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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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>> No.8940478

>>8940470
Fuck yeah

>> No.8940483

>>8940470
so how many more atari prototype are in the hands of collectorfags

>> No.8940491

>>8940470
All is right with the world

>> No.8940538

>>8940470
grabbed the roms, not grabbing some randomly compiled executable.

>> No.8940586

>The ROM was being hoarded for TWENTY YEARS

Now that's real hoarding. This game was really fucking sought after, too. There was that one faggot who pretended he would sell his pcb for some ridiculous figure and it actually got crowdfunded and he changed his mind. How long ago was that holy shit.

Remember that sperg who got impatient after some guy didn't upload his favorite obscure macromedia jank or whatever it was after a few short months so he leaked a folder full of Windows 95 shit that no one gave a single solitary fuck about lol. I don't remember exactly but there was a story on vice and a big autistic thread about it here arguing over which side was more of a faggot which is where I learned about it.

>> No.8940602

>>8940586
I still remember the drama, it was Saint who leaked the games.
Tbh I think he did the right thing.

>> No.8940685
File: 44 KB, 290x341, Julians Pleased.jpg [View same] [iqdb] [saucenao] [google]
8940685

>>8940470
holy shit this has made my year, truly truly epic. I'd given up on this for a decade

>> No.8940893
File: 81 KB, 1024x906, a2a.jpg [View same] [iqdb] [saucenao] [google]
8940893

>>8940470
>Marble Madness II
qrd?

>> No.8940898

>>8940893
The sequel to Marble Madness I
dumbass

>> No.8940903

Nice

>> No.8940904

>>8940470
it doesnt seem as classy as the original, different devs?

>> No.8940978

>>8940470
No official build just yet, but soon. I'll have to grab a debug build and the ROM after work

>> No.8940984

>>8940904
Mark Cerny was working at Sega Technical Institute at the time, but this sequel was designed by the programmer of the original game Bob Flanagan.

>> No.8941026

>>8940538
just build your own version of mame then dumbass
it's current fucking year every build process is "git clone repo;cd repo;make"

>> No.8941030

>>8940904
>>8940984
https://en.wikipedia.org/wiki/Marble_Madness#Unreleased_sequel
> An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was uninvolved in the development.[2][20] Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market. Because the market's demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game with new abilities for the marble such as invisibility and flight, added pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses. Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses.[39]

>Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II. Atari assumed the trackballs accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the 'Hood, a beat 'em up game.[20][40] Arcade system boards for the sequel were rumored to have been destroyed to clear inventory for tax purposes in 1996. However, Cerny has called the destruction an urban legend, indicating that at most 12 prototypes' boards were produced.[41] These prototypes have since become collector items.[42]

>> No.8941051

>>8941030
>the trackball was the problem!
Fucking clods... I guess maybe someone will dump the earlier prototype or hack trackball controls into this one, but I suppose I should be satisfied enough with what we've got.

>> No.8941124

>>8940586
>>8940602
Still don't know wtf this is about.

>> No.8941128

>>8941030
>Guardians of the 'Hood
Bonafide classic, that one.

>> No.8941254

>>8941124
>>/vr/thread/4819048

>> No.8941639

>>8940470
To Jack the Gamer 3, thank you for getting a MAME set up for idiots like me, but you are a faggot for having bilinear filtering on

>> No.8941693
File: 736 KB, 2760x2052, radical, rad!.jpg [View same] [iqdb] [saucenao] [google]
8941693

I'm probably the only faggot who cares enough to actually get this running.
https://twitter.com/yelsraek/status/1528915130460909570
Use this and this
https://archive.org/details/mm2_20220521

>> No.8941718

It's been a pretty good couple of years for prototypes, huh?
- Duke Nukem Forever
- Starcraft Ghost
- Dreamcast Castlevania
Are there any big remaining "holy grail" protos at this point, especially of unreleased games? All that comes to mind for me is Earthbound 64 (besides early builds of published games like SM64 and OoT)

>> No.8941745

>>8941718
Ultimate Journey

>> No.8941746
File: 3.85 MB, 300x245, 1631012162065.gif [View same] [iqdb] [saucenao] [google]
8941746

>>8940470
>still no SFIII: New Generation 64DD dump

>> No.8941763

>>8941718
sonic 1 tokyo toy store demo

>> No.8941765
File: 132 KB, 481x599, page15-481px-BeepMD_JP_1993-06.pdf[1].jpg [View same] [iqdb] [saucenao] [google]
8941765

My rom wishlist:

>PC Cocoron (PCE CD)
>Pop'n Land (Sega CD)

>> No.8941779
File: 507 KB, 1579x860, iu[1].jpg [View same] [iqdb] [saucenao] [google]
8941779

>>8941765
Supposedly both games were completed or near completed, but Sur de Wave's (Takeru)'s problems led to them not being released.

>> No.8941783

It's not nearly as bad as MAMEdevs play it down to be. Silly is fucking ass-cancer, though, and fuck steelies.

>> No.8941785

Overclock this one in MAME. Performance is really trash stock, and I haven't found any issues with the clocks raised.

>> No.8941858

>>8941783
*wacky, that's the bad one. Fuck forks.

>> No.8942086

>>8941718
https://www.youtube.com/watch?v=o9MA5PzwK34 Because fuck you, I like adventure games
Also maybe Space Quest 7, but I don't think that was actually worked on to any real extent, besides that trailer.

>> No.8942113

>>8940586
vice
still arguing over which side was the biggest fag


yes, when everyone involved is a fag, it can be quite tricky kek

>> No.8942328

>>8941718
Twelve Tales Conker would be fantastic

>> No.8943214

>>8941030
>Flanagan intended to address the short length of the first game and
not like people completed this game every time they played it. old bob seems to forget to mention how atari games were designed to be coin inhaling cunts.
>Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II.
that wasn't the only killer games in arcades during that time. the competition was fucking fierce. these wikipedia pages are written by zoomer retards that weren't even ALIVE then.

>> No.8943260
File: 561 KB, 1126x1130, MAME HATE.jpg [View same] [iqdb] [saucenao] [google]
8943260

do I need to update MAME to get this working?

>> No.8943274

>>8941718
Resident Evil 0 N64

>> No.8943310

>>8943260
>do I need to update MAME to get this working?
you need the mame in op's link because the game's driver hasn't been added into proper release of mame yet.

>> No.8943349

>>8943310
thanks

>> No.8945190

>>8942113
I followed that situation there was a lot of false info spread by the leaking party because they wanted to look good and make the other guy look like a hoarder. Here's a chad desuarchive link instead of virgin warosu link https://desuarchive.org/vr/thread/5733345/

The full summary is as follows:
>Labyrinth aka Zeddas Horror Tour part 3 was a rare obscure meme game that some people had been looking for on /vr/ after seeing it mentioned on the Horror Tour page on hardcore gaming 101
>this one guy had a folder full of obscure Windows games he had been uploading to a new private tracker Retro Within aka the successor to Underground Gamer, other members of the tracker had been distributing the games to various abandonware sites like legendsworld
>there was a small subfolder of games he didn't want in the public view yet for whatever reason so no one had reuploaded them anywhere yet out of respect to the uploader, one of these games was Labyrinth
>some youtube streamer guy was looking for Labyrinth, uploader invites him to the tracker to download it
>youtube streamer guy got ass hurt because, he found out that the uploader mdae a post on a different forum on the bemani sows tracker pointing out (correctly) that people were dumb for obsessing over obscure games just because the trannies on hardcore gaming 101 blogposted about them.
>youtube guy leaks Labyrinth for his youtube followers in petty retaliation for the forum post, (but I think that sounds super retarded and it really was just a flimsy excuse to try and take the credit for finding this rare meme game so he could get more subscribers, hence the misinformation campaign)
>some weird schizo from a website called Obscuritory immediately dumps all the other games on archive.org for some reason, then gets remorseful and takes them all down 5 seconds later, which drives anons into a frenzy since it makes it look like a bunch of games are being hoarded
>shitshow ensues

>>894178
all those hoarded Neo Geo games

>> No.8945205

>>8945190
meant to reply to >>8941718
I remember there's this webpage showing off a bunch of cancelled but finished or mostly finished Neo Geo games with videos of them but they're all being hoarded

>> No.8945307

>>8945190
>for whatever reason
IIRC, it was because he got a lot of them from the original developers, who weren't really supposed to be distributing them and didn't want any potential legal problems. So they requested the games not be spread around too much until enough time had passed that it couldn't be tracked back to them.

>> No.8945619

shit game that never came out for a reason
neeeeext!

>> No.8946240

>>8940586
>There was that one faggot who pretended he would sell his pcb for some ridiculous figure and it actually got crowdfunded and he changed his mind. How long ago was that holy shit.

I remember reading about this, shit, I think it was around 15 years ago, and getting pissed as fuck. Marble Madness was one of my favorite games as a kid, and I always wanted to play the sequel. When I heard about this collectacuck who owned two of the only three known proto cabinets, and how there was a crowdfunding campaign to dump it but then AFTER the money was collected he rescinded his offer I was livid. And people kept praising the bastard for "preserving the game".

Collectors that hoard protos are a cancer that will result in many games being lost forever once bitrot kills their collection of only-known-copies of never dumped games, bitrot effects chips too, not just disks or harddrives. Some fuck was apparently hoarding that recently released rom of Dinosaur Planet for around two decades as well until they were forced to sell it because they needed the money, and who knows what other never released games they might be hoarding.

>> No.8946249

>>8940538
0/54 on VirusTotal

>> No.8946269

>>8941765
I often wonder how many people clamoring for PC Cocoron has actually played Cocoron

>> No.8946285

I don't like how the marble has been given a face and a voice. Breaks the immersion in my opinion

>> No.8946298

>>8941718
Assuming we are only talking retro games that might have a chance, Earthbound 64 even though I don't care about Earthbound just because there would be so much to unpack about it's development. Especially with how much deleted stuff there was in the GBA version. Shocked there was nothing about it in the gigaleak from 2020.

For any newer games, Gotham by Gaslight, Megaman Universe, Scalebound, Fez II, and this one is a REAL long shot.... I recall the devs of Drakan 1 and 2 were planning to make an MMO. They had a forum they were posting about progress and taking advice and suggestions from fans, and would post occasional screenshots of what they had currently done in the proto. It was VERY sort of fan-game/community project, except the actual original devs were involved. From what I recall though, it just eventually petered out.

>> No.8946309
File: 625 KB, 755x566, 1644691027180.png [View same] [iqdb] [saucenao] [google]
8946309

>>8945190
>pointing out (correctly) that people were dumb for obsessing over obscure games just because the trannies on hardcore gaming 101 blogposted about them.
That would be correct and muh lost media, muh vidya preservation retards are the reason why casual releases are getting more and more rare. You post one screenshot and retards are already sucking your ego's cock, why release it for free or without some clout chasing circus around it?
>>8945205
>I remember there's this webpage showing off a bunch of cancelled but finished or mostly finished Neo Geo games with videos of them but they're all being hoarded
that's some fag's website and he still gets his dick sucked on the regular on the old neo-geo.com forums even though he's been hoarding those for decades now.

this shit is full of drama and hoarding because you fags take it too seriously, then predictably forget about it instantly when it's released and it's shit/unplayable

>> No.8948101

So, will the MAME team add the driver for this in the next official release? Or are they going to be some sort of moral white knights about this and refuse because they feel it was acquired in a shady way and instead add support to yet another Donkey Kong bootleg from the 80s while refusing to support games newer than 25 years on their emulator?

>> No.8948108
File: 20 KB, 890x203, 8kun.png [View same] [iqdb] [saucenao] [google]
8948108

>>8948101
Next release will feature it.

>> No.8948117

>>8941745
Based, I too wonder where that went. Since it was presumably Japanese, it's probably been deleted.

>> No.8948127

>>8948108
Good to hear, I haven't been keeping up on Mame releases lately, how often so releases happen? Although I mostly use MameUI, but Mame itself seems to have a somewhat ok UI now?

>> No.8948162

>>8948127
They release a new version every month. Last release was on May 25th, so you have to wait four weeks for Marble Man to be released.
As for UI, I use stock MAME just fine, but I have to use search bar to find games. The UI is certainly not up to the modern standards, but I have no issue tweaking settings with it.

>> No.8949572

>>8940470
I haven’t kept up with MAME in years. What other arcade games of note have been emulated?

>> No.8950246

This is why they have some managers or designers wrangle in programmers. The parts with humanoids, open paths, technical tricks, and odd power ups are not really core marble gameplay. Level design and controlling the marble should have been the focus, like the first. That’s why 2d sonic is good. This is a weird thing to see all these years later though, that you can see a working project.

>> No.8950341

>>8940470
I like the powerups and the emphasis on score for extended time. Music's a huge downgrade and a lot of the enemies fucking suck, though.

>> No.8950435

>>8950341
>Music's a huge downgrade and a lot of the enemies fucking suck, though.
music is absolutely awful. during the mini game it sounds like it bugs out but i fear that was intentional. this doesn't shock me to see why it failed a location test.

>> No.8950445

anyone else find marble madness really spooky as a kid
all those weird ass surreal shapes and shit and fuckin tubes trying to suck you up and god only knows what else

>> No.8950454

>game takes 5 minutes to beat
>never beat it
marble madness was hard as shitballs on the atari st. i remember it being a fucking miracle if i ever made it to the 4th area. didn't help that it had longass loading times that increased the tension, and the whole game animated slowly, the slow motion didn't help the gameplay at all though, it just made each section feel like a long struggle, I remember "dueling" the black marbles for ages

>> No.8950462

ahh good I found some atari st gameplay
https://www.youtube.com/watch?v=-9tb20fZ1iQ
definitely an accurate representation of the brutal experience, unlike those modern arcade speedrun videos

>> No.8950467
File: 942 KB, 768x480, 1641529416945.webm [View same] [iqdb] [saucenao] [google]
8950467

what a kick in the dick. this game didn't care about accurate representations of 3d space. if it wasn't actually a path, it was just death.

ironically one of the few games on the ST that managed simultaneous music and sound, though.

>> No.8950504

>>8950467
>Atari's own conversion to their own machine was banging rocks together while x68k mogged it with trackball support, 60fps, and arcade perfection.

https://www.youtube.com/watch?v=O4N7A3ijUnA

>> No.8950517

>>8950504
>Atari ST release: 1986
>x68k title screen: copyright 1991
well yeah

>> No.8950519

>>8940470
>add a hideous face to the marble
Disgusting
The marble's simple impassive stoicism was the only calming facet of this incredibly shit game.

>> No.8950543

>>8940470
>location markers telling you where to go
is this the first game to implement handholding?

>> No.8950578

>>8949572
Ms. Pac-Man Twin
OOParts
Head On Channel
SegaSonic Bros
Danger Express
Power Up Baseball
Final Lap
Final Lap R
Thunder Hoop
Winding Heat
Operation Tiger(no sound yet)
Super Bubble Bobble
Nearly every single Game&Watch unit ever released by Nintendo
Nearly every single Tiger Electronics handheld LCD game
Super Dead Heat
Akka Arrh
Bandit
The Destroyer From Jail
San Francisco Rush 2049
San Francisco Rush 2049 SE
Hammer Boy
War Mission
The Burning Cavern
Tom Tom Magic
Magic Purple
Gunpey
War Final Assault
Road Burners
Time Crisis
Tokyo Wars
Toki no Senshi – Chrono Soldier(finished non-prototype version)
I think that mostly covers the last 4 years.

>> No.8950620

>>8950578
Whoops, I forgot Sega's hologram game, Time Traveler.

>> No.8950630

>>8940478
Fpbp

>> No.8950639

>>8950517
I somehow feel as though they could have done better, though the ST is rather smelly hardware. The Amiga was a lot better outside of mayyybe some 3D operations, but we're really comparing turds on 3D between them.

>> No.8950727

>>8940470
Why Is such a big del this release?
I know nothing about it

>> No.8950750

I never thought I'd see the day that Marble Madness II would be released. I heard so many rumours that this game existed years ago, but I never seen anything about it. It wasn't until fairly recently that I've seen gameplay. What a time to be alive.

>> No.8950786

>>8950727
>company makes sequel to hugely popular arcade game that got ported all over the place
>location test fails horribly, they warehouse it
>hoarders get their hands on 3-4 cabinets of the game in the 90's
>well known hoarder in California makes owning 2 cabinets his claim to fame, and refuses to let anyone dump the roms for preservation
>instead has them trucked out to a convention once a year where people can pay to play and thank him for being so nice to let them touch the machines
>MAMEdevs and Dumping Union pool money multiple times to get one cab purchased so they can dump the roms, never works
>everyone figures it's lost to hoarders forever
>suddenly within the last month MAMEdevs get a dump of the roms from some anonymous source
>Haze makes a working driver for it in about 8 hours
>game is finally playable without going to a certain convention in California and paying to play
This and the Beavis and Butthead arcade game are two of the most well known hoarded arcade prototypes. The latter still hasn't been dumped, and can only be seen at the Galloping Ghost arcade, who's owner refuses to let it be dumped. Pretty much every other hoarded arcade game is some variant of an already existing game, or some complete no-name game like Akka Arrh that 99.99999% of people don't even know exists. B&B is well known because it was based on a popular cartoon, and MM2 is well known since it was a known cancelled sequel to a very popular game.

>> No.8950968

>>8950578
>SegaSonic Bros
I thought that got emulated in MAME recently

>> No.8951182

>>8950467
>>8950504

There was also the FM Towns CD-based version which had actual CD audio

https://www.youtube.com/watch?v=uajJmhkuQ2o

>> No.8951194

>>8950786
IIRC the collector agreed to let the game be dumped for some large amount thinking that the MAME crowd would never be able to get that kind of money, but once he saw they were rapidly reaching that amount from donations for it he rescinded his offer and left them holding thousands donations that didn't have a clear way to be refunded. The MAME forums ultimately voted to use that money to acquire some other undumped titles.

Guy was a total dick, he could have just said no but strung them along and then went back on his offer when he saw that they very realistically can do it. Yet many collecting forums tend to try to praise the guy as some savior of games for collecting them.

Beavis is weird in that they would have the cabinet there for the public to play but not let it be dumped, that's asking for it to be broken. And it even was broken at first, I recall reading the story about how they had to cannibalize 3DO consoles for parts to fix the arcade board, since it was similar hardware.

>> No.8951351
File: 610 KB, 850x1091, bf1.jpg [View same] [iqdb] [saucenao] [google]
8951351

Any news on this?

>> No.8951402

>>8941718
Vertexer would be so cool. Come on Shou.

>> No.8951412

>>8950504
>Atari's own conversion to their own machine
Atari Games (arcade company) =/= Atari Corporation (computer company)

>> No.8951538
File: 2.59 MB, 644x480, Marble Madness Secret Water Maze Level.webm [View same] [iqdb] [saucenao] [google]
8951538

>>8950467
Shame that only the AppleII and Commodore64 versions had the secret Water Maze level though. Although with how broken it was and required 2-player, that might be for the best.

>> No.8951578

>>8950968
Which is why it's on the list. Anon asked about what's been added to MAME emulation recently. That's most of the games added in and/or upgraded to fully-working status.

>>8951402
>implying ShouTime isn't hunting around for some way to get the rights to he can sell it like with Akai Katana and that other Cave game
Don't forget, SegaSonic Bros was actually dumped along with OOParts and released in 2018. ShouTime pretended to be Sega and sent a C&D to the MAMEdevs, and they pulled the code out of the C2 driver and the roms out of the set(was added and pulled before 0.204 released). It was only added back in 0.236. Given how hard he fought just to keep SegaSonic Bros out for about 3 years, I doubt he'll just hand over a dump of Vertexer.

>> No.8951621

>>8951194
as if it werent more obvious that the asshole just wanted to get his E-peen as large as possible for as long as he could live. never mind the fact that said E-peen would grow larger than fucking heaven as 'the legendary saviour of lost media' if he allowed the Mame team, a group of respected preservation pros to dump and allow distribution of the game.

but then again, people are fucking stupid like that.

>> No.8951635

>>8950639
It's so weird, I love the ST so much. As a general performance machine it was great, with so many cool utilities, great sound capabilities, and probably the best usable, accessible to beginners while still being powerful programming language around (GFA Basic). And I loved gaming on it, but man.. in retrospect it really was a shitshow. So many developers couldn't figure out how to get sound effects and music to play simultaneously; some DID, but the rest just seemed to give up without trying. A few games had incredible performance, many were just bad for no real reason. Ultimately, though it goes against every tribal bone in my body, I have to admit the Amiga ports of MOST games were superior. It still kind of feels like the whole era wasn't doing nearly as well as it should have, though. I guess there was just too much of a rush of constant new systems right around the corner without enough incentive to really spend time developing optimization techniques for just one.

>> No.8951963
File: 44 KB, 630x481, DualityOutside.jpg [View same] [iqdb] [saucenao] [google]
8951963

>>8941718
Many.

>> No.8953457

I know this version of MM2 doesn't support it, but whats a good trackball controller for PC? could you use a trackball mouse as one?

>> No.8953798
File: 1.41 MB, 256x224, Marble Madness (USA).zip2.webm [View same] [iqdb] [saucenao] [google]
8953798

>>8950467
play superior nes version instead

>> No.8955321

>>8941718
Beavis and Butthead arcade

>> No.8955460
File: 217 KB, 770x525, 1652857203462.gif [View same] [iqdb] [saucenao] [google]
8955460

>>8951351
>Any news on this?
there's no news on this, there will never be any more news on this