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/vr/ - Retro Games


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File: 177 KB, 1009x853, ares.png [View same] [iqdb] [saucenao] [google]
8918584 No.8918584 [Reply] [Original]

>https://ares-emu.net/news
>Rasky has been working hard on improving the n64 emulation; making sure we pass as many test cases in the new n64-systemtest rom as possible; after much hard work, we now pass almost every test; more than any other currently existing Nintendo 64 emulator.

>> No.8918597

>>8918584
>more accurate than parallel
Doubtful

>> No.8918616 [DELETED] 

>>8918584
>ares
Didn't the main dev working on this kill themselves? Anyways, I'll hold my breath until it can properly replace Mednafen. It's nice seeing some new Mega Drive + accessory emulators though, I can't believe even after all of these years the best MD emulator is more than one decade old

>> No.8918692

>>8918597
Last I checked Ares is the only emulator that can run Rasky's H.264 player. And even it doesn't run it as fast as it runs on a real N64. All other emulators crash or completely shit themselves trying to run it.

>> No.8918705

>>8918597
parallel is garbage.

>> No.8918761 [DELETED] 

>>8918616
He faked his death

>> No.8918848

>>8918705
No

>> No.8918857 [DELETED] 

>>8918616
Ares has a whole team of people who continue its development.

>> No.8918862 [DELETED] 

>>8918616
>themselves
"himself" anon, "himself"

>> No.8918864

>>8918597
I've heard conflicting reports about the accuracy of Parallel. Is it true that it's the most accurate and it only makes zoomers seethe because it lacks faggy upscaling?

>> No.8918963

>>8918584
more like arse

>> No.8919005

>>8918584
eh mupen works fine

>> No.8919035

>>8918584
im interested in if their 32x emulation will be better than the now ancient final kega fusion release. it's the only complete mega drive/genesis emulator that supports all add-ons. why hasn't solid snake released the damn source code for that shit?

>> No.8919045 [DELETED] 

>>8918862
Themselves is still grammatically correct in that sentence, retard ESL

>> No.8919078 [DELETED] 

>>8919045
the joke (i guess) is that b*** (who didnt khs) identified as non-b*****, but still was fine with male pronouns. plenty of people went out of their way to use "they", and others attacked people who described b*** as "he" despite it not even conflicting with his own personal preference; they just incorrectly assumed it did.

>> No.8919082 [DELETED] 

>>8918761
why

>> No.8919087 [DELETED] 

>>8919082
because he chimped out so frequently over so many years that his name carried a ton of baggage. he already tried switching to a new name but everyone kept calling him by his old name or got confused as to every everyone was calling him something entirely new all of a sudden

>> No.8919089 [DELETED] 

>>8919045
No, it's not.

>> No.8919104 [DELETED] 

>>8919089
>t. failed kindergarten english

>> No.8919106 [DELETED] 

>>8918584
Is Rasky byuu's latest alt?

>> No.8919107

>>8918864
The aspect of parallel that is noteworthy is the VI effect emulation. Aka "making n64 games look like n64 games". Load up parallel (or better, mupen and just use the parallel RSP), enable all of the VI effect settings, run the game at native res, and bam, it looks identical to raw N64 output. Which is going to look disgusting on anything but a CRT, but it will look correct. Pair it with good CRT shaders and it's my favorite way to emulate n64

However I don't know how accurate every other aspect of it is though

>> No.8919151 [DELETED] 

>>8919035
>why hasn't solid snake released the damn source code for that shit?

Retroarch scumbags

>> No.8919175

>>8919035
Isn't the dev for Kega Fusion an old Sega employee? He'd probably have legal issues

>> No.8919182

>>8919107
>pluginz
Sounds like the bad old days of epsxe. Maybe I will try Ares.

>> No.8919190

>Going ultra-'tism about emulators
Just use Retroarch & a crt shader or buy an N64 & play on real hardware.

>> No.8919230

>>8918584
the angry lion plugin for retro arch looked really good, the output was similar to a real n64 and the frame rate was increased but not by so much that it broke the games. Then tried golden eye and it just didn't work.

>> No.8919234
File: 61 KB, 640x480, 3FFED888-FC45-429E-AA3C-A24A2A7E8337.jpg [View same] [iqdb] [saucenao] [google]
8919234

Imagine being an emubabby.

>> No.8919235
File: 1.99 MB, 480x360, Spidey-NoThanks.gif [View same] [iqdb] [saucenao] [google]
8919235

>>8919190
>Retroarch

>> No.8919254

>>8918584
>Although compatibility isn't as high as some other emulators, most games do work and I believe it's safe to say that ares is the most accurate Nintendo 64 emulator at the time of publication; based on these test results as well as gameplay.
How can it be more accurate while also having lower compatibility?

>> No.8919362

>>8919254
accuracy=/=compatibility

>> No.8919369

>>8918584
who cares about accurate emulation
project64 does the job just fine and looks good enough to not care

>> No.8919373

>>8919362
Thank you for clarifying nothing with your asinine post.

>> No.8919380

>>8919254
A lower accuracy emulator can have better compatibility by introducing hacks that are setup to workaround issues in specific games. Rather than accurately emulating the hardware quirks a game may depend upon, the emulator can just put in a workaround that lets that game work correctly anyway, even to the point of stuff like "if the game being run is Mario 64, then do this thing instead of what the emulator would normally do"

>> No.8919389

>>8919254
It passes more of the test ROM things, and the test ROMs don't cover everything. The small things it fails at are the things that are used more commonly, presumably.

>> No.8919416

>>8919254
Some games rely on hacks to even boot, that's why accuracy != compatibility. Being more accurate means it's more faithful to the real thing, usually based on test ROMs that test complex behaviors and report how the hardware (or the emulator) responds to it.

>> No.8919424

>>8919373
IS IT WRONG tho?

>> No.8919427

>>8918864
It's based on an old, hacked together mupen64 core, so it's less accurate by default. Mupen64Plus-Next is better.

>> No.8919474

>>8918597
>>8918705
>>8918864
>>8919107
>>8919182
>>8919427
Ares's N64 core uses ParaLLEl-RDP for its graphics rendering, with Angrylion as a fallback. It does not employ any HLE or per-game hacks to my knowledge.
>>8918864
>>8919427
It's unfortunate that there's this much confusion over the term ParaLLEl. The Vulkan renderer with that name came first, and since it was initially libretro-exclusive and they wanted to capitalize on how revolutionary it was, what happened is once it was merged onto RetroArch's Mupen64Plus core, they changed the name of the core altogether to ParaLLEl-N64, since the ParaLLEl RDP renderer was to be its big selling point. Unfortunately, the core itself was hacky as shit and grossly outdated in many respects, so they ended up creating another core from scratch that is much closer to mainline, standalone Mupen64Plus, attached GLideN64 and ParaLLEl-RDP to it, and called it Mupen64Plus-Next, and that is the core that is actually worth using. The only reason they still keep ParaLLEl-N64 around is because it's faster and can use the older, outdated plugins like Glide64 and Rice.

>> No.8919745

>>8919234
>when the buyer's remorse is so bad you have to phone post about it

>> No.8919774

>>8919175
>Isn't the dev for Kega Fusion an old Sega employee?
No, he was an outside contractor. He worked on doing NBA Jam for Megadrive and iirc polished the Saturn port too. By the Dreamcast era he made KGEN, Sega licensed that for their PC game pack, and asked if he could do a Dreamcast version of it. Unfortunately the deadline was completely stupid (something like 4 weeks) so he declined. Someone else then made the Dreamcast genesis emulator, which was completely based but that's another story.
Steve worked on the game industry ever since, he has a linked in profile somewhere with more details.

>>8919035
>why hasn't solid snake released the damn source code for that shit?
my guess is because he isn't a tranny freefag communist, he actually makes money out of his software.

>> No.8919827

>>8918963
based

>> No.8919994
File: 586 KB, 320x240, 1278835543721.gif [View same] [iqdb] [saucenao] [google]
8919994

>>8919234
>spends more time fucking about with menus and wangblows than playing

>> No.8920029 [DELETED] 

>>8918584
b*uu dying made him so much more productive.

>> No.8920030

>>8919369
I too enjoy SMW-hacks which only work on ZSNES.

>> No.8920039

>>8919151
>nooooo if I release the source code, someone might make a libretro core
what a colossal faggot

>> No.8920063

>>8919774
I really doubt he's turning a profit out of KGEN.

>> No.8920084

>>8919774
>communism is about making free software
Zoomer take, communism is being poor and whining about America. Source: USSR (only boomers will remember this)

>> No.8920102

If you want 100% compatability, just get a real N64.

>> No.8920137

>>8920084
Don't start.

>> No.8920162

>>8919151
Literally the same reason why redream went closed-source in 2018 as well as why DuckStation went inactive for a couple of months earlier this year. Hell, I think they were even responsible for Near's alleged suicide to a certain extent.

>> No.8920324

>>8919380
Why should the end-user give even a single fuck about that? What does accuracy do for me?

>> No.8920335

>>8919190
>just use retroarch
Opinion disregarded

>> No.8920341

>>8920063
>I really doubt he's turning a profit out of KGEN.

He literally sold it to Sega who used it to make their Sega Smash Pack for PC. So yeah, he definitely turned a profit on that one.

>> No.8920343

>>8918584
dont care still using project64

>> No.8920346

>>8919474
Thanks for this post. I just want to use the best version of Parallel.
>it's called Mupen64Plus-Next
Of course

>> No.8920368
File: 129 KB, 912x1200, 71kACoyKAQL.jpg [View same] [iqdb] [saucenao] [google]
8920368

>>8920084
>Zoomer take, communism is being poor and whining about America. Source: USSR (only boomers will remember this)
Soviet bloc had socialism not communism, and we actually were better off in many regards. We had social security, no vagabonds (not having a job for extended period was a crime and people got jailed for it, not kidding), public safety was a real thing, education was significantly better, college was free, everybody had jobs and basic income, and you could still work on your own on top of that to make enough money to improve your lifestyle.

Downside was that we only had limited supply of good, like if they corner market got a shipment of oranges, a street-long line formed as word of mouth spread. You could apply for a car and phone but sometimes it took you months or years to finally get one.
Upside is that everyone appreciated what they had a lot more.
Then the oil crisis of the 70s hit and the economy collapsed slowly.
source: I'm from an ex commie block country.

Incidentally there's also a comic book about this! It's the autobiography of a polish girl named Marzi. It was published in english by Europe Comics:
https://www.europecomics.com/serie/marzi/
I read it, and it's actually extremely accurate, as far as I remember.

>> No.8920369

>>8920368
>Incidentally there's also a comic book about this!
ah shit, nevermind, I thought I was on /co/.

>> No.8920423

>>8920030
Funnily enough, both Snes9x and bsnes now have options to support hacks that only worked on ZSNES, so it doesn't even have that going for it anymore.

>> No.8920448
File: 177 KB, 500x451, 1646543771895.png [View same] [iqdb] [saucenao] [google]
8920448

>>8920162
Why are emulator creators so touchy about their work being redistributed without their consent when their work is that of redistributing access to other people's work (video games) without their consent?

Seems retarded. Your software is listed by name in Retroarch. You get credit.

>> No.8920452

>>8920341
Yeah, 20 fucking years ago.
We're talking here and now.

>> No.8920453 [DELETED] 

>>8920029
.

>> No.8920490

>>8920368
>Downside was that we only had limited supply of good
Russia today for being retards and invading everybody again. Maybe they will get a new Dendy console.

>> No.8920551

>>8920448
They were allegedly harassed by RetroArch devs and other users, but I have no idea why they don't just block them and move on. Many of the users that talk to them over "why does x not work in RetroArch core???" are some of the most brainless n00bs, some of them probably have English as their 2nd or 3rd language.

>> No.8920557

Is this something for an x86-64 PC or some platform I don't own?

>> No.8920594

>>8920162
>>8920448
>>8920551
Literally the extent of the "harassment" has always been the lead RetroArch dev talking shit on IRC and Discord, either privately or on their channels. Granted, he IS a massive dickbag, but it's not like he was stalking them at every turn, sending them death threats, encouraging his Twatter followers to harass him or anything like that, just good old fashioned internet flaming and name-calling. And Stenzek and Byuu are/were both known for having difficult personalities themselves, especially Stenzek, who is schizo as fuck and interprets all criticism or sometimes even simple bug reports as trolling or harassment.

>> No.8920643 [DELETED] 
File: 31 KB, 500x583, mask-identity.jpg [View same] [iqdb] [saucenao] [google]
8920643

>>8920029

>> No.8920650

>>8918584
I've literally tried every possible method to get ParaLLEl to work and it crashes on launch every single time, both the ParaLLEl core and ParaLLEl implementation within Mupen64PlusNext. I have to use AngryLion, which is very accurate, but there are quite a few games that won't run full speed with AngryLion even with a beefy CPU

>> No.8920661

>>8920650
I'm gonna guess driver issues. ParaLLEl-RDP is very cutting-edge and requires not only Vulkan support but up-to-date drivers for it to work.

>> No.8920673

I already have the best n64 emulator. It’s called a Nintendo 64.

>> No.8920679

Knife Edge is still completely fucked on this
It's even listed as "unknown" on their compatibility charts even though the game is notorious for not working in emulators. You'd think it'd be a part of their test suite even if just so they could claim their emulator is the best if they ever got it running properly.

>> No.8920771

>>8920679
It's the most extreme example of the biggest remaining issue with N64 emulation, namely timings still being off. Granted, the issue is probably negligible in the majority of games, but it does affect several popular titles, mainly Rare games, to varying extents. In practice, most of the time it just means games run a little TOO well, so they don't lag where they ought to lag, and while on paper this sounds like a good thing (who actually wants their game to lag?), in practice this can have consequences. On some games the issue is fairly minor, such as the Body Harvest intro running too fast and desynching from the music and sound but with the game itself running just fine. Then there's DK64, where the game is programmed to increase your character's velocity the more it lags, which can be exploited for certain useful glitches and tricks, so the lack of lag makes these exploits impossible. And finally we have Knife's Edge, where the whole game runs much too fast to really be considered playable.

I'm hopeful Ares will fix these issues, seeing as it is actually shooting for hardware accuracy rather than just getting games working, which is the pitfall that has plagued the other emulators from the beginning.

>> No.8920874

>>8919005
He's right you know

>> No.8920881

>>8920551
Still, they're doing the same shit Retroarch is in principle.

>> No.8920886

>ares
"Meanwhile we now require a fucking $7000 PC to run NES games smoothly."
Fuck those emulators coded by autistic idiots who can't optimize if their fucking lives depended on it. They use "but ACCURACYYYYY" as a fucking excuse but it's not, really. You can be accurate and still not need to sell your damn house to get a computer capable of running a game from fucking 1985.

>> No.8920934

>>8920886
Accuracy became cope for BAD code optimization.
maianly because those retards keeps using shitty ass Oracle codes instead of ol C and C+ C++
and the trio above was assembly friendly

>> No.8920962
File: 29 KB, 192x191, T0PMepv.png [View same] [iqdb] [saucenao] [google]
8920962

>>8920934
>C+
Oh yes, my favorite programming language.

>> No.8920968

>>8920962
and it is still reliable as a Ak-47

>> No.8921070

>>8920594
>just good old fashioned internet flaming and name-calling
So? Is that not good enough for a "nah, fuck that guy, he can't have my shit" response?

>> No.8921071

I just want to play Majora's Mask and Super Mario 64.
Which N64 emulator should I go with?
Or did Super Mario 64 get a pc port, or was that only OOT? Either way, I don't think Majora's Mask has gotten a PC port yet.

>> No.8921426

>>8921070
>"Your shit" is taking someone else's shit and making it run on other hardware.
>The guy you're mad at just throws into a more accessible framework with better shader/filter support built in.
Nope.

>> No.8921435

>>8921070
So you'd go as far as to quit developing your emulator because a rival dev said some mean things on IRC and hurt your feefees?

By the way, in the case of Stenzek, he did more than that. He went as far as to publicly accuse them of "stealing" his code when it was all GPL and up-for-grabs, then made up some bullshit about supposedly the stolen code being from a private repo and never ever backed that up with evidence, all in the public eye so white knights virtue signaling warriors on Reddit, Twitter and Resetera would go on the offensive and try to get RetroArch canceled. That movement quickly fizzled out once logs of Stenzek's own shit behavior came out and evidence of actual wrongdoing on libretro's part never materialized.

In short, all these dudes are gay as fuck.

>> No.8921452

>>8921071
Mario 64 is on PC and has a shitton of mods now, so that's a good way to go. OoT just got a PC port, but it's still fairly new and rough in places, so maybe check it out but don't expect anything amazing just yet. MM is on the way but it'll be a while still AFAIK, so you'll have to emulate. I recommend trying it with RMG, a version of Mupen64Plus that's pretty easy to use and has everything you'll need.

>> No.8921457

>playing N64 games on a PC
Cucked

>> No.8921510
File: 217 KB, 320x558, Hey guys check it out.png [View same] [iqdb] [saucenao] [google]
8921510

>>8921426
>more accessible framework
>that UI

>> No.8921527
File: 133 KB, 1480x1199, pikaaaaaaa.jpg [View same] [iqdb] [saucenao] [google]
8921527

>>8918584
>the most accurate way to play n64 came out in 1996

>> No.8922057

>>8921510
Numbers don't lie, normies find it more accessible.

>> No.8922069

>>8922057
I can't imagine why, apart from memes. It's more of a pain in the ass to set up than most emulators.

>> No.8922107

>>8921527
People have an extreme distaste for using a real life N64, especially if they weren't planning to use a real CRT either

>> No.8923295

At the rate we're going, every notable N64 game will have a native PC port before any emulator reaches bsnes level accuracy.

>> No.8923354

>>8921435
>logs of Stenzek's own shit behavior came out
Sauce?

>> No.8923885

>>8923354
Probably Retroarch's discord server, I bet.

>> No.8924006

>>8923885
He also provided a closed-source libretro core, which he wasn't supposed to do as Duckstation is GPL-licensed, but the libretro guys tolerated it until they made their own fork called Swanstation. Once they brought it up to parity with Duckstation proper, they dropped the closed-source Duckstation core like it was hot.

>> No.8924039

Still using Project64
>MUH PAYWALL
Suck this dick

>> No.8924084

>>8924006
>as Duckstation is GPL-licensed
Well it depends, if he is the sole author of the code (or got permission from any contributors), he can relicense however the fuck he wants. He just can't retroactively delicense the GPL release, which it sounds like he didn't.

>> No.8924098

>>8924084
He didn't, and he can't, as it has code from both PCSX and Mednafen. It's why his claim of "stolen code" was so ridiculous and why the wave of sympathy he got when he threw his big tantrum didn't last the week once it became clear he didn't have a leg to stand on.

>> No.8924104

>>8921457
>if you don't play with old toys you're not cool
I'm assuming authenticity fags aren't so much concerned about how accurate the programs run as they are about the old plastic.

>> No.8924283

>>8920102
N64 doesn't have 100% compatability retard. MM and DK64 need the expansion pak, and the expansion pak breaks games like SSSV

>> No.8924498

>>8924283
>swap paks for those two games
Woah...

>> No.8924526

>>8924283
>>8924498
Don't forget Perfect Dark. It's technically playable without the expansion pack, but only a few of the multiplayer modes.

>> No.8924568

Sheldon's gonna freak!

>> No.8924572

>>8924568
BAZOOKA

>> No.8924962

>>8918584
Would it run on my 10 year old laptop?

>> No.8924990

>>8919474
Yep so it seems like it's mostly about getting the CPU or other subsystems up to par on accuracy to get things to run correctly since the graphics portion is pretty much done.

>>8920934
>implying that isn't true
We can't even emulate a tapeworm's brain 100% accurately on modern hardware and it's one of the simplest creatures on the planet. How can you call it a cope when it's a fact?

>> No.8925034

>>8924962
Nope, my 8-core 3.6Ghz AMD desktop machine from ~7 years ago can't run this shit faster than a slide-show.

>> No.8925701
File: 180 KB, 750x396, whatwouldyousayyoudohere.jpg [View same] [iqdb] [saucenao] [google]
8925701

>>8918584
Is it? ... is it? Sounds like it still fucks up in all the classic timing-related ways, so... what is it that it does better than Mupen-Parallel?

>> No.8925709

>>8919994
Unironically yes. Most games are pretty dull if you're nearing 40 and just about seen it all. They're more fun to talk about than play. Mostly, I can still be tricked into having fun and sticking to shit, but it's fleeting.

>> No.8925739

>>8925701
It passes tests no other N64 emulator passes, apparently. Of course, that doesn't always translate into higher compatibility. Even ePSXe was somehow passing certain esoteric tests that Mednafen was not at one point (though for all we know they could've cheated somehow, hard to say since it's closed source), but the latter was still the better emulator and continues to be.

Anyway, about the best I can say about it is that unlike every other popular N64 emulator, it is not beholden to literal decades of cruft from the olden days where HLE and per-game hacks were the norm, so it is free to pursue accuracy from the ground up. So while it is not strictly better than them now, it has the potential to be. Perhaps within a year or two, if momentum and interest holds, it may surpass them.

>> No.8925742
File: 7 KB, 590x322, 1591212773238.png [View same] [iqdb] [saucenao] [google]
8925742

Sooooo has anybody tried it...?

>> No.8925779

>>8925034
c >>8925742

>> No.8925782

>>8925779
or the other way around i guess. quoting is hard!

>> No.8926521
File: 6 KB, 250x216, face.jpg [View same] [iqdb] [saucenao] [google]
8926521

>>8918584
>takes like 16 core CPU to run it *FLAWLESSLY*
but for why

>> No.8926531

>>8926521
LLE, DYOR

>> No.8926667

I haven't experienced a single perceivable N64 inaccuracy on Mupen64plus. This is cool for posterity and documentation, though, in the few games it advances. Near is still doing great work.

>> No.8926672

>>8926667
see >>8920771

>> No.8926685

>>8926672
I'm not saying issues don't exist and that complete accuracy isn't desirable, it's just not something I've ever found really important. I played through Body Harvest and never noticed sound issues, even if they existed.

>> No.8927147

>>8926521
why not

>> No.8927170

>runs less games than existing options
cool. maybe in ten years it will BECOME the most accurate emulator ever. until then there's not really much of a point for non devs dealing with it

>> No.8927231

>>8927170
It's already the most accurate, just not the most compatible since it's not using hacks to get shit working like others.

>> No.8927743
File: 8 KB, 330x290, 1605251326333.png [View same] [iqdb] [saucenao] [google]
8927743

i just want to play mischief makers, bomberman 64, and bomberman 64 second impact without any funky ass issues on my wii

>> No.8928308

>>8926521
>her emulator needs more than a Pentium III to run games *flawlessly*
zsnes is still the king baby

>> No.8929602

>>8918584
Will it play Ocarina of Time without any issues?