[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 308 KB, 1076x808, vidya.jpg [View same] [iqdb] [saucenao] [google]
8841509 No.8841509 [Reply] [Original]

i played the shit out of Morrowind on Xbox, there was a time in which everyone you included wanted to have a console to play RPGs like Knights of the Old Republic, Fable, and Morrowind, it was the console to have for those rich western rpg experiences! 6th gen is also where pretty much every single game that released still holds up if you were to replay them, you'll find yourself wondering why games like them don't tend to come out anymore.

i think the reason they don't make them like they used to is due to how the budget and the hardware aligned, AAA games have always been about the same, they take forever and they blow everyone away more often than not, but it was the AA (maybe even A?) games that simply surprised you with how good and how much content was on offer. it also helped that $50 was the standard then.

>> No.8841650

>>8841509
I got Morrowind on Xbox for like 10 dollars lol. I sometimes wonder if it were somehow released as a Ps2 exclusive would it have sold any copies at all. It ended up being one of the top sellers for the Xbox but I think thats because it had absolutely no competition on Xbox at the time of its release.

>> No.8841670

>>8841509
nice, I failed a year of high school because I played this shit non-stop. Even had the real map that came with it. Never played a game like that since.

But looking back on it this game wasn't really that good. It's just a bunch of people standing around waiting for you to run by. All fights are the same and after you discover a few things you can cheese it hard. If you turn off draw distance you realize it's not that big either.

I'll give it some credit though, of all of them morrowind has the best world and good variety.

>> No.8841691

>>8841670
older rpgs weren't much more than npcs standing around either, it was 2002 mind you i don't know why you would retroactively knock it, it was HUGE

>> No.8841698

>>8841670
>It's just a bunch of people standing around waiting for you to run by.
Every game is just you clicking some buttons for a dopamine hit if you really want to simplify them like this.

>> No.8841706

>>8841698
Maybe that's true

>> No.8843883

Is this a good one to start with if you've never played an ES before?

>> No.8844043

>>8843883
Yes. It’s easily the best in the series but if you start with the new ones you’ll be spoiled by QoL changes and muh grafix. I’ve never been able to convince anyone who started with Skyrim or oblivion to play this game. The most common complaint for newcomers is chance to hit. All you have to do to solve this is make sure that you include at least one weapon skill in your major or minor skills and stick with it. The higher your starting weapon skill, the better, but even with a weapon skill of 30 you’ll be fine. If you want to go full mage, it’s probably still a good idea to have a weapon skill because of the bound weapon spells (conjuration). For mages, I recommend axe for damage or spear for reach, all of the other bound weapons are objectively worse except for maybe short blade in rare instances

>> No.8844495

>>8844043
>All you have to do to solve this is make sure that you include at least one weapon skill in your major or minor skills and stick with it
That and watch your stamina. You get penalties to virtually everything you do (and I mean everything, even bartering) when your stamina gets low, including your chance to hit.
You can exploit this with enemies, stamina lowering effects can make them ineffectual against you -- in multiplayer having a hand-to-hand guy in your group makes things a breeze.

One other thing newbies often miss -- the more weight you carry, the slower you will move. Don't fill your inventory with junk, and don't buy a full set of heavy armor right at level 1 unless you're prepared for the slog.

>> No.8844565

>>8844495
Ah yeah, I sometimes forget about fatigue because it doesn’t feel as necessary to manage at higher levels. It is definitely extremely helpful to carry around a few fatigue pots or a restore fatigue spell at all times, especially in the early game

>> No.8844614

>>8844043
Bound bow is good too, you just have to remember to carry arrows

>> No.8845242

>>8843883
>>8844043
>>8844495
Also, raise your agility. Agility determines both the chance of landing an attack and avoiding one. High weapon skill in conjunction with high agility will ensure you land most of your attacks.
>>8844565
You can also get an on-use stamina recovering amulet from the enchanter at the Balmora Mages Guild, very helpful in the early game.

>> No.8845271

>>8843883
i've gotten filtered 3 times trying to play it, so i reckon it isn't.

>> No.8845342

>>8841670
Wanderlust is one hell of a drug and Morrowind was the cocaine of wanderlust. It wasn’t until my 20s that I started to get a taste for WRPGs, but boy did I go hard in the taint when I did.

>> No.8845372

>>8845271
lol, what is that old wiseman quote
the master has failed more times than the apprentice has tried

>> No.8845528

>>8841650
The Xbox had enough trouble running morrowind. No way in hell the ps2 could have.

>> No.8845557

>>8844043
>>8844495
>>8844565
>>8844614
>>8845242
Sorry for the mass reply, but thank you for the advice. I've always wanted to try these games but couldn't figure out where to start.

>> No.8845632
File: 2.23 MB, 1176x664, Morrowind 2022-04-24 17.36.37.376.png [View same] [iqdb] [saucenao] [google]
8845632

So, on the subject, any of you guys playing lately? Hows it going? I just got "cured" of Corpus and borrowed Scourge from Daddy Fyr.

>> No.8845665

>>8845632
>>8845557
there's an unimplemented spell in the game, you will only obtain it via a console command, and it's ridiculously fun to play with, basically makes the game almost like that Naruto anime where you get a solid leap to get around, the only trade off is that you wont be leveling up your skill when making use of it due to how it augments it so high

type ~
type player->addspell"icarian_flight"

now you have the spell in your list of usables

>> No.8845670

>>8841650
From what Todd said in interviews, the PS2 was quite literally incapable of running Morrowind. The Emotion Engine could do wonders graphically, especially for post-processing, but the consoles overall hardware struggles to hold a game together if the levels are big and full of things that need to stay in cache. There was simply no way the PS2 was going to remember that you sold Ra'Virr's corpse was being used as a junk container after you murdered him with the fiend katana he just sold you, or that his body has 80 different custom potions of stamina made to level up your alchemy stat. Shit like this is exactly why Drakan 2 needed a second memory card to act as a makeshift RAM module to avoid 5 minute loading times.

>> No.8845756

>>8841509
>if you were to replay them, you'll find yourself wondering why games like them don't tend to come out anymore.
You are meant to play a video game like its a movie. Sit there for 5 minutes and press the buttons required to earn you the next 10 minute cutscene rinse and repeat until you hit the 3, 4, or 5 hour mark and the credits roll. If you don't hit the buttons in the right sequence you can restart 5 minutes ago and repeat. Be a good little wage slave and buy the next one that does exactly the same thing, buy it because it has a bigger marketing budget than it did development budget.
Whats that you want something longer than 5 hours? Well here have a Sisyphean grind fest and cheddar cheese gameplay on an endless loop so you can have something that makes the cheese more tolerable. Some retard will come along any minute now and spit half chewed cheetos at you because dodging 50 spam attacks in a row by some random enemy in Elden Ring is somehow deep and complex gameplay.

>> No.8845773
File: 114 KB, 1034x802, screen.jpg [View same] [iqdb] [saucenao] [google]
8845773

>>8845756
Elden Ring really just didn't need an open world, it's just not well utilized. Morrowind your movement speed even is a skill you level up, because by the end of the game you know the world like the back of your hand and can very quickly transverse it.
I wish new video games would just give you a sandbox to play around in, i'm tired of very curated experiences, like a cinema, i want a gamey game.

>> No.8845785

>>8845773
no the sandbox is horrible man. that gets you stuff like BOTW or gta. just this boring modern shit that copies eachothers homework

>> No.8845850
File: 2.23 MB, 1176x664, Morrowind 2022-04-24 18.14.06.379.png [View same] [iqdb] [saucenao] [google]
8845850

>>8845665
Oh, sick. Jumping is honestly my favorite way to travel.

>> No.8845880
File: 49 KB, 600x578, are you trying to cheat me.jpg [View same] [iqdb] [saucenao] [google]
8845880

>>8845665
>unimplemented
>The spell you get on some scrolls five to ten minutes into the game
>the one that kills you if you're not careful

>> No.8845917

>>8845785
I made this point in a /v/ thread and was met with replies such as
>ITS GOOD CAUSE ITS POPULAR
>THIS IS THE FUTURE OF GAMING, STEP ASIDE BOOMER
or
>You dont HAVE to play open world games, people are still making linear ones
moot point when all of my favorite franchises are devolving into open world shittery for the quick normie buck

>> No.8845986

>>8845880
three scrolls that are more powerful than the spell and when you use them they are gone forever
this game really needed a system to reverse engineer spells from scrolls

>> No.8845990

>>8845986
It's easy enough to break the game if you want. You can buy the ghostwalk scrolls, and they replenish, so you can basically have limitless ghostwalk.

>> No.8845994

I remember thinking I was a genius for deciphering Daedric script on my own.

>> No.8846023

>>8845990
invisibility sucks compared to chameleon

>> No.8846057

>>8846023
ghostwalk isn't for combat, it's a travel spell.

>> No.8846063
File: 1.47 MB, 300x225, Billy-D_Approves.gif [View same] [iqdb] [saucenao] [google]
8846063

>>8845994
>deciphering Daedric script on my own.
You may not be the only one, but well done, anon. Just because the club's got more than one member doesn't mean it's not a good place to be.

>> No.8846065

>>8841509
It sure as hell didn't look like that on xbox running at 480p and I recall it ran at 12-20fps with loading times between every cell. Also the game was broken and you had no access to the in-game console to get unstuck.

I pity the fools playing this on xboner. I sure tried but went back to pc.

>> No.8846714

>>8845665
>console commands
Yeah if you want to ruin all of the fun of playing, go ahead. You can just as easily make yourself a broken ass jump or levitate spell without cheating. Console commands should only be used to fix broken quests and journal entries and maybe get the few items that are unavailable in-game, like that batwing shaped axe

>> No.8846724

>>8846057
I think you’re thinking of the scrolls of windwalker that give you like 500 pts levitate

>> No.8846746

>>8846724
There are two different scrolls with that effect, under two different names.

>> No.8846795

>>8846714
you seem upset, all you do is type that in and bam, lots of fun to be had

>> No.8846797

>>8841509
Gimmie a build plox i'm struggling with autistic indecision

>> No.8846813

>>8841509
I never got into KOTOR or Morrowind when I got my Xbox, though I knew a fuckton of people who were into KOTOR 2. I mostly played D&D Heroes and Fable.

>> No.8846832

>>8846813
Heroes always looked like a fun game but everyone tells me it's bad
i'm imagining it's bad like Brotherhood of Steel (which also looks comfy)

>> No.8846851

>>8846832
It's... not bad, for what it is. I played it recently in an emulator and I definitely realized I had nostalgia goggles on for it. I totally forgot the game only provides you with one of four pre-made characters. It's definitely more fun in multiplayer, I remember pulling an all-nighter with a friend and we demolished the game in a night.

I've never played Brotherhood of Steel, but it definitely has the same sort of design elements. A ton of games from that gen had that same aesthetic, same with the Baldur's Gate: Dark Alliance games, Bard's Tale and Gauntlet reboots.

>> No.8846891

>>8846813
Fable 1 is pretty solid. I would recommend both kotor and Morrowind to just about anyone. Kotor is basically just mass effect before mass effect, but turn based. The writing is great, especially in kotor 2. Morrowind is your typical open world RPG except you can break the game like a twig in a billion ways and the world is actually varied, interesting, and crafted with love. Check em both out.

>> No.8847117

>>8846797
Just use a preset

>> No.8847323

>>8846832
Brotherhood of Steel is great!! Not the late levels though.

>> No.8848479

Post the best looking modded Morrowind pic

>> No.8848930

>>8848479
https://www.youtube.com/watch?v=TTLJHjVXJms

>> No.8848940

>>8843883
If you can deal with how you create your character mattering then yes. If not stay far away.

>> No.8849434

Morrowind was still dumbed down from Daggerfall. KOTOR was basically a dumbed down Neverwinter Nights. All RPGs that transition from PC to console have to be dumbed down. No way around it. The Reason that Morrowind and KOTOR still had relatively deep (compared to today) RPG elements to them was because like you said, Call of Duty didn't exist and budgets were lower. Graphic expectations were not nearly what they were today, nor was licensed music and hollywood voice actors the standard in games. What this all means is that studios could take more chances. They didn't have to copy forumulas of dumb fucking action games like Call of Duty and whatever flavor of the month TV show is on to please investors.

Games like this are still being made from smaller studios. The Divinity original sin games are a perfect example of cross platform done right. On PC you can just plug in a controller and you get full controller support complete with a radial menu, but still I'd like to zoom out farther and have a chase cam like NWN. There's always a sacrifice that needs to be made. Now that I think about it PS4 was a great console for RPGs overall, but now I'm getting off topic.

>> No.8849654

>>8841691
I think it would've got a long way if they had more NPC idle animations than "stand still." Like NPCs reading, practicing magic, sparring/using training dummies, and most of all, fucking sitting. Kind of embarrassing the game didn't even have a sitting animation/feature.