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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 299 KB, 2048x1093, 1655267392701[1].png [View same] [iqdb] [saucenao] [google]
9021029 No.9021029 [Reply] [Original]

Previous: >>8978087

Awesome Downloads:
>OpenRCT2 - Currently the best way to play Rollercoaster Tycoon. We use the stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 129 scenarios and 175 tracks, includes sandboxes):
https://www.mediafire.com/file/yx5kmxythtx58lj/vpack.zip/file

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://trigger-segfault.github.io/tools/rct2-tools/audio-extractor/
---
>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>> No.9021030
File: 530 KB, 1920x1017, 1655524170266[1].png [View same] [iqdb] [saucenao] [google]
9021030

This weekend's server is Fjords of Norway.

97.69.221.186:11753

>> No.9021086

>>9021029
woah, that's my screenshot!

>> No.9021303
File: 3.96 MB, 5420x2679, Fjords Of Norway 2022-06-18 21-14-06.png [View same] [iqdb] [saucenao] [google]
9021303

current state of the map

>> No.9021389

>>9021303
all of the buildings look really nice

>> No.9021421

>>9021303
this is too high effort for /vr/ct wtf

>> No.9021495

Are there gentle rides you could make as fast as a rollercoaster with lots of land use to circumvent support limits?

>> No.9021770

>>9021495
Th Ghost Train in principle, but good luck not having it fly off the tracks. You can probably make stuff like the Car Ride go that fast if you disable limits.

>> No.9022146

>>9021421
Don't worry, someone decided to shit it up last night with their and heartline twister.and bootleg gigacoaster.

>> No.9022319

>>9021770
I will make a giga ghost train someday then. I think the empty cars should barely make the top of the hills so that they aren't taking their hilltop turns so fast. And then it should work. All it would really need is 2 mountains. It won't keep speed that much so realistically 1 big mountain and 1 medium.

>> No.9022354

>>9022146
TOGO-MODE is customary.

>> No.9022449

>>9022354
It's still shit.

>> No.9022452

>>9022146
no one cares fag

>> No.9022578
File: 438 KB, 1432x1126, really nice.png [View same] [iqdb] [saucenao] [google]
9022578

reposting almost finished area in new thread cause I just really like how it looks so far

>> No.9022580

>>9022146
>>9022449
looks fine to me, stop being a faggot

>> No.9022682

>>9022146
I wanted to have at least one of every coaster, I have no apologies for SNOWGO

>> No.9022684

>>9022578
It is cute, yes

>> No.9022941
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9022941

dark times in the park

>> No.9022981

>>9022941
How do you crash a chairlift?

>> No.9022987

>>9022941
How do you crash a chairlift?

>> No.9023019

>>9022941
How do you crash a chairlift?

>> No.9023146

>>9022981
>>9022987
>>9023019
set it to 922km with cheats and watch the firework

>> No.9023287
File: 600 KB, 752x576, chairlift interaction.png [View same] [iqdb] [saucenao] [google]
9023287

>> No.9023439

>>9023287
i like it, i like it

>> No.9023881
File: 342 KB, 1134x948, loop of fun.png [View same] [iqdb] [saucenao] [google]
9023881

how about a beefed up ring of fire

>> No.9023918

>>9023881
Good ride anon

>> No.9024483
File: 466 KB, 1536x864, Fjords Of Norway 2022-06-19 19-55-57.png [View same] [iqdb] [saucenao] [google]
9024483

sunday screenshots, I think I've got every coaster at least once, tell me if I missed any

1/7

>> No.9024487
File: 425 KB, 1536x864, Fjords Of Norway 2022-06-19 19-56-08.png [View same] [iqdb] [saucenao] [google]
9024487

>>9024483

>> No.9024492
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9024492

>>9024487

>> No.9024498
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9024498

>>9024492

>> No.9024501
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9024501

>>9024498

>> No.9024504
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9024504

>>9024501

>> No.9024505
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9024505

>>9024504
that's it for now

>> No.9024791

the park would be perfect with a fast-style suspended monorail

>> No.9024930
File: 2.50 MB, 2024x922, weekend overview14.png [View same] [iqdb] [saucenao] [google]
9024930

my eyes feel funny from looking at this color palette

>> No.9025012
File: 1.49 MB, 4080x2220, Fjords Of Norway 2022-06-20 05-07-19.png [View same] [iqdb] [saucenao] [google]
9025012

Weekend Map Download:
https://files.catbox.moe/utzak4.park

>> No.9025086

>>9025012
Would be worth reloading this map for next weekend given how much space is left.

>> No.9026092

>>9025086
I was just thinking the same thing, it's fuckin' huge and had a few spots already marked for expansion.

>> No.9026665

>>9024791
go away lyle lanley, we aren't believing your shit

>> No.9027752
File: 174 KB, 1101x559, openrct2_zwUkjJZF7P.png [View same] [iqdb] [saucenao] [google]
9027752

two questions: 1. when the fuck did the openrct2 devs readd rct1-style station brakes failure from hell and 2. in what way is it possible for a tiny shuttle loop to crash and burn like this. jesus christ

>> No.9027753

>>9027752
i dont think RCT1 style shuttle loops work. You need something on the other end of the station, like a slope upward

>> No.9027760
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9027760

>>9027753
why wouldn't they? openrct2's had rct1-style powered launch coasters ever since i switched over to it full time seven goddamned years ago, i'm pretty sure they haven't stopped working since then
happy 7th anniversary, openrct2 version 0.0.2-beta ;_;

>> No.9027768

>>9027752
>powered launch without passing station
>train gets launched up the loop
>brakes fail
>train comes back down the loop, blasting past the station and exploding behind it

>> No.9028873
File: 6 KB, 112x112, preview.png [View same] [iqdb] [saucenao] [google]
9028873

hybrid, single rail, and rct1 steel mini trains are now in develop bros

>> No.9029186

>>9028873
so does that mean RCT1 sprites are coming too?

>> No.9029190

>>9027752
brakes failures like that were in RCT2 to begin with, I don't think they were ever added/removed as part of openrct2

>> No.9029253

>>9029186
yes, as long as you have rct1 linked in openrct2

>> No.9029421

Is there any way to add a new guest spawn to an active park?

>> No.9029426

>>9028873
Haven't hybrid and single rail been in the game for a while now?

>> No.9029447

>>9029426
they're custom rides, and I have 3 separate trains for hybrids and 2 versions of the single rail coaster on my system. What I think is happening is that they're becoming OpenRCT2 official and that will standardize them.

If you go into the object selection page on the scenario editor, custom and official are 2 separate categories you can filter for.

>> No.9029610

>>9029426
>>9029447
correct, there's now official objects for them
so now you won't have to use custom trains or cheats to use them in game now
just select the official hybrid & single rail trains in the selector and you're good

>> No.9029672

>>9028873
I wish there was a way (without just opening cheats and enabling them) to add new coasters to research on old scenarios

>> No.9031434 [DELETED] 

>>9024930
I recently rode my first B&M[\spoiler] stand-up and I hated it.

>> No.9032806

>>9029672
You can do this in scenario edks0ritor