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/vr/ - Retro Games


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File: 7 KB, 640x480, World Cup Italia '90 (UE) [!]000.png [View same] [iqdb] [saucenao] [google]
8908920 No.8908920 [Reply] [Original]

I know sports video game adaptations usually aren't popular among most video game enthusiasts, and seem to be enjoyed mostly by people who aren't that into video games at all, but are into sports. I've always liked them though, to me sports are just like any other game people play, and many games have video game adaptations, mostly card games from what I can remember, and those are well accepted for the most part. One argument I hear a lot is that you can simply go outside and play sports, well, I could go to a local game store and play a card game or and RPG with other people, but sometimes that's not a viable option, or just isn't something I'm in the mood for, also, video games offer a lot that real life simply can't. A card game adaptation can offer a campaign, and RPG can offer and open world, etc. Sports are the same.

Well, now that I'm done with my blog post, it's time to actually get to the point of this thread, posting about retro sports video games. I've been trying out some 8bit titles as of late, mostly anything to do with football/soccer, and I have to admit most don't hold up all that well. When it comes to 8bit, I limit myself to the NES and Master System, though I know there were other consoles and even computers with worthwhile titles. On the NES, I haven't tried everything yet, both GOAL titles on NES look decent, Konami Hyper Soccer too, but so far I've only enjoyed Tecmo World Cup Soccer on the console. I've had more luck on the Master System, somewhat, I think I've played all of the football/soccer titles there, and once again I've disliked most, but World Cup Italia '90 and Tecmo World Cup '93 were genuinely decent to play.

>> No.8909081

>>8908920
kek

>> No.8909565
File: 110 KB, 845x1080, international-superstar-soccer-deluxe.jpg [View same] [iqdb] [saucenao] [google]
8909565

>>8908920
After this OP I'll never complain about /v/edditors starting threads with stock phrases like
>games for this feel?
Anyway anon pic related is the ultimate 2D soccer game, it's like a much better playing Super Sidekicks 3. FIFA is for fagits who want simulation over fun and is why today we have two major franchises focused on tryhard control schemes that retards eat up like watermelon.
Sensible Soccer is OK but you'll only find it better than ISS or ISSD if you're bri'ish.

>> No.8909846

>>8908920
italia 90 was really fun

>> No.8909886
File: 2.75 MB, 412x360, kinokuniokun.webm [View same] [iqdb] [saucenao] [google]
8909886

Anyone that dislikes sports games just because they belong in sports genre is either a try hard trying to pose as a "hardcore gamer" or is just repeating meme'd opinions.
Meme'd opinions such as
>playing sports in a game instead of real life
What kind of backwards logic is this? It's not the same thing at all. It's like telling someone to stop playing monopoly and buy real houses instead.

Anyway, older sports game tend to be faster paced, less bullshit, and also have a greater ratio of fun unrealistic crazy games

>> No.8909925

I dig that Tecmo game on Master System too. Lately I've been going through Virtua Striker games myself. The brevity of the matches makes it for me I think.

>> No.8910543
File: 97 KB, 940x610, 1645057356158.jpg [View same] [iqdb] [saucenao] [google]
8910543

>>8909565
I apologize about my long OP, it's just that this is a perspective I rarely see being said, while people mocking sports video games is widely accepted. ISS is stellar, and really ahead of its time, it's possible to see a lot of the building blocks for early Winning Eleven on it, which is impressive, and it's also incredibly fun to play, especially with other players. Sensi is one I've always wanted to get into, but never managed to, though it might be due to me sticking to console ports, I have to try the Amiga version.

I don't think the problem with current football/soccer video games is them aiming for a simulation, in general they're all a SimCade, what I think is the problem is that they pick elements from simulation and arcade that don't go well together and end up with something that isn't cohesive. I recall playing FIFA 19, and the players had so many animations, so a simulation, but they had to be responsive to have a skill gap, so arcade, with that the movement just felt janky at all times, just one example.

>>8909846
I agree, both versions are really fun to me, though I'll admit the 16bit consists of mostly hoofing the ball and heading it, while the 8bit version has you scoring the same goal over and over, passing sideways close to the keeper, because it's the only reliable way of scoring, still, both are fun to play for some reason.

>>8909886
Exactly, it really saddens me to see how this genre is perceived, I mean, video games started out by trying to adapt sports, with things like Tennis for Two and Pong, and they allow for things you can't do in real life easily, like being a manager, or taking your local club to new heights, becoming a professional player, etc.

>>8909925
I never played Virtua Striker before, though I recall it being perceived as a classic, so I need to give it a shot, just need to look up how to set up any emulators I need, and also if there are any major differences between the arcade originals and their ports.

>> No.8910560
File: 24 KB, 387x281, Verpackung-20N64-20World-20Cup-2098.jpg [View same] [iqdb] [saucenao] [google]
8910560

>>8908920
I played the shit out of pic related when I was a kid.

>> No.8910575

Does NFL Blitz count because that game is the shit brudda.

>> No.8910576

When they started doing annual sports releases like >>8910560 then it just became loot box shit. Atari Football =/= the 25 copies of Xbox NFL '06 at your local Salvation Army.

>> No.8910612
File: 577 KB, 606x455, 1614777937172.jpg [View same] [iqdb] [saucenao] [google]
8910612

>>8910560
I want to give this a shot eventually, from what I recall it was the 1st ever official World Cup tie-in that was actually widely well received, so it must have done something right. I plan on trying every World Cup tie-in at some point, except World Cup Carnival for the '86 one because it looks too poor, still, I tried '90, which I love, and '94, which I dislike, so I might aswell try them all at this point.

>>8910575
Sure! I mean, it's a thread for sports adaptations, and football/gridiron is one of them, one of the most popular in fact. I miss when multiple developers could get the NFL license, it's always better to have options compared to today's monopoly from EA, with no innovation anymore.

>>8910576
I do agree that annual releases were the beggining of the end, but we still managed to get a lot of well made releases for years, to me the real end came with microtransactions and modes like Ultimate Team, and with most sports having monopolies in their video game adaptations.

>> No.8910640
File: 56 KB, 639x480, 401764_395289170551743_599073118_n.jpg [View same] [iqdb] [saucenao] [google]
8910640

I miss arcade managers, before Football Manager takes over the market. I have the official Fifa Manager 14, the last one before EA shuts down the series.

>> No.8910891
File: 90 KB, 1280x720, 1607277122589.jpg [View same] [iqdb] [saucenao] [google]
8910891

>>8910640
I miss them too, of course current Football Manager is well made and impressive overall, but it's always good having other options of different scales, some being more simple. I recall having fun with Bygfoot Football Manager, it was so basic, sometimes too much really, but I enjoyed it for what it was, even if I sucked at it quite hard. I don't know why, but the idea of being a football manager is just fun, especially for people who like the tactical side of football, but at the same time it seems like one of the most stressful jobs out there, so playing a video game is ideal, it scratches the itch, without all of the stress.

>> No.8911547

>>8909565
>FIFA is for fagits who want simulation over fun and is why today we have two major franchises focused on tryhard control schemes
Jeez you're fucking clueless. Soccer games are not only not evolving past the PS2 era but actually devolving into fancy ping pong games like FIFA because everybody is a causal like you who wants to press X to dribble the entire team. We need MORE realism, not less.

>> No.8911565

i cant stand sport except for snooker but i really enjoy arcade sports games and i especially like sport "rpgs" like the mario tennis/golf gba games and power pro baseball. Wish there were more of them. Im also especially fond of management games, but unfortunately not FM because its just too slow for my liking.

>> No.8911635

>>8911565
there's FM xbox edition for PC which is faster and less bloated, shame it doesn't have mod support.

>> No.8911656
File: 985 KB, 300x210, foul.gif [View same] [iqdb] [saucenao] [google]
8911656

>>8911547
t. fagit I just mentioned
I'll stay on muh casual games while you keep seething over realism, thanks.
>>8910543
>what I think is the problem is that they pick elements from simulation and arcade that don't go well together and end up with something that isn't cohesive.
You put it in words better than I could've had. That's more or less what I think of it too.

>> No.8911875
File: 3.12 MB, 1536x1007, Netherlands Euro 1988.png [View same] [iqdb] [saucenao] [google]
8911875

>>8911547
I do agree on FIFA being almost ping pong like at times nowadays, ti's like they want to go for a simulation with all of the movements and team's tactical shapes, but then when you play it's like the players all had cocaine before the match, when that should be exclusive to Maradona. What's odd is that FIFA usually feels a bit better and more organic on launch, but most players prefer a more approachable and arcade experience, so patches try to make an arcade game on top of a simulation core, which just break the whole thing. I feel that the developers at EA want to make a simulation, while the executives want them to make an arcade because it'd mean more players and FUT money. PES 5 is still more realistic than anything out today.

>>8911656
I wish we had more options really, like in the 80's and especially the 90's, even the early 2000's. We had developers who attempted different things, some wanting to go for realism, while others prefered to go for something as fun as possible, some who tried to keep things more grounded, while some would add special powers, now all we have is eFootball, which is PES' corpse that Konami keeps dragging around the mud, FIFA which is more about cards and gambling than the sport itself, and that's it. We have UFL and GOALS coming out, and even FIFA hinted at a new company with the license, we have the indie scene too and a new Mario Strikers coming, but it's still underwhelming. I feel microtransactions killed the sports genre.

>> No.8911925

I'm Australian and have never really given a shit about American Football but Madden 92' was one of my favourite games as a kid.

>> No.8912014

>>8909886
the new Mario Strikers for the Switch so blatantly steals ideas from the game in your image

>> No.8912030
File: 14 KB, 240x175, supersoccer.jpg [View same] [iqdb] [saucenao] [google]
8912030

Really like this one, and how it's different from all other soccer games in the perspective it uses.

>> No.8912137
File: 64 KB, 620x330, image.jpg [View same] [iqdb] [saucenao] [google]
8912137

>>8912030
I agree, the perspective is one of my favorite things about this one, it reminds me of FIFA's End-to-End camera, but I think it's better to play here, at a lower angle and with more visibility of the pitch, these sorts of angles reminds me of a stadium, when you go on the stands behind one of the goals, it's a perspective I wish we could see more of. If you enjoy this kind of camera angle, there are a few others like it that I can remember, especially from the Striker series.

>> No.8913771
File: 73 KB, 634x703, 1617109944855.jpg [View same] [iqdb] [saucenao] [google]
8913771

I've been trying out some Sensible Soccer recently. I'll admit that I've always avoided it, because of my experiences with Kick-Off, in which I struggled so much with the ball control and could never find it too fun, I always felt Sensible Soccer would be just like that too, since Kick-Off was one of its inspirations, nevertheless I began playing around with the console ports. I tried the Master System version first, without much expectation, since I know most fans of the series don't like this port, either way I actually thought it was fine, much better than what I remembered from my first experience with it, though it speeds up and slows down all of the time, which doesn't feel good, and passes sometimes have too much power and more often than not miss the target player, but it's fine. I went for the Genesis version next, and this seems closer to the Amiga, I liked it, passing around felt good, creating chances felt good, I finally get why it's popular.

>> No.8915690

>>8910576
I do agree, but the one you replied to isn't actually an annual release, it's for the 1998 World Cup. I miss when we'd get launches specifically for these competitions, like the World Cup or Euro, instead of a DLC, which is what's done now. I now it's cheaper and therefore better for the players in that regard, but servers and things like that won't be up forever, I feel like these adaptations of important competitions might be lost in time, which didn't happen before with dedicated releases.

>> No.8917506

I decided to play all Master System football/soccer titles I could for some reason.

1. 94 Super World Cup Soccer ... A Korean bootleg, but also one of the most fun, it plays decently, passing feels good and shooting reminds me of Soccer on NES, it works.

2. Champions of Europe/Super Kick Off ... I know Kick Off was popular in the 90's, but I never got the hang of the ball control, and therefore never got into titles that had this style. I turned these off quickly because they really didn't feel good for me.

3. FIFA ... A Tectoy port of a Game Gear port, not a promising start, and I never really enjoyed FIFA's early titles anyway, they just never controled well for me, and the same goes for this.

4. Great Soccer/World Soccer ... A duo of primitive titles, similar to Soccer on NES once again, and I didn't play them for long, though they are fine overall, nothing bad, just nothing too special either.

5. Sensible Soccer/Ultimate Soccer ... Sensible Soccer is port for something that I find to be genuinely good, at least on the Genesis, but here it's lacking, not due to the hardware, but because passing works when it feels like it, it still plays fine, but not the best. Ultimate Soccer feels better, but the low FPS and odd grass texture make it hard to look at.

6. Tecmo World Cup '93 ... I feel this is the best one here, by far. If you play this, you'll be impressed, it feels like an arcade title, but not on the Genesis, on the Master System. 11 players on each side, a large pitch, action that genuinely feels like the arcade titles of the time, it's stellar.

7. World Cup USA '94 ... It just feels like it doesn't work, too fast and janky to do anything, passing around feels impossible to do, US Gold and Tiertex once again making something that feels bad to play.

8. World Cup Italia '90 ... I like this one better than all of the above, besides Tecmo World Cup '93. I mean, you can only score by passing sideways in front of goal, but the action on the pitch is fun.

>> No.8917606

>Tecmo World Cup '93
>Developed by SIMS
>Published by SEGA

???

>> No.8918178
File: 266 KB, 700x367, 1618826254094.png [View same] [iqdb] [saucenao] [google]
8918178

>>8917606
I know, it's an odd situation. It was developed by SIMS and published by them in Japan, originally called Kick & Rush, but they didn't publish it worldwide. In Europe it was published by Tengen, who put their name on it instead of Kick & Rush, and the same happened in the USA, but in a more odd way, it was published by SEGA, but they chose to name it TECMO, who had nothing to with its development. I suppose it could be due to the fact Kick & Rush looks similar to what TECMO used to publish in the arcades at this time, almost like a port.

>> No.8918873

>>8908920
I am a proud owner of this game. It was fun.

>> No.8918918

>>8908920
>>8909846
>italia 90 was really fun

this.
I actually liked it a lot. Still have it but only the multicart version (which also used Italia 90 music in the selector).

>> No.8919895

>>8918873
>>8918918
I'm glad to see I'm not alone in this, I usually see it get quite harshly criticized, both the Mega Drive and Master System versions, but to me it was the best official World Cup tie in until FIFA 98. I mean, compared to World Cup Carnival, for 1986, and USA '94, both by US Gold, this SEGA effort is genuinely good.