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/vr/ - Retro Games


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File: 21 KB, 532x640, blood.jpg [View same] [iqdb] [saucenao] [google]
9011265 No.9011265 [Reply] [Original]

Don't get me wrong, it's a fine game, it's just not a great one. The cultists simply ruin the balance all around. On lower difficulties they are far too easy to kill and on higher difficulties they're far too hard to kill, there's no right balance for anyone who hasn't mastered the levels already as the level design encourages pre-aiming and slowly peaking corners or throwing dynamite. Though, removing the cultists hitscan ruins the balance as well. They're the only remote challenge, all other enemies are far too easy to deal with on all difficulties, at worst they're just annoying to deal with

>> No.9011272

>AARGHH I NEED YOU TO ACKNOWLEDGE THAT I DON'T LIKE A THING AS MUCH AS YOU!!!! MY OPINIONS ARE SPECIAL AND IMPORTANT!! I DIDN'T HAVE FUN!! SOMEONE MUST PAY FOR THIS
a thread died for this

>> No.9011304

>>9011265
>blah blah i got filtered waaaahhh
Great thread.

>> No.9011313

>>9011265
you suck, git gud

>> No.9011316

>>9011304
>>9011313
>filtered filtered git gud
Such is the mind of a blood fag, they might even post a webm of some guy who has played the game thousands of times crouching on low a.i.. cultists

>> No.9011319
File: 51 KB, 700x1000, 10626.jpg [View same] [iqdb] [saucenao] [google]
9011319

>>9011265
Fuck off crudux cruo.

>> No.9011372

>>9011265
there's a reason most people these days recommend playing the Fresh Supply version since you can customize the difficulty

>> No.9011408

>>9011272
/thread

pre-facing any opinion with diarrhea is always a shit opinion

>> No.9011420 [DELETED] 
File: 43 KB, 451x388, getgood.jpg [View same] [iqdb] [saucenao] [google]
9011420

Cultists are the best thing in Blood, they're literally the one thing that gives the game a higher skill ceiling and higher replay value

As for complaining about "corner peaking", that and taking covers is exactly what these games were designed with in mind. Circle strafing was not a thing like it has been since Serious Sam onwards.
With that said, it's still possible to do that in Blood even on the higher difficulties, you just need to get good and experiment. There are ways to get hit list and ways to hitscan group of cultists even when they're not directly close to each other

sounds to me like your opinion is very shallow because you haven't played the game enough. It took me at least a second playthrough to "get" the game.

pic related

>> No.9011423
File: 43 KB, 451x388, getgood.jpg [View same] [iqdb] [saucenao] [google]
9011423

Cultists are the best thing in Blood, they're literally the one thing that gives the game a higher skill ceiling and higher replay value

As for complaining about "corner peaking", that and taking covers is exactly what these games were designed with in mind. Circle strafing was not a thing like it has been since Serious Sam onwards.
With that said, it's still possible to do that in Blood even on the higher difficulties, you just need to get good and experiment. There are ways to get hit less and ways to stunlock group of cultists even when they're not directly close to each other

sounds to me like your opinion is very shallow because you haven't played the game enough. It took me at least a second playthrough to "get" the game.

pic related

>> No.9011427
File: 21 KB, 348x333, Geroxe bibox malax.gif [View same] [iqdb] [saucenao] [google]
9011427

>ruin the balance
Anon, the Cultists ARE the balance. Without them the roster would be essentially toothless. The melee attacks of the reapers and zombies hit hard yeah but you have to be particularly careless or stupid to get hit by them. I fucking love fighting the Cultists, they're whacky bastards that will kill you in a heartbeat but you pull the same shit so it's a constant game of quickdraw.

>> No.9011460

The cultists give the game its flavor - they are relentless and kind of unfair so it's a pleasure terminating them.
Blood is a gem, if you can't appreciate it, it's not for you.

>> No.9011596

>>9011265
>On lower difficulties they are far too easy to kill and on higher difficulties they're far too hard to kill
>easy is easy and hard is hard
what the fuck kind of criticism is this?

>> No.9012594

>>9011423
You haven't "gotten good" at blood mate, you've memorized and learned all the levels and now know where the cultists are so you pre-aim and lob grenades behind corners. A new player would never play like this and it's not because they're bad its because the game is bad to be "good" at it you need to memorize maps and play like a spaz. There's no reason to want to stockholm syndrome myself into playing again, it'd be much easier and probably a more enjoyable time but not because I'm suddenly better at the game it's because I now know to prefire fucking everything and play this game like its a tactical shooter
>>9011427
That is not good balance, you could remove any enemy from Doom or Quake or Duke and the balance would pretty much stay the same. Blood's entire difficulty hinges on the existence of cultists being bullshit enemies
>>9011596
Because it isn't good balance, lightly broiled is a cake-walk and well done is like grinding your balls on a cheese grater. Good difficulty is gradual and not a light switch. It just goes to show how shallow the actual game is because nerfing the cultists by a little bit makes it x10 "easier" and I say that in quotes because even with cultists hitscan it isn't "hard", it's just fucking annoying

>> No.9012602

>>9011265
The cultists arent "hard to kill". Theyre glass canons. Theyre hard not to be killed by.

>> No.9012608

>>9011372
You can do that in BuildGDX too.

>> No.9012689

>>9011319
based

>> No.9012714
File: 876 KB, 1920x1080, bloody_cafe.png [View same] [iqdb] [saucenao] [google]
9012714

>>9012608
And it's more accurate, and free. There's also Not Blood if you're allergic to java. This is only for someone really picky
Combat in build games won't be as tight as Doom or Quake but build level design is its own fun, and it's still fun going through their levels trying not to die.

>> No.9012737

>>9012594
>You haven't "gotten good" at blood mate, you've memorized and learned all the levels and now know where the cultists are so you pre-aim and lob grenades behind corners.

That is only a part of it. For instance you are not aware that the Tommygun alt-fire can stunlock entire group of cultists even if they're not close to each others, as long as they're in your line of sight, that a SINGLE bullet is enough for them to stop shooting at you. You are not aware either that the same Tommygun alt deals more damage per bullet than the primary fire, and is for instance the fastest way to get rid of ghosts. You're probably also not aware of how the AI for cultists and zombies follows walls and walk along side them when they're looking for the player, instead of roaming much more randomly in other games of the type, which can you use at your advantage. You're probably also not aware that Caleb doesn't crouch, he lays on the ground, which reduces the hitscan coming at you. You may not even be aware that the strongest hitscan weapon in the game is the voodoo doll, which can be used like a sniper rifle just as effectively as it can up close

This is getting good, learning the game mechanics and how everything works, and Blood has more learning to be done than any other Doom/Duke like I've played. Yeah for the cultists are fast and deadly, but with everything taken into account the player also has plenty of means at his disposal if he wants to learn them

>> No.9012771

>>9012737
I am aware of alt fire and how stun locking is a thing and how "oh you actually prone you don't crouch" but that isn't the fucking point. Knowing that you can stun lock a cultist or that you can go down to avoid their attacks doesn't matter when they have pin point accuracy and are spawned in large groups in places you wouldn't know about without already playing. If you showed me your gameplay right now I would be able to point out how you pre-aim a fuckload and play the game already knowing where the cultists are going to be due to have already playing it. A first time player of doom can beat levels in one go because the enemy design isn't so fucking retarded that stumbling into a room with a certain enemy instantly kills them

>> No.9012792

>>9011265
I agree. I believe one of the devs said something similar in a later interview too. I've beaten the game without any adjustments, but I ended up enjoying it more when I played the port where you can tweak the difficulty settings more. I think that was Fresh Supply. You can lower their accuracy and aggression in the options.

I still like games with a challenge but sometimes it's just done in a way that makes the game overall feel less fun.

>> No.9012851
File: 626 KB, 1920x1080, DW_holy.png [View same] [iqdb] [saucenao] [google]
9012851

>"""pin point accuracy"""
Only on Well Done and above.
>Lightly Broiled is too easy!
There's port options to get a difficulty between Lightly Broiled and Well Done to get something you enjoy, assuming that's more important than raving about it here on a place no one cares about.

>> No.9012904

>>9011265

Anon, "Made to Order" is a thing so you can alter the game to your tastes.

I use it so I can have enemy count and hit points set to max with cultist AI set to medium.
If you don't like the game thats on you.

>> No.9013020

>>9011265
Jump and crouch.

>> No.9014054

>>9012594
>A new player would never play like this
You're right, a new player would choose a lower difficulty instead. Blood's levels were balanced around a lower skill for replay value on higher difficulties.

>> No.9014247

>>9011265

I play Blood only to look at the cool levels. The actual gunplay, enemy balance and gameplay are shit tier.

>> No.9015397

>>9012771
>Knowing that you can stun lock a cultist or that you can go down to avoid their attacks doesn't matter when they have pin point accuracy and are spawned in large groups
you can switch to a weapon like the dynamite or napalm launcher to kill them
they die instantly and you don't need to know they are there

>> No.9015413

Based OP. Blood is a shitty unfun game and I'm tired of people pretending it's not. The difficulty settings don't even work correctly in the original game which just goes to show you how much attention the developers actually paid to the game balance.

>> No.9015432

>>9012594
>you could remove any enemy from Doom or Quake or Duke
/thread OP confirmed retard

>> No.9015465

>the flare gun would stun cultists in the original releases
>they removed it
fucking why? ruins the early game imo

>> No.9016414

>>9015413
lol faggot zoombaby got filtered :')

>> No.9016425

>>9015413
>The difficulty settings don't even work correctly in the original game which just goes to show you how much attention the developers actually paid to the game balance.

That's a terrible argument as difficulty only glitch when you load a save + it goes back to normal once you reach the next level. These games were designed to play like this
>get to the next levels equipment you've saved so far
>but if you die in a level you restart the current level over from scratch

Thus they were tested like this and it's easy to see how this would be overlooked, as for the devs/testers if there is nothing wrong with playing the game this way or pitchfork start, then there should be nothing wrong for people using saves.

In other words the difficulty glitch only punishes savescummers who spam the quicksave key every 30 sec and load every time they get hit too hard, if you man up and play the game like it's designed without exploits there is nothing wrong

>> No.9016432

>>9011265
Blood is very easy on extra crispy if you simply constantly run around and don't stay still. If you play it like online quake you won't die, and its intense fun

>> No.9017184
File: 113 KB, 2200x2200, 1623412347421.gif [View same] [iqdb] [saucenao] [google]
9017184

>> No.9017968

>>9011265
>oh look it's *another* doom clone!
yawn

>> No.9018727

Shitscan is a terrible mechanic even if it's been in otherwise good games.

>> No.9018886

Poop

>> No.9018918

>>9011265
>trying to reason with blood niggers
>trying to explain to them that the higher difficulties are utterly fucked by cross-map hitscan enemies
You are wasting your time and effort; these people need to feel special for liking a shooter that "totally isn't just Doom, but worse!"
Play Shadow Warrior instead.

>> No.9018976
File: 1.13 MB, 3816x2264, blood1.jpg [View same] [iqdb] [saucenao] [google]
9018976

MARANAS

>> No.9019601

>>9011265
>Don't get me wrong, it's a fine game, it's just not a great one.
No, youre wrong.

>> No.9019680

[muffled screams of a cultist after he's been lit on fire]

>> No.9019687

Ah yes, the monthly "I'm too stupid to get past the first level of blood" thread.

>> No.9019802

>>9019680
AHH AH IT BURNS IT BURNS

>> No.9019854

>>9018918
>"totally isn't just Doom, but worse!"
Blood has more intereting weapons, Doom is boring

>> No.9020202

GEROSHE CRUO

>> No.9020205

>>9019802
i thought caleb said that?

>> No.9020212
File: 54 KB, 600x540, blood.jpg [View same] [iqdb] [saucenao] [google]
9020212

>>9020205
both Caleb and the Cultists

>> No.9020261

I hate mimes.

>> No.9020447

MODERN ART AND FEAR BOOKS

>> No.9020606

OP you are 1000% right. Ignore the Blood cultists (lol)

No other game do you have to die and repeat trial and error to learn the placement of every enemy to finish a level.

You don't have to do this in Doom/heretic/hexen/duke/shadow Warrior/rott/quake/quake 2 etc etc etc

It's only blood and becusse the cultists are fucking broken. Even the original devs expressed their wishes that they should have toned them down.

>> No.9020923

>>9020606
dude I could finish blood levels first try no problem

>> No.9020980

>>9020606
>filtered

>> No.9021387
File: 2.69 MB, 1500x1500, mistathugisolation alt cover1.png [View same] [iqdb] [saucenao] [google]
9021387

>>9020212
>>9011319

>> No.9021746

>>9011265
it's an amazing game and experience to co-op with friends

>> No.9022765

Recommendations for difficulty settings in Fresh Supply for first time players?

>> No.9023252

>>9022765
Lightly Broiled.

>> No.9023630
File: 107 KB, 220x376, 1605146686930.gif [View same] [iqdb] [saucenao] [google]
9023630

>>9020606
I used to think the trial and error shit before I really learned how everything works. It always sounded like a cop out and memorization was the only way i got through my first LB and WD runs, but after a few months I was rarely dying in first playthroughs of stuff like death wish. It starts with memorization because you don't understand the mechanics, then eventually your understanding gives you the ability to not need to memorize anything. You don't have to be ashamed of a skill issue necessarily, just being unwilling to improve upon it.

>> No.9023964

Killing cultists is always satisfying.