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/vr/ - Retro Games


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8862810 No.8862810 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8852613

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8862812

=== CURRENT PROJECT ===
400 MINUTES OF /vr/
Deadline: Fri, May 6th
Rules: >>8855685

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ (Latest)
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

=== NEWS ===
[04-27] Ad Mortem updated to 4.2
https://mega.nz/folder/e7Al3RyJ#5wvEjr9AupzvZzTcYDqFzg

[04-26] Wolfenstein: Enemy Territory free on steam
https://twitter.com/Wario64/status/1519002548891312129

[04-26] Anon releases his Doom engine game!
https://redead-ita.itch.io/sorrow

[04-26] Anon shares a guide on voxels for Doom
https://youtu.be/Bcd3JXKG9Ro

[04-22] Violent Rumble got updated

[04-20] Kex Quake's QC source got released, which includes DotM as well as the other expansions
https://github.com/id-Software/quake-rerelease-qc

[04-17] Doom 2 UV-Speed TAS completed in 9:42
https://youtu.be/MzuJCMV4sK8

[04-15] Reelism 2 v1.0 is released.
https://forum.zdoom.org/viewtopic.php?p=1217383#p1217383

[04-13] Anon shares a WIP Quake texture pack
https://drive.google.com/file/d/1RWhHOpsiEmgzWeb6CQOunImcvdTD1J91/view?usp=sharing

[04-12] Arrival was added to the Unity port.
https://twitter.com/bethesda/status/1513913950957711365

[04-12] Modest Mapping 2 WAD finally officially released
https://www.doomworld.com/forum/topic/120097

[04-11] CountryCide, a prequel episode to TrenchFoot released
https://www.moddb.com/mods/trench-foot-wip/downloads/countrycide

[04-11] KMquake2 got a new update
https://leray.proboards.com/thread/4160/new-kmq2-test-build-2022?page=1&scrollTo=31231

[04-09] Wheel of Time got a GOG re-release
https://www.gog.com/game/the_wheel_of_time

[04-07] DBP46: Monuments of Mars 2 is out
https://doomer.boards.net/thread/2527/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8862818

repostan
>>8862815

>> No.8862878

>>8862820
kex sounds are hq, may sound tinny if you're used to how vanilla sounds. try sndspeed 11025 then, any difference?

>> No.8862914
File: 77 KB, 672x378, 90458159-EBCD-4CDD-9ABE-A1D8894BC6D4.jpg [View same] [iqdb] [saucenao] [google]
8862914

>>8855685
400 MINUTES OF /vr/

“Southwest Frag” by desert yeti
Music: fractilian space by Jay Reichard (mega race ost)

Arena map vaguely shaped like the AZ flag. Open to any glaring issues that can be annulled in <1 minute

https://files.catbox.moe/4tyepb.wad

>> No.8862921

>>8862914
you motherfuckers gotta slow down, I'm only half an hour in.

>> No.8863003

can someone go smack up the slade dev into putting a door and stair generator into the editor? can't be that hard and slade 2 had them which makes it even more retarded

>> No.8863041
File: 389 KB, 1280x800, ruins.png [View same] [iqdb] [saucenao] [google]
8863041

>>8855685
>>8858558
>>8862812
also repostan because I forgot to tag news/the OP when I posted my last update.
"Cracked" by Anonymous
MIDI uses By The Bay/Music #2 from SC4 (downloaded from https://vgmusic.com/file/22204bcad1a3018b259e0d9932995f2f.html#disqus_thread))
https://files.catbox.moe/uvp0f1.wad

>> No.8863105

What's your source port of choice for DOOM? I use Woof.

>> No.8863117

>>8863105
DSDA Doom, my beloved

>> No.8863152
File: 133 KB, 640x480, doom15.png [View same] [iqdb] [saucenao] [google]
8863152

Reposting from the last thread, please gib feedback on MAP17
https://www.doomworld.com/forum/post/2487562
Tested in DSDA Doom complevel 2
Has difficulty implemented.

>> No.8863154
File: 131 KB, 640x480, doom14.png [View same] [iqdb] [saucenao] [google]
8863154

>>8863152
My bad wrong screenshot.

>> No.8863161

Is there a limit to how many maps are accepted for 400min?
I might have an idea, but I won't be back on my machine until tuesday or so.

>> No.8863176

>>8862914
fun map, those archies really reamed me because as far as I can tell the only cover is the star in the middle which sometimes works, sometimes doesn't but otherwise it was nice. Not too difficult but not baby mode either.
I don't know what exactly opened up the invul+plasma gun secret, but it came too little too late for me. Oh well.

>> No.8863186

>>8863161
With UMAPINFO it should be able to fit up to 99 maps. Possibly more but idclev would stop working.

>> No.8863191

>have great ideas for maps
>block them out and give them a try
>think they're fun
>never compile them together in one map
>arting maps is fucking tedious

>> No.8863192

>>8863191
Make a small map for each idea.

>> No.8863204

>>8863105
Crispy Doom, DSDA, and GzDoom. The new Doom 64 port is also nice.

>> No.8863221

>>8863186
Very good

>> No.8863223

>>8855685
400 Minutes of /vr/
"Moon Crater" by EnragedEggplant
Music: an old ass midi made by my friend
I'm not good at speedmapping.
https://files.catbox.moe/f3zaks.wad

>> No.8863249

Who comes up with the titles of these threads? They're always super cringy

>> No.8863308

>>8863249
You don't remember? You did.

>> No.8863330

Any anons familair with zdoom stuff?
Im trying to make a rotating skybox, the skybox works but the function "Skyrotate X, Y, Z" doesn't seem to work for me
when i type it into zmapinfo

>>8863249
>t. - D

>> No.8863381
File: 10 KB, 477x269, soaked.png [View same] [iqdb] [saucenao] [google]
8863381

Tested 8 levels that I found from this and the previous thread. Link to all the demos (FDAs): https://files.catbox.moe/gl9i3j.zip

>>8856515
Pretty damn good. I think some fights were kinda weird, like the flack of Cacos/PEs not really being that dangerous (I still got hit a bunch because I'm a goof) but that one's still enjoyable, the Arach + Manc ambush not being even slightly difficult, and the Chaingunner ambush being cheesable, as I found out by accident, because the bar that's supposed to keep me in leaves too wide of a gap. The first Archie is kinda harmless too.
If I were you, I'd remove a bunch of those Cacos and some PEs, and transport the rest to the main arena. Same with the Archie. Give the player an extra rad suit or two and boom, it's balls-to-the-walls challenging enough for a late level. Prolly my favorite as it is, still.

>>8862815
Honestly, not a big fan of this one. I died once and decided not to try again because the Tysoning and infighting were sluggish. I did cheat to see the ending but it doesn't seem like my opinion would change. It does seem rather cheesable to run in there, alert everything, and go back to door camp and get everything infighting while just running around dodging minimal projectiles. Not very exciting.

>>8858558 >>8861829
Good stuff. I can see you experimented with the lighting, something I wasn't expecting at all from a speedmap. The soulsphere secret is pretty much free, and the map isn't hard enough to justify it. The most disappointing part is the ending fight. I can just run past everything... even if I almost die doing so. Overall a decent challenge.

>> No.8863384

>>8863381

>>8859163
Very easy level. Blue armor is unwarranted and pretty much free. You should remove it and hide the green armor in there instead. It's very easy to cheese two of the main fights: The Imps + Revs teleport ambush at the red key room and the Revs you prolly intended for me to berserk.
The Baron is very unnecessary, and the level has more ammo and resources than really needed for its difficulty. Still, it has potential, as the layout ain't bad. You just need to spice up the gameplay (and fix some texture weirdness).

>>8860893
Would be good for a MAP01, which I bet is what you were going for. Not too hard but it's not like you can be careless, with that double Rev and Pinky ambush... although that's about the hardest part of the level. It could use more of that. Great visuals.

>>8861242
I can't believe how many times I died here, to projectiles I couldn't see or hear. Good fun though. After 5 or so tries, I tried to just run up to the brain and wake up everything, stocking up on guns and ammo as I went. This proved successful. Still, no shortage of getting hit by Revenant missiles I didn't know were chasing me. Circle-strafe to victory... or just run to the exit. There's no secret on getting to it and opening it up. I'm just disappointed I don't slip into a crack in the middle of the brain and rocket and Icon of Sin.
The concept of drawing a brain in Doom is some 90s-esque shit... like HR07 and the spider layout.
If there was anything I'd change, make the space outside the brain smaller, maybe make the platforms with the Revs a bit closer to ground, so killing the Revs ain't as much of a pain.

>> No.8863385

>>8863384

>>8861876
Very hard; can't believe I did it second try (only dying in the first fight). Successfully 9mm'ing that Archie to death was exciting. That Cybie at the end could've blown my ass away several times, if he decided to fire at the right time, but I got really lucky. Definitely not to be taken lightly. A big adrenaline rush in this. Very good.

>>8862914
Fun little thing. I think there's no need at all to have those platforms take so long to lower. You may be too worried about a player missing out on a fight, but for the first two fights, there's really not much that can be cheesed. It's not like first-timers will press unknown switches without clearing a room first. I recommend adding some pillars to the main room so the player doesn't have to feel like running to the little rooms on the corners to avoid Archvile fire. The surprise Archvile after killing another was mean and good. I don't think the level's hard enough to warrant blue armor. The sky wall at the end is funky.

I very much like what I see so far with these levels.

>> No.8863391

Where can I download the full Nehahra mod with both addon episodes nowadays?

>> No.8863392
File: 150 KB, 1280x720, aaa.webm [View same] [iqdb] [saucenao] [google]
8863392

>>8863223
???

>> No.8863394

>>8863392
soul

>> No.8863418

>>8863392
I fugged up.

>> No.8863424
File: 232 KB, 1920x1080, 20220430003144_1.jpg [View same] [iqdb] [saucenao] [google]
8863424

Pre-emptive Screenshot Saturday submission
pretty early wip still but I really like how the trees turned out
still need to add the rain effects some more ground detail

>> No.8863425
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8863425

DID SOMEONE SAY SCREENSHOT SATURDAY? WELL IT'S REALLY FUCKING EARLY OVER HERE BUT SEEING AS I'M GOING TO BED SOON, I MAY AS WELL POST THE PROMPT.
WHAT THE FUCK HAVE THE REST OF YOU BOYS BEEN WORKING ON? MAPS, MODS, SPRITES? POST THAT SHIT WHENEVER YOU GET AROUND TO READING THIS.

>> No.8863431
File: 48 KB, 333x297, Spark shot fire 5.gif [View same] [iqdb] [saucenao] [google]
8863431

>>8863425
Man I've been really dragging my feet on this shit as of late. Multitasking IRL shit is a bitch.

>> No.8863439

>>8863330
it's okay, i figured it out
fuck sakes

>> No.8863441

>>8863424
Pretty fucking sweet anon. What game's this for?

>> No.8863456

>>8863441
OG Half Life, it's actually for They Hunger as a sort of continuation of it

>> No.8863461
File: 364 KB, 1451x818, crispy-doom_SkLWiEUiSQ.png [View same] [iqdb] [saucenao] [google]
8863461

>>8863425
I made a level for Pagodia
https://www.doomworld.com/forum/topic/128917-pagodia-9-vanilla-maps-for-doom-2/

>> No.8863465

>>8863456
A They Hunger continuation? That's amazing. Keep us updated.

>> No.8863470
File: 150 KB, 836x749, lol.png [View same] [iqdb] [saucenao] [google]
8863470

>>8863461
Actually here's something cooler

>> No.8863497
File: 211 KB, 517x523, Gordon Dispair.png [View same] [iqdb] [saucenao] [google]
8863497

I have a question.
Is prboom portable? can I run it solely off a flash drive?

>> No.8863513

>>8863497
yes, just make sure to have the doom files with it

>> No.8863529

>>8863497
Even the old win95 version was portable, I ran that shit off an iPod mini when I was in HS

>> No.8863535

>>8863513
of course, thanks
>>8863529
neat

>> No.8863627

Started using syncthing to keep my doom installs synced between my various devices. Pretty handy.

>> No.8863628

Some things I noticed. Max ammo is dynamic, I saw shotgun shells go from 50 to 100 after some time, maybe because I picked the chainsaw? Also when ammo is depleted on a weapon the next weapon seems to be random. Is this correct?

>> No.8863630

>>8863628
Backpack doubles your ammo capacity.
There's a hierarchy of next weapon pick. Plasma, then SSG, then chaingun, then shotgun. I'm not sure how rocket launcher and BFG fit into this, but they are specialized weapon and are at the bottom.

>> No.8863645

>>8863630
There is in fact a Decino video about this but I don't have a link to it handy

>> No.8863695

>>8863645
This is it, right?
https://youtu.be/GLeMj-OYV1c?t=189

>> No.8863701

>>8863695
Yep that's the one

>> No.8863705

what's the name of the pill you take where you start to think that infinite height damage is awesome and a fun part of doom?

some part in the last 6 months, i absorbed this pill, not sure when or why. long ago i thought no one unironically held this opinion.

bring me some fucking ceiling rockets, motherfuckers

>> No.8863724

>>8863705
I like playing within doom's initial limitations. It makes it feel wholly unique to other shooters.

>> No.8863759

>>8863724
yeah that's part of my feeling.

also to play doom properly, you need to keep a 2-d projections of most things (enemies, rockets) in your head and not a 3-d view. somehow this is kindof clean and fun, and reminds me of the shmups i used to play.

>> No.8863768

>>8863695
What's the wad he's playing at 11:20 ?

>> No.8863771

>>8863759
also i feel many mappers explicitly take this into consideration; e.g., caco clouds in tall rooms are a very specific and weird type of oppression that you need to learn how to deal with.

as you said
>>8863724
this is unique to doom, and pretty fun

>> No.8863772

>>8863768
that's sunlust, one of the later maps (26 iirc, "procyon" iirc, one of the best maps with a very nice soundtrack).

>> No.8863778

>>8863772
SHIT, it's map 25, and the name is PROXYON. I AM SHAMED

>> No.8863790
File: 666 KB, 1920x1080, 1651329897160.png [View same] [iqdb] [saucenao] [google]
8863790

>>8863759
It's very much a twinstick shooter in first person at least how I see it. Only compromise I really make is displaying what you'll auto target. Gives me a tad more control without going full mouse look.

>> No.8863795

>>8863790
oh i know what you mean, that's a nice view and i agree with it.

did you ever play thunderforce? in some of the iterations (I remember it in 5, for instance) you have a weapon called "free range", which make sit sort of a twin stick shooter.

of course you have 3-d visibility which makes it kindof weird.

lately i massively bumped up my mouse sensitivity and am basically spinning around and looking around constantly in hard fights.

>> No.8863818
File: 1.08 MB, 1280x720, doom03.png [View same] [iqdb] [saucenao] [google]
8863818

>>8863425
It's the third time I come back to this map, and I still can't think of anything original or be bothered long enough to wrap it up.

>> No.8863865

>>8863705
>infinite height damage
I don't know what you mean by that but every time I try to jump off a ledge only to be blocked and damaged by trash at the bottom or get stuck a few km under a shitty cacodemon my blood boils.
>t. using GzDoom and never looking back

>> No.8863904 [DELETED] 
File: 108 KB, 622x281, Untitled.png [View same] [iqdb] [saucenao] [google]
8863904

>>8855685
Shittlecock, by Black Crime Rates (updated Third Edition)
https://files.catbox.moe/0u89od.zip
Music is The Infinite Sky, by Zach Siegel


PROTIP: TEST YOUR MAPS ACROSS ALL DIFFICULTIES. I had to re-upload because I had some teleport destinations tagged as "Hard" only.

Playtesters, please play on HMP first, as UV is extremely difficult. I included a UV-Max demo inside the wad that autoplays if you stay on the titlescreen, just in case people need help

>> No.8863906

VRanon how hard would it be to give the Gremlins an option to get spawned onto a map with the players weapondy from the get-go, as a way for the player to actively buildup their arsenal by retrieving it from the grabby claws of those foul disgusting creatures?

>> No.8863910
File: 108 KB, 622x281, Untitled.png [View same] [iqdb] [saucenao] [google]
8863910

>>8862812
>>8855685
Shittlecock, by Black Crime Rates (updated Third Edition)
https://files.catbox.moe/0u89od.zip
Music is The Infinite Sky, by Zach (((Siegel)))


PROTIP: TEST YOUR MAPS ACROSS ALL DIFFICULTIES. I had to re-upload because I had some teleport destinations tagged as "Hard" only.

Playtesters, please play on HMP first, as UV is extremely difficult. I included a UV-Max demo inside the wad that autoplays if you stay on the titlescreen, just in case people need help

>> No.8863914

Could I ask for a few wads from the doomerboards community? I'm ware of auger z. Of course any other noteworthy wads I need to look into?

>> No.8863921
File: 656 KB, 1062x661, avov.png [View same] [iqdb] [saucenao] [google]
8863921

>>8863705
>>8863724
Yeup, the vanilla limitations are fun to wrestle with and can lead to fun choices during encounters. Especially effective when mob placements use it against you: If I want to kill these revenants first, I have to keep moving so the pinkies aren't in the way. I could kill the pinkies first, but I'd be getting shot at by revenants. I could get the revenants to infight with the pinkies, but they're at a safe height so when the pinkies try to get at them they'll just keep shooting missiles at me.

>> No.8863927

>>8863914
https://doomwiki.org/wiki/Doomer_Boards_Projects

>> No.8863951
File: 19 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
8863951

>>8863914
My favorite wad so far is DBP20 but I've only played a tiny minority of them. My fav individual map is Ares Compound from DBP01 (map03 iirc)

>> No.8863959

>>8863865
>don't know what you mean by that
Rocket spash damage is infinitely tall

>>8863790
>From Doom With Love
based

>> No.8863960

>>8863910
I forgot to put 400 min of /vr/ in my post

>> No.8863967

>>8863906
I've thought about doing that, but I've put it off because Gremlin code is 2000+ lines of satanic bullshit and every time I touch it shit breaks.
But yeah sure I'll do it.

>> No.8863978

>>8862812
for 400min, update: https://files.catbox.moe/q7z3rm.zip
"Garbage Brain" (v2) by Coffee Achiever
music: "Human Fly" by The Cramps
changes: retextured the lift for visual clarity, swapped RL with rockets, added some cells

>> No.8863994
File: 1.30 MB, 1920x1080, Screenshot_Doom_20220430_171303.png [View same] [iqdb] [saucenao] [google]
8863994

How do I fix HUD/message scaling on Zandronum? Some stuff on the UI is scaled correctly, some is way too small. Can't find a setting for this, but I can find an equivalent setting in GZDoom.

>> No.8864008

>>8863967
what a pity its such a hassle then, I had this idea ever since I realized that Gremlins in VR can steal any non-melee weapon from the player now

>> No.8864017

>>8862810
>>8862812
Quakewulf posted this
https://twitter.com/Colonthreee/status/1520430961812545536
If anyone knows how to use lazarus, radiant and J.A.C.K.
this may be the perfect chance to pull some good shit with it using the tools.
the other Generations mod for Q2 has source code and the entire behavior of all Doom and Q1 monsters in it.

>> No.8864023
File: 332 KB, 600x565, guess.png [View same] [iqdb] [saucenao] [google]
8864023

>>8863384
thanks. man, I expected visual language problems, but I thought the players would be trying to activate the little caution tape posts instead of the whole thing. I didn't think you'd just give up after falling into the pool of blood without even humping the outside wall.

if I had time for intricate setups and playtesting, I would have done a more involved finale with moving sectors and maybe an archvile. but I was running out of time so I threw together something safe.
as for the revenants, the whole idea (for better or worse) is for them to be a persistent threat that follows you around with a delay. a rookie attempt at "earn your safety" gameplay. I don't want to encourage sniping them with sg. once you get plasma, it's a choice whether to spend it on the harrassing revenants or on immediate progression.

also >>8861987, thanks. I actually think of hitscan management as being a typical Doom thing. sucker-punching the chaingunner with ssg is the most consistent way to get through with minimal health loss, but lining up for infighting also works.

>> No.8864038

400 minutes doesn't have difficulty requirements, right? If I feel like making episode 1 tier level, I can do it. Or alternatively a massive slaughter. Not sure. Would be hard to fine tune balance in a limited time.

>> No.8864053

>>8863628
The intro of E4M2 taught me that that infinite height exited and that it would be one of the first things I disabled whenever I install Doom anywhere. Fuck that.

>> No.8864056

>>8862027
>>8863385
Thanks anons
Honestly I didn't expect someone to pistol down that first archvile. My intention was for the player to run away (due to a lack of ammo), and grab the green armor which opens up the outdoor area with SSG and more enemies.

I might adjust the final fight a bit so you're less likely to get blocked and killed immediately. But I'm kind of tight on time already.

>> No.8864063

>>8864053
Should have been a reply to >>8863705

>> No.8864065

>>8864038
Perhaps reading the post would help
>>8855685

>> No.8864070

>>8864065
It says nothing about difficulty, I wanted to confirm.

>> No.8864080

>>8863927
>>8863951
Thanks bros cheers

>> No.8864124

>>8864017
>UwU
Oh no…

>> No.8864130

>>8864124
>zoomer tourist from /v/ he doesn't know quakewulf's weebery even here at /vr/.
Did you came here to hunt?

>> No.8864149

>>8863425
Gonna reply to the screenshot saturday post without a screenshot muwhahaha.
Don't have anything new to show but I got my map done for a serious sam mapping jam. The jam ends tomorrow so expect me to post the finished thing sometime soon.

>> No.8864186

>>8864124
Clearly you haven't played the Q2 map with the UwU boss

>> No.8864213

>>8863470
is that sector lighting

>> No.8864223

>>8863705
That whole 'infinite height' thing is one of those things with classic Doom which I think it can do without and be better for it, but at the same time it also isn't such a huge deal that it cramps my fun either.

>> No.8864225
File: 258 KB, 1366x768, doom217.png [View same] [iqdb] [saucenao] [google]
8864225

>>8855685
https://doomshack.org/uploads/400minlunch.zip
Title: Kratom Withdrawal
Author: lunchlunch
MIDI: ATC- Around The World
-complevel 9, only UV implemented
118 minutes left

>> No.8864226

>>8864223
I'd prefer to still be able to work under monsters cuz honestly, fuck caco walls.

>> No.8864247

>>8864070
It's not required, but preferred. You can half-ass your difficulty placements.

>> No.8864274
File: 41 KB, 506x324, file.png [View same] [iqdb] [saucenao] [google]
8864274

We got 12 submissions so far, featuring old faces and new ones. For just 3 days, I think you guys are doing great.

>> No.8864281

Why does freedoom still exist as an active project in 2022? Back in the early 2000s I could understand its purpose, as you had to get the IWADs physically. Nowadays with things like steam I don't see why freedoom needs to exist.

>> No.8864298
File: 102 KB, 640x480, doom51.png [View same] [iqdb] [saucenao] [google]
8864298

>>8863914
DBP27 is my favorite of the ones before I started participating in them. That was the first I've played and it executed the tropical vacation theme really well.

I also really like DBPs 23 & 29 - 29 is pretty solid all around but its worth playing for MAP04 alone, which I think is a masterpiece of atmosphere.

DBP36 is a short breezy one that I feel got a little overlooked as it came out right before AZ.

Also, our newest one, DBP47: Dreamcatcher Apparatus, should be dropping sometime tomorrow.

>> No.8864310

>>8864298
Is it still as broken in coop as literally every other DBP has been so far?

>> No.8864320
File: 60 KB, 536x800, 1595290735844.jpg [View same] [iqdb] [saucenao] [google]
8864320

>>8864281
>active

>> No.8864328
File: 13 KB, 233x225, 1333460555871.jpg [View same] [iqdb] [saucenao] [google]
8864328

>>8864225
>ATC- Around The World

>> No.8864332

>>8864281
if anything, steam made people more anal about muh piracy
but also freedoom doesn't necessarily even target the players, it's for the modders / distro maintainers / etc, to avoid legal hassles

>> No.8864339

>>8864274
Mozza's stuff secret club-only or sumthin'?

>> No.8864341

>>8864339
For now, yes. It's in a very early state.
I got another submission like 2 minutes after making this post by the way

>> No.8864347

>>8864339
I just sent him a beta to get some quick feedback. I gotta make a few adjustments still before releasing it officially.

>> No.8864363

>>8864298
What about DBP35?

>> No.8864398
File: 793 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8864398

>>8864328
I rewatched the music video for this song. Reminded me of this masterpiece of retro-futurism https://youtu.be/hxq9hA4UbWM inb4 not retro

>> No.8864432

>>8864130
>>8864186
TBPH i've only played the meme-flu map myself and watched the playthru vids od his other maps on JewTube since vanilla Q2 is kinda meh sadly…
if only he used the night-time skybox from Zaero

>> No.8864436
File: 105 KB, 1920x1080, doom08.png [View same] [iqdb] [saucenao] [google]
8864436

>>8862812
https://files.catbox.moe/puqg84.zip
For 400min/vr/
"pac you in the face man" by punch you in the face man
Midi is Popcorn by Hot Butter
Lower skills give you more cell ammo
Collect all of the power pellets to exit

>> No.8864440

>>8863105
From Doom With Love is the only /vr/-anon-made port AFAIK so it's the best by default. It's a fork of DSDA with some extra options; I use it for its extra HUD options sampled here >>8863790
I am guilty of recommending DSDA-Doom when I should have been recommending this port so pardon my shilling now

>> No.8864441

I'll just ask this here - what's the best way to play Duke Nukem 3D these days? Eduke32? Or is the GOG version fine?

>> No.8864443

>>8864441
Eduke32

>> No.8864448

>>8862812
https://files.catbox.moe/npbu3j.wad
400Min map update
Blood Refinery v2 by Redead-ITA
Changes, added more challange to the map,
and also added more small extras for multiplayer!

>> No.8864450

>>8864443
Thanks

>> No.8864457

>>8864441
>GOG version fine?
The 20th Anniversary Edition? No. The fan-made ports are still better. The new version comes with an extra episode, though. I think Build GDX was upgraded to be able to play it. I dunno if EDuke32 can without a patch or something

>> No.8864460

>>8864436
Where's that sky box from? Swear I've seen it before.

>> No.8864471

>>8864457
Specifically, the new official port suffers from a similar problem that plagued PrBoom+ 2.5.1.4 before it was updated to 2.6, namely, the mouse plays like total shit. It's perhaps a different cause for each port but the end result is the same, total shit mouse control that makes it nearly unplayable if you're already used to regular Duke or Doom.

Build GDX and EDuke32 are the two most popular options. I used RedNukem because EDuke was bugged but the bug has since been fixed. Anyway, I prefer EDuke/RedNukem because you can play with the music packs
https://sc55.duke4.net/games.php#
Also download the Duke3D PSX, or Per Kristian's Duke sounds, they are a slight improvement in quality. Place zip in a folder called autoload in the port's directory and enable autoload on startup

>> No.8864548
File: 798 KB, 1680x1050, Screenshot_20220430_212842.png [View same] [iqdb] [saucenao] [google]
8864548

>>8855685
>>8862812
400 minutes of /vr/
"The creature from plaque lagoon" by Captain Mozzarella
https://files.catbox.moe/ndv9rf.zip
Music: Earthworm Jim - Intestinal distress (https://www.vgmusic.com/new-files/Earthworm_Jim_-_Intestinal_Distress.mid))

>> No.8864554
File: 790 KB, 1466x638, temp.png [View same] [iqdb] [saucenao] [google]
8864554

>>8863425
400 mins begin. I'll have to do it in chunks though since I don't have 6 hours to scrape together.

>> No.8864625

>>8864457
>>8864471

Well I'm playing EDuke now and it seems to be what I was looking for (a GZDoom equivalent for Duke). I've noted your recommendations and I will try those later, thanks for the help.

>> No.8864626
File: 347 KB, 1920x1080, doom04.png [View same] [iqdb] [saucenao] [google]
8864626

>>8862818
>>8855685
https://files.catbox.moe/8cpqpe.wad
Ultra Monkey Likes Daddy by NepNep v3.2 for 400 Minutes of /vr/
changes:
>fixed the ability to cheese the final room by blocking off the door after you enter the room (a teleporter into the final room is opened for co-op players, don't worry)

>> No.8864641

Guys stop pumping out so many great looking maps for 400 minutes of /vr/. You're making me want to design a map too!

>> No.8864650

>>8864641
Do it. Everyone wins when we have more maps to play.

>> No.8864657

If everything goes well tomorrow I may atone for my lackluster submission to 2048 units.

>> No.8864660

>>8864625
I don't have a link for the sounds but I figured you'd find 'em if you wanted 'em. RedNukem really wasn't a recommendation; it's a fork of EDuke that can play Redneck Rampage. I only used it because of an annoying bug in EDuke that has since been fixed. Build GDX is excellent as well. It has better HUD options imo, but EDuke can play the music packs.

>> No.8864665

>>8864625
>a GZDoom equivalent for Duke
That would be Raze, made by Graf, maker of GZDoom. I haven't played it but AFAIK it's the Build engine with GZDoom's menu options. I dunno if there are plans to make it modder-friendly like GZDoom

>> No.8864672

>>8864657
hey, I already made up for making the worst map in Ad Mortem by not making the worst submission so far for this, you can do it too

>> No.8864676

>>8864672
What map was the worst in Ad Mortem?

>> No.8864679

>>8864676
MAP32, Tricks n Treats
I made it and even I admit it's dogshit lmao

>> No.8864686

>>8864672
Never compare yourself to the worst when you can aspire to be the best. You've shown improvement but you're not up there with the A list mappers yet.

>> No.8864752
File: 175 KB, 512x800, 1650179640655.png [View same] [iqdb] [saucenao] [google]
8864752

>> No.8864756

I wonder what the Bitterman poster from /arena/ is up to these days.

>> No.8864776

>>8864665
Graffiti actually did it and pulled through this time around. He might have created it mainly to compete with BuildGDX

>> No.8864783

>>8864776
*Graf
Fuck

>> No.8864785

>>8864776
>compete
I don't think he has that mindset. It's much more autistic than that. I vaguely remember reading about how he couldn't play with some sort of color mode, so he set about making his own port

>> No.8864790

>>8864281
FreeDoom only exists for freetards, if you're not one of those, there's literally no reason to pay attention to it, it's entirely pointless and categorically inferior to real and proper Doom, which you can get for free with no trouble at all.

>> No.8864836

>>8864790
I really like the weapons and enemies.

>> No.8864839

>>8864836
I'm irritated they added that Eriance Super Shotgun, it sticks out compared to the other weapons.

>> No.8864850

>>8864839
But its a neat style. If you can forgive me, I would love for a modenernish retro shooter with the same bells and whistles like IF or Selaco but with these alien enemies and tons of blood\gore and a silly setup story.

>> No.8864853

>>8864850
It looks out of place compared to the other guns and how crusty the sprites are. Plus the old super shotgun was more interesting.

>> No.8864858

>>8864836
There are some damn good sprites, but too many of the weapons are grey for my liking, I miss the brown rocket launcher and, as shitty a sprite as it was, the BFG that looked like an alien spider.

>> No.8864935

>Try and come up with a cool connecting piece between one part of your level and another
>Give up and just put a teleporter in

I can't be the only one.

>> No.8864938

>>8864935
Make a compromise: Make the teleporter cool looking.

>> No.8865037

By the way, rfhelltx has 7 different skies. If you want to add a sky transfer to your map and nothing else, then I won't stop you. I won't even count it toward your time used.

>> No.8865105
File: 508 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8865105

>> No.8865109

>>8865037
How to change sky? Pls no bully, I answered a bunch of noob questions earlier

>> No.8865115

>>8865109
Create a linedef with action 271 (preferably outside of the map) and make the upper texture the sky texture you want to use. Then give it a tag and tag each sector that you want to use that sky with the same tag (i.e. any sector with a sky flat)

>> No.8865130

>>8865115
This but it's easier to just leave the tag at 0 (all untagged sectors with a sky will use this sky) and then bisect it and assign a tag whenever you make a tagged sector under a sky
You can also set multiple skies on the same level that way

>> No.8865135

>>8863921
I just doorcamp and kill the pinkies then circle-strafe taking potshots at the Revenants.
AV must have the episode 1 levels I've replayed the most.

>> No.8865141

>>8864213
Yes

>> No.8865145

>>8865130
Ah, that's a good idea. One thing to note is that if you split the linedef you'll need to reset any offsets that may have been automatically applied or the sky will look wrong.

>> No.8865149
File: 2.60 MB, 352x272, 1643363096370.gif [View same] [iqdb] [saucenao] [google]
8865149

>>8864641

>> No.8865153
File: 467 KB, 1920x1080, doom08.png [View same] [iqdb] [saucenao] [google]
8865153

>>8865037
I'll take that offer
>>8855685
>>8864626
Ultra Monkey Likes Daddy by NepNep v4
it has sky transfers now yay
https://files.catbox.moe/7zg2ka.wad

>> No.8865195

>Play wrath of chronos
>Pick fighter
>Plays like a mage throwing room-wiping spells with his sword (Strength is a trap stat)
why bother making a mage class at all?

>> No.8865204

>>8865195
I've noticed that too. I'm trying to think of how'd make the fighter more like a fighter.

>> No.8865208
File: 1.03 MB, 1916x1072, Curmudgeon.png [View same] [iqdb] [saucenao] [google]
8865208

>>8865115
I had some gameplay ideas but no color ideas so I'm testing them now

>> No.8865230

>>8865204
the problem is a pure melee class is never gonna be good unless it's a mapset designed with it in mind,you will get cornered and ganged by monsters

>> No.8865240

>>8865230
Exactly. You'd have to give him some extra utility as a martial. I'd say throwing weapons and maybe a gun or a bow. Problem here is in Wrath of Chronos you already have bow users. I think someone has a gun as well. I'd say give the fighter a fucking blunderbuss and go from there.

This is all shit I've had to face with my own projects and heavily melee focused characters.

>> No.8865264

>>8863994
Zandronum's bonkers, it's got two scalings I think: one for in-game HUD, and one for scripted messages and multiplayer info and shit. I don't remember where it is right now but it was a bitch for me to figure-out too.

>> No.8865271

>>8865240
Sure,at early levels you don't have much mana to spam his magical attacks,but once the ball gets rolling you are a literal death god,I should try combining it with colorful hell and see how fast the black/white monsters die to it
>Fists,pure melee
>Throwing axe
>Throwing hammer
>BFG green fire magical sword(LOL)<---this is nuts
>Heretic chaingun
>Windcutter blade

>> No.8865354

>>8863994
HUD options -> message options -> text scaling?

>> No.8865401
File: 157 KB, 1920x1080, doom09.png [View same] [iqdb] [saucenao] [google]
8865401

>>8865153
>>8855685
LunchLunch sent me a review and I agreed with a lot of his points, so I did a quick edit (I've just about hit the 400 minute mark so this is gonna be the last non-bugfix update) with some of his suggestions
Ultra Monkey Likes Daddy by NepNep v5
changelog
>replaced the light amp with a shotgun (it's no longer a tyson map now, sadly), and added a small amount of shells around the map
>changed the height on some areas to change things up a bit
>added a lot more health pickups
>small fixes (chaingunner crusher HoM fixed, and clipping through the outside fence fixed)
https://files.catbox.moe/l5ajka.wad

>> No.8865439

>>8865401
>>8855685
Ultra Monkey Likes Daddy by NepNep v5
a quick hotfix to fix some issues related to the height of some sectors not having changed (as well as improving the texture alignment outside)
https://files.catbox.moe/ltcdp8.wad

>> No.8865449

>>8855685
Moon Crater by EnragedEggplant v2
Fixed the wonky flashing lights that were pointed out here.
https://files.catbox.moe/e5gpif.wad

>> No.8865503

>>8865449
>>8855685
Moon Crater by EnragedEggplant v3
Added monster-blocking linedefs for the lift to prevent imps falling into it, and telegraphed the red door in the final room a bit more clearly.
https://files.catbox.moe/v14m5w.wad

>> No.8865639
File: 6 KB, 371x145, Cockalorum.png [View same] [iqdb] [saucenao] [google]
8865639

>>8862812
400 minutes of /vr/
Shittlecock, by Black Crime Rates (updated Fourth Edition)
https://files.catbox.moe/p3t0fq.zip
Music is The Infinite Sky, by Zach Siegel

I decorated the map

>> No.8865647

>>8865639
Best song of all time

>> No.8865659

>>8865105
>exploding projects lmao
>traps cannon
>god wang

>> No.8865671

is it redundant to have both Fimg and Slade installed for viewing WADs from different idTech games or not?

>> No.8865673

>>8865647
For (You)
https://www.doomworld.com/forum/topic/119443-zach-siegel-midi-pack-not-my-midis-i-just-want-to-share-them/

>> No.8865719
File: 870 KB, 1920x1080, Turret Zombiemen.png [View same] [iqdb] [saucenao] [google]
8865719

>>8862812
https://files.catbox.moe/hy1aay.zip
400 minutes of /vr/
Shittlecock, by Black Crime Rates (updated Fifth Edition)
Music is The Infinite Sky, by Zach Siegel

I placed a bunch of turret zombiemen, an underutilized gimmick

>> No.8865747
File: 821 KB, 1920x1080, q2_0352.jpg [View same] [iqdb] [saucenao] [google]
8865747

i kinda love QC's description for Q2 Plasma Beam
>Powered by an unusual postwar artifact recovered from a destroyed volcanic outpost following the first Strogg invasion, affectionately known as the Eye of Ra, the Quake 2 Ground Zero Plasma Beam was our scientists little way giving the Strogg a taste of their own medicine.

>> No.8865804

>>8860140
I'm gonna finally get around doing this, had no idea all WADs actually are seperate formats depending what game are they used in - shall I also make a 'used cell box' for the laser-shoting monster variants as well?
BTW please explain why the fuck are Q1 ammo pickups in the same format as map-geometry instead of entity model files?

>> No.8865818

>>8864310
What was wrong with the past ones? As far as I know, nobody's tested it in co-op but there shouldn't be anything preventing it from working. If there's some sort of consistent issue with them, I can check the WAD for it.

>>8864363
I'm a bit biased on that one since I've got a map in it but I think its good.

>> No.8865820

>>8865719
https://doomshack.org/uploads/ShittleV5FDA.lmp
Ok, this was actually pretty based. Very tricky at first but not so bad once you figure out the order of operations here. The blurspheres are mean and could result in some RNG bullshit but I made it through eventually. You have a bunch of fucky sky sectors. Make sure that you transfer your sky texture to EVERY sector with a tag. Test in a different source port than whatever you're using (GZDoom I presume), because you'd have noticed them otherwise, they're flashing and ugly.

>> No.8865928
File: 126 KB, 751x1065, crash.jpg [View same] [iqdb] [saucenao] [google]
8865928

What's the best Doom 1 WAD?

Just finished 2002ado and I actually enjoyed it, which surprised me. It was much better than DTWID. Those 2 are the only ones I've played, is there an even better one out there?

>> No.8865941
File: 345 KB, 1280x1024, asdafaw.png [View same] [iqdb] [saucenao] [google]
8865941

>>8865639
"I love what you've done with the place"

>> No.8865969

>>8864756
I wonder what anyone from /arena/ is up to these days, if they've moved on from afps, are still in a server somewhere in the Quakes or the clones, or are still abusing themselves with faith for Champions

>> No.8865976

>>8865639
Did a demo of this, Tbh don't know what to say its too niche for its own good. Found it weirdly fun to record a demo for it.

https://www.mediafire.com/file/0duseevsj5kzsjm/Shittlecock-00034.lmp/file

>> No.8866118

>>8865928
Obvious answer but Sigil if you haven't tried it yet. I don't know if it even counts really since its basically official at this point but its probably the only Doom 1 "episode" I consistently enjoy after Kneedeep in the Dead

>> No.8866169

>>8865928
I only particularly liked E2 from DTWID, honestly. Much prefer what they did with D2TWID and UDTWID.

>> No.8866172
File: 429 KB, 1920x1080, Zandronum Screenshot 2022.04.27 - 12.01.36.83.png [View same] [iqdb] [saucenao] [google]
8866172

Threevilution is some kind of ride
what an experience that was
wow

>> No.8866190

>>8865928
Base Ganymede is great

>> No.8866204

>>8865928
If you want difficult Doom 1 stuff, see Return to Hadron and No End in Sight.

>> No.8866229

do corruption card unlocks for higher tiers depend on win streak? (no deaths)? or do they depend on how many levels you play through?

>> No.8866309 [DELETED] 
File: 71 KB, 640x480, doom17.png [View same] [iqdb] [saucenao] [google]
8866309

2,5 hours in, time to take a break and think about things.

>> No.8866312
File: 200 KB, 640x480, doom18.png [View same] [iqdb] [saucenao] [google]
8866312

Actual results on my 2 and a half hours effort.

>> No.8866385
File: 176 KB, 1600x900, doom05.png [View same] [iqdb] [saucenao] [google]
8866385

>>8855685
>>8862812
400 minutes of /vr/ submission
https://files.catbox.moe/maap8e.zip
"Eversion" by Bartekmil
MIDI is "Parallel Dimensions" from Quake by Nine Inch Nails, sequenced by Jay Reichard (silentzorah)
Experimental level, tried to do the same of what I did for the level I did before, which may seem cheap for some but for me its just an extension of that concept
I still got around 2,5 hours left and the level seems unfinished(I wanted to add another part between red key and exit) but I will be away from the computer until 5th of may so I wanted to upload the streamlined version for testing and then I'll try to finish it when I come back - If I dont make it and you guys feel the streamlined level is shit not cut for the project you can reject it

>> No.8866423

What would be a good way to fake a low/zero gravity environment in terms of clutter and debris floating mid air that the player can knock into and send floating around for GoldSrc? I know in Source this would be trivial with a trigger_vphysics_motion set to only affect props and ragdolls, but unless I port my project to HL:S I can't use that trick.

>> No.8866441
File: 119 KB, 1280x800, insertcratepun.png [View same] [iqdb] [saucenao] [google]
8866441

>>8862812
>>8855685
>>8863041
I woke up this morning hungover and my first thought was "huh I should probably do an update for my doom 2 map"
update for "Cracked"
>sky is now a nice orange color instead of a lame doom 2 brown
>final room has had a few more enemies added and an ending door has been put in, you can't run past everything like >>8863381 did, at least without a little bit of pain
>soulsphere secret has been made less blindingly obvious (but still easy to find)
https://files.catbox.moe/x4ova5.wad

>> No.8866504

>>8865928
Personally, it's Favillesco Alpha Episode 1: Apostasy on Amalthea.

>> No.8866562

>>8865818
You get consistently softlocked at least at one point because you get completely locked out of a crucial area. If an arena is locking you out, please make sure you could teleport to the locked out place to avoid softlocks. The weed pack had two maps that you couldn't complete because there was no way for other players to progress once certain areas get closed out.

>> No.8866575

>>8865928
No End In Sight is great, but, good lord, is it difficult. It's probably the hardest Doom 1 wad you'll ever play and one of the harder ones overall if you decide to pistol start the whole thing. It's still going to be hard even if you do it normally, though. But I guarantee that the feeling of accomplishment when you finally beat a tough level is worth the trouble.

>> No.8866617

Some Jap dude trying to make a Mega Man X FPS in GZDoom?

https://twitter.com/mh_fps/status/1520341201836298240?s=20&t=Q89ucVQpCmXJeSS6a-1Bwg

>> No.8866624

>>8863152
Good map. I have no complaints other than the megaarmor secret is really too obvious. I thought the switch was critical progression at first.

>> No.8866697
File: 698 KB, 1920x1080, 2022-05-01-141627_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8866697

>>8862812
Update for 400 minutes of /vr/
"Could Be Worse" v2, by Hand-peeled
Music: "Plusfort" by Bucket (Plutonia MIDI Pack)
https://files.catbox.moe/qno816.wad

Changes:
>Few texture fixes and sky
>Starting area now opens up by itself after a while
>Last fight changed slightly so you're less likely to get blocked immediately

>> No.8866736

Gzdoom is shit only got 30 fps on opengl/gles and software render got 120 fps

>> No.8866738

>>8865354
That seemed to do the trick, thanks. Couldn't find that for the life of me.

>> No.8866751 [DELETED] 

>>8865264
Yeah Zandronum is pretty frustrating in general. I've tried getting my friends to play Doom with me but the set-up is infuriating in general. Just now I tried to join a Quake Champions server but I'm on Zandronum v3.1 instead of v3.0 so I can't play. It's an easy thing to fix but Jesus it feels like this should all be automated. Setting up your config files correctly is another rabbit hole too.

>> No.8866760
File: 747 KB, 1920x1080, image_2022-05-01_080559644.png [View same] [iqdb] [saucenao] [google]
8866760

>>8865820
Thank you fren. Your demo appears to de-sync, and I dunno why. Both cl9 and cl21 play with you dead and not moving most of the demo.
>Test in a different source port than whatever you're using because you'd have noticed them otherwise
Will do. I did my testing in DSDA-Doom 0.19.4 just because I didn't feel like updating my command lines, pic related is what I saw.
>EVERY sector with a tag
Will do.

>>8865941
Load the textures wad. I'd call you a newfriend if I wasn't being schooled right now myself

>> No.8866774

>>8866760
ok i think i know what the problem is, other demo de-synced so it must be my out-dated version of the port, maybe this old version doesn't even have mbf21, changing ports now

>> No.8866781
File: 130 KB, 1000x846, 131015610134.jpg [View same] [iqdb] [saucenao] [google]
8866781

>>8866774
I added changes to my version of the map but I never uploaded it - that is why the demos were desyncing

>> No.8866795

>>8866312
that 666 looks cool and very fitting

>> No.8866808

>>8865976
Thank you fren
>its too niche for its own good
I think I know what you mean - the map requires more than average knowledge of Doom to complete, at least on UV
>Found it weirdly fun to record a demo for it
Weird? You know you like it

You figured out how to cheese my blursphere traps. I'm at a loss for an uncheesable way to force you to pick them up - too far in front of the linedef and you can grab the sphere and wait it out - too far behind and you just trigger the linedef without grabbing the sphere. Getting it just right seems impossible but I'll try

Also I saw you managed to punch out all seven revenants. Here is a video you might like
https://youtu.be/a2DJHSErSdA
I learned something new from it, namely, revenants will never fire a missile, even in their pain state, if you are close enough to them

>> No.8866816

Dumb question, but what complevel would I use for a Doom 2 vanilla(ish) map? Something like Suspended in Dusk, for example.

>> No.8866831

>>8866816
SiD is not vanilla-ish, it's proper vanilla. You use complevel 2.
https://doomwiki.org/wiki/PrBoom#Compatibility_modes_and_settings

>> No.8866838
File: 2.13 MB, 1920x1080, docsfavmapset.png [View same] [iqdb] [saucenao] [google]
8866838

>>8863461
Which one did you make? I'm only on the second, pretty fun so far.

>> No.8866843

>>8866831
thanks

>> No.8866876

>>8862810
does anyone know if that scammer with great hair genetics john romero sent the money to ukraine? or has he scammed the pay piggies again?

>> No.8866884 [DELETED] 

>says he stands with ukraine
>was actually sitting
Get Romero'd fag.

>> No.8866889

is there any reason to own the classic Doom games on steam? whenever I've played Doom through the years it has been with GZDoom

>> No.8866894

>>8866889
Legal and easy access to their wads is the only thing I can think of

>> No.8866901

>>8866889
I use the modern unity port to scrape widescreen assets for various wads.

>> No.8866912

>>8866889
GZDoom automatically detects both versions of the games if you have them installed. So it just makes things ever so simple if you ever need to reinstall GZDoom, since all you do is install GZDoom and you immediately have access to Ultimate Doom, Doom 2, the unity versions of those games (aka the ones with the pill medkits), Plutonia, and TNT without having to have it in your gzdoom directory.
But that just saves one extremely easy step. So what's the point?
Also, does it work with Heretic, Hexen, Strife, etc as well?

>> No.8866916

>>8866901
>>8866912
completely new to this unity version, does it just come with GZDoom or how does it work? what is the reason to play the unity version?

>> No.8866923
File: 15 KB, 377x207, logo.gif [View same] [iqdb] [saucenao] [google]
8866923

Monthly Mondo post time. Not much to say. You've got 8 more months to come up with some kino to submit.

The /vr/ Mondo Project is a rip-off of the Doomworld Mega Project series. The purpose of the project to encourage creativity and bolster /vr/ as a mapping and modding community.
RULES:
- Submit as times as you would like by the end of 2022.
- Any kind of playable custom content for any DOOM IWAD is considered a valid submission. Maps, gameplay mods, etc.
- Updates are allowed but will be considered new submissions.
- Include the phrase "/vr/ Mondo Project" with your submission so that I can find them all.

The submissions will be compiled into a zip with each submission given its own folder. Please include a txt with some information about how to play your submission and credits for any resources used.
I will be reposting this at the start of each new month. Please do not add this project to the news post.

>> No.8866926
File: 18 KB, 999x675, TNT_MAP20_map.png [View same] [iqdb] [saucenao] [google]
8866926

help

>> No.8866929

>>8866916
It's just an official source port made in unity. Thats really all it is. It's very accurate and has officially curated fan wads which is pretty nice. I prefer using different source ports for higher levels of customization.

>> No.8866954
File: 15 KB, 337x432, gzdoom.png [View same] [iqdb] [saucenao] [google]
8866954

>>8866916
the unity version DOES have a seperate wad but all it changes is some wolfenstein assets and replaces the red cross on medkits/stimpacks/beserks to pills. the actual unity sourcer port is very accurate as >>8866929 states.
However, it also comes with the original wad since Steam allows you to launch either dosbox or unity. GZDoom will detect both versions of Doom if you have it installed via steam. In the picrel, I have none of those wads in my actual GZDoom installation.

>> No.8866958

>>8866929
>>8866954
thanks guys. So steam has the unity version, I'm guessing GOG does too though

>> No.8866978

>>8866958
nope, no unity doom or kex quake on gog

>> No.8867006

>>8866954
i still use zdl

>> No.8867035

Is it cheating if I already sift the textures for my 400min submission? I have never worked with rfhelltx before.

>> No.8867172
File: 73 KB, 856x488, for_vr.png [View same] [iqdb] [saucenao] [google]
8867172

>> No.8867251

>>8866624
>I have no complaints other than the megaarmor secret is really too obvious. I thought the switch was critical progression at first.
Oh yes. When you know how map progression is, it's easy to not realize this switch isn't actually hidden away from the beaten path. I will hide it better.

>> No.8867252
File: 567 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
8867252

>>8865820
I started implementing the sky changes mentioned here (curiously I never noticed the errors because I was on DSDA-Doom 0.19.4) and I noticed a bug. The sky itself moves around when you apply sector effect 17 (random fire flicker) on an altered sky with a non-zero tag. I dunno how to stop this so I can't make my entire map flicker like previously, only some parts

>> No.8867260

I’ve always heard of WADs but never understood what exactly it was or how to use em’. I’ve always wanted to try a doom mod. Any tips for an old timer that’s not tech savvy?

>> No.8867264

>>8866562
Sorry about that. We do try to look out for potential lock out situations but sometimes stuff slips through. I don't recall there being too many lock-in traps in this one but its pretty big and there might be some that we didn't catch.

>> No.8867265

>>8867260
Get one of the modern official ports and download from the official addon list.

>> No.8867270

>>8867260
Usually "wads" are referred to level packs with maybe custom textures. You can download some from idgames site, then drag and drop onto an executable of a source port of your choosing and it should mostly work.

>> No.8867276
File: 867 KB, 960x540, Screenshot_Doom_20220501_133336.png [View same] [iqdb] [saucenao] [google]
8867276

>>8855685
>>8862812

https://www.dropbox.com/s/d7lif2sr0zw7t32/SeeingRedA2Rob.wad?dl=0
400 minutes /vr/
Map Name: Seeing Red
Author: A2Rob
Midi: "Stormwater" by James Paddock

Difficulties not yet implemented

>> No.8867281

>>8867276
Oh yeah, Complevel 9

>> No.8867287
File: 10 KB, 320x180, dbp47_dreamcatcherapparatus.jpg [View same] [iqdb] [saucenao] [google]
8867287

>>8862812
DBP47: Dreamcatcher Apparatus is out now!
https://doomer.boards.net/thread/2603/dreamcatcher-apparatus

>> No.8867312

>>8865820
I had to go but I'm back and I finished watching your demo.

Thanks so much for recording a blind demo. It made it all worth while.

>> No.8867348

>>8867260
A .wad file is an archive format essentially, there's the distinction of an "internal .wad" (ergo the base game, doom.wad, doom2.wad, heretic.wad, etc), and a "patch .wad", ergo stuff you run on top, like mapsets and mods. iwads and pwads for short.
There's some archaic stuff behind the reason for these names but that's not important right now.

Anyway, you get yourself a good sourceport like DSDA or GzDoom (if the latter, make sure to turn off the bilinear filter in the options, because it looks like ass), then get the iwads from the OP post here and put them in the same directory.
Then I would recommend getting a convenient program such as Doom Launcher, which you can use to more easily handle loading .wad files, add your sourceport(s) to the launcher, then add any .wads you want to play to the launcher. To play, just click the pwad you want and it'll bring up a prompt, select the port you want to use in the dropdown menu and the iwad relevant to the pwad, and you're ready to go. You can also add as many additional pwads onto the load order as you want, for instance if you wanted to use a specific mod with a specific level set, the actual order they're arranged in (and you can move them up and down) can occasionally be important, but for just loading a map and a mod together it generally won't matter.

There's also .deh files, which are patches that alter various things about the game, can be as little as just level names, or changing how weapons and monsters work. Commonly these days, even vanilla projects will just embed their .deh in the pwad itself because almost all sourceports will support that, but for really old projects this wasn't done and you would have to manually add their .deh patch for their intended effect. Easy enough.
There's also .pk3 files, which are more less like a .wad file except its internal structure can have folders, advanced ports like GzDoom can read .pk3 files.

Anyway, how experienced are you with unmodified Dooming?

>> No.8867364
File: 162 KB, 520x488, 1647923662201.png [View same] [iqdb] [saucenao] [google]
8867364

>>8867287
>MAP04: Elon's Pheromone Musk Factory for Thirsty Catgirls

>> No.8867390

>>8867287
I see plenty of our regular's submissions. Who might know, maybe with a little bit of inquiry this whole project may resurface as one of 4chan's fame. Are we sure that DB isn't just covered-up subsidiary of /vr/?

>> No.8867418

>>8867390
There seems to be a lot of overlap between both DB and /vr/. I won't be surprised if most people there also post here.

>> No.8867427

>>8864785
that checks out.

between almost quitting the internet over a WAD he didn't like winning cacowards and his team having a very lassie fair attitude towards concerns about GZDOOM collecting data on hardware specs. graf strikes me more as somebody who lives in his own little bubble and is completely ignorant of the world outside it.

>> No.8867457

>>8867418
>>8867390
There's some DW and ZDF overlap as well. I think a lot of people come here to discuss Doom because it's often better.

>> No.8867465

>>8867427
>lives in his own little bubble and is completely ignorant of the world outside
Don't knock it; if properly exploited, this kind of autism can be extremely beneficial towards a community. People shouldn't cater to some sperg's ego, but it's worth considering that such stubbornness goes hand-in-hand with outputting big tedious software for little to no financial potential.

>> No.8867474

>>8867427
>lassie fair
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.

>> No.8867487

Does reelism 2 feature all the maps from reelism 1? I know there's the new "town" gimmick but rarely when I'm in the mood to play reelism do I want to spend time doing anything other than mashing the retry button after inevitably blowing myself up

>> No.8867491
File: 220 KB, 1920x1080, doom51.png [View same] [iqdb] [saucenao] [google]
8867491

>>8855685
>>8862812
For 400 Minutes of /vr/
https://files.catbox.moe/g3gaq2.7z
Invaded Space!, by Sitri
MIDI is Doomsday Zone from Sonic 3 & Knuckles
https://www.vgmusic.com/file/b2327f59e359dfdc7c5422b6b888d5a8.html
Intended to be the secret level. Don't try and shoot through your cover.

>> No.8867506

>>8866954
>medkits/stimpacks/beserks to pills
I'm pretty sure they were pills on release, but have since been patched to green crosses.

>> No.8867514

>>8867506
BFG and the old console versions used pills. The new Bethesda port uses green crosses.

>> No.8867523

>>8867474
You really gonna pull out this retarded copypasta for some baguette speak typo?

>> No.8867542
File: 2.46 MB, 512x512, agitation.gif [View same] [iqdb] [saucenao] [google]
8867542

>>8867474

>> No.8867545

>>8867523
You seem really butthurt about being too lazy/retarded to look up the proper spelling of a word.

>> No.8867549

just played Ad Mortem for the first time. Very cool.

>> No.8867554

>>8867260
https://www.youtube.com/watch?v=34HfmGvUJIM

Look up the WADs included in the official port (e.g. Doom Zero, Arrival, etc.) they're very good and a good place to start.

>> No.8867564

>>8867545
You seem like the dicks in your ass and mouth wont ever be enough dicks for you and you need even more dicks inside you

>> No.8867571

>>8867564
Are you offering your dick?

>> No.8867573

>>8867564
With how butthurt you are it's more likely you are the one with a dicks-in-ass problem.

>> No.8867596

>>8867545
I didn't even make the post, but this reddit tier copypasta is gay to begin with and doubly so when it doesn't even really apply

>> No.8867604

>>8867596
>when it doesn't even really apply
It was literally a bone apple tea tier misspelling, so it applies very well here. Get the dicks out of your ass and stop being obsessed.

>> No.8867605

Is there any easy way to force vanilla assets over a custom .wad? Like if it has some ass ugly weapon or enemy replacement or terrible sounds. I figure you could just make a pwad with the extracted vanilla assets but it feels like something a sourceport should have at the very least as some niche option

>> No.8867608

>>8867605
How would you tell the sourceport what to override and what to leave? There is just no other way than manipulating the wad.

>> No.8867612

>>8867605
It would probably be easier to find and delete the replacements.

>> No.8867615

>>8867573
your dabbling in the fagatronics is not going unnoticed.you must strive to suck even more dick young grasshopper

>> No.8867621

>>8867608
Well the sourceport should know what the iwad is, you could have some code that tells it to not load any assets tagged as X (textures for example) from pwads, I'm no coder so I may be way off the mark but it seems possible even if I can't tell you how reasonable it is.

>> No.8867626

>>8867605
Just delete the custom assets with Slade.

>> No.8867627

>>8867621
And how would you tag these assets? What if you don't want to remove all, say, textures, but just a few?

>> No.8867648

>>8867608
I think it's a neat idea and could be done with several options:
Replace Enemy Sprites: On/Secret Enemies Only/Off
Replace Weapon Sprites: On/Off
Replace Other Sprites: On/Decorations Only/Off
Replace Sounds: On/Secret Enemies Only/Weapons Only/Weapons+Secret Enemies/Off
Replace Graphics (Status Bar and Font): On/Off
This covers most vanilla wads' usage of custom assets. Textures I would think are integral to the map, so I wouldn't bother with a toggle for those, but these are the kinds of things I usually pull out from wads.

>> No.8867651

>>8865928
CUTE!

>> No.8867668

>>8867648
Well, be the change you want to see and make your own fork.

>> No.8867672

>>8867668
I'm not the guy who requested it as a sourceport feature. I was just entertaining the idea of how such a feature would be structured from the user side. I'm content to just keep removing these assets from wads as they annoy me.

>> No.8867683 [DELETED] 

>>8867604
>literally
See I could post some autistic sarcastic rant about you misusing literally like the zoomer you are, but I won't because I have a standard chromosome count
Also full boneappleteeth would be lay says fair, neither of which are really covered by the reddit pasta since it's about figures of speech not frog language
>Obsessed
maybe you should be less literally butthurt about being called out on your leddit behavior and just swallow your prize :^)

>> No.8867687

>>8867627
I dunno man, I just asked if it was a thing the fuck you expect me to say? Is this just rhetorical passive aggressiveness or are you genuinely hoping I'll go from randomly asking about a feature's existence to coding it out in under a thread?
>What if you don't want to remove all, say, textures, but just a few?
tough shit I guess

>> No.8867710 [DELETED] 

>>8867683
>hurr le leddit I'm not a tourist I swear
Holy shit you should really get a blood transplant with how profusely you are bleeding from your ass. I mean seriously dude, you could die!

>> No.8867729 [DELETED] 

>>8867710
So were you merely pretending from the start or is this a pivot to save face?

>> No.8867731 [DELETED] 

>>8867604
>It was literally a bone apple tea tier misspelling
Yeah that's how I know u got trolled ROFLMAO

>> No.8867737 [DELETED] 

>>8867729
Huh? You're the one obsessing over reddit and being extremely butthurt.

>> No.8867747

Uhm... hello? Is this a 90's fps general? I'm interested in dicks myself. Their shapes, odour, hardness of the shaft, ejaculation spurt pressure... God, where are them hot studs when you need them?

>> No.8867750

>>8867747
Play HFFM.

>> No.8867753
File: 280 KB, 1280x720, 2022031320192400.jpg [View same] [iqdb] [saucenao] [google]
8867753

2 months later..... I am... forgotten....

>> No.8867757 [DELETED] 

>>8867737
>obsess over spelling
>get called reddit over reddit like behavior
>n-no u lol
that's nice dear, but people who aren't butthurt don't google decade old copypasta at the drop of a hat

>> No.8867768 [DELETED] 

>>8867757
>be proud of being ignorant
>be obsessed with reddit (a surefire way of exposing yourself as a redditor)
>don't have a curated selection of copypastas on your computer for instant use
lmao'ing at your life

>> No.8867776

>>8867753
Like the Turoks they were fun to play and/or revisit. Not much to talk about once you beat them.

>> No.8867778
File: 422 KB, 1140x385, f.png [View same] [iqdb] [saucenao] [google]
8867778

You shitflinging fags look more retarded than infighting monsters. Get a room

>> No.8867779 [DELETED] 

>>8867768
>curated selection of copypastas on your computer for instant use
this is, unironically, pathetic

>> No.8867785
File: 106 KB, 275x275, you_lost_me-shirou_guy.png [View same] [iqdb] [saucenao] [google]
8867785

>>8867778
Fuck you, I wish I looked as cool as a Cyberdemon infighting.
The king of gimmicks.

>> No.8867804 [DELETED] 

>>8867779
Oh, and I forgot to mention all the numerous macros and reaction images :^)

>> No.8867820

Did any sprite-based game have more than 8 sides? I think some stuff in Build games had 16, but maybe I'm hallucinating.
Also death animations / corpses with more than 1?

>> No.8867847

Opinion on Vanilla Essence?

>> No.8867885

>>8867847
Just get PrBoom at this point

>> No.8867886

>>8867847
Meh. Too finicky for my tastes and still isn't truly vanilla. I'd rather play with LZDoom if I want GZDoom features.

>> No.8867891

>>8867820
Might & Magic 8 had multiple sides for corpses

>> No.8867894

>>8867885
You mean Crispy

>> No.8867923

Can I please get a list of Wolf3D clones? By clone I mean games with a total lack of verticality so stuff like Rise of the Triad wouldn't could. The ones I found:
>Testament https://www.youtube.com/watch?v=3ba3HNG5KPQ
>Corridor 7 https://www.youtube.com/watch?v=BW17frDr-Do
>Super 3D Noah's Ark https://www.youtube.com/watch?v=h_YLGUFJq-U
What am I missing?

>> No.8867929

>>8867923
Zero Tolerance?

>> No.8867932

>>8867820
The first System Shock was going to have rotations for corpses, but they realized that when the angle snapped to a different sprite, it looked like a movement, confusing the senses.

>> No.8867934

>>8867929
Nice, thanks.

>> No.8867943
File: 568 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_62_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8867943

SUNDAY NIGHT SHITSHOW TIME!
Tonight we're playing through Eternal's classic megawad Epic 2 with the Death Foretold mod. Get in here and let's hunt down those switches!
51.161.34.159:10666
51.161.34.159:10666
51.161.34.159:10666

>> No.8867987

>>8867923
Nitemare 3d

>> No.8868005 [DELETED] 

>>8867768
>forever alone
>only titty touched is own sweaty moob
>3.5 inches fully rigid
Lmaoing at your life right now

>> No.8868048

I'm playing through Tarnsman's Projectile Hell. It's really kicking my ass because I like to play a bit more cautious while this is forcing me go play fast and loose. Would recommend.

>> No.8868069
File: 142 KB, 317x401, 1625040138889.png [View same] [iqdb] [saucenao] [google]
8868069

>> No.8868228
File: 318 KB, 1080x2340, Screenshot_2022-04-09-13-40-57-419_com.miui.home.jpg [View same] [iqdb] [saucenao] [google]
8868228

>>8868069
>decino dropped new analysis video
>full of cool info a memes.
This man is so fuckin based

>> No.8868267
File: 661 KB, 1920x1080, E8M7.png [View same] [iqdb] [saucenao] [google]
8868267

>Try making an account on the zdoom forums to report a bug
>both of my emails already have an account,cant remember the password
>also accounts have been disabled
okay

>> No.8868289

>>8868228
>crafty murder mutants
Isn't that lifted directly from one of those old how-to-revenant videos?

>> No.8868295
File: 11 KB, 1040x68, image.png [View same] [iqdb] [saucenao] [google]
8868295

Is there anything more retarded in Doom than fighting Icon of Sin i.e. fighting with auto-aim and z-clipping?

>> No.8868297

>>8867923
Citadel

>> No.8868305

>>8868289
It is

>> No.8868307

>>8865105
>ultimate zombies

>> No.8868308

>>8868297
Not that anon but that thing murders my fps hard due to all the wonky gore physics it has

>> No.8868330

>>8868295
>play wad that changes the icon of sin to something else
>palpatine fries my ass with force lighting
charmed

>> No.8868357

MACGUFFFIIIIIIINNNNN

>> No.8868359
File: 8 KB, 964x116, file.png [View same] [iqdb] [saucenao] [google]
8868359

>>8867943
I leave for what, 2 minutes and this is what I get?

>> No.8868360
File: 59 KB, 727x1000, 1638854556769.jpg [View same] [iqdb] [saucenao] [google]
8868360

he closed the terminal

>> No.8868362

Thank you McMuffin for saving us from this evil.

>> No.8868363

>>8868360
Guess he really had to go

>> No.8868365

>>8868360
Nah, it was a genuine mod crash. And I thought we found something we could play regularly. Well, at least we still have Samsara.
Wanna keep going on vanilla or nah?

>> No.8868369

>>8868365
Nah, let's do this again some other time.

>> No.8868371

>>8868359
Clearly you need to go find the Golden Dief Bug.

>> No.8868372

>>8868365
We might as well finish this. Load vanilla, maybe no survival.

>> No.8868376

>>8868372
Right on. It's back up, no survival or anything fancy.

>> No.8868378

>>8868372
Agreed

>> No.8868380

>>8865719
While I'm still here, change your name to something that won't get somebody's knickers in a knot. I'm not in the mood to deal with the inevitable drama.

>> No.8868389
File: 1.11 MB, 244x160, lotr-ring.gif [View same] [iqdb] [saucenao] [google]
8868389

>>8868380
Thanks for the feedback but I don't believe in self censorship.

>> No.8868415

>>8868389
This is not the map author
>>8868380
This is not the project lead

>> No.8868416

>>8868389
Based, but what about something more stealthy like "13CR"?

>> No.8868418

>>8868380
based shittlecock, making the normies seethe

>> No.8868425

>>8868389
Suit yourself.

>> No.8868459
File: 15 KB, 96x96, 1625465817845.png [View same] [iqdb] [saucenao] [google]
8868459

>>8868389
based

>> No.8868474
File: 152 KB, 437x708, [sound=https%3A%2F%2Ffiles.catbox.moe%2F9sija2.mp3].png [View same] [iqdb] [saucenao] [google]
8868474

I can't believe this needs explained, but 400 Minutes of /vr/ is not a front for your political agendas. It doesn't matter if I agree with them or not, it's just plain stupid, like naming your map "capitalism is a disease that will cause the inevitable downfall of society" or whatever. Leave your politics at the door, and focus on making a fun map, or it's getting rejected. Are we clear?

>> No.8868479 [DELETED] 

>>8868474
cuck

>> No.8868480 [DELETED] 
File: 11 KB, 239x211, 1650915265908.jpg [View same] [iqdb] [saucenao] [google]
8868480

>>8868416
>>8868425
That's not me. I don't communicate like that. I would just say, I'm your fren. Don't abandon me for the sake of honworld
>>8868474
niggerlover

>> No.8868482 [DELETED] 

>frogposter

>> No.8868483

>>8868474
nice, fuck 'em

>> No.8868497
File: 562 KB, 1920x1080, Screenshot_Doom_20220501_214801.png [View same] [iqdb] [saucenao] [google]
8868497

>>8867943
Thanks for joining.

>> No.8868501

>>8868389
Based

>> No.8868506
File: 1.07 MB, 1920x1080, Zandronum Screenshot 2022.05.01 - 17.57.22.90.png [View same] [iqdb] [saucenao] [google]
8868506

>>8868497
GGs
Strange somehow lost all my screenshots except this one
I still don't get why we suddenly went to kill nazis in space
epic 2 I guess

>> No.8868515
File: 485 KB, 1920x1080, Screenshot_Doom_20220502_025551.png [View same] [iqdb] [saucenao] [google]
8868515

>>8868506
GGs
Remember that we killed the mod and server on the Serious Sam level.

>> No.8868517

>>8868506
Epic 2 has a sprite/sound replacement that turns Nazis into alien cloakers. I think the gameplay mod just replaced them with its own Nazis with their own sprites. I missed this one, I'm just guessing.

>> No.8868521

>>8868483
Seriously. I don't know why this is so hard for people to understand.
>>8868517
Huh, I guess D4T is safe to run after all. Thanks buddy.

>> No.8868523

>>8868517
Ultimately hilarious result even if not intended

>> No.8868613
File: 42 KB, 1600x900, etrn07.png [View same] [iqdb] [saucenao] [google]
8868613

so did i beat it?

>> No.8868630

>>8855685
400 minutes of /vr/ submission, Complevel 9:
https://files.catbox.moe/jwd3uk.wad
"Sisyphus's Chrysalises" by anon
Midi is "Battleships" from Jazz Jackrabbit.
This is a gimmicky level heavily inspired by a Quake map called "Infinite Garage" that was part of Quake speedmap session 205. Difficulties are very minor changes.

>> No.8868742

>>8862810
What soundfont do you ppl use?
Daindune is my fav but Shawn's got the shotgun gives me a headache with it.

>> No.8868990

>>8868742
There are custom soundfonts?

>> No.8868991

How many slots are filled up for 400 Minutes of VR? I'm preparing to work on my submission tomorrow but since the deadline is so soon I don't want to finish it too late for there to be any room

>> No.8868994

>>8868991
We have 16 maps. Regarding special slots, MAP31 and MAP32 are done, MAP15 is taken, MAP30 and MAP07 are up in the air.

>> No.8868997
File: 55 KB, 536x423, file.png [View same] [iqdb] [saucenao] [google]
8868997

>>8868994
Forgot pic

>> No.8869006

>>8868994
Didn't even realise we could claim slots. Now who can shit out a dead simple clone the fastest?

>> No.8869031

>>8868990
https://youtu.be/LFWBqUK4G_Q

https://youtu.be/2Mefb9UvwZU

tons of them

>> No.8869118

how do i make water in udb?

>> No.8869125

>>8868474
I can't believe you are catering to doomworld/zdf crowd... Have you forgotten where you are? I say if anyone calls their map something like that and it's not shovelware-tier then it should stay.

>> No.8869147

>>8868630
https://doomshack.org/uploads/Sisyphus400FDA.lmp
This could be a really cool map but it's unplayable in it's current state. The doors constantly closing just because you attack in their general direction sucks ass. That means if you're trying to shoot an enemy in the next room, you have to first shoot the door to open it, take a shot at the enemy, this causes the door to close, you have to shoot the door again to open it, take a shot at the enemy, this causes the door to close, and so on. Change the doors to Open Wait Close, or Open Stay.
>>8866385
https://doomshack.org/uploads/Bartekmil400FDA.lmp
Nice map. The fan gimmick was a lot of fun. The time-travel aspect is cool enough but I really didn't even understand that's what was happening until I went into the second fan room. Then it clicked but by then the map's practically over. More detailing/landmarks remaining consistent between the two "time periods" would help the theme read to the player.

>> No.8869154

>>8869125
It's a shit tier map that won't be worth the ensuing drama surrounding it. It can fuck off into the nether and fade into obscurity.

>> No.8869159

>>8855685
>>8864225
https://doomshack.org/uploads/400minlunchV2.zip
400Min Map Update
Kratom Withdrawals by lunchlunch Version 2
-Implemented difficulties
-Made it so the turreted cyberdemon can actually shoot out the windows, compensated by removing a few enemies from the slaughter
-Added detailing
Minutes left: 36

>> No.8869168

>>8869147
>The doors constantly closing just because you attack in their general direction sucks ass. That means if you're trying to shoot an enemy in the next room, you have to first shoot the door to open it, take a shot at the enemy, this causes the door to close, you have to shoot the door again to open it, take a shot at the enemy, this causes the door to close, and so on.
This was an intentional design choice. There are several ways to mitigate the closing of the doors like attacking within the same room as the enemy or using non hitscan weapons. I anticipated it might be annoying to some people which is why I said it's gimmicky. Sorry, but I'd rather withdraw the map than change it like you asked. I'll wait for a second opinion before I do that however. Maybe it should be a secret map?

>> No.8869174

>>8869168
>Maybe it should be a secret map?
MAP31 and MAP32 are taken, is MAP33 good for you? I would definitely wait for more criticism before making this decision though.

>> No.8869192

>>8868742
SC-55 soundfont

>> No.8869205
File: 188 KB, 1920x1080, Screenshot_Doom_20220430_043737.png [View same] [iqdb] [saucenao] [google]
8869205

Kegan, there is a sprite conflict with the chaingunners in Malefactors while using Final Doomer.

>> No.8869224

Nashgore been updated in the last year?

>> No.8869235

>>8865928
Deathless
DOOM: Damnation
URE 2020

>> No.8869253

>>8862810
>>8862914
“Southwest Frag” by desert yeti v1.2
Cursory adjustments to gate timing and added some basic cover when it gets spicy, per feedback. Might actually be too easy now. Funky sky room is gone.

HTTPS://files.cat box.moe/jrf5rd.was

>>8863176
>>8863385
Appreciated.

>> No.8869256 [DELETED] 

>>8869253
*.wad
Phone post fail.

>> No.8869257

>>8869253
https://files.catbox.moe/jrf5rd.wad

Bloody hell

>> No.8869262

>>8869205
this, also it doesnt work with brutal doom, pls fix

>> No.8869276

>>8869174
I don't really care what slot it goes in. I might implement one of the recommended changes since it doesn't break the map as much as I anticipated after some testing. Depends on if anyone actually likes it as is.

>> No.8869279

>>8868742
An SC-55 one. Don't remember which. I also use OmegaGMGS2 occasionally.

>> No.8869297

>>8868069
>put an imp on a small platform in my 400/vr/ map
>puzzled as to why he almost never attacks
>analysis video answers my question the same day

>> No.8869338

>>8869205
Wrote that down to fix for the future.

>>8869262
I know you're just being a smartass but I don't even want to try to navigate Brutal Doom's code for compatibility, that'd be a complete pain in the ass.

>> No.8869339

>>8868742
https://drive.google.com/drive/folders/118TpIuJPrvNcNNIYs-kXb-jcwQYeSLEI

>> No.8869378

>>8868990
Yeah, I've been spending more time listening to different sf2s with different songs more than actually playing.

>> No.8869410

>>8869378
I was doing this for a while and then just decided to leave it on SC-55. Or just use one of the jukeboxes I have that don't have midis.

Auger;Zenith's first map sounds amazing with SC-55 though.

>> No.8869453

>>8864436
>Popcorn by Hot Butter
Based

>> No.8869485

>>8869154
More like you're just an oh-so special snowflake who should learn his place. That map should be included or you can fuck right off with your project, because it's clearly not /vr/ at that point. Have you forgotten about Hard Fast Faggot Maps? Oh wait, you probably weren't browsing this site back then. You're just a newfag who should shut up and cease his faggotry.

>> No.8869509

>>8867514
Which old console versions? The 90s ones all had red crosses.

>> No.8869512 [DELETED] 

>>8869485
cringe

>> No.8869515 [DELETED] 

>>8869512
Stay mad and don't forget to dial 8.

>> No.8869518

>>8869509
The PS3 & 360 ones from 12 years ago.

>> No.8869520

>>8869485
It's a /vr/ wad, not a post-2016 /pol/lack wad.

>> No.8869525

>>8869520
It's a 4chan wad, so you better suck it up and stop being such a faggot. I'd rather have whoever was running HFFM as the lead for 400 min of /vr/ rather than you. You are clearly an outsider who is ought to get chased out of here.

>> No.8869529
File: 1 KB, 339x62, file.png [View same] [iqdb] [saucenao] [google]
8869529

>>8869525
HFFM was from a wordcloud from the thread.
"13 = 50 ;3c" is just some faggot /pol/ frogposter trying to stir shit.

>> No.8869534

>>8869529
The only one stirring shit is you. Accept the map, you humongous bundle of sticks.

>> No.8869537
File: 160 KB, 1200x1200, cdd357e7f1c1547095bfda7e57658345_xl.jpg [View same] [iqdb] [saucenao] [google]
8869537

>>8869485
Nah, learn your place by accepting that map is shit and it's not going in the project. Faggot.

>> No.8869540

>>8869534
Why are /pol/fags pretend they're always so sly when injecting racism into anything? You're not as clever as you think you are.

>> No.8869542

>>8869537
Nah, learn your place by accepting that you are an outsider tourist who should get his fucking ass kicked. I swear to God I am THIS close to challenging you to a duel and beating the shit out of you.

>> No.8869548

>>8869540
>muh racism
Snowflake, this is not /co/. You will get called a dumb nigger if you are being one.

>> No.8869551
File: 52 KB, 716x520, 1612737023173.jpg [View same] [iqdb] [saucenao] [google]
8869551

I'm trying to remember a map pack I downloaded like 2 years ago. The first map takes place on a cliffside and has you go to an island with revenants on top of pillars centered around a base that you eventually go inside of. There's also a battle with a bunch of spider masterminds at the bottom of a giant elevator. I can't think of any other details, but if this sounds familiar to anyone I'd like to try and find it again.

>> No.8869552

>>8869548
But you're not calling someone a dumb nigger, you're trying to be slick by masking it behind a meme phrase. If you're going to be a racist, be up-front about it. Don't be a Joker roleplayer.

>> No.8869557

>>8869552
I am in fact calling someone a dumb nigger. Two someones even. You and >>8868474. You both should not be trusted to run /vr/ projects.

>> No.8869558 [DELETED] 

>>8869557
>NOOOOOOO YOU HAVE TO LET ME SAY NIGGER IN A DOOM PROJECT

>> No.8869564

>>8869558
Yes. If you disagree, then, you should stop fooling everyone and move your project to doomworld and renaming it.

>> No.8869567

>>8869564
Why is it that the other dozen and a half submissions can refrain from being a /pol/fag for the 6 hours it takes to make a map?

>> No.8869572

>>8869567
Why is it that you can't stop being such a fucking tourist faggot? If you are so intent on sucking cock, then doomworld is truly the best choice you can make. These people love cocksuckers like you quite a lot.

>> No.8869574

>>8869572
You love calling people tourists when you haven't even been here a whole 8 years.

>> No.8869585

>>8869574
That's where you're wrong. I was here since early days of this very general! I was here when GMOTA Guy was GMOTA Guy and not Kegan. Hell, I still clearly remember him posting about his Legend of Zelda in Doom project some time before he started making GMOTA. I was here when Sgt Mark was posting stuff. I was here when TerminusEst was making projects like DUMP or Demonsteele. I was here when Yholl was actively posting DRLA updates. Can you say the same? Of course not. You are just some dumbass tourist who should do as he's being told.

>> No.8869587 [DELETED] 
File: 20 KB, 249x300, 10c1dfeba0b65d6ddb21e508e2e2d8cf.jpg [View same] [iqdb] [saucenao] [google]
8869587

>>8869585
>

>> No.8869589 [DELETED] 
File: 19 KB, 512x512, 1469850201092.png [View same] [iqdb] [saucenao] [google]
8869589

>>8869587
>

>> No.8869593 [DELETED] 
File: 327 KB, 549x578, laughing wojak.png [View same] [iqdb] [saucenao] [google]
8869593

>>8869485
>that map should be included or you should fuck right off
or else what?

>> No.8869596 [DELETED] 

>>8869593
>basedjak
Ah, so you're even more cancerous than I previously thought.

>> No.8869597
File: 57 KB, 570x760, il_570xN.3602078108_kh42.jpg [View same] [iqdb] [saucenao] [google]
8869597

re:soundfonts, here's a fun exercise for the whole family:
https://files.catbox.moe/5o3xi5.zip
included are two recordings of real SC-55, plus the same songs played with four different soundfonts. two of these soundfonts call themselves "SC-55" and two do not.
can you name the two groups? which one would you call the most accurate, and which one the least?

>> No.8869619

>>8868416
That's not very stealthy, particularly not when you announce it here so that anal retentive cucks like Dew can make note of it and then kick up a fuss.

>>8869485
Hard Fast Faggot Maps is quite a different matter because that was a name which appeared through RNG and people thought it would be really funny if there was a mapset called that, then made it a reality.

If you start a project called "Despite Making Up Only 13% Of /vr/..." I wouldn't complain about submissions like that, because the theme is clear from the get go and it's your project to lead. Fuck, I might even submit a map to such a project if others do.

>> No.8869630

>>8869619
It's not really that different. It's not different at all. Yet here you are stirring up shit simply because of Anon's name. I don't think you realize where you are. It would be one thing if it was because map wasn't up to some arbitrary standards. But, no, you had to fuck it all up and made it all about politics. How can you be trusted with running 400 minutes of /vr/ if you yourself are not from here or anywhere like here?

>> No.8869632

>>8864186
It had to be done. It was the zenith of my obnoxiousness.

>> No.8869651

>>8869585
Different Anon, and I also remember when Doombro posted here, when Marrub wasn't totally insane, and a time before Scroton went crazy and disappeared forever.
I don't think some throwaway /pol/ meme is worth the trouble when the rest of the project isn't like that, and consider that this is a subject which would have been contentious even 8 years ago, people were sick of hearing of social issues by then already.

>>8869630
>But, no, you had to fuck it all up and made it all about politics
>Black Crime Rates isn't about politics
It's an explicit reference to a societal issue, you could call yourself Trans Rights and it would be just as obnoxious.

>> No.8869653

>>8869630
>it's not different at all
How?

>> No.8869656

>>8865804
Where the hell are the textures for thge LavaNails ammo stored in VR data directory, or any other mod using them?

>> No.8869664

>>8865105
>Overall niggers dream Wolfenstein
. . .do they really?

>> No.8869665

>>8869651
>I don't think some throwaway /pol/ meme is worth the trouble when the rest of the project isn't like that
Then why accept maps from a guy who puts a Hitler portrait and SS officers in every single one of his maps?

>> No.8869669
File: 123 KB, 572x303, 1462321999341.jpg [View same] [iqdb] [saucenao] [google]
8869669

So where's the current 400 minutes of VR post at
I made a silly map for this thing

https://www.dropbox.com/s/iiefj6fueipoxdg/400LineActions.wad?dl=0

>> No.8869670

>>8869651
I think it is completely worth the trouble if rejecting the map threatens the integrity of this project. This is a /vr/ project made for /vr/ and thus names that are referring to black crime rates are fair game when it clearly is meant to be a joke name which it is. Moreover, we must not self-censor themselves no matter what. By bending the knee to DW you are dooming yourself.
>>8869653
Both are offensive as all hell as far as DW/ZDF are concerned. If the name really is this much of a problem, then do the HFFM thing where it had a different name for non-/vr/ release and its original name for /vr/ release.

>> No.8869671

>>8869669
It's from the last thread, you can see other anons responding to it.

>> No.8869675

>>8864186
which one is it?

>> No.8869678

>>8869656
/maps//b_lnail0.bsp
/maps//b_lnail1.bsp
/progs/a_mdls/m_lnails1.mdl
/progs/a_mdls/m_lnails2.mdl

>> No.8869679

I do think the 13/50 meme is retarded and stopped being funny years ago, fuck Doomworld and fuck self-censorship. It's not a clever, interesting, or good name but I would rather have it than not

>> No.8869685

If you're so butthurt about it, download all the .wads and steal the project.

>> No.8869686
File: 1.08 MB, 600x609, sudden_roaring.gif [View same] [iqdb] [saucenao] [google]
8869686

The one anon is calling everyone sensitive snowflakes, yet is himself chimping out and throwing a tantrum because somebody criticized something he did.

>> No.8869687

>>8869678
explain how does one open/view/edit a BSP that's actually an item model?

>> No.8869694

>>8869669
>>8869671

This one?
>>8855685

>> No.8869695

>>8869686
Yeah, this. The whole argument is stupid and ultimately meaningless. I don't care if he changes the name or not it really doesn't matter, but it's shitting up the thread so you faggots had oughtta get this sorted out sooner, rather than later

>> No.8869696

>>8869687
you shouldn't need to (as you can simply recompile), but adquedit allows replacing textures

>> No.8869701

>>8869694
Yup.

>> No.8869704

>>8869686
I'm not even that Anon, I am just doing the right thing. If you are OK with this, then you shouldn't be on /vr/.

>> No.8869715

>>8869704
Politics don't belong in Doom.

>> No.8869719

>>8869715
You mean "Politics I don't agree with don't belong in Doom" in your case?

>> No.8869721

>>8869679
"meme"...? Anon...

>> No.8869723

>>8869719
Nope, no politics at all.

>> No.8869725

>>8869723
Not even if it's even slightly decent map?

>> No.8869727

>>8869665
Because Wolfenstein is a fun game worth remembering?

>> No.8869734

>>8869670
>threatens the integrity of this project
How?

>>8869665
Because his maps are good?

>> No.8869735

>>8869725
If the map is decent enough to get in, surely we can compromise and just find an alternative name for the map?

>> No.8869736

I, for one, am not convinced that either the snowflake or the edgelord are the actual lead+mapper. though the edgelord felt he had to show his powerlevel, so him being the mapper is more likely.
still, since the snowflake guy is putting words into other mappers' mouths I'll say for the record that I'm not against the name.

>> No.8869737

>>8869725
Correct.
I'd have even suggested just removing the author's name and keeping it as an anonymous submission. It's very clear that isn't anyone's real handle. But that was before he/(You) decided to throw a tantrum and shit up the thread.

>> No.8869740

>>8869737
The only ones shitting up the thread are the ones who think the author's name is a problem(it's not).

>> No.8869741

>>8869735
It's not even the map name, it's the author's name.
>>8869740
That is demonstrably false. And you know exactly what you were doing when you submitted the map with that name.

>> No.8869742

wait the author's name was the problem, not the map title? am I mixing things up?

>> No.8869749

just keep the map but call the author anonymous
if he's so proud of board culture he shouldn't have issue identifying as anon, right?

>> No.8869751

>>8869736
That edgelord of yours is not a mapper, but an anon that believes that rejecting maps outside of them being too low quality is unacceptable.
>>8869741
LOL, you are so so stupid you don't even realize that I am not the one who made it.
>>8869749
Only for non-/vr/ release.

>> No.8869757

>>8869751
>Only for non-/vr/ release.
Honestly, that works for me. If he keeps the name for the board release but is anonymous for a public one, people can just pick whatever version they like.

>> No.8869764

>>8869751
/vr/ doesn't have thread IDs like your home board.

>> No.8869768

>>8869764
All this assuming will only make you an ass out of yourself.
TL note: "ass" means "donkey"

>> No.8869769

>>8869719
I'm gonna agree with the other guy, I wouldn't let you put ANY politics of ANY kind in my project. I could be leading a Wolfenstein or WolfenDoom project of some sort and if I caught you putting some fag ass antifa flags and slogans in your submission I would replace your map with an Aardwolf maze.

I don't want to be reminded of internet bitchniggers arguing when I play videogames.

>> No.8869770

>>8869675
Look here:
https://www.youtube.com/watch?v=NUcYfR3I-6E

>> No.8869773

>>8869769
Not even if it's a good map? Your priorities are all messed up. What you should care about is map quality first and foremost.

>> No.8869780

>>8869768
dumbass, I'm not even the anon you responded to.

>> No.8869781

>>8869773
If the map is good I can edit it accordingly. If you're not willing to compromise because of autism, then apparently your own priorities weren't strong.

>> No.8869790

>>8869781
At least you actually seem to have your priorities more or less straight in this hypothetical case.
>>8869780
I was responding to >>8869764. I was responding to the right anon.

>> No.8869792
File: 5 KB, 899x152, Untitled.png [View same] [iqdb] [saucenao] [google]
8869792

>>8869790
Retard.

>> No.8869797

>>8869704
>you HAVE to adhere to my sense of ego because... Because it's the right thing to do okay??
You're a delusional baby, and the project will move forward in spite of your angst. Cry harder, niggerfaggot.

>> No.8869802

>>8869797
You are a newfag niggerfaggot who is ought to leave or shut up and lurk more.

>> No.8869815
File: 112 KB, 185x90, tldr.gif [View same] [iqdb] [saucenao] [google]
8869815

It looks like people have been trying to address me while I was out, so hey, I'm the project lead.

>> No.8869824
File: 185 KB, 1364x768, 1337349041375.jpg [View same] [iqdb] [saucenao] [google]
8869824

>>8869597
No idea which one is which but I enjoyed D the most for both tracks, maybe also C for Shawn.

>> No.8869826
File: 1.08 MB, 3840x2160, proximity alert.jpg [View same] [iqdb] [saucenao] [google]
8869826

Mapper-placeable proximity mines? Why not.

>> No.8869839

>>8869815
So what is your opinion on the ongoing drama?

>> No.8869840

>>8869839
All of the energy that went into this discussion could've gone into making at least 2 maps. Back to work, fools.

>> No.8869843

>>8869840
True, but what do you think of that anon's map? Is it good enough for the project?

>> No.8869848

>>8869840
Map making is a hobby, not a job

>> No.8869857

So, what's the best source port for Descent?

>> No.8869867
File: 62 KB, 244x384, groovy.jpg [View same] [iqdb] [saucenao] [google]
8869867

>>8869843
This one? >>8869669 Pretty decent, vaguely reminds me of Scythe 2's MAP28 somehow. I didn't see the ledge to climb onto the sides of the valley so I think a lamp post or something should be added there. Making the revenants infight with the cyberdemon was fun. I ran head first into the hell knight/imp/baron section with the SSG out and proceeded to eat shit, so that was pretty funny.
If you mean shittlecock, it's weird and gimmicky and was considered being moved to MAP33

>> No.8869874

>>8869867
I was talking about Shittlecock(>>8865719).

>> No.8869882

>>8869874
Would've been improved tenfold with a way to get out of the inescapable death pits. I think on version 5 there still wasn't any.

>> No.8869893

>>8869826
Are Prox-Ogres a possibility too?

>> No.8869898

>>8869893
Very much so, yes.

>> No.8869901

>>8869893
prox enforcers were already a possibility a while ago, not sure about ogres

>> No.8869995

>>8869770
it's quite okay tho, I would've said 2cringe4me about the final but - but to be frank, I cannot afford to risk dissing away the sole remaining person woh still bothers with doing any Q2 mapping of relatively serious quality

>> No.8870007

>>8869898
>>8869901
… even the cluster-prox ?

>> No.8870014

>>8869857
Try DXX-Rebirth.

>> No.8870017

is there a way to turn off water texture interpolation in dsda opengl?

>> No.8870018
File: 1.06 MB, 5000x5000, GOTTA RIP FAST.jpg [View same] [iqdb] [saucenao] [google]
8870018

OH SHIT, we need D_READ_M, D_DM2TTL and D_DM2INT midis.
Shoot your suggestions anons!

>> No.8870024

>>8870018
A MIDI rendition of this
https://www.youtube.com/watch?v=vtkGtXtDlQA

>> No.8870030

>>8870007
Grunts and Enforcers can currently be set to fire them. I haven't added them to Ogres yet.
Some degree of care is required in mapping for them to be anything other than a frustrating experience, however. So I won't be adding them to randomizers.

>> No.8870040

Probably should've just ignored the name. Too late now. After all this if you keep it someone is going to try and push the limit that much further.
Anyway, here's my map "ACAB" by "killwhitey"
Iliedjustkidding.com/file/itwasajoke.wad

Seriously though, at this rate we'll need forced anon entrys in whatever cp we do next. There is no point to using an author name of you have no intention or never have used it elsewhere. It's not like someone can do a search for "black crimes rates" and find your previous work, which is obviously the intention.
Organizer is right in this case, but maybe should've ignored it originally imo so as not to feed it the attention.

>> No.8870050

>>8870018
Night of Nights

>> No.8870071

>>8870018
what mood are we going for? https://files.catbox.moe/9bpla4.zip

>> No.8870095

>>8870014
Thanks.

>> No.8870140

>>8870018
http://www.youtube.com/watch?v=08P85vN4mo8

>> No.8870142

>>8870071
I think we should try and get a calm before the storm feeling like with 300 Minutes and 2048 Units.
I'll also throw my proposal for D_READ_M here
https://cdn.discordapp.com/attachments/961103439528599572/970715941711282216/TH11END.mid

>> No.8870157
File: 187 KB, 960x720, titlezoom.png [View same] [iqdb] [saucenao] [google]
8870157

I've finally taken care of doing that titlepic I sketched out last thread
Here's how it looks, do you guys like it?

>> No.8870161

>>8870157
that's amazing, what did you make this in?

>> No.8870163

>>8870157
>no penis
but seriously though, looks amazing. love doomguy's pose

>> No.8870164

>>8870157
Where's the chaingunner?

>> No.8870169

>>8870164
Look between "of" and "hell

>> No.8870171

>>8870157
the hourglass looks flimsy and flat, and the hand in lower-left looks weird juxtaposed with the imp.
great job otherwise!

>> No.8870178
File: 463 KB, 1920x1080, Screenshot_Doom_20220502_191252.png [View same] [iqdb] [saucenao] [google]
8870178

>> No.8870184

>>8870169
>HWD not firing at the screen
Just. . .

>> No.8870196

>>8870163
>>8870161
>>8870171
Thanks dudes! It's all made with Blender, except for some background elements I adjust in Gimp.
Yeah I kinda cheaped out on the grim reaper and just used a photo. What is it about the hand you find weird exactly? Is it the look of the hand itself or the way it's posed next to the imp? I can always go back to it and fix all this.

>> No.8870198

>>8870184
He is, actually. It's just so compressed you can hardly tell.

>> No.8870203

>>8870196
The hand just looks out of place since in the other corner is the backside of an imp. Maybe add two smaller claws reaching out from the corner to make it look like something is approaching rather than being some first person view.

>> No.8870204

>>8870178
Something you want to show us, Anon?

>> No.8870209
File: 3.28 MB, 498x264, terminator-schwarzenegger.gif [View same] [iqdb] [saucenao] [google]
8870209

>>8870204
>Shwartz & Egger's
>We want your clothes, your boots, and your motorcycle

>> No.8870216
File: 141 KB, 448x413, pasqualo references The Dark Knight.png [View same] [iqdb] [saucenao] [google]
8870216

>>8869168
>or using non hitscan weapons
This was my first thought when I read that other anon's post. Don't feel like you need to jeopardize the intent of your map just to please everyone.

>> No.8870225
File: 2.59 MB, 1376x1023, doom1poster_crop_bottom.png [View same] [iqdb] [saucenao] [google]
8870225

>>8870203
>>8870203
>>8870196
I think the hand is fine.

>> No.8870230

>>8870196
like the other anon said, mostly the composition. as if the hand and the imp are the same size and parts of something off-screen. making the hand brighter might help, idk.
for the hourglass, making the halves conical rather than rounded could work, plus fattening the supports a bit.

>> No.8870235

>>8870225
Damn, dropped half my post.
I think the hand is fine BUT it could use a bit more detail/perspective.

>> No.8870309
File: 57 KB, 320x200, interpic.png [View same] [iqdb] [saucenao] [google]
8870309

My attempt at a 400min/vr/ interpic.

>> No.8870315

>>8870309
That's fucking awesome.

>> No.8870321
File: 21 KB, 365x325, 1364933020471.jpg [View same] [iqdb] [saucenao] [google]
8870321

>>8870309
Good shit man

>> No.8870327
File: 2.74 MB, 2997x2000, 1514666171653.gif [View same] [iqdb] [saucenao] [google]
8870327

>>8870198
He defo needs to use a *pew-pew* frame for visibility\recognition

>> No.8870332

>>8870309
High quality!

>> No.8870349

>>8869669
Hey anon, is this just called 400 Line Actions? Just making sure I got the correct info. I would suggest adding a custom MIDI too.

>> No.8870368

>>8870349
If he ain't adding his own midi just add one yourself.

>> No.8870370

>>8870368
That's the plan, but I do like to give authors a chance to do it themselves.

>> No.8870376

>>8870309
Most excellent!

>> No.8870379
File: 47 KB, 217x190, approval.png [View same] [iqdb] [saucenao] [google]
8870379

>>8870309

>> No.8870380

>>8870349
>>8869669
Yes and Yes
I can't really be arsed to find a good midi

>> No.8870382

>>8870380
Alright, thanks. I guess I'll just add something from Duke 3D when the project wraps up.

>> No.8870417

>>8870157
Looks like a fantastic start. Needs some more stark lighting imo. Might be worth painting an overlay layer over it too I'm the end. To push some shadows and highlights a tad further.

>> No.8870421

>>8870417
Oh
And it'll need to be palettized, I assume.

>> No.8870439
File: 16 KB, 661x716, 75of400.png [View same] [iqdb] [saucenao] [google]
8870439

This is after 75 minutes of speedmapping. I suck at speedmapping.

>> No.8870443

>>8870439
Don't get down, you got 325 minutes left! You can do it anon.

>> No.8870449
File: 28 KB, 320x240, TITLEPIC(paletted).png [View same] [iqdb] [saucenao] [google]
8870449

>>8870421
Yeah, I already did a quick palette test just to see what would happen and the results are looking rather promising already

>> No.8870459
File: 24 KB, 542x589, the map.png [View same] [iqdb] [saucenao] [google]
8870459

Four hours in and I'm out of ideas, so I guess I'll start adding things and then leave some time to spare.
The playable area almost fits in 2048 units space which makes sense because it will be a sequel to 2048 units submission.

>> No.8870460

>>8870196
>It's all made with Blender
Wait, so it's a 3D set? Can you show us how it looks in Blender?

>> No.8870465

>>8870449
>doomguy finds out his crypto was rugpulled

>> No.8870474
File: 1.24 MB, 1680x978, Screenshot_20220502_202019.png [View same] [iqdb] [saucenao] [google]
8870474

>>8870460
Sure, basically looks like a sort of diorama

>> No.8870475
File: 1.48 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google]
8870475

Does anyone know how to get the N-rune in Escape from Miasma District? I'm kinda stumped. I feel like I'm missing something obvious.

>> No.8870478

>>8870474
kino

>> No.8870480

>>8869773
If you care so much, you shouldnt spoil your map by injecting politics in it.

>> No.8870493

>>8869995
You made the man happy, anon.

>> No.8870494

>>8870474
Damn put some tits on Doomguy and it looks like some kind of underground snuff production

>> No.8870503
File: 860 KB, 460x398, titlemove-2022-05-02_20.26.29.webm [View same] [iqdb] [saucenao] [google]
8870503

>>8870474
Fun detail: I swiped the monster models off an old mod and they still have the animations included, so you can set the scene to play and give it some life

>> No.8870510

>>8869548
/co/ used to be better, though.

>> No.8870516

>>8870503
Looks like a Doom 3 alpha clip to me

>> No.8870517
File: 251 KB, 1931x1594, nu-rune.jpg [View same] [iqdb] [saucenao] [google]
8870517

>>8870475
If it's the release version, there's an underwater secret in that room that will get you to it.
If you're playing the version updated by the author after release, it's on a ledge in the main room that's pretty much along the path you need to go. Pic related.

The former will NOT be there if you're using updated progs since I had hardcoded it in.

>> No.8870524

i wish someone could update the models from Doom 3 Classic mod with the ones from Eternal.

>> No.8870531

>>8870503
that imp is so damn crusty

>> No.8870560

>>8870157
>>8870449
if you keep fiddling with this, have Doomguy dropping a rocket launcher, that solves the lack of a benis.

>> No.8870564
File: 22 KB, 346x367, voxels.png [View same] [iqdb] [saucenao] [google]
8870564

>>8870531
It can always be worse.

>> No.8870618

>>8870517
Huh. I'm using the updated version, yet I don't think I can see the rune at all. I know for sure that I don't have it.

>> No.8870669

>>8870618
er... If you're using the release version + pak1 from the Mega instead of the raw files, I kinda forgot to include the updated maps. A fixed pak1 is up now.

>> No.8870671
File: 168 KB, 640x480, doom21.png [View same] [iqdb] [saucenao] [google]
8870671

>>8855685
>>8862812
400 MINUTES OF /VR/
Mister Pain Returns by ViolentBeetle
MIDI: Within Reach by Jimmy Paddock
https://files.catbox.moe/i3p3c8.wad

It has difficulty settings and co-op starts. I still have 100 minutes for update. Boom format. Difficulty pretty easy.

Can I import a custom sky for this?

>> No.8870678

Why is Doom 2 regarded as bad, or is it just a joke?

>> No.8870679

>>8870678
A fair chunk of the maps aren't great.

>> No.8870682

>>8870678
The level design isn't very good but it's carried by game mechanics.

>> No.8870684

>>8870671
>Mister Pain Returns
Oh fuck yeah! I love me some sequel maps.
>Can I import a custom sky for this?
Ehh... I was pretty tight on not adding more textures but I guess extra skies won't hurt. Go for it.

>> No.8870691

>>8870679
>>8870682
I guess I never noticed when I was younger, Im going to replay them and compare.

>> No.8870696

>>8870684
>Ehh... I was pretty tight on not adding more textures but I guess extra skies won't hurt. Go for it.
I think I saw mentions of custom skies in the pack, but I can't find any there. I must be blind. Can someone tell me their names? Maybe I won't need to import anything.

>> No.8870703
File: 5 KB, 178x236, file.png [View same] [iqdb] [saucenao] [google]
8870703

>>8870696
They're aptly named SKY**. If none of them tickle your fancy then I can still get a custom one in.

>> No.8870707

>>8870671
>I still have 100 minutes for update
Huh, wait, do updates count towards the time limit? What about testing the map?

>> No.8870712

>>8870703
Weird, I could've sworn I filtered by "SKY" and didn't see them. I might just use E4 sky for this, I'll look into it when I'll be spending my last time on revisions.

>>8870707
I assume we are not to change anything major after time expired (Not like anyone could stop us, but still), but in those 100 minutes I can do something significant.

>> No.8870714

>>8870707
I include them in my time too. Unless it's something game breaking, the map is done at 400 minutes. Only thing after that is soft locks or whatever and midi picking imo.
Dunno where anyone else stands on the matter tho.

>> No.8870716

>>8870707
I'd say that time spent in doombuilder counts toward your time, as well as testing in between. Updates also count toward your time, but I'll make exceptions for crucial errors like softlocks.

>> No.8870718

>>8870714
If someone wants to dance around the fine line of what "counts" to their time limit, then they kind of miss the point of speedmapping. It's supposed to sharpen your efficiency and work ethic.

>> No.8870725

>>8870691
Not a bad idea. The enemies help its case a lot, and the SSG is fun to use. I think 1’s levels overall are a bit tighter, but there’s a handful of levels from 2 that I enjoy as well as a lot of cool ideas.
I plan on comparing the use of color between the two. So far, 2 feels far more grounded and way less vibrant and saturated with its palette compared to 1.

>> No.8870768
File: 355 KB, 1292x611, file.png [View same] [iqdb] [saucenao] [google]
8870768

>>8855685
>>8862812
400 min of /vr/
Acid curve by Redead-ITA
Currently no midi
https://files.catbox.moe/hde0ai.wad

My second map, i am quite happy how it came out aestethically but difficulty wise it lacks something, so feedback is appricieated.

>> No.8870787

On one hand putting politics into a map or wad is obnoxious, but honestly you people are getting up your own ass about this shit. I saw the same tut tut bullshit with HFFM and that nigger easter egg in Ad Mortem. You desperately want your shit to be accepted by Doomworld, which is fair, up to a point.

I honestly think the niggers and faggots and everything else is part of what makes /vr/ projects unique, and you're trying to shave down the corners to appeal to doomworld trannies who can't stand you regardless. Seems like a lost cause. I can't think of a modern wad that's as edgy as HFFM, although I never played that DBP colonoscopy set. If you don't like the humor, every other forum in existence will cater to you, so quit bringing the party down over here.

>> No.8870790

>>8870768
How many submissions are there now? Seems like theres a bunch. I got one coming maybe today or tonight if I can scrape the last hour I have together.

>> No.8870796

>>8870790
We're at 19 maps now with 2 more confirmed to be underway. MAP07 and MAP30 haven't been utilized yet as far as I can tell.

>> No.8870801
File: 48 KB, 345x405, 1634543881187.gif [View same] [iqdb] [saucenao] [google]
8870801

>>8870796
I'm going to start work on one tonight.

>> No.8870808

>>8870796
I think all Boom ports that matter have implemented UMAPINFO support by now, so there's little need to confine oneself to the 32 maps format.

>> No.8870816

>>8870808
I've been considering adopting UMAPINFO, but I think that comes down to if we get more than 32 maps in.
Eh, fuck it. Cast your ballots
https://strawpoll.com/polls/w4nWDp6lJgA

>> No.8870825

>>8870816
Umapinfo doesn't exclude normal limit removing compatibility other than clipping off some maps. No reason not to use it.

>> No.8870845

>>8870787
This, if anything we should aim to be even edgier.

>> No.8870847
File: 24 KB, 889x423, file.png [View same] [iqdb] [saucenao] [google]
8870847

>>8870816
The vote is unanimous. I doubt we're going to exceed 33 maps, but that aside, this gives you free reign to do whatever you want with special map actions. Happy mapping, kiddos.

>> No.8870850

>>8870847
>this gives you free reign to do whatever you want with special map actions.
It strictly speaking doesn't because monsters need a special deathstate to trigger it.

>> No.8870852

>>8870847
>whatever you want with special map actions
Oh, I assumed this was just for extended map list.
Whatever tho. All good.

>> No.8870853

>>8870847
also allows you to set the sky of your choice without hacky bullshit

>> No.8870856

>>8870850
Oh, really? This new tech confuses my dinosaur brain. That's lame if true. Well, at least we don't have to worry about strict map order.
>>8870853
That too

>> No.8870863
File: 44 KB, 600x600, st,small,507x507-pad,600x600,f8f8f8.jpg [View same] [iqdb] [saucenao] [google]
8870863

>>8869597
I'll be posting the fonts used in about an hour, which is also when I'm going to declare the rest of the thread MASSIVE PUSSIES for being too scared to take a wrong guess.

>> No.8870872

Can someone explain the vanilla "adjoining sectors" limit to me? I still don't understand how it works and how the "adjoining" sectors are calculated. I got on a map I did some time ago and never found out why, because I definitely didn't have 20 adjoining sectors anywhere in this map.

>> No.8870875

>>8870872
I think there's a limit to array that lists sectors touching the sector that needs to move and so if there's a lot of them, it might not be able to reach the pick target.

>> No.8870881
File: 492 KB, 1920x1080, Screenshot_Heretic_20220502_164321.png [View same] [iqdb] [saucenao] [google]
8870881

Probably a really retarded question,any idea why the enemy sprites look "bugged" in the Diablo 3D Mod? is there some video setting i need to change or enable?

>> No.8870886

>>8870881
>uber duriel
>uber
>level 18

>> No.8870897

>>8870881
Something with the palette probably. Try another render mode.

>> No.8870903

>>8870886
I keep using commands to test things,some levels have triggers that dont work,others like this one are missing a key,i am literally abusing noclip to check every corner in case i missed a nonexistent key

>> No.8870912

>>8870897
seems like no dice on my end,i finished the mod today anyways and was wondering if this was the "normal experience" so to speak or just a some video bug mistake on my settings

>> No.8870953

>>8870691
Yeah, I remember when playing it the first time, the concept of a bad level didnt really cross my mind. Even the ones that seem annoying and bad now just felt novel.

>> No.8870963

>>8870707
for me, I counted the moment I placed down a linedef and any playtesting I personally did or saw.
I did scroll through the textures a bit and found a midi before I started doing anything though.

>> No.8870976
File: 569 KB, 2560x1440, 400min.png [View same] [iqdb] [saucenao] [google]
8870976

>>8870768
First off, you can softlock the map by using the exit door multiple times I noticed the linedefs kept changing color on the automap so that's what led me to try it. Now onto the rest.

I agree with your own self-assessment. Aesthetically it's pretty neat. Pros:
>gray bricks/floor blends into brown
>beginning section with curves
>hanging lamps that cast light onto the floor
>that part with the [ ] looking hole

Cons:
>pic related, not sure what that is, no biggie though
>one of the fences in front of the red key is unpegged or something, stuck to ceiling instead of floor

The gameplay is lacking big time, mainly in the monster count. Beginning section should have something that forces the player to quickly traverse the platforming. Dropping down and not being able to backtrack through the [ ] hole is nice but you need something at the end of the curved hallway to actually pressure the player. Maybe put small grooves or pits in the wall as very small hidey holes?

A single revenant at a time is not going to challenge anybody. The shootable switch is kind of neat since you can hit it from the entrance to the sewer area, but then again, allowing the player to skip what little combat there is is probably not a good thing. Spectres use the red key teleporter, not sure if intentional. Mega armor secret is utterly useless, comes at the end and anyway you don't need it for the paltry challenge on display. I think you could use more teleporter ambushes or maybe monster closets. Again that single revenant that pops up after shooting the switch isn't worth a damn, rather have a single arch-vile in the same area, and then you could place more enemies around that you would have already killed, so he has something to do.

Maybe when you grab the red key itself something happens back in the beginning section. High closets that release pain elementals? Dunno. Needs more action though for sure, but you got a nice looking map.

>> No.8871002

>Xenomorph madness+Corruption cards
>Its a single monster that gets upgraded every level
i have made a mistake

>> No.8871017

>>8871002
kek

>> No.8871027

>>8871017
What i meant is the mod only has two enemy variations,one replaces every "Common enemy" and the other replaces the cyberdemon/mastermind,so basically the "Common enemy" replacer gets absurdly strong a few levels in

>> No.8871032

>>8871027
Yes I understood that, I've played both mods

>> No.8871072

>>8869597
>A = RLNDGM.SF2
https://musical-artifacts.com/artifacts/724
>B = trevor0402_SC-55_v1.2b.sf2
https://github.com/trevor0402/SC55Soundfont
>C = gm dls remastered version 2.1 alternative.sf2
https://youtube.com/watch?v=0-eL4FYbSx8
>D = SC-55.sf2 [EmperorGrieferus]
https://youtube.com/watch?v=_J8-CgvC-As

anyway, my point was that "I'm using the SC-55 font" is a meaningless statement. also I find the most accurate font [according to DW] to be in fact the least accurate.

>> No.8871079

How do Doom gameplay mods work? In the original game you could only replace assets. Then there was DeHackEd which would modify the executable, later on ACS (stolen from Hexen), DECORATE, ZScript; no idea of which engines support which.

>> No.8871087

>>8871079
Well it varies from mod to mod. Generally though you'll see mods made with DECORATE/ACS, and newer mods using Zscript. I know ZDoom, GZDoom, and Zandronum has support for ACS and DECORATE (Though some of the newer DECORATE stuff doesn't work with Zandronum)

Zscript is pretty much exclusive to newer versions of GZDoom. I couldn't tell you much about the other engines and what they support. But usually if you're playing gameplay mods, you're gonna be playing on GZDoom or Zandronum most of the time.

>> No.8871098

>>8871087
Well, I don't have any clue about it, but for example in 2048 units of /vr/ the SSG animation is super-smooth and yet it works on prboom. I was under the impression the number of frames was hardcoded in the original engine.

>> No.8871104

>>8871098
Dehacked is all about shuffling frames around.

>> No.8871108

>>8871098
There's a mod called "Vanilla Doom Smooth Weapons", it's great and matches up to its name: Vanilla compatible with nice, smooth weapon animations.

>> No.8871115

>>8871104
>>8871108
Ah shit, GZDoom supports dehacked, I read somewhere it didn't since it was changed so much. So I guess dehacked is the minimum common denominator. Well, it's better than nothing.

>> No.8871125

>>8871115
GZDoom supports Dehacked, but not MBF21.

>> No.8871140

>>8871125
I thought newer versions of GZDoom supported it?

>> No.8871142

>>8871140
Only partially.

>> No.8871153

>>8870768
Despite its tiny monster count the map actually managed to kill me. Mostly because I didn't notice a rad suit. Which makes me think you should remove the rad suit. Acid fight against revenant is dabolical.
Opening area seems like a missed opportunity. Cool platforming area but nobody to fight.

>> No.8871164

>>8871153
Getting rid of the radsuit on hard would be cool.

>> No.8871224

>>8871079
>DeHackEd
Supported by basically everything, with various extended formats. Only capable of modifying existing actors and moving around existing functions, so for instance the super shotgun attack function always fires the same spread and number of pellets.
>DEHSUPP
An old curiosity that granted DeHackEd access to the actors and functions in Heretic, Hexen, and Strife.
>DDF
The first language to support creating wholly new weapons without modifying existing ones. Only supported by EDGE and its descendants.
>DECORATE
Originally created to define new decorations, hence the name. Later expanded to encompass all actors, with a ton of customizable functions. Much more flexible than DeHackEd, and still more capable than MBF21, but more complex behaviors require increasingly convoluted hacks. Supported primarily by ZDoom and its descendants.
>ACS
Originally created by Raven for Hexen's map scripting. Extended to be a more general purpose scripting language by ZDoom. It's a compiled language, and over the years some custom compilers have emerged supporting additional features and raising various limits.
>EDF
Eternity Engine's exclusive scripting format. I don't know much about it beyond that it's more than DeHackEd, but less than MBF21 or DECORATE.
>MBF21
Substantially upgraded DeHackEd. Allows creation of new actors and introduces many customizable functions. Quite new, so only a handful of ports have implemented it, DSDA-Doom, GZDoom (allegedly not perfect), and Odamex notably.
>ZScript
Cutting edge, full fledged programming language. All of GZDoom's base game support is implemented through it. Unmatched in power and flexibility, but lacking documentation and only supported by GZDoom.

>> No.8871234

https://www.youtube.com/watch?v=4zpzUe2Exm0
best soundfont
don't @ me

>> No.8871252

>>8871224
Very nice, thanks.
>always fires the same spread and number of pellets
That's strange, surely the damage can be changed, and the spread and number of pellets should have been easy to patch too in the original executable.

>> No.8871260

>>8871252
Not for dehacked.

>> No.8871270

>>8871252
Not in dehacked, no. If you want the pellets to do more or less damage you can raise or lower the health of all the enemies. Lol.

>> No.8871295

Is there anybody who LIKES random dmg in Doom? I hate enemies surviving certain number of shots 1 time out of 10. I wish they'd replace all damages by their averages. This is not a serious way to design a game, if I wanted to be throwing dice I'd be playing a RPG.

>> No.8871301

>>8871295
I think not being able to anticipate exactly when the enemy drops dead is good. Revenant damage spread is too wide, however.

>> No.8871305

>>8871295
I think it's mostly fine for guns. Enemies having functionally different amounts of health is cool from an immersion standpoint. What sucks is how inconsistent Berserk is.

>> No.8871312

>>8871295
I don't think it really matters. It's basically the difference between an extra shell or an extra rocket most of the time. A little bit of randomness keeps you on your toes.

>> No.8871331

>>8871295
>This is not a serious way to design a game, if I wanted to be throwing dice I'd be playing a RPG.
where do you think id got half their ideas for Doom?

>> No.8871394

>>8855685
>>8862812
https://files.catbox.moe/nnbf20.wad
Update to my pac-man map. Now takes advantage of UMAPINFO and has co-op & deathmatch support.

>> No.8871397
File: 688 KB, 960x720, tetsuo.png [View same] [iqdb] [saucenao] [google]
8871397

>>8871234
truly patrician

>> No.8871414

>>8871295
>this is not a serious way to design a game
Insanity.

>> No.8871427
File: 268 KB, 800x532, d_runnin out of time.png [View same] [iqdb] [saucenao] [google]
8871427

NEW THREAD
>>8871420
>>8871420
>>8871420

>> No.8871457

>>8871072
>D = SC-55.sf2 [EmperorGrieferus]

Ahh, I think it was this one. Or a variant of it. The one I have is 113mb.

>> No.8871463

>>8869159
I liked this one, until the platforming segment. Still, great job for a speedmap, or even a normal map.

except for the platforming segment. fuck off

>> No.8871479
File: 220 KB, 1600x900, spasm0167.jpg [View same] [iqdb] [saucenao] [google]
8871479

>>8870517
>underwater secret
More like an under-slime secret TBPH, and you don't really need the BioSuite to reach it if your armor & health is large enough to make the trip. . .
and yes I wanted to uplad this pic over an hour ago, but my internet decided to hate PNGs today for some reason

>> No.8871497

>>8870018
A Midi rendition of Glory Temple from Shinobi
https://youtu.be/3vtbKcT7a3k?list=PLBD2D6432FE8202EB

>> No.8871682

>>8868389
Based [agreeable]