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/vr/ - Retro Games


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File: 1000 KB, 1200x1247, Sega-Dreamcast-Controller-wVMU-FL.png [View same] [iqdb] [saucenao] [google]
8928517 No.8928517 [Reply] [Original]

>Let's make a controller with less face buttons than our previous one
>We should also ignore how the industry is moving toward two analog sticks
>And let's make rumble a separate accessory
>Oh and the stick should be plastic instead of rubber

>> No.8928518

>>8928517
It's literally one of the best controllers ever made.

>> No.8928523

>>8928517
5th gen controllers were a mistake
on all sides
yeah i know it's technically a 6th gen one but whatever it seems like a 5th gen one

>> No.8928524

Don't forget the lack of shoulder buttons, and the cord coming out the bottom.

>> No.8928526

>>8928518
based. now lets see how long till some retard gets mad

>> No.8928529

>>8928524
It literally has shoulder buttons

>> No.8928530
File: 27 KB, 400x323, bnn65ej.jpg [View same] [iqdb] [saucenao] [google]
8928530

>>8928518
t. babby hands
t. the autist which spams Saturn 3D pad threads

>> No.8928531

>>8928523
saturn controllers tho

>> No.8928532

>>8928517
>cord comes out of the bottom
Really can’t wrap my head around why they thought this would be ok, let alone ideal.

>> No.8928542

>>8928517
>We should also ignore how the industry is moving toward two analog sticks
>sega released a keyboard and a mouse
based move, fuck you for playing fps with a controller

>> No.8928548

>>8928517
I love that it has rumble. When I emulate it I can turn on the rumble and it feels fucking sick.
>>8928532
Sega are retarded. They just couldn't stop fucking up. They kept fucking up long after they stopped making consoles.

>> No.8928552 [SPOILER] 
File: 1 KB, 66x65, 1653097263178.jpg [View same] [iqdb] [saucenao] [google]
8928552

>>8928532
>>8928524
why is this a big problem? never bothered me

>> No.8928558

>>8928531
that was probably the best one but it doesn't have an analog stick

>> No.8928564

>>8928558
the 3d one has

>> No.8928629

>>8928529
Just triggers. It should've had four in total.
>>8928552
That thing never held the cord properly for me, it would always flop out after like five minutes.

>> No.8928759 [DELETED] 

>>8928517
Gotta hand it to dev, always knew exactly what they were doing

>> No.8928839

>>8928532
stop repeating AVGN, the cord is not a problem because it is long

>> No.8928867 [DELETED] 

>>8928530
>t. voted for sleepy biden

>> No.8928886

>>8928552
I don't get it either, when I put the controller down, having the cord on the bottom means that it's facing me directly and I don't have to flip it over when I pull it into my hands by yanking the cord. It also doesn't get in the way by curving down, which every other controller does when I hold them up (unless the console is on a table or next to the TV, but I normally have them below them).
Cord on the bottom simply works better. My x360 pad had the cord rubbing over my knuckles practically all the time.

But truth to be told, that was the ONLY thing the DC controller did right.

also OP:

>We should also ignore how the industry is moving toward two analog sticks
No it did not, less than a dozen PS1 games used dual analog. It was not a standard until the PS2 came out two or three years later, and the DC kind of died shortly after anyway.

>And let's make rumble a separate accessory
Like on the N64? At least they had 2 slots so you could use memory card and rumble at the same time.

>Oh and the stick should be plastic instead of rubber
Saturn used plastic too, so did the N64 and PS1 iirc.
DC at least used a stick though. Saturn had a NIPPLE on the 3d controller.

>> No.8928914

>>8928839
It is a problem though. Can you name any other controllers were you have to set the cord into position? Dreamcast controllers main issue was it was uncomfortable to hold for long periods of time.

>> No.8928916

>>8928518
>>8928526
Samefag.

>> No.8928917

>>8928914
>set the cord into position
what?
just let that shit hang, the controller has actual problems, the cord is not one of them

>> No.8928923

>>8928518
Far from it and all of OP’s points are valid. Not sure what Sega was thinking with the Dreamcast controller. It’s the primary weakness of the console.

>> No.8928925
File: 67 KB, 424x363, 500.jpg [View same] [iqdb] [saucenao] [google]
8928925

> it's this thread again

When will this schizo be apprehended?

>> No.8928952

>>8928517
All of that could be forgivable if they hadn’t replaced the famous Saturn d-pad with that sharp, uncomfortable plastic crap.

>> No.8928960

>>8928517
I hate the DC controller. Its the worst sega controller ever.

>> No.8929029

Why did they make it so the analog stick was able to spin? I thought mine was broken the first time I used it.

>> No.8929051

>>8928517
>We should also ignore how the industry is moving toward two analog sticks
Based, outside of the ape escape games the 2nd stick has been a huge mistake. All it does is give bad developers who don't know how to program a half decent camera by pushing the burden on the player to constantly do it themselves with the second stick. Console fps were also better when they were designed around a single stick, as opposed to just being inferior ports of pc fps games with tons of cancerous aim assist.

>> No.8929070

>>8928517
>hey you know that shitty pocketstation thing Sony did with the PSX that didn't even leave Japan
>let's build our entire controller around that garbage nobody likes

>> No.8929071

>>8929029
The DC analog stick is extremely cheap. Its just a plastic knob with a spring sitting on top of analog sensors on the PCB.

>> No.8929073

>>8928916
Its just Australia samefagging again. You must be new here.

>> No.8929084

>>8929051
Most people would rather control the camera themselves— one of the main reasons the Souls games have been so wildly popular is because of the tight control scheme and camera control. It’s practically an industry standard at this point.

>> No.8929097

>>8929084
not him but i disagree and the souls games are something that made me think of this. i was playing souls and it was annoying. once you become self-aware of how much you actually baby the camera in a game it'll ruin so many games for you. constantly touching and rubbing the thing. souls games will often have situations where the lock on gives you an awkward bad angle of the fight but then unlocking it you've gotta claw grip the controller and constantly baby the stick to keep things in view. so many people treat it like a solved problems when even modern triple A games still struggle. There's definitively an argument for an n64/dreamcast controller. devs have gotten lazy with cameras in 3d worlds and just either force you to center the camera with a button constantly or make you baby the 2nd stick.

>> No.8929113

>>8929070
>Nobody likes
Zoomer detected

>> No.8929176

>>8929097
What are some examples of games that do it better?

>> No.8929186

>>8929176
Games that don't let you control the camera? None. That's why seething about the second stick is retarded.

>> No.8929196

>>8928526
C/u/cked contrarian now nothing about WORDFILTER.

>> No.8929398

>>8928517
Your first three points out you as a casual fightfagling and fpsfag. The opinions of either are each worth less than the other.
The 3rd point is penultimate retardation. No sticks are rubber. Some sticks have rubber shit coated on the top of the cap. You can see what's left of that any xbox controller that's seen a fair amount of use. As an underage casual who's never spent much time on those consoles you haven't experienced it. But it's shit design. On the other hand, the DC cap is solid plastic and silicone covers have always been available.

>>8928532
>i really have autism

>> No.8929404

>>8929097
I agree with you. Fast paced action games like Ninja Gaiden, DMC and Spikeout all restrict the camera to keep up the pace of the game. Nobody has time to baby the camera when so much things are happening on the same time, which is Souls games (and many other modern games) are so slow

>> No.8929424

>>8928517
>>Oh and the stick should be plastic instead of rubber
Atleast now you can stick a joycon grip on it

>> No.8929428

>>8928517
It was competing with the N64 controller and it wins.

>> No.8929473 [DELETED] 

>>8929404
i think thats why im not a big fan of souls games to be honest. its action-adventure inspired by stuff like zelda or ueda, but theres no puzzles most of the time just combat. the combat has to be slow and punishing to force methodical play. but the rpg mechanics totally undermine that. if i play souls like i would any rpg(not even grinding at that) the games totally lose all difficulty. its like you need to make special concessions to not use certain game mechanics so that the you can actually play with the methodical, patient, atmospheric playstyle the games intended. playing a souls game feels like traveling back in time to beat up a middle school asthmatic bully in a 'fair fight'. you're going to have to make a ton of concessions and no matter what you do people will say you did it wrong. and the games seem to be trying to go into a more action game focus but it just totally falls apart because its just not built for that kind of play. with so much of the level design getting lazier as well and just throwing bonfires everywhere

>> No.8929478

>>8929428
Its analog stick is better, and the VMU on it fucking rocked, but it's far less comfortable to hold than the 64 controller.

>> No.8929482

>>8928518
>It's literally one of the best controllers ever made.

Definitely not, it's severely flawed.

That being said, I do have a great appreciation for the Dreamcast controller solely because it was the beta model for the actual best controller ever made. The big Duke for the Xbox.

The Duke improved on everything about the Dreamcast controller. As cool a gimmick as the VMU was, it wasn't exactly missed on the Xbox. And with it gone, they can put the cable at the top of the controller so it doesn't get fucked up from being bent 180 degrees.

>> No.8929501

>>8929482
the duke is my favorite controller
ive always felt that consoles should be small and controllers should be large, dont know why history went in the reverse direction.
i hate the new duke they put out but my analog stick failed within the return window that was really disappointing. now i cant get a new one for a reasonable price

>> No.8929542

>>8929501
Consoles are large because people demand more power and more power needs bigger heatsinks.
Controllers did get larger. See the Dualshock 3 to 4 to Dualsense.

>> No.8929547
File: 51 KB, 1440x370, IMG_20220521_123855.jpg [View same] [iqdb] [saucenao] [google]
8929547

>>8928916
sincerely, kys

>> No.8929552

>>8928886
you made very good points, op is a faggot, and the n64 controller is way worse

>> No.8929553

>>8928914
once played tokyo highway challenge for 8 hours straight, my hands were ok

>> No.8929559

>>8929070
get a load of this guy

>> No.8929598

>>8929553
>I PLAY SINGLE PLAYER GAMES FOR 8 HOURS STRAIGHT
Let me guess, you are perfectly healthy at 300lbs as well.

>> No.8929617

Worst controller for the worst console.

>> No.8929639 [DELETED] 

>>8929598
why are you mad amerimut?

>> No.8929641

>>8929617
>worst console
that console that has 60fps games and vga?

>> No.8929841

>>8928517
I actually like the Dreamcast controller. It's oddly comfortable in my hands.

I don't like the bottom cord, but that's not a dealbreaker.

>> No.8929848

>>8929841
While I find the Dreamcast controller somewhat uncomfortable, I have always assumed that Sega would have come out with a revised version in similar fashion to the OG Xbox had the Dreamcast been more successful.

>> No.8929854

>>8929553
Despite the frankly awful driving physics there was something about that series. I could lose half a night sitting in a dark room racing around the Tokyo highway system.

>> No.8929864
File: 136 KB, 794x794, il_794xN.2982528837_qxqw.jpg [View same] [iqdb] [saucenao] [google]
8929864

>>8928517
Yep the gamecube controller is a mistake

>> No.8929879

>>8928517
I played Fur fighters on the dreamcast, it was a third person shooter.
There was one control scheme where you turned/aimed with the analogue stick and strafed/forward/backward with the ABXY buttons.
I got used to it but having dual analogues really would've improved things.

>> No.8929935

>>8929854
>Despite the frankly awful driving physics
shame, had to stop reading from there.
(tune the cars retard)

>> No.8930021

>>8928886
It's everything bad about the N64 controller, but it doesn't have the excuse of coming out before the dualshock. How did this even happen?

>> No.8930027

>>8928523
What could you possibly dislike about dualshock 1

>> No.8930049

>>8928517
The Dreamcast controller stands out as bring shit because its own predecessor, competitors, and successor were all much better.

>> No.8930065

I was envy as fuck of the Dreamcast controller back in 1999, it just looked futuristic and something out of a next gen console. Looking back at it yeah it's not great and the cord at the bottom is horrible but I can't knock it for at least trying something new and being unique at the time.

>> No.8930259

>>8929935
Even 'tuned' the driving physics feel clunky and weird. Still love the series in spite of that.

>> No.8930278

>>8928517
>>We should also ignore how the industry is moving toward two analog sticks

Thinking back on it, the industry didn't move to dual analouge sticks until after Sony revealed the PS2 to the public, and surprise, the PS2 had a dualshock controller with some enhancements. Microsoft match Sony when it came to the number of buttons on their gamepad. Nintendo kind of did the second analoug button, with the c-stick.

>> No.8930294

>>8928517
>Let's make a controller with less face buttons than our previous one
It also had overall less buttons than than everyone else, porting PS1 games to the DC must have been a mess, some games had to use the fucking D-pad for actions that should've been on a button.

>> No.8930317

Is the StrikerDC any good? Looks kinda cheap and lackluster

Marblefag?

>> No.8930318

>>8928517
>analog triggers
>dual slot expansion ports
>most importantly soul

Nothing else can compete.

Early Xbox controllers adopted two port expansion. And ps5 is being praised today for analog triggers a feature sega introduced to home consoles nearly 30 years prior. And when the next gen adds a screen to the controllers you all will spill your jizz over it but it will be thanks to sega. Thank them for online gaming in consoles while you’re at it.

>> No.8930324

>>8930259
how do you tune ur cars?

>> No.8930351

>>8929641
Whats the point if the games are are a fucking mess? Sonic Adventure 1 and 2 are supposedly 2 of the best games on Dreamcast and they are a buggy barely playable mess.

Only game I liked on Dreamcast was Skies of Arcadia. Shenmue was ok but was bit of a chore to play but at least it was functional.

>> No.8930360

>>8930351
Stop lying. I've spent 100+ hours at Sonic Adventure 2 without encountering a single bug.
You've never played that game.

Sonic Adventure 1 yes

>> No.8930364

>>8929051
Terrible take, glad you lost

>> No.8930392

>>8930360
Look, I'll come clean. Sonic adventure I played on Dreamcast and I hated it. I would fall through floors, camera would get stuck or not follow me, would fall off loops. Sonic adventure 2 I've only actually played on Gamecube but I remember hating that one as well. Maybe not as buggy but the camera I found was inconsistent and the the forrest forest level was atrocious, the half pipe bits were really finicky. I assumed the Gamecube version was a straight port and the exact same as the dreamcast

If Sonic Adventure 2 is better on the Dreamcast I'll give it another shot

>> No.8930456

>>8930392
>Sonic adventure I played on Dreamcast and I hated it. I would fall through floors, camera would get stuck or not follow me, would fall off loops.

So you only played the first stage, huh?

>> No.8930469

>>8930456
No I finished it. I'm just giving examples of stuff throughout the game I hated. Floors and the camera are present in every stage anon. Try watching past the 3 minute mark on your GameGrumps let's play and you'll see.

>> No.8930472
File: 341 KB, 1913x1064, 614541DE-533C-4E18-91CE-DBCE31F2BEB5.jpg [View same] [iqdb] [saucenao] [google]
8930472

>>8929070
Is the Wii U the only thing that has even tried having a hud screen inside the controller?

>> No.8930497

>>8930351
>if the games are are a fucking mess
I assume you don't know the dreamcast library

>> No.8930537

>>8928517
removing the six face buttons was a bit odd since it was seeming to become their identity but I assume their primary thinking was that they had to change things up again to make gamers excited and seeing a vastly different looking controller from their last would go along helping with their many changes for Dreamcast.

It really shows how not so forward thinking they were though. I am guessing they assumed the future was going to be these action games where you only needed to really use the back triggers to move the camera around and the face buttons would be all other actions. You'd think with the success of the PS1 they were especially studying that to see where to go next with Dreamcast. The console was still good though and the controller was still alright. It got the job done and can be seen as the earliest prototype for the Xbox controllers. The Saturn 3D pad was alpha, Dreamcast was the beta and then the 360 controller is where Microsoft finally nailed what they wanted with the overall design.

There is a prototype Dreamcast controller btw with six face buttons instead.

>> No.8930554

>>8928517
My only major complaint with it is that the triggers should really be like an inch or two further back
The stick is better than anything Nintendo has ever released, the dpad is fine, I don't even mind the cord. Could've used some more buttons like a Select and R1/L1 but most games handle just fine without em.

>> No.8930558

>>8930472
>no DC on Wii U VC
Huge opportunity missed. Would've at least brought in more Sega bros.

>> No.8930562 [DELETED] 

>>8929547
>muh data plan soiface.jpg

>> No.8930614

>>8930392
Well, I won't say anything about forest level (as it actually was one of my favorites), but Gamecube version is not exactly the same. They made a few retard tweaks to make the game unneccesarily harder - more specifically, in Dreamcast version of Security Hall level you just drill kick safes to open them, while in Gamecube one, you need to find the ceiling switch or some shit like that first. Also audio in Gamecube version is fucked up and lighting is partially worse, some stages are too dark.

I think a lot of people play only Gamecube version and consider that original game is exactly the same but it's not. But if you hate camera, well, i don't think you'll like it in DC version either. I quickly got used to manipulating it so I really never had a problem with this aspect of the game.

>> No.8930620

>>8928517
>>And let's make rumble a separate accessory

That's a good thing. Useless stupid gimmick that makes your pads weigh a ton.

>> No.8930673

>>8930554
>The stick is better than anything Nintendo has ever released
I've never thought about it before but Nintendo sticks are almost universally terrible.

>> No.8930706

>>8929598
>I PLAY SINGLE PLAYER GAMES FOR 8 HOURS STRAIGHT
But it's perfectly okay if it's a multiplayer game, because that's "athletic competition".

>> No.8930710

>>8929398
The rubber grips on my dualshocks never got worn out and I had them for over a decade.

>> No.8930776

>>8930027
Dpad is harsh and gives you blisters faster than the NES

>> No.8930802

>>8929482
Finally someone appreciates The Duke.

>> No.8930805
File: 72 KB, 488x265, gallery_102130_9128_104570.png [View same] [iqdb] [saucenao] [google]
8930805

>>8930620
>makes your pads weigh a ton

>> No.8930849

>>8930027
it also doesn't have analog sticks
it was pretty good in comparison to most of the others though

>> No.8931790

>>8930472
I mean the DS and 3DS effectively had this setup

>> No.8932196

>>8929547
Fake & Gay.