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/vr/ - Retro Games


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8921973 No.8921973 [Reply] [Original]

Why has Quake remained in the public consciousness while Unreal has not?

>> No.8922128

Trannies.

>> No.8922140

>>8921973
Poor sequels? Unreal 2 dropped almost everything that made Unreal great. I liked UT2k3/4, but the followup UT game was ass. And then they just kind of gave up.
Quake source code release has made a bunch of Quake-based stuff so it gets attention and rides the coattails of the popular Doom source-port stuff.

>> No.8922143

>>8921973
Becuse Unreal was overshadowed by Halflife, though Unreal Engine had the last laugh.

>> No.8922157

>>8921973
unreal isn't very good would be my guess.

>> No.8922162

>>8922143
Also, Half-Life series dominated the contemporary FPS discussion for around a decade, and the Quake-GoldSrc-Source engine lineage is well known.

>> No.8922179

>>8922157
Despite Unreals bullet-spongey enemies and lack of enemy variation, its game-world, audio and engine were solid and was a genuine jaw-dropper with a 3d accelerator. back in the day.
The only fault of Unreal was bad timing imo

>> No.8922191

>>8922179
I'm sure it was but idk I can only be told so many times that a waterfall is amazing before i simply not care any more

>> No.8922201

>>8922162
I think half-lifes mod-scene dominated too, not to mention the base game using a moded quake engine, Unreal didn't have much of a chance

>> No.8922517

unreal is a wosre verison of quake in almost every way

>> No.8922668

Quake World being memed as the first esport comp and the legacy of Quake 1.
Unreal is vastly superior artistically it was a 10/10 game on release.
Its so good it invokes a euphoric response in people

>> No.8922671

>>8922128
Go take you pills, schizo.

>> No.8922686

>>8922143
>Unreal Engine had the last laugh
Did it? Because regarding Source games, I seem to recall that the Half-Life series, along with other source games, gave the push needed to spawn a platform called Steam, which makes a bajillion dollars every minute just by fucking existing.

>> No.8922691

>>8921973
Because the public is faggots

>> No.8922694

>>8921973
>and it's coming to nintendo 64...
haha, don't kid yourself. that was shit was never coming to N64

>> No.8922730

>>8921973
Because Quake was revolutionary and Unreal wasn't.

>> No.8922754

>>8921973
quake had rocket jumping which is in tf2
idk what unreal has that's in a newer game

>> No.8922794

>>8922730
lool no zoomer. Unreal was revolutionary at the time.

>> No.8922796

i cant tell if you guys are talking about the early games or about the arena games. because unreal tournament is certainly better than quake 3

>> No.8922814
File: 910 KB, 2408x3179, 1550764622-3696227490.jpg [View same] [iqdb] [saucenao] [google]
8922814

>>8922796
>i cant tell if you guys are talking about the early games or about the arena games
That's exactly the point.

>> No.8922821

>>8921973
people have bad taste, just look at how people are more inclined to Half Life

>> No.8922860
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8922860

>>8922794
>Unreal was revolutionary at the time.
No it wasn't, you zoomer retard. The 3D technology in Quake was pioneering, QuakeC was a huge step forward in modding, and it was the first FPS really designed for TCP/IP internet multiplayer. By contrast Unreal was just a good FPS with some big environments and above average support for 3D accelerators. It also had its thunder completely stolen by Half-Life which came out a few months later.

>> No.8922886

>>8922860
you retarded fuck you have mental illness. You can see with your own fucking eyes Unreal is technologically superior to Quake.
There was nothing like Unreal on the market it was the equivalent of the best graphics of today.
The fuck is with you zoomer faggots lying about your age?

>> No.8923001

>>8922886
Problem with "best graphics" is they only last until the new best. Quake pioneered revolutionary new ways of conceiving not only 3d games but networked games and modding, like Doom before it, while Unreal only ever was evolutionary. In networked FPS programming for example the big milestones are Quakeworld and Tribes, and unreal isn't notable because it only went from aping one to aping the other. Even it's big claim to posterity, licensing the engine, is something id had already been doing

>> No.8923023

>>8923001
it wasn't just the graphics it was AI, music, sound, SFX, level design you name it.
The only game with detailed textures at the time. You don't even have games now with detailed textures.
All single-payer fps games that came after owe their design to Unreal. It established the industry standard for a decade,
And Quake only caught up at Q3 and it was an arena shooter not a sp campaign entry.
because they had just given up on what Unreal had dominated in.

>> No.8923051

>>8921973
>Unreal
Of course people don’t acknowledge its existence with a name like that.

>> No.8923056
File: 78 KB, 800x600, doesnt look that different from unreal does it.jpg [View same] [iqdb] [saucenao] [google]
8923056

>>8922886
>You can see with your own fucking eyes Unreal is technologically superior to Quake
Do you understand the significance of coming first, you gay retard? Unreal wasn't considered revolutionary when it came out because Quake and Quake II had already thoroughly paved the way by that point. It did a couple of novel things but then Half-Life revolutionized the FPS genre again and Unreal was lost in the shuffle. Hell, graphically speaking Unreal wasn't a very big step up from Quake. It did large environments well but the geometry was never particularly complex. Stop pretending you were alive in 1998, kid. You don't understand the context of that era at all.

>> No.8923078

>>8923023
>All single-payer fps games that came after owe their design to Unreal. It established the industry standard for a decade
Pity this poor Anon for the drugs have fried his brain

>> No.8923109

>>8922668
The only response it evoked for me was boredom and a hasty uninstall

>> No.8923126

>>8921973
UT99 was the only good one and the esports scene was never as big as Quake because it already had Quake

>> No.8923130

>>8922814
Fucking hell this looks amazing. I love the Amiga bros.

>> No.8924343

>>8921973
Because Quake is a far better game. Unreal was basically a tech demo.

>> No.8924435

Unreal had the better multiplayer, quake was for single player.

>> No.8924439

>>8921973
Let me preface this with the fact that in gamer circles Quake and Unreal both remain relevant, but...
1. When you are regarded as the "X" killer you are already fighting a losing battle narrative wise, x is the industry golden boy and the fact that your game is measuring itself against it gives away unoriginal try hard vibes.
2. Quake campaigns were better paced, flow does wonderful things for the audience that beautiful graphics cant match.
3. Better pedigree, marketing and tournaments.
4. While Unreals franchise had a great multiplayer, Quakes was even better, the way the movement mechanics were exploited by the Q2 players and the fact the developers took that ball and ran with it into Q3s masterpiece of arena shooter movement is why Quakes position as the top dog of arena shooters was cemented.

tl;dr: just watch a UT99 pro match and then compare it to a Q3 one

>> No.8924506 [DELETED] 

>>8922754
Unreal had rocket jumping fyi

>> No.8924519

>>8922754
Unreal had rocket jumping fyi. In UT2003 & UT2004 you had dodge jumping and wall dodging which was pretty cool.

>> No.8924574

>>8922128
>posted exactly one hour after OP

neat

>> No.8925652

>>8923023
>The only game with detailed textures at the time
Only if you ran the glide version. If you were on d3d or ogl you were missing some features, so if you didn't have a 3dfx card unreal didn't look as good.

>> No.8925786

>>8925652
That was true of a lot of games back then.

>> No.8925814

>>8924519
>In UT2003 & UT2004 you had dodge jumping and wall dodging which was pretty cool.
I know dodge jumping (if you mean double-tapping directions) were in Unreal as well.

>> No.8925817

>>8922140
idsoftware was an established powerhouse within the edgy kewl kidz hipster scene of the late 90s, they would constantly circlejerk around anything id or Carmack but for a brief time Epic gained the upper hand with Unreal, it was beyond anything seen up to that point, and competed right up UT99, game that was a massively better multiplayer game, only to crap everything with Unreal 2 and its parity with the console releases, and they not only crapped on an awesome franchise, it never recovered from that.

while Unreal did bring massive improvements in tech, id knew how to market a game better.

>> No.8925921

>>8922671
he's right though. speedrunning kept quake alive

>> No.8925941

>>8921973
unreal brand just became unreal engine
quake engine is used to derive just as much games but nobody thinks about quake engine
quake was the first mover so early3dfps = quake

>> No.8927219

Unreal is the better experience.
Quake 2 is the better game.

>> No.8927282

>>8922157
implying quake was

>> No.8927356

>>8925817
>idsoftware was an established powerhouse within the edgy kewl kidz hipster scene of the late 90s
id software was completely mainstream by the late 90's. Their games weren't for edgy hipsters at all, they were for normal FPS enjoyers. The hipsters were jerking off over games like Marathon and Rise of the Triad. This alternate history you've created is bizarre and hilarious.
>Epic gained the upper hand with Unreal, it was beyond anything seen up to that point
Unreal was quite good but it wasn't that impressive with Quake II already on the market.

>> No.8927494

>>8925814
No, a dodge jump is when you jump in the middle of a dodge to gain a momentum boost. Dodge jumping is as important in UT2004 as strafe jumping is in Quake.
https://www.youtube.com/watch?v=2tr4ivvmkbc

>> No.8927519

Quake has a better single player mode.

>> No.8927614

>>8927519
Quake II was the competitor to Unreal, not Quake.

>> No.8927657

>>8922694
Who are (you) talking to?

>> No.8927714

>>8927657
He's quoting the magazine cover.
>And it's coming to N64
Considering how the N64 struggled to run Doom without a lot of modification and work, he's probably right that Unreal was never gonna happen on that hardware.

>> No.8927717

>>8922686
Steam didn't get popular because of Source games though. It got popular because around 2010 or so disc based DRM schemes got so fucking ridiculous that having to login every time you wanna play was seen as a better alternative.