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/vr/ - Retro Games


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8825927 No.8825927 [Reply] [Original]

How hard would it be to port this to the Half-life/Source engine?

>> No.8825932

>>8825927
Or remake it.

>> No.8826117

>>8825932
really hard? its on an entirely different engine, so you'd basically just have to make an entire game, at best you could rip assets or levels but still an immense amount of work.

>> No.8826386

>>8825927
the question is why would you? It runs excellently on modern systems and any changes would spoil the original atmosphere/esthetics of the game. Also as mentioned above, it is fuckload of work for a dubious result at best.

In that case it is maybe better to make a sequel or something since you basically have to redo everything from scratch

>> No.8828035
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8828035

>>8826117
>really hard? its on an entirely different engine
Jesus fucking wept

>> No.8828128

>>8825927
Has it been done after 20 years? No? There's your answer.

>> No.8828194

>>8825927
You mean HL1 or 2? Either way I'm not sure why you'd want to, Shogo is great the way it is. A childhood favorite of mine, even with the goofy faces on character models

>> No.8828276

>>8826386
>excellently
>just needs patch after patch
All Lithtech games are janky as fuck on 10 and run on top of a pile of hacks. Not saying it can't run well, just that things could be better.

>> No.8828309
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8828309

>>8828276
>All Lithtech games are janky as fuck on 10 and run on top of a pile of hacks
I fucking detest zoomers

>> No.8828325

>>8828309
I accept your concession.

>> No.8828396

>>8828325
Just I said: I fucking detest zoomers. May your mother get wrapped around the wheel of an articulated truck