the generalized linedef actions don't work in Doomsday.
Sad!

>> No.9053591

>>9053556
Not to take anything away from what you said, but GZDoom does have lag compensation and is surprisingly playable with 200ms ping.

>> No.9053595

Map31 of 400 minutes of /vr/
https://www.youtube.com/watch?v=COQIY7iL8tg

>> No.9053603

>>9053591
It does now? That's some good news. Does it still lock everyone else down if someone is missing packets though? I don't like how it equalizes ping across all players for no good reason.

>> No.9053619

>>9053603
Pretty sure it does, no other way around since all the players have to advance in lockstep with each other.
The advantage is it doesn't care if there are 10000 monsters, it requires very little bandwidth.

>> No.9053629

>>9053619
Too bad it still relies on network stability to function and for RNG to not suddently report a different number in another computer for some ungodly reason.

>> No.9053632

>>9053570
So what exactly is preventing you from forking it?
It's open source, you know?

>> No.9053654
File: 1.97 MB, 1536x864, tes2.png [View same] [iqdb] [saucenao] [google]
9053654

>>9049890
Okay. Only played TS1 a bit at a friend's house 20 years ago. TS2 has been nice so far.

>> No.9053669

>>9053632
I currently lack the technical expertise and the time to unfuck that implementation and the potential of having said work be slandered, sabotagued and memoryholed because they don't agree with my decisions or my beliefs is not ideal either.

>> No.9053703

>>9053669
>and the potential of having said work be slandered, sabotagued and memoryholed because they don't agree with my decisions or my beliefs is not ideal either.
lmao you sound like exactly the kind of fag that would feel at home there

>> No.9053901
File: 12 KB, 251x201, 1656450541159.jpg [View same] [iqdb] [saucenao] [google]
9053901

Mods for this feel?

>> No.9054085

>>9053570
Makes me think of the times I heard from people in team GZ circlejerk who were so fucking sure Zandronum was going to go under and merge back into GZDoom somehow to make it work.

>> No.9054184

>>9053471
It can't decide whether it wants to ape old school arcade games or put tutorials and cutscenes every five minutes, and the whole scenario feels incredibly out of place for duke nukem. You get followed around by this wizard incessantly for the first little bit and all I can think of is Duke calling him an annoying nerd. And it doesn't give you enough ammo. And the level design is really disjointed. I'm gonna replay AMC TC instead.

>> No.9054302
File: 2.94 MB, 640x360, win95REKKR.webm [View same] [iqdb] [saucenao] [google]
9054302

>> No.9054318

>>9054302
Radical

>> No.9054336

how is blood 2 with the extra crispy mod?

>> No.9054347

>>9054318
Yeah. MrFlibble made a modified mbf exe for REKKR. Pretty rad.

>> No.9054395

>>9054302
>that kasumi wallpaper
basado

>> No.9054414

>>9045054
vkquake 1.20.0 released
https://github.com/Novum/vkQuake/releases/tag/1.20.0
>Parallelized renderer for significantly higher performance
>Parallelized texture mip generation for faster load times
>SIMD code optimizations
>"8-bit" color mode emulation
>Scaling is now less blurry
>Mods menu
>Completely replaced memory management (no more -heapsize)

>> No.9054448

>>9054336
It is still Blood 2.

>> No.9054449

>>9054395
hey alright

>> No.9054597

>>9054336
Somehow even more finicky. I can't remember what I had to do to convince it to even be able to change levels properly, when I get home I'll try and work it out.

>> No.9054598
File: 82 KB, 350x350, smarti.png [View same] [iqdb] [saucenao] [google]
9054598

>>>/wsg/4602329

I've made a few idle animations, but this one I'm especially pleased with

>> No.9054601

Got a question about Obsidian, is there anyway to jigger it into making larger open areas? I'm in the mood for a slaughterwad but already went through the good ones.

>> No.9054606

>>9054598
That's absolutely adorable. The sounds compliment the little animation in such a seamless manner. Good job!

>> No.9054651

>>9054606
thanks man, this has been a good excuse to make more character animations. It's fun.
As a consequence of me going apeshit on a chainsaw slot weapon like this, I'm gonna add an option in the menu to spawn with a chainsaw for people.

>> No.9054713

>>9054651
>spawn with a chainsaw for people
As opposed to a chainsaw for wood, I guess.

>> No.9054714

>>9054713
Smartass.

>> No.9054721

https://www.youtube.com/watch?v=CGjhqPTEAiw
This channel shows off a few very interesting mods that I hadn't seen anywhere. It is mentioned that they are on Zandronum forums, but no links are given and I can't find the topics on those forums. Can anyone help me?

>> No.9054796

>>9045194
Hopefully going to start mapping for this today. Should I be loading all wads as resources or only some? Also, still no template for teleporter?

>> No.9054863

>>9054796
There should be a protest.wad that has templates for the teleporters in the download.
As for the resources, only load the most recent proton pack, the protdeco is just for testing in gzdoom. I didn't load the hud files because it's not necessary for mapping.

>> No.9054981

>>9054863
Does start have to be on the same kind of teleporter? Plutonia did it, but I don't think Brochure says anything about that.

>> No.9055109
File: 154 KB, 640x480, doom09.png [View same] [iqdb] [saucenao] [google]
9055109

Day 1 of making 94 protons map.
Love the trees.
Might need to look into better different textures.

>> No.9055307

>>9045054
Sonic Mayhem Is teasing a Quake 2 Announcement very soon
https://twitter.com/quakecomposer/status/1542567262338527232

>> No.9055321
File: 1.43 MB, 322x432, DotheStrogg.gif [View same] [iqdb] [saucenao] [google]
9055321

>>9055307
oh shiet

>> No.9055353

>>9055307
very kick ass even though i replace my tracks with the 64 and Q1 64 ones

>> No.9055397

Baking the new thread

>> No.9055410

NEW THREAD
>>9055406
>>9055406
>>9055406

>> No.9055557
File: 562 KB, 1280x801, 1643495880384.jpg [View same] [iqdb] [saucenao] [google]
9055557

>>9051892

>> No.9055560

>>9049370
Oh, sorry! Guess I'll just refuse to play or contribute to or even acknowledge your mod.