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/vr/ - Retro Games


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8738969 No.8738969 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8725819

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series:
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
Doom 3 Resurrection of Evil:
https://mega.nz/file/BzxyGBBZ#cHtxsid-0wpeFltrPAYCStiwYCXshndXUCfOEXSP7gs
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8738973

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://mega.nz/file/erwV0IbC#LE6uNgNAXh8CkxNhZpFxY3cxMWrS6_eaO92ZdotUfho

=== NEWS ===
[03-21] Doom 64 Revenant is done
https://forum.zdoom.org/viewtopic.php?f=37&t=68009

[03-18] Huge collection of converted textures for Serious Sam mapping
https://drive.google.com/file/d/10n2GrJ-LrB7Az1aw4fstZUviC8uN5XfD/view?usp=sharing

[03-18] Deus Vult II confirmed still in the works, targetting Doom's 30th anniversary for E1 release
https://www.doomworld.com/forum/post/2469298

[03-13] Quake 2 hi-res pack final release
https://www.moddb.com/mods/turoktirol/addons/oblivion-for-quake-2-hi-res-texture-pack

[03-12] Powerslave patch and editor released
https://twitter.com/SVKaiser/status/1502729607363051522

[03-07] Q3Rally v0.4 released
https://www.q3rally.com/2022/03/02/q3rally-v0-4-is-out/

[03-05] Elementalism Phase 1 released
https://www.doomworld.com/forum/topic/100102

[03-04] Chocolate Descent gets a beta release
https://github.com/InsanityBringer/ChocolateDescent/releases/tag/v0.1-beta

[03-03] Anon finishes The 10x10 Project
https://www.doomworld.com/forum/topic/125783-the-10x10-project-complete-cl9/

[03-03] Underground Dungeon begins Serious Sam TSE mapping jam

[03-03] John Romero releases a new WAD
https://cdn.discordapp.com/attachments/727328864489046110/948764939949072394/one-humanity.zip

[03-02] LOLAttack: every monster uses every attack
https://forum.zdoom.org/viewtopic.php?f=43&t=74802#p1214275

[03-01] DBP45: Vrack Botanicals is out now
https://doomer.boards.net/thread/2462/vrack-botanicals

[02-28] Dark Forces launcher released, supports mouselook and downloading
https://df-21.net/?post=57

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8738997

I need opinions for the Saints WAD.

Should I simply recreate the levels, and let the player run through it as Doom guy, or should I attempt a full on reconstruction?

>> No.8739002
File: 9 KB, 639x478, map25 but something's very wrong.png [View same] [iqdb] [saucenao] [google]
8739002

Guys, I think my level editor has autism.

>>8738997
If it's worth doing, it's worth doing properly. Doing the levels is a good starting point, then you can expand to the rest as you feel comfortable.

>> No.8739006

>>8738997
Remaster it in full 3D on the FTEQW engine.

>> No.8739034
File: 25 KB, 300x300, 1637181714918.jpg [View same] [iqdb] [saucenao] [google]
8739034

>trying to make a big, open, semi-realistic map not look and play like shit
i'm starting to get why people don't really make a lot of TNT inspired stuff

>> No.8739072

>>8739006
Good one. Closest I'd get to 3D is GoldSrc.

>>8739002
That's what I was thinking. What makes it shitty is building the map, I think, is going to be the hardest part. My only reference is walk-through videos like this.

https://youtu.be/MNCr2u6Leng

I know how to do custom weapons, and custom enemy/power up sprites. I just don't know about decals and scripting for the inventory and shit like that at this point.

>> No.8739082
File: 109 KB, 736x1040, 472592625864295289455238537752.jpg [View same] [iqdb] [saucenao] [google]
8739082

its out!

33 minutes of nonstop brutal dooming in 1080p60fps [nightmare:100%secrets:NoDeaths]

>> No.8739086

>>8739082
https://youtu.be/3EyVZ-UZxug

>> No.8739091

>>8739086
>Comments turned off

What a NIGGER

>> No.8739096

>>8739086
look i'm not gonna shit on you for using br00tal dewm but at least turn the fucking filtering off

>> No.8739098

>>8739096
no, it looks better

>> No.8739102

played sigil; liked it
was literally like playing thy flesh consumed 2

>> No.8739104

>>8739072
...GoldSrc is 3D. What are you even saying?

>> No.8739107

>>8739098
hello graf

>> No.8739119

>>8738969
Hey frens, I got a fun idea for a mod. Probably already been done, but I wouldn't know coz I'm a newfag.
Its a multiplayer, a whole bunch of levels, where each person plays as a classic FPS character. BJ, Doomguy, Quakeguy, Duke, Lo wang, Caleb, Gordon Freeman.
Everyone gets their weapons from each game, and you can only kill the enemies from their game, and only get items from your game. You can pick them up and give them to other players, but you cant use them. This creates a whole thing where you're trying to get a specific teammate over to your location, could be a bit of fun. Thoughts?

>> No.8739121

>>8739119
That's great anon you should make it and we'll all play it one night.

>> No.8739130
File: 7 KB, 225x225, index.jpg [View same] [iqdb] [saucenao] [google]
8739130

>>8739121
I'll get started

>> No.8739137

>>8739119
Sounds like somewhat of a combination of Samsara and Ikaruga, could be fun

>> No.8739141

>>8739119
A novel idea but what happens when Lo Wang gets bodyblocked by a hoarde of pinkies and Doomguy is off on the other side of the map jerking off?

>> No.8739147
File: 53 KB, 548x827, creepy female demon.jpg [View same] [iqdb] [saucenao] [google]
8739147

>>8738304
>All we need now is the Archvile that is the HR Giger Girl
has it ever been stated that design is the archie?
because i know doom 64 was based off ps1 doom and that port couldn't get the archvile to work
it can make sense if the design is infact the archvile itself because until the 2 headed dog or more cybernetic cyberdemon, i can't see them cook up a whole new complex set of abilities for that female demon creature
i do like to think that doom 3 should have used this design instead of their "just the base archvile but fatter and no mouth tubes" version

>> No.8739154

>>8739141
I guess I'd try to make it less hallway-focused and a bit more linear. I like the idea that they all work as a team, and stay together someway. Maybe swap it for a specialty system- Doomguy gets the shotgun, Lo gets the Katana, BJ gets the machine gun, etc. I can change the enemies/bosses so there's less of them but they're stronger, and have each one vulnerable to a specific gun.

>> No.8739164

>>8738973
https://www.doomworld.com/forum/topic/73426-share-your-sprites/?page=65&tab=comments#comment-2470938
master chief in doom

>> No.8739184

>>8739086
what are the lore implications of this video?

Is doomguy a psychopath?

>> No.8739258
File: 102 KB, 856x480, 1647898777937.jpg [View same] [iqdb] [saucenao] [google]
8739258

Repostan from past thread
>I'm interested in playing some good looking deep cavern levels with nil breaches of sunlight, or just with any setting that mostly takes place underground really -- like sewers. I got mainly inspired by Ultima Underworld and Arx Fatalis, so I'd like to see how pretty things could be done in practice with Doom engine. Please leave a suggestion if anything springs into your mind.

>> No.8739336
File: 2.55 MB, 1826x1335, gigerwoman.png [View same] [iqdb] [saucenao] [google]
8739336

>>8738304
>>8739147
Im not that anon but Im guessing he meant either of pic related - the bottom two are actually from the same source - a sleeve for the album Brain Salad Surgery by ELP, left one on the outside, right when opened. I wouldnt be suprised if archvile was inspired by giger's works

>> No.8739432

>wanna play Skull Tag Hotel
>can't find a download fucking anywhere
What gives? I want solid spooks.

>> No.8739460

E1M9 should have had the plasma gun so you get at least something out of finding it

>> No.8739462

>>8739460
The plasma gun wasn't for freefags.

>> No.8739495

>>8739336
The model for the upper 2 paintings killed herself after dating Giger

>> No.8739503
File: 432 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8739503

>> No.8739505

>>8738501
I love TNT, but it is what it is and it's not for everyone.

>>8739034
Lots of people don't like those extensive Drake O'Brien style adventures no matter what, so don't labor it too much if some people don't like it.
I'd say to never do backtracking which doesn't feel significant, make sure to add in more monsters and supplies so that it stays interesting, make the player fight through it, maybe even alter the geometry so they can't go the exact way back, activate some crushers, etc.
I'd also say that if a map is really large, make a good chunk of it a single optional secret area, the exploration is part of the fun with maps like these.

Whatever you do though, try to keep progression obvious, and never, NEVER EVER do a Disaster Area. Ever.

>> No.8739507
File: 11 KB, 252x264, 1461731800960.png [View same] [iqdb] [saucenao] [google]
8739507

>>8739503
>fun games made /vr/ better

>> No.8739514

>>8738969
aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.8739523

>>8739462
eh they could've added it in later releases, like the switch for the megaarmor in E1M1

>> No.8739525

>>8739503
masterpiece pistol balance
imagine ideas, finish projects
jesus seems mortem
long big thinking
let hate start design
show guys, night feel made /vr/ better
discuss secret hitscanners anniversary
mancubus either wants feeling, talking, meaning
brain fighting wonder
vertical demons longest technically

>> No.8739526

>>8739523
Romero only made that change for deathmatch.

>> No.8739532

>>8739034
You might want to check out based.wad. Very much like Drake O'Brien and plays decently.

>> No.8739568

>>8739505
>I love TNT, but it is what it is and it's not for everyone.
I’ve been going through it again as well, it at least makes pistol starting it snappy. Some of the maps are more straightforward than I remembered.

>> No.8739579

>>8739525
>masterpiece pistol balance
Halo CE Magnum

>> No.8739584

>>8739579
It works because the game has a two-weapon limit. It wouldn't be as necessary if you could carry everything at once.

>> No.8739618

>>8739495
Proof. And how long after. Like immediately, or years later?

>> No.8739619

>>8739584
The weapon limit and lack of ammo placements are the reason I don’t use it more in the initial campaign.

>> No.8739650

>>8739147
i wouldn't mind D64 revenant as her, summoners were pretty much female archviles, while archviles were the hard mofos

>> No.8739675
File: 216 KB, 1280x960, photo_2022-03-22_16-51-49.jpg [View same] [iqdb] [saucenao] [google]
8739675

Saints WAD update:

The textures are in a WAD, and it fucking works. This is where the fun begins.

>> No.8739680
File: 1.16 MB, 1041x945, 1641382036708.png [View same] [iqdb] [saucenao] [google]
8739680

ogre

>> No.8739682

>>8739336
"Oh my god she's so beautiful"
- Mike Dawson

>> No.8739684

Is there a 12/13" business looking laptop with an AMD APU in it with >= 120hz display?

>> No.8739687

>>8739618
Just googling “giger girlfriend suicide” gave me this.
https://en.m.wikipedia.org/wiki/Li_Tobler

Seems she did it a few years after returning from the states and resuming her relationship with Giger.

>> No.8739709

>>8739579
Eh, it's only perceived to be as strong as it is because it and the sniper rifle are the only weapons able to headshot, and headshots insta-kill anything without shields. The bullet spread is significant (seemingly greater than any other Halo pistol) and it just kinda plinks off shields. Even unshielded body shots aren't particularly impressive in terms of damage.

>> No.8739791
File: 1.28 MB, 2560x1440, gzdoom_2022_03_22_17_36_32_769.jpg [View same] [iqdb] [saucenao] [google]
8739791

this mod is fucking BONKERS
look at the amount of shotguns up in this bitch

>> No.8739793

>>8739791
>no keltec
aw

>> No.8739824

>>8739791
what mod is this?

>> No.8739834
File: 73 KB, 856x488, for_vr.png [View same] [iqdb] [saucenao] [google]
8739834

>> No.8739837

>>8739834
no i will not play blood

>> No.8739848

>>8739834
No you reddit dog

>> No.8739853

Chex Quest 2 has surprisingly good level design

>> No.8739872
File: 828 KB, 1920x1440, E2B1510E-A1F3-4083-B82D-41CE3E96E679.jpg [View same] [iqdb] [saucenao] [google]
8739872

Memoirs of magic kicks ass. Completely written in doom engine, you can run this in gzdoom or whatever. The artstyle reminds me of N64 games like Glover, and there’s plenty of Zelda references in the dungeon designs. The author injects certain elements in the art that are best ignored.
Although it’s open world you’re sure not getting past the second dungeon without doing the first, or third without the second, etc. Once you get enough cash to upgrade your strength and weapons it’ll become smooth though. Except before that you need to upgrade speed to even reach the second dungeon.
Speaking of difficulty most of the enemies do not play fair. This is an fps bullet hell. The dungeon traps are grueling as well.
After that is lots of exploring, there’s a ton of content in this game. You might even turn on degreeless mode and just look around the world.

>> No.8739880
File: 34 KB, 400x400, 339427237272642772279669772844.jpg [View same] [iqdb] [saucenao] [google]
8739880

>>8739086
this replay is awesome

it leaves such an impression, a memory on me

ugh it was such a good idea to run it on nightmare. It would be so boring looking for secrets without enemies to spice it up

the more difficult, larger maps are such a playground 2b honest

regular doom tuber playthroughs are on UV or blackmetal (brutal doom added difficulty)

ugh you can just tell when he gets hit it leaves doomguy furious and less willing to make the same mistake that got him hit in the first place. Theres so much emotion in this piece of art (the good emotion: rage)

in simple terms its entertainment being delivered constantly at high speeds. Theres also a constant flow of opportunities of entertainment (respawning enemies)

honestly respawning enemies gives the map so much entertainment value than just the regular UV spawns. UV is okay but only when you play it by yourself. Since spectators arent playing its easy to be bored by slow regular human mental processing and reaction speed

this video is probably as close to as entertaining as watching a bunch of hungry lion killing a bunch of unarmed people in a gladiatorial arena sense

also btw speedruns are fucking boring and the only people who find them rewatchable multiple times entertaining is likeminded autistic speedrunners

>> No.8739883
File: 591 KB, 721x1162, 279387653287288743998355337662.jpg [View same] [iqdb] [saucenao] [google]
8739883

>>8739880
honestly I'd like to think the respawning enemies are enemies teleporting in from the warp

also warhammer is cool btw

>> No.8739889
File: 10 KB, 204x136, 1647553766291.gif [View same] [iqdb] [saucenao] [google]
8739889

>>8739503
>particular implemented revenant

>> No.8739892

>>8739889
Seeing how kaiser was happy with that...

>> No.8739898

>>8739791
gimme the name anon

>> No.8739915
File: 1.33 MB, 2000x2000, MANC.png [View same] [iqdb] [saucenao] [google]
8739915

threadly reminder

>> No.8739931
File: 232 KB, 394x393, motorcycle.png [View same] [iqdb] [saucenao] [google]
8739931

>indie uses GZDoom as their engine
>Runs like dogshit while having Piratedoom-tier sprites

>> No.8739941

>>8739675
based screen photo boomer

>> No.8739958 [SPOILER] 
File: 53 KB, 614x500, 1647972704650.jpg [View same] [iqdb] [saucenao] [google]
8739958

>>8738969
>a map shaped like a hand
good thing it wasn't a map shaped like a dick

>> No.8739995

>build map in Doom Builder
>hit "test map"
>E1M1 loads up
Uh sure.

>> No.8739997

>>8739995
You must've picked the wrong format.

>> No.8740002

>>8739997
It worked earlier. That's what's confusing me. When I took the picture >>8739675 here it worked just fine.

>> No.8740004

>>8739872
I find the gameplay to be pretty shit and the dungeons are fucking obnoxious. There's ambition there and a fuckload of content as you said, which is why it pisses me off so much that the dev's collapsed star density autism had him leave the gameplay in such a sorry state, there's a reason why no one really talks about that game, and it isn't because of the imp running around in assless chaps or the hawkman with the big fucking bulge.

>> No.8740063

>>8740004
I had a feeling it wasn’t play tested probably, the difficulty is beyond “6000 hours in quake” and “dev is bored of how easy it is”. It’s simply artificial, for example the stone golems that can instantly kill you with their AoE rocket punches but take at least 50 hits to kill (by the way we trapped you in an arena with 5 of them good luck). The lack of health pickups greatly punish the player, who already has to conserve resources for the lengthy dungeons, the only respite are the distantly scattered inns or campfires.
The absolute grind of the bosses is immeasurable, you need the summons which you only get after an even more bullshit boss fight. It requires a ton of time investment from the player to defeat just one, and it never stops amping up.
Kudos if you can make it through the entire game. At a certain point your character does become insanely strong, but you’ve pretty much beaten everything except the final boss by then.

>> No.8740064

>>8739931
you best not be talking shit about pirate doom, the gold standard in doom piracy

>> No.8740070

>>8740063
I've spoke with the dev about this and he bragged about he or his playtesters never had any problems. So their autism is either off the charts or they were playing multiplayer with infinite respawns.
Either way fuck the poison spiders, fuck the ropers, and fuck some of the bosses.

>> No.8740080

I usually skip secret levels cause they almost always have some sort of gimmick. How much have I been missing out on?

>> No.8740085
File: 1.77 MB, 640x360, 1639048995406.webm [View same] [iqdb] [saucenao] [google]
8740085

>>8740063
this sort of makes me want to play it
i don't even have the motivation to play games unless they're retardedly difficult

>> No.8740098

>>8740002
Since you actually took a picture of your screen, I'd argue you did something wrong.

>> No.8740127

>>8740080
Anon i. . .

>> No.8740185
File: 216 KB, 349x427, anime girl alert.png [View same] [iqdb] [saucenao] [google]
8740185

>>8740080
I usually don't play secret levels because I don't find the secret exit

>> No.8740203

Lads forgive me for being dull but what am I doing wrong: If I have a GZDoom game on my backup harddrive it saves games to the /Saves subdirectory like you'd imagine.
But if I use it in Steam (I like to track playtime) it starts doing all kinds of retarded stuff:
>saves inside of AppData>
>If I change save_dir to something like $PROGDIR/Saves it will save to that file but not recognize that there are already other saves in there.
What am I missing to make the install portable? Happens for any GZDoom game but I'm just doing Doom 2 atm

>> No.8740208

>>8740098
That's just because my capture software didn't want to work.

>> No.8740214

>>8740208
bro your prt scr key???

>> No.8740235

>>8740080
I play secret levels every time I can even if it's the puzzle map in Mayhem 17.

>> No.8740240

>>8740203
This seems to be an issue with the latest version of GZDoom.
https://www.doomworld.com/forum/topic/127844-save-game-pathing-issue-with-gzdoom-47/

>> No.8740245

>>8740208
>my capture software
So you're using a sourceport that can't into screenshots?

>> No.8740251

>>8739503
>happy hell mapping project
>christ takes cacos

>> No.8740252

>>8740240
thank god it's not just me
I was going crazy -- setting up directories only for it to shit itself following no logic

>> No.8740254

>>8739687
I did the same search and only got medical journals for some reason. Thanks.

>> No.8740257

>>8740208
If Windows: Windows key + print screen, saves to My Pictures.

>> No.8740260

>>8739687
Doesn't sound like it was related to Giger really. She was depressed when she was with him and when she was away from him. She was just a drug addled nut. These things happen.

>> No.8740284

>>8740260
>Doesn't sound like it was related to Giger really.
No. I didn’t realize that was you were looking for, and just wanted proof of the suicide.

>> No.8740298

>>8739503
>chop shitshow

>> No.8740364

>>8740260
I mean the intense xenomorph rp sex couldn't have helped her situation

>> No.8740390

>>8739102
Yes, it plays like if Romero mads all of Thy Flesh Consumed and kept it hard like that.

>>8739336
Giger's influences are all over pop culture, Doom would be no exception. I always got his vibes from the unused Arch-Vile model made for Doom 64, the original Arch-Vile is partially inspired by the movie Pumpkinhead (Punchatz had it running in the background while doing the sculpting for it), and the monster in that movie has maybe a little bit of Giger in it. Contrary to the silly name, Pumpkinhead is actually a pretty damn good horror movie.

>> No.8740406
File: 2.63 MB, 2560x1440, gzdoom_2022_03_22_21_56_39_148.jpg [View same] [iqdb] [saucenao] [google]
8740406

>>8739824
>>8739898
ATOMRAIN
its on MoDB
Im playing it with BD Monsters Only Fix loading it after the monsters mod
but it should be compatible with any monster/bestiary mod as well
second to last difficulty applies fast monsters by default
its fucking nuts
challenging but fun
Im going through the Nerve episode with it and Im having a blast

>> No.8740408

>>8739687
>There were reportedly tumultuous goings-on, involving promiscuity by both partners and frequent use of drugs. On one occasion, Tobler failed to appear at the house and Giger, terrified, started frantically looking for her on highways. Eventually, he received a phone call from Tobler, three days later, who informed him that she had to make a trip of extreme urgency (probably with another boyfriend of hers, as remarked by Giger years later). According to the painter, "as of that moment she did, more or less, what she wanted".[2] Giger, who was although madly in love with her, suffered his own psychological problems and agony over his artwork. Giger later stated that he was cheered simply by the fact that Tobler had found another lover, as that would make her happy and also improve Giger and Tobler's life together. It has been acknowledged, however, that Giger also used to see other women, much as Li Tobler had parallel affairs during those years.

Sounds like two mentally ill people being dysfunctional together. Tragic but not uncommon, I think their difference was that Giger had a stronger will to live, hence why he didn't end himself, and instead lived to old age and tripped down the stairs in his own home.
Truly one of the artists for the ages, we're fortunate to have been blessed by his so very strange existence.

>> No.8740416

>>8740390
>Giger's influences are all over pop culture, Doom would be no exception. I always got his vibes from the unused Arch-Vile model made for Doom 64, the original Arch-Vile is partially inspired by the movie Pumpkinhead (Punchatz had it running in the background while doing the sculpting for it), and the monster in that movie has maybe a little bit of Giger in it.
All this plus the initial idea of Doom was to be a licensed Alien game.

>> No.8740452

>>8740416
Right, forgot to mention that.
>hey, Aliens was amazing, what if our new game was based on that?
>ths license is available
>eh, nah, let's do our own thing without tying ourselves to Fox
>what if we made a game which was like a blend of themes from Aliens and also Evil Dead 2?

>> No.8740475

>>8740452
>>what if we made a game which was like a blend of themes from Aliens and also Evil Dead 2?
One of many brilliant choices that led to it still getting content nearly three decades later.
I also enjoy how much this mirrors Blizzard with Warcraft but in a good way.

>> No.8740476

>>8740064
good mod but the gun sprites are bad_

>> No.8740487

>>8739102
Thy Flesh Consume is gud other than glitches and the first level where they dont give you enough ammo for the stupid hellbarons

>> No.8740656

Doom II > Doom

>> No.8740663

>>8739915
what animal uses two different plurals to describe different species and different individiuals?

>> No.8740668

>>8740656
Plutonia > The Ultimate Doom > TNT > Doom 2 > Doom

>> No.8740674

>>8740668
Perdition's Gate > all

>> No.8740680

>>8740663
octopus
octopuses
octopi

cactus
cactuses
cacti

>> No.8740682

>>8740680
[citation needed]

>> No.8740701

>>8739931
What game, because I haven't seen any that run poorly.

>> No.8740706
File: 63 KB, 337x290, 78ea00ff07b5b38936d1443da8effa57731cadb6.png [View same] [iqdb] [saucenao] [google]
8740706

>>8740680
Octopuses and octopi means the same thing. Cactuses and cacti means the same thing. Mancubuses and mancubi means the same fucking thing, you wanna-be presciptivist linguist mouth-breather.

>> No.8740712

>>8740185
So you only play them if you do happen to find it?

>> No.8740741
File: 111 KB, 1134x720, 1647991723165.jpg [View same] [iqdb] [saucenao] [google]
8740741

>>8740682
>>8740706
wrong

>> No.8740745
File: 1.29 MB, 1920x1080, Screenshot_Doom_20220322_192110.png [View same] [iqdb] [saucenao] [google]
8740745

Just going full retard with the creepypasta stuff, are we?

>> No.8740749

>>8740745
it's a spongebob doom tc, I believe we started at full retard and went from there

>> No.8740757

why is it that every time i make a tc it's wrong

>> No.8740759
File: 333 KB, 1920x1080, q2_0012.jpg [View same] [iqdb] [saucenao] [google]
8740759

>>8738969
So, something i noticed with this video
https://www.youtube.com/watch?v=NvXDIqn-U2Y
Q2 under S3TC has animated skyboxes

and is more linear than Q1's own take on it.

>> No.8740762

>>8740706
ignoring the forced meme, wasn't the octopus thing a case of the suffix not being a latin conjugation or something meaning -pi was incorrect wholesale, but it's been used for so long it's recognized by oxford types anyway? linguistics can be retarded, but octopi sounds better honestly so fuck it

>> No.8740768

>>8740757
just make whatever you feel like anon

>> No.8740783
File: 975 KB, 1000x752, 1647992197903.png [View same] [iqdb] [saucenao] [google]
8740783

>>8740768
why is it that whenever i make a tc it's wrong
why is it that whenever i make a tc it's wrong
why is it that whenever i make a tc it's wrong
my leg

>> No.8740784

>>8740759
and VOGONS has that archived http://vogonsdrivers.com/getfile.php?fileid=1415&menustate=0

>> No.8740787

>play hellbound for the neat atmosphere and vanilla+ difficulty curve
>all going well
>reach hell
>UV-max records are all like 30 minutes, let alone blind play
I said it before, but man this is draining
Still looks good, although the hell-in-the-void aesthetic is far inferior to the doomcute fest that was the city and techbase levels, maybe the last couple will turn it around

>> No.8740790

>>8740745
"Mixed bag" epitomizes that TC. I didn't bother to finish it but the sprite work was excellent and everything else sucked. The work of a very promising newbie. The creator will probably get much better as they get older and develop more taste and skill. Maybe Doomer Boards could make a good project out of the sprites and theme.

>> No.8740796
File: 1.35 MB, 1920x1080, Screenshot_Doom_20220322_192708.png [View same] [iqdb] [saucenao] [google]
8740796

>>8740790
I stopped here, but I was impressed with this part, so there's already signs of improvement.

>> No.8740839

>>8740787
Map 29 will probably be a little too draining for you, because holy shit that is one slog of a map.

>> No.8740840

fungus
funguses
fungii

>> No.8740842

>>8740840
is there a mushroom mancubus sprite
there should be

>> No.8740853

>>8740842
>It was never the demons at all
>It was the mushroom people

>> No.8740873

>>8740842
And he launches spores that do damage on impact and cause lingering damage clouds.

>> No.8740969

i have this shit on my laptop called asus splendid that makes the colors and color temperature of my monitor not the eye-rapingly blue default driver settings, and for some fuckin reason zdoom is the only source port that turns it off in fullscreen mode (latest chocolate, crispy, prb+, and gz don't mess with it). now why come the fuck that is?

>> No.8741054

>>8740701
Hedon
but also mods like say Wolfenstein Blade of Agony
FWIW I'm talking 70fps instead of steady 144

>> No.8741058

>>8738969
The Mega needs the latest version of Ion Maiden/Fury added. Not the best game but it's pretty fun.

>> No.8741067

>>8741058
>Not the best game
name 10 that are better

>> No.8741081

>>8741067
Snake 1, Snake 2, Tetris
Nah in all seriousness I do think it's still great but the later levels aren't as interesting as earlier ones imo

>> No.8741082

Hey fuckhead, do you still want to do that HFFM expansion? And if so, when? I'd love to make a Young Man's Chaingunner Association map

>> No.8741097

>>8741054
Ah. BoA I agree with. Haven't had any issue with hedon, but my monitor is shit so I wouldn't notice anything less than whatever-the-shit it is

>> No.8741109
File: 25 KB, 400x400, 1462894219214.jpg [View same] [iqdb] [saucenao] [google]
8741109

>>8739503
>>8740298

>> No.8741110

>>8741081
ah, I haven't made it that far lol
only on e1m4 or something

>> No.8741128

>>8741110
ah, it's just personal opinion. i still found it fun the whole way thru

>> No.8741132
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google]
8741132

>>8741109
That's it chop, you've kept me waiting long enough, and now it's time for your punishment

>> No.8741228

>>8740476
They're from Outlaws, they arent original. They look shitty because theyre supposed to look like a cartoon.

>> No.8741234

>>8741110
the first handful of levels are the city stuff
after that practically every level is a generic factory or sewer or lab

>> No.8741237

>>8740476
That's why you play it with High Noon Drifter.

>> No.8741279

>>8741132
What are you gonna do, take my porn?

>> No.8741282
File: 119 KB, 703x598, file.png [View same] [iqdb] [saucenao] [google]
8741282

>>8741279
You're playing with fire, little man. Watch THIS!

>> No.8741285

>>8741282
W-what are you doing with that stick of butter?

>> No.8741286
File: 97 KB, 703x598, file.png [View same] [iqdb] [saucenao] [google]
8741286

>>8741285
Checkmate Liberal

>> No.8741292

>>8740873
brap

>> No.8741298

>>8741285
Thats string cheese, my non-American amigo.

>> No.8741306
File: 319 KB, 314x314, 1639636327171.gif [View same] [iqdb] [saucenao] [google]
8741306

>>8741082
>Young Man's Chaingunner Association

>> No.8741312
File: 42 KB, 192x192, aaaaaaaaaahhhhh.gif [View same] [iqdb] [saucenao] [google]
8741312

>>8741298
Whatever you say, fatso. You gonna talk about Doom or nah?

I'm currently pistol starting Sunlust

It's too hard for me and I should probably climb a ladder of progressively harder .wads and come back to it later

>> No.8741314

>>8741082
Didn't he say something like sometime after 94 Protons? Ergo still years away.

>> No.8741323
File: 41 KB, 1856x255, file.png [View same] [iqdb] [saucenao] [google]
8741323

>>8741312
>You gonna talk about Doom or nah?
You gonna finish 94 protons or nah?
>>8741314
You're right, guess we won't be seeing that for a loooong time.
Say, what's that mean for 25 Frags? Which comes first?

>> No.8741384
File: 527 KB, 1920x1080, cs6 baby.png [View same] [iqdb] [saucenao] [google]
8741384

Boy, you know I'm an old fogey when software which was released 10 years ago is new and exciting for me.

>>8741323
>You gonna finish 94 protons or nah?
Yes. Also not my post.

>> No.8741389
File: 4 KB, 120x73, THICKER.png [View same] [iqdb] [saucenao] [google]
8741389

>>8741384
God DAMN, no wonder you're taking so long. Take all the time you need.

>> No.8741404
File: 12 KB, 208x248, 1648004772594.png [View same] [iqdb] [saucenao] [google]
8741404

>>8741384
>twerking cyberdemon

>> No.8741421
File: 101 KB, 1024x1371, clay cyber.jpg [View same] [iqdb] [saucenao] [google]
8741421

>>8741389
That's Adrian Carmack's effort, not mine, I've only started working on this dude.

>> No.8741428

>>8741421
I dunno man, it looks like you made him thicker. The dude's been getting his squats in, clearly. Glutets for the sloots.

>> No.8741435
File: 288 KB, 683x780, urinal.png [View same] [iqdb] [saucenao] [google]
8741435

>>8741384
>>8741389
>>8741404

>> No.8741448

>>8741428
>>8741435
lmao, the wide legs are already there, I'm using the R667 Annihilator as a base

>> No.8741454
File: 949 KB, 1080x810, file.png [View same] [iqdb] [saucenao] [google]
8741454

>>8741435
>>8741448
Wait, what's being changed exactly?

>> No.8741471

>>8741454
My sexuality.

>> No.8741480
File: 506 KB, 1920x1080, Screenshot_Doom_20220322_234822.png [View same] [iqdb] [saucenao] [google]
8741480

Based

>> No.8741495

>>8741234
I love sewers and labs so maybe I'll be ok who knows

>> No.8741521
File: 183 KB, 640x400, Calcium.png [View same] [iqdb] [saucenao] [google]
8741521

Requesting the version of this with Duke Nukem and his arm is a leg. My dumbass didn't save it.

>> No.8741524
File: 467 KB, 661x623, 1630966116490.png [View same] [iqdb] [saucenao] [google]
8741524

>>8741521

>> No.8741527
File: 1.15 MB, 974x554, 9d0.png [View same] [iqdb] [saucenao] [google]
8741527

>>8741524
Beautiful. Thank you. Have some more good shit in return

>> No.8741603

>>8741521
I'd post that other one where it's doomguy berserking an imp but my doom folder is large and I don't remember if I even downloaded it

>> No.8741606
File: 33 KB, 661x623, Berserk.png [View same] [iqdb] [saucenao] [google]
8741606

>>8741603
I got it.

>> No.8741648
File: 119 KB, 788x269, etc.png [View same] [iqdb] [saucenao] [google]
8741648

>>8739507

>> No.8741665

>>8741471
No seriously, what's so different about this from the realm667 annihilator that made it take so much prep time?

>> No.8741714

man the Duke moon levels kinda suck ass

>> No.8741810

>>8741714
the first episode is the worst one

>> No.8741840
File: 112 KB, 255x231, 1495426665127.gif [View same] [iqdb] [saucenao] [google]
8741840

Haven't visited /vr/ in a long while, very glad these threads are still going, was a little worried the trend would stop after a while. Keep fighting the good fight /vr/os

>> No.8741854
File: 164 KB, 618x538, Slowpoke-Alola.png [View same] [iqdb] [saucenao] [google]
8741854

>>8740080
I've taken the secret exit to Map31 so many times I forgot what the normal exit for Industrial Zone looks like.

>> No.8741856

>>8740251
That first one is a legitimately great collab name
I think we should remember that one

>> No.8741904

>>8740080
The one secret I especially thought wasn't worth it was the one in Scythe 2.

>The means to get there in MAP15 is well hidden but has a point of no return if you didn't pick up on it
>MAP31 is cute but can be a ballbuster if you wish to go to the super secret due to a strict time limit
>MAP32 is just pulling off a E3M9

Only advantage is that you can keep your weapons instead of taking a death exit, this and MAP31 more or less defeat the novelty of MAP16 entirely.

>> No.8741910

>>8741840
have you played HFFM and ad mortem anon?

>> No.8741927

>>8740214
>>8740245
>>8740257
Thanks guys I'm too old for this shit I'm almost 30. Any guess why it's not loading the custom map on testing?

>> No.8741954

>>8741312
>pistol starting Sunlust
At least pistol start easier wads first. Sunlust is for when you want to get into big leagues. Depending on what you have beaten earlier, pistol starting NEIS could be a good idea.

>> No.8741993

>>8741904
>not pistol starting

>> No.8742037

Pistol starters are so obnoxiously elitistic that they remind me of speedtrannies. I suggest we call them pistoltrannies from now on, maybe that'll make them understand how annoying and stupid they really are.

>> No.8742038

>>8742037
>trannie trannie trannie trannie trannie
if only there was a way to make you understand how annoying and stupid you really are

>> No.8742041

>>8742038
t. pistoltranny

>> No.8742068

>>8740080
Thats the reason I like them, a nice gimmick to refresh the levelset, especially in a megawad with consistent gameplay and artstyle where you can get tired of it
Pumpkination in Ad Mortem and Club Boom in 2048 units of /vr/ were fucking great, so I guess you missed out on some fun.

>> No.8742076

>>8741993
>not armless starting

>> No.8742078

>>8742076
Homestar?

>> No.8742087

>>8742076
You can't drop your fists, you boney dummy!

>> No.8742090

>>8742087
you can in DRLA. It kills you.

>> No.8742093

>>8742090
That's why you can't drop them, you're going to explode spontaneously and die

>> No.8742097

is there a reason to not use fancier compatability levels when making a map? aside from not needing the features or doing a throwback it seems there's no real issue in MBFor MBF2 aside from lack of gz combatibility

>> No.8742140

>>8738969
>4CHAN DOSPACK + Win98 games (pre-configured):
>https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA
the dude updated Tomb Raider 1, thanks dude

>> No.8742207

>>8741854
Ditto

>> No.8742210
File: 219 KB, 600x600, 132Ditto.png [View same] [iqdb] [saucenao] [google]
8742210

>>8742207
No Anon, you're mistaken. That's a Slowpoke.
This is a Ditto.

>> No.8742214

>>8741856
Suburban-themed maps fighting against the Hellowner’s Association

>> No.8742229
File: 444 KB, 512x512, ic_launcher-playstore.png [View same] [iqdb] [saucenao] [google]
8742229

>>8738973
Was away for some time, it is weird it didn't get into /vr/ news:

02-26: Android Raze Touch was rebranded into Zeta Touch and updated including Eduke32 (along with Raze itself) as an additional engine that can run Ion Fury - http://opentouchgaming.com/zeta-touch/

I've checked it on my potato phone, and Ion Fury requires minimal setup, but runs too slow. Should be fine on high-end phones.

>> No.8742246
File: 201 KB, 1600x900, Screenshot_Doom_20220323_071943.png [View same] [iqdb] [saucenao] [google]
8742246

I made a pickup sprite for the Fire Flower, this thing's done so all that's left are two weapons for this set, brightmaps, and some other shit.
I really gotta take a break after this update.

>> No.8742272
File: 505 KB, 828x499, 1626911920514.png [View same] [iqdb] [saucenao] [google]
8742272

>>8742214
let's fuckin go

>> No.8742273
File: 427 KB, 640x480, eviternity.png [View same] [iqdb] [saucenao] [google]
8742273

Name one (1) wad more overrated than Eviternity

>> No.8742274

>>8742273
brutal doom c. 2015-17

>> No.8742293

>>8742140
thanks for reminding me of this upload, I was looking for Jeid knight 2&3 before so now I can finally replay them

>> No.8742294

>>8742273
Your favorite wad

>> No.8742301

>>8740004
>imp running around in assless chaps
sounds like HFFM

>> No.8742308

>>8742273
Scythe 2.

>> No.8742313

>>8742308
Which map filtered you?

>> No.8742316

>>8742246
Do the eyes move like Arti's?

>> No.8742324

>>8742273
Alien Vendetta when it comes to multiplayer.

>> No.8742330

>>8742273
2048 units of /vr/

>> No.8742331

>>8741714
The theme/aesthetics arent as cool as the city levels, but the actual level design in E2 is a lot more consistent than E3.

>> No.8742335
File: 49 KB, 810x575, well_well_well.png [View same] [iqdb] [saucenao] [google]
8742335

>>8742316
If I could, I'd do that. Though because of the fucked up and hacky method I've had to implement the pickup sprites, making it animated might prove to be tricky.
For context, that sprite there isn't the actual weapon pickup. That's a projectile that's constantly warping on top of the invisible pickup sprite that does the real stuff. This is some gross hack fuckery Yholl helped me come up with to have these items reliably change appearance based on your class.

It's also why my weapons don't respect the weapon stay flag for multiplayer stuff. Zandronum dev seems to be a constant game of doing stupid shit like this.

>> No.8742342

>>8742335
projectile sprites are animated normally though right? I don't know this hacky fuckery but that shouldn't be too hard

>> No.8742372

>>8742342
It's mainly due to the a_warp calls involved. So instead of:

Spawn:
TNT1 A 0
TGPU E 1 bright
TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
TNT1 A 0 a_checkflag ("SPECIAL","spawn",AAPTR_TARGET)
TGPU E 1 bright
goto death

I'd have to make it really gnarly and do some shit like:


Spawn1:
TNT1 A 0
TGPU E 1 bright
TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
TGPU E 1 bright
TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
TGPU E 1 bright
TNT1 A 0 a_checkflag ("SPECIAL","spawn2",AAPTR_TARGET)

Spawn2:
TGPU F 1 bright
TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
TGPU F 1 bright
TNT1 A 0 a_warp (AAPTR_TARGET,0,0,0,0,WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
TNT1 A 0 a_checkflag ("SPECIAL","spawn",AAPTR_TARGET)
TGPU E 1 bright

etc etc. To keep the animation smooth but also to make sure I'm constantly calling the a_warp stuff to keep it on top of the weapon. Though I could maybe use uservar stuff to clean it up a little. Of course with this set up it'd mean the flower could potentially linger for a bit in the world after being picked up, which would look like shit. I could talk with Yholl to figure out a less disgusting method and find a way to keep it on top of the actor itself. But this is ultimately a pain in the ass job that's not worth my time for something so minor. Too much effort and headaches for not a worthwhile payoff. Lord knows I have a lot of other more important shit to handle like brightmaps and some other fairly substantial art stuff that I'm keeping quiet about for now as a surprise.

TL;DR With my current knowledge it'd be a clusterfuck pain in the ass to get working right and I don't think it's worth it, especially when I have much bigger fish to fry for this update.

>> No.8742373

>>8739460
your reward for e1m9 is more gameplay

>> No.8742402

>>8741714
I love Lunar Apocalypse

>> No.8742434
File: 994 KB, 702x643, file.png [View same] [iqdb] [saucenao] [google]
8742434

>>8742214
>>8742272
I know Animal Crossing memes in Doom are a tired joke by now but there was this one AC game called Happy Home Designer and you could probably make a good shitpost of a title screen or OP image out of that.

>> No.8742447

>>8740080
Holy fuck, what
The whole point of a secret level is doing something cool and interesting that doesn't necessarily connect with the rest of the campaign (e.g. Ziggurat Vertigo)
If your secret level is just a regular extension of your WAD, you're doing it wrong

>> No.8742468

>>8741714
I guarantee you think that because of the drones. They wouldn't be so bad otherwise.

>> No.8742470

Anon working on the Saints of Virtue wad here, and I'm wondering if some of the mechanics in saints can even be replicated in the Doom engine.

>> No.8742513

>>8742470
Everything should be doable in GZDoom with ZScript and ACS, the question is how hard it will be to do.

>> No.8742571

>>8742293
this collection is so awesome

>> No.8742575

>>8742468
Getting one to explode near your face looks and feels far worse than it actually is, like it would be as damaging as backing up into a coolie from SW. Drones are also far less annoying with “hitscan only” autoaim.

>> No.8742580

>>8742470
everything should be easy with DECORATE (zscript and ACS is too difficult so don't bother)

>> No.8742594

>>8742293
Is Draken part of that same pack? It’s very fun if you like Jedi Knight/Academy melee fights.

>> No.8742607

>>8742513
>the question is how hard it will be to do.
The things I'm stuck on are as follows:

>scroll inventory
>separate inventory for items
>said items can be thrown
Some switches in Saints were legit activated by throwing rocks at them. It was a huge meme at the time, because you could only find two and if you missed with them both, the game was completely fucked.

>>8742580
I'm not familiar with DECORATE but I'll take a look. Thanks anon!

>> No.8742612

>>8742580
>zscript and ACS is too difficult
ACS is about as hard as DECORATE and ZScript also isn't *that* hard if you have a rudimentary understanding of how programming works.

>> No.8742627

>>8742335
Hm... I wonder how Samsara managed to pull off weapon stay then.

>> No.8742636

>>8742594
it is actually, never heard of it before but it looks good

>> No.8742810

>>8742301
The Imp wore a tight speedo in HFFM.

>> No.8742835

>>8742301
>>8740004
>>imp running around in assless chaps
d-does he keep the butthole on the sprite from vanilla?

>> No.8742880

>>8742835
Not that kinda imp.

>> No.8742941

>>8742434
might as well bring in doge for the ultimate reddit meme experience

>> No.8742948
File: 56 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
8742948

Does this get better? I'm pretty bored so far.

I like the level design of doom 64 and doom 2 the way ID did. So far this game has boring level design that amounts to go over there, get the key, now backtrack. Rinse repeat.

And id be ok with that if the combat was good. I've been enjoying playing wads like back to saturn with fun gun mods like treasure weapons, metadoom, Doom RL Arsenal, etc...

But also so far this game has extremely boring combat. Shoot basic bugs with basic weapons, plus the occasional dude who's just an imp.

Is this the whole game?

>> No.8742958

>>8742948
>Is this the whole game?
No, but if you’re not enjoying a game from the start I wouldn’t keep going “until it’s good”.

>> No.8742976
File: 3.80 MB, 304x219, 1631879010904.gif [View same] [iqdb] [saucenao] [google]
8742976

>>8742210

>> No.8743060

>>8742941
Isabelle's already there

>> No.8743081

>>8741854
Secret exit on Industrial Zone is one of my brightest childhood experiences, was absolutely amazed watching it when my elder brother found it for the first time.

>> No.8743086

>>8742941
Doge, like the wojak originally came from the chan sites. Reddit merely made it more commonplace.

>> No.8743097
File: 3 KB, 204x25, ss.png [View same] [iqdb] [saucenao] [google]
8743097

>>8739503
>joins the marines
>sees the galaxy

>> No.8743161

>>8742324
>tfw playing av,hr,hr2 coop and survival with and without mods on skulltag

>> No.8743189

>>8742948
probably the combat was probably balanced for a sega saturn/ pre-dualshock controller.
the combat will be very weak,even next to DOOM 64.

>> No.8743205

>>8742468
>that loud ass screech
>either travel in packs or ambush behind corners/doorways
>take way too many shotgun/ripper rounds to take down
>programmed to juke rockets
what the fuck were they thinking

>> No.8743209

>>8742468
Not that anon, but drones aside, episode 2 is different from the other 4. The others (barring 5) were set in L.A. and felt like real locations with tons of interactivity, while 2 is entirely techbases. It's not bad, it has some really great atmosphere supported by the music (Plasma, gut wrencher, in hiding, others,) but it sticks out from the other episodes.

>> No.8743212

>>8743189
More like “especially next to Doom 64”. Pharaoh mode will alleviate that but even so, the fun with Exhumed is how the level design gets coupled with the ability progression. For encounter design in Egypt I’d point to Serious Sam.

>> No.8743216

>>8743205
the drones really aren't an issue outside of that level where there's 20 of them right at the start and you don't have the ammo to kill them reliably

>> No.8743217

>>8743205
>programmed to juke rockets
They’re programmed to avoid explosives in general. You can use this to your advantage with how they’ll pussyfoot around pipes, making them easier to shoot.
>>8743209
Going into space is also classic “Duke”. Episode 2 is my favorite.

>> No.8743225

>>8743217
>You can use this to your advantage with how they’ll pussyfoot around pipes
They fly though.

>> No.8743228

>>8743217
Let's be real anon, most of us didn't play the first two dukes. Kinda like how most metal gear fans didn't play the first two games either.

>> No.8743230

>>8743225
And they still get confused for a moment. Give it a try.

>> No.8743237

>>8743228
>Let's be real anon, most of us didn't play the first two dukes.
That’s fine, the game catches you up through the help screen and the game starts with Duke complaining about those “alien bastards” having shot down his spaceship.

>> No.8743238

>>8742880
lame

>> No.8743257

>>8742273
BTSX.
At least I got up to map15 in Eviternity.

>> No.8743262

Sorry but the average person doesn't think Duke is better than Doom.

>> No.8743267

>>8743212
to me DOOM 64 has the weakest combat of classic DOOM (besides DOOM 1) so it being weak next to that is not high marks.

>> No.8743271

>>8743262
Duke is rememberable af but not that great compared to Doom / Quake / Blood
>40,000 hitscanners
>meme sponge kamakazi robots
Not as bad ("bad" -- they're all fun) as Shadow Warrior though

>> No.8743278
File: 2.68 MB, 1920x1080, q2_0056.jpg [View same] [iqdb] [saucenao] [google]
8743278

And they say that Q2 wasn't made with high res in mind.

>> No.8743298

I still like Shadow Warrior more than Duke 3D. Levels are more fun in my eyes, and the arsenal is excellent.

>> No.8743306
File: 3.43 MB, 1920x1080, q2_0058.jpg [View same] [iqdb] [saucenao] [google]
8743306

>>8743278
since all source ports supports .png for UI, a HD version of Oblivion UI wouldn't be a bad idea

>> No.8743308

Which engine has better games?
Build or id Tech 1

>> No.8743313
File: 3.98 MB, 1920x1080, q2_0053.jpg [View same] [iqdb] [saucenao] [google]
8743313

>>8743298
SW weapons feels better than douk 3d

>>8743306
also yamagi needs to fix their GL3.2 forks

>> No.8743316

>>8743313
>>8743298
>duke nukem
>doesn't actually have a nukem launcher
>SW does
shamefur dispray, can't outbang the wang

>> No.8743317

>>8743267
>to me DOOM 64 has the weakest combat of classic DOOM (besides DOOM 1)
I agree, it’s also still pretty good. It lacks the full roster but the changes to what’s there are great. I personally rank the original build games lower regarding encounter and combat design.

>> No.8743335

>>8743298
SW arsenal is great
>two consistently good melee slots
>nukes are their own ammo so you’re still encouraged to shoot rockets
>smooth switching to easily mix up uzi and shotgun damage when reserving explosives
>coolies killed by the shuriken spawn ghosts faster
>railgun
It only sucks if you hate Japan or are easily triggered by 90s racism and his “faggot rabbit” quote. That fireplace ladder is sucky but funny.

>> No.8743358 [DELETED] 

>>8743335
B-b-but Errant Signal said

>> No.8743362

>>8743358
Whomst?

>> No.8743364

>>8743335
I was a staunch anti-weeaboo faggot when I played SW and it was my favorite of the build trinity and remains so to this day. The grenade launcher is pure sex.
>Faggot rabbit
lol what, never found that one

>> No.8743376

Speaking of Lo Wang quotes. The best one is "Row row row your boat, a-gentery down the stream! OOH I TINK MY DINGHY HANGING OUT!"

Out of all the Build engine protags, Lo Wang seems to be having the most fun, Caleb's enjoying himself yeah but it's in the same way a kid enjoys pulling the legs off grasshoppers or burning ants with a magnifying glass. Lo Wang's constantly giggling over stupid shit, making prank phone calls and generally being a dingus.

>> No.8743380

>>8743364
He’s the only build guy that manages to make me chuckle. Duke’s “you guys suck” is the only other followup.

>> No.8743387

>>8743362
Some faggot youtuber

>> No.8743392

>>8743380
I love all the build protags but lo wang is hilarious. Some of the stuff he says doesn't even make sense and that makes it even better.
>Revenge is dish best served... RAW

>> No.8743395

What about the Sneed shooter?

>> No.8743402

>>8743395
Redneck Rampage? It’s okay. If you hate the first level you won’t enjoy the rest. Canonically, Leonard may also be the gayest of all the build protags.
>”bend over boy, I wanna see if I recognize you from prison”

>> No.8743405

>>8743402
He also has one of the worst pistols I've seen in an FPS.

>> No.8743414

>>8743405
It’s not great. At least the range is serviceable and you get the shotgun immediately.

>> No.8743430

>>8743308
idtech 1, not even close.
Doom 1 is great, Doom 2 is meh but has mod support, Final Doom is the best Doom game.
Heretic is amazing, Hexen even better.
Rekkr is nice, Hacx is campy but ok, Chex is Chex.
Strife is shit but meh.
All build games are jank.

>> No.8743516

>>8743271
shadow warrior actually keeps you on your toes cause the enemies are dangerous
duke is just boring because the enemies are weak and retarded aside from the battlelords

>> No.8743523

>>8741067
I unironically think Ion Fury is the best Build Shooter.

>> No.8743608
File: 778 KB, 1920x1080, Base Profile Screenshot 2022.03.23 - 22.46.23.86.png [View same] [iqdb] [saucenao] [google]
8743608

Anyone else played Age of Evil? Thoughts?

>> No.8743617

>>8742087
>>8742093
Unless you're Arti. Hand grenades.

>> No.8743715

>>8742948
Yes, the whole game is the first few levels, no more enemies or weapons or mechanics are introduced.

>> No.8743968

>>8743608
Author himself says it's trash.

>> No.8744040

>>8743205
They were thinking that they didn't like the snakehead and had a short amount of time to replace it with something.

>> No.8744085

>>8743430
>Doom 2 is meh

>> No.8744108

think a new duke would have the self awareness to make him a fallen hero that re-earns his big dick persona, or would they just pretend forever didn't even happen

>> No.8744130

>>8744108
The smart thing would be to write off Duke Nukem Forever as some sort of fever dream borne from Duke enduring a bad case of food poisoning.
>nobody messes with my meat!

>> No.8744174

>>8744130
Duke Nukem Forever is actually fine if you consider the implied canon from The Doctor who Cloned Me, which is that everything Duke does in that game that's out of character is because he's actually a Dukebot.

>> No.8744178

>he still crying over DNF

>> No.8744182

>>8744178
Who are you quoting?

>> No.8744184
File: 142 KB, 800x1016, 37289-ultima-underworld-the-stygian-abyss-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8744184

30 years old...

>> No.8744185

>>8744184
I only ever got to the 2nd floor but I liked what I played of it. Would really benefit from a RE effort.

>> No.8744193

>>8744174
>Duke Nukem Forever is actually fine if you consider the implied canon from The Doctor who Cloned Me
No, it's just less of an atrocity, but as a game it's still objectively bad.

>>8744178
I also seethe over Blood 2. Some sequels are so bad that they are actually criminal.

>> No.8744195

Finally beat hellbound after putting it off, 29 was indeed huge but the straightforward layout and saves made it much less of a strain than the others, aside from pain elementals and 3 halls in a row dumping 100 rockets on you and telling you to hold M1, ending in "surprise" archies you need to bait out
30 was a bit of a mess, key hunting in lava with a sextouple spawn launcher is retarded but once you figure out that there's a single lift tucked in a random corner that leads to both keys it makes more sense. Still kind of a mess, final stage must be a bitch saveless with what a clusterfuck it becomes and all the godforsaken lost souls and elementals drawing your autoaim away from the romero hole
Very atmospheric overall, 100/10 detailing in the cities, drags a bit in hell though, and some secrets are absolutely esoteric thanks to the detailng being so dense you won't notice the one thing out of place
Either way thanks for the rec back when
/blog

>> No.8744201

>>8744108
>fallen hero that re-earns his big dick persona
I like the idea, but they can't do this without ignoring or at least heavily retconning forever, because although he is a shithead, the game still depicts him to be in the right with everyone sucking his dick.
Also obligatory fuck the hive level.

>> No.8744202

>>8744130
>his borgar was poisoned by randy's grease
>have to stop him from slandering duke's name thus allowing an alien invasion in unopposed, somehow

>> No.8744203

>>8744193
I meant in terms of long-term effects on the brand, It could be safely ignored in the event of a new Duke game.

>> No.8744206
File: 60 KB, 1153x200, gsgs.jpg [View same] [iqdb] [saucenao] [google]
8744206

Name a better year

>> No.8744221

>>8744201
>"forever" is diagetically a movie/game, recieved as well as it was here, open on duke drowning his sorrows while bar patrons mock him, queue alien threat, time to reclaim his image and fuck up his producer, randy
>dukebot theory confirmed, the reel dook has no idea what the fuck is going on but some fake fagit is hogging all his glory and babes and needs to reacquire both by proving he's the true king and killing the mastermind behind the scheme, pandy ritchford
I dunno I'm sure there's something you could do, as long as there's some point where you can violently maul a randy standin over and over

>> No.8744243

>>8744206
Unreal, and Thief alone have 1998 beating it out for me.

>> No.8744252 [DELETED] 
File: 175 KB, 1280x720, 5636762.jpg [View same] [iqdb] [saucenao] [google]
8744252

I hate picrel. There's so many different mechanics that just don't work together.
>Rats are hard to spot
>Flame-shooting pricks explode on death, making them a pain to deal with when 90% of weapons are close range and gameplay is about momentum
>Jump pads - frequently used in the game's design - are easily missable because you're constantly jumping
>Bunnyhopping is no longer a reward, but an easy mechanic
>Because of above, plebs like me have a shit time aiming because we haven't developed our bunnyhopping skills alongside our aim

>> No.8744264

>>8744252
Get good.

>> No.8744284

>>8744252
>blames the game
>admits he sucks
I can recognize dusks flaws, but its fun as hell and you only arent enjoying it by your own admission because you arent good at its core design

>> No.8744329

>>8744284
its core design is horseass

>> No.8744332

>>8744329
4u

>> No.8744358
File: 109 KB, 655x655, 369832446949228983293958554384.jpg [View same] [iqdb] [saucenao] [google]
8744358

exterminate xenos

>> No.8744412

Has anyone played Elysium's Curse? I saw a preview of it and it looked really good, and no one has mentioned it

>> No.8744427

>>8744252
>>Flame-shooting pricks explode on death, making them a pain to deal with when 90% of weapons are close range and gameplay is about momentum
How the fuck do you define a "close range" weapon?

>> No.8744431

>>8744412
I gave the first level a try for just a bit. It does seem good, and a bit tough. It's really pretty.

>> No.8744531

>>8744085
He's right though. Doom 2 is saved by the community.
I can replay Doom 1 infinitely, but with Doom 2 I get bored/annoyed on MAP06 at the latest.

>> No.8744548

Just installed Arcane Dimensions a few weeks ago and I've been loving every second of it. I've almost finished every level on hard and started delving into a few on Nightmare, I just gotta wrap up finding secrets and collecting all the runes.

>> No.8744593

>>8744548
It's ridiculous how good AD is, it's true.

>> No.8744612

>>8744252
only thing i hate about these new retro fps games is how badly optimised they always are, game looks worse than quake but barely runs on my potato pc

>> No.8744617

So like the japanese community, what with their cool mapping project, are they doing alright? It must be rough since PC gayming is already niche, let alone an ancient game that likely didn't have the same cultural impact to keep it alive. Hope the slanty doom frens have enough people to talk to and keep things alive, maybe we'll see fresh faces make some cool stuff some day

>> No.8744635

>>8744612
That's the power of Unity and Unreal, apparently. Why they don't just use the Quake engine for these early-3D throwbacks, especially one as advanced as FTE, is beyond me.
I mean really... is your source code - in which you're presumably just trying to emulate 90s shooters anyway - that precious? Do you really need a deferred rendering engine that can do a bajillion dynamic lights when what you're trying to grift on got by fine with lightmaps?
As many problems as I have with Ion Fury, I can at least respect it for using the Build Engine - and likewise Wrath with Quake (even though its shitplaces). Massive respect to Rekkr as well.

>> No.8744646
File: 162 KB, 153x153, 1647956923200.gif [View same] [iqdb] [saucenao] [google]
8744646

hey guys which one should i get? blood fresh supply or pirate the original?

>> No.8744686
File: 378 KB, 1440x2500, one pun- oh fug.png [View same] [iqdb] [saucenao] [google]
8744686

>>8743617

>> No.8744708

>>8744531
That's retarded. Doom 2 is way better than 1.

>> No.8744710

>>8744531
IMO, Doom 2 doesnt get good until Tricks & Traps

>> No.8744725

I prefer 2 because of how much I love using the Super Shotgun, and the new enemies add a lot to the game. Some of the levels I'll admit look really weird, but the combat encounters in them are a lot of fun.

>> No.8744737

>>8744635
Unreal is massively optimized, it's just bad developer practices. Unreal is the poster-child for looks great, runs great when in the right hands.
>Why they don't just use the Quake engine for these early-3D throwbacks
The biggest thing holding back people from doing that normally is there is no editor that allows you to see your lighting as it is in-game. Trenchbroom is one of the finest mapping tools ever, and developers for Wrath use it, but imagine making a map rife with complex geometry just like Wrath, but every time you want to see your lighting you HAVE to compile EVERY time. Unity and the rest don't have this problem.

>> No.8744740

>>8744737
Wait shit no, I think J.A.C.K. lets you see your lighting as it is in-game, but that editor is fucking aids.

>> No.8744742

>>8744740
It does not, unless that was added in versions after they paywalled it

>> No.8744745
File: 1.93 MB, 1920x1080, le spoopy office maymay.png [View same] [iqdb] [saucenao] [google]
8744745

>>8744742
Hammer++ for Source engine games does have a real time lighting preview mode though, pic related. Makes lighting maps a breeze

>> No.8744747

>>8744737
>The biggest thing holding back people from doing that normally is there is no editor that allows you to see your lighting as it is in-game.
Sure, but iD was able to cope with that perfectly fine in the 90s without such luxuries as fill lights or sunlights. Crack open any id1 map and there's a light entity every couple meters. If they could cope with it on the shit hardware they had back then I have no sympathy for these indie plebs.

>>8744740
It lets you preview shaders and skyboxes, but not lighting. I think the developer said it was planned though.
>but that editor is fucking aids
What's wrong with it?
t. JACK buyfag

>> No.8744749

>>8744747
>but iD was able to cope with that perfectly fine in the 90s without such luxuries as fill lights or sunlights
Yes, but I don't see you developing a game on id1. You can champion it all you want, but I don't blame devs for wanting to see their lighting when you yourself aren't either.
>What's wrong with it?
It's aids compared to TB is all.

>> No.8744753

>>8744686
A blood-fountain "rocket" punch would be a cool secret move.

>> No.8744761

>>8744749
>It's aids compared to TB is all.
It's certainly oldschool, but I find it much easier to work with complex geometry. The fact that I can just plop down prefab spiral staircases, curved ramps, and anything else based around a circle without having to carve out a new, grid-restricted pseudo-circle for every different size area I'm working with makes things leagues easier. Being able to rotate and scale selected vertices around a given point is phenomenal too.
I'll admit I really miss TB's UV editor though. Lining up textures from trim sheets can be a pain without it, but it's still doable.

>> No.8744763

>>8744761
>The fact that I can just plop down prefab spiral staircases, curved ramps, and anything else based around a circle without having to carve out a new, grid-restricted pseudo-circle for every different size area I'm working with makes things leagues easier
Is there a torrent of this jack?

>> No.8744774

>>8744763
Maybe. There is a free version that's just the regular thing but behind on updates, though I'm not sure how behind it is in terms of actual features.
You can find it here: https://jack.hlfx.ru/en/

>> No.8744779

>>8744774
Fuck it I'll give it a buy and see what's up. You fucking shill. Prefabs sold me.

>> No.8744784

>>8743608
>Drowning out and ego review were 5 years ago

>> No.8744791

>>8744779
Alright shit this primitives system is really fucking cool. I'll keep it and fuck around.

>> No.8744796

Who the hell puts items, ammos, powerups in everywhere, even in a hell?!?!

>> No.8744798
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
8744798

>>8744796
The UAC equipment is probably stuff dropped by other marines while fighting the demons, or stuff they dropped while being zombies, OR the demons themselves took some them either as trophies, or maybe just out of some weird curiosity.
The powerups are condensed devil magicks and human souls crystalizing and forming near all that freaky hell shit.

>> No.8744802

>>8744796
when jesus conquered death hell and the grave he left gifts for doomguy

>> No.8744804
File: 296 KB, 3122x1639, jack shill extraordinaire.jpg [View same] [iqdb] [saucenao] [google]
8744804

>>8744779
>>8744791
Yeah man, it's good shit. Get comfy with arch settings and they'll be your best friend.
Make sure you turn on "don't snap primitive points to integer grid" in settings if you don't want to be grid cucked. It *might* cause compiling issues but I've rarely had problems.

>> No.8744956
File: 106 KB, 981x1240, 1645747941719.jpg [View same] [iqdb] [saucenao] [google]
8744956

Playing some cool wads on my hacked switch via gzdoom.

What are some QoL mods that help with using a controller? Especially for mods that have a shit ton of guns or features. I don't have enough buttons, but thats the price you pay to be able to play at work while my machine runs

>> No.8744959

>>8744956
Gearbox, I guess. https://forum.zdoom.org/viewtopic.php?f=43&t=71086
Alternatively you could just play mods that don't have so much arsenal bloat.

>> No.8744964

>>8744959
But all that crazy shit is fun

>> No.8744969

>>8744964
I burned out on that shit myself years ago when I realized how annoying it was having to cycle through four to five weapons per slot and how quickly redundant the weapons become.

>> No.8744970
File: 28 KB, 814x138, Screenshots_2022-03-24-07-55-52.png [View same] [iqdb] [saucenao] [google]
8744970

>>8744959
What's the difference here?

>> No.8744972

>>8744970
I assume one is for LZDoom and the other is GZDoom.

>> No.8744973

>>8744969
That's why i need to dedicate a button to weapon drop.

But i use a different weapon pack with each level pack.

>> No.8744975

>>8744973
Less is more, Anon. When you get the chance try Project Babel, DAKKA, or Final Doomer.

>> No.8744990

Best mini map mod?

>> No.8745009

>>8744745
>Hammer
why wont the voice in my head stop

>> No.8745014

Is it just me or is this basically the At Doom's Gate?
https://youtu.be/1lxMXofaNiY

>> No.8745024

Doom 2 has higher highs and lower lows than Doom 1, in my opinion. The Cyberdemon and Spiderdemon infighting was raw as hell.

>> No.8745043

>>8744990
Doom clicker

>> No.8745053

>>8744990
Plutinya

>> No.8745076

SED1 has real time lighting in the editor.

>> No.8745110

>>8744085
I stand by what I said.
>>8744531
Yeah, I usually play all maps in order to MAP06, then idclev to all the other maps I like, like Tricks & Traps.
>>8744708
Nope, Doom 1 has better textures, atmosphere, level design. The only thing 2 has over 1 is the roster and the SSG, but those are used in a shit kind of way in Doom 2.
>>8744710
I actually agree, but map01-06 are like bread. Plain, you kinda got tired of eating it, but it fills a need.

>> No.8745126

>>8745053
huh?

i mean a fucking mini wuto mapper

>> No.8745129

>>8745110
Level design in doom 1 sucks.

>> No.8745132

>>8745129
>Level design in doom 1 sucks
Now give your assessment of Doom 2 level design, please.

>> No.8745147

Does anyone have any articles or tips on designing secrets?

>> No.8745189

>>8739525
>vertical demons longest technically
infinitely tall monsters

>> No.8745219

>>8745126
You asked for miniature maps.

>> No.8745245
File: 361 KB, 1280x2015, 1639936725422.jpg [View same] [iqdb] [saucenao] [google]
8745245

Is there a entire archive of the cacoawards files in one download anywhere?

>> No.8745275 [DELETED] 
File: 888 KB, 400x264, 685790_hdoomguy_hdoom-imptan-blowjob-1.gif [View same] [iqdb] [saucenao] [google]
8745275

Hey fellow Doomers! Can any of you recommend me a mod/WAD that's not only good but also comes close to vanilla Doom 2 and is actually balanced?
I've played a lot of mods/WADs already but it's hard to find one that comes close to the vanilla Doom 2 experience, because most of them focus too much on looks and not enough on balance (so many of them just randomly spam monsters everywhere for example, even on easy mode).

>> No.8745307

I need ideas for buildings for a gas station/outpost sort of area

>> No.8745324

>>8745307
Play Ashes 2063

>> No.8745339
File: 32 KB, 600x600, AwesomeWTF.gif [View same] [iqdb] [saucenao] [google]
8745339

>compet-n apparently getting taken down for good this summer
i'm more of a quake guy but lol what the fuck? is anyone working on preserving it?

>> No.8745347
File: 480 KB, 504x676, CCRgnpbUwAA6JT6.png [View same] [iqdb] [saucenao] [google]
8745347

>>8745307
you're working on a wad where you play as romero?

>> No.8745363

>>8744635
That's just optimization in a novice ls hands. It's not an issue for most people, and if your a one man team it might be better to focus your efforts elsewhere.
There are some pants on head retarded choices made in dusk though. Like large(ish) textures for things that could've been 128x128 maps. That's not likely what's eating your performance, but I assume there's some other shit going on too.
Scymanski or however it's spelled is definitely getting better at the art side of things.
One manning a project isn't easy, I can see how someone might just say "fuckit" in a fair few cases.

>> No.8745376

>>8744784
They made a good duo.

>> No.8745385

>>8745307
>>8745347
Definitely throw some references to this image in there.

>> No.8745391

>>8745339
Wut? Why's it being taken down?

>> No.8745402
File: 244 KB, 1066x746, doosk.png [View same] [iqdb] [saucenao] [google]
8745402

>>8744635
It's not (completely) due to Unity. It's indie "developers" not having a clue and Unity making it too easy.
They were forced to fix it in the Switch port, it initially ran at 20fps but they achieved 60 in the end. But that was years after it was released, and they didn't backport the improvements to the PC version.
A few days ago I tried an indieshit unity game (kingdom of the dead? or something) and it ran at about 50fps. I used a graphics profiler out of curiosity, the turd was doing over 50K drawcalls (this is well over 10 times more than the most extreme scenes in eternal or cyberpunk). Why? It was drawing projected shadows for over 100 light sources all over the level, none of which was even visible.
Most indie developers should be shot. Thanks for attending my ted talk.

>> No.8745428
File: 704 KB, 1020x574, A8C09265-0413-48D2-9A09-83AB2AE75CFD.png [View same] [iqdb] [saucenao] [google]
8745428

>>8745363
>One manning a project isn't easy, I can see how someone might just say "fuckit" in a fair few cases.
That ended up being the best decision it seems. I can dislike the models and environments as much as I want, but most don’t seem to care and he got the game out when “retro shooter” interest was peaking. Now it has to compare with the new Quake port with new models, way more content, and often at half the price that Dusk asks for.
Seems like you can get some nicely detailed levels if you’re willing to put in the time, too. Gloomwood also looks like a huge improvement, I’m glad he’s taking his time with it even if that gives people more time to digest quality Thief content.

>> No.8745438

>>8745391
http://www.doom.com.hr/forum/viewtopic.php?f=10&t=846&p=5451#p5451
it is time to DBR to step up and get the rights and the database, this cant be lost.
It needs to be archived.

>> No.8745450
File: 355 KB, 1024x768, h2deathmatch.jpg [View same] [iqdb] [saucenao] [google]
8745450

>>8745402
>It's indie "developers" not having a clue and Unity making it too easy
And that's not exclusive to 3d or 3d fps games either
All those fucking stupid indie devs can mess up even a 2d "retro/pixel/whatever the fuck styled" game to slow down to a halt on good computers - imagine that - a game supposed to mimic games on far weaker old hardware can't run on newer computers. Also adding insult is the fact few of them actually understand pixelart and tilework well, I played a point n click "gods will be watching" which is god awful because pixels in some backgrounds and sprites are larger/smaller than pixels in others, and sprites move smoothly next to one another which is a fucking eyesore and mess.
Sorry for off topic, we probably shouldnt talk about dusk or other new games.
Lately Ive realized Jedi Knight 2 & 3 were made by Raven, which kinda explains the shift to 3rd person melee combat in Heretic 2 - it probably served as a benchmark for them to make jedi outcast and to model the combat after

>> No.8745463 [DELETED] 

>>8745339
purists lost

>> No.8745512
File: 43 KB, 3096x1884, 75vz99wxz8p81.png [View same] [iqdb] [saucenao] [google]
8745512

>> No.8745541

>>8745512
>I have no mouth and I must unf

>> No.8745558

>>8745402
Doesn't unity have automatic occlusion? Why would it be turned off? Or why wouldn't they manually occlude things out of sight with some simple zoning?
I'm one of these retarded devs, but I guess I'm not as stupid as some.

>> No.8745565

>>8745450
>Lately Ive realized Jedi Knight 2 & 3 were made by Raven, which kinda explains the shift to 3rd person melee combat in Heretic 2 - it probably served as a benchmark for them to make jedi outcast and to model the combat after
Kind of sad how much that style and approach to melee combat is as much of a lost art as 6DOF gameplay.

>> No.8745585

>>8743968
i won't hear a word against waterworks, that's a great fucking level

>> No.8745603
File: 3.04 MB, 3840x2160, shib8.jpg [View same] [iqdb] [saucenao] [google]
8745603

>>8745558
Last time I checked, Unity doesn't occlude anything by default, it just does basic frustum culling. Culling has to be set up manually.
I mean, literally just read the fucking manual: https://docs.unity3d.com/Manual/OcclusionCulling.html
More importantly, run your fucking game under a profiler or graphical debugger, so you can catch gross mistakes (e.g. rendering everything twice, or 8000 shadow casting lights being updated every frame).
Fun fact: culling is fully automatic in DooM. It always works (the wonders of 2D). For Quake, it's part of the map compile, you can skip it but fortunately most people don't, except ironically on fuckhuge maps (Ter Shibboleth / Peril) because it takes too long.

>> No.8745623

>>8745603
I'm not deep enough into unity to need to worry about it yet. But it's an obvious thing to do.

>> No.8745638

>>8745603
Ah yeah. Reading the manual it is super fucking simple though. By automatic I didn't mean default. I meant that it's basic shit and doesn't require manually zoning off chunks of the map (except apparently in certain cases). Either way I can't understand why someone wouldn't do it. It's a few checkboxes and a bake to get at least some result.

>> No.8745665
File: 30 KB, 350x282, sign8__98282__49232.1551907235.jpg [View same] [iqdb] [saucenao] [google]
8745665

>>8744740
>>8744747
>>8744749
>>8744761
>>8744763
>>8744774
>>8744779
>>8744804
I highly advise against the free version of JACK, it has a very serious issue when it comes to saving texture alignments. Instead, use this cracked version dubbed "Cracker Jack" from 2021. It fixes many issues, adds in important features and most special of all, separates itself from Steam.

https://www.mediafire.com/file/iynioy5674y075h/CRACKERJACK.7z/file

Make sure that when you first launch it and set it up, go to the misc tab in the options menu and UNCHECK enable remote storage, otherwise JACK will try to communicate with Steam, fail, and crash.

>> No.8745693

>>8745665
This needs to go to the op pasta
JACK gets shit done better than TB when it comes to full support to other games and mods.
also it still reads worldcraft maps if i remember well.

>> No.8745741

>>8745339
I started archiving the profiles of the runners on archive.is. I dunno if there's a faster way to do it other than one by one. Anyone?

>> No.8745779

>>8745339
purist lost

>> No.8745790

Some of the levels in Doom 2 have me wondering what the fuck was going on

>> No.8745815
File: 408 KB, 1920x1080, image_2022-03-24_135059.png [View same] [iqdb] [saucenao] [google]
8745815

>>8744431
>tough
The author recommended HMP for fun and UV for a challenge, so I tried HMP yesterday and it didn't seem tough, so I tried UV now and ran into a really clever fight that I'm surprised I've never seen before: archvile imp, with only a shotgun/chaingun. The imps surround you and deplete your ammo while the archie keeps resurrecting shit.

Sign of Torment and Occula are two more new good-looking wads that no one has been talking about here. I imagine they are about as good as Fractured Worlds and Entropy, which I also have not played but are well-received

>> No.8745819

>>8745790
All workload put on Sandy while the other devs partied or sperged out. He managed to squeeze out a few cool ideas under all that.

>> No.8745835
File: 534 KB, 1920x1080, image_2022-03-24_140409.png [View same] [iqdb] [saucenao] [google]
8745835

Oh god, this is Occula map01 on easy difficulty, and yes difficulty settings are implemented

>> No.8745854

>>8745741
Alright it's done.
Search for compet-n on archive.is and you should find all the player pages.

>> No.8745858

>>8745790
still better than tnt

>> No.8745863

>>8745854
Great work.
>>8745835
Looks good. I’ll still respect the author if they note that they only balanced for one difficulty, but I feel that balancing around “multiple difficulties” should be a standard.

>> No.8745883
File: 702 KB, 1920x1080, image_2022-03-24_142204.png [View same] [iqdb] [saucenao] [google]
8745883

>>8745815
Sign of Torment seems the easiest of the three so far, even on UV, and also the moodiest, so I'm gonna do this one first. I usually loathe exploration-type wads but this one has the music and atmosphere to make it work. I'm not even a secret hunter, but it has a very obvious locked door with a secret key on map02 that has me hunting

>> No.8745886

Do any of you play through a level in something, subconsciously recognize familiar geometry, then get a sense of deja vu?

>> No.8745894
File: 363 KB, 1920x1080, image_2022-03-24_142909.png [View same] [iqdb] [saucenao] [google]
8745894

An invisible stairset that reveals itself as you climb up

>> No.8745952
File: 2.77 MB, 1280x720, 1630515627343.webm [View same] [iqdb] [saucenao] [google]
8745952

Why yes, I DO crank up the contrast, saturation, and bloom.

>> No.8745958
File: 2.17 MB, 1920x1080, 1629272338058.png [View same] [iqdb] [saucenao] [google]
8745958

>>8745886
Not quite the same thing but this room always gave me a weird kind of tingly feeling, I always just liked it and couldn't explain way. It wasn't until decades later people came up with the term "liminal spaces". I don't even know if that's the same thing, but I don't know how else to describe it. If I were an ancient man stumbling across this area I would say it feels like a holy place.

>> No.8745959

Thoughts about Metroid: Dreadnought?
It makes Samus faster than Doomguy and more powerful weapons overall too. Do you think Samus would be better than Doomguy?

>> No.8745960

>>8745952
I like using GZDoom for bloom and my favorite improvement, brightmaps. The default ones are pretty lazy though.

>> No.8745965

>>8745958
If you want my take, ancient hominids before building houses tried to search for caves and rock crevices that were roomy enough to live in and with some natural upper light source filtering in.

>> No.8745978

>>8744635
>>8744612
>>8745363
>>8745402
>>8745450
Just to add my two cents to this, HROT is amazing in this department.
I think that it can run on Windows XP.

>> No.8745981

>>8745978
One day I’ll be able to stomach the weapon animations and sounds and enjoy it.

>> No.8745982

>>8745958
i don't believe in liminal spaces
i know the feeling they're talking about and it has nothing to do with liminality

>> No.8745984

Hey Babel anon, I can't load babel_test.pk3 with WadSmoosh's doom_complete.pk3 iwad. Gives me this error: "Script error, "babel_test.pk3:zscript.txt" line 5: Include script lump FILTEREXTEND.txt not found".

>> No.8745989

>>8745982
What is liminality?

>> No.8745990
File: 90 KB, 1920x1080, image_2022-03-24_150656.png [View same] [iqdb] [saucenao] [google]
8745990

Last Sign of Torment post for now: man, this wad is WEIRD. Weird, fun, and comfy/easy on UV despite its name, perfect for a returning Doomer. An anon who contributed a map to Ad Mortem said he liked exploratory maps, and I didn't understand why since I cut my teeth on Scythe and was envisioning getting lost on TNT map06 again, but now I understand why. SOT uses lots of silent teleporters which can make navigation frustrating, and occasionally has a dead-end with a taunting message, but it's all been very cool so far

>>8745958
Trying to beat that level on Nightmare as a kid permanently imprinted that section in my memory forever. I somewhat-correctly assumed that it was impossible

>> No.8745994
File: 19 KB, 442x666, 1623961417124.jpg [View same] [iqdb] [saucenao] [google]
8745994

>>8745965
Makes sense

>>8745982
Then what would you call that inexplicable sense of awe and mystery that accompanies witnessing certain seemingly arbitrary configurations of architecture? "Interesting" seems insufficient to me.

>> No.8746000
File: 14 KB, 495x90, sovh2.gif [View same] [iqdb] [saucenao] [google]
8746000

Hey Saints anon, previously I posted the zdoom forum link with all Saints assets but just this morning I was sent an email from someone who made this: http://typicalgeek.blogspot.com/2013/05/unpacking-saints-of-virtues-wrs-files.html, they sent me "saints_of_virtue_script.txt" script to use with QuickBMS that extracts everything from a .wrs file (this script was in a google drive that needed a request for access, I requested over 5 months ago), a while ago I was interested in extracting the assets of "ANGST: Rahz's Revenge" which uses the acknex engine like Saints but I couldn't figure out how to other than that zdoom thread but now we don't have to worry about mishandeled/incomplete assets because now you can extract them yourself: https://cdn.discordapp.com/attachments/810405089754873906/956646705850384454/saints_of_virtue_script.txt

>> No.8746004

>>8746000
oh and also they sent me this link: https://saintsofvirtuex.com/

>> No.8746017

>>8745978
It must have had an update, I remember trying it a few months ago and it worked like shit too but now I've tried the demo and it's actually really smooth.

>> No.8746030
File: 536 KB, 640x480, 1636295498430.webm [View same] [iqdb] [saucenao] [google]
8746030

>>8745014

>> No.8746069

>>8746000
>>8746004
Holy fucking shit, this is based. I just got DB2 working correctly with test maps again, and realized I was missing some assets. Thanks anon, it's slow slow work!

>> No.8746082

>>8745994
not liminal spaces, half the shit that gets posted has nothing to do with transitions between areas

>> No.8746083

>>8746082
So what are they called then?

I don't know why but every mention of liminal spaces causes some people to explode with irrational anger, yet they never have any alternative explanations to present.

>> No.8746084

>>8745014
This guy died in 1996. Google tells me he released this in 1989. Most definitely where Bobby got this from. Sounds too similar to be a coincidence. Where'd you find this?

>> No.8746095

>>8746083
Why should I have to propose a name? If I see someone calling an undiscovered species of bacteria an elephant I can tell them it isn't an elephant without having to propose an actual name.

>> No.8746097 [DELETED] 
File: 93 KB, 419x591, 3620926cff43a5f33c146fa2891e8534.png [View same] [iqdb] [saucenao] [google]
8746097

Nice pronouns faggot

>> No.8746102

>>8745014
video's not available for me, anyone got a reupload?

>> No.8746104

>>8746084
The YouTube description gives the releases date as 1999, so I assumed he was inspired by At Hell's Gate, but wikipedia says it's from 1989. It sounds way too much like At Hell's Gate to be a coincidence. WTF is Bobby Prince doing listening to this weird music?

>> No.8746107

>>8746095
Well if you're going to seethe about how it's not X, but you can't come up with anything else to call it, then I'm just going to call it X. You can't seem to describe or explain its attributes so you don't really get ownership of the word.

>> No.8746112

>>8746083
>So what are they called then?
I’d just call them cozy.
From what I understand the anger others have over the term “liminal” comes from how much they’re associated with being spooky transitional areas for SCPs or some nonsense.

>> No.8746114 [DELETED] 
File: 1.12 MB, 1280x1075, doom desuka.png [View same] [iqdb] [saucenao] [google]
8746114

>>8746097
>thinks I care

>> No.8746117 [DELETED] 

>>8746114
>i don't care so much i'm going to reply

>> No.8746120

>>8745014
Only if you set it to x1.5 speed.

>> No.8746127
File: 356 KB, 474x484, sunder clueless.png [View same] [iqdb] [saucenao] [google]
8746127

my day so far

>> No.8746130

is there a mod that does to Heretic monsters the same of Brutal Doom Monsters Only does to Doom monsters?
make them better animated and add gore but also make them harder so I can counter balance playing with gameplay mods that make the player stronger?

>> No.8746151

>>8746107
Right, I'm going to call the capital of Botswana London then, because according to your logic if you don't know the actual term using a blatantly wrong one is okay.

>> No.8746156

>>8746151
>idiot defends his bad opinions even though he can't explain them at all
ok

>> No.8746165

>>8746127
how much force do you think is needed to move that switch?

>> No.8746168

>>8746151
The capital of Botswana is Gaborone. Now you know and can use the correct name.

>> No.8746172 [DELETED] 

>You can't call that a liminal space!!!
>Why not?
>You just... YOU JUST CAN'T OK!!! AARGH ELEPHANTS AND AMOEBAS AND BOTSWANA!!
have you considered meds

>> No.8746174

>>8738969
Is there a mod that adds recall beacons? Something I can place on the ground and teleport back to it when I need to.

>> No.8746180 [DELETED] 
File: 31 KB, 432x247, Screenshot 2022-03-24 221745.png [View same] [iqdb] [saucenao] [google]
8746180

this is a tranny right?
like, it has to be

>> No.8746181

>>8746127
Good effort but the stickman in the last panel needs to have turned into Doomguy somehow, and the original meme is 4 panels

>> No.8746185 [DELETED] 

>>8746180
if she's into classic doom and modding there's a 99.9% chance she has a penis

>> No.8746196

>>8746174
Nothing comes to mind immediately, you can also just mark the automap and then run/noclip to what you marked.

>> No.8746209 [DELETED] 

>>8746172
>>Why not?
If it’s not something “transitory” I don’t think it’s appropriate to call it “liminal”.
>>8745958 is a hallway so I think it technically applies, right?
What I’m curious about are why the sprites appear to be filtered while the textures aren’t, is that a spritepack?

>> No.8746240

>>8746174
I know RGA2 has the ... what was it, Tactical Insertion or whatever that you can use to drop a candle and when you die you respawn there. I imagine it's possible to fiddle with that code and do something like you're saying.

>> No.8746303

>>8745958
I just meant in the sense of games. I was playing a recent mapset and there was a certain chunk of the map that had a very similar layout to the red key area in TNT’s MAP02, and I was wondering why I was thinking about it until I stopped and looked around. 2002ADO also has a map with a section that’s extremely similar to E1M1’s main hangar area, and it threw me off balance when I started realizing what I was going through.

But on your topic of liminal spaces, I find the whole trend funny. I saw someone online try and describe what constitutes a liminal space, and their description was more or less all of the things that make a Doom or Quake map good. Abstract areas meant to vaguely represent something real, and interconnected spaces with little dead ends. There’s this whole section of Garry’s Mod maps meant to be “liminal” and give off an unsettling feeling, but when I was walking through them my only thoughts were “this would be a good DM map if you threw down some weapons and spawnpoints.”

>> No.8746345 [DELETED] 

>>8746172
Excuse me anon, but who might you be quoting?

>> No.8746351
File: 356 KB, 1920x1080, crispy doom brightmaps make stuff glow.png [View same] [iqdb] [saucenao] [google]
8746351

>>8745960
I used to love using OpenGL brightmaps in GZDoom, or EDuke's polymer renderer, but now I find them anachronistic. The Crispy Doom sprite-only brightmaps are VERY cool, though, and I wish they became standardized across all ports somehow.

>> No.8746360
File: 62 KB, 320x400, pic unrelated.png [View same] [iqdb] [saucenao] [google]
8746360

>>8738969
>>8745693
Alright kids, It's time to rewrite the FAQ pastebin. It's been over 5 years. Throw your suggestions my way.

>> No.8746363

>>8745835
that pinky recolor is real nice

>> No.8746394

IMPORTANT QUESTION: Do pressurized tanks (e.g. scuba tanks) not explode when ruptured (shot) in a pressurized place like a submarine?

>> No.8746396

>>8746360
I still need to update the Quake pastebin

>> No.8746406

>>8746084
He's a fairy big name over there, made music for a couple of movies and former member of the band Aquarium.
>>8746104
The 1988 one is a movie with the same name as the 1999 album, English wiki must be a typo. Wouldn't be surprised if he was heavily inspired by Doom for this song. I think it's unlikely the song preceded the game.
>>8746102
Sure, here https://youtu.be/6Co16CmI_sQ
>>8746120
Try it with the orchestra version https://youtu.be/cHGm3-t_M-o

>> No.8746461

>>8746406
YouTube lists the album came out in 1999, but the dude died in 1996. The album came out in either '88 or '89, and the song sounds just like At Doom's Gate. I'm more surprised it took this long for this to get discovered than I am by the fact that Bobby listened to this weird music.

>> No.8746467

>>8746461
Probably a rerelease.

>> No.8746478

>>8746360
delete all the words and write "just b urself" and attach an unsorted uncommented mega of every download ever

>> No.8746549
File: 575 KB, 1920x1080, 3.png [View same] [iqdb] [saucenao] [google]
8746549

>>8746351
>I used to love using OpenGL brightmaps in GZDoom, or EDuke's polymer renderer, but now I find them anachronistic.
I'm also using GZD for Babel so it's doubly fine for me at the moment. They are delicious.

>> No.8746554

>>8745665
>It fixes many issues, adds in important features
Just by being a crack of the paid version, or are these separate from official updates?
Great to have it available to people regardless.

>> No.8746560
File: 1.30 MB, 1920x1691, metalanddocks.png [View same] [iqdb] [saucenao] [google]
8746560

>>8745886
>Do any of you play through a level in something, subconsciously recognize familiar geometry, then get a sense of deja vu?
Yes. They're both facing water and they both have a secret in the same spot.

>> No.8746572

>>8746082
I believe they're using liminal as a transitory mindset. Something that sticks out as having a non-subliminal effect on you. A unique "place" that stands out and grounds your memory in time.
That's how I've seen it anyway. You experience places like that less and less as you get older and more used to the way the world is.

>> No.8746590

>>8746351
I wish DSDA had all of the neat stuff Crispy added.

>> No.8746637

>>8744646
Fresh supply if you arent a purist and, otherwise you could try the oriignal game and use nblood or notblood.

>> No.8746652
File: 145 KB, 807x605, 1474400180948.jpg [View same] [iqdb] [saucenao] [google]
8746652

QUICK YOU HAVE TEN SECONDS TO FIX THE CHAINSAW GO

>> No.8746659

>>8746652
Half the damage, double the attack frequency.

>> No.8746662

>>8746652
Longer range than the fists, no view pull. There you go.
Some could argue "Make it effected by berserk" which is fucking sweet but that'd also make the fists 100% irrelevant.

>> No.8746682

>>8746652
Fix hit detection so you can chainsaw mancubi etc

>> No.8746686

>>8745959
I've only played Term's version, because the 3D models in the other one are off-putting, but it's pretty faithful to Metroid Prime and very fun. Though I wish the walljumping could be easily disabled since it screws with double-jumping. And she could've used some permanent hazard shielding. I tried giving her some but couldn't figure out how to make her keep it between levels. And maybe charge speed on her cannon could've been upgraded.

Samus would 100% be better than normal Doomguy. She's genetically-enhanced and basically superhuman. Even in her Zero Suit she'd be stronger and more agile.

>> No.8746690

>>8746659
This would result in attacks that do 2.5 damage and I don't think Doom has fractional health values

>> No.8746694

>>8746690
chainsaw does 2-20, just make it do 1-10

>> No.8746717

>>8746652
100% stunlocks all enemies except for the Archvile, MasterMind, and Cyber.
Retain previous momentum that was before killing a demon if you're holding down the movement key. You will bolt quickly if you're not careful.
The saw outputs one berserk punch worth of damage within one second.
Better hit detection and range.
The only way to balance this is to make everything Sunder like with Pistol Starts, which might in turn make the Saw garbage since you'll still be a sitting duck.

>> No.8746723

>>8746690
All of the damage rolls from your melee weapons are in multiples of 2, so cutting the damage in half wouldn't cause damage to be rounded up or down.

>> No.8746727

What taste do anons have that unironically enjoy TNT?

>> No.8746728

>>8746572
No. Liminal means at the boundaries. From Latin limen. Liminal spaces are situated between other spaces.

>> No.8746734
File: 13 KB, 930x110, file.png [View same] [iqdb] [saucenao] [google]
8746734

Throw me some pointers. I have no idea if this section is still accurate. I just know I'll point to ultimate doombuilder and maaaaaybe doombuilder X and eureka, but I have no idea if that linux stuff is true.

>> No.8746737

>>8746652
No damage variance. Give this to the fists as well, at least when Berserked.
It doesn't magnetize you to enemies.

>> No.8746741

>>8738969
Yesterday was the first time I got killed by an Arch-Vile.

>> No.8746747

>>8746652
I'm fine with it when ammo is tightly balanced, it has no use when you're toting around a super shotgun with at least 50 shells all the time.

>> No.8746752

>>8746734
Eureka works with Linux, and I've heard Ultimate Doom Builder can be built for Linux but I haven't had a mapping project to work on to drive me to get that working.

>> No.8746757

>>8746734
It's possible to compile Ultimate Doombuilder on Linux now. It's not perfect, but it's a lot better than having to use Slade or Eureka.

>> No.8746768

>>8746752
>>8746757
Do you guys have a link to the guide on how to do that
I got UDB running on Wine a long time ago and it seemed to work fine, but having it Native would be so much better.

>> No.8746771

>>8746757
>>8746752
Thanks guys
>Spoiler
Damn, if only there was somebody compiling resources in a timely matter to use in a community project that will be announced and entirely done in the comfort of /doom/. I don't think any people like that exist though.
>>8746768
Actually, a brief guide on this could help. It's probably simpler than I think it is though, and anyone using linux probably knows how to begin with. Still, it would be nice to have.

>> No.8746772

>>8746768
There are instructions in the readme on its github page.
https://github.com/jewalky/UltimateDoomBuilder

>> No.8746774

>>8746772
based, thanks

>> No.8746776

Is mancubus.net down for anyone else? I want to start making DOOM stuff and it seemed that Slade was a good program to start with, but the site is down.

>> No.8746781

>>8746727
I don't mind it. I think Doom 2 > 1, and that Final Doom is nowhere near as good as people say (especially PE). I like Blood but not as much as most /vr/os (I prefer Duke). Top 3 boomer shooters are Doom 2, Duke, and Quake.

>> No.8746793

>>8746686
I don't know about zero suit stronger, but she's def faster and more agile. The armor def gives her alot of strength, hence why she doesn't take fall damage in most games, so perhaps with armor on she is stronger than Doomguy, but not without it. I mean, the armor suit has got to be a few hundred pounds itself.

>> No.8746802
File: 228 KB, 843x377, map31_problemwsecret.png [View same] [iqdb] [saucenao] [google]
8746802

>>8738973
Is it worthwhile to report some issues with AD MORTEM v4 here, or should I do it on the Doomworld thread?

I was streaming it last night and ran into few. Admittedly, some of them I don't know if I just didn't find the correct trigger. But here I go:
>MAP31: Pumpkination
The secret by the exit switch seems to be broken. I assume that you're supposed to trigger it when you go towards the switch and activate it, but the way it actually works out is that Doomguy center can't get inside the secret sector, so seemingly the only way to trigger it is via idclip

>> No.8746812
File: 9 KB, 371x309, map32_windowsecrets.png [View same] [iqdb] [saucenao] [google]
8746812

>>8746802
>MAP32: Tricks N' Treats
It seems that 2 secrets are not possible to get except if you cheat. I'm seeing these two secret sectors in a window, but I didn't find any way to lower it.

As sidenote, I never figured out how to get on the bridge secret. How do you do that? Looked around the bookshelves, didn't find any switches.

>> No.8746823

>>8746793
I guess I just assume the Chozo DNA and all the other stuff that's in her makes her much stronger than a normal human.

>> No.8746839
File: 7 KB, 512x512, voil.png [View same] [iqdb] [saucenao] [google]
8746839

>>8746741
Haha noob, you got killed by this

>> No.8746842

>>8746823
I think most of her super human strength comes from the suit, the thing is so big and heavy it would have to be partially robotic just so a human could move it.

>> No.8746843

>>8746554
A crack of the paid version. Its no different from the latest major release of JACK on Steam, Cracker JACK just gives you the benefit of not having to be running Steam or logged in.

>> No.8746864

>>8746727
I can enjoy replaying all the iwads, just not the Master Levels.

>> No.8746882

>>8746776
The website is indeed down but you can still DL Slade from github https://github.com/sirjuddington/SLADE/releases/tag/3.1.13

>> No.8746884

>>8746802
>should I do it on the Doomworld thread?
Post it there as well to give it some permanence.

Has anyone taken over since project lead went MIA?

>> No.8746887

>>8746842
Samus has a supernaturally-advanced power suit, a Chozo DNA infusion, and years of training. That's like three reasons she's so powerful.
For all we know Doomguy is "only" a marine employed by the UAC; the sparse storyline in Doom makes it difficult to tell if he's exceptionally powerful compared to other marine, or just the luckiest man alive.

>> No.8746893

>>8746884
>Has anyone taken over since project lead went MIA?
v4 happened without the project lead, we could continue and fix more if we want/need to, but we're probably not going to see any maps added until he comes back for this year's episode.

>> No.8746909

>>8746887
That is all very true. Still, I've always thought of Doomguy as being exceptionally strong for an ordinary human man, especially when you consider how he rips flesh apart in the nuDoom glory kills.

>> No.8746912

>>8746781
I'd expect people that prefer doom 2 over 1 have at least Plutonia as their favorite of the originals. Respect your taste. I do think blood has gotten a bit popular though cause of a certain youtuber.

>> No.8746915

>>8746887
I prefer to think he's just a regular guy who has the right combination of skill and luck. Well, and that he's William J. Blazkowicz III. Lots of asskicking genes in that family. But otherwise totally normal.

>>8746909
That's as the Doom Slayer though. He's explicitly superhuman after he gets put in the Machine.

>> No.8746918

>>8746864
Interesting.. what are some of your favorite wads?

>> No.8746924

>>8746915
Doomguy just being a regular guy who's really good at killing things is way cooler than being an over-the-top marvel sooperhooro.

>> No.8746925

>>8746812
The window secret was a mistake. As for the bridge secret, the wall leading to the bridge is supposed to serve as a door (and works fine in earlier versions of the map) but doesn't for whatever reason in the most recent release. I'll upload a fixed version of the map when I figure it out.

>> No.8746928

>>8746882
Thanks Anon!

>> No.8746929

>>8746839
that thing looks more like a black stick figure cheerleader with orange pom-poms.

>> No.8746936

>>8746924
I don't necessarily disagree, but I also think it's cool that a normal guy who's good at killing things ascends to being something godlike.

>> No.8746941

>>8746925
>>8746812
Nevermind, figured it out. For some reason the secret door was changed to a walkover action instead of a door action
here's v4 of Tricks N' Treats, the worst map of the set, featuring fixes to some of the secrets as well as a few sky ceilings that were a bit too low
https://files.catbox.moe/741hnl.wad

>> No.8746949

>>8746941
>the worst map of the set
We all have to start somewhere, at least you learned a lot, and your next map will be better, right?

>> No.8746952

>>8746949
yeah, here's hoping
that reminds me, I should get back to work on said mapset (haven't had the time to work on it due to IRL stuff)

>> No.8746961

>>8746936
I think the narrative in Eternal is stupid as hell but that doesn't disengage me from getting more of a kick playing Eternal's Slayer over DOOM's Marine.
It comes down to visual aesthetics more than core gameplay and lore, even though I find classic DOOM gameplay far more engaging via fan made content over Eternal's Nightmare levels.

>> No.8746963

>>8746961
DOOM Eternal's DLC stuff should have been cancelled and repackaged into parts of a proper sequel to Quake 1.

>> No.8747004

>>8746924
I like to imagine Doomguy was always having a miserable time on Phobos, since he was stationed there as a punishment; instead of being afraid like everyone else, the demonic invasion was the last straw and he took it as the perfect excuse to just go fucking postal since most of his superiors were dead anyway.

>> No.8747006

>>8738973
[03-24] Wadazine extras debut
https://wadazine.com/portofolio-extras/
Short spin-off entries for games other than Doom
Probably gonna crash and burn like WSS and WDM but I'd love to be proven wrong because I love these guys

>> No.8747017

>>8745665
If JACK ever gets updated again, where would I look for another crack?

>> No.8747030

Do you think Habitat still bad?

>> No.8747035
File: 19 KB, 200x200, ashamedtoadmit.png [View same] [iqdb] [saucenao] [google]
8747035

So, um, ... while some of us are one this topic of Samus x Doomguy which my comment sparked... I want to mention the fact that since playing Metroid: Dreadnought this afternoon it put this strange idea in my head of shipping the two of them. Now I'm not usually the type of person for shipping, but for some odd reason the idea of Samus and Doomguy just seems to work for me.

Sorry to go full Coom-brain on you but Doomguy would be an absolute animal with a willing woman. He'd slap her around, push her into positions he wanted her in, and really rough her up, AND SHE WOULD LOVE EVERY SECOND OF IT. I think Samus is one of the few fictional women characters in gaming who could handle Doomguy.

Can you imagine the kid they would have? Whether a boy or a girl, but especially if they had a boy, that would be the most tough-as-nails, badass bastard of any universe, holy shit.

>> No.8747038

>>8747030
Depends. Do you think Half Life still bad?

>> No.8747041

>>8747038
no

>> No.8747051

>>8746924
Seems to be two major camps: Those who think he should be more ‘vulnerable human badass’ like Ash, and the people who wish he would’ve won that death battle against Master Chief.

>> No.8747063

>>8746652
make it bound to an entirely different key than fists
make it so that when you hit an enemy you can walk through them until you stop hitting them, simulating cutting pieces of them off to avoid getting cornered
make it so that if you do a particular motion while sawing something, you can reliably avoid being hit even if it doesn't stunlock. like a little intricate dance.

>> No.8747072 [SPOILER] 
File: 35 KB, 500x524, 1648175637714.jpg [View same] [iqdb] [saucenao] [google]
8747072

>>8746941
I made a quick modification to the midi in Sekaiju so it plays at 3/5 of its original volume so it doesn't destroy people's ears anymore. I'm pretty sure one anon had their headphones broken by it, which is just what the hell.
https://cdn.discordapp.com/attachments/727328864489046110/956741123781587044/stupid_fucking_earrape_midi.mid
>Using Crimson Dead when Infinite Being is in the same game
>Using MS music at all when you have MoF, an autumn themed game to source music from
Honestly really disappointed in you glasses waifu

>> No.8747110

>>8747035
Dude, there's a ton of art of this already. The kid they have is Master Chief.

>> No.8747114

>>8747051
Death Battle is a joke. But Chief wins against regular Doomguy, gets fucking wrecked by the Slayer.

>> No.8747131

Has anyone played the extra crispy blood mod?
I think the name is pretty lame

>> No.8747154

>>8747114
There was a Slayer vs Chief death battle?

>> No.8747157

JACKfags, why aren't the models loading in the editor when the fgds are loaded?

>> No.8747204

>>8739709
Doesn't it only take four pistol headshots to kill a shielded Elite? And why would you shoot anywhere *but* the head?

>> No.8747215

>>8747204
Headshots don't do extra damage until shields either break, or are low enough that they can't absorb all of the damage from the bullet.

>> No.8747227

>>8747017
From me. I'll be around when the next major update happens. For now, keep it on the down low.

>> No.8747235

>>8746728
>No
Shut the fuck up graf

>> No.8747242

>>8747072
I didn't actually know the MIDI was loud; it's a pretty normal volume to me. Guess my computer's sound setup is wacky or something.
honestly the main reason I used PC-98 music was because it had easily-accessible official MIDIs

>> No.8747252
File: 75 KB, 184x184, 1635667373906.png [View same] [iqdb] [saucenao] [google]
8747252

>Yo listen up here's a story
>About a doomguy that lives in a fireblu world

>> No.8747261

What's a good resource for dumb babies like me to find answers for basic questions about WAD creation? I don't want to beg for help trying to troubleshoot simple shit like the map not finding scripts.

Just trawl through the ZDoom forums?

>> No.8747265

>>8747261
https://doomwiki.org/wiki/Editing_tutorials

>> No.8747282

>>8746952
>the worst map of the set
I disagree. I liked the end fight. I think that if anything, as I'm going through the set, I feel like the main weakness I'm noticing throughout many of AD MORTEM's maps is that the mappers pull a lot of their punches. I've had it happen very often that I'm expecting a fight, but I only get a couple dudes coming at me.

>> No.8747286

>>8747265
Fucking hell, thank you Anon.

>> No.8747302

>>8747261
I would advice against making a ZDoom WAD as your first WAD.

>> No.8747307

>>8747302
Too many moving parts for a first timer?

>> No.8747316

>>8747307
You're very likely not going to need ZDoom features to realize your first idea(s). I would argue it's much better to first learn the basics of mapping for vanilla/boom so that your map can be played in a variety of sourceports. Making it so that your map can only be played on one sourceport means less people will play it

>> No.8747319

Trespasser > Blood 2

>> No.8747339
File: 9 KB, 250x250, 1298242584296.jpg [View same] [iqdb] [saucenao] [google]
8747339

>blood's e1m2 has a pub and grill called cask of amontillado
>there's a body inside the secret walled-in wine cellar

>> No.8747342

>>8747282
>>8746941
WHat was HFFM's worst map?

>> No.8747345

>>8747342
I don't remember having any strong negative feelings towards any

>> No.8747348

>>8747282
>the mappers pull a lot of their punches.
Not gonna happen in 94 Protons. It's not even funny any more.

>> No.8747349

>>8747348
the fuck is that? I've been out of the loop

>> No.8747351
File: 186 KB, 1200x1200, 1630592927009.jpg [View same] [iqdb] [saucenao] [google]
8747351

>>8746360
>hmm, today I will download 2048 units and hffm uncut, good thing there's a pastebin for convenience sake
>updated, 2013
noice

>> No.8747352

>>8747349
We're doing a Plutonia inspired set once the resource pack is finally finished, we've been (rightfully) busting Chopblock's balls over it.

>> No.8747362

>>8747345
...so they were all equally as bad as mine? Impossible

>> No.8747363

>>8747362
I didn't say that, what I said is that I don't remember being appalled at any being shit. I'd have to replay it again to tell you what the weakest and the strongest map of the set are imo

>> No.8747370

>>8747363
MAP03

>> No.8747374

>>8747282
You can take off the kiddie gloves anon, even he admits it's shit.
>>8747339
This completely went over my head the first time I played. Great fucking game.
>>8747348
Debating on doing a personal project where I make plutonia maps with the stock resources and compile it once 94 protons actually starts to see how much I can get done. Could be a community effort if any of you would get a kick out of it.
>>8747242
C'mon anon, it's been complained about more than once and you didn't think "hmmm, maybe I should change this?"

>> No.8747379

>>8747374
>You can take off the kiddie gloves anon, even he admits it's shit.
What I'm trying to say is that there's worse maps in the set than that anon's map.

>> No.8747385

>>8747379
Well, I can at least see where you're coming from

>> No.8747390

>Putting a chainsaw in your map
ISHYGDDT
>Putting a chainsaw in your map when there's a zerk
Holy shit what are you doing retard
>Putting a chainsaw in your map AFTER you've given them a zerk
Are you fucking trolling?

>> No.8747402
File: 108 KB, 311x750, file.png [View same] [iqdb] [saucenao] [google]
8747402

Okay fuck it, I'm going to make as many Plutonia maps as possible and them compile them into a WAD when 94 Protons officially starts. Maybe I'll call it Actinia or something. Let's see how much I can get done while chop makes his original character donut steel

>> No.8747407

>>8746360
first thing should just be a list of the most commonly asked for wads, perhaps with /vr/ born wads taking precident

>> No.8747409

>>8747390
>not chainsawing solo cacos
i bet your gay

>> No.8747421

>>8747390
chainsaw fun
would consider using it less but faggots like you and dutch yellow thumbnail man whine about it like petulent children so I make sure it's unavoidable instead

>> No.8747423

>>8747421
confirmed retard

>> No.8747430

>>8747421
>fun
Boy I sure do love getting hit through my chainsaw attacks that I can't back out of that's such a good weapon it's totally useful after getting a berserk too it's so fucking cool to have to press the 1 key twice everytime I want to use my fists again I fucking love it

People that find the chainsaw fun never understood how to properly get into zerk melee without taking hits

>> No.8747432

>>8747423
>gets mad just hearing about it
sounds like it's working

>> No.8747435

>>8747430
And people who don't find the chainsaw fun don't play deathmatch

>> No.8747437

>>8747435
Wait, you're saying that discussion of the PvE part of a game is different to a discussion of the PvP part of a game? Holy shit you're a genius anon

>> No.8747447

>>8746941
well, here's v5 with the quieter MIDI from >>8747072

>> No.8747448

>>8747447
lol

>> No.8747454

>>8747447
fuck, forgot the actual link
https://files.catbox.moe/num4dm.wad

>> No.8747463

>>8747430
So press the 1 key twice and don't chainsaw barons you sped, it's not the tip top meta but it's annoying hearing people blow it out of proportion like the yakuza just forced them to rip out a fingernail.
What, are you playing single segment megawads, nightmare, or can't handle a minor inconvenience for a few minutes?

>> No.8747465

>>8747370
>he didn't pick my map
Whew. Seeing Tarnsman play my literal babby's first map live on stream and enjoying it was one of the coolest things I've ever experienced. It makes me feel like people would enjoy my work if I ever produced any. We should have an amateur map jam just for us, like the old x00 minutes of /vr/ wads. I don't want the pressure of releasing a map under /vr/s name, like 94 Proteins. Just some good ol' fashioned anonymous mapping with a constraint, and maybe eventually start using fancy custom monsters like those from Ad Mortem

>> No.8747471

>>8747463
There's literally zero use for Doom's chainsaw. Anything it can do is better accomplished by literally any other means that do not result in the chance of you getting hit through an attack.

>> No.8747473

>>8746461
>>8746467
I'll watch the 1988 movie if I can find it. If the song is in there then we have our definitive answer. A bit strange so many sources list the album as either from 1989 or 1999, but it might as well be a re-release. Pretty cool if I happened to accidentally discover a bit of Doom history.

>> No.8747479

>>8747471
ok

>> No.8747483

Berserk Punch is strictly superior to Chainsaw just on movement alone.
Punching out a group of Hell Knights is so much more fun than whatever group of shit you can fight off with a chainsaw.

>> No.8747486

>>8747483
Exactly. The dance of zerk punching out a Baron is much more fun than anything the chainsaw could do. Putting your health on the line like a chad, knowing that you won't get hit if you get good.

>> No.8747490

>>8747437
That doesn't disprove what I said.

>> No.8747496

>>8747490
It was never an attempt to disprove what you said anon, it's remarking upon the fact that you bringing up something about PvP in a conversation of PvE balance is a complete retard move

>> No.8747510
File: 13 KB, 213x237, 1586336311284.jpg [View same] [iqdb] [saucenao] [google]
8747510

>>8747486
It takes more balls to be a Chainsaw Chad, knowing with bad luck teh caco can bite through your attack

>> No.8747512

>>8747510
>Relying on chance instead of taking full responsibility for your actions
Beta move

>> No.8747515

>>8747496
Whatever, chainsaw's still fun.

>> No.8747517 [DELETED] 

>>8747515
If you like playing with your own shit and find it fun you're not going to get any objections from me, you do you

>> No.8747518 [DELETED] 

>>8747512
Chainsaw Chad is sawing demons while Beta Berserk looks for his power-up

>> No.8747519

honestly the chainsaw was more of a downgrade in vanilla doom since you can't actually switch back to the fists if you get it (outside of getting a zerk pack), but that problem is mitigated by the fact that most source ports just let you swap between the two

>> No.8747520

>>8747518
Sawing demons until RNG decides he takes damage and dies
Berserk Chad is punching demons until dawn comes without getting hit once because he's fully in control of his movements

>> No.8747525

>>8747519
what? I don't remember that being a thing in my limited dosbox time, are we talking like 1.0 pinkies can friendly fire barrels can give monsters sucidial tendencies vanilla?

>> No.8747526

I pick up chainsaw
It go bzbzbzbzbzbzbz
then I hear doomguy go die
frag go up
I press U and go "Heheh"
it is good day

>> No.8747528

>>8747519
why would i want to press the 1 key twice to circumvent a useless weapon and get to the actually good weapon

>> No.8747531 [DELETED] 

This is just proof positive you should always force players to pick up a chainsaw, preferrably with a zerk pack
Normal people will shrug it off, chainsaw autists won't sperg if the opposite happens, but the seething from these people is worth it
>I HAVE TO HIT THE ONE KEY TWICE FOR 5 MINUTES
>YOU DON'T UNDERSTAND GOING BACK AND FORTH HITTING M1 15 TIMES IS SUPER FUCKING COOL BUT I HAVE TO HIT 1 A SECOND FUCKING TIME TO DO IT
>I TOTALLY WON'T JUST USE THE SUPER SHOTGUN 99% OF THE TIME ANYWAY

>> No.8747536
File: 433 KB, 500x540, 1599858862348.png [View same] [iqdb] [saucenao] [google]
8747536

>>8747531
I put extra arachnotrons in my maps to make them annoying in HDest

Please let me know of other mapping methods I can use to piss off small minority groups of players

>> No.8747538

>>8747531
Is the entire purpose of your life to slightly inconvenience others

>> No.8747553

>>8747536
tiny, distant (but not more than 2048 units) shootable switches that line up perfectly with the default player angle to piss off mouselookers

>> No.8747557

>>8747538
When they shriek and make this much noise over it, it'd be a waste not to
The effort to return ratio is through the roof

>> No.8747559

>>8747557
I think you might be distorting reality in your head, I can just choose to not play your map and your effort is wasted

>> No.8747560

>>8747520
Beta Berserker is a shirker, who would like for his cowardice to be regarded as prudence. Chainsaw Chad accepts risks and will be remembered for it

>> No.8747563

Why the fuck is everyone getting so worked up over a last resort weapon?

>> No.8747564

>>8747559
>distorting reality in your head
No, see thread
And if you're autistic enough to drop a map wholesale (no one's gonna tell you going in dipshit) the second you get a chainsaw that's even more funny

>> No.8747565

>>8747563
It's annoying to carry a completely useless weapon that no player with half a brain is going to ever pull out

>> No.8747570

>>8747531
>I TOTALLY WON'T JUST USE THE SUPER SHOTGUN 99% OF THE TIME ANYWAY
I should have known that this is the mentality of someone that thinks the chainsaw is good. If you're using the SSG 99% of the time, you're probably complete trash at Doom.

>> No.8747573

>>8747565
So don't pull it out
>BUT MUH ZERK
So hit 1 a second time
This isn't a big deal

>> No.8747575

>>8747573
Once again, you're simply giving the player a useless weapon that has no benefits, and then making them cycle through it to get to the actually good weapon

In what world is this a good idea? Why is it necessary?

>> No.8747578

>>8747570
>getting mocked
>I SHOULD HAVE KNOWN YOU'RE [thing I'm getting mocked for]
Sure
>>8747575
Literally unironically fucking cope

>> No.8747579

>>8747575
It isn't, faggots just love being contrarian
>>8747578
t. uses SSG 99% of the time

>> No.8747581

>>8747570
in a hell knight boxing match, yes you will use the SSG 99% of the time
>waste cells when it's apparently safe enough to go for EPIC punch out
>kill yourself with rockets because it's zerk dance range
>minigun

>> No.8747583

>>8747553
>temporarily enable lookspring
>press Center View key
My source port is too strong for you, mapper.

>> No.8747584

>>8747581
Do you have brain problems? You think the SSG statement was directed at the conversation two people were having about zerking nobles being fun?

>> No.8747585

>>8747575
It's not even about the actual weapon (which some people enjoy), it's the disproportionate whining and crying about it that's more annoying than any inconvenience in a bideo game
The mere presence of the chadsaw drives people mad, and if they're that autistic they deserve it and will bring it upon themselves

>> No.8747590 [DELETED] 

>>8747585
So your reason for liking it devolves to "to own the libs", replacing "libs" with "autists"

I mean if you're going to define your entire life around that sort of stuff be my guest I guess

>> No.8747592

>>8747584
>GOING BACK AND FORTH HITTING M1 15 TIMES IS SUPER FUCKING COOL
sounds like it, how often do you actually fucking do that "for fun" and why is gimping yourself with zerk on nobles less retarded than gimping yourself with chainsaw on pinkies and cacos if it's all for fun?

>> No.8747594

>>8747592
Because evading enemies and having to dodge their attacks while you look for windows to attack is engaging gameplay
Holding M1 and running into an enemy while they just still slap you is not engaging gameplay

>> No.8747596

>>8747583
shooting the switch changes the light on the ceiling to say "ur a fgt"

>> No.8747598 [DELETED] 

>>8747590
>define your entire life
>while bringing up political shit out of nowhere to describe basic trolling
projecting, it's adding a single weapon to a video game map
cope, seriously not the meme, just cope with a minor inconvenience and people won't be inclined to mess with you as much

>> No.8747603
File: 301 KB, 622x592, tails_what.png [View same] [iqdb] [saucenao] [google]
8747603

>>8747035

>> No.8747606 [DELETED] 

>>8747598
It's the attitude anon. You know what I mean. Just keep at it, I'm at least refreshed by your honesty.

>> No.8747608

>>8747594
>nuh uh mine is more fun than urs
ok, I don't care, I personally don't find epic boxing to be all that engaging when nobles are super fucking predictable anyway so don't jerk yourself off too hard
it's still gimping yourself for fun, it's still a super niche situation, it's still not worth the sperging

>> No.8747610

>>8747596
Tarnsman once had a dream that joe ilya made a Back to Saturn X submission which was not only the best BTSX map, but also the greatest map ever conceived for Doom. The map also had 1000s of switches that seemingly served no purpose, they would just raise 4x4 squares on the automap. They eventually discovered all of these switches were part of a cipher sequence, and after months of decoding, they figured out the correct sequence to press the switches in, and the grand secret of the map was making the automap spell "LOL, u gay"
I have to make this dream a reality

>> No.8747612

>>8747608
>still gimping yourself for fun
When did I ever say that? Are you genuinely retarded?

>> No.8747626

>>8747612
When you said it's fun to punch out nobles
Are you implying zerk isn't horribly inefficient and risky compared to just shooting them, and you explicitly said it was for fun?
>inb4 no but muh ammo conservation
Even more niche that a map would set this up to be necessary over infighting or switching to other guns

>> No.8747634

>>8747626
>necessary
No
>useful
yes
A lot of the times when you play a map blind, haven't routed anything, don't know where the ammo pickups for anything are? You benefit from zerkpunching out a few nobles, both because it is fun and because ammo is low and you don't know where the pickups are

This is a situation where the chainsaw is completely useless and detrimental, but that's redundant because this is always the case

>> No.8747637

>>8747606
really don't
Nowhere else in life are people THIS fucking whiney about the tiniest inconvenience in a videogame, to the point of anger that they need to let everyone else know about and argue passionately about.
Maybe they're legitimately autistic, actually they probably are, I don't care.

>> No.8747638

>>8747637
You can just say you're new here, anon, it's okay

>> No.8747643

>>8747638
oh you're doing the
>I'm cool and collected you are silly
schtick
ok, stay mad then yeah

>> No.8747647

>>8747643
I think you might be projecting, I just told you that it's okay to be new. All of this extra context is entirely coming from you.

>> No.8747648

>>8747634
that's cool and all, but also stupidly niche since most maps aren't that strict with ammo unless its their gimmick (or you're fuckin bad), which is fair
but having once niche use doesn't warrant the absolute spergery that some people just like the chainsaw for fun and hitting 1 twice isn't worth sperging out because you are actually autistic or OCD and the mere concept of having a useless weapon is insufferable to you

>> No.8747652

>>8747648
>the mere concept of having a useless weapon is insufferable to you
Well, yes. It's useless. You're making an action that cost one key press cost two. So why give it?

>> No.8747660

>>8747652
fun
>but it's not-
to you, you aren't everyone
>but it's bad
so don't use it
>but THE COST
do you know how many key presses you've wasted having a shitfit over a HYPOTHETICAL map giving you a chainsaw? you can press it twice

>> No.8747663

>>8747647
Ah yes, merely blurting out "ur new", just because, no context ;)
Well if that's the case it's also irrelevant to any and all conversations here, since it's ok and all

>> No.8747664

>>8747663
What?

>> No.8747668

>>8747664
You can just say you're retarded, anon, it's ok

>> No.8747671

>>8747668
Are you unwell? Should we call a doctor?

>> No.8747672

>>8747671
Nah I'm good

>> No.8747673
File: 37 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
8747673

>>8747671
Nah, he just needs some medikits

>> No.8747675

>>8747663
>"anon has a stroke" episode

>> No.8747678
File: 2.84 MB, 540x403, 1578346238187.gif [View same] [iqdb] [saucenao] [google]
8747678

>>8747673
OH FUCK RUN

>> No.8747680 [DELETED] 

>>8747660
Chances are if you think the chainsaw is fun, you find losing health fun, so I'm fairly confident in dismissing you for having completely shit taste

>> No.8747683

>>8747402
Not chop but why be a drama fag when you can just start with maps fro 94prots? Im already making mine with stock plutonia textures - I doubt the resourcrpack will change the aesthetic much, and evn then - you can just repaint it

>> No.8747687

>>8747683
Because I like making maps.

>> No.8747693 [DELETED] 

>>8747680
BTFO'd

>> No.8747694

Idea: a chainsaw map with a central turret cyberdemon that you have to use to kill enemies that can't be chainsawed like mancubi. Also, platforming with an unshootable arachnotron.

>> No.8747695 [DELETED] 

>>8747531
the only autist shrieking is you anon

>> No.8747696 [DELETED] 

>>8747680
ok, and I'm fairly confident in dismissing you for having raging autism for crying about hitting a button twice, that's not a reason to omit the zerk pack (nor the chainsaw) either
some people find it fun to stunlock some shitty monsters every once in a while, even if they lose like 10 health once in a while

>> No.8747697 [DELETED] 

>>8747696
Let me get this straight, you're the one making the "gimping yourself for fun" argument unironically now? After accusing me of doing it? This is rich

>> No.8747698 [DELETED] 

>>8747695
abjectly false, where do you think we are?

>> No.8747704 [DELETED] 

>>8747697
I know you're autistic, but the point was always that both are effectively gimping yourself for fun, even if one is more effective in practical use once it's "for fun" the effectiveness is irrelevant.
I don't know how this flew over your head. Except I do, because you display clear signs of aspergers

>> No.8747705 [DELETED] 

So this is the power of Euro posting hours.

>> No.8747706 [DELETED] 

>>8747704
I'm glad that you think eating shit is fun anon, I would not condone it though

>> No.8747710 [DELETED] 

>>8747706
And I'm sad that hitting a button an extra time in a scant few situations is such a struggle for you, it's inspring to see an autistic cripple still enjoy DOOM though

>> No.8747714

>>8747694
eh, that's just the average cyberdemon infight map with extra steps
not sure what you mean about the rachno, like you need to chainsaw it or it's just incidentally there to make platforming harder?

>> No.8747716 [DELETED] 

>>8747705
Even Alf sperging out about Half-Life made more sense than people sperging out about the fucking chainsaw

>> No.8747723 [DELETED] 

>>8747716
It is not a spergout to simply say that the chainsaw is a bad weapon. This is just indisputable fact.

>> No.8747730 [DELETED] 

>>8747723
Likewise it's indisputable that getting stuck with it isn't that big of a deal and doesn't warrant the hour of arguing over mild annoyance

>> No.8747731 [DELETED] 

>>8747730
Of course it's not a big deal. It's just annoying and unnecessary. Saying that is also not a spergout.

>> No.8747742 [DELETED] 

NEW THREAD and OH MY GOD SHUT UP
>>8747738
>>8747738
>>8747738

>> No.8747748

early map chainsaw ok
early map chainsaw with later "upgrade" to zerk ok
chainsaw with no zerk ok
late map chainsaw after zerk dumb
chainsaw available at same time as zerk is dumb
it's technically risky but fine with high pain chance enemies like pinky as long as you don't have a zerk
simple as

>> No.8747751 [DELETED] 

>>8747748
retard

>> No.8747753

>>8747714
I don't think I've seen any unkillable arachnotron turret gimmick maps.

>> No.8747754 [DELETED] 

>>8747751
disprove it

>> No.8747868

>>8747421
Based. We can always use more chainsaws.

>> No.8747954

>QC's latest update adds skins for the Q2 Machinegun, Shotgun, and Icarus/Daedalus backpack
Q2 machinegun's still an ugly little shit.

>> No.8747960

>>8747035
>Doomguy would be an absolute animal
Not a chance. Doomguy has a gentle heart. Remember the reason why he got his ass shipped to mars to start with was decking his superior officer to protect a random civilian. Don't forget Daisy, bunnies stress out easily so you need to be chill around them for them to be comfortable and happy.

>> No.8747965

>>8747954
now they just need to add bitterman and make his passive ability "even shittier weapon switching than QC" for that true quake 2 experience

>> No.8747968
File: 89 KB, 274x214, hdest players.png [View same] [iqdb] [saucenao] [google]
8747968

>>8747536
As an HD player, I like when Arachnotrons are used. They're terrifying.
You want to be a real asshole, put hitscanners behind mid textures and bottleneck players into a room where the enemies can see the player first. Because the odds of them getting shot in the head from a jackboot or marine are pretty high.

>> No.8747969
File: 22 KB, 320x200, exploited.png [View same] [iqdb] [saucenao] [google]
8747969

>>8747596

>> No.8747973

I like when mappers use chainsaws in their maps, because the chainsaw DOES have a niche in vanilla. But more importantly there's a lot of gameplay mods that do fun stuff with the chainsaw and it sucks missing out on that.

>> No.8747987 [SPOILER] 
File: 75 KB, 239x185, 1648205192236.png [View same] [iqdb] [saucenao] [google]
8747987

>>8747968

>> No.8748004

>>8746652
https://files.catbox.moe/956g96.wad
Also fixes bfg for no reason at all.

>> No.8748028

>>8747753
there's one in ancient aliens, though you can technically permakill the arachnotrons by telefragging them

>> No.8748030

>>8747987
The Red Light District map of EDay has a shop with private viewing monitors in the back and some demons are watching gifs from that.

>> No.8748032

>>8747987
speaking of, is it "done"?
I mean it seemed to be feature complete back when but the author was still working on it

>> No.8748097

Anyone want Project Warlock?
62SPICY-Q0GPB-CWXAJ (-S, -I)

>> No.8748105

>>8746727
I like Doom 1 & Plutonia a lot too, A.L.T., Epic 2 & most of Eternal's stuff, Perdition's Gate, most stuff put out by Nicolas Monti, Bauhaus, Speed of Doom, Oops All Techbase, Scythe 2 & some of Scythe 1, Eternal Doom, Sunlust & most Ribbiks wads, Plutonia 2, Cydonia, Ozonia, Lost Civilization.
I like a lot of WADs with various styles, the reasons I like TNT is because it has the best IWAD music, has an unique atmosphere and is full of 90's aestethics.
WADs I don't like are stuff like BTSX, Eviternity, Ancient Aliens, Valiant.
They feel cartoonish, overdesigned and most of their music sounds like some Nintendo bullshit, royalty free edition.

>> No.8748114

>>8748097
Thank you, based anon.

>> No.8748173
File: 123 KB, 745x883, bundle.jpg [View same] [iqdb] [saucenao] [google]
8748173

>>8748114
You're welcome. Had a few spare keys from games I already own after buying the humble bundle. It's still up and worth checking out for anyone interested.

>> No.8748237

>>8747678
What WAD is that from?

>> No.8748242

>>8748237
All Hell is Breaking Loose

>> No.8748298

>>8747110
THAT... would actually make alot of sense... huh...
>>8747960
I get that. Don't you think that would be one of the reasons she would go with him tho?

>> No.8748345

>>8747960
>Don't forget Daisy
I’d prefer to, really. Wasn’t it just farting around in a field before it got piked, and it wasn’t until Thy Flesh Consumed that it was stated to be “lol doomguy’s pet”? So the demons went and grabbed it from wherever, didn’t squish or kill it, had it chill in a field where it didn’t freak out and run away apparently, and then killed it?

>> No.8748614
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8748614

>> No.8748664
File: 42 KB, 200x200, 1639948735726.gif [View same] [iqdb] [saucenao] [google]
8748664

last for caco

>> No.8748672
File: 48 KB, 345x405, 1645995713070.gif [View same] [iqdb] [saucenao] [google]
8748672

>> No.8748684

>Discussion about the chainsaw was nuked
I don't understand. Discussing a weapon from a /vr/ game in /vr/ is not allowed? Is there a new rule that you cannot talk about the chainsaw?

>> No.8748693

>>8748684
>Is there a new rule that you cannot talk about the chainsaw?
yes. i made it up

>> No.8748710

>>8748684
Quality of posts are important

>> No.8748712

>>8748710
It was low quality to talk about the chainsaw's mechanics and how they are detrimental to the player?

>> No.8748721

>>8748712
It's low quality to have complete sperg outs.

>> No.8748724

>>8748721
Where did you see a complete spergout? I only saw someone talking about how the chainsaw was never desirable, and then another person argued with them. I didn't see anything wrong with discussing it.

>> No.8748726

>>8748721
He's not gonna learn.
New thread's up to you

>> No.8748746

New
>>8748741
>>8748741
>>8748741

>> No.8748756

>>8748746
Fuck. I also made a new thread
>>8748730

>> No.8748914

>>8747960
>Doomguy has a gentle heart.
Doesn't mean he wouldn't give it to a girl hard if she really wanted it.