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/vr/ - Retro Games


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9039261 No.9039261 [Reply] [Original]

Has anyone noticed these broken walls in Link to the Past? They're located in Tower of Hera. It's driving me insane that they're not breakable. Is this content that didn't make it?

>> No.9039265
File: 89 KB, 1150x658, 2.png [View same] [iqdb] [saucenao] [google]
9039265

Another one on the other wall... Couldn't find any info on it.

>> No.9039282

Why did Link have pink hair on SNES?

>> No.9039283

Fix your aspect ratio dude

>> No.9039287

>>9039261
it's an old structure that's falling apart
the floor falling apart over the years suggests this as well

but yeah, when I first played it I thought it was the telltale sign of a secret passage... I guess you can blame the graphic designers for reusing the same cracked-wall graphic

>> No.9039292

>>9039261
i think this is actually intentional. later on in skull woods theres parts where you have to cut the foilage on the wall even though most of the time its pointless. they're encouraging you to experiment with peculiarities on the wall even if it goes nowhere

>> No.9039298 [DELETED] 

>>9039282
SJW developers.

>> No.9039340

>>9039292
Wouldn't that actually discourage you to experiment with those details? I know if I bombed one of those cracks and nothing happened I would never try again

>> No.9039347

>>9039340
They should have used a different shaped crack, yes. But the dead giveaway that a crack is just decorative is if there are more than one in line or it's off center.

>> No.9039352

>>9039283
Just did, thanks

>>9039340
>>9039347
I feel like a developer was messing around, these are just in this one room

>> No.9039361

>>9039261
>>9039292
You don't have to waste bombs. If you hold your sword outward and walk into a wall, Link will tap the wall with his sword. If it makes a hollow sound, that usually means it's breakable. Little secrets and attention to detail like that are the reasons I dust this game off from time to time.

>> No.9039363

>>9039361
*walk into a cracked wall

>> No.9039390

>>9039352
4:3 is the correct aspect ratio.

>> No.9039458

>>9039287
>it's an old structure that's falling apart
>the floor falling apart over the years suggests this as well

I'm assuming this is is the real reason, but I'm disappointed I didn't have the imagination to see it that way when I played the game all those years ago

>> No.9039514

>>9039390
I play the gba version with soundclips removed. So its 3:2, Buster.

>> No.9039531

>>9039361
>If it makes a hollow sound, that usually means it's breakable
Is there any instance where a wall seems to be solid but isn't in this game?
Only one I can think of is the house in the south west of Kakariko and there you only have 8 pots or so to loot, nothing mandatory for 100%.

>> No.9039581

>>9039340
there's multiple bombable walls you'll likely have already tried before even getting to this room

>> No.9039584 [DELETED] 

>>9039298
SJWs were not a problem or had much power until the dreadful decade of the 2010's.

>> No.9039586 [DELETED] 

>>9039584
he was making a joke autismo

>> No.9039587 [DELETED] 

>>9039586
lol autismo sounds like a dramatic phrase used in a Coffin Joe film.

>> No.9039590 [DELETED] 

>>9039587
i have no idea what that is

>> No.9039593 [DELETED] 

>>9039590
What autismo or Coffin Joe?

>> No.9039604

>>9039261
i spent a few bombs trying to blow those
pissed me off

>>9039282
color pallette constraints (as it was shared pallette between link and bunny)

>> No.9039608

>>9039531
LttP never does the secret weak wall thing, every wall that can be destroyed with bombs has visible cracks, and not every wall with visible cracks can be destroyed.
Tapping the wall with your sword still indicates if it can destroyed using a bomb due to sounding hollow, but there just aren't any instances of such walls without cracks, like you might have in Link's Awakening.

There are also a handful of walls that can be destroyed by dashing into them using the Pegasus Boots, such as the end of the Hyrule castle sewers, or an early lower level of the Dark Palace.

>> No.9039630

>>9039608
the pegasus cracks have different shapes though. they unironically look like dicks

>> No.9040386

>>9039340
>Wouldn't that actually discourage you to experiment with those details
Do you expect a prize every time you see a waterfall too? Sometimes it's just a waterfall and there's nothing mystical about it.

>> No.9040423

>>9039261
I remember those bothering me a lot too, I was so sure there was more to them.

>> No.9040478

>>9039604
>color pallette constraints (as it was shared pallette between link and bunny)
I don't believe this for one fucking second. First of all, why not make the bunny yellow? Second, why tf would they need to share a palette?

>> No.9040780

>>9039261
They are cracks. The entire world has them, it's decoration anon.

>> No.9040781

>>9039352
That's far from the only place with that crack pattern being used as decoration and not bombable space.

>> No.9041423

>>9039261
can you noclip in zelda?

>> No.9042115

>>9039390
I played in 4:3 thinking it's the correct one but the pixels are not exactly square? Then again it could be cause of the emulator

>>9039287
Oh, I didn't think about the floor holes.. That could be the reason, thanks for pointing it out

>>9040781
I might've missed them but seems unlikely since I usually check everything

>> No.9042915

>>9041423
yes but only in oot/mm

>> No.9042934

>>9039261
I never figured out how to come back to this wall at the beginning of the game

>> No.9043283
File: 2 KB, 240x278, zeldalttp_link_vs_bunny_palettes.png [View same] [iqdb] [saucenao] [google]
9043283

>>9040478
i agree, the bunny should be blonde too

the palette issue explained: https://www.zeldix.net/t1314-the-bunny-palette-issue

>> No.9043376
File: 4 KB, 400x400, image.png [View same] [iqdb] [saucenao] [google]
9043376

>>9042115
SNES's resolution with square pixels is 8:7, but on an actual console it gets stretched to 4:3 with non-square pixels
4:3 is more authentic, but on an LCD the pixels will be inconsistent sizes unless you use a filter to blur them

>> No.9043710 [DELETED] 

>>9039282
Contrast to accommodate for low-quality monitors.

>>9039298
Rent free.

>> No.9043723

>>9042115
>correct
You're a fucking retard for falling for that bait.

>> No.9043731

>>9043283
Jesus christ you fucking retards. It has absolutely nothing to do with palette limitations. Link's hair is pink because mushing green, fleshtone, and brown all together in the same small character sprite looks like ass. The pink immediately makes it pop and looks more 3d. You can see it in the very image you posted. Look how the brown hair recedes into the background. Christ, you people need to get over yourselves. It was drawn that way because the artists knew it would look better on the screen. This isn't a new concept.

>> No.9043735

>>9039282
He was going through a punk phase

>> No.9044014
File: 98 KB, 1342x664, 1644881855975.jpg [View same] [iqdb] [saucenao] [google]
9044014

>>9043731
>The pink immediately makes it pop and looks more 3d.

>> No.9044718
File: 133 KB, 1280x720, 1280x720.jpg [View same] [iqdb] [saucenao] [google]
9044718

>>9043731
amazing
everything you just said is wrong
i am now dumber for have reading it

>> No.9044724
File: 10 KB, 240x210, index.jpg [View same] [iqdb] [saucenao] [google]
9044724

>>9039261
admit it, you've walked past this secret a dozen times because you couldn't figure out how to get across the pit (returning is easy though, as in the pic)

>> No.9045527

>>9044724
nope
pegasus boots on the block
that said i don't remember what the secret is, i think it's just a fairy fountain

>> No.9045865
File: 2.79 MB, 256x224, Zelda 3 Ganon's Tower.webm [View same] [iqdb] [saucenao] [google]
9045865

>>9044724
Which reminds me.

>> No.9046379

>>9045865
lel, I just did this using the block cane instead until I realized you would use the fire rod

>> No.9046418

>>9045865
Neat! I always used the Ether method