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/vr/ - Retro Games


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8769880 No.8769880 [Reply] [Original]

Did this game and its updates help the SNES beat the Genesis? The SNES port of Street Fighter 2 sold 6.3 million units, and Turbo sold 4.1 million units, while the Genesis port of Special Championship Edition only sold 1.65 million units.

>> No.8769893

>>8769880
Id say it helped capcom more than anything.
- Nintendo had square, Konami, capcom, and Lucas arts. Money was coming left and right. The Gameboy was doing better than Game Gear. It was death by a thousand cuts for Sega.
when the esrb mature rating fiasco happened nintendo made sega look like the biggest scumbags, while the top level lawyers Nintendo had made themselves look like friendly toy company. They lost in the game of capitalisms and maybe in the most textbook ways.

>> No.8769913

Genesis version came late (even the Super Nintendo port of Turbo came out sooner), and required the purchase of a separate controller in order to properly play it.

>> No.8769995

>>8769913
Also it had cruddy Genesis colors and sound

>> No.8770224

Imagine playing this game on a 3 button controller. Eww.

>> No.8770229

>>8769880
DKC did.

>> No.8770427

Don't want to make a new thread, but what's the best version of SF2 for SNES?

>> No.8770520

>>8769880
Absolutely.

>> No.8770529

>>8769995
Genesis always had better sound and crapcom games have awful sound on Super NES

>> No.8770536

>>8770224
Imagine using shoulder buttons in a fighting game. Eww.

>> No.8770543

>>8769880
Ryu BTFO

>> No.8770551

>>8770536
It's by far the most comfortable way to hit button combinations on a gamepad.

>> No.8770558

>>8770551
>Never learned to play fighting games with index and forefingers

>> No.8770563

>>8770558
Just horrible on a gamepad. Use a fightstick if that's your approach.

>> No.8770580

>>8770427
Turbo
even as a kid I knew to ask before a sleep over
>" you got Street Fighter at your place?"
>"um duh anon of course I got Street Fighter"
> "Is it turbo?"
>....
> ill bring mine

>> No.8770593

>>8770427
SSF2. Why would you play the older versions over it?

>> No.8770613

>>8770593
super came before turbo

super turbo came after and was better but only came out to 3DO.

tubo is faster than super and I think was the first that allowed mirror matches.. not sure tho

>> No.8770626

>>8770613
Wrong. The first Turbo is another name for Hyper Fighting, which came before Super. Then there was Super Turbo, which is the successor to Super (and didn't have SNES/Genesis ports).

>> No.8770659

>>8770626
>confusing
still I recall super being played less than tubo even back in the day..I think it was faster.

>> No.8770708

>>8770224
https://youtube.com/watch?v=5p314PBZtl4

>> No.8770905

The snes did not beat the Genesis.

>> No.8771097

>>8770529
Why? BoF and arcade port sounds amazing.

>> No.8771131

>>8769880
what about Super Vanilla on the SNES and on the Genny?

>> No.8771137

>>8771131

Vanilla SF2 didn't come out for the Genesis.

>> No.8771139

>>8770563
After using a D-Pad all my life, when I finally played an arcade cabinet of SF2 it felt horribly sluggish and unnatural to me.

>> No.8771141

>>8771137
He likely meant New Challengers (the one with Cammy).

>> No.8771189

>>8769880
World Warrior and SMW were the first two games I got for my snes. While my Mega Drive mates all had Sonic 1, 2 and Aladdin. Not sure why it was more popular on SNES other than it was released first on it.

>> No.8771193

>>8770543
Which is odd considering Blankas power level being average at best.

>> No.8771214

>>8771139
Keep at it. There's advantages to every type of controller.

>> No.8771241
File: 2.34 MB, 1524x2100, street_fighter_ii_special_champion_edition_gen.jpg [View same] [iqdb] [saucenao] [google]
8771241

>>8769913
>Genesis version came late

The original Street Fighter II was a big hit on the SNES, as it was the only system with a home port of the game. Turbo did come out a few months before SCE on the Mega Drive/ Genesis. Sega had to release a 6 button gamepad for Street Fighter II.

>> No.8771634

>>8771241
>need a 6-button controller
>for punch/kick

>> No.8771645

>>8771634
Please Australia kun

>> No.8771703
File: 6 KB, 404x350, 416JTtzfAhL._AC_SY350_QL15_.jpg [View same] [iqdb] [saucenao] [google]
8771703

>>8771634
>>need a 6-button controller
>>for punch/kick

It was a really common thing. 3DO and Capcom released a 6 button pad for the 3DO. NEC released a 6 button fight pad for the PCE in Japan. Sega released their 6-button gamepad a few months before the release of Street Fighter II. Mortal Kombat was one of the first Genesis/ Mega Drive fighting games to support it.

>> No.8771736

>>8771241
>SCE had all turbo max speed with no code because the genesis was faster.

>> No.8771749

>>8769880
while it looks fine on snes it has lot of problems,not even super or dash helped snes.
>clunky gameplay due to 4 directional snes pad
>slower overall speed due to limited snes CPU
>had more colors but sprites are smaller compared to megadrive version.

>> No.8771764

>>8771241
>i can't play changing punch and kick with start button
dude are you mentally impaired or soemthing
>but sega needed a special controller
it was optional the only one needing that controller was mortal kombat

>> No.8771775

>>8771703
The difference is that you could play Street Fighter II just fine on a standard Super NES controller if you can used to the shoulder pads. Not so much with the Genesis and PC Engine.

>> No.8771810

>>8771749
Huh, no mate, all 16-bit versions of any SF2 game uses the snes port of ww sprites

>> No.8772014
File: 188 KB, 200x180, y tho.png [View same] [iqdb] [saucenao] [google]
8772014

>>8769913
People don't realize how big of a dealbreaker this was, if you were a kid getting an extra controller wasn't up to you. You had to beg your parents for it and good luck explaining to boomers who don't even play games why the game you insisted they buy doesn't work with the controllers the system came with and they have to buy another, even more expensive one. That shit did not go over well in working class-households, lemme tell ya.

In retrospect, for as innovative as the Genesis wanted to be I'm still not sure why they went with three fucking buttons out of the gate. Like, they looked at the Master System and just said, "yeah one more is all we need." You'd think they would have at least jumped right to four at a minimum.

>> No.8772021

>>8771749
https://www.superpcenginegrafx.net/sfiice_comp_sprites_page1.html

>> No.8772079

>>8771764
>dude are you mentally impaired or soemthing

I played SCE on a real Genesis with a 3 button gamepad. It was not a great experience at first, going from Turbo on the SNES to SCE on the Genesis. I did get a 6 button gamepad though. Not really for Street Fighter II, I just wanted it for the other games that would support it. It was a huge improvement replaying SCE with a six button pad. I never had Turbo. I would borrow it from a friend. SCE, I rented it once, I think I also had a used copy with no box.

>> No.8772091
File: 21 KB, 256x240, 06K489m.png [View same] [iqdb] [saucenao] [google]
8772091

>>8771810
>Huh, no mate, all 16-bit versions of any SF2 game uses the snes port of ww sprites

The Genesis/MD game actually runs at 256×224 mode, and yeah it does display roughly about the same as the SNES game. Image related is a screenshot of the Genesis game .

>> No.8772093

Super Street Fighter 2 Turbo also came out on the PC for MS-DOS. Ironically, the PC version was one of the worst with missing animations, but it had by far the best music.

>> No.8772094
File: 29 KB, 256x224, wZmpTbE.png [View same] [iqdb] [saucenao] [google]
8772094

>>8772091
Now the Super Nintendo game.
I think the sprites are a little more squashed vertically, because of the slightly higher v resolution? But otherwise, sprites are the same pixel sizes for both. But in some cases the Genesis/ MD game does have a few more frames of animation, and I think some of the BG's have a bit more detail, despite being lower colour.

>> No.8772104

>>8772093
The 3DO version of Super Turbo had the best music

>> No.8772108

>>8771193
>-2 Int
Pretty Obvious Chun Li Bodied Ryu <span class="xae" data-xae="zzz">💤[/spoiler] Not Blanka
Blankas About To Get The Business Next <span class="xae" data-xae="skull">💀[/spoiler]

>> No.8772130

>>8772091
>256x240
MD
>>8772094
>256x224
SNES

Capcom decided to reuse the sprites from the SNES game, but their are some animation differences. There is also this beta of Turbo called SFII: Turbo:
https://www.youtube.com/watch?v=GHbzIvQBqX0
This one might have been ported by Sega themselves, as they also ported GnG, Strider, Atomic Robokid, Forgotten Worlds and a few other games for Capcom..Capcom did their own port for the game for the MD/ genesis. SFII Turbo port looks like it is running at 320x224.

>> No.8772153

SF2 SCE Genesis > SF2 WW/HF SNES
SSF2 SNES > SSF2 Genesis
The music in Genesis SSF2 is atrocious

>> No.8772159

>>8770427
All of them offer something new, growing up with them helps differentiate thim though.

>SF2
>The original, slower but with the cool colors

>SF2T
>Playable bosses! Faster! but shitty colors :/

>Super SF2
>Back to the original colors! lots of speed settings! playable bosses! new fighters! but silly announcer and the hits sound like Will Smith's slap.. making it more like a slap fight than a street fight.

>> No.8772192

>>8772159
SF2T has CE mode with og colors on SNES

>> No.8772205

>>8770905
>Snes sold 49.1 million units.
>Genesis sold 30.7 million units.
KWAB

>> No.8772207

>>8772104
>>>8772093
>The 3DO version of Super Turbo had the best music

The 3DO version is missing some BG layers and BG animation, but it is a really good port of the arcade game.

https://youtu.be/uZH3I1LzK4M?t=158

>> No.8772253

>>8772192
Backgrounds as well?

>> No.8772265

>>8771764
>having a dogshit layout is a feature! <img class="xae" data-xae width="27" height="32" src="https://s.4cdn.org/image/emotes/03d18964_AngryWojak.png">

>> No.8772284

>>8772253
CE and Turbo have the same bgs

>> No.8772314

>>8769880
I’d say it’s a tie between Square, Capcom and Konami that made the SNES popular

>> No.8772352

>>8769893
Konami was playing all sides. They made more games for Nintendo but they made their best games of that era for Sega and NEC.

>> No.8772357

>>8772352
Best is arguable, they just had great games in general across all three consoles

>> No.8772364
File: 205 KB, 370x270, Biker_Mice_From_Mars_(1994)_Coverart.png [View same] [iqdb] [saucenao] [google]
8772364

>>8772352
>best
Come and talk to us when tg16/gen gets a port of pic related

>> No.8772427

>>8772159
more specifically

>WW / World Warrior
>Slower even then the arcade, tons of missing frames and even missing animations for normals, making them feel off even when they have different hitboxes, glitches like guile's handcuffs form the arcade gone, 3 pitches for voice attacks, fucked up CPU AI based on input steals making it the hardest (and least fun) of the 16-bit ports, no bosses playable but you can unlock mirror matches via a code with CE colors for the duplicate, different arcade endings due to memory limitations (it was 2MB at the time tough or 16megabits which was huge back then) but with unique art like Ryu shoryikening a waterfall, and a unique new sprite for Eliza that is not the CE revision one but its better then the blowup doll.

>Turbo (SNES)/Special Champion Edition (Genesis)
>Has both Champion Edition and HyperFighting/Turbo in the same game due to both arcade revisions being on similar engines, on SNES Turbo is the default mode with Normal being CE, inversed on Genny with Champion and Hyper Modes, (Genny also has a Group Battle mode)

>Playable bosses with a VERY FEW animation normals but still missing many so they shared many animations, making them still feel like NPC bosses, sprite revisions better artwork, more colorful background palettes, re-balance tweaks, Honda has a new move, both parts has all the voice clips, SNES has teh same music as WW but with slightly more compressed and reverb instruments due to space since SNES was 20megs/2.5mb while Genny was 24megs/3mb

>Genny was supposed to be just CE build from teh ground up, having more frames of animation on idles and walks and cleaner and colorful audio and color palette, but all 3 build betas played off, lacked polished, and were outsourced, until Capcom opted to just backport SNES Turbo on SNES but polishing gameplay more to play more like arcade including the CPS1 links, but has dogshit voices and colors due to lazy porting of assets.

>> No.8772453

>snes beat the genesis
The only way the SNES "beat" the Genesis was to fully embrace style over substance shitgames late in its life to appeal to nugamers who didn't give a shit (and still don't, because nugamers at the time became modern gamers who love shit games) about actual gameplay, with shit games like DKC and Starfox. OMG THE GRAFX while the gameplay was laughably bad. Yes, DKC had laughably bad gameplay. Play it and Mario World back to back and note how DKC is so insanely sloppy and bad compared to any good platformer.
The only reason Sega lost was because of nu-gamer stupidity. End of story.

>> No.8772459

>>8772453
t. <img class="xae" data-xae width="27" height="32" src="https://s.4cdn.org/image/emotes/03d18964_AngryWojak.png">

>> No.8772471

>>8772427
>>8772159
cont...

>Last point, Genny SCE can be patched to look more colorful or arcade like, there's at least 3 patches, but with Pyron's one, search for his v1.0 one, because he went full retard and wanted to re-skin the game with Alpha2 graphics for fonts in later updates, wtf?

https://www.romhacking.net/hacks/6060/

https://www.romhacking.net/hacks/5273/

https://www.romhacking.net/hacks/3212/

>And there's his patch that fixes the voice samples

https://www.romhacking.net/hacks/2133/

And yes, they all work on real hardware.

>On SNES Turbo has only 4 speed stars by default and you need a code to add more, but the game keeps chuggin due to the SNES hardware, while Genny SCE has up to 10 on Hyper Mode with Genny havin a peppier CPU and you can unlock turbo on Champion Mode with a code.

>Oh and Genny has the arcade intro

>There's also a PC Engine port also build up from the SNES Turbo, but only its based on CE, this one used the biggest HuCard for memory even tough CD was available (SF1 was ported on PC-Engine CD by Hudson but it was a shit port of an already shit game), like Genny it required a 6-button controller for the game.

>> No.8772476

>>8772459
>emojifuck with no actual argument
Don't bother posting anything any more.

>> No.8772480

>>8772476
t. <img class="xae" data-xae width="28" height="28" src="https://s.4cdn.org/image/emotes/967f06c9_Catcry.png"><img class="xae" data-xae width="28" height="28" src="https://s.4cdn.org/image/emotes/967f06c9_Catcry.png"><img class="xae" data-xae width="28" height="28" src="https://s.4cdn.org/image/emotes/967f06c9_Catcry.png">

>> No.8772486

>>8772453
holy shit bro why are raging this hard over children's toys
the console war ended decades ago

>> No.8772493

>>8772486
If you're here, you care about games. If you care about games, you care that the entire game industry was taken over by style over substance fucking SHIT in the mid-90s and ruined gaming completely. This isn't about a console war. This is about the decline of gaming into complete fucking shit.
If you don't understand this, go back to /v/ and circlejerk over fucking Elden Ring or another fucking shitty modern pile of trash. You have no idea what makes games good.

>> No.8772495

>>8772493
Lmao have sex bro. Sonic isn't real. Sega is dead hahahaha incel

>> No.8772498

>>8772159
https://www.youtube.com/watch?v=fYFPjW2IVBo

>> No.8772502

>>8772493
>If you're here, you care about games. If you care about games, you care that the entire game industry was taken over by style over substance fucking SHIT in the mid-90s and ruined gaming completely. This isn't about a console war. This is about the decline of gaming into complete fucking shit.
>If you don't understand this, go back to /v/ and circlejerk over fucking Elden Ring or another fucking shitty modern pile of trash. You have no idea what makes games good. <img class="xae" data-xae width="27" height="32" src="https://s.4cdn.org/image/emotes/03d18964_AngryWojak.png"><img class="xae" data-xae width="27" height="32" src="https://s.4cdn.org/image/emotes/03d18964_AngryWojak.png"><img class="xae" data-xae width="27" height="32" src="https://s.4cdn.org/image/emotes/03d18964_AngryWojak.png">

>> No.8772527

Sega is gay <img class="xae" data-xae width="29" height="32" src="https://s.4cdn.org/image/emotes/7a95728b_Gigachad.png">
They should be called Segay<img class="xae" data-xae width="28" height="28" src="https://s.4cdn.org/image/emotes/af528e56_Hahaa.png">

>> No.8772782

>>8772153
>The music in Genesis SSF2 is atrocious
Some Genesis SSF2 music sounds cool as fuck. Ryu's theme has a more eerie feel on the Genesis version.

>> No.8772804

>>8772498
why?

>> No.8774640

>>8769880

>go to poor friends house, single parent household
>his father is absent often, mother never came back after father caught her with lover
>the child is abnormally tall and thin for his age, compulsively masturbates, mouth breather and thumb sucker, typical sega owner
>has three games total, only wants to play this one weird game i'd never heard of
>its a shoot em up with ancient greek characters
>We started playing after school, he's still on the same credit and its getting darker out
>I take a furtive glance outside and notice the pall, the overcast sky and the newly warming sodium streetlight
>"I should lea-"
>He starts screaming, the sound comes from some other place. It's so loud that my ears start to hurt.
>I fly out the room and down the stairs. I'm pounding my feet as fast as I can, but I can hear his screaming across the street.
>I turn the corner, and he is standing still with his head down in the middle of the road
>The scream is distant, I catch a glimpse of his face in the window of his bedroom
>I turn back to the road and he is gone
>I race home and slam the door, go straight to my room and barricade the door
>Can't sleep all night
>He is not at school the next day, never saw him again
>I was walking home one night and glanced up at his old house
>Something in the window caught my eye
>A face

I have come to believe that the Mega Drive is cursed

>> No.8774669
File: 276 KB, 256x224, Biker_Mice_From_Mars_(SNES)_37.gif [View same] [iqdb] [saucenao] [google]
8774669

>>8772364
Loved all their snickers product placement in the pal version. Only complaint with this game is needing a turbo control to spam the extra boost you could get.

>> No.8774702

>>8774640
What's the deal with zoomies and creepypasta? is it because all their cartoons were censored growing up?

>> No.8774739

>>8774640
>>the child is abnormally tall and thin for his age, compulsively masturbates, mouth breather and thumb sucker
>typical sega owner
Rest of the story is shit, but this made me kek

>> No.8774760

>>8774640
>didn't make the guy scream SEGAAA
one job

>> No.8774907

>>8769913
The Genesis 3 button layout worked just fine, the only thing you couldn't do was pause during a match. Shoulder buttons are just as annoying as toggling start (or just map the 3 attack buttons you use the most, like lp hp hk, and you don't need to toggle). Either way you needed a fight pad/arcade stick for an arcade accurate experience

The Genesis version still sold 1.7 million, more than any other Genesis game besides Mortal Kombat, NBA Jam, Aladdin and Sonic/pack-ins, so it wasn't an impediment at the time

>> No.8775075
File: 67 KB, 705x592, 1547500840925.jpg [View same] [iqdb] [saucenao] [google]
8775075

>>8774907
>Genesis 3 button layout worked just fine
>missing half of the required button layout
>everything is just fine

>> No.8775093

>>8772453
>>8772493
nigga you are gay as fuck

>> No.8775103
File: 5 KB, 592x72, 1630328970360.png [View same] [iqdb] [saucenao] [google]
8775103

>>8772453
>>8772493
i truly hope you're just a retard from /v/ or auster because honestly it would be really sad if there's a grown man out there with this attitude

>> No.8775104
File: 2.08 MB, 1687x808, capcompowerstick.png [View same] [iqdb] [saucenao] [google]
8775104

>>8775075

Only true Segachads bought the Special Edition Capcom Fighter Power Stick for the Genesis...

Though to be honest. This is a peripheral that I remember seeing advertised at the back of the SCE box, but have never actually seen one of these sticks sold anywhere.

>> No.8775158
File: 109 KB, 1080x1331, 1545543347475.jpg [View same] [iqdb] [saucenao] [google]
8775158

>>8772527

>> No.8775701

>>8775075
Just press start to swap to kicks.

>> No.8775781

>>8775701 see
>>8772265

>> No.8775981
File: 75 KB, 959x539, 77BF7833-80E0-48AE-9A30-FB10FC3C86A5.jpg [View same] [iqdb] [saucenao] [google]
8775981

>>8772453
>DKC had laughably bad gameplay
It’s true, even if no one else here wants to admit it.

>> No.8776280

>>8772782
Capcom did the Genesis port in-house and used a 40 Meg cartridge but somehow the music sounds like a budget game from 1990 even though SCE's music sounded great. It's been said that it was harder for Capcom to convert it because SSF2 used samples instead of FM, but the Sharp X68000 port got a really good FM conversion.

>> No.8776638

>>8776280
Wasn't the music for Super SF2 less detailed on Genesis because they used the 2nd sound channel for sfx? so you could hear 2 hadokens at the same time.

>> No.8776702

>>8772476
Your entire argument is a dumbass straw man you're getting better replies than you deserve.

>> No.8776823

>>8775104
>bought
I was 7