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/vr/ - Retro Games


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876431 No.876431 [Reply] [Original]

How do you play this game when you can't even move properly?

>> No.876435

literally hundreds of thousands of people have completed, and enjoyed this game. if you can't deal with the controls, it's your own problem.

>> No.876441

>>876435

But you can't move properly in this game. For example, you have to turn right and then press forward to go right. How can you dodge monsters like that?

>> No.876443

That's not resident evil.

>> No.876446

>>876441
>For example, you have to turn right and then press forward to go right.
No you don't.
Sorry, but you're obviously trolling and haven't played the game enough to know it's possible to sidestep. Back to >>>/v/ with you.

>> No.876461

Repost from last month:

I just played through Silent Hill and Silent Hill 2 for the first time this week. Both times I ended up using walkthroughs for directions because I kept getting turned around in hallways when the camera angles changed suddenly. I had to check my map every few seconds to see what direction I was facing to make sure I wasn’t backtracking by accident and this ruined the game’s pacing and atmosphere.

In Silent Hill 1, I played on Hard because that’s how I roll. In the whole game I needed to heal two or three times when I got tied up with enemies in hallways. Almost all the time I was just running past enemies. Due to this, I had an abundance of healing items and ammo.

I understand Silent Hill isn’t really an action game. It’s about exploration and puzzle-solving and developing the background of a character and the world they’re stuck in.

I had a problem with the exploration. All the doors are locked. I get it. It’s survival horror.

But, on the other hand, there were some really unforgivable things Konami put in the game to make it needlessly long if you weren’t using a walkthrough or if it was your first time. For example:

>start out on first floor
>need to go to the third floor to do something
>then go down three floors to the basement
>when done in basement something necessary to move on would appear on the third floor
>no indication is given that ‘something necessary’ is there
>you are forced to explore the first, second, and third floors to see what changed

>> No.876462

>>876461
This traveling mindlessly from place to place to find out ‘what changed’ or ‘going back to use your key’ made up most of the game. Nothing even put me at risk while I went from point A to point B.

The game rewards you for exploring. This is pretty common in all games. In Silent Hill, when you go down a one-way street or something, there’s usually some ammo or healing items. But, like I’ve said before, they literally just threw bullets and healing items at me so there was no feeling of accomplishment.

Silent Hill was a cool setting, but I wasn’t exactly on the edge of my seat. First of all, I didn’t care about anyone in the story.

Was I supposed to care about Harry Mason, or his missing daughter? All we knew about them was that they were going to Silent Hill. Harry wasn’t interesting or exciting. He didn’t hold my attention as a character, aside from the fact that I had to play as him.

I didn’t care much for his daughter either. We never met her at all, so what was at stake? It was literally “save the ______ for the sake of saving the ______.” Yeah, I know, she was actually Alessa and part of the whole cult thing, and that’s why Silent Hill “took” her, but for the whole game I didn’t feel like there was anything at stake. I didn’t sympathize with any of the characters, especially Harry who seems like a weirdo.

Silent Hill 2 fared no better, and had all the same issues as Silent Hill 1.

What did /vr/ think of the early Silent Hills?

>> No.876504

>>876461
>>876462

But the exploration is an imporant thing even if it's repeating. Because Konami is trying to put you in the shoes of Harry here. They want you to feel lost and they want you to go in circles. That's because this is what would happen if you were really there.

But I can't play SH because I can't move properly. I have trouble dodging dogs and wyverns while I'm dashing on the streets. I used to use the 2D movement in SH2 and 3 and it made life much easier.

Maybe it's because I'm playing on PSP with inferior d-pad.

>> No.876542

>>876462
You were supposed to care about the radio.

>> No.876545

>>876542
Huh... radio. What's going on with that radio?

>> No.876557

>>876504

dude... you're going to have to deal with it

>> No.876563

>>876504
Is this the first PS1 game you've played or what? Most early 3D games have pretty shitty controls, and it's just something you have to learn to accept. I've never really had much issues with the controls in Silent Hill 1-2, even when I replayed them. The Tenchu games, on the other hand...

>> No.876746

>THE CHARACTER GOES FORWARD WHEN I PRESS FORWARD MY FEEBLE MINDCAN'T COMPREHEND THOSE TERRIBLE OCONTROLS

>> No.877567

>>876746
I think it's the turning and sidestepping he has trouble with. Personally I adjusted pretty well back in the day, and I hope he never tries playing Resident Evil, but I can see why it would be a problem for someone used to newer games.

>> No.877874
File: 268 KB, 361x691, 1366378437724.png [View same] [iqdb] [saucenao] [google]
877874

>>876461
>>876462

>You're an above average player.
>SH1 wasn't that hard anyway.
>Exploration for exploration's sake isn't a big part of Silent Hill, it's a biproduct of trying to find where to go.
>Backtracking is a key part of Survival Horror gameplay. IT's pretty easy to figure out where to go.
>Searching for your missing daughter is a solid motivation
>Silent Hill 2's story is completely different so your SH1 story complaints can't carry over

>> No.877892
File: 147 KB, 862x1293, My opinion on Rockstar.jpg [View same] [iqdb] [saucenao] [google]
877892

>>876431
>>876441

Pushing forward makes Harry move forward according to the direction he is facing. Left and Right rotate Harry's body like a tank.

This control method works better than a traditional one do to the dynamic camera angles.

>For example, you have to turn right and then press forward to go right. How can you dodge monsters like that?

Press diagonally on the d-pad to make Harry turn while moving forward. You can also side step with the shoulder buttons, but it's pretty useless. Dodging monsters is very possible, they just made it challenging to do (on purpose).

>> No.877903

>>876431
That's what makes the game scary, though. Getting chased by some skinned dog-thing is a lot scarier when the controls are so unresponsive.
It's kind of like one of those nightmares where your body takes a few more seconds to react than normal, and you're trying to run away from something.

>> No.878382

>>877892
>>877903
I understand you might have found this better, but it was obvious they didn't make the controls shit on purpose, like most everyone else they just did not understand 3D control mechanics much or didn't care to put much focus into it.

>> No.878392

>>878382
I doubt the controls were shit on purpose, but that doesn't mean it didn't make the game scarier.

>> No.878395

>>878382
Or another alternative - the PSX controller is fucking shit for 3D games so this is the only possible scheme that makes sense.

>> No.878435

>>876431
>doesn't understand tank controls
Kill yourself.

>> No.878439
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878439

>>878435
This

>> No.879631

>turn the light off, pass by monseter quitely
or
>run like forest gump, they can't really catch you, at least on normal/easy.
you're just being a dumb faggot OP