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/vr/ - Retro Games


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8723538 No.8723538 [Reply] [Original]

I really like the Mega Man games bros

Lets talk about them

>> No.8723542 [SPOILER] 
File: 277 KB, 1000x719, 1647514507955.jpg [View same] [iqdb] [saucenao] [google]
8723542

9>10>MM&B=11>7>5>4>3>6>8>2>1

X1>Power gap>X2>X3>Power gap>X6=X5>X8>X4>X7

Z4>Z3=Z2>Z1

Haven't played Legends or BN

>> No.8723545
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8723545

Been on a classic binge lately and realizing I've played these games to absolute death

What are some decent rom hacks? The NES remakes of 7 and 8 look fun, but I actually know very little of MM Rom hacks. Any must plays?

>> No.8723554
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8723554

Anyone speak moonrunes and can give a quick synopsis of how this scene in 7 goes down in the Japanese release? I know Capcom USA rewrote it to have Mega Man say pic related instead of the "......." in the Nip original, but how does the full conversation go? Does Mega Man have the same line about "Doing what he should have done a long time ago" or does he just start aiming at Wily without saying anything in the Japanese version?

>> No.8723585

me too op
what's your favorite robot master? for me, it's galaxy man, but if it's gotta be retro probably tomahawk man

>> No.8723601
File: 779 KB, 1124x1218, freezeman.jpg [View same] [iqdb] [saucenao] [google]
8723601

>>8723585
I'm partial to Freeze man myself, love his design

>> No.8723729
File: 518 KB, 568x799, Knightman.png [View same] [iqdb] [saucenao] [google]
8723729

>>8723585
I think Knight Man is just so cool

>> No.8723780

>>8723542
What does this say?

>> No.8723805

opinions on the Gameboy games?

>> No.8723880

>>8723538
Why no more X games after 8? I haven't followed in years.

>> No.8723893
File: 67 KB, 620x450, m.jpg [View same] [iqdb] [saucenao] [google]
8723893

>>8723585
nigga literally just a sheep called Sheep Man

>> No.8723895

>>8723554
Its the same except the line in your pic. In Japanese its just "......." implying he's fighting with himself over the decision.

>> No.8723904

X4 = X1 > X3 > X6 = X8 = X2 > X5 > X7

>> No.8723915

>>8723904
Putting X2 below X6 has to be contrarian. I don't know why there's a big anti-X2 base. Its better than X1.

>> No.8723920

>>8723915
X2 is plain like a piece of bread and boss battles have a lot of fucking waiting involved. Even X6 invokes more emotion and has more memorable moments with its half-assedness because trouncing it actually feels like a victory.

>> No.8723924

>>8723915
>X6 = X8 = X2
>X2 below X6
Do you know what the symbol "=" means?

>> No.8723929

>>8723915
X2 is the first game made by an AI

>> No.8724059
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8724059

I like Mega Man a lot but I don't know what game I should play. I beat pretty much all of the mainline games and don't feel like trying BN and SF.
>1-11 and MM&B
>X1-X8
>Z1-Z4
>ZX, ZX Advent
>Legends 1,2, Tron Bonne
Any other Mega Man games worth trying?

>> No.8724061

>>8723805

mega man 3 on game boy fucking rocks

hear good things about the others too.

>> No.8724062

>>8723538

I love the series but the only games that ive beaten are Mega Man 1 and Mega Man X. X is my fave of all of them personally.

>> No.8724069
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8724069

Which game is the worst if we don't count X7

I'd say the second gameboy entry is pretty fucking abysmal

>> No.8724073

>>8724069
Probably X5. Unskippable cutscenes, lazy level design, story is a clusterfuck, virus mechanic is annoying, endings are literal RNG.

>> No.8724078

>>8723538
I remember trying to remember the code to Willys castle in Mega Man 2 soo hard when I was 4 years old. Something snapped in my head, and the password is still clear in my mind 25 years later.

>> No.8724119

>>8724069
Either X6 or ZX Advent

>> No.8724160

>>8723538
The series that got me into games in the early 90s. I was obsessed with Mega Man, I even taught the other boys at school how to play a game where they were all Robot Masters. The Indian kid was Crash Man because all Indian kids are crazy like that.

>> No.8724410

>>8723538
So is Serges Wily?

>> No.8724415

anything after the SNES is fucking slow-paced cinematic trash that runs like ass

>> No.8724440 [DELETED] 

>>8724410
Possibly one of Wily's robot bodies, as he is found lifeless in his lab at the end of X6.

>> No.8724442

>>8724069
X8 is the epitome of bloated, drawn out and flat out uninteresting level design. It's a shame because I really do like the character swapping and super moves.

>> No.8724463
File: 138 KB, 560x297, ruliweb_rock_1.jpg [View same] [iqdb] [saucenao] [google]
8724463

Has anyone here played S4 League by any chance? The style of this game has always reminded me of Mega Man, especially X8 and I've recently learned that they were developing an online Rockman game

>> No.8724475

>>8724410
It sure seems like it, but if thats the case, whats the deal with Isoc and the unseen Wily in X5? Only way it would make sense is if Wily uploaded his conciousness into a bunch of different reploids

>> No.8724494

>>8724410
>>8724475
There is also Weil but
>Keiji Inafune has said he would like not to answer whether Serges is Wily in order to leave imagination and fun for players.[6][7] Additionally, he immediately clarified that Dr. Weil is not Wily. This is also seen as a compelling argument in favor of this theory.
And while we are at it, Albert from ZXA is definitely not Wily. If he was then his partners (who also aren't Light and Cossack) would know he's evil

>> No.8724560

>>8723545
Rock Man 4 MI is my personal favorite. Difficult, a treat to play, and loaded with technically impressive gimmicks. If you don't mind fangames, the Make A Good Mega Man Level series is fucking massive and the upcoming (never ever) release is probably larger then every single classic Mega Man put together. The quality varies tho because they're collab games.

>> No.8724561

>>8723542
Abhorrent taste.

>> No.8724568

>>8724415
This is why everyone hates tendies.

>> No.8724579

>>8723545
Voyage is a fun 4 hack and 7 EP is a nice romp
For fangames I recommend Super Fighting robot (sprite art is a little rough but still fun) and Rokko Chan

>> No.8724587

>>8724494
Model A is built from the remains of Axl.

>> No.8724619

>>8724587
Yeah, really surprised that Inti not only acknowledged his existence but basically built an entire game around him

>> No.8724828

So another MMX fan game is in the works, I figure /mmg/ knew about it but I didn't see any recent posts in the archive, so here's the link to the channel: Megaman X Maverick Wars.
https://www.youtube.com/channel/UCChq-LWLyaSpjSyuleHx2Pg

>> No.8724837

>>8724059
Bn2

>> No.8724848

>>8724828
>I figure /mmg/ knew about it
Do you honestly think a /vg/ thread about megaman that only started existing after that godawful mobile game came out knows anything about megaman?

>> No.8724879

>Its time to get, serious!

>> No.8724893

>>8724848
Well I messed up posting it in this thread thinking I was posting it in their general, didn't see any recent posts about it, still it's something to check out.

>> No.8724914

>>8724879
>It's time
>It's time to get serious!

>> No.8724927

>>8724828
>So another MMX fan game is in the works
Kind if misleading. It's been in active development for over 5 years and sadly that appears to have stopped. Same for Corrupted.

>> No.8725068

>>8723904
strongly agree that X4 and 1 are tied for best.

I even argue that X4 is the first "true" MMX game because you can play it to completion with both characters.
also, X4 just fuckin rocks.

>> No.8725156

I'm currently making my way through ZX. Is it just me or is it a lot easier than previous zero games, even without elves and such?

>> No.8725168

>>8724927
Corrupted is still being worked on. The dev does streams every friday

>> No.8725175

>>8725156
It is
Try out Hard mode when you're done since it's a nice challenge especially if you go for all level 4s

>> No.8725178
File: 747 KB, 2000x1000, H2x1_SNES_MegaManX.jpg [View same] [iqdb] [saucenao] [google]
8725178

I've only played some Classic and some X series but there's my ranking for each.

6>3>7>8>4>5>1>2

X6>X1>X4>X2>X5>X7>X3

Combined is X6>X1>X4>6>3>7>8>X2>4>5>X5>1>2>x7>x3

>> No.8725208

>>8725156
the level designs in ZX are so boring. all just boxy rooms and flat ground.

>> No.8725213
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8725213

10>9=7>gb5>gb4>>>4=11>>>3=1>&B>>>gb1>gb3>>>2=8=5=6>>>gb2>>>>>>>>>&B2CftF>>>DOS=DOS3

>> No.8725217

>>8723805

III and IV would be straight up better than their NES counterparts if it wasn't for the heavy slowdown. II is trash, V is worthy of being a mainline game.

>> No.8725226
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8725226

>>8723585
I just fucking love him

>> No.8725247

Classic:
9 > 7 > 3 > 5 > 6 > 2 > 4 > MM&B > 8 > 1 > 10 > 11

Handheld:
V > IV > III > DWR > Game Gear > 2 > MM&B: Challenger from the Future

X:
X4 > X1 > X8 > X2 > Xtreme 2 > X3 > X6 > Xtreme > X5 > X7

Zero:
Z3 > Z4 > Z2 > Z1

ZX:
Advent > ZX

Only played the first BN (didn’t like it) and only played the first legends (liked it)

>> No.8725248

>>8725178
I don't understand how X6 can have fans it feels more like a bad romhack

>> No.8725258

>>8725248
>extremely good music (as always)
>visually very strong
>game is so buggy it’s fun to see how you can break the game apart

I will admit though that the design is appalling

>> No.8725260

>>8725248
It's badly designed but it grows on you. Besides it has some of the best music in the X series and the whole post-apocalyptic theme with undead reploids is compelling.

>> No.8725293

>>8725248
The vanilla game is irredeemable ass that borderlines on feeling like it was made out of spite. I only somewhat like it because of the tweaks project. Lets me customize the game to my liking.
https://www.romhacking.net/forum/index.php?topic=26507.0

>> No.8726221

>>8725248
>play X6
>get to the level with the donuts
>drop it and never touch it again

>> No.8726432

>>8725217
I'd love to see someone patch them to run on GBC. Even leaving them black and white, double speed mode on the GBC CPU would probably eliminate the slowdown.

>> No.8726439

>>8725248
Stockholm syndrome

>> No.8726446
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8726446

fucking love mega manm44gg

>> No.8726448

i did not mean to make that horrible typo lmao

fuck captchas

>> No.8726776

>>8724059
There is some fun to be had in the Mega Man Xtreme games

>> No.8726867

>>8726446
Furfag retard

>> No.8726973

>>8724059
Mega Man V for the Game Boy

>> No.8726989

>>8726776
I like Xtreme 2 more but the lack of a dash button hurts it a bit
At least there's a romhack that fixes that https://www.romhacking.net/hacks/6233/

>> No.8727154 [DELETED] 
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8727154

>Mission to save the world barely even begins
>Tron talks shit about Roll
>Volnutt denies it
>Tron starts attacking him
>Roll tells him not to bother coming home, as if he guilty of anything
Man, this kid's a slave. I'm starting to think Juno was right.
Crazy-ass carbon women.

>> No.8727901

>>8724073
>limited stage replays
>limited part acquisition in a single playthrough
>no postgame/code to bypass these
that shit drove me up the wall

>> No.8728006

>>8723538
https://www.youtube.com/watch?v=0X8P8IASM2w

>> No.8728030

How the fuck are X1 and X2 so fucking amazing?

>> No.8728075

>>8724568
Dilate and cope

>> No.8728172

>>8724568
There were Mega Man games on GBA and other, later Nintendo systems too.
Your theory about /v/-buzzword console warry shit falls flat on your own projection, shitposter. You don't belong on /vr/.

>> No.8728197
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8728197

>>8724848
>Shots don't pass through walls
>Shows the regular buster hit effects instead of unique ones to indicate no damage.
>Plays a sound from when you hit an enemy
Good to see this fangame understands very little of what audio\visual feedback is. Way to suggest that everything is secretly destructible, devs.

Also, once again, music overly reliant on the overdriven guitar sample, and X1 samples at that. With no pseudo-reverb echoes applied so it sounds horribly flat.

>> No.8728234
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8728234

>>8724160
That sounds rad as hell. How did you do it? Was it the robot masters fight each other or was someone MegaMan, having to choose who to fight first? I'm interested

>> No.8728241

>>8723904
mostly agree with this but i'd rate x5 a little higher, it ain't that bad even though it is

>> No.8728343

>>8728197
Good now tell the devs exactly that

>> No.8729351

bump

>> No.8729516

>>8724410
it's been mentioned that Wily was brought back as an AI via the the Virus

>> No.8729946

i need help with Mega Man and Bass, i started the game with Mega Man but something feels off about the game, unlike the other 10 main line games, Should i play with "Bass" to actually play the "real" game?

>> No.8730064

>>8723538
>Mega Man
I fucking hate this name, I refuse to call the series anything but Rockman. It fucks up the musical naming theme of the entire series.

>> No.8730096

>>8728234
I was Mega Man (of course), and the other boys needed to attack me in specific ways according to their power.

>> No.8730103

>>8730064
>It fucks up the musical naming theme of the entire series.
Just like the food naming in Dragon Ball, it's retarded.

>> No.8730108

>>8729946
Bass travels levels easier, designed for his double jumps. Bosses easier as MM.

>> No.8730117

>>8730103
Roll is still named Roll though, so it's Mega and Roll. Most of the other musical theming is kept. At this point it's just some dumb change that Nintendo asked Capcom to do in the 80s for some long-forgotten reason, and now they don't want to change it back because of all the retards that actually call him Megaman instead of Rockman.

>> No.8730138

>>8730117
>Roll is still named Roll though, so it's Mega and Roll.
So what? The series ISN'T ABOUT MUSIC and not even all the characters follow the naming convention (the robot masters, the scientists, the story guests like Duo). None of the subsequent series follow this convention either. Using a quirky lolsorandom naming convention was a stupid thing Japs were doing at the time, and I'm not a Japanese author in the 1980s, so I think it's gay.

btw, rock & roll isn't even a genre of music anymore, and neither is rock quite frankly, so Mega Man is more timeless.

>> No.8730314

>>8729946
Bass is the easy mode, Mega Man is the real game.

>> No.8730386

>>8730138
Most important/supporting characters in classic get musical names, what are you on?
>Rock and Roll
>Blues
>Kalinka
>Beat
>Reggae
>Tango
>Forte and Gospel (Bass and Treble)
>Duo
>Enker
>Quint
>Punk
>Ballade

>> No.8730416
File: 1.38 MB, 2816x2112, 1437370287238.jpg [View same] [iqdb] [saucenao] [google]
8730416

>>8723538
ok. what's the rarest MM game you own?

>> No.8730437

>>8730386
I guess maybe read the post
>not even all the characters follow the naming convention

>> No.8730547

The only series I got into with any earnest was the Battle Network series but it's probably my favorite GBA series ever.

Can't create a chip folder to save my life, though.

ROLL IS SEXY ROLL IS SEXY ROLL IS SEXY

>> No.8730561

>>8723920
>boss battles have a lot of fucking waiting involved
The really long invulnerable period after hitting some of them with their weakness is pretty annoying. Same shit as some bosses in X5.

>> No.8730657

>>8726221
>donuts
That shit's easy as fuck when you know what you're doing, especially as Zero. His R2 screen nuke makes the level short and sweet. You need to time it just right though for the parts with the lava, including the vertical section.
X6 became one of my fav's after playing through it a few times. I love that some stages have a huge surplus of enemies to kill (Nightmares), it's very satisfying.

>> No.8730867
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8730867

>>8730117
>Roll is still named Roll though, so it's Mega and Roll.
since when? i thought mega man was just supposed to be his 'superhero name', for lack of a better term. like super man isn't called called clark man, although i guess he started as the former but ya know it's an example.

>> No.8730920

>>8730867
Powered Up and MM11 never use "Rock" where it would be expected and it's very weird.
https://youtu.be/hoENAVmCm68?t=173
https://youtu.be/4qN6tYL0MiU?t=6233

>> No.8730953

>>8723729
Knight Man is the only Robot Master made by someone from the West

He was made by a Canadian in Montreal and his reward was a Official Capcom Clock with Knight Man's art on it, a Capcom T-shirt and Capcom labels markers. Seems the latter 2 were company sold items in Japan during the late 80s.

It seems that Wind Man from Mega Man 6 was made by an American named Michael Leader but years later we learned he was really just a old Mega Man 2 design from a Japanese kid (of one many different "Air Mans")

>> No.8730957

>>8730416
Is that Daniel "Protoman"'s collection? Holy shit

>> No.8730965

>>8730657
appreciating x6 comes with understanding the game and its jank
a blind first playthrough will leave you mad at the full retard decisions, but going in expecting insanity is better
you can shrug it off and try to figure out what the drunk devs wanted instead of expecting reasonable design

>> No.8730974

>>8730957
he wishes

>> No.8730975
File: 233 KB, 366x300, AS001350_16.gif [View same] [iqdb] [saucenao] [google]
8730975

>>8730920
In terms of Western media

In the Mega Man Ruby Spears Cartoon, pre-Mega Man was called Rock

In the IDW comics called his civilian mode "Rocky"

In the Archie Comics his pre-Mega Man body was also Rock

Sadly it kinda ends there, the games are all over the place with mistranslations and localization mistakes

>> No.8730979

>>8730965
I'll admit the first playthrough had me pretty fuckin' mad and frustrated, took a really long time, but it grew on me and ended up becoming a lot of fun after that, and even on the first playthrough I still liked it a hell of a lot more than X5. X5 was pretty dull, especially compared to X4 and X6.

>> No.8730995

>>8730979
X5 to me spiritually is just standing there waiting for the ship in Tidal Whale's (DUFF MCWHALEN in the USA) stage to move along. The entire game is just waiting for something to happen instead of making it happen yourself.

>> No.8731170

>>8723880
>They don't sell well
>X7 trashed the reputation of the X series overall
>Inafune leaving Capcom
>Rising costs of game development over the years
>Narratively a clusterfuck with no end in sight
>Classic Mega Man is more marketable and cheaper to produce (11)
>The final enduring legacy is just mining waifus for use in mobile

It's in the same camp as the Legends games. Would of, could of, should of. No one wants to foot the bill despite clamoring for it.

>> No.8731234

>>8730547
As long as you have fun with your folder it's fine
Sometimes I create gimmick shit for the kicks

>> No.8731332

>>8723538
I've never played a mega man game before so what title would you recommend me starting out with?
for the record; i don't really care about 8-bit stuff. what's the best one on the SNES?

>> No.8731343

>>8731332
>what's the best one on the SNES?
Megaman X

>> No.8731432
File: 2.95 MB, 640x480, 1624964339800.webm [View same] [iqdb] [saucenao] [google]
8731432

Mega bros, do you know if there is a link or a torrent or something with a collection to all mega man games music and arrangements and things like that?
Similar to a Castlevania music collection mega link some anon posted on a random thread.

>> No.8731843

>>8731432
PSA reminder pharoman is a bad ass
https://www.youtube.com/watch?v=Xc13o8bdpKg

>> No.8731981

>>8731332
Mega Man 7 is a really good classic game, Mega Man X1 is a really good X series game.
>captcha: d00ds

>> No.8732057

>>8730953
Wasn't Blade Man an old submitted design that Inti Creates decided to use years later

>> No.8732368

Almost done with Mega Man 8 for the first time.
>Pros
- use of weapons in environment, especially sword man's stage (they should have committed to this more)
- boss fights are the best the classic series has ever had
>Cons
- the voice acting is beyond terrible, sword man introduces himself as "swordsman" and the sign-offs when bosses die barely qualify as human speech
- the swimming looks so retarded, shitload of ass
- so many irritating segments, I nearly lost my shit at the ice cubes in frost man, the astro man mazes, and especially the snowboarding in Wily 1
- power-ups are very hit or miss, with how much effort it takes to collect bolts, I'd expect every power-up to be a substantial upgrade, but only about 1/3 of them are
- was expecting as many cutscenes as MMX4, except not divided between two characters, but it wasn't even close
- I could honestly keep going but I'll stop, it's a decent game overwhelmed by shitty decisions

>> No.8732370

>>8731170
i think they still see mega man as a japanese focused series, which now means mobile games and waifu jpegs

>> No.8732376

>>8723538
There is no way X and Zero aren't gay

>> No.8732383

>>8723880
Inafune leaving
>>8731170
Don't sell well is wrong. For example the X Legacy Collection sold at least 1,500,000 copies, X4 was a greatest hits, X1 sold 1,200,000 on SNES alone, X Dive has 10,000,000 downloads. X8's sales were definitely hurt by X7's though yes, but I don't think anyone cares about the narrative that much. Capcom can be blamed for this.

>> No.8732398

>>8732368
>Not playing it in grorious japanese on the Saturn to listen to ELECTRICAL COMMUNICATION and get two additional bosses.
You made the wrong choice from the start.

>> No.8732403

>>8732383
i thought that the sales of x legacy collection would spur on X9, but it never happened
maybe internal politics led to its half-dev and cancellation, because i bet some dudes in capcom wanted to see the game happen

>> No.8732407

>>8732403
Covid hit Capcom hard and at least one full budget Megaman game is coming soon due to leaks. It's just a matter of time now

>> No.8732881

After playing through the Zero series it is really hard to go back to the PS1 X games. The entire game feels like it's fighting you and stopping your movements.

>> No.8732890

After playing through the X series it is really hard to go into the MMZ games. Not only the graphics are subpar and level design inferior, but the entire game feels like it's fighting you and stopping your movements.

>> No.8732956

>>8732368
>ice cubes in frost man
All it demands is a sense of timing, they show up at regular intervals.
>Astro man mazes
Annoying, I'll concede.
>Snowboarding in Wily 1
That's a git gud problem.
>power-ups are very hit or miss, with how much effort it takes to collect bolts, I'd expect every power-up to be a substantial upgrade, but only about 1/3 of them are
You can switch them around but yeah some of them are pretty useless. Still it's not too hard to guess the good ones.
>was expecting as many cutscenes as MMX4
It came out almost a whole year before X4.

>> No.8732964

People complain about MM&B all the time, but it's better than MM8 and arguably MM7 if you're willing to play Bass' campaign first

>> No.8733009

>>8732964
the level design feels spiteful like x6
none of the other classic games feel intentionally mean

>> No.8733016

>>8733009
That's why you have to play Bass first. He gives you much more wiggle room to make mistakes and correct yourself on the first run, so that Megaman's playthrough is more "how do I approach this situation I have solved before, only now with less inherent mobility" and less "what the fuck am I even supposed to do". The Castle bosses with Megaman are total bullshit though.

>> No.8733028

>>8723542
Anyone putting Mega Man11 this high, and saying that Mega Man Zero 2 is better than the first Zero game, deserves to be treated like a person with mental illness and psychological disorders

>> No.8733042
File: 10 KB, 429x410, 1644889932210.png [View same] [iqdb] [saucenao] [google]
8733042

>>8723929
wut

>> No.8733047

>Megaman Z for GBA
Is this thing worth playing? I hate how small and shitty handheld games look.

>> No.8733050

>>8733042
"by the numbers" and generic like an AI algorithm took in X1 as data and output X2 as a response

>> No.8733052

>>8732964
the game being called "megaman and bass" but only being balanced for one of those two characters is a fairly big caveat.

>> No.8733054

>>8733047
if you hate handheld games why are you asking if a handheld game is worth playing?

>> No.8733059

>>8733047
absolutely! i tried it recently and it became one of my favorite mega mans. you have to play careful because it is tricky even for megaman games, but zero is a very badass character to control so you shouldn't have too many issues as long as you keep your cool.

add back the blood - https://www.romhacking.net/hacks/3723/

>> No.8733085

>>8733054
Idk, I tried emulating GBC games a few years ago but playing it on either full screen or squinting on a window the size of my thumb is fucking ass but I'm willing to give Megaman a try if it's good.
>>8733059
>romhack
Interesting. How far do these go anyway? Are there any good romhacks for the X series?

>> No.8733092

>>8732964
>>8733009
Can you guys explain to me the weird complaints that people make regarding MM&Bass, because honestly, I have NEVER IN MY LIFE understood them and I felt all strange when a lot of people mentioned it, wondering where even those comments came from, and I was just there asking myself what the problem is supposed to be.

The first time I played the game, the biggest 'die point' that took me by surprise and took me a while to figure out how to pass it, was with the Fire in Burner Man's stage.

Then the fight and solving how to beat Dynamo Man was quite difficult for me, and the Battles against the Final Bosses in the final levels seemed quite hard to me, especially the fights against the Blue Mecha and King, but all this seemed to me as something good in the game and normal??? I mean it's Mega Man, and those were the final parts, they were supposed to be hard, that is the grace that the final levels feel like a challenge and Mega Man is hard in those parts they are supposed to be hard, I had fun with the challenge, because first Dynamo Man is supposed to be the last of the Robot Masters you beat, and I really appreciated that a Battle against a Robot Master was HARD instead of the usual outrageously easy making you feel the same as a filler Boss as it happens in Mega Man 4, and then I like that the Final fights are the most hard part of the game because I hate it when in a Mega Man game these parts are ridiculously easy like they are in Mega Man X5, so MM&Bass left a good taste in my mouth when I played it when I was 13 years old, It wasn't my first Mega Man game, but was of the ones I enjoyed the most of those that emulate on my PC.

And yet even today I find people talking about MM&Bass as if it were this game with a ridiculously broken design where you die for very stupid reasons in all levels, as if it were something comparable to X7 or X6, and I honestly don't understand?? I played MM&B again two years ago and found it to be as much fun as ever.

>> No.8733098

>>8733092
hmm I think its mostly the gba version the reduced screen size does fuck you a lot

>> No.8733101

>>8733092
It's a game where you really do have to play as both Megaman AND Bass to get the most out of it, but a lot of people wanted to play as Megaman exclusively. There are a lot of sections that are just challenges for Bass that are extremely difficult for Megaman, like the spear-rooms in Burner Man's stage. In general, he has many more tight jumps to deal with. I personally really enjoyed it, but I went into it wanting to play as both.

>> No.8733115

>>8733098
Wait, there are people so retarded that they played that version first, or just that version??? Sigh, here we go again.

I've never played that version in my life, I've only ever played the SNES version.

>> No.8733121

>>8724463
Based s4 league brother. Loved the art style of that game

>> No.8733125

>>8733092
it's just not as fair as the other classic mega mans
i dont really care how hard it is compared to Assrape '85 or whatever, just other mega man games

>> No.8733135

>>8733125
And what I am asking, what is supposed to make it unfair, what parts of the game are unfair? What level and what specific section of that level do you guys think is unfair?

Just to elaborate, on why so many people think that,

>> No.8733358
File: 86 KB, 224x246, bad opinion inbound.png [View same] [iqdb] [saucenao] [google]
8733358

>>8733135
It actually requires a level of skill to play and the solutions aren't immediately obvious, as well as the enemies are tanky with tough attack patterns.

Don't let the liars fool you. Bass is easier for stages because dash\double jump, but he's horrible against bosses.

>> No.8733372

>>8732398
>electrical communication
The western into is better.

>> No.8733452

>>8723904
pretty based because I agree with it desu, though I never played x8

>> No.8733460

HOT TAKE: cuphead is a better mega man spiritual successor than megaman 11. aside from it being broken into mostly boss fights with a few run and gun levels, I think that's what 2020 megaman should play like no?

>> No.8733479

>>8733452
>>8723904
agreeeed... mostly. I think megaman 5 is underrated tho! its got some fun variety what with ridge racer and gravity man sections... but its definitely an easier mega man... I find 2 the most meh...

>> No.8733481
File: 90 KB, 592x898, list.png [View same] [iqdb] [saucenao] [google]
8733481

>>8732368
>but only about 1/3 of them are
I'm looking at the list and a lot of these seem useful
Auto Shoot and step booster are the only waste of your bolts from what I can tell

>> No.8733493

>>8724828
Excellent, now we have two MMX fangames that will never ever come out.

>> No.8733496

>>8733115
Feel like that's only issue if you were a casual megaman fan in the 2000s
Probably as a kid you didn't know megaman and bass was a super famicom game and thought gba was the only version released since it was (and still is) the only officially released english version
Hell even the wiiu eshop uses the gba version

>> No.8733507

>>8733496
The GBA version isn't that bad. Bass not having a dedicated dash button isn't ideal, but the screen crunch is almost never a real problem.

>> No.8733516

>>8733460
HOT TAKE: Cuphead is a piece of trash, all the game has to offer is visual, but at the gameplay level it is completely bland and boring.

Just watch a video of this boss and explain to me HOW THIS IS OK the battle looks like a boring diluted version of fight against Yellow Devil in Mega Man 1.

https://youtu.be/U_h64mIW_9I?t=91

Fucking get out of here, fucking Sinnohfetus.

>> No.8733543

>>8729946
Bass makes the stages themselves a total joke but will struggle on bosses because his Bass Buster does low damage (don’t get fooled by the fact you can shoot in 8 direction, it doesn’t make up for the fact that bosses become total nightmares going buster only.
Mega Man will have a miserable time with the stages but bosses won’t be as a challenging, except for the King fights which are absolutely gruelling with him. Bass is probably the best choice if you’re not confident with your abilities as he has a double jump and can use Treble adaptor to fly over some tricky spots, which MM doesn’t have. If you enjoyed the game and want to try it again and punish yourself, Mega Man

>> No.8733552

>>8733507
>Bass not having a dedicated dash button isn't ideal
I still don't get that because we have 4 Zero games with more complex controls and they still have a dash button

>> No.8733580

>>8730995
I used to rank X5 above X2 and X3 but I replayed it recently and I was kind of surprised at how much I didn’t like it. The level design isn’t as obnoxious as X6 but everything feels so slow and boring. The RNG was a completely absurd idea but I like the general plot and the idea of Zero finally awakening as a Maverick (but only in the non canon bad ending!). Disregarding that, the general design is either agonisingly slow (DUFF MCWHALEN’s atrocious stage that you have to go through 3 times if you want all the armor) or painfully bland. Say what you want about X6, at least it’s memorable gameplay wise

>> No.8733581

>>8733552
MM&B has LR weapon swap, none of Inti's games have it until MM10 (ZX and ZXA have that weird slow dial)

>> No.8733583

>>8731332
X1 is the best on SNES but if you want to play a classic game I recommend 7. Very underrated and fun game.

>> No.8733598

>>8732368
>bad voice acting
It’s pretty heinous but honestly it just adds to game’s charm. Rock and Wily don’t sound terrible and I’ve got a soft spot for Sword Man’s thick Aussie accent
>swimming looks retarded
Not really an issue considering you barely swim much in the game
>annoying segments like the ice cubes
Just jump over them lmao
>the mazes
They’re very straightforward but they are boring, I’ll give you that
>snowboarding
Just jump and slide when you seen an obstacle. Don’t follow the JUMPU JUMPU command. It’s there to tell you you’re gonna have to jump, it’s not telling you that you have to jump now or you’ll die
>poor upgrades
Agree but climbing ladders faster is hilarious
>lack of cutscenes
What’s there is fine. That being said, do you really want more brilliantly acted cutscenes?

>> No.8733653

>>8733481
I guess maybe you didn't understand. You can't grind for bolts, you need to find them and they are unique. Many are difficult to get. With that in mind, if you spend 6 bolts on rapid part instead of buying arrow shot, that fucking sucks.

>> No.8733663

>>8733583
If X8 is the good verison of X7, MM7 is the good version of MM8.

>> No.8733686
File: 2.96 MB, 638x480, FM2.webm [View same] [iqdb] [saucenao] [google]
8733686

>>8733598
Most people who dislike 8 always give the most inane non-arguments and never point out its actual flaws. It's just sad.

>> No.8734652
File: 31 KB, 600x400, 1647282015922.jpg [View same] [iqdb] [saucenao] [google]
8734652

>>8730975
What do you expect by the way the company decided to "localize" Phoeanix Wright?

>> No.8734661

>>8733663
What a strange shitpost to make.

>> No.8734694

>>8733028
Z2 is absolutely better than Z1. Z1 is marred by unnecessary grinding your weapons just so you can do things like charge slash the sword. Basic functions locked behind grind. And Z1 had the worst cyber elf system that only loosened up after a couple games.

>> No.8734756

>>8733686
oh fuck! are those all the previous mega mans he killed? or was he just insane and building mega man ice sculptures like an absolute psycho?

>> No.8734960

9 = 11 > 7 > 10 > 2 > &B > 1 = 4 > 6 > 5 > Power gap > Dogshit > 3 = 8
X1 > X5 > X8 > X4 > X3 > X2 > X7 > Ultimate power gap > X6
Z2 > Z3 > Z4 = Z1
Legends 2 > Legends
ZX > ZXA
BN6 > BN5 > BN4 = BN2 > BN1 > BN3
SF1 = SF3 > SF2

>> No.8734990

>>8734960
X5 fucking sucks, goes below X3 and X5.

>> No.8735004
File: 38 KB, 547x692, c65.jpg [View same] [iqdb] [saucenao] [google]
8735004

>>8734960
ive never SEEN taste this bad

>> No.8735006

>>8734990
I don't know Anon. I liked the levels, final stages, bosses, boss rush (my personal favorite boss rush out of any MM game) maverick designs, OST, weapons (which are some of the best in the X series) armors, Zero techniques, etc.

>> No.8735012

>>8735004
Forgot to add a reply for this to my last post, but is there anything specific you're not a fan of about my rankings?

>> No.8735034

>Legends 1
>Can get all the weapons and buster upgrades in the game by finding parts around the game world/ruins, talking to NPCs or doing sidequests, and the only item you really need to buy at the junk shop is the flak jacket

>Legends 2
>Need to pass the obnoxious S class digger test
>To get the S class permit
>To then walk back to the Flutter
>To talk to Roll
>To move to Manda Island
>To go in and out of the sub-ruin until a certain enemy pattern is picked from the dungeon RNG
>To walk through 4 doors
>To kill a giant golden bird, walk out of the room, then back in and kill it again, over and over and over, to grind for zenny
>So you can complete all the sidequests that require you to pay zenny
>And to get parts to build any new weapon or buster upgrade (most of which are now only available via the junk shop)
>Most of which are also not available to buy right away and are unlocked as you progress through the story, forcing you to buy one item, then grind for a slightly better one later, or just buy a fuckton of canteens
Man I like these games so far but this grinding budget is putting me off. Some of these prices are bullshit. Should I just max out the zenny with a cheat and move on? I could sit here slaving for 20 hours straight but I'd rather not.

>> No.8735043

>>8734990
everything that came after X5 is worse than X5.

>> No.8735064

>>8735043
X8 is fine. But both X5 and X8 are just sort of OK, so whatever. X5 is such a retread of X4 where X8 feels like a new game though.

>> No.8735128

>>8735034
>Should I just max out the zenny with a cheat
There's a max zenny cheat?
Shit man, I farmed that golden bird with emulator speedhax and it still felt like a huge chore.
In short, yes, cheat your zenny. I felt no regrets using speedhax.

>> No.8735520

Anyone here play rockman and forte 2 on the wonderswan? I though it was pretty cool, my sister had a crush on compassman.

>> No.8735672

In the Zero games, is there any way to tell which cyber elf effects are permanent?

>> No.8736216

>>8735520
I have. It’s really bad. I appreciate them trying something kind of different but all the levels look the same, the hit detection is fucked beyond belief and it’s just boring

>> No.8736257

>>8723915
>Its better than X1
In what way? It's so much lazier. Worse special weapons, worse music (every song is too short), bosses are a waiting game, the fortress levels are an absolute slog especially thanks to the music, and the final level is a copy and paste.
X2 has a better armor set and feels smoother I guess but that's really it.

>> No.8736276

>>8724927
>Same for Corrupted.
You're very uninformed

>> No.8736318

>>8733516
>Dude just watch a clip of this one singular boss
That boss is already better than Yellow Devil just for allowing multiple hits per cycle, and the rest of the bosses in that video look pretty good.
>sinnohfetus
Back to your containment board.
>>8733460
Cuphead is a spiritual successor to Gunstar Heroes, not Mega Man. Mega Man is not the only run and gun game.

>> No.8736323

>>8733581
So the devs thought that LR weapon swap was more important than a dash button? Fucking idiots I swear. We had 6 mega man games without LR swapping and it was fine.

>> No.8736330

>>8724119
you're a fucking retard

>> No.8736331

>>8734960
>BN3, one of, if not the best in Battle Network, at the bottom
>BN4 in the top three
Kys

>> No.8736456

>>8724463
>>8733121
Seeing S4 League mentioned in a Mega Man thread is like reaching 100% synchronization with humanity. Judging by the gameplay footage that MM Online game by Neowiz would play like Rockman X Dive so we basically got it anyway

>> No.8736483

>>8736276
I haven't seen an update since last summer

>> No.8736691
File: 82 KB, 301x278, pedolight.png [View same] [iqdb] [saucenao] [google]
8736691

I've never in my life seen a fanbase worse than th e Mega man one. They take it so fucking seriously, like the canon and stupid shit like that and they're all so whiny. The only fans that are acceptable are the ones who have nostaglia for Mega man II but haven't played it because they've moved out of their parents house a long time ago and are too busy taking care of their wife and children while working to give a fuck about a game made 20+ years ago. Check out Reploid revo on youtube and you'll find the biggest faggot on that site.

>> No.8736714

>>8736691
Mega Man fandom, like any fandom, has its ups and downs through the years.

>> No.8736723

>>8736331
BN4 has a worse official translation than BN1 more often than not.

>> No.8736742

>>8736691
Megaman has some legitimately good lore even if the fanbase at large is deplorable (like in every other game).

>> No.8736749

>>8736483
They stream development every weekend on Twitch.

>> No.8736754

>>8736691
I just hate how so many Mega Man fans are pedos. All the other autism is pretty standard for a fandom.

>> No.8736884
File: 2.98 MB, 318x240, FM1.webm [View same] [iqdb] [saucenao] [google]
8736884

>>8734756
He makes a sculpture each time you die like a scrub in the snowboard section.
This game has such great animation work, it's unreal.

>> No.8736913

>>8736884
I wonder what all the sprite artists are doing these days
Very sad that people didn't appreciate them back then due to muh 3d or nothing

>> No.8736939

>>8736691
Name a popular franchise that doesn't have an autistic fandom
>I've never in my life seen a fanbase worse than th e Mega man one
Google Final Fantasy 7 house

>> No.8736946

>>8736913
>https://www.mobygames.com/game/playstation/mega-man-8-anniversary-edition/credits
Check 'Object Designer' and you can see what games they were working on

>> No.8736957

>>8736216
There is at least a difference between levels, one level even is a top down shooter. I agree it is not great but definitely worth a playthrough

>> No.8736972
File: 115 KB, 395x344, file.png [View same] [iqdb] [saucenao] [google]
8736972

>>8736939
>Google Final Fantasy 7 house

Damn. Talk about a Hell House.

>> No.8737069

it's incredible the impact that emulation/collections have had an discussion of this franchise. Before all discussion of classic was 2 vs 3, with everyone shitting on the other games. Now it's more balanced and varied.

>> No.8737149

>>8737069
It more due to the impact that Mega Man's implosion has had. I'm willing to give Mega Man 7 more attention in a world where Mega Man games come out once every five years.

>> No.8737151

>>8736742
>fanbase at large is deplorable
How about these video game fandoms?
>System Shock
>Thief
>Gundam
>Puyo-Puyo
>Bioshock
>Strider
>Dragon Quest
>Deus Ex

>> No.8737152

>>8737151
>Puyo-Puyo
Dare I ask

>> No.8737163

>>8737152
I am talking about the fandoms that are at least less deplorable than others.

>> No.8737169
File: 499 KB, 969x657, d28be77ada7c01b3b39375f346e300754e161aaf.jpg [View same] [iqdb] [saucenao] [google]
8737169

>>8737163
Sorry guess I need to work on my reading comprehension skills

>> No.8737170

>>8737151
Deux Ex fandom is full of faggots who can't take criticism of their sacred cow.

>> No.8737708
File: 28 KB, 306x230, IMG_1649-compressed.png [View same] [iqdb] [saucenao] [google]
8737708

Why hasn't there been a good flame man cosplay yet?

>> No.8737712

>>8737708
He’s too based

>> No.8738451

>>8737708
Probably the turban thing holding people back.

>> No.8738453

>>8737708
That's heat man.

>> No.8738718

>>8735672
I think it depends game to game. Like in Z3, the satelite elf system throws a wrench into things. For cyber elf stuff, consulting a guide is okay, especially for Zero 1.

>> No.8738732

>>8733686
>too easy
>shit shop and currency system
>starting with four robot masters and unlocking the next batch after defeating the previous four has always been retarded
>with the exception of a couple of tracks the ost is complete dogshit

>> No.8738740

>>8738732
>>starting with four robot masters and unlocking the next batch after defeating the previous four has always been retarded
way to prove him right lmao

>> No.8738782

>>8733028
Mega Man Zero 1 is a piece of shit game that is outclassed by all the other sequels in every possible way, cope, seethe and dilate.

>> No.8738870

>>8737151
Dragon Quest is one of the nicest fandoms out there. They (or should I say 'we'?) enjoy and discuss all of the games

>> No.8739238

>>8736331
BN3 is overrated, fetch-questing shit. NaviCust at its worst, boring as fuck scenarios and bosses, almost no good style changes, etc.

>> No.8739301

X2 is vastly superior to X1 in every regard.

>> No.8739424

>>8739301
Except in terms of OST, maverick designs, maverick stages, final stages, boss fights, story, charged weapons, regular enemies, head and body armor parts, collectible placement, Hadouken > Shoryuken, etc.

>> No.8739440

>>8739424
Yep, superior to every single aspect you just mentioned. X1's final boss was better, I'll give you that.

>> No.8739453

>>8739440
I can understand why you'd think so for every aspect except for the OST. X2's OST has about three good tracks, and the rest are either terrible, either down to the composition, or just ruined by the soundfont. Duff McWhalen > Bubble Crab.

>> No.8739459

>>8739453
the rest are terrible*
Thought I changed that before I posted it.

>> No.8739471

>>8739301
Not it isn't.

>> No.8739474

>>8738732
>shit shop and currency system
You don't need to use it.
>the ost is complete dogshit
Completely fucking wrong.
Stay retarded.

>> No.8739475 [DELETED] 
File: 2.03 MB, 4032x2268, 25F74E0F-B325-4BFB-820C-1907141B555B.jpg [View same] [iqdb] [saucenao] [google]
8739475

I love Mega Man and have played all of the NES titles and most of the SNES, but can’t beat them without using save states. Anyone else in this thread the same, or am I alone in being a massive BITCH that suck at videogames

>> No.8739545 [DELETED] 
File: 360 KB, 1241x1522, IMG_1379.jpg [View same] [iqdb] [saucenao] [google]
8739545

>>8739475
Fuck that nigger dog. He has no swag.

>> No.8739569

>>8739453
I highly disagree, I really like X2's OST. Composition and soundfont are an entirely subjective thing.

>> No.8739628 [DELETED] 

>>8739475
You're a bitch who can't handle minor setbacks in video games. Mega Man games are very forgiving when you play them as intended.

>> No.8739640 [DELETED] 

>>8739475
I cannot beat any of NES ones without the invincibility cheat. Still have really enjoyed 1-4 (especially 2) and kinda enjoyed 5. Stopped the playthrough on 6.

>> No.8739663 [DELETED] 

>>8739475
2 on easy mode and 5 are good entry points and 8 is nice and easy too. If you can beat them without save states then you can beat any of them

>> No.8739676 [DELETED] 

>>8739475
I had to use save states in 1 and 7. Yellow devil is just too tedious. In 7 the final boss is almost impossible for me. I barely beat him with 4 E's.

>> No.8739678 [DELETED] 

>>8739475
idk i suck at video games but most of the time i find the games pretty easy usually, like at most i'd grind etanks up in one of the wily stages by dying or buying them but when you know what do to on replays it's not so bad.

>> No.8739689 [DELETED] 

>>8739676
1 is tough but doable. I can understand your frustration with it but once you learn that the Elec beam obliterates everything in its path and that yellow devil works on a pattern, you can get through with not much trouble. If not just use the pause trick. 7’s final boss is absolutely heinous though and I don’t blame you for save stating there. Apparently even the devs thought it was a bit much and couldn’t do it without at least one E-tank

>> No.8739728 [DELETED] 

>>8739676
>>8739689
Wily Capsule 7 is doable by humans, just bait the first orb movement with a short jump, then slide away. With some lucky positioning, it's actually not that unfeasible to no-hit it. It has really grown on me, I actually think it is one of the best bosses in the franchise cause it really puts you on edge and the weakness doesn't completely trash it, like say, the Capsules of 5 and 6. That being said it is demanding as hell and I am never ashamed if it pushes me to use an E Tank.

Slashman without his weakness is also pretty hard, I think he's up there with Needleman for RobotMaster cuntery.

>> No.8739893

>>8739238
>almost no good style changes
Now you're just lying

>> No.8739904 [DELETED] 

>>8739676
7's final boss becomes a bit more beatable when you find out hitting him with thunderbolt while he's in range stops him from attacking

>> No.8739914 [DELETED] 

>>8739904
you can also hold up (or down, but that's not really useful) on the wild coil to hit him when he's up there instead of switching to freeze cracker

>> No.8740596

>>8723893
bringing X design into classic series

>> No.8740602

>>8724494
>Keiji Inafune has said he would like not to answer whether Serges is Wily in order to leave imagination and fun for players.

oh yeah very fun, hope he rots on level 5 in irrelevane and shame

>> No.8740646

>>8723538
every megaman ever is on digital sale on xbla

>> No.8740864

>>8733598
>Don’t follow the JUMPU JUMPU command.
Actually it seems like you need to jump/slide right after the second word is said, although there might 1 or 2 exceptions where they really stretch it to the last fraction of a second.

>> No.8740872

>>8738870
dragon quest attracts bad people too
>spergs who only shitpost about how they're "better" than FF and Persona fans
>people arguing about localization and the "true" version of each game

>> No.8740891

>>8738782
If it was a piece of shit, then how did it even get any sequels? I can understand that the difficulty is often insane, and that all the Sub-tanks come from Cyber-Elves. however, I like that its at least slightly less linear in mission outcomes. Also, you can walk to the stages.

>> No.8740917
File: 2.95 MB, 318x240, GIT GIT GUD GUD.webm [View same] [iqdb] [saucenao] [google]
8740917

>>8740864
You really only need your reflexes. The jump/slide warnings are just there to tell you what to do next, rather than when to do it.

>> No.8740976

>>8740917
see all of those times the player is turning around and pushing back?
that's learned behavior, not reflexes
the sequence isn't "fair" in the sense that you can beat it pure monkey style like a boss with tells

>> No.8741045

>>8740976
>That's learned behavior
That's me playing, 20+ years since I last played it, using basic problem solving skills I got 20+ years ago when I first played it as a kid. Staying on the left side of the screen is a painfully fucking obvious thing to do because you'll be able to see what's coming up and have more time to react accordingly. You'd have to be clinically retarded not to figure that shit out. Give me a break, dude. I'm sick of this meme.

>> No.8741075

>>8741045
>problem solving skills I got 20+ years ago
so learned behavior?

>> No.8741107

>>8740917
The little light flash tells you exactly when to perform the action if you are in the middle of the screen. If you are forward or behind the center of the screen you will need to adjust accordingly

>> No.8741108

>>8741075
You learn how to beat games, yes. It's called gitting gud.
Same with beating Quickman's stage.
And dodging electricity in Elecman's stage.
And jumping over disappearing blocks.
And beating any boss in any megaman game.
And generally not being a bitch zoomie when faced with challenge in a videogame, especially from a game as easy as MM8.

>> No.8741138

>>8741108
so you don't "only need your reflexes?"

>> No.8741165

>>8741138
You do. That's how you make it through the stage. You still have to time your actions properly, even if you know what to do. Enough with the strawmen, anon.

>> No.8741182

>>8741165
you need to learn english
i wish eurochans were still around for you guys, but there's /int/

>> No.8741210

>>8741182
I guess finding excuses to bitch about how you can't beat a kid's game is your best-learned behavior. Maybe in another 20 years you might learn about punctuation and capitalization.

>> No.8741219

>>8741210
gonna leave this guy's mistake as an exercise for the reader
where did he mess up?
can you figure it out?

>> No.8741229

>>8741107
The flashing animations are rather late, especially when sliding, hence why people have a problem with the indicators themselves. You're usually better off keeping an eye on the ledges.

>> No.8741350

>>8738732
i never thought it was a bad idea to have to beat 4 and then unlock the next four as you can base the levels around knowing what powers the player has. i was thinking they could open this up in MM12. All eight bosses are available, however levels could change based on which robot masters you have beaten. Then you could have varied routes for subsequent playthroughs.

>> No.8741385

>>8733598
>Don't follow the JUMPU JUMPU command.
Why is that there in the first place? It only serves to annoy and cause sensory overload until the player dies. This is why I mute the game when I get through those sections.

>> No.8741724

I just hope in the next megaman game they replace the frankly outdated healthbar system with something more modern. how sick would it be if the screen flashed red if you got hit and you would have to find cover for a bit before your health regenerated?

>> No.8741738

>>8740872
>>spergs who only shitpost about how they're "better" than Persona fans
I mean, let's be real here...

>> No.8741749

>>8733092
This, it's a hard game but not really a "nightmare". Also I think all the other classic MM games have their fair amount of bullshit. It's weird to me how Mega Man 9 is full of spikes and 1 hit deaths everywhere but it's still loved by everyone, while MM&B is heavily criticized and deemed as unplayable (as Mega Man) for a few hard moments.

>> No.8742495

>>8723538
megaman fanbase is worse than sonic fanbase

>> No.8742535

>>8723904
X5 is so much better than X6, this has to be a shitpost.

>> No.8742542

>>8724069
X6 or X8.

X5 is a much better game than its reputation would have you think.

>> No.8742569

>>8738782
the only one I see seething is you hmm

>> No.8742623

>>8742535
>A lot of fucking waiting around (lasers in Izzy Glow stage, Mattrex's stage, elevators in Pegasion's stage, Duff McWhalen's entire stage)
>Unskippable Alia chatter in every stage
>Badly made CGI graphics and lazy Sigma sprites
>Annoying virus mechanics
>Meme spikes everywhere
>Heart upgrades literally on spikes that either force you to commit suicide to get them unless you have the Falcon Armor (and sometimes even if you have the Armor)
>Literal RNG endings
>Faggot Dynamo instead of Vile
>Nonexistent boss animation sprites
>Annoying virus blocks that literally prevent you from finishing the stage they're in and can only be destroyed by the Gaea Armor
>Zero wankery eclipsing the epitomous moment in the story where most of the world's population is about to be genocided by a colony drop
If you think X6 is bad but X5 is not, you need to shut the fuck up.

>> No.8742625

>>8742623
Also
>Can't use armor parts you've already collected unless you have an entire armor set, so X has no air dash for most of the game unless you start the game with him to get the free Fourth Armor
Pure trash.

>> No.8742626

>>8742623
People play X5 for the story dude, lol.

>> No.8742639

>>8742623
>Annoying virus mechanics
They're easily dodgeable as either character and actively benefit you as Zero. This shouldn't be that difficult for you.
>Meme spikes everywhere
>Badly made CGI graphics and Sigma sprites
You're standing in defense of X6, you know?
>Heart upgrades literally on spikes that either force you to commit suicide to get them unless you have the Falcon Armor (and sometimes even if you have the Armor)
The latter is an issue of skill. You are guaranteed not to die if you just don't fly into the spikes like a dumbass. Bitch about Overdrive Ostrich's heart tank, will you?
>Annoying virus blocks that literally prevent you from finishing the stage they're in and can only be destroyed by the Gaea Armor
Have you played the fucking game? If by "finish" you mean "get through without 100%ing" you've just proven that you haven't touched it.
Rest are non-issues except for the Zero complaint, which is valid. X6 is one of the worst platformers ever created for a multitude of reasons.

>> No.8742663

>>8742639
>They're easily dodgeable
I said they're an annoyance, not that they're difficult.
>You're standing in defense of X6
Says you. X6 has those flaws as well, I just don't pretend X6 started it.
>The latter is an issue of skill
Go try getting the one in Grizzly Slash without exiting the stage like a coward.
>If by "finish" you mean "get through without 100%ing"
X5 is the worst instances of 100% stages in one go, followed by X3. Some stages need to be gone through 3 times to get all items and you can fuck off for liking that.
>Rest are
Legitimate issues you have no counterargument to.

>> No.8742685

>>8742623
At the very least, we can all agree X5 is overrated as fuck and I don't dislike the game.

>> No.8742730

And don't even think about arguing about the Gaea Armor to get hearts because you can't complete the Gaea Armor without the Falcon Armor's flight ability. Not to mention the Falcon Armor basically trivializes the entire game so you either get it or you suffer.
>>8742685
It is overrated but also unfortunately very tedious, and I say this having played it before X6.

>> No.8742735

>>8742663
>I said that they're an annoyance, not that they're difficult
They're just another obstacle that can benefit you as a certain character. I don't see where the annoyance lies other than in the context of difficulty.
>X6 has those flaws as well, I just don't pretend X6 started it.
My point is that not only does X6 have those flaws as well, it has them on a much larger scale and is much more egregious. Come to think of it, X5 has no spike problem to speak of.
>Go try getting the one in Grizzly Slash without exiting the stage like a coward
Gaea armor.
>X5 is the worst instances of 100% stages in one go, followed by X3
Lucky for you, there are stages you can 100% as unarmored X, and from then on, you've got the weapons you need to get everything in the stages reliably with barely any backtracking involved, unlike X3 or X8.
>Legitimate issues you have no counterargument to.
How is Dynamo not being Vile reintroduced an issue? How is 0.5 second, fully skippable Alia chatter an issue?

>> No.8742738

>>8742730
You can get half the fucking Gaea armor as unarmored X in Mattrex and Dark Dizzy's stages.

>> No.8742742

>>8742738
Good luck getting the part in Pegasion's stage unarmored.

>> No.8742743

>>8742626
>”Zero! We need you to get tested!”
>”I don’t want to do that, X”
>”then we have to fight!”

>”I don’t believe this! Zero somehow mixed with the Sigma virus and made a super mega virus that’s even more powerful!”

>”I was actually working with Dr Wily the entire time, you know, that scientist who died a hundred years ago and has spent the last few decades hopping in and out of computers and machines but he decided to help me now!”

>> No.8742768

>>8742735
>They're just another obstacle that can benefit you as a certain character
They're constantly pestering you and can't be destroyed unless you use a specific weapon. If you get hit by them as X your health is drained over time and there's nothing you can do about it. If you get hit by them as Zero it basically gives you Godmode which is also bad in the opposite direction because it removes any challenge for a short time. At least you can destroy the Nightmare Viruses in X6.
>X5 has no spike problem to speak of
Entire stages covered in them, like Rosered's, make for very uninteresting plaforming. The ones in Necrobat's stage that materialize out of nowhere and become permanent are also a shit combination with enemies that can withstand charged shots/saber slashes unless you're in their faces.
>Gaea Armor
See >>8742730
>with barely any backtracking involved
Wrong. Again.
>How is Dynamo not being Vile reintroduced an issue?
The fact that everyone hated his forced midgame stages so much that Capcom retconned him into nonexistence later on.
>How is 0.5 second, fully skippable Alia chatter an issue?
The fact that it pops up every 0.5 seconds. You know it's an issue when even X6 fixes it.

>> No.8742841

>>8742685
Overrated by who?

>> No.8742857
File: 6 KB, 44x57, ZeroThumbsUp.gif [View same] [iqdb] [saucenao] [google]
8742857

>>8742743
Don't you get it, anon?
It is clearly meant to be the climax of a carefully planned out narrative arc that ties into the Zero series flawlessly.

I mean, X3's epilogue said they were gonna fight, X4's epilogue said they were gonna fight, and in X5 they fight!

>> No.8742861

>>8742841
A fuckton of people, because it has muh epic X vs. Zero showdown (even though X2 did do that first).

>> No.8742864

>>8742841
Only by spics who booted up their pirated disk of Rockman X5

>> No.8742903

>>8736691
Funny you mention that, he's groomed teens and constantly cheated on his wife but that's neither here nor there. People just wanna enjoy Mega Man, not drama faggotry from retards like revo.T

>> No.8742910

https://youtu.be/6IC3GQSAY30

Homosexual in blue armour... No thanks.

>> No.8742913

>>8742910
hey homo nice eceleb

>> No.8743051

>>8742841
Storyfags who are still uppity that X6 exists because it appearently ruins the ending for a series that always had mediocre writing and is formulaic as fuck.

>> No.8743259

>>8743051
>X2 and X3
>formulaic like X4

>> No.8743357
File: 10 KB, 251x242, 240npl.jpg [View same] [iqdb] [saucenao] [google]
8743357

>>8742495
>t.asspained abdl Sonic fantard who snorts copium

>> No.8743473
File: 115 KB, 1155x1148, IMG_2300.jpg [View same] [iqdb] [saucenao] [google]
8743473

>>8723538
Why do all Megaman fans look like this?

>> No.8743510

>>8742743
It fucking baffles me people consider X5 to be anything resembling a worthwhile climax to the X series considering how hamfisted X and Zeros fight is when its unironically exactly how you describe it

>> No.8743593
File: 199 KB, 512x480, X6 Cutscenes 1.png [View same] [iqdb] [saucenao] [google]
8743593

>>8743051
You know what? I'm gonna make a case right here.
The ending where Zero seals himself away in X6 was added very last minute to appease Inafune's headcanon.

To start with, samples of X6's cutscene art. Although it's very much wide, other than some odd shaping issues, everything has a consistent style to it. There's no inconsistent light sources, and you can tell that the lines are smooth. Nothing looks too out of place, not even that fragment in Gate's hand at the bottom.

For the most part, when X6's cutscenes are under different lighting, the characters' coloring is adjusted to compensate, and there's very little use of generic gradients and the to add any 'missing' shading. The lighting helps the characters not look like cardboard stand-ins, too.

Things get bad when you get to Zero's unique ending, though.

>> No.8743619
File: 155 KB, 512x320, X6 Cutscenes 2.png [View same] [iqdb] [saucenao] [google]
8743619

>>8743593
Here we are, the all of two stills used when Zero seals himself away. His unique ending. Holy shit.

To start with, the line work is really off. The characters' art stands out like a ruined wrap. The first shot has obviously used a hastily resized background and equally hastily resized character arts. As well, despite the lighting, Zero is using the color palette of his illustrations directly, rather than the muted version he uses in the X6 cutscene art. As well, gradients have been used to try and mask the lighting inconsistency, just look at Zero's body. Shading had been added where it didn't exist, and it was done by a gradient. It looks horrible. As well, I have to point out that the first still has absolutely no smooth lines and evidence of crude resizing literally everywhere. I'm surprised there don't seem to be any JPG artifacts, too.

Second still is a little better, but the added gradients are really easy to tell. On a large part of Zero's body you can see that the implied light source from the shading on Zero himself as well as the addition of gradients to darken parts of his body don't match in their suggested origin. If you look on the left side of Zero's head (viewer's right) you'll see that the distinctive fin there not only has rim shading that continues despite it being suggested to be under the capsule, but also that it is casting a shadow on the top of Zero's head. It is doing this despite there being no light source inside of the capsule. The art for Zero looks oddly flat as a result, and is one of the very few times where in X6 where actual light source and shading do not match, and this cutscene is the only time gradients are used for shading where they do not presumably match an implied light source.

But I think the biggest factor of this is that this scene seems nowhere to be found in the September 21st, 2001 Prototype of X6.

>> No.8743627

>>8743593
X6's plot is frankly pretty good with the proper translation. It's creative and doesn't depend on Sigma for the 6th time.

>> No.8743675
File: 118 KB, 443x317, Con Man.jpg [View same] [iqdb] [saucenao] [google]
8743675

>>8743619
So, what happened, then? Simply put: I believe Inafune executive meddled the scene into the game.

Inti Creates' Takuya Aizu recounted in an interview with US Gamer, in which he mentions meeting Inafune and pitching the ZERO series at an E3 event.
>Around that time, Capcom had just released Mega Man X5, and also they were prepping Battle Network. So Inti Creates ended up joining the team to create the Zero games.
Mega Man Battle Network, as it turns out, was revealed at E3 2001, which fits in with the timeline of X5 already having released, and Battle Network being prepared: Battle Network was announced at E3 2001, and... Mega Man X6 was revealed there, as well.

Another interview is commonly referenced as the "reason" why X6's existence somehow damaged the ZERO series' story. This is interview is featured in the April 2004 issue of Play Magazine, in which Inafune comments on the story of the ZERO series, this interview would place it close to ZERO 3:
>In my mind, in X5, Zero died. And so I’d always planned to make Zero come back to life in the Zero series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I’m like, ‘What’s this!? Now my story for Zero doesn’t make sense! Zero’s been brought back to life two times!”’
In other words: The only thing damaged was Inafune's personal headcanon. Combined with later statements noting that Inafune's attachment to X5 was telling the devs to give it a feeling of finality, it seems plausible that the only plan was for Inafune to ditch X and give his love to Battle Network.

As for the ending's reason for existing, with the obviously rushed art and virtually no connection to X6's story whatsoever and no presence in the Prototype build, I conclude that at some point between then and final, Inafune stepped in to order a special sequence be made where Zero seals himself away.

Because headcanon was in danger of being broken.

>> No.8743683

>>8743627
i really like the Gate plot and i wish the rest of the X series had that level of creativity with new villains
X had the potential to get rid of the stupid "it's Ganon/Dracula/Dr. Wily/Bowser every time" bit of NES franchises, but it just kept going.

>> No.8743690

>>8743683
And as icing on the cake it saved X's character from being ruined by Inafune with his retarded "live long enough to be the villain" fan fiction-tier plot for MMZ.

>> No.8743701

>>8743683
Didn't X8 ditch Sigma as well?

>> No.8743708

>>8743701
In X8 Lumine makes use of Sigma's remains to create stronger reploids that can survive catastrophes like the Eurasia crash, but he had his own ideas and turned Maverick. Then Sigma managed to recompile his bare essentials to have one final battle against X, died, and is now in his comfortable grave on the Moon.

>> No.8743721

>>8743701
only at the VERY end if you play on Normal or Hard, which is kino as well, maybe even better than how X6 did it
amazing music by Naoto Tanaka ("Akemi Kimura") in the fights as well

>> No.8743727
File: 218 KB, 520x638, ohYeah.jpg [View same] [iqdb] [saucenao] [google]
8743727

>>8743721
>the twist
>the presentation of the boss itself and the cutscene beforehand
>the fucking song

X8s final boss is genuinely the most kino in the series

https://youtu.be/6fkf1bOx-IM

>> No.8743729

>>8743690
The hilarious thing is that even the plot of Zero wasn't Inafune at all, but Inti Creates as well, including X turning evil.

> "The main concept that we wanted to explore was Zero killing X," says Aizu. "We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn't quite right — it wasn't true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.
>"Also, there's a manga series called Kikaider which really influenced me, and Inafune happened to like the concept, too. The Kikaider manga had an anime spin-off called Hakaider. There, the bad guy, Hakaider, becomes the main character and defeats the main character of Kikaider. That struck me as really sensational and stuck in my mind, and that's what inspired me to take the direction we did with Mega Man Zero.
>"Originally, Inafune had simply requested a game built around both Zero and X. But I wanted to do something with more impact, so that’s why I came up with this idea."
>"Within the team, there was no resistance at all," he recalls. "In fact, right up until we went to master the game, the plot played out with Zero defeating X.
>"However, Capcom as a company... it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly."

Inafune was more busy supervising Legends 2 than caring about X5 anyway.

>> No.8743730

>>8730096
bro thats fucking awesome.

>> No.8743740

>>8743727
https://www.youtube.com/watch?v=OY_0JLB7Hyc
>X and Zero are doomed to be irrelevant and useless against the coming tide of reploids
>Lumine was just the beginning
>Their struggle and victory was pointless in the end, but maybe still worth that moment of peace
KINO

>> No.8743787
File: 134 KB, 720x320, MMX6.png [View same] [iqdb] [saucenao] [google]
8743787

>>8743729
>We wanted to come up with something really sensational
>So let's destroy what is arguably the best friendship in all of videogames
Those fuckers were tone-deaf, I swear. Without Capcom to keep a leash on them they'd probably pull another Gunbike.

>> No.8743851

>>8743727
>>8743740
>the twist

listen to me Tumblr users, leave 4chan now

>> No.8744051
File: 325 KB, 577x558, 1640554100744.png [View same] [iqdb] [saucenao] [google]
8744051

>>8736691
Megaman has one of the better fanbases if anything. Just think about the fact that this franchise has like 7 subseries and yet threads don't fucking implode from infighting the very moment anyone tries to talk about it.

>>8743690
>lets just turn the main character into robo-hitler offscreen
Seriously, what were they thinking? It's just ridiculous with how much the guy already gets overshadowed in his own series.

>> No.8744104

>>8723538
I really hate the Megaman Games, they are mediocre garbage. >:(

Konami beats the LIVING SHIT out of Capcom.

>> No.8744120

>>8744051
>What were they thinking
They weren't.
>Zero submits himself to science
>X is in charge of basically the entire anti-Maverick frontline
>Fights and kills Reploids for years, eventually gets jaded
>Eventually this shit ends with the elf wars and X is put in charge of Neo Arcadia (even though he's a soldier, not a politician)
>Actually does his job really well, better than humans ever managed a city with Reploids and people in the same place
>People finally recognize him as the robot Jesus he's always meant to be
>
>And then he turns bad
I frankly don't feel like replaying the Zero series because Inti mistreats any character who's not Zero so much. It's a shame because Zero is a cool character too and an integral part of the X series but they try too hard to make it into generic harem battle shonen shit.

>> No.8744207

>>8743727
At the very least, I'm glad we don't have to fight generic bald villain for the 8th time as the final boss.
Lumine, for all its faults, was a breath of fresh air.

>> No.8744545
File: 312 KB, 1871x2048, E2REFUjXIAQLLWy.jpg [View same] [iqdb] [saucenao] [google]
8744545

>>8740976
Staying away from the scrolling side is videogame-literate common sense anon. Do you ram your face against the right side in Tengu Man's shooting stage? Of course not, that's where the danger is coming in from.

>> No.8744552

>>8744120
I thought X died during the elf wars. The administration of nei Arcadia was Copy X.

Copy X had X's power to grow and learn and the highest grade combat frame and core like X had. I don't think he got X's memories, nor his years of morality checking.

Probably infected from the beginning by Weil too.

>> No.8744562

>>8744552
Oh, i didn't read the interview. What the fuck.

Also, what the fuck is with the X cyber elf that gives you your sword back, was that all part of the rewrite?

>> No.8744683
File: 259 KB, 363x491, Punished X.png [View same] [iqdb] [saucenao] [google]
8744683

>>8744120
>Inti mistreats any character who's not Zero so much.
Eh, X got better treatment as a cyber elf than he did in his own games. Kinda makes me wish Inti did Maverick Hunter X.

>> No.8744994

Arguing about post-SNES MMX is like arguing over which modern Sonic game is less shitty

>> No.8745008

>>8724059
Battle & Chase. Make sure to play as Quickman. Play the Japanese version if you can.

>> No.8745017

>>8736884
>This game has such great animation work, it's unreal.

Or not. Mega Man's animations are awful, most notably the jump frame, it takes absolutely forever to get to the key frames and that makes gameplay unsatisfying. Instead of having
>press button, get result
it makes it feel like
>press button, wait, wait, get result

MM8, in many ways, is a pure case of "let's add more! more = better right?", this is true for the animations but also the game design. Like how some stages are filled with literally DOZENS of enemies at once, so as a result each enemy is a non-threat and gameplay is messy.

This flaw especially in regards to animations, would become even more common during the next generation. Devs have actually learnt to control that since then. MM11 almost did the same mistake, but after the first gameplay videos were released, they were rightfully told offf by fans and they fixed it. For MM8 it's been too late for a long time now.

>> No.8745037

>>8745017
what do you think about the jumping animations in the zero games? they seem alright to me.

>> No.8745192

>>8740976
damn dude you're fucking stupid

>> No.8745252
File: 776 KB, 282x438, j.webm [View same] [iqdb] [saucenao] [google]
8745252

>>8745017
I'll admit the landings are a bit slower but otherwise I don't see much difference in jump timing. Given that 32 bit graphics mean jumps have to look like they go higher, they seem to have very similar inertia. The animations still look great nonetheless.

>> No.8745267

>>8745252
look at the first jump in your video. On the right the key frame is instantaneous, on the left it takes almost an entire second to get there.

>> No.8745271
File: 128 KB, 311x481, Untitled.png [View same] [iqdb] [saucenao] [google]
8745271

>>8745267
>>8745252

>> No.8745274

>>8745267
>On the right the key frame is instantaneous
That's because it has one frame which is active the moment Megaman is in the air. In MM8 you go up at the same speed but the starting frames make it look slower. It X1/2/3/4 had the same thing up to that point and they're all identical.

>> No.8745291

>>8745274
>In MM8 you go up at the same speed but the starting frames make it look slower.

My point exactly. I'm not saying the controls are slower, I'm saying the animations make things feel worse than they should be, and that has a direct impact on game feel.
I'm not sure what you mean with the X series, but despite having a few more frames than on NES (though far less than in MM8), the key frame when jumping is almost instantaneous as well. You press the button, you get the visual feedback that the action is done, there is no 1 second delay to get there.

>> No.8745298

>>8745291
That's fair. Everything else moves in a snap anyhow so it's not that bad.

>> No.8746607

>>8744051
Knowing exactly what you want out of a subseries helps

>> No.8746628

Still waiting for Mega Man Classic to X: 20XX Interlude: The Day of Zero ~ Goodbye, Mega Man - The End of an Era - Dr. Light has a heart or something?

https://www.youtube.com/watch?v=gPC4e_Op_P0

>> No.8746632

heart attack, maybe a stroke

>> No.8746639

>>8746628
This is deviantart levels of second-hand embarrassment.

>> No.8746642

>>8723538
Just finished Rockman & Forte on SNES. That is a fucking hard game for the sake of being hard. Guess it was hard because it was supposed to be the original send-off for the classic series. The museum feature made me extremely nostalgic.

>> No.8747120
File: 2 KB, 128x128, 6 - 4.png [View same] [iqdb] [saucenao] [google]
8747120

>>8746639
B-but my cataclysm theory

>> No.8747128

Dr. Wily was pretty salty about his double gear system not being featured, but Dr. Lights idea of advanced AI was way more dangerous.

>> No.8747138
File: 860 KB, 280x210, EssentialHonestGerbil-max-1mb.gif [View same] [iqdb] [saucenao] [google]
8747138

I love the 90s anime aesthetic of the cutscenes in the PS1 games. Something about them is just so nostalgic and comfy.

>> No.8747185

>>8743683
>Thinking the devs cared

>> No.8747295

>>8747138
Shame the budget became 2 dollars after X4 again
My childhood self would've killed to see some of X5's cutscenes animated

>> No.8747356

>>8747295
I was so disappointed when I turned on X5 for the first time and it was just still frames and text boxes

>> No.8749028

>>8730096
Rad

>> No.8749569

>>8745271
This might be the best part about MM8.

>> No.8749582

>>8743730
>>8749028
It makes me happy that you appreciate some of my youngest childhood memories

>> No.8749590

>>8749582
Did you stop playing after the kid who's supposed to be Quick Man beat you to a pulp over and over?

>> No.8749865

>>8749590
That kid was my best friend so of course I let him win a few times.

>> No.8749876

>>8749865
What about the Needle Man kid?

>> No.8749906
File: 1.41 MB, 845x1225, 1632918465237.png [View same] [iqdb] [saucenao] [google]
8749906

new to the series, i've played MM1,2 and MMX.
Just waiting on this bad boy to come out.

>> No.8749940
File: 163 KB, 853x1200, MV5BMWY1NDU1ZmItNmY2Zi00NDQ1LWI2NGItN2E5N2NiMmZiZDY0XkEyXkFqcGdeQXVyNzExNDk5MDA@._V1_.jpg [View same] [iqdb] [saucenao] [google]
8749940

>>8749906
Ideon styled Mega Man fanart. Now there's something I never thought I'd see.

>> No.8750324

>>8749940
what would be the equivalent of the IDE?, quick before ppl argue this isnt /m/

>> No.8750446

>>8749876
He was also a good friend, but when we would chose who gets to be who (Usually rock, paper, scissors), he almost always was the last to pick and never had a choice, he was always the Robot Master nobody chose like Needle Man or Wood Man.

>> No.8750802
File: 1.63 MB, 1024x1378, my-image.png [View same] [iqdb] [saucenao] [google]
8750802

thoughts bros?

>> No.8750876

>>8747356
How about the complete gibberish for a story?

>> No.8752718

>>8749940
Pretty cool, huh

>> No.8753269
File: 12 KB, 109x72, ezgif-2-99d1e883dc.gif [View same] [iqdb] [saucenao] [google]
8753269

>>8750876
Even if you go with the 'good' full retranslation of X5, it still has awful writing. Like this plot progression if you're super lucky:

>X\Zero find Zero\X at the top of the mysteriously moving statue
>Gets philosophical and spiritual about the nature of their conflict against Sigma because
>Turns out defeating Sigma was a trap because now the colony's on a crash course and when it hits the Earth it's gonna make an EVEN WORSE VIRUS
>Also the Earth is covered in a virus, too
>You have around a day to unfuck everything
>Fuck all that noise FIRE THE CANNON IMMEDIATELY
>It works, blows up the colony
>Suddenly a time-space rip opens up out of nowhere, and the energy identified is called the 'Zero Virus' for virtually no reason other than Alia wanting to start shit probably
>X and Zero end up coming to blows for 2 reasons: X being stupid, and X being stupid.
>As a result Dynamo appears literally only in the game's introduction and nowhere else.

>> No.8753486

>>8753269
>X being stupid
I mean everyone was dying around Zero while Zero himself was getting a back massage from the virus and Lifesaver was the first to figure it out, X just went with the logical choice of "dude you need to get tested" and Zero said no because... he hates needles I guess?

>> No.8753551

I just recently played Mega Man 1-7 for the first time, and 7 was my least favorite by far. However, I see a lot of people rate it rather highly, so what's the appeal over the NES titles?

>> No.8753614
File: 28 KB, 44x49, ZeroStand.gif [View same] [iqdb] [saucenao] [google]
8753614

>>8753486
The thing is that in the scenario I posted, the scene where Zero is observed by Lifesaver to be resistant to and growing stronger from the virus never plays, so the "you need to be tested for virus" bit comes out of nowhere.

It is like X abruptly gets cold feet about Zero while the both of them are on their way to confront Sigma.

>> No.8753616

>>8753614
>bit comes out of nowhere.
You'd suppose Zero never told anyone that the virus isn't killing him like it's killing everyone else, including X?

>> No.8753731

>>8753616
https://youtu.be/TDB_hZyT7AI
Not when this cutscene doesn't play.

>> No.8753820
File: 303 KB, 512x512, lc2_mm7_production%20(91).png [View same] [iqdb] [saucenao] [google]
8753820

>>8753551
Depends on what you value in Mega Man games. 7 is easily one of the best imo.
>average challenge is higher than 4/5/6/8, and has a more engaging pace as you move from setpiece to setpiece.
>level gimmicks are cool (purple gel, wind suction, bouncy tires, fire boxes, springs, riding dinosaurs...)
>scouring stages for extra items is fun (weapons interacting with environments is so good), shop lets you buy most things if you don't want to backtrack
>best weapon set in the series up to that point in time (Thunder, Junk, Noise, Slash, Bomb)
>good music https://youtu.be/WeVVckMnI0E https://youtu.be/20lxSw8w_lk https://youtu.be/fE9GuCypaew https://youtu.be/dI6Zq6QD-rU https://youtu.be/OKRcsis3pCA
Only real complaints are the "intro stage-four bosses-midstage-four bosses" structure being introduced (can be bypassed on specific versions with a password), robot masters suffering Spark Mandrill syndrome, and Wily Capsule not taking nearly enough damage from weaknesses.
Very good game overall desu. Always have a fun time popping it in for a run.

>> No.8754023

>>8750446
Hey, stop pretending to be me!

>> No.8754065

>>8750802
>Gets ganbanged by DynamoMan.
>Puts him at the very bottom.
Kek

>> No.8754532

>>8750802
>Concrete Man in D
>Toad Man in A
Looks like you just suck

>> No.8754570
File: 2.51 MB, 512x480, MM4_ToadMan.webm [View same] [iqdb] [saucenao] [google]
8754570

>A tier Robot Master guys

MM4 is stil the best of the NES games though.

>> No.8754741

>>8724160
DO NOT REDEEM

>> No.8754745

>>8724410
My headcannon/fanfiction idea that I'll probably never get around to writing is that Serges is a brain scan of Wily, left dormant in a computer or something until 21XX.

>> No.8754749

>>8731332
Megaman X is literally the pinnacle of the entire series. Why don't you like 8 bit stuff anon?

>> No.8754785

>>8736972
CARLOS

>> No.8754794

>>8754745
My headcanon is that Serges is just a Wily fanboy, who thought that he was super cool. Like those people that really like the Columbine kids

>> No.8754804

>>8743787
No dude, Zero killing an insane X in Z1 would be pure kino.

>> No.8754815

>>8750802
what is this ranking exactly - Design? Difficulty?

>> No.8754835

>>8754570
Kek makes me laugh every time
I don't even go with him first anymore

>> No.8754851

>>8754804
>X
>Going insane
>After spending 100+ years in a VR simulator learning not to go insane
A goddamn space colony falls on Earth and kills half the world population and the guy still doesn't break down. You know he's seen some shit in that simulator before Cain found him.

>> No.8754864

>>8754851
The Elf Wars were even worse - not to mention he was without his best fren Zero and I can only assume he lost everyone else that he cared about from the X series like Alia etc.

>> No.8754884

>>8754864
Yeah, and still he just carried on and eventually built his utopia, and finally retired to cyberspace.

>> No.8754907

>>8754884
I still think that Zero killing X would be incredibly Kino and fit the tone of the Zero series perfectly.

>> No.8754921

>>8754907
Nah it's teenager writing shit, like Protoman killing Rock.

>> No.8755136

>>8754804
It only works if X is not insane. He would need to be clearly and rationally prioritizing the good of humanity over Reploids in a ruined Earth with limited resources.
Once you take the route of making it a fake X, it's easy to simply make him insane, thus losing any of the moral ambiguity of the situation.

>> No.8755142

>>8755136
>He would need to be clearly and rationally prioritizing the good of humanity over Reploids in a ruined Earth with limited resources.
That's why it doesn't work whatsoever. Reploids were literally created to help humans, not consume resources. They're all solar-powered (and may also have micro-fusion reactors as a backup like X, though that may be too expensive) and even if their presence becomes a problem they can just stop making more reploids. Neo Arcadia basically solved the problem but it was Copy X's lack of empathy (which is a problem most reploids had in comparison to X) made him turn evil, and that works. X turning bad simply doesn't.

>> No.8755153

>>8755142
>X turning bad simply doesn't.
people change, and after over a century of never-ending carnage could easily change someone - look at humans developing PTSD etc.

>> No.8755164

>>8755153
X did change, but to apathy instead of insanity. And that's perfectly logical considering that Sigma came back like 8 times in a row after X killed him 8 times in a row, not to mention the Nightmare Investigators who are basically zombies. More killing just wouldn't work with reploids anyhow.

>> No.8755384

>>8754532
i just think hes funny

concrete man is a fun fight but he reminds me too much of gutsman

>> No.8755387

>>8754815
design, toadman would not be anywhere near that high if it were how fun the fight was lol

>> No.8755402

>>8754570
based 4 is the best one

>> No.8755824

>>8737069
I’d take a few retards shitting on 5 and 7 than endless 2 vs 3 posts. It’s a doubled edged sword but I’ll withstand the pain

>> No.8755843

>>8737151
>Gundam
Depends on the series. As a whole it’s fine but once you start interacting with hardcore Destiny, Unicorn and IBO fans you know you’re in for a world of suffering. That being said, X and G fans are some of the nicest people I’ve ever met

>> No.8756047

>>8737151
Pretty sure none of those fanbases have rallied against the brand owners' creating anything new with their respective IPs.

>> No.8756251

>>8756047
if that's your criterion then off the top of my head
>C&C
>sonic

>> No.8756436
File: 548 KB, 814x825, 1634153474133.png [View same] [iqdb] [saucenao] [google]
8756436

wtf were they thinking
this cocksucker makes the snowboarding shit look like nothing
and apparently you have to get the orbs too for an upgrade?

>> No.8756459

>>8755824
5 sucks babybitch. Impotent seething.

>> No.8756467

>>8755843
You forgot WING fans which are basically the same as IBO fans but 20 years older (and more insufferable because of that)

>> No.8756673

>>8756459
Wah wah wah haven’t you got a 2 vs 3/‘4 is the best one’ thread to shit out?

>> No.8756682

>>8756673
No I'm perfectly content sitting here watch you defend the worst classic Mega Man like a little fag. You're at your wit's end that you have to resort to whataboutism over 2 3 and 4 lmao

>> No.8757082

>>8756436
Yes, you have to get every orb and watch whichever character you picked take his sweet ass time shooting all of them into the door to get the armor upgrade.

>> No.8757167

>>8753551
Looks pretty, has the super adapter and I really like the music.

>> No.8757185
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8757185

>"Heheh, that's right Zero, you were once a Maverick!"
>"Wait -- you're a MAVERICK?!"

>> No.8758038
File: 91 KB, 213x204, 1608187294866.png [View same] [iqdb] [saucenao] [google]
8758038

>>8756251
>Sonic
If that fanbase was anything like Mega Man's then Mania would've been universally viewed as Sega being lazy and having the fans make a game that they also had to pay for, and all the fun callbacks in Mania would've been viewed as Sega executive mandates.

Now if you said Streets of Rage, particularly before 4...

>> No.8758049

>>8757167
>I really like the music.
Based
Wily 1 from 7 is my favorite wily theme
https://youtu.be/2NS59e05C9E

>> No.8758316

>>8756436
Neither are difficult. He might actually have the only tolerable ride chaser in the series.

>> No.8758507

>>8723538
When you whisper in the twink's ear:
>huh hah huhhh

>> No.8758579

Mega Man never had a food-themed robot master, which feels like a missed opportunity.

>> No.8758604

Always wanted MM to have cooler abilities. The games really limited what you could do with Rush. They could have really done a lot of good by bringing classic MM into 3D, it's too bad no one at Capcom really understood how to do it or had the will for it.

>> No.8758865

>>8758579
Megaman X7 did that.

>> No.8759009

>>8758579
Celery Man.

>> No.8759432

>>8758865
That explains it, I didn't play X5/6/7.

>> No.8759483

My son discovered Mega Man after watching me play MM8, and naturally has become obsessed with it. I gave him a little life lesson today. Often in life we need to deal with circumstances that are not optimal. Like in Mega Man, where you face a robot master and you don't have his weakness, you just need to tough it out, use your mega buster, and make the best out of a bad situation.

>> No.8759484
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8759484

>> No.8759492

>>8759432
>I didn't play X7
Keep it that way.

>> No.8759514

>>8759492
I certainly intend to. Those games always looked shitty and one rental of X5 was all I needed to drop the series (until X8).

>> No.8759904
File: 419 KB, 663x1232, SolarMan.png [View same] [iqdb] [saucenao] [google]
8759904

>>8723585
My favorite's already been posted by someone else >>8723601 so here's second place

>> No.8759910

>>8723601
>Stops the bossfight when you use his own weapon against him
>Looks straight at the player like "thanks, retard" as his HP is restored

>> No.8759979

>>8724879
I thought it said "Time to get cereal"

>> No.8759984

I read somewhere that Dr. Light and Roll like to play Street Fighter on their spare time.

>> No.8760715

>>8734652
Eat your hamburgers, Apollo!

>> No.8760765

>>8735043
X6? a bit. X7? Yeah
X8? Hell no, definitely not one of the best but tolerable enough to enjoy.

>> No.8760789

>>8759484
we need another vs Capcom with Tezuka's characrters in

>> No.8761443

>>8744051
>Seriously, what were they thinking?
It was even foreshadowed as far bsck as X1, in Dr. Light's warning message about X breaking the first law of robotics. I guess we should be thankful X6 prevented the Bad Ending from X5 from becoming the canon one.

>> No.8761452

>>8744562
It's believed (but there's no actual confirmation) the computer program that gives you the Z-Saber was Dr. Light, the Archie comic even referenced this fanon bit by having Dr. Light as a cyber elf beside X during the Elf Wars future vision.

>> No.8761465

>>8747120
It was never even a theory, it was purely a fan project. I wonder if Dave Anez fucking hates thus fan base for obsessing over his fanfic that much.
Besides, we already know robots were simply banned after too many Wily shenanigans

>> No.8761479

>>8753269
I like though how the government and those with high enough clearance seem to know about Zero's connection to th virus and Wily so much Signas told Lifesaver to shut the fuck up and quit digging. Neo Arcadia computers in Zero 3 even identify Omega as "Dr. W No. 0"

>> No.8761491

>>8761443
I mean, X can break Asiimov's (flawed) laws because he is designed to be human-like, not a robot. Light pointed out that X isn't there so serve humans, but make his own decisions for the sake of the world.

This is why Reploids and Copy X are the perfect design for the series - they are copies of X, but without the 100+ years of learned empathy and wise decision-making.

In fact, a more interesting turn for the Zero series would be if Copy X made further copies of himself, forcing Zero to kill a bunch of reploids who look like his best friend. Maybe the real X could show up later to help Zero, and Zero would think it's another copy trying to trick him. That could lead to a real X vs. Zero fight with a proper setup unlike X5. Maybe it would end with the two of them killing one another and leading into ZX.

>> No.8761512

>>8761491
An issue that wasn't properly conveyed by Capcom because their storytelling is always shit (not only in Mega Man, but in all their IPs) is that Copy X was the first true 1:1 replica of X while Reploids (especially earlier in the series, the SNES games) are "bah, close enough"-tier and don't have the same level of free will as X, hence the government just going any reploid taking decisions they don't like (like Repliforce wanting to go to space) are reploids purely malfunctioning.

Also the whole thing about purely flipping a Reploid's disposition/personality.

>> No.8761565
File: 17 KB, 224x224, 1642895434434.jpg [View same] [iqdb] [saucenao] [google]
8761565

>>8757185
I like how Zero's like "yeah, so what?"

>> No.8761573

>>8761565
You know, it's fun that if we go by tr Japanese in-universe meaning of Irregular, a robot malfunctioning, the Zero we play as legit is a Maverick/Irregular, his heroic personality being just a byproduct of him malfunctioning because Wily programmed his brain in 8bits and the virus made him so evil he looped back.

>> No.8761595

>>8723538
Zero: X... Sigma is back
X: FUCK ZERO, YOU HAVE TO BE FUCKING ME!!!

>> No.8761623

>>8761573
I think Irregulars only get the bullet when they go violent. Vile was Irregular for a while when he was a Maverick Hunter before he got jailed for destroying more shit when hunting a maverick than the maverick in question.

>> No.8761630

>>8761623
The most fascinating thing is that Vile was also part of that special batch of super early Irregulars that went violent due to his electronic brain malfunctioning, before the computer in the hidden laboratory mine began broadcasting the virus

>> No.8761646

>>8761630
I think both legitimate Irregulars and virus-induced Irregular issues could coexist. One malfunctions naturally while the other induces the malfunction by removing their "obey humans" limitation. People hate the virus for being overused in the X series but you gotta give Sigma some credit. It is a fairly clever idea to get more numbers for his rebellion.

>> No.8761651

>>8761646
I wish X4 didn't drop the ball in the execution of it's story of bringing more nuance to the issue of free will, even in audio dramas and websites Inti did it better with young Weil being distrustful of reploids even after the Sigma Virus was deleted for good due to the implications of giving free will to machines.

>> No.8761928
File: 101 KB, 701x302, 1636971934999.jpg [View same] [iqdb] [saucenao] [google]
8761928

>>8761595
I love how he just fucking shows up in the intro stage in X5 and no one questions it anymore.

>> No.8762128

>>8761491
I thought real X was killed by elpis in z2

>> No.8762152

>>8762128
X's real body was destroyed in Z2, but X himself didn't die until Z3.

...Even then it's questionable because artbooks showing X and the Guardians watching Ragnarok fall from cyberspace or something.

>> No.8762191

>>8762152
huh. I also had the impression that the guardians died in Z2. I never played Z3 (did play Z4)

>> No.8762196

>>8761512
>>8761646
I personally like the idea that due to reploids being imperfect copies of X, most of them are emotionally/mentally stunted in some way or another; i.e. Magma Dragoon destroying Sky Lagoon just so he could fight X/Zero.

>> No.8762198

>>8723538
Based

>> No.8762205

>>8762196
Reploids are basically kids with guns and less empathy.

>> No.8762217

>>8762205
They should make a maverick based on Pepe.

>> No.8762227
File: 617 KB, 1959x4096, 0e5ed9c1dff6999fb44bc99c48838b52.jpg [View same] [iqdb] [saucenao] [google]
8762227

Decided to finally download Megaman Unlimited, what i am in for?.
Also, what's up with fangames?. I know the X section of that it's on limbo; but there any finished ones from the og line?.
I know about Rokkochan, but that shit is more harder than diamond due to the ridiculous plataforming. Heard about 8-Bit Deathmatch too but i'm not really interested even though i play Doom on it's own already.

>> No.8762271

>>8762191
Supposedly, they die at the end of Z3 by being consumed in Omega's explosion, and Zero would've been consumed as well if not for X acting to protect him.

>> No.8762285

I'd like MM&B more if Bass didn't do such complete piss poor damage.

>> No.8762297

>>8762227
"Unlimited" is in reference to the stage length, at times.
Also be sure to laugh at the idea that the title screen basically has a severed limb on display.

Story-wise, it is basically a fan take on the classic-X transition, keeping just shy of trying to canonize the Cataclysm from Bob & George.

>> No.8762349
File: 371 KB, 1584x1152, sigma_from__megaman_x.jpg [View same] [iqdb] [saucenao] [google]
8762349

https://youtu.be/6BsSRpYP7iE

>> No.8762378

People really want to know what happened between Megaman Classic and Megaman X and still pushing the cataclysm meme when all the pieces are already available. Inafune and Capcom also refuse to answer directly but it's easy to infer what happened.

All robots were slated for dismantling because of the robot ban. Both Light and Wily developed X and Zero in complete secrecy, and sealed them away in capsules deep underground. It took a fucking archeologist to find X, while Zero was found inside a cave in the middle of buttfuck nowhere. If Rock, Roll and the rest of the gang weren't in the same room as X's/Zero's capsules when they were found, then they were dismantled. That's basically it.

>> No.8762475

>>8762271
And then they become biometals? How does robot heaven work?

>>8762378
What if he had to dismantle Rock, but used his parts to make X?

>> No.8762476
File: 178 KB, 1366x768, L4Ouhfg.png [View same] [iqdb] [saucenao] [google]
8762476

>>8762227
>I remember it being good. Unlimited stages are long enough that you have to worry about surviving to the checkpoint, let alone beating the stage. Otherwise, it's about the same quality level as 9 and 10's default difficulty, maybe slightly harder because of the length. There's an extra weapon you get from doing a stage in the Special menu, and another you get from collecting four letters and doing a secret stage.
>Haven't heard of a single X fangame that's not in beta/incomplete. Subseries curse.
>Rokkochan was a Flash game, so you'll need software to play it now that Flash is dead. There should be a way to do so, I just never figured it out.
>8BDM is really fun, it's cool seeing weapons and maps designed faithfully for old-school FPS multiplayer. Heavily recommend the singleplayer campaign, the bosses you get for playing 9 or so matches are major highlights. A recent update lets you go online and join servers people have set up with mods and shit. Go play it.

>> No.8762483

>>8762475
Rock's been fighting for like 20+ years non stop, why would Light make a new robot with worn parts?

>> No.8762492

>>8762483
To put his SOUL into X.

>> No.8762931

>>8762378
>Inafune and Capcom also refuse to answer directly but it's easy to infer what happened.
Inafune did directly deconfirm Cataclysm, and said that Wily had died between Classic and X but got brought back by the Virus.

>> No.8762939

>>8762931
>brought back by the Virus
WHERE

>> No.8762957
File: 28 KB, 633x187, 1643165694952.png [View same] [iqdb] [saucenao] [google]
8762957

>>8762939
Capcom interview circa 2008
>Question: Did Zero really "kill" the family between the events of the Classic Mega Man and X series?
Inafune: No, Zero did not kill them. According to the way I created him, Zero is not such a person--it is not in his profile.

>> No.8762968

>>8762957
No I mean Wily coming back

>> No.8763503

>>8762957
I thought cataclysm was a good idea

>> No.8764584

>>8763503
Same, it's how I envision things. Sadly, Capcom doesn't know how to grow Mega Man anymore, and seemingly can only do weird spandex/chibi character designs.

>> No.8764738

>>8762196
> most of them are emotionally/mentally stunted in some way or another;
This just sounds like regular people. Reploids are basically humans with stronger bodies.

>> No.8764917

>>8763503
I think the bridge between classic and X is best left for people to imagine. It's one of these things where it's easy to disappoint.

>> No.8765084

>>8723538
Are they going to kiss???

>> No.8765309

>>8762957
Putting Cataclysm theory aside this response shows he apparently did not write or was not involved in the creation of X4 or the cutscene flashback where Zero eviscerates Sigma.

>> No.8765375
File: 73 KB, 214x134, ezgif-2-c6b24bccf4.gif [View same] [iqdb] [saucenao] [google]
8765375

>>8765309
I think it is actually something of a mistranslation. I posted about similar earlier in the thread in a chain starting here: >>8743593

If you look at the X4 flashback, Awakened, Nightmare, and Omega Zeroes, yeah it looks like he's wrong about Zero not being "such a person". But at the same time, all of those instances are notable because Zero isn't in a normal state of mind.
- X4 flashback: Cognitive defect or latent virus effect. Pick your canon there.
- Awakened: Supposedly the 'true' Zero, but non-canon by way of the X5 route that features him being the bad ending, which also has X be made to forget about Zero entirely. We also don't see this state of Zero play out any further than X5's story, and behavior does not match X4 flashback which is also supposedly the 'true' Zero.
- Nightmare: Not actually Zero, but a series of phantoms. The real Zero does appear in X6.
- Omega: Not actually Zero, just Dr. Weil's (pronounced 'Vile', in fact) Omega and Zero's supposedly original body.

I do also have a bit of a pet peeve regarding Wily being "brought back by the virus" but there's more evidence that suggests it is true in a literal sense, while the only counter I've got is... That Inafune was and always will be a concept artist at heart.

>> No.8765467

>>8765375
X5's true Zero was bolstered by a more recent virus rather than the one he had in the pod before he fought sigma.

>> No.8765485

Thank goodness for /vr/ filtering gachafags. Can't we have a megaman general here instead?

>> No.8765492

>>8765485
Just let threads happen naturally you nut

>> No.8765560

>>8765492
yeah you're right

>> No.8765609

Will Capcom ever make a Mega Man game again that feels like it belongs in current year?

>> No.8765687

>>8765609
Mega person X(ey/xem)

>> No.8765689

>>8765609
Depends on your definition of that
I've replayed 11 more times than most modern games

>> No.8765778

>>8765609
what would that even be like? the whole idea of megaman is humanoid robots ya know and we don't have those in current year

>> No.8765826

>>8763503
what does that mean?
my idea was a nuclear war, since X's capsule was found in "ruins" for some reason

>> No.8765918
File: 81 KB, 918x502, 4m43bg.jpg [View same] [iqdb] [saucenao] [google]
8765918

>>8765826
The cataclysm was a fan theory started in the forums or from the creator of a Megamall sprite comic.

>> No.8765935

>>8765918
so it means total annihilation of the classic world, right? nuclear annhilation
i've been working on an atutist fanfic of that outcome for a few years now

>> No.8765975

>>8765935
No it had nothing to do with that. It was basically wily releasing Zero while light refused to activate X. Zero kills everyone. I don't even remember what even stops him.

>> No.8766010

>>8765975
>zero killing everyone
holy autism
what a terrible idea
i've watched fanfiction mods, but that is the worst and most cringe mod idea ever

>> No.8766049

>>8765975
The Cataclysm originated as a side series from a sprite comic called 'Bob and George'. In summary it is: Zero is activated, and kills everybody in dramatic fashion. The only thing that stops Zero from ending everyone is Dr. Light having Auto transform into RT-55J (result of another fan theory, in fact).
Bare in mind that considering the source, if you accept the Cataclysm as canon, you also accept that Kalinka Cossack built a robot named 'Ran' made so cheaply that he dies in one hit to anything, but by virtue of being incredibly cheap, effectively has an infinite supply of spare bodies. Ran also has a ridiculously powerful Buster.

Don't buy it? Here: https://youtu.be/ZMd10R5qZFY

>> No.8766812

>>8766049
I don’t buy into Cataclysm as in the literal Bob and Geaorge Bullshit. But what could it be according to art book lore that causes world governments to outlaw sentient robots? Presumably only maintaining mechaniloids. What leads to Lights lab housing X being. Ruin in what is called the Forbidden Zone or something to that effect? Why is it even called that in the first place? And after Cain unearths X how does he get financial backing to mass produce reploids after initial creation of them with or twitch out x’s help depending on lore?

>> No.8766859

>>8766049
>Auto transform into RT-55J
I hate this fanfiction even more now

>> No.8766883

>>8766812
>But what could it be according to art book lore that causes world governments to outlaw sentient robots?
Sentient robots causing damage and putting people in danger for 6 games in a row.
>What leads to Lights lab housing X being. Ruin in what is called the Forbidden Zone or something to that effect?
Being hidden underground for 100+ years.
>And after Cain unearths X how does he get financial backing to mass produce reploids after initial creation of them with or twitch out x’s help depending on lore?
Being the richest archeologist around.

>> No.8767268

>>8763503
Nah it's dumb