[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 304 KB, 1670x1065, 1640382036501.png [View same] [iqdb] [saucenao] [google]
8835768 No.8835768 [Reply] [Original]

Previous: >>8788189

Awesome Downloads:
>OpenRCT2 - Currently the best way to play Rollercoaster Tycoon. We use the stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 129 scenarios and 175 tracks, includes sandboxes):
https://www.mediafire.com/file/yx5kmxythtx58lj/vpack.zip/file

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://trigger-segfault.github.io/tools/rct2-tools/audio-extractor/
---
>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>> No.8835872

>>8835768
>perpendicular burger bars

stop

>> No.8836352

>>8835768
Is that a 5-stack of flower gardens on the left side?

>> No.8836547

I'm a retard and don't know how to make good parks anymore despite playing this game as a fuckton as a kid back in the day.

>> No.8836557

>>8836547
You don't know now because you never knew how to make good parks in the first place, you just did semi random things and occasionally lucked into a rollercoaster with acceptable stats and told yourself that they were 'good' as you didn't know better, but now you only remember they were 'good' with no knowledge of what supposedly made them good.
No better time to start learning how to make good parks than now, any particular advice you want or what?

>> No.8836560

>>8836557
All of it lmao

>> No.8836572

>>8836557
>>8836560
But to be specific, I'm bad at scenery, pathway management, and space management.

I will say that I can keep a park at a perfect 999 all day until the place gets too crowded (5k'ish guests).

>> No.8836586
File: 2.86 MB, 4733x2490, No Borders v1.0.png [View same] [iqdb] [saucenao] [google]
8836586

>>8836560
>>8836572
I'm headed out for the day in 10 min so I'll be brief, any more ask other anons for more specific stuff.
For good rollercoasters some general tips to keep to in no particular order:
>Decide on an area for your rollercoaster X by X tile size and keep to it, keep twisting your coaster back in on itself over and over again and try to have your coaster trains make it over each section and hill by only a smallish amount of speed
>Just because Chris Sawyer lets you make rollercoasters that are up to 300 feet high, doesn't mean you have to make your lift hill 300 high, just make most of them 80 to 120 feet high or whatever
>BANK YOUR FUCKING TURNS
>Scenery and trees next to your coaster = free excitement stats for your coaster
>Doing two coasters next to each other is free excitement too, so are things that pass over the top of it like a monorail, paths, etc
For scenery, you can use Shift and Ctrl and stuff to have fine control over placing it or even ontop of itself for making things like tall walls for scenery buildings.

>> No.8836595

>>8836586
>>Just because Chris Sawyer lets you make rollercoasters that are up to 300 feet high, doesn't mean you have to make your lift hill 300 high,
I don't make them 300 feet tall because Chris Sawyer lets me, I make the steeplechase 300 feet tall because Chris Sawyer doesn't want me to.

>> No.8836648

>>8836572
when in doubt, just place 2-3 kinds of trees around a ride. It's the easy way to make anything look better

>> No.8836767

>>8836586
>No Borders Collab
I never get tired of looking at it.

>> No.8836771
File: 263 KB, 1360x705, A Gorillian Dollars 2022-03-13 01-53-54.png [View same] [iqdb] [saucenao] [google]
8836771

Does making compact rides and not much else count as making a park look good?

>> No.8836773

>>8836560
post screenshots if you want actual, direct advice. We can only offer you so many general tips.

>> No.8836817

>>8836771
Compactness is generally best but you need scenery too, at least a station house. Also worth noting that compactness isn't all or nothing - a central "mass" with out and back legs jutting out is still compact. It's about not having empty, wasted space and scenery can fill the gaps.

>> No.8837021

>>8836817
What is your opinion on the different styled stations?

>> No.8837659

>>8836560
>spoon feed me pls
give us something to work with or we're just going to be giving you basic advice or insults

>> No.8838680
File: 297 KB, 612x715, 1632964589947.png [View same] [iqdb] [saucenao] [google]
8838680

Weekend server up, let's get this shit started.

>> No.8839028

>>8838680
It's not letting me join

>> No.8839039

>>8839028
to elaborate, i click the server and it does its usual "downloading map" shit but then the main menu video just resets without a join

>> No.8839047

>>8839039
we can see you trying to join. I do't know if the host is around though

>> No.8839429

>>8836771
>>8836560
>>8836586

I basically don't agree. Compactness is a very neat trick. The green bitch in >>8836771 is a bit of a looker, I admit. I'll also never build anything that even attempts to look like >>8836586 's picture. But, like, actually look at noborder.png. Particularly, look at the big, fuck-off wooden coaster in the middle of the map and the water slide in the northeast.

They're fucking beautiful, basically. Their theming is on point. The map seems to me to be a representation of a certain time in human industry. There's a steel 'industrial' district to the far west, mines in the middle, and forestry to the northeast with a slide representing aqueducts and man made water manipulation. Not a single on of the rides, that I see, was compressed into the smallest and most rectangular possible space. Glibly speaking, the only 'theme' that one can get out of building a hyper-compressed coaster-brick is the "I am a coaster" theme, and only a few kind of coasters really look correct for that role.

That's false. I've lied right there, I'm sure. There are probably dozens of ways to use a HCCB, and it is definitely useful to practice. It also offers a purpose to the design of the coaster, a reason to make the turns you make at the place you make. In that, attempting to make compact coasters forces you to do design, as opposed to doing basically random things. At least a bit. I'll make the argument that the apparent presentation of purpose is the real core of what makes something look 'neat'. You can get that from compactness, you can get that by stringing your build through things/places, and you can get that by carefully managing the physics your coaster is experiencing.

>> No.8839432

>>8839429

And in terms of space-efficiency, your coaster can easily stretch over a large space and yet not get in anything's way. Arguably, creating a dense tangle of coaster track actually makes a far harder to navigate map for later coasters/flats/paths which you build, while you can often just build above or below a single track peice passing through.

tldr: I'm here to make you take the advice with a grain of salt, by force.

>lift height
Depends on if you will have more than one lift. If not, build high enough that you will be fast enough after the first drop and then a little higher for each time you want to make your ride longer, as you will need to be able to drop and gain speed again occationally as the ride progresses. The distance that is earned by each extra tile of height added depends on how quickly that coaster looses speed, and so there is not a simple ratio. However, there is essentially an exact right lift-hill size for each combination of intended ride length and ride type, with a correct number of trains being enough that 1 train is always entering the station and immediately getting filled.

It is true that you don't have to build max size. As with the first part of this response, the important bit is to have a reason for doing what you do.

>> No.8839585

FIX YOUR SERVER REEEEE

>> No.8839587

>>8838680
it doesn't work for me

>> No.8839728

>>8839587
>>8839585
I think this happens whenever someone chooses invisible entrances for rides. Try now.

>> No.8839738

>>8839728
still nothing

>> No.8839739

>>8839738
Try one more time please

>> No.8839743

>>8839739
noooooooooooope

>> No.8839745

>>8839743
welp map's fucked then. We can start over and maybe do fewer OpenRCT2 shenanigans and hope it doesn't fuck up again

>> No.8839750

>>8839745
can anybody join at all? What changed since last time?

>> No.8839751

>>8839750
The last time we had this problem, it was because of a No Entrance ride. I've put entrances on the rides but it hasn't fixed anything.

>> No.8839758

alright if you've been having trouble, keep trying for a few minutes so we can see if anything fixes it

>> No.8839767

>>8839758
i saw the chatbox flash for a frame but i still can't get in

>> No.8839769

>>8839767
Try downloading the map and see if that helps


https://files.catbox.moe/nz2ma1.sc6

>> No.8839772

Yay my no entrance spiral slide destroyed the server!

>> No.8839794

>>8839767
switched maps, see if that helps

>> No.8839818

The issue appears to be a specific RCT1 scenery object.

>> No.8839831
File: 6 KB, 449x392, hgfhfghgfhgf.png [View same] [iqdb] [saucenao] [google]
8839831

even after unearthing my rct1 disc i still get issues trying to load that downloaded park.

>> No.8839835
File: 1.37 MB, 1291x833, No borders recent.png [View same] [iqdb] [saucenao] [google]
8839835

>>8839429
>>8839432
I wasn't saying that all coasters should be compacted into tiny spaces forever, the thing is this guy's a complete beginner and needs to learn to crawl before he learns to walk or run. The best step to that is first to start compacting his coasters into tiny spaces and try to make as efficient of a use of that tiny space as he can with *just the coaster itself* while practising with scenery all the while off to the side and trying to make nice looking things.
Once he's gotten the hang of both of those and has learned to efficiently make good use of the space given to him, *THEN* he can allot a larger area for his coaster and not pack it in so densely, filling the gaps with theming.

>> No.8839854

>>8839831
if we can find out what this is, I can remove it from the object pool in the map and (hopefully) it'll allow you to join. Or alternatively, we can put up a download link.

Anyone know what that object is?

>> No.8839863 [DELETED] 
File: 49 KB, 1218x817, firefox_2022-04-22_23-20-20.png [View same] [iqdb] [saucenao] [google]
8839863

>>8839854
open the scenario editor and post this screen with these settings

>> No.8839867
File: 49 KB, 1218x817, firefox_2022-04-22_23-20-20.png [View same] [iqdb] [saucenao] [google]
8839867

>>8839854
open the scenario editor and post this window with these settings
i don't have it so if you have the object it should appear in yours and not mine

>> No.8839872
File: 19 KB, 613x416, host objects.png [View same] [iqdb] [saucenao] [google]
8839872

>>8839867

>> No.8839880

>>8839872
well shit. go over the object names and see if one of them is named wf0

>> No.8839881
File: 13 KB, 599x395, hghghghg.png [View same] [iqdb] [saucenao] [google]
8839881

>>8839867
i dont get why it's like this
i literally just installed rct1 deluxe

>> No.8839889

>>8839881
I'd like to point out that if i open, say, Alton Towers and look in the fences, stuff like Tall Wooden Fence is there.

>> No.8839924

objects folder (server host)
https://files.catbox.moe/gp97a4.rar

>> No.8839943

>>8839924
>dump everything from this into the object folder
>STILL does not work

this is fucked. I've never encountered this many issues trying to load a park. What on earth happened?

>> No.8839970

>>8839943
here's my rct1 Data folder
https://files.catbox.moe/00hayr.7z
maybe this will help

>> No.8840010

oh yeah should have posted this earlier, the save file for the map we were playing on in the first place https://files.catbox.moe/ui5up7.sv6

>> No.8840060

Okay, another objdata batch to try and fix the map:
https://files.catbox.moe/8frlh6.rar

>> No.8840102
File: 181 KB, 490x427, 1536607020353.jpg [View same] [iqdb] [saucenao] [google]
8840102

WHAT THE FUCK IS WRONG WITH THIS GAME

>> No.8840109

>>8840102
I say try converting the bugged map to a new scenario, staying the same minus those dumb fucking fences that made us waste 3 hours of our lives

>> No.8840118

https://files.catbox.moe/o0crwc.rar
data folder from openrct2.exe folder

>> No.8840148

>>8840118
where do i stick this?

>> No.8840151

>>8840148
This is the data folder from the RCT2 installation folder.

>> No.8840154

this version of the scenario should work.
https://files.catbox.moe/632fxi.sc6

>> No.8840159

>>8840154
this one loads, what did you do different?

>> No.8840168

>>8840159
There's an object from RCT1 that isn't defined in newer versions of openrct2, it's a non-colorable version of the colorable wooden fence that was replaced by the colorable version in openrct2. I just swapped out the old invalid version for the new version

>> No.8840171

>>8840168
>a fucking fence
this needs to go on the collage

>> No.8840174

>>8840168
>openrct2 devs fucking shit up AGAIN
can these people get on last weekends steeplechase already? i'm sick of them fucking up the game fixing "supposed" bugs like the loop hitboxes

>> No.8840184 [SPOILER] 
File: 2 KB, 250x275, 1650704981777.png [View same] [iqdb] [saucenao] [google]
8840184

The thread could not be loaded as some of the images referenced in it are missing or corrupt.

>> No.8840185

Imagine deprecating an asset in an engine rebuild meant to support all the original shit and then not automatically replacing the deprecated asset with its replacement on load. What the absolute fuck.

>> No.8840186

>>8840184
kek

>> No.8840187
File: 92 KB, 237x303, just screaming.png [View same] [iqdb] [saucenao] [google]
8840187

>>8840184
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

>> No.8840189
File: 1.38 MB, 1917x1041, michigan river lost save.png [View same] [iqdb] [saucenao] [google]
8840189

never forget what we were forced to abandon

>> No.8840214
File: 58 KB, 500x500, 1639875829811.jpg [View same] [iqdb] [saucenao] [google]
8840214

>>8840189
>yfw the save was not lost

>> No.8840230

I don't fucking believe it
searched through all of my rct files for hours
and it turns out the only thing stopping us from playing was a god damn fence from rct1

>> No.8840368

Amazing new development: This was actually all caused by the host upgrading to the development version and reverting to stable.

The fence object that I kept saying was "deprecated" is actually NEWER than the version we're playing. Same with the RCT1 footpaths that broke Razor Rocks.

So because the host had installed the development version over the stable, and then reinstalled the stable version over that, he had objects that didn't exist when the stable version was made, so nobody who just downloaded stable to play had them.

>> No.8840375
File: 358 KB, 2896x2896, 1650014026781.jpg [View same] [iqdb] [saucenao] [google]
8840375

Way to go BlueBalled pfffrrRRRRRBRBRBTTT BRAAAAAP

>> No.8840569

some of you have never set paths for handymen/mechanics and it shows

>> No.8840950
File: 16 KB, 585x472, 1627874561399.png [View same] [iqdb] [saucenao] [google]
8840950

they need help

>> No.8840970

>>8840950
they got helped'd :)

>> No.8841134
File: 813 KB, 2688x1864, Small Castle 2021-12-30 08-32-14.png [View same] [iqdb] [saucenao] [google]
8841134

>>8840368
Ah. That makes sense on why I was having no issue. When the development build came out (I used it to build picrel) I used it for a bit until weekend servers took off.

Shame I can't use the normal build to work on this, been getting the itch to touch it up.

>> No.8842349
File: 13 KB, 190x127, boats.png [View same] [iqdb] [saucenao] [google]
8842349

Some things never change.

>> No.8842367

>>8842349
Less "Swan Lake", more "Mong Lake"

>> No.8843291
File: 126 KB, 494x1111, 1635343630244.png [View same] [iqdb] [saucenao] [google]
8843291

hmmm

>> No.8843326

>>8843291
You had the opportunity to double helix that. I am disappoint.

>> No.8843370
File: 123 KB, 886x1371, __tsukino_usagi_sailor_moon_and_popeye_bishoujo_senshi_sailor_moon_and_1_more_drawn_by_y_naf__d20a1cb75f14a05b41c8888198b97e3f.png [View same] [iqdb] [saucenao] [google]
8843370

>>8843291

>> No.8843412
File: 156 KB, 992x534, 9.png [View same] [iqdb] [saucenao] [google]
8843412

Any idea why these two trains would be stopping each other right here? They don't crash. They just lose all momentum.

>> No.8843496
File: 128 KB, 948x720, FRFPznbXoAIOSh0.jpg [View same] [iqdb] [saucenao] [google]
8843496

what type of ride is this?

>> No.8843534

>>8842349
Boat hire AI is who you point to when some kid asks you "but who is the enemy in this game"

>> No.8844330

>>8843496
Looks like one of the 3 roller coasters in my entire state.

>> No.8844498
File: 2.36 MB, 1920x1040, file.png [View same] [iqdb] [saucenao] [google]
8844498

WHERE'S THE BLANK SAVE FILE FOR THIS REEEEEEEEEE

>> No.8844671
File: 37 KB, 1018x682, 1637495546054.png [View same] [iqdb] [saucenao] [google]
8844671

>Train hit block section and needs to stop
>guests in the very back hang upside down the entire time
brilliant

>> No.8844751
File: 303 KB, 1360x705, Michigan River 2022-04-24 03-10-07.png [View same] [iqdb] [saucenao] [google]
8844751

>>8844671
I aim to please.

>> No.8845874

>>8844498
ask and ye shall recieve
https://files.catbox.moe/rsf8mv.sv6

>> No.8846467
File: 327 KB, 1360x705, Michigan River 2022-04-24 23-14-28.png [View same] [iqdb] [saucenao] [google]
8846467

you'd think the inverted would get better ratings

>> No.8846531

>>8846467
8 is still pretty good

>> No.8846775
File: 175 KB, 592x432, hyper weekend.png [View same] [iqdb] [saucenao] [google]
8846775

whew, almost went a whole weekend without making a hyper-twister

>> No.8846921

>>8839831
>>8839854
Late but that object is the rct1 red wooden fence, it was accidentally included in an old build of openrct2 a few years back before it was meant to be included.
You can either download the json for it here https://github.com/OpenRCT2/objects/blob/master/objects/rct1/scenery_wall/rct1.scenery_wall.wooden_fence_red.json and plop it into your objects folder or just wait for the upcoming 0.4.0 release where it has finally been included openrct2 properly.

>> No.8846938
File: 821 KB, 1360x708, OpenRCT2 2022-04-25 03-22-22.webm [View same] [iqdb] [saucenao] [google]
8846938

>> No.8846940
File: 61 KB, 812x1024, 1545688713108.jpg [View same] [iqdb] [saucenao] [google]
8846940

>>8846921
>an item that was accidentally added to the game breaks servers

>> No.8847093
File: 304 KB, 816x726, togo.jpg [View same] [iqdb] [saucenao] [google]
8847093

>>8846938
I wish we could make anything approaching the real pipeline ultratwister. Shitty as the RCT reputation is, the actual coaster is fucking rad. There's a variant with a damn dive loop.

>> No.8847209

>>8846921
the absolute state of those retards

>> No.8848050

>>8846940
>>8847209
I don't even get why they were so picky about it, the rct1 toilets and red wood fence worked fine for the years they were left unused in the openrct2 object repository.

>> No.8848082
File: 2.65 MB, 2499x1602, weekend overview6.jpg [View same] [iqdb] [saucenao] [google]
8848082

This turned out to be a comfy park with loads of bullshit attached. I hope I captured the right balance of both.

>> No.8848260

https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.0

w00t w00t

>> No.8848262

>>8848260
>finally close park
>immediately version comes out that would have fixed the fence problem anyway
amazing

>> No.8848372

>>8848260
Most interesting bits from that change log if you don't want to read the whole thing:
>Headline feature: [#10664] New save format with increased limits.
>Feature: [#4933] Allow map sizes of 999 × 999 (up from 254 × 254).
>Feature: [#2253] Path surfaces and railings can be mixed and matched, like in RCT1.
>Feature: [#15367] Individual track elements can now be drawn as another ride type.
>Fix: [#13336] Can no longer place Bumble Bee track design (reverts #12707). [12707 was the change that blocked interlocking loops]

BLUEBALLED you should clear out your OpenRCT2 objects directory (the one in the install folder not the documents folder) because the RCT1 paths you have from the experimental build were split into surfaces and railings and the installer won't clean them up for you and the game won't merge them forward automatically. There's nothing custom in that folder so you won't lose any thing. Everyone who didn't download the experimental version or doesn't make scenarios will be fine.

>> No.8848552

>>8848372
Am I reading this right, did they actually unfuck the loops?

>> No.8848612

>>8848260
Fucking finally

>> No.8848661
File: 34 KB, 360x707, openrct2_2022-04-25_14-24-59.png [View same] [iqdb] [saucenao] [google]
8848661

>>8848552
It looks like they just reverted the change, so trains will still collide when going through these loops.

>> No.8848735

>>8848082
Still a ton of space on it too. Maybe we can extend it into next weekend?

>> No.8848809

>>8848082
That looks amazing, got a large screenshot of the final park?

>> No.8849371

>>8848372
you forgot the most important new feature
>Feature: [#2766] The Fruity Ices Stall can now be recolored, like in RCT1.

>> No.8849647
File: 1 KB, 467x14, togo time.png [View same] [iqdb] [saucenao] [google]
8849647

lol.

>> No.8849652

>>8849647
TOGODS OUR TIME IS NOW

>> No.8850081
File: 67 KB, 680x1020, 1598879048678.jpg [View same] [iqdb] [saucenao] [google]
8850081

>>8848262
ARE YOU FUCKING KIDDING ME?

>> No.8850095
File: 1.65 MB, 4048x2182, Michigan River 2022-04-26 03-14-07.png [View same] [iqdb] [saucenao] [google]
8850095

That's a wrap on the weekend server. Still lots of room (and we never beat the scenario) so we could play it again this weekend, and then switch maps upon completion. Thanks for the help, and thanks for making a very comfy park.

Michigan River save:
https://files.catbox.moe/fo2jxi.park

And if you wanted the shitpost Forest Frontiers file that we played on while we were attempting to fix the scenario, here's that too:
https://files.catbox.moe/e17tx5.sv6

>> No.8850104

>>8850095
i wouldn't mind shitposting a bit more in michigan river, though new might be better.

>> No.8850125
File: 25 KB, 398x500, 1517384261145.jpg [View same] [iqdb] [saucenao] [google]
8850125

>>8849371

>> No.8850996

>>8850095
eh, much of that empty space is cut off by those big coasters
poor park planning desu senpai, 3/10 overall

>> No.8851637

>>8850996
on the contrary, the stations are still in good spots to build past. Embrace the spirit of spaghetti.

>> No.8852069

>>8850996
Nonsense, the whole west section (the lakes past the tiny red and tiny green coasters) is open and fine. The northernmost corner just needs some path coming off the texas tubs. I admit the southern part does need some creative pathing to enter but that shouldn't be too bad.

>> No.8852379

>>8850095
right quadrant is really good

>> No.8853132

>>8848372
999x999 server map that'll last for months here we go

>> No.8853437

>>8852379
That's some of /vr/ct's best work right there. I'm proud of how good those areas turned out.

>> No.8853449

can we use the fucking red wood fence in this update? I think it unironically looks great when used alongside the wood retaining walls.

>> No.8853538

>>8853449
Yes this is the update that adds the fence.

>> No.8854093

1. If I play the RTC1 scenarios with OpenRCT2, the premade coasters from RTC 1 are replaced. How come? What other differences are there if I play RTC1 scenarios with OpenRTC2? Anything major?
2. My visitors complain my park is too crowded. Solutions I've seen are creating wider and one way paths. How do squares come into play? What kind of an effect does this have on guests getting lost?

>> No.8854359

>>8854093
>the premade coasters from RTC 1 are replaced.
what do you mean? That the coasters found in scenarios were remade? If you downloaded the RCT1 scenario recreations, then obviously the coasters will have been remade. I don't think there would be any other differences though.

>> No.8854369

>>8854359
Junior coasters with spinning cars have to be changed

>> No.8854419

>>8854359
Ah, darn, my bad. I got the junior coaster and the steel mini coaster confused.

>> No.8855549

>>8854093
Path structure is usually a weakish solution to crowding at best (2-wide and fence-separated except at junctions) or completely useless and makes pathfinding flaws apparent at worst (3 or more wide). The exception is if you just have badly arranged paths causing more congestion than normal, but assuming you have a nice non-confusing layout to them and lots of joining paths between others, what can you do?

>1
Entertainer spam. The easiest. If your park is significantly overcrowded to the point where it's making people unhappy and those unhappy people are now reducing your rating, you should also be just swimming in cash to waste. You don't need so many handymen and mechanics that you'll be even close to half the 200 employee cap. Fill the rest with entertainers and let the park be crowded, people won't get unhappy anymore.
>2
Store lots of guests in long queue lines. Adjust your queue lines to be much longer after crowding starts. Make sure your rides have room to do this when placing them early in scenario. Guests in queue lines aren't being crowded, even though they are packed like sardines. If you use ultra-long queues, patrolling entertainers prevent the guests from knowing they've been queuing forever.
>3
Guest-storing rides. A Splash Boats can hold over 400 people if it's long. 400 dudes off your paths, having the time of their lives. You can charge tons for it but consider not doing so just to help poors off the paths too.

>> No.8855732

>>8855549
>Store lots of guests in long queue lines
my favorite method for this is either 3d cinemas with dumbass names or a long as shit line for a 3 minute Bumper Car ride

>> No.8856063

>>8855732
Rain rides, smart choices.

>> No.8856080
File: 277 KB, 1360x705, Collaboration Central 2022-03-06 23-00-04.png [View same] [iqdb] [saucenao] [google]
8856080

>>8856063
there's also transport rides, which work pretty well at getting guests OFF MY FUCKING PATHS

>> No.8856648

>>8856080
>110k customers
holy hell

>> No.8857716

>>8856648
Set transport ride ticket price to free and guests will almost always ride it, even the intensity snobs.

>> No.8857921

https://www.youtube.com/watch?v=bxGQQ7a9Kv8

Mach 2 go karts

>> No.8858083
File: 105 KB, 1580x851, 256gates.png [View same] [iqdb] [saucenao] [google]
8858083

I wonder if guests can cope with a park where the entire perimeter is made up of entrance gates.

>> No.8858162

>>8858083
Surely they pick one to path to, nearest or at random?

>> No.8858723

>>8843412

quantum infetterence

>> No.8858726

>>8844671

It’s a feature

>> No.8859424

>>8858162
Makes sense that the change that enabled having multitudes would include specific logic for letting guests choose the closest when leaving.

>> No.8859926

>>8858083
This is a galaxy brain move but I can't help but think that guests are going to get caught in weird places unless you have a strict grid system

>> No.8861431

map ideas for the weekend anyone?

>> No.8861982

>>8846921
I hope this entire thread is archived somewhere just because of the fence saga

>> No.8862296

>>8861431
That one Loopy Landscapes scenario on "another planet" that has no money?

>> No.8862798

what version of openrct2 are we using tonight? I try to use the link the game gives and i get some weird version that has "master534w6547" or some weird shit in the version name

>> No.8862823

>>8861431
micro park

>> No.8862830

>>8861431
Evergreen Gardens except altered so that all of its beautiful scenery is off-limits to remove

>> No.8862848

>>8861431
Good Knight Park

>> No.8862861

>>8861431
Parker Brother's Colliery

>> No.8862958

>they added a ping about guests whining about line waits
OPENRCT DEEEEEEEEEEEEEEEVS

>> No.8862976

>>8862798
we are currently running latest stable version

>> No.8863241
File: 304 KB, 1360x705, Isle Union 2022-04-30 03-30-26.png [View same] [iqdb] [saucenao] [google]
8863241

The stacked loops are back lads

>> No.8863286
File: 3 KB, 279x237, DAT post.png [View same] [iqdb] [saucenao] [google]
8863286

>>8863241

>> No.8863295

someone asked for this https://www.youtube.com/watch?v=VgcX8n9D-NI

>> No.8863335

>>8863295
>LOUD NOISES so fahnny!

>> No.8863387

>>8863335
I never said it was a good one

>> No.8863919

>>8863335
fag mad that his ears got pwned

>> No.8864480

do you use your togo heartline coasters with normal trains or reversed trains?

>> No.8864494

>>8864480
i use togo standup trains

>> No.8864541

>>8857921
I can see why people would find Marcel annoying but that video was hilarious.

>> No.8864556

>>8864541
I like his videos on explaining the mechanics of the game or breaking it like in that video. I'm not a fan of his "ride optimization" or related shit. Sucks the fun out of the game

>> No.8864579

>>8864556
You mean something like this: https://www.youtube.com/watch?v=CHxMFVe9oD0

This is just stupid, I agree.

>> No.8864835

I hate woodies, let me see my fucking park

>> No.8864954

>>8864835
woodies are the best

>> No.8864964

>>8864835
Build them better, dumbass.

>> No.8864972

>>8864954
Everyone who says that also builds those bonus, fake supports to cover the real supports. What are you really hiding under those woodies?

>> No.8864975

>>8864972
pictures of horse cocks that only the guests can see.

>> No.8864991

>>8864972
more woodie, duh

>> No.8865120

>>8864972
I hide spammed flat rides under the woodie, solely for higher guest counts to make sure more people can ride my woodie.

>> No.8865853

>>8864972
keebler elfs that make the cookies for the cookie shops

>> No.8866393
File: 321 KB, 1360x705, Isle Union 2022-05-01 03-46-20.png [View same] [iqdb] [saucenao] [google]
8866393

>> No.8866408

>>8866393
That is fucking hilarious.

>> No.8867378
File: 29 KB, 486x194, streamlined trains.png [View same] [iqdb] [saucenao] [google]
8867378

Behold, the best custom vehicles in OpenRCT2.

>> No.8867405

>>8867378
In one respect, neato. In another, relative to what the tech was then, this is the equivalent of a 16k AI upscale texture that's like 2% of the install size.

>> No.8867494

>>8867378
>update didn't default Junior coaster into Mini Steel coaster with steep track
one job

>> No.8867503

>>8867494
>update didn't bring back spinning trains

>> No.8868225

>>8867503
they were never real anon

>> No.8868374

New to the game, I beat the first three scenarios of the first game and I have some questions.

Is refurbishing worth it? Does it allow me to charge me ticket prices I was able to charge when the ride was new ?

Second, is it worth the time and effort to get out of debt in most scenarios?

Wish there was a city builder with more of a focus on the macro scale like rct does.

>> No.8868428

>>8868374
>Is refurbishing worth it? Does it allow me to charge me ticket prices I was able to charge when the ride was new ?
Yes, and also lets it count as new for other factors, like guests not riding a ride that has crashed recently, and its age gets reset so it breaks down less.
>Second, is it worth the time and effort to get out of debt in most scenarios?
No. Even if you pulled out every bit of money ASAP (not really useful because you'll be paying the full interest earlier), a scenario would have to last over 5 years even at a high interest rate like 20% for you to have lost money in the process. Most scenarios are not even that long nor are their interest rates that high. Use the loans. Frankly, it would still be worth it even if it actually cost you slightly in the long run, because building profitable rides with a loan would make you loads of money sooner.

>> No.8868463

>ratings not yet available
how has this still not been fixed? i've been here for 10 minutes

>> No.8868465

>>8868463
delete the ride that his hogging up the ratings queue
yes I'm serious

>> No.8868469

>>8868465
how should i know what one on this server that is?

>> No.8868471

>>8868428
I see, thanks for the response. I know there is mods and plugins for this game. Sometime I would like to build like a state fair kind of park. That would be a fun challenge, the new York state fair always had some nice steel wild mouse coasters

>> No.8868472

>>8868469
sort the ride lists by age and see what is in perpetual testing

>> No.8868475

>>8868465
>ratings queue
please let this not be a real game mechanic, I'm gonna start drinking

>> No.8868481

>>8868475
I assume it is. I made a fucked up ride that was in an infinite loop without hitting the station on one of the servers. It couldn't get any ratings and nothing built after it could either until it got deleted.

>> No.8868486

>>8868471
Building structures and scenery does have some shortcuts to it, like holding shift while placing a wall piece lets you keep stacking directly above the last.

There's also the ability to build a tiny flat ride and then save it with the scenery next to it. So if you built an apartment building, just build a 1 tile maze next to it, save that maze design with the building selected as part of its scenery, then you can place that maze to clone the building anywhere. Delete the maze after, leaving the structure.

>> No.8868490

>>8868481
4 of these "rides" are just loops/water splashes put onto other coasters

>> No.8868507

>>8868486
That is a pretty good tip. Regarding mazes, why cant you make a custom design in track designer?

>> No.8868508

>>8868490
maybe your ride just sucks anon

>> No.8868519

>>8868508
it's just a monorail and it'd get more guests OFF MY PATHS if it got ratings

>> No.8868524

>>8868507
Fuck I might've used a wrong example. Haven't actually made use of it in a while. A tiny rollercoaster would be better because a maze has to have a person go through it to be considered tested, and only tested rides can be saved.

>> No.8868534

>>8868524
I see, it makes sense. Is it just me or the tool for making mazes just stinks?

>> No.8868549

>>8868519
fixed it just for you :)

>> No.8868574

>>8868534
It's just massively different in how building works compared to all other rides to a point where it's jarring. It makes sense after you build a few.

>> No.8868638

>>8868374
>Second, is it worth the time and effort to get out of debt in most scenarios?
Eventually you'll be good enough at the game that you'll get out of debt through normal gameplay.

>> No.8868649

>>8868549

I swear to God if you let daddy off that corkscrew coaster.

>> No.8868650

>guests who are heading to the park exit will now ride free transport rides

Elevator enjoyers, your time is now.

>> No.8868689

>>8868549
please i need this multidimension coaster to get ratings

>> No.8868743

>>8868650
Is that good? You put transport rides near entrances, won't it result in departing guests just boarding at your entrance point transport, being taken somewhere else and then getting pissed off?

>> No.8868910

>guest has been on most rides in the park
>his favorite is the one where he's stopped on block brakes for 40 minutes

>> No.8869042

>>8868910
They're good fuckin brakes man

>> No.8869049

Should I skip Gentle Glen? Is there something about building the weeniest park in virtually no space that's going to be surprisingly fun to me?

>> No.8869057

>>8869049
Just put in the least effort possible

>> No.8869278
File: 2.46 MB, 1920x1080, gentle glen scummed to death.jpg [View same] [iqdb] [saucenao] [google]
8869278

>>8869057
Done, I couldn't bring myself to do it normally. Junior coasters even lean too much toward intensity over excitement, so rather than twiddle with awful ride selection to get coasters actually around 4, I did just say fuck it and built this disgusting park. Entertainer spam makes them happy enough to ride the 6 intensity juniors anyway.

>> No.8869281

>>8869278
now that's disgusting

>> No.8869414

yall sure have a lot of coasters

>> No.8869427

>>8869278
>those mazes
>that filename

Anon, you're an inspiration in the worst way

>> No.8869452
File: 15 KB, 480x480, reviewbrah.jpg [View same] [iqdb] [saucenao] [google]
8869452

>>8869278
Never in my life have i seen scam Ferris Wheels.

>> No.8869489

>>8868743
You misunderstand, if the only way out of an enclosed path area is a transport ride, they'll take it now. A guest leaving the park still won't seek out rides, but they will ride a transport ride when forced to.

>> No.8869490

>>8869452
Come to Gentle Glen, and ride Ferris Wheel 4, with a beautiful view of the water and six other Ferris Wheels!

>> No.8869493

>>8868650
>>8869489
Now I want to see somebody make a park where anybody who enters is forced to ride a Monorail (or whatever) over a wide, deep canyon simply in order to reach the park at all that's situated on top of a huge rock similar to the Thunder Rock scenario.

>> No.8870579

>one project contributed
>deleted
what am I even supposed to say

>> No.8870610

>>8870579
what did you make anon

>> No.8870779
File: 2.62 MB, 6048x3412, Isle Union 2022-05-02 16-08-39.png [View same] [iqdb] [saucenao] [google]
8870779

First map of the new format, download link:
https://files.catbox.moe/rxb1pd.park

>> No.8870925

>>8870779

Is this 999x999? Doesn't look like it.

>> No.8870962

>>8870925
Nope, I don't think it's even the old max size.

>> No.8871068

>>8869452
They're not terrible for spam, 45 guests attracted each, narrow profile to wedge disgustingly in every gap like a rat-like infestation of wheels. I can see the strat. I'm wondering why it isn't all mazes though, they're just better for it and I see some.

>> No.8871089

>>8869493
I think it works as long as your transport station is at the side of the park your entrance is, and the entrance is the next stop. They'll pathfind in the direction of the entrance and then find the transport. You might want a few transports in a row that do this so a guest has to fail to check 3+ queue entrances in a row to wind up unable to leave on that pass (since guests aren't guaranteed to check every queue to make the decision of "always board this transport"). A row of a few parallel chairlifts would be more straightforward to build than having to manage multiple monorails around each other if you wanted to do this.

>> No.8871110

>>8870962

Pathetic. Why?

>> No.8871114

>>8871110
Just looked like a neat map, so we played it. In the future, I think we should go with a map that's less water, because when there's this much water, it just means we have a flat, boring map to play on.

>> No.8871128

>>8871114

We need to take advantage of the new limits or they will be taken away.

>> No.8871135

>>8871128
alright, get working on a map
chop chop

>> No.8871269

>>8871128
There's over 150 entertainers in that park. There is one limit shattered.

>> No.8871435

>>8871068
Maze is a late unlock, I had other rides selected in research in the misguided hope for something fun. After maze showed up after so long, I just put them down and fast forwarded to scenario end which was still over a year out.

0 out of 5 stars would not play again, the physical shape and confined space of the park combined with its obnoxiously placed prebuilts were annoying on top of the fussy guest setting. Were I forced to retry an actual attempt at gunpoint, I'd just delete all prebuilts and all existing path system at the start.

>> No.8871481
File: 5 KB, 277x173, peace of mind.png [View same] [iqdb] [saucenao] [google]
8871481

This right here is my peace of mind. I'm happy to charge 70% price and make less money overall if I at least know it isn't going to be constantly fuckin changing under me

>> No.8871517

>>8871481
It is an evergreen cheat that I can set once and never think about it again.

>> No.8871647

>>8871481
>guest gets in $18 ride
>after waiting in line for 5 minutes it's suddenly way too expensive for him

>> No.8872148

>>8871481
I don't mind having to lower the price of my rides, I just wish there were better tools for finding out when you need to do it like a "first opened on" date or a ping when people are complaining about the ride price.

>> No.8872176

>>8872148
I periodically check the ride listing, sort by popularity, and lower the prices on a 0% popularity ride. Unless it is raining, there's really no other reason that a ride would drop to 0% popularity.

>> No.8872180

Speaking of things that we'd like to automate, GOD I wish there was a "run the previous set of ad campaigns identically" button

>> No.8872231

>>8867494
>>8867503
they're coming soon supposedly
from what i've heard people are working on porting literally every train from rct1 and it's expansions to openrct2

>> No.8872236

>>8871481
I just undercharge considerably and then finish the map in less than 15 years.

>> No.8872875
File: 1.92 MB, 400x300, cat illusion.gif [View same] [iqdb] [saucenao] [google]
8872875

>>8869278
kino

>> No.8873417
File: 137 KB, 367x367, 1616558407965.png [View same] [iqdb] [saucenao] [google]
8873417

So any general thoughts on v0.4 update?
>staff patrols are no longer rigid 4×4 tiles and can be malleable to specific 1× tiles
>return of mix-and-match paths and rails

>> No.8873442

>>8870779
compilation when

>> No.8873443

>>8873417
>still no way to ban freeroam staff from wasting time in paths

>> No.8873445

>>8873417
I'd say higher ride/attraction limit, but as far as I know, we've only had one server map that reached it

>> No.8873465

>>8873442
I am also eagerly awaiting the compilation of this shitpost weekend park.

>> No.8873470
File: 210 KB, 1360x705, Isle Union 2022-05-02 00-02-39.png [View same] [iqdb] [saucenao] [google]
8873470

>> No.8873524

>>8873417
Definitely the object limit as the high point.
And sexy new title screen queue.

>> No.8873636

>>8873417
Excellent update, everything I had hoped for. The removal of scenery/ride limits is a game changer, and having larger maps is also really nice

>> No.8873858

>>8873465
never ever

>> No.8873873
File: 20 KB, 768x406, Dn1nUO8WkAADmNI.jpg [View same] [iqdb] [saucenao] [google]
8873873

>>8873465
>>8873442
I got sick this weekend and couldn't play much but I'll whip something together from the save file

>> No.8874372
File: 2.28 MB, 1786x1055, weekend overview7.png [View same] [iqdb] [saucenao] [google]
8874372

Anon Delivers

>> No.8874375

>>8874372
my ride isn't included /10

>> No.8874383
File: 35 KB, 326x452, DUk6aIeUMAAJPjS.jpg [View same] [iqdb] [saucenao] [google]
8874383

>>8874375
build better things next time

>> No.8874489

>>8874372
Nice work, that must've been difficult without having been on

>> No.8874614
File: 2.12 MB, 1208x1408, dehumanizing maze tower comparison.jpg [View same] [iqdb] [saucenao] [google]
8874614

In the understanding that mazes cannot break down and therefore should be stacked with no path from the exit to save space, what is the preferred form of the dehumanizing maze tower, top or bottom?

>> No.8874651 [SPOILER] 
File: 239 KB, 1265x672, 1651636757691.png [View same] [iqdb] [saucenao] [google]
8874651

>>8870610
Well, since you asked.

>> No.8874670

>>8874651
>some of these don't even have queues so nobody can actually ride it due to many rides refusing to let less than a set amount on at once
I like the idea of forcing guests into a hell of riding rides to escape, but it needs more work

>> No.8874680

>>8874670
it's like trying to force a marble contraption through a sponge.

>> No.8874702 [DELETED] 
File: 43 KB, 228x392, 1634430723180.jpg [View same] [iqdb] [saucenao] [google]
8874702

>>8874651

>> No.8874707
File: 43 KB, 228x392, 1634430723180.jpg [View same] [iqdb] [saucenao] [google]
8874707

>>8874651
>>8874614

>> No.8874716

>>8874670
Most of them don't have queues because queues take space. The idea was that the park was full of coasters and I decided to balance that out.

Also, I have discovered that the observation tower is permanently departing. It will be some time before this idea is relevant again, but I'll be waiting.

>> No.8874979

>>8874614
>I've been falling from Maze 94 for ages

>> No.8875445

>>8874651
wew

>> No.8876735

>pulled up the game on OpenRCT2 for the first time in ages
Oh my god I forgot how much I loved this. Going to buckle up and finally do what I never did as a kid: finish all of the scenarios.

>> No.8878095

>>8876735
hell fuckin yes. I sat down and did all of RCT1 a few years ago, it was so fulfilling to finally complete it.

>> No.8879108

>>8878095
I'm stoked man. As a kid I was crushed because the family computer crashed when I was maybe five scenarios shy in the original.
All of these QoL updates in OpenRCT are crazy nice though, I can't believe how good it is now.

>> No.8879154

>>8879108
I swear I've gone through the original's scenarios five separate times, and each time I decided to replay it my saves were gone.

>> No.8879734

>>8879108
Jumping from the original RCT to current OpenRCT2 has to feel good. Hell, I've been trickle-fed features and I still think the new update is one of the better improvements.

>> No.8880448
File: 41 KB, 715x1280, 886854SM__40456.1500584783.jpg [View same] [iqdb] [saucenao] [google]
8880448

>>8874372
>septic tank swim
>the fucking backflipping exploding coaster train in the upper right
God damn.

>> No.8880524

>>8880448
It's not actually crashing, it's just going through a part that that coaster doesn't normally have so the track doesn't get drawn. That makes me wonder: why does that train have sprites for inverting when the track type doesn't have any parts that invert?

>> No.8880539

>>8880524
One of the real-life variants was modified to have a loop instead of a vertical spike.

https://youtu.be/XXGKrIE5tq4

>> No.8880548

>>8880539
Huh. So maybe it was going to be possible to recreate this coaster but the track parts were never implemented.

>> No.8880549

>>8880548
the new save format should allow custom track pieces like that eventually

>> No.8880552

>>8880548
Nevermind, the loop on Do-Dodonpa was added in 2017

>> No.8880554

>>8880524
>>8880539
What's the ride type's name in RCT? I'm not enough of a professional at this to recognize the undersides of trains.

>> No.8880559

>>8880554
That is an air-powered vertical coaster.

>> No.8880567

>>8880559
Thanks

>> No.8880796
File: 1.12 MB, 2560x1440, 1585947051883.jpg [View same] [iqdb] [saucenao] [google]
8880796

>>8880567
you're not welcome :^)

>> No.8880945

>2 weeks
REEEE

>> No.8881089

what map are we doing this weekend fellas?

>> No.8881117

>>8881089
Dinky Park

>> No.8881392

>>8881117
>open cheats
>own all land

>> No.8882360

>>8881392
That could actually be a really cool park.

>> No.8883053

>>8881089
Harmonic Hills

>> No.8883059

We'll need a new thread.

>> No.8883167

what's the post count for auto archive on this board, 300?
I'm surprised we had this many posts this time. Thank you fence

>> No.8883183

>>8883167
Two weeks from thread creation.

>> No.8883187

>>8883059
I made one: >>8883185