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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 130 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9034564 No.9034564 [Reply] [Original]

What if Nintendo didn't let Sega have an almost 2 year head start on the 4th gen, and released the SNES in 1989, the same year as the Genesis? Super Mario Bros 3 could have been a launch title for the SNES.

>> No.9034573

>>9034564
You're taking it for a given that Nintendo was even capable of the level of fidelity shown in All-Stars (1993), which if SMW is anything to go by they clearly weren't

>> No.9034575

Realize the snes was meant to use part of the cartridge as ram but most publishers cheapened out and bought the slowest ram possible.
That slow CPU, slow RAM and Nintendo Quality Control was autistic about sprite flickering for some reason resulting in most games having really low sprite count to avoid a little bit of flicker. Just bad decisions all around.

>> No.9034578

Sega still wins the 4th gen handily.

>> No.9034580

>>9034575
I have no source for this but I conjecture that's the reason Treasure completely passed on the Super Nes.

>> No.9034582

Nintendo definitely took too long since they got fat and complacent off the Famicom cash cow.

>> No.9034652

>>9034578
They never won it in the first place. Cope

>> No.9034678

>>9034652
>sega stops selling megadrive even though it's dominating the market
>nintendo keeps selling snes for many more years
>hehe we won

>> No.9034682

>>9034652
>>9034678
You're close to 40. Now you have depression.

>> No.9034758

>>9034678
>stops selling
You underage retard. Genesis games were still being produced and sold until late 97. Genesis 3 came out in 98. Still didn't win 4th gen. Cope

>> No.9034902

>>9034564
well, what would it even change? ig some people (although not the japanese) might be miffed that they bought their kids a console two years ago and now they want a new one for christmas/their birthday

>> No.9034905

>>9034678
Don't try to reason with fat balding nincels

>> No.9034914

>>9034678
>>9034905
>lost by over 15 million units
>use mental gymnastics and segoy propaganda to convince themselves they won
Is there anything more pathetic than a trannycel megasega kike?

>> No.9034915

>>9034678
Genesis sales were winding down by 1995 but SOA weren't willing to let it go and SOJ found to their horror that they had warehouses filled with tens of thousands of unsellable consoles--Tom Kalinski retardedly thought the Genesis could last until 1998 and so they kept ordering them at 1992 levels of demand. Partially because of this SOA also neglected important tasks like translating Saturn technical docs.

>> No.9035361

>>9034914
yeah infact, there is. it's being a 30-40 year old man who still gives a shit about console wars. somebody who never started a family, or even supports himself, so the only thing he's got to live for is arguing for other men like him like a middle schooler on the old kid's toys section of a kurdian war historian's site.

>> No.9035402
File: 9 KB, 769x224, 1989_sprite_set.png [View same] [iqdb] [saucenao] [google]
9035402

>>9034573
This scrapped sprite sheet from 1989 shows otherwise, though.
Nintendo probably ditched rich colour-palettes in favor of more simplistic shading due to time & budget constraints.

>> No.9035403

>>9035402
this looks worse than the final game

>> No.9035404

>>9035361
Thanks for divulging your backstory. Tell us more about your biography

>> No.9035409

>>9035403
I'll admit that I'm not particularly a fan of pillow shading but it's evident that this took a lot more effort to create than the final sprites.
I mean let's be real, for SNES standards SMW world looks graphically awful. Even Sonic 1 looks better in spite of being released on a console with inferior hardware (save for the blast processing meme)

>> No.9035416

>>9035409
class takes more thought than putting as many colours on screen as you can
But yeah Sonic 1 mogs mario world obviously but Mario world looks good, it's a cartoon

>> No.9035485
File: 927 KB, 1500x2800, remake_SMB3_006.jpg [View same] [iqdb] [saucenao] [google]
9035485

soulless

>> No.9035570

soul/soulless

>> No.9035621

>>9035402
Wow this looks really bad

>> No.9036497

>>9035485
seems the intention was to woow kids with more graphics

>> No.9036502

>>9034564
Things would be different.
But there’s no way to tell how.
End of thread.

>> No.9036517

>>9035402
holy SOUL

>> No.9036552

>>9035485
>holograms
I will now shill for the All Stars version.

>> No.9036653
File: 571 KB, 1440x1272, segger.jpg [View same] [iqdb] [saucenao] [google]
9036653

>>9034678
>dominating

>> No.9036671

>>9035416
And by Sonic 3, people must have thought that Mario was finished.

Oh boy did Mario get his revenge one generation later.

>> No.9036868

>>9036671
Only took an entire generation of Nintendo playing catch up and also cost them the next generation.

>> No.9036871

>>9034578
>>9034678
why do segafags feel the need to lie about things that are easily disproven

>> No.9036881

>>9036868
Imagine coping and seething all day over a fat plumber

>> No.9036883

>>9036881
lol a fat plumber

>> No.9036939

>>9036653
Don't think I'd trust Famitsu to tell me water's wet although I'm really not interested enough in this subject to bother looking it up

>> No.9037072

>>9036871
They've had everything taken from them except for the past so this board is effectively their home turf, and they won't budge on any of the ground they've claimed, even what was built on a lie.

>> No.9039096

Snes won, delusional sega cunts

>> No.9039154

>>9034564
>Super Mario Bros 3 could have been a launch title for the SNES.
Then what system would SMW have been on?

>> No.9039275

>>9034564
sonic would've still been seen as innovative because of the physics and controls regardless of nintendo making the graphical leap first

nincels still coping that sonic's popularity was just a matter of time and place and not that it actually innovated the 2d platformer in ways mario stagnated

>> No.9039310

>>9035402
Love these.

>> No.9039324

>>9034564
SFC would have been directly competing with the Famicom and NES markets, which were still quite healthy in 1989. It also could have predated Nintendo partnering up with Sony to develop the sound chip.
It would be interesting to know what it would have sounded like if Nintendo went with a more basic in-house chip. Maybe they would have taken an approach similar to what Sega did with the Genesis/MD and combine the features of the old sound chip with a new one (ie FM chips like some later-gen Famicom games).
So, basically, the half-step between NES and SNES that undercut the NES too early, possibly with FM sound, and Sony may have never entered the video game industry.

>> No.9040432

>>9035485
>reused tiles throughout the game
>muh gay spastic autizmo soul

>> No.9040524

>>9035402
lol @ people saying this looks bad

>> No.9040547
File: 394 KB, 544x521, model3.png [View same] [iqdb] [saucenao] [google]
9040547

>>9034915
>Tom Kalinski retardedly thought the Genesis could last until 1998

Tom Kalinske was gone by 1998, but Sega did work with Majesco to release the genesis Model 3 around the Christmas season of 1998. If I remember correctly, this machine was sold at like a $50.00 price tag.

>> No.9040554

>>9040547
I bought mine at Walmart for $29 during Xmas season.

>> No.9040594

SNES was gimped from the start. Terrible CPU decision

The L R choice on the pad ruined the 5th gen controls and all controllers

We don't need shoulder buttons, just triggers

>> No.9040602

>>9040594
Do you have baby manlet hands? Why are you filtered by buttons? Posts wrists, hands, and testicles

>> No.9040609

>>9035404
>i know you are but what am i
really?

>> No.9040748

>>9040594
6 face buttons were bad, are still bad, and will always be bad.
4 face buttons + 2 shoulders is superior, always. If you wanna play Street Fighter get a fucking fight stick

>> No.9040753

>>9040748
those half genesis half ps2 saitek controllers with 6 buttons and 4 shoulders were perfect. you can just ignore the extra two in games where its unnecessary but 4 buttons alone has been shown to be inhibiting which is why we had to add weird shit like pressable control sticks

>> No.9040769

>>9040753
L3 and R3 aren't weird, I never saw complaints until I came to /vr/. In 3D games they're movement actions which makes sense since you already use the sticks to move/control camera.

>> No.9040773

>>9040769
they're fine additions but are an indication that 4 face buttons even along with 4 shoulder buttons still aren't enough
>they're movement actions
plenty of actions mapped to the face buttons have to do with movement. most obvious of all jumping

>> No.9040785
File: 106 KB, 240x240, tf.gif [View same] [iqdb] [saucenao] [google]
9040785

>>9040773
>4 face buttons even along with 4 shoulder buttons still aren't enough
Tf /vr/ games are you playing my man

>> No.9040789

>>9040785
reading comprehension. l3 and r3 were added by developers at all because the snes way wasn't enough, something you've implied is "always" superior

>> No.9040798
File: 25 KB, 200x336, guile.gif [View same] [iqdb] [saucenao] [google]
9040798

>>9040789
Yeah let's just ignore the console transition to 3D in the mid-90s as if that didn't increase the complexity and required number of buttons for games. What a dishonest fucking post, you hardly deserve a reply from me.
SNES controller had perfect buttons and layout for 2D games and the Dualshock for 3D (although turning the second set of shoulder buttons to analog triggers was a great change)

>> No.9040801

>>9040798
you yourself have referred multiple times to a /vr/ example where the snes style doesn't work lol

>> No.9040814
File: 143 KB, 1600x1200, snes pad.jpg [View same] [iqdb] [saucenao] [google]
9040814

>>9040801
A 2D game? I can't think of a single 2D game that couldn't be played excellently on this pad. Especially not a console game.

>> No.9041126

>>9034578
Are you from Europe, Australia, Japan or Latin America?

>> No.9042407

>>9035402
those weren't made with compression in mind, most of final SMW's sprites are stored in 3bpp (which the snes doesn't support natively, they are decompressed by software) and it allows for 8 colors only. they probably ditched the sprites you posted because they realized they had to save cartridge space and they took too much space in 4bpp (16 colors, natively supported by the snes)

>> No.9044070

Would the SNES still be released with the same specs? If so, then in all seriousness very little would change, the SNES would just have a bigger library. Sega would still release poorly conceived add-ons as a stop gap until 4th gen arrived, beginning their grueling journey of destroying consumer confidence.

>> No.9044074
File: 97 KB, 720x637, aCbgght.png [View same] [iqdb] [saucenao] [google]
9044074

>>9034578
NOPE

>> No.9044079

>>9044074
>overtaken in a year despite a 3 year headstart
Damn, that's embarrassing.

>> No.9044105

>>9035485
Don't forget the BGM and SE of All Stars was complete crap as well. SMB3 was and is the best SM game to exist, probably only bested by SM64

>> No.9044309

Retard amerilards who call the Mega Drive the 'genesis" make me sick.

Kill yourselves

>> No.9044417

>>9044309
Don't ever let go of that hatred. It's a beautiful thing. It's what the world needs.

>> No.9044431

>>9034564
SNES had SMW on release, it didnt need SMB3