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/vr/ - Retro Games


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8817746 No.8817746 [Reply] [Original]

>shitload of extra content and fun stuff added on to the original SMB
>all of it ruined by the shitty tiny view distance
Nintendo really needs to remake / re-release this with the same resolution / view distance as the NES original.

>> No.8817804

>>8817746
I'm surprised a hack doesn't exist for it already. It really is unplayable as it is, unless you know the level layouts by memory.

>> No.8817935

>>8817746
>view distance
wtfamireading.tiff

>> No.8817943

>>8817804
It was playable enough for me to beat at seven years old. This was the first version of the game that I played.

>> No.8817986

>>8817943
You have more patience when you're a kid and don't know any better. I'm sure the blurry mess that is Donkey Kong Land 1 on the original GameBoy was perfectly fine as well.

>> No.8817990

>>8817986
I don't even really know how to respond to this. I'm just gonna say that I like retro games

>> No.8818046

>>8817990
>no counterargument
I accept your concession.

>> No.8818049
File: 523 KB, 1758x768, supermariobrodeluxecomparison2.png [View same] [iqdb] [saucenao] [google]
8818049

>>8817935
The camera is way more zoomed in for the GBC version because of the smaller screen.

>> No.8818050
File: 7 KB, 225x225, thefuckmetabee.jpg [View same] [iqdb] [saucenao] [google]
8818050

>>8817746
You're right.

>> No.8818061

>>8817804
This has always surprised me, too.

>> No.8818132

>>8817804
How would one hack this to make the screen bigger? You can't really expand the screen properties.
The bigger question is why there's no hack of the NES version to add the Deluxe features.

>> No.8818326
File: 121 KB, 1200x675, EaVPwUjWsAE4djI.jpg [View same] [iqdb] [saucenao] [google]
8818326

>>8817746
>shitload of extra content and fun

Only the Challenges and Boo VS. You modes matter. Everything else is literal Chuck E. Cheese 5 ticket prize tier shit.

>> No.8818343

WOW. I just looked this up on YouTube, and it's shocking. I cannot believe this is playable.

There's nothing they could do, though. The NES has a resolution of 256x240. The GBC has a resolution of 160x144. Nintendo's options were to either redo all the assets and have a different game (i.e., Super Mario Land), or just port it over into a smaller window (as they did here).

>> No.8818348

>>8817804
You have to press up and down frequently to adjust view but it's doable.

>> No.8818349

>>8818046
Just embarrassing

>> No.8818352

>>8817804
How would this work? The GBC has far fewer pixels in its screen. See >>8818343

This is not something you could fix simply in a hack.

You also need to remember that the original GBC has a CPU running at 4 Mhz. Good luck programming a complex widescreen hack for that.

>> No.8818358

>>8818326
It had the Vs Boo race mode, red coins, and hidden Yoshi eggs all over the levels, for starters.

>> No.8818371

>>8818358
None of those sound particularly compelling, DESU. They also mess up flow of the game.

The correct way to play 2D Mario games is not obsessively collecting every coin and bumping every block. It's running through as fast as you can, only stopping to search for powerups when you actually need them.

That's the disconnect between 2D and 3D Mario. You were never supposed to go around collecting shit, like how they started doing in Mario 64, Sunshine, and onwards.

>> No.8818383
File: 406 KB, 570x489, 1451277408135.png [View same] [iqdb] [saucenao] [google]
8818383

>>8818371
>ackshually, that's not the correct way to play the game!
opinion discarded

>> No.8818510

I thought the game was fine, first time I ever beat it was on this.

>> No.8818512

>>8817746
This is actually how I beat SMB for the first time. It wasn’t until years later that I fully played through the NES original.

>> No.8818528

>>8818512
me too
>Deluxe -> All-Stars SMB1 -> NES SMB1
8-3 hammer bros filtered me good

>> No.8818539

This game is fucking buffalo shit running out of a dogs rotten asshole. Who the fuck wants to sit there and fucking play Mario bro 1 on a tiny ass screen and get hit by the fuckinf hammers in 8-3? Who wants to play a fucking downgraded version of a game thats barely an upgrade from a game and watch game? Nintendo really shouldnt have bothered to release this shit but of course the nintendrones make $$$$

>> No.8818551

>>8818539
It’s a shitload of fuck!

>> No.8818567

>>8818352
>You also need to remember that the original GBC has a CPU running at 4 Mhz.
Deluxe was GBC exclusive so it could do 8MHz. But the actual best hack would be to include the extra features in a hack for SMB.

>> No.8818642

>>8818358
Anon, I already stated those modes. What I'm getting at is that the "shitload" of content is superfluous shit like a calendar, Game Boy Camera print outs, a fucking fortune teller and other things like that. Those 2 modes were the only relevant thing as part of a package and would be the only goal of recreating in a SMB hack, not adding widescreen to the GB game. Hell if you want it so badly you can literally recreate the Yoshi / red coin stages in Mario Maker 2, and the Boo races too.

>> No.8818665

>>8817746
I never minded the smaller screen, although in my case I almost exclusively played handheld systems when I was growing up.

>> No.8818745

>>8817935
You're a fucking retard

>> No.8818763

>>8818642
The fortune teller rocks and you? You suck.

>> No.8818945

>>8818132
You'd need a modified emulator that supports widescreen, like bsnes does. But I can see it being possible because of that.

>> No.8819073

>>8817746
Its not that bad if you play it as intended which when on the bus or similar. The top running speed is reduced a bit and you can save at any time so its not unplayable at all. Its like complaining that the witcher 3 on switch is not as good as the ps4 version, well you can't bring your ps4 with you on the bus so it doesn't matter.

>> No.8819185

>>8818539
Yawn... Why don't you form your own opinion?

>> No.8819405

I only really noticed the view distance when playing the Lost Levels desu. There are some parts in that where you absolutely have to see ahead of you which makes it a lot harder than the SNES version.

>> No.8819447

>>8818371
>None of those sound particularly compelling, DESU
>It's running through as fast as you can, only stopping to search for powerups when you actually need them.
That's literally what the VS Boo mode was, dumbass.
https://www.youtube.com/watch?v=_VbQt2LEFLU

>> No.8819481

>>8817804
>unplayable
lol
this is the version many prolly beat for the first time

>> No.8819483
File: 2.45 MB, 480x368, magnets.gif [View same] [iqdb] [saucenao] [google]
8819483

>>8818061
>>8817804
>FUCKIN SCREEN RESOLUTIONS HOW DO THEY WORK?

>> No.8819492

>>8819405
>I only really noticed the view distance when playing the Lost Levels desu
this
the lost levels are particularly brutal, since even at full NES res, it had bullshit blind jumps
but outside of that i can hardly remember any seriously blind jumps you need to make in the base game

>> No.8819974

>>8818371
>The correct way to play 2D Mario games is not obsessively collecting every coin and bumping every block. It's running through as fast as you can, only stopping to search for powerups when you actually need them
then why the fuck does it keep track of your high score?

>> No.8820034
File: 149 KB, 500x500, 8k shell kick.gif [View same] [iqdb] [saucenao] [google]
8820034

>>8819974
and why did they program the 8k shell kick in?
these are the questions people need to know

>> No.8820059

>>8818049
It’s not really that big of a deal though. SMB1 and the Lost Levels are easy as fuck even with the zoomed in screen.

>> No.8820064

>>8817986
Maybe you should git gud faggot. Imagine publicly complaining about finding SMB1 difficult.

>> No.8820065

>>8819481
Wut?

>> No.8820094

>>8820065
its one of the most sold GBC games. literally everyone i knew who just got a GBC had this game, and pokemon
im sure there were literal millions of kids who played it that never had an NES. also it had the SNES style "saving" iirc so that prolly helped kids to beat it over the NES version

the guy was saying it was unplayable, i said he was fucking retarded and tons of kids beat it
still confused?

>> No.8820098

>>8818352
Admittedly, I've no understanding of romhacking short of changing a few numbers here or there, editing sprites and other simple dumbshit things like that, but I've seen people do some amazing shit with hacks (that tLoZ hack that makes it into an entirely new game with new items, new mechanics, new everyfuckingthing comes to mind) so how hard would it be to shrink sprites and shit down a tad and add black strips to the top and bottom in order to approximate a widescreen format?

>> No.8820119

>>8820098
there isnt enough pixels
thats the beginning and end of it
the only way to zoom out would be to go with the super mario land route, where mario is this tiny little ant, and all the blocks are like 2x2 or 3x3 or whatever they were

the way to do a zoom-out hack for the game would be to implement all the extras into the NES version, which would undoubtedly take quite an extensive amount of custom ASM in order to implement
hence why no ones done it

>> No.8820140

>>8820098
>how hard would it be to shrink sprites and shit down a tad and add black strips to the top and bottom in order to approximate a widescreen format?

That would literally involve remaking all of the art assets, and reprogramming nearly everything in the game.

>> No.8820212

>>8820140
Right. Like that Zelda hack I mentioned.
So basically, very difficult (or just laborious), then? So hacking SMB1NES with the DX extras would be best, gotcha.

>> No.8820217

>>8820119
Thanks for explaining it, btw. I meant to reply to both you and the other poster with >>8820212, sorry.

>> No.8820223

>>8818371
>The correct way to play 2D Mario games is not obsessively collecting every coin and bumping every block.
I always did that when I was younger
and I'm talking about the 2d-games

>> No.8821529
File: 22 KB, 516x317, IMG_20200707_210058.jpg [View same] [iqdb] [saucenao] [google]
8821529

I don't believe that the aspect ratio of this game or any gba port is a problem. It's an alternative version to the original. Perfectly playable. Did anybody actually have an opinion on this before score-keeping objectivity sheeple laid waste to actual discussion?

>> No.8821826

>>8817746
Turbo boomers mogged by a resolution

>> No.8821854

>>8821529
Even the original 1999 IGN review (very, very briefly) mentions it's a problem. Although it's too busy gushing about the game to really dwell on it.

>> No.8821864

>>8821529
>Did anybody actually have an opinion on this before score-keeping objectivity sheeple laid waste to actual discussion?
I hate faggots like you who try to revise history.
https://www.gamespot.com/reviews/super-mario-dx-review/1900-2536190/
>However, one minor problem arises from the conversion method. When this project was initially announced, it was commonly thought that everything was going to be shrunk down or changed to fit into the lower-than-NES resolution screen. Not so. Every pixel has been retained, which is a good thing, as far as level design, but this can get aggravating sometimes for the player. There are plenty of times during each session when you won't be able to see where you're supposed to be jumping - a leap of faith, typically a Nintendo no-no. Standing on a platform and pressing Up or Down reveals the surrounding locations, but this is out of the question when you're in a tight situation. Annoying, but better than the alternative.
-Gamspot, 2002

>> No.8821969

>>8819483
There are emulators that extend the resolution of the emulated system. There are SNES emulators that let you play games in widescreen.
https://www.youtube.com/watch?v=xDx8sX6QBHc

>> No.8821974

>>8817804
Why bother when you can just play smb 1

>> No.8821985

>>8817746
A smaller view is more soulful, it's more tense and atmospheric. Every jump is a thrill.

>> No.8821998

>>8820064
This is the retro games board anon, I think you're looking for /v/ they have the elden ring threads you meant to post in.

>> No.8822048

>>8821974
The game had a LOT of bonus content for an NES port.

>> No.8822052

>>8821969
great
sounds retarded
there isnt for GBC
nor is that at all a common priority with most emudevs, since the primary purpose is to emulate hardware
and it being unable to run on original hardware is usually something that most romhackers similarly avoid like the plague

>> No.8822120

>>8822048
Hack it into the Mario/Duck Hunt/Track Meet cartridge. It has three times the space!

>> No.8822181

Has Super Mario Bros really not been de-compiled? It seems like something someone would have done for a practice project at some point.

>> No.8822207
File: 109 KB, 640x600, boxartr.jpg [View same] [iqdb] [saucenao] [google]
8822207

Surprised no one has posted this romhack. It's a little rough around the edges, but the playing the orginal stages with NSMB power ups and wall jumps is fun as fuck. Would recommend, even with some bullshit original levels.

>> No.8822217

>>8822181
The NES version? There's multiple fully documented disassemblies.

Also, the SNES All-Stars version had its source leak in 2020.

>> No.8822219

>>8822207
Not retro

>> No.8822230

>>8817746
>ruined
It's perfectly playable, albeit a bit more difficult

>> No.8822259
File: 37 KB, 640x400, images - 2022-04-18T133341.142.jpg [View same] [iqdb] [saucenao] [google]
8822259

>>8820059
Nobody wants to play with a Zoomed in screen.

>> No.8822265

>>8822219
but relevant to the thread. People were asking for a way to play the stages without the BS zoom. Obviously this isn't a 1:1 remake or port or whatever. Just thought I would share, sheesh.

>> No.8822270

>>8822207
Does it replace the annoying DS music?

>> No.8822357

>>8822265
hes just a fag
most romhacks are by definition not retro
people still talk about them here

>> No.8822661

>>8822207
That's a cute idea. I'll give it a try.

>> No.8822726

>>8822357
>not retro
that doesn't mean what you think it means

>> No.8822770

>people just need to fucking emulate the NES original
Fixed. Fuck your remakes and bad re-releases.

>> No.8822820

>>8817746
It's not that bad, you'll get used to it.

>> No.8825228

>>8819405
If you press select the camera moves forward so that the left side of the screen is glued to Mario's back.