[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 122 KB, 321x240, composite connections.png [View same] [iqdb] [saucenao] [google]
8724520 No.8724520 [Reply] [Original]

Are people who prefer composite signal just poor or too stubborn to make the switch to AT LEAST component? Why do you put up with garbage signal quality?

>> No.8724527

>muh dithering for pseudo-transparencies!

>> No.8724535

I'm in PAL land so it's often easier to get RGB than composite (and still get colour).
That said I use composite sometimes for blending dithering. Only sometimes, though.

>> No.8724575
File: 3.95 MB, 2038x1200, Golden Axe The Duel.png [View same] [iqdb] [saucenao] [google]
8724575

Honest question, does the pixel blending really make a difference?

>> No.8724586
File: 7 KB, 323x156, 9k=(21).jpg [View same] [iqdb] [saucenao] [google]
8724586

>>8724520
wait you guys still use component?

>> No.8724592

>>8724520
If you use anything better than composite you might as well emulate with raw pixels. The shitty signal is what the developers intended.

>> No.8724598

>>8724520
S-Video is not as common in low-end equipment, while high-end already has component. For PAL users, SCART is mandatory due to a french law so we don't even need s-video.

>>8724575
in systems with limited color palette, it does. Even as far as the first Playstation you had dithering being very common (and the N64 was so blurry that you don't see much advantage from using better signals).

>> No.8724614

>>8724598
Lots of games are specifically designed to use composite artifacting and this was true all the way to 6th gen stuff.

>> No.8724624
File: 68 KB, 700x700, frustrated wojak.jpg [View same] [iqdb] [saucenao] [google]
8724624

>>8724586
>Wait you guys can use component?

>> No.8724656

>>8724586
based VGA 30hz chad!

>> No.8724663
File: 129 KB, 1600x900, 0D21664C-58DD-4094-B879-9B75669573BC.jpg [View same] [iqdb] [saucenao] [google]
8724663

>>8724527
Yes. It’s objectively how the developers intended.

>> No.8724672

>>8724575
>posts a picture of pixel blending making a difference
>does pixel blending really make a difference?

>> No.8724675
File: 49 KB, 399x316, Untitled 2.jpg [View same] [iqdb] [saucenao] [google]
8724675

>>8724663
>>8724624
Why do these threads always draw in CIA-engineered memes?

>> No.8724680

>>8724675
meds

>> No.8724846

>>8724520
The only console I play is composite only. Anything else is faking it.

>> No.8724943

mod that shitty jungle chip, enjoy rgb

>> No.8724980

>>8724656
>30hz
Mate
>>8724520
Because I don’t like seeing random pixels everywhere in backgrounds
For Dreamcast and above I use RGB

>> No.8724989

CRTards can’t afford decent upscalers, they have to dumpster dive for shitty radioactive tube TVs. Must suck to be poor.

>> No.8725015

>>8724527
It’s not the transparencies anon
It’s everything, blending is a simple art technique that is used in a lot of older games
You see shit like grass just looks like green dots in some games however using composite it will actually look like grass

>> No.8725029

Its entirely dependent on the console. They have varying quality composite signals, and libraries make different uses of blending techniques. I feel like composite does a lot for NES games, while generally detracting from SNES games. Genesis has a number of titles that rely on the composite output, and ps1 games almost all have massive amounts of dithering over the entire image

However if your an emulatorfag, these days you have gdapt shaders that decently blend dithering patterns while still retaining RGB quality output if thats what you're looking for

Personally I mostly like RGB clarity, but elements of CRT-esq blur and bloom to tie the image together

>> No.8725030

>>8724575
MUH NOISE

>> No.8725039

>>8725029
Composite on NES is fine, it can look great with a comb filter. Its also a huge pain in the ass to mod RGB and it's more expensive than other RGB mods even if you do it yourself so its almost not even worth it. If you buy everything and pay someone else to mod it, then its completely a waste of money.

>> No.8725051

>>8724520
it depends, for instance the Sonic waterfalls on the Megadrive only look right on composite because it blends the colours and make a translucent effect
there is a deeper explanation on this video
https://www.youtube.com/watch?v=x0weL5XDpPs

>> No.8725059

component and s-video cables are really damn expensive for what they are. Shit like a PS2 component cable is like 50-80$ and it's a hard sell when composite is already good enough.

That said though once you've seen the difference component, or even jsut s-video, makes, it's really fucking hard to stomach composite anymore.

>> No.8725105

>>8724520
>people who prefer composite signal just poor or too stubborn to make the switch to AT LEAST component?
No.
>Why do you put up with garbage signal quality?
Why not try answering that question yourself?

>> No.8725124

My CRT only has composite. Most CRTs are composite only. My LCD has component, but regardless of the signal, it will look worse than my CRT.

>> No.8725128

composite looks completely fine, maybe go play crysis if you're so obsessed with HD

>> No.8725136

>>8724663
This video of radical rex development shows them using an rgb monitor to test the game.

https://youtu.be/RKGySNVszN0?t=379

>> No.8725141

>>8724520
>Play an NES
>Noo, don't play it as the devs originally intended!!! Do a $250 RGB mod and install 10 different RGB palettes cause even the most hardcore of fans can't fucking agree on what Shigeru was smoking when he chose purple for the skies in Mario.

>> No.8725220

>>8725124
Most CRTs here have RGB.

>> No.8725229

>>8725220
In the US you've got a 50/50 chance of any curbside CRT being RF-only. The other 50% is composite only.

>> No.8725250

>>8724520
I purposefully replaced my 26" 2000s set with component and s-video for a 27" late 80s trinitron with composite only.

>> No.8725251
File: 968 KB, 1463x756, dithering.png [View same] [iqdb] [saucenao] [google]
8725251

Here is a good example where composite is more "real" you might say. on the right you can see the dither pattern and the pixelated textures, while on the left the dither is blended as it should be and the textures are smoother, pay attention to the snow

>> No.8725259

>>8724586
>wait you guys still use component?

I don't think component cables were even an option, when the Dreamcast originally launched. Component wasn't available in TV's until like 1997-1998? I think. It didn't become a feature until the late 90's. The first console released to support component was the PS2, Xbox and Nintendo GameCube? Dreamcast didn't quite make the cut. But Sega did make up for that with glorious VGA.

>> No.8725264

>>8724520
i don't even know what the fuck you're talking about. i have the one on the left or something like it but i think they're only used the wii. why do jannies allow television conversations on the retro games board?

>> No.8725375

>>8725251
>Here is a good example
Of nothing. Unless you're retarded you use a CRT to play classic games

>> No.8725379

>>8725375
S-video or RGB on a CRT = unblended dithering

>> No.8725385

>>8725375
i think you are retarded because you speak like a monkey