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/vr/ - Retro Games


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8684449 No.8684449 [Reply] [Original]

What is it about old SF that the newer games miss?

>> No.8684460
File: 49 KB, 440x700, Street_Fighter_III_Art_Elena_1.jpg [View same] [iqdb] [saucenao] [google]
8684460

>>8684449
Aesthetics. DIMPS made everyone look like roided freaks from SFIV onwards, it is disgusting.

>> No.8684478

sprites vs 3D

>>8684460
their proportions are just as gorilla-like in the earlier games, it's just that 2D lends better to that type of aesthetic

>> No.8684486

Faster gameplay for some of them. The rest is just nostalgia. SFIV was unironically better gameplay-wise than basically any of the 90s Street Fighters.

>> No.8684491

>>8684460
cute feet

>> No.8684495

>>8684449
We aren't allowed to talk about the new games without getting banned so good luck with this thread.

>> No.8684498

>>8684486
>SFIV was unironically better gameplay-wise than basically any of the 90s Street Fighters.
Better how? The gameplay is dumbed down and significantly slower to reward bad players. Peak gameplay was Alpha3/3rd Strike/CvS1

>> No.8684516

>>8684486
>spamming Tiger Shot is considered improved gameplay by zoomers
kek SF4 is worse than Hyper Fighting

>> No.8684532

>>8684449
Blocking pushes you back meaning you are usually safe on block, meaning you don't have to memorize tons of frame data to know how to react, which means the games were less "turn based" and more dynamic. Best example is super turbo.

>> No.8684893

>>8684449
The new games are not 2d.
Also the have -too- much hitstop when you land a hit and it makes them feel weird compared to the previous games.

>> No.8684901

>>8684516
Pretty solid b8 m8
It is absolutely retarded but it is believably retarded, I can actually imagine someone saying this.
I'm sure some people will reply seriously to it.

>> No.8684923

>>8684486
sf4 is way too defensive and slow, always was. It's all about turtling and punishing advances making it a pretty shit game. Honestly might be the worst period of street fighters.

>> No.8684938

Strong keyframes. If you look at SFII and SFA1-3, you'll notice that the characters have clarity in their movement. Its easy to read. Even the costumes are tailored to this. Ryu and Ken have short sleeves, Chun-Li has spiked bracelets, etc. because it makes it easy to follow their limbs. In newer games this stuff isn't taken into account so everything feels blah.

>> No.8684961
File: 30 KB, 715x429, images - 2022-03-05T134826.734.jpg [View same] [iqdb] [saucenao] [google]
8684961

>>8684923
>sf4 is way too defensive

>> No.8684965

>>8684516
Hyper Fighting is one of the best fighting games ever made.

>> No.8685000

>>8684965
>throw loops you to death
No it isn't

>> No.8685017

>>8684449
>What is it about old SF that the newer games miss?
fundamentals
new street fighters need some gameplay gimmick and it basically shits on what made sf2 famous

>> No.8685021
File: 11 KB, 200x250, e1243ba7530143fe02688b74811c15d121cdf8b5_00.gif [View same] [iqdb] [saucenao] [google]
8685021

>>8685000
Throw this.

>> No.8685024

>>8684965
It's not even a top 10 Capcom fighter, let alone a top 30 fighter

>> No.8685025

>>8685017
Ryu vs Sim in SF4 plays out similar to old street fighter games.

>> No.8685031

>>8685024
>according to my favourite eceleb its not a top 30 fighting game
Skilled boomer champion fighting game players still stand by Hyper Fighting. Your zoom opinions belong on /v/.

>> No.8685036

>>8685025
ahh yeah, I remember how ryu focus attack dash cancels through dhalsim's normals in sf2...

>> No.8685045

>>8685031
>get told
>MUHHH YOUTOOBZ
kek I've played more fighters than you ever had child
have sex

>> No.8685047

>>8685036
Even though Ryu has new abilities the fight is mostly Sim beating the fuck out of Ryu from afar and anti airing his jump ins.

>> No.8685058

>>8685045
>I've played more fighters than you
I believe that and you won't see me in MK or Tekken threads for that reason. But I've played a select few more than you that we're discussing in this thread right now.

>> No.8685063

>>8685045
How do you know how many times hes had child have sex? He coulda had child have sex countless times

>> No.8685170

>>8684486
I actually still kinda like SF4 but I don't know how you can have this opinion.

>> No.8685173

>>8684498
You mean Alpha 2, right?

>> No.8685176

>>8684923
No you're thinking of XTekken which just has really low damage, SF4 isn't slow on its own but you have so many options that you can scam out the timer.

>> No.8685192

>>8685173
Alpha 3's guard meter makes it the best Alpha. If you're filtered by vism just remember custom combos are just as broken in Alpha 2

>> No.8685224

>>8685176
>Elena vs Elena
>minimum 6 healing ultras per round

>> No.8685269
File: 99 KB, 400x300, 8d22720aefb3389fc75271b2b737ba2c.gif [View same] [iqdb] [saucenao] [google]
8685269

>>8685021
>"THE PIPES ARE BWOKEN!"

>> No.8685335
File: 1.83 MB, 1131x1199, CapFightGroup.png [View same] [iqdb] [saucenao] [google]
8685335

>>8684449
As for a genuine answer it was the business model I feel. Back in the 90's a new game was needed every few months so that they can be the game at the front of the arcade, thus giving it the most revenue. Because of this Capcom had to pump out new games consistently. This was made easier as time went on and more and more assets they could reuse were made but they knew they had to do something different each time to make the game's standout. Because of this these game's experimented with new ideas and concepts to hook players, for better or for worse. While balance was not exactly ideal they were fun games with interesting systems, which is way more important the balance ultimately. Nowadays that model doesn't exist. Instead devs are expected to maintain a single game over the course of a few years, resulting in them feeling they need to play it safer with the system. The new model has its pros and cons, but the games just aren't quite as interesting.

>> No.8685369

>>8685335
>new model has its pros
Name them because SFV is god awful trash.

>> No.8685371

>>8685192
I just prefer Alpha 2 because it feels more like SF than 3 does

>> No.8685373

>>8685224
That doesn't negate what I said, intentional timer scamming through defensive options is not the same thing as character simply not doing enough damage to KO in time like in XTekken

>> No.8685378

>>8685369
Not him but it means once you have a working formula for the fans (UMvC3 being a big one) you don't have to change much to keep them happy

>> No.8685438

>>8685369
Instead of ten versions of the same game dlc is now an easier way to access all the content in a single version. If you don't care about a particular character you don't need to buy them. Actual game breaking bugs also can be patched out rather quickly.

>> No.8685440

>>8684532
this is a big one

>> No.8685548
File: 123 KB, 448x224, I9TfxG9.gif [View same] [iqdb] [saucenao] [google]
8685548

USSR

>> No.8685557

>>8685173
Alpha 3 has Karin,and way more options to have fun with.
>but balance
That shit is for esport fags.

>> No.8685561

>>8685369
SFV is the example. It was trash at first, bit after all the upgrades (paid and free) it became an incredibly soild game. It went through the SF3 journey without being separated into three different games.

>> No.8685849

>>8685561
>It went through the SF3 journey without being separated into three different games.
And taking 6 fucking years to be halfway decent when SF3 took one-third of the time and arguably had worse issues like the Yun/Yang Genei-Jin infinite in New Generation.

>> No.8685901

There's a certain smoothness to true 2D fighting games that 2.5D fighting games fail to replicate (since they're deliberately removing keyframes to get a 2D-like feel whereas sprites are designed to ONLY be keyframes).

I think the less combo-focused gameplay also helps (newer games put a strong emphasis on combo conversion whereas older fighters like CvS2 rely on poking and neutral play).

>> No.8685928

>>8685561
>became a solid game
Cope. It doesn't even have a scene in my country it's that shit. Older SF games get more attention.

>> No.8685935

>>8684901
I mean this thread was doomed when faster gameplay wasnt women of the first things mentioned in the thread.

>> No.8685937

>>8685438
>you don't buy the character
I would rather ten versions of the same game so I can go back to the best version like I do with Hyper Fighting. And I can't believe you just defended dlc characters.

>> No.8685939

>>8685928
What country do you live in? And if it's a country where SNK is bigger than Capcom, I'm gonna laugh.

>> No.8685947

>>8685937
>And I can't believe you just defended dlc characters.
You're being a tad bit disingenuous. It's less about the DLC and more about not having to buy a new game to continue getting the latest.

Granted I liked the 90s model well enough because I'm fighter-head.

>> No.8685997

>>8685438
Patch management and social media cries to please buff/nerf kills innovation. The bugs in 3rd Strike MvC2 CvS2 created new strategies that carried over to other fighting games, today they'd be patched out in a few weeks. Hell the classic 2-in-1 cancel in SF2 vanilla would have been patched out today after demands from whiny twitoids

>> No.8686157
File: 2.87 MB, 460x258, 1599311002390.webm [View same] [iqdb] [saucenao] [google]
8686157

>>8684449

sensible levels of hitstun and blockstun which means advantage/disadvantage alternates between players quickly leading to better pressure and mindgames.

Capcom developed modern SF with ridiculous amounts of stun in the hope of allowing normies to actually see what's happening during all those complicated combos so they can superficially emulate all their esports heroes, but the unfortunate result is that SF4 and 5 simply play like shit for both amateur and pro players alike.

>> No.8686175

>>8684938
new games also give the physics free reign to just wildly swing hair and clothing around in a very careless havok physics kind of messy way. looks like shit when hair and clothing flow was taken into high consideration for keyframes in old games.

>> No.8686195

What did people like about sfiv when it was new?
That has got to be the ugliest looking and sounding game I have ever seen.

>> No.8686204

>>8684965
it's arguably one of the most influential games, but definitely not what you'd consider the best.

>> No.8686262

>>8686195
There was not much people liked besides Mika's return. The beta was pretty much SF IV with a paint job

>> No.8686396
File: 279 KB, 847x1200, sf3-2nd-impact-flyer.jpg [View same] [iqdb] [saucenao] [google]
8686396

>>8684449
Capcom got too close to the sun by releasing the best Street Fighter games ever made in gameplay and style, the retards got filtered way too hard and resulted in a financial flop, killing the franchise for a decade.
Since then, Capcom's been too afraid of trying anything different and bold.

>> No.8686419
File: 200 KB, 800x1027, d16fb308c9f78ad67a09ddc7753361ac.jpg [View same] [iqdb] [saucenao] [google]
8686419

>>8684449
I don't mind the artstyles of 4 and 5, but Old Bengus' artstyle, and Composers of Alpha 3, Darkstalkers, and MVC1 is what made it appealing to me, so i'd say that's what's missing.
Gameplay itself is still fun for newer ones, imo, though i'm not competitive, so pro's might hate it, idk.

>> No.8686449
File: 1.27 MB, 1131x1600, SFA3-Promo_art.jpg [View same] [iqdb] [saucenao] [google]
8686449

https://www.youtube.com/watch?v=LmXTgu7p_OE&list=PLDA6B699BDBCC7012&index=1
https://www.youtube.com/watch?v=huA5sKl7K-U&list=PL74A3BF7B090B2D4E&index=22
https://www.youtube.com/watch?v=YHZ6Mh3Efvw&list=PLXBpfYjzL87_YzzGTJivvrYLvulF6b2gl&index=2

>> No.8686450
File: 44 KB, 500x518, photo_2021-09-15_20-48-45.jpg [View same] [iqdb] [saucenao] [google]
8686450

>>8686396
>Capcom's been too afraid of trying anything different and bold.

So in other words, Jews.

>> No.8686452
File: 1.14 MB, 250x250, sensible chuckle.gif [View same] [iqdb] [saucenao] [google]
8686452

>>8686450

>> No.8686458

>Capcom releases multiple revisions of SF2, SFA, and SF3 because internet and storage wasn't ubiquitous enough to allow balance changes and roster updates without having to rebuy the game
>people complain Capcom are just exploitative greedy jews trying to resell you the same game over and over
>SF4 (after vanilla) and SF5 make balance changes into game patches and roster updates into DLC, so you can still play the latest version of the game without requiring additional purchases and can choose which new characters you want to play as without being forced to buy all of them. You can actually unlock new characters with just in-game currency and never spend an additional dime of real money if you don't want to
>people complain Capcom are just exploitative greedy jews by making their game so grindy that you are compelled to just buy the DLC
Damned if you do, damned if you don't

>> No.8686461

someone dig up that oatmeal face guy's story about why older games have soul, something to do with smaller teams vs. bigger teams
which is true for all things that get too big

>> No.8686478

>>8686461
2008 was the last good year

>> No.8686948
File: 4 KB, 58x76, downloadfile-3.jpg [View same] [iqdb] [saucenao] [google]
8686948

>>8686419
The worst part is Bengus didn't even go anywhere, he just stopped trying

>> No.8687064

>>8686419
>that
>old Bengus art style
To me, old Bengus was SSF2/Darkstalkers 1&2 era Bengus. Which imo was his best style.

>> No.8687163

>>8687064
same

>> No.8687248

>>8687064
He didn't do Night Warriors' art, Daigo Ikeno did.

>> No.8687376

>>8686419
I could swear this was Edaya looking at the eyes

>> No.8687425

For me, it’s Kinu.

>> No.8687772

>>8686204
Why isn't it one of the best? Adding ex moves, x factor and parries doesn't automatically make a better fighter. How do you figure Super Street Fighter the new challengers is better than Hyper Fighting?

>> No.8687781

>>8685947
>continue getting the latest
I don't even do this. I love the Vs series yet I'm not going to buy infinite. Xmen vs SF and mvc2 are the only two I would even play these days and with modern updates it just kills off previous versions which often upsets fans to please casuals.

>> No.8687806

>>8686458
>buy game once
>receive patches for free
pls

>> No.8687815
File: 41 KB, 640x360, images - 2022-03-06T134817.312.jpg [View same] [iqdb] [saucenao] [google]
8687815

>>8687806
>patch destroys your character for no real reason while buffing already strong characters

>> No.8687819

>>8686195
>What did people like about sfiv when it was new?
That it meant finally being able to play a new SF game after nothing but 3rd Strike for a decade

>> No.8687825

>>8686262
He said 4, not 5

>> No.8687828

>>8686458
4 didn't do that. Super, Arcade, and Ultra were all games you bought or paid an upgrade for

>> No.8687829

>>8687819
It's also better than 3S.

>> No.8687835

>>8687829
No.
I will fully admit that 3S was overrated to hell and back by people that aren't part of the FGC, but SFIV has some fundamental problems that hold it back.

>> No.8687891

>>8687835
Like what? Sf4 has plenty of playstyles. You can pick Vega and poke, zone with Guile or crazy rushsown with elf. 3S has none of that, well it has rushdown and whiffing normals for meter.

>> No.8687918

>>8687829
It is better for people that are bad at fighting games. Capcom succeeded at making the game more accessible

>> No.8688015

>>8687891
The problem isn't the variety in playstyles, it's that the game is too defensive in nature, matches took too damn long.

>> No.8688028

>>8688015
>too defensive in nature
Pick Elf and focus on rush down then. Play CvS1 and then get back to me on matches taking too long.

>> No.8688073

>>8685063
It's one of those patriarchofeminism tactics to get little boys diddled by adult women.

>> No.8688109

>>8687828
Yeah, but only Super was required as a standalone retail purchase after vanilla. The rest were DLC.

>> No.8688451

>>8685939
Not him, but there is no scene for SFV anywhere because it's made for e-sports faggotry. The only scene you could say SFV has is that of watching LowTierGod ragequit at it and even that's not unique to this game.

>> No.8688514

>>8688028
Is ELF really your defense, a character that 1 in 50 players played with any real regularity? That's like that retard that argues that 3rd Strike isn't unbalanced because there are 1 or 2 japanese players that are gods at playing as Twelve. It doesn't change how the game overall plays for the majority of matches.

>> No.8688534

>>8687891
Ignoring that I think it's one of the ugliest games ever (yes including 5) because that's an aesthetic issue, my biggest issue with SF4 is that the risk vs reward of focus attacks and FADC. Punishing an unsafe move that was FADC'ed was difficult (it was not done consistently not even at the top level) and focus attacks covered too many options in the neutral. If focus attacks required a different input to cover against low attacks (or just not make it work against lows) and/or level 1 focus didn't crumple on CH, I'd be quite happy with SF4.

Other small issues I had
>DP into FADC was too strong but at least got mitigated later
>crouch tech too strong
>too many vortex situations
>oki was basically a flowchart

>> No.8688549

I can't believe on /vr/ of all places, I've lived to see stream monsters defend SF4
>Unblockables
>Cross up unblockables (looking at you Akuma)
>Delayed wake up did nothing
>Low tier characters kept being low tier forever
>Decapre shanenigans
>Fucking Elena Ultra 2 (watch Infiltration in evo abusing the shit out of it with Focus Attack)
And I'm only sticking with Ultra. I liked FADC as a mechanic but fuck this game was infuriating to play. I guarantee that the people here who are praising are just stream monsters, not someone that played the game.

>> No.8688553

>>8688534
Usf4 made it so fadc were -5 making quick jab punishes possible and vortex was nerfed with delayed wake up. No offence but did you ever play online against other players or just beat the arcade mode one time?

>> No.8688558

>>8688549
>low tier characters are too weak
Dhalsim is bottom 5 and can fight Evil Ryu one of the strongest characters in the game.

>> No.8688561

>>8687891
in 30 years people will still be playing 3s and super turbo, no one is going to be playing 4 (or 5)

>> No.8688562

>>8688558
That isn't really how tier lists work, It's saying that with 2 equally skilled players, Evil Ryu will be stronger because he has more in his kit that favors him. That doesn't mean a Dhalsim can't beat an Evil Ryu, it means the Dhalsim player has to work that much harder for it.

>> No.8688563

>>8688514
Thats not the same at all because twelve never ever won a tournament while elf has against extremly strong competition. You people don't even understand the difference between 3s and sf4. Sf4 is more a counter match up game while 3s is pick chun.

>> No.8688570

>>8688562
You don't even play e.ryu or sim do you? E.Ryu has to work equally hard to pass his limbs.

>> No.8688571

>>8688558
That wasn't what I said, what I said was the low tier characters never really moved from where they were because they were pretty much exactly the same characters people interpreted them them as being out of the box.
That also ignores every other fucking thing I said in my post about Ultra.

>> No.8688572

>>8688561
4 will always have a fanbase as its a good game. People are still passionate about it and it has a scene more than 5.

>> No.8688574

>>8688571
Sounds to me like you don't even play the game you're talking about. Get lost.

>> No.8688579

>>8688574
Are you going to address anything I said other than the part about tier lists?

>> No.8688584
File: 23 KB, 173x291, images - 2022-02-26T133210.158.jpg [View same] [iqdb] [saucenao] [google]
8688584

>>8688579
Share with us these matches of non stop unblockables, a recent one please. Delayed wake up does help. Low tiers like Sim still beat strong characters like Ryu which proves to me you don't know shit about this game and probably never really played it.

>> No.8688590

>>8684498
Are you kidding sf 4 had combos with 1f links that shit is not made for humans

>> No.8688596

>>8688590
>1f links
They're not so hard if you have the ability to plink them.

>> No.8688608

>>8688584
>Share with us these matches of non stop unblockables
Did you never play Ibuki at all? Or Gen, or Yang? I'm not going to deny that Ultra had less unblockables than AE (due to the delay tech system being added) but there were definitely some that slipped through the cracks where the timing to shift your block from left to right at the correct moment was so much tighter than the others.
>a recent one please.
That'd be impossible because I dropped that shit in late 2014 and never went back. I mostly played Killer Instinct in the years between then and now

>> No.8688610

>>8688549
>I can't believe on /vr/ of all places, I've lived to see stream monsters defend SF4
Are you that surprised? The board has been 90% underage cocksuckers since the rule change

>> No.8688619

>>8688608
Ae was a bit of a mess. Felt it was a downgrade from Super. You should definitely check out usf4 again. Fighting Elena does suck. I'd suggest countering her but I don't even know who beats that bitch. Lucky there aren't that many online.

>> No.8688649

>>8686195
>What did people like about sfiv when it was new?
It was one of the first BIG online fighting games when it launched; it even had a ranked mode.

It was pretty cool playing a competitive fighting game online.

>> No.8690659

>>8688649
It was mega popular with normies. My mate codnt fadc but still knew how to play with Balrog just bulldozing opponents in the corner.

>> No.8690670

>>8685561
SFV feels like shit and looks like shit man. I really want to like it

>> No.8691245
File: 1.83 MB, 2093x1080, 1616131838263.png [View same] [iqdb] [saucenao] [google]
8691245

>>8684460
This, also
>Elena
Super based. https://www.youtube.com/watch?v=t0ODyHKqtuM

>> No.8691272

>>8686157
I love that webm so much.

>> No.8691328

>>8686195
It was a re-entry point for many into Street Fighter as the previous games kind of fell out of the casual radar and SFIV was able to pop back into it with a high profile release and everyone picked it up again.

>> No.8691332
File: 134 KB, 796x800, 55995.jpg [View same] [iqdb] [saucenao] [google]
8691332

Oh yeah, that happened.

>> No.8691339

>>8691332
Mogs DIMPShite

>> No.8691362
File: 109 KB, 1024x512, 738a76473da378e591ba1c3331fe0ef9.jpg [View same] [iqdb] [saucenao] [google]
8691362

>>8684449
A budget.

Capcom stop caring about fighters after SFxTK bombed.

>> No.8691506

>>8685997
You say that as if Capcom didn't spend most of the early 90s buffing and nerfing shit in SF2 lmao. Not to mention, they eventually added techs to lessen the damage from throws, something else that people complained about.

The only real difference between then and now as that Capcom wasn't going to roll out bugfixes and shit in a week like they do now.

>> No.8691513

>>8687248
Benus did do the Donovan and Hsien-Ko illustrations for Night Warriors, plus the in-game portraits. But you're right about the rest of the illustrations being Ikeno.

>> No.8691758

So how did 3 kill the series if the Alpha games were coming out at the same time and were really successful?

>> No.8691759

>>8684460
This, the art style totally filters me, SF4 was unplayable because of it and I haven't felt the need to try any game that came afterwards

>> No.8691761

2D>3D. Simple as.
Just look at Pokemon for the same thing.

>> No.8691769

>>8691761
>Just look at Pokemon for the same thing
I can't get in to the 3DS games for that reason; they look terrible.

>> No.8692025

>>8691758
it didn't, capcom spent a hefty sum on CPS3 but consoles were the hot new rage and arcades were bleeding patrons. new gen wasn't going to run on a PS1 and the alpha and MVC ports were watered down, by the time they got with the times with EX it was to late, people had their hands on Tekken 2 and Soul edge, then they shifted focus after the first RE and it seemed to work out for them. Series wasn't dead per say since SFIII, CVS and CVS2 was getting ports but the series definitely didn't re hit mainstream until 4.

>> No.8692062

>>8684449
DIMPS just sucks ass. They cant animate properly. They cant model or draw. And the gameplay often feels like an unpolished, uninspired afterthought. SF6 wont be any different in that regard. It has already too many red flags all over.

>> No.8694168

>>8692025
Thanks for the explanation.
>and the alpha and MVC ports were watered down
Isn’t alpha 3 upper supposed to be pretty good? I know extra content doesnt matter to hardcore fgc players, but I hadnt heard of a3u being inaccurate to arcade, just having extra stuff.

MvC is fine on dreamcast but most people didnt have the dreamcast, so I guess it checks out that most console versions people played werent accurate.

>> No.8694324

>>8691332
do anyone ever play the EX games?

>> No.8694327

>>8691761
>Just look at Pokemon for the same thing.
but when you put it along side other games of the same platform, it still looks ass.

>> No.8694334

>>8687772
How do you figure Third Strike is worse than Hyper Fighting?

>> No.8694354

>>8691761
it’s fucking wild how beautiful black and white were and then the series stagnated into the same shitty 3d for 3 or 4 consecutive games
granted i haven’t seen footage of the newest one yet

>> No.8694356

>>8691245
based elena appreciator

>> No.8694390
File: 423 KB, 960x540, Elena.webm [View same] [iqdb] [saucenao] [google]
8694390

>>8694356
I don't know what it is about her specifically but I really enjoy her animation, and I am usually not a fan of rotoscoping.

>> No.8694393
File: 116 KB, 700x694, Chun-Li-chun-li-2106216-700-694.jpg [View same] [iqdb] [saucenao] [google]
8694393

>>8684449
The problem with so many modern versions of games is that they seem to be less made with what made the originals work and more what casuals understand about it through reputation rather than exposure. Long form game series always devolve to a point were it becomes a matter of iconography rather than quality so superficial qualities get overexposed and the series reaches a type of meme plateau.

>> No.8694395

>>8684449
try to watch an anime in 3D, that's the problem basically

>> No.8694404

>>8694390
i like her win pose where she does a handstand or falls on her butt

>> No.8694598

>>8685928
>my third world shithole doesn't like it therefore SFV bad
lmao

>> No.8694740

>>8686396
2nd Impact has the best levels, music, and art direction out of any SF game. 3S has the best gameplay but it seems like they ran out of space. All the stages are a lot more basic and multiple characters share the same ones.
>>8684498
>>8685173
I agree with both of you and wager that the peak was between Alpha 2 and Marvel vs Capcom 2.
SF4 isn't a bad game, but it has an entirely different feel to it. The quick, clear cut inputs and technical mastery of the 2D games did not translate so well in 2.5D.
I can't blame them for reinventing it either. SF3 had so much effort put into it and yet it did so poorly and had no home consoles to lean on for years. It didn't gain much of a following until well after Capcom abandoned fighting games. Seems like the last thing the original SF team was involved with was Alpha Anthology.

>> No.8694795

>>8691761
>>8694395
More like bad art direction and lack of budget. The last 2 SF were too bland and ugly to be appealing.

>> No.8694831

>>8694795
SFV looks great though, not ALL characters look good but the ones that do look the best they have ever looked, like they were trying to replicate the art style of Akiman, Kinu, Bengus and some of the other artists that work at Capcom. They had partial success with that because like I said, it's true that -some- of the characters don't look that great.

IV was and still is fun to play but I have to agree it looks very unappealing now.

>> No.8694961

>>8694598
>defending sfv unironically on a retro board
Why even leave /v/?

>> No.8694970

>>8694334
Hf has more playstyles and variety in characters.

>> No.8694982

>>8694324
Fuck yes
Ex2/Ex2+ is kino and has an oldfag scene + jp play

https://www.youtube.com/watch?v=nat4JF4pjMw
https://www.youtube.com/watch?v=JBg7eEASe7Y

>> No.8695037 [DELETED] 

>>8694393

>> No.8695058

>>8694393
Never forget how Capcom made a overhauled port for the GBA and refuse to recycle what they done there in later releases.

>> No.8695085

>>8695058
>overhauled
you mean compromised? The gba has four fucking buttons and makes you use pressure sensitive buttons for heavy attacks (you can swap around what requires light/heavy presses but the issue persists) and a toggle for simplified super inputs because good luck doing a 720 on a gba dpad. I will admit, the shit you can do with the easy supers is fun and it's not terrible or anything, but not having six buttons and a shitty option in place to use the other two is painful. It's not hard to see why capcom left it on the gba.
Oh, and st gba has an infamous bug where fighting akuma in arcade permanently fucks up the cart. Doesn't happen in Sf2x gba.

>> No.8695096

>>8694961
I don't get it, is it part of the rules of /vr/ that I MUST hate new things?
Saying "game bad because people in my country don't play it" is a fucking stupid thing to say, I just wanted to point that out.

>> No.8695127

>>8695085
by overhauled, i mean the graphics and other newer features.
the controls can go to hell for all i care.

>> No.8695145

>>8695096
>new games are LE GOOD
back to /v/eddit fagboy

>> No.8695150

>>8695096
The community who play fighters since forever think it's bad. You're some Johnny come lately and you're going to tell us that we're wrong for not liking your nu street fighter? Get a clue.

>> No.8695176
File: 299 KB, 960x640, revival.png [View same] [iqdb] [saucenao] [google]
8695176

>>8695127
Like what? Most of the new/imported from alpha/sf3 game stages don't really fit ST as well as the original stages did and some look way lazier (look at guile's stage in the top left, compare that to any version of guile's stage on cps1/2 and tell me that's a fucking upgrade.) The character select screen with the new portraits is...alright I guess, but I would hard pressed to say they're any better than the ST portraits. The ST portraits. The character select screen in general is a joke compared to cps2 ST, idk how anyone would say otherwise

As for new features, fucking what? A survival mode? Training mode which is a basic feature of any home port of ST? Turbo Revival axed the hidden SSF2 character feature, so that's gone...You can select shin akuma apparently in gba, that's something I guess

>> No.8695180

>>8695145
Yes, some new games are good.
You are the one using /v/ memes you fucking retard, go fuck yourself.

>>8695150
Explain to me why it's bad.
Once you do it will be extremely easy to know if you are just parroting some other retard's opinions or if you actually know what you are talking about.

>> No.8695223
File: 21 KB, 300x235, images - 2022-03-08T183248.487.jpg [View same] [iqdb] [saucenao] [google]
8695223

>>8695180
Was gonna reply with an assortment of issues like stubby normals, no chip death, no 1f links but this image sums it up nicely and I don't even think 3S is that good.

>> No.8695370

>>8688608
>I mostly played Killer Instinct in the years between then and now
I mean, KI in its design philosophy is basically just SFIV but with a heavier emphasis on combos so that's an easy transition.

>> No.8695371

>>8688619
Honestly everything is wrong with Elena because she's a broken (and by broken I mean doesn't work as intended, not as in overpowered) unfinished mess, the heal is just the cherry on top.

>> No.8695394

>>8695223
1f links are objectively bad, don't even try to reply as if I'm bad or a casual.

>> No.8695437

>>8695394
>>8695371
You wish every combo was jump in roundhouse, sweep?
>Elena is broken
Her hurtbox is especially annoying. At least her jump is shitty and her U2 means you can't rely on laming her out so don't try that. Rose u2 is equally annoying to deal with.

>> No.8695438

i cant imagine someone willfully playing 5 over 3S or ST unless they are young zoomie zoomers or streamers/ecelebs looking for ''active coomunity'' to ego trip on and get $$

>> No.8695463

>>8684449
Style, gameplay, soul, that they meant something.

You say SFZ3 and I instantly think- based game with great music, moves, characters and is packed full of soul.

You say SF5 and I think of that furry pedo sonic fox, that half the roster was behind a paywall, that capcom lied AGAIN and released champion edition, how it's been self censored several times and finally the sad as fuck evo guys. It's got no soul to it what so ever.

>> No.8695516

>>8695437
Yes, because that is the ONLY alternative to 1f links.

>> No.8695896

>>8688109
Yeah but you couldn't pick and choose which new characters you bought like you can in 5. You couldn't just buy Evil Ryu or something, it was all of them or none.
I don't get why people do that to begin with, but whatever.

>> No.8695993

>>8684449
I put the blame on CPSIII

>> No.8696557

>>8695438
Fuck if you want a semi-modern Capcom game there's always UMvC3. It's not for everyone but for what it wants to do, it works.

>> No.8697424

>>8696557
>UMvC3
Not that anon, but can one actually find matches reliably in EU West?

>> No.8697461

>>8694390
They should have made a character out of the guy on the right too.

>> No.8697470

>>8697461
https://www.wired.com/2009/01/play-asteroids/

>> No.8697850

>>8695516
What's even the problem with 1 frame links apart from having to do them with jabs. Inputting standing 720 motions are more difficult.

>> No.8697905

>>8697850
you imply standing 720s are even needed let alone done half the time

they're a lot easier in 3s though you'll see them the most from hugos there if at all since you only need to hit 5 points for a 720 in 3s

>> No.8697982

>>8697905
>this one difficult move isn't used as much therefore I have no problem with them

>> No.8699920

>>8697982
Not that anon but that makes sense to me. A barely used special input that exists for one or two characters isn’t as game defining as a universal 1f link that’s considered necessary to play at any competitive level.

>> No.8700223

>>8699920
>That's considered necessary
Fighting games have always favoured mind games before execution. It's amazing you all talk about fighting games without ever played any of them.

>> No.8700231

>>8700223
Jfc shut the fuck up already. You've been BTFO all throughout this thread and can only resort to
>not uhhh u don't play the game
Log off 4chan for the afternoon kiddo

>> No.8700294

>>8700231
>literal non-arguments count as BTFO-ing someone
lmao
By the way, this is apparently going to be very confusing but not everyone in the reply chain is the same person. I know because I stopped caring about this particular point a while ago.
>Fighting games have always favoured mind games before execution.
Is absolutely right too. You could have your 1F links down to a science and have literally perfect knowledge of frame data and flawless execution and a top Japanese player would still be able to slap your shit using basic, simple combos.

>> No.8700347

>>8700294
>By the way, this is apparently going to be very confusing but not everyone in the reply chain is the same person.
Exactly, that was my first reply itt besides >>8684460. Now fuck off already and stop shitting up the thread bitch

>> No.8701327

>>8695223
>>8695437
I swear you people suck 1-frame links' dick like no tomorrow, every SF4 fanboy does. It's as if complex combos in fighting games can't exist without what is effectively a frame data exploit (and in the case of plinking, is pretty explicitly an exploit in the game's programming and in some cases you rewire the select button on your stick for it). I'm a Tekken player, this shit was solved long ago through buffering the combo in advance without requiring extra execution. Oh sure there's a few characters with 1-frame links in Tekken, but they never make it so that you NEED to do it for optimal combo damage. I swear sometimes I feel like people defend it because they learned how to do it and now they have sunk cost.

Also just for reference. SFV didn't "remove" 1-frame links, what it instead did is allow a wider buffer of frames to do the combos. Meaning that the same combos in SFV would just be harder to do for no reason if they added 1-frame links.

>> No.8701410

>>8701327
Plinking isn't necessary. I plink certain combos and time others like with chun li's crouching fierce when extending lightening leg loops I find it simpler to not bother plinking since it's far too many inputs to be worrying about. Chris G has stated he doesn't even plink at all.

>> No.8701537

>>8701410
It was never necessary but it does show some of the inherent problems of a system that relies on 1-frame links for reliable sources of good damage. This could be a good thing if there was a high-risk high-reward like how at Evo one year when Momochi switched to E.Ryu, but at some point didn't dare to try the harder combos anymore and sat back on the easier combos. But that's not what they are, in reality most of the cast gets their best damage from them.

>> No.8701701

Aesthetics definitely. Look how fucking cool that screenshot is, then compare it to SF4 and SF5.

>> No.8701928

SFII and all its rereleases were obviously just the same shit but when it went from II to Alpha, or Alpha to III, you got a whole cohesive look at feel. Those games had an identity and that identity was present in the art and the music and the characters and everything.

Even other fighters like Darkstalkers and Marvel has aesthetic identities that set them apart.

I'll give IV pass because it was a transition to 3D, but V has no identity. It's an uglier IV. Parts of the character design are as bad as it gets (the silhouette on the dredlock dude is so distracting and un readable. Pretty much everyone with long hair is a nightmare).

Also the older games were at least trying to find new things. Custom combos and parrys and shit. Focus attack was cool though revenge was just a super meter you got for losing

You can see in V that the creativity isn't there. No identity. No iconic characters. No killer tracks.

>> No.8701954

>>8684460
SF5 or 6 or anything else should have looked like a Kinu Nishimura illustration, just like SF4 was based on Ikeno's artstyle for better or worse. Kinu might be retired by the time SF7 happens

>> No.8701965

>>8701928

V's menus are as sterile and bland as they come, but Fang and G's theme songs are great.

>> No.8702003

>>8691332
And it was great.>>8691332

>> No.8702054

>>8691332
That cover looks better than the Street Fighter 6 promo.

>> No.8702058
File: 39 KB, 750x421, Street-Fighter-6.jpg [View same] [iqdb] [saucenao] [google]
8702058

Street Fighter or Resident Evil? Who cares.

>> No.8702064
File: 575 KB, 2365x1876, 47-479472_street-fighter-alpha-street-fighter-alpha-2-logo.png [View same] [iqdb] [saucenao] [google]
8702064

>>8702058
Even the logo sucks and is low effort now.

>> No.8702273

>>8702058
>no graffiti style logo
Soulless

>> No.8702458
File: 166 KB, 592x723, The new Street Fighter 6 logo is $80 on Adobe's Stock site.png [View same] [iqdb] [saucenao] [google]
8702458

>>8702058
>>8702064
damn, that's lazy...
wtf happened to capcom, they were about to start their second renaissance, and now are dipping back to the same old crapcom.

>> No.8702879

>>8702058
>Luke, continue the Shenlong bloodline. Fuck my sister and impregnate her with your Aryan seed. For fucks sake, she's starting to collect cats now. She's named one of them Meow Bison.

>> No.8702883

>>8702064
This is dope design, the Street Fighter logo is in the traditional Street Fighter style but the Alpha is distinguished in a way to show that it's not a part of the main series and of course the two sides of As point towards the 2 in the center

>> No.8702917

>>8685937
>all dlc is always bad
ok boomer

>> No.8702927

>>8687829
thats not a hard acomplishment

>> No.8703521

>>8701928
>No killer tracks.
Karin's theme is a banger.

>> No.8703702

>>8701928
>SFII and all its rereleases were obviously just the same shit
I mean I wouldn't necessarily say that, Super Turbo introduced Super Attacks which were at the time highly criticized for being an unfair comeback mechanic.

>> No.8703712

>>8702058
I keep clicking it but Street Fighter's notifications won't go away.

>> No.8703852

>>8702917
>>8685937
arguments for why its good or bad?

>> No.8704159

>>8703852
They rereleased 3s and made colour palette swaps dlc and charged for this. Not new outfits, a fucking lazy edit.

I think DoA has over $1000 DLC for their beach volley ball game. My real problem with dlc maps is if your opponent does not have it you can't can't play it online together making base maps the most popular.

>> No.8704513

>>8702458
different division handles fighting games, mohun and village were fine. As for the logo; minimalism is in because poor twitch viewers apparently lack any ability to read and it makes things easy for the stream crews to make overlays for. Only good news is since its RE engine it'll run on toasters, because man the PC community needs a bone their way.

>> No.8704586

>>8694740
>SF3 had so much effort put into it and yet it did so poorly and had no home consoles to lean on for years. It didn't gain much of a following until well after Capcom abandoned fighting games. Seems like the last thing the original SF team was involved with was Alpha Anthology.
The roaster was horrible. It doesn't feel like SF at all. They should've added at least 8 fan favorites from II.

>> No.8704592

>>8694390
Oh, so she was rotoscoped. that's why she feels so "strange" compared to the other characters.

>> No.8704601
File: 230 KB, 1600x900, cover6.jpg [View same] [iqdb] [saucenao] [google]
8704601

>>8704513
I mean I'll take minimalism over fucking modern corporate style art

>> No.8704745

>>8704601
Oxymoron

>> No.8704843

>>8704586
Stages from 2nd Impact, music from 3s, less freaks, redesign the appearance of Necro, Twelve and Gill this is Street Fighter not Darkstalkers. Include Chun-Li, Zangief or Haggar, Ken, Ryu, Guile instead of Remy, from the get go and it would have been a smash hit.

>> No.8704949

>>8704843
>redesign the appearance of Necro, Twelve and Gill this is Street Fighter not Darkstalkers
kys

>> No.8704950

>>8704949
F you bitch

>> No.8705018
File: 353 KB, 498x387, street-fighter-ibuki.gif [View same] [iqdb] [saucenao] [google]
8705018

>>8704586
The roster was decent in hindsight but people weren't ready for such a big roster switch up.

Nowadays I doubt anyone prefer E Honda over Ibuki.

>> No.8705248

>>8704843
>less freaks
>redesign the appearance of Necro, Twelve and Gill this is Street Fighter not Darkstalkers
>Include Chun-Li, Zangief or Haggar, Ken, Ryu, Guile instead of Remy, from the get go
Congrats you've made a completely less interesting and far more sterile game. Thank you for your contribution.

>> No.8705275

>>8705248
Say that to the audience that never picked up Street Fighter until 4 came back with the old crew. No one wanted those freaks in the SF roster.
Game only got popular due to the Daigo vs Justin at EVO in 2004 and guess what players they were fighting with? Chun-Li and Ken, not some freak retarded looking character that for sure.
https://www.youtube.com/watch?v=JzS96auqau0

>> No.8705278

>>8705018
Only coomers like ibuiki. Her entire story is about chasing dick.

>> No.8705287
File: 138 KB, 707x1000, 83b2c149fc60c5576d44bc888cbfb1a7.jpg [View same] [iqdb] [saucenao] [google]
8705287

Scratch these two too.

>> No.8705291
File: 267 KB, 1280x1882, a16035ad160511a9a7cd243701eb821d.jpg [View same] [iqdb] [saucenao] [google]
8705291

A guy in a thong, wow great design, not.

>> No.8705293
File: 173 KB, 848x1200, EbUSHZSWsAEfRMy.jpg [View same] [iqdb] [saucenao] [google]
8705293

Now replace with one of these and you might get SF back.

>> No.8705295

It went to shit after Zero 3, as far as designs go. The chars in 3 are some cringy shit.

>> No.8705314

>>8705275
nobody wanted sf3 because it wasnt shitty primitive 3d graphics, retard

>> No.8705347
File: 2.41 MB, 454x720, Asian Lesbians.webm [View same] [iqdb] [saucenao] [google]
8705347

People that complain about SF3 im this day and age haven't actually played the game or are inept oldfags that think SF2 isn't a janky, unbalanced mess. SF3 has it's problems for sure, it is objectively better than SF2, just like the Alpha series. For fucks sake, all you needed to do in SF2 to win was spam fireballs and find ways to slow down the CPS2 machine (or console) while you are doing a Super to set up fireball spam.

>> No.8705380

>>8691339
Feel free not to like DIMPS SF, but how can anyone possibly think this?

>> No.8705395

>>8705347
I just don't like the freakishly ugly designs of 3, sorry. Have a good one.

>> No.8705397

>>8684449
What's the best oldschool Street Fighter?
>Super Turbo
>Third Strike
>Alpha 3

>> No.8705417
File: 12 KB, 160x160, omg.jpg [View same] [iqdb] [saucenao] [google]
8705417

>Third Strike

>> No.8705427
File: 452 KB, 563x535, YoRHaA2.png [View same] [iqdb] [saucenao] [google]
8705427

>>8705397
A2

>> No.8705515
File: 349 KB, 1464x2048, gelbooru_5992447_76c5f65b59297b7953394e7beb4f3a81.jpg [View same] [iqdb] [saucenao] [google]
8705515

>>8705395
>>8705417

It's okay to have shit taste.

>>8705397
Visually and in terms of sound design, it's a tie between Second Impact and Alpha 3.
In terms of the Soundtrack, 2nd Impact is the best while 3rd Strike is a somewhat close second (Hugo's track in 3rd Strike is abyssmal while it is pretty kino in 2nd Impact. It doesn't help that a lot of characters share tracks in 3rd Strike).
Mechanically, 3rd Strike wins hands down although Alpha 3 is a somewhat close second.

>> No.8705521

>>8705515
Same to you anon. :^) The art, the music, it's all repulsive and negrified. No thanks.

>> No.8705525

big samefag vibes with this sudden sf3 hate

>> No.8705534
File: 591 KB, 802x722, edc.png [View same] [iqdb] [saucenao] [google]
8705534

>>8705525
seek help

>> No.8705556

>>8705534
>“freakishly ugly” used to describe the characters 300 times and instant fully cranked aggression for no reason whatsoever
fuck off back to /v/ lol

>> No.8705651

>>8705556
meds. now.

>> No.8705735

>>8705275
>Say that to the audience that never picked up Street Fighter until 4
Yes the average person likes sterile uninteresting shit, I knew that before you came in this thread posting low quality bait.

>> No.8705740

>>8704843
I agree. SFII felt like a bunch of masters fighting using chi, this one feels like demons and other creatures. Blanka was just a guy that painted himself.

>>8705018
I think that about 8 characters would have been good, and then they could add 3 or 4 more in the updates.

>> No.8705756

>>8705291
>>8705287

This games feels like it was inspired by JoJo. Gill feels like Cars, this guy feels like one of the Rock humans. Specially because he's a god.

>> No.8705857

>>8705314
Yet people loved Street Fighter Alpha 3 even on systems like the PSP many years later after SF3, take a step back and shut the fuck up.

>> No.8705872

>>8705735
Games are a business not a charity, they got what they were asking for by making a SF game full of freaks that had less mass appeal.

>> No.8705879

>>8704601
I'd much prefer they just make a good title logo from day one, like they've always have, not settled for "at least is not X"
Also it's not even entirely about the logo, it's about laziness and direction, the logo is a warning sign that highlights the direction it's headed. These warning signs usually keep stacking up as time passes and they show off more, we'll see, but right now it's not looking good. Good sign would be to change the logo next time they reveal new footage. and also fix Ryu's weird looking body. The realistic direction they're going for doesn't work with that they've showed. We'll see how things changes.

>> No.8705891

>>8705293
Alpha had great character designs, I never felt anything for most new characters in sf3, it has a great art direction but most characters just feel uninspired.

>> No.8705902

>>8705347
>that baby tap on the midget monke
she's livid

>> No.8705927
File: 104 KB, 376x640, 171467--street-fighter-alpha-3-max.png [View same] [iqdb] [saucenao] [google]
8705927

>>8705857
The PSP version is perfect. I think it might be the greatest fighting game ever made and I think it's a shame it's suck on that system.

>> No.8705995

>>8705927
I wish they’d put out arcade machines of the console versions so the fucking fgc would actually play them and they’d become standard.

It doesn’t even make sense for the fgc to be like that when 99% of matches are on emulated anyway, but that’s how it is.

>> No.8706047

>>8705995
Mostly just boomers who don't want to adapt. So many fifth-gen fighters have been ported to be arcade-perfect with lots of extra content by now, but their communities are nonexistent.

>> No.8706448

>>8706047
Those boomers know the best versions not you zoom babies.

>> No.8706450

>>8705515
Makoto has much larger tits than this God awful fan art.

>> No.8706501

>>8706448
have sex you pathetic faggot

>> No.8706610

>>8705927
It did "everyone is here" better than SFIV and Smash Ultimate.

>> No.8706654

>>8706501
How are you going to tell actual gamers who grew up playing these arcade games which the best version is? Get a clue.

>> No.8706784

>>8705927
Alpha 3 is my favorite SF, i'll give this version a go

>> No.8706954

>>8706610
>"everyone is here"
>doesn't have everyone

>> No.8706975

>>8703852
It promotes a "finish it later" attitude for game design and promotes GaS shit trends.

>> No.8707000

>>8694740
>2nd Impact has the best levels, music, and art direction out of any SF game
It's also the only one of the pixel games to be in widescreen.
I appreciate that fact, if only because I don't care all that much about the competitive scene.

>> No.8707325

>>8706975
But its now good apparently. 6 years isn't that long of time wait for your initial purchase to finally become good.

>> No.8707848

>>8706954
yeah, you explained Ultimate roster
>no OoT/TP versions of Zelda characters
>no Solozard
>Fighting Team is still just Miis

>> No.8707934

>>8706450
it’s not fanart you retard lol

>> No.8707945

>>8694740
3rd Strike sounds like the sound is fucked up too. I thought there was something wrong with something when I first played it, but it's actually meant to sound like that apparently.

>> No.8707963

>>8706450
That's Ikeno Daigo, the main artist of 3rd Strike. Plus, it looks like she's wearing one of those things that holds a girl's tits in.

>>8707945
I wished they fixed that in terms of the sound design, especially when they had the means to do it with the PS3 remaster of it. I never played it so I can't tell you if they did or not.

>> No.8707992

>>8707963
the ps3 has uncompressed audio [spoilers]but i like the compressed voice samples more[/spoilers]

>> No.8708050

>>8684449
I think the biggest sin with the new zBrush SF atrocities is, that the key frames are too hard to read. Because DIMPS and nu capcom have no idea how to make a good game.

>> No.8708975
File: 157 KB, 119x129, 2SqfP.gif [View same] [iqdb] [saucenao] [google]
8708975

>>8707934
>>8707963
It looks bad. Not sure why you can't accept this.

>> No.8711295

>>8707000
I think Alpha 2 is right up there with 2nd Impact in terms of music and artm

>> No.8711308

>>8708975
No it doesn't you just have no understanding of art.

>> No.8711339
File: 1.94 MB, 300x214, 1642470188363.gif [View same] [iqdb] [saucenao] [google]
8711339

>>8684449
art
sound
presentation
responsive normals
>>8688549
>SF4
>Complaining about low tiers
embarrassing post

>> No.8711347
File: 48 KB, 400x184, 1630390537678.gif [View same] [iqdb] [saucenao] [google]
8711347

>>8705347
>lesbians
those look like teenage boys in make up
>>8704601
Oxymoron

>> No.8711417

>>8708975
Grotesque proportions.
Also their overly reliance on rotoscoping looks uncanny.

>> No.8712147

>>8711347
>those look like teenage boys in make up
I could get if you said the one on the left looks plastic, but they both look like women. They even have a feminine figure.

>> No.8712228
File: 225 KB, 1000x1322, 1633768330869.jpg [View same] [iqdb] [saucenao] [google]
8712228

>>8712147
>They even have a feminine figure.
>prepubescent teenage boys are feminine
Is this the part where you start copeposting about fat western women? They look like twinks anon.

>> No.8712325
File: 112 KB, 500x749, 5 - wnrGTAm.jpg [View same] [iqdb] [saucenao] [google]
8712325

>>8712228
Not really. I am an appreciation of THICC women.

[spoiler\]Pls post moar

>> No.8712539

>>8711308
Are you blind Your? Your artist gave her a mastectomy.

>> No.8712640
File: 19 KB, 300x300, d5bbf1babe8e61fcec8dd69412420dc2.jpg [View same] [iqdb] [saucenao] [google]
8712640

>>8708975

>> No.8712820
File: 18 KB, 300x328, chunli__11_solo_version_by_arion69_ddsgknu-300w.jpg [View same] [iqdb] [saucenao] [google]
8712820

>SF2 - CE - ADHD romhack framedata editor espores editions
>SFA - ii - iii
>SF3 - ii - iii
>Darkstalkers - 2 - 3
>etc

Why do these follow a pattern of
>innovation - polished edition - artistically-gutted espores edition
?

>>8684938
>Strong keyframes. If you look at SFII and SFA1-3, you'll notice that the characters have clarity in their movement. Its easy to read. Even the costumes are tailored to this. Ryu and Ken have short sleeves, Chun-Li has spiked bracelets, etc. because it makes it easy to follow their limbs. In newer games this stuff isn't taken into account so everything feels blah.
The 3D games still play like 2D games, so it just looks stupid, like platforming in 3D does.

>>8705927
I'm guessing this just adds stages and characters but doesn't fix the rest of the art or the new balancing? Like Darkstalkers 3.5 on Dreamcast/PSP.

>> No.8712868

>>8712820
You already dislike Alpha 3. This isn't for you.

>> No.8714204

bump

>> No.8714214

>>8684449
Nothing
Retro games are just better, it’s why you’re here
They were also more simple

>> No.8714216

>>8712868
No one can dislike alpha 3 purely on music alone

>> No.8714674

I MISS THE VOMIT THEY SHOULD BRING IT BACK AND MAKE THE VOMIT LOOK LIKE GET THE CUM IN THOSE FAGGY MARIO WEBMS on /gif

>> No.8716107
File: 262 KB, 172x182, sakura-dance-street-fghter.gif [View same] [iqdb] [saucenao] [google]
8716107

>>8705397
alpha 2 mogs alpha 3

>> No.8716112

>>8702458
>literally lying
they didn't "Steal" a stock image, that's what a minimalistic SF logo looks like in general. How retarded do you have to be to say this shit?

>> No.8716175

>>8686157
what in the world just happen on that webm hahaha

>> No.8716206

>>8694390
dat throwing elbow

>> No.8716227

>>8685561
Cope, SF5 is forever the black mark on the series.

>> No.8716229

>>8701327
SF5 made links so easy you can do them in your sleep, that's boring.

>> No.8716247
File: 142 KB, 1440x530, street fighter chun.jpg [View same] [iqdb] [saucenao] [google]
8716247

Street Fighter is one of these games women will never understand.

>> No.8716278

>>8716247
that's not true

>> No.8716283

>>8716229
You don't even have to attempt 1f links all the time but it's extremly clutch pulling one off when time is running out and you need that one tricky combo to give you the life lead. Also usf4 introduced red focus which made half the cast get even easier combos over trickier fadc combos.

>> No.8716301

>>8716283
You could get by without 1frame links unless you played someone like Rufus who it was crucial to his BnB combos. You were just missing out on optimal damage if you didn't learn them. That said as someone who played SF4 and doesn't anymore, I don't miss it, but Sleep Fighter 5 went way too far in the other direction - making combos so easy they are boring.

>> No.8716516
File: 418 KB, 850x1067, sample_c8ef1789f04a50b3b48bee7b6080d6d0.jpg [View same] [iqdb] [saucenao] [google]
8716516

>>8716247
You're either a woman or a gay if you don't understand how important Chun's thighs are to SF's success.

>> No.8716801

>>8716516
I never saw her as attractive. When Cammy was introduced I thought she was smoking.

>> No.8716808

>>8688549
I think stream monsters are extremely out of the touch. I would like people that gargle SF4s balls daily to answer this, "If everyone loves the game so much, why do people not hold tournaments for it?"

>> No.8717415

>>8716801
from best to worst
>Cammy
>R Mika
>Juli
>Chun-Li
>Juni

>> No.8718502
File: 1014 KB, 1280x1280, gelbooru_5490954_f61da2a585685fefc91bba2ff878f328.jpg [View same] [iqdb] [saucenao] [google]
8718502

>>8717415
Pretty much my list of attractive ladies in SF, but put Elena, R Mika and Cammy in first place, put Ibuki in Juli's spot, Ibuki right above Chun-LI, Sakura in second place and tie Juni, Makoto and Juli at the bottom

>> No.8718517
File: 19 KB, 275x300, images - 2022-03-16T075244.635.jpg [View same] [iqdb] [saucenao] [google]
8718517

>>8717415
>>8718502
Yuri destroys all capcom waifus. But if I had to pick one Capcom babe I'd go with Lillith.

>> No.8718564
File: 108 KB, 700x700, POV: Ryo is signalling for your to continue the Sakazaki bloodline.jpg [View same] [iqdb] [saucenao] [google]
8718564

>>8718517
>Cute spunky hapa tomboy that plays video games and is the type of girl you could hang out with, never get bored of and start a family with

I kneel anon.

To be fair, SNK waifus are generally better than Capcom waifus. I think it's because they have more personality in general (with maybe the exceptions of Elena, R Mika and Sakura) in addition to being drawn by Shinkiro, who is a god among men when it comes to his illustrations.

>> No.8718823

>>8691332
>>8694324
The games are broken, but the characters are amazing, and the OST is S-tier.

>> No.8718840

>>8716107
Sounds like you just suck

>> No.8718939

>>8716107
https://www.youtube.com/watch?v=oqo4focDITk
https://www.youtube.com/watch?v=z9VkNdV-zio
based

>> No.8719106
File: 193 KB, 145x170, chun on now.gif [View same] [iqdb] [saucenao] [google]
8719106

>>8718502
>Pretty much my list of attractive ladies in SF
>States a completely different list from nearly top to bottom
I'm not so sure anon.
>>8718564
>>8718517
>To be fair, SNK waifus are generally better than Capcom waifus.
I kind of agree and disagree with this. I think I'd say maybe as far as fighting game girls go SNK waifus are better but I'd say the Capcom waifus I really like I like more than most of SNK's better girls and Capcom also still has their girls from other genres too like Lady, Maki and all of the RE girls etc. Can't go wrong with either side really and fighting game girls still generally stand to being the hottest in the medium.
That being said I wouldn't count Yuri as one of those better girls, she's good yeah and arguably even iconic but when your competition is the likes of Shermie, Leona, Angel, B.Jenet and Vanessa just to name a few its hard to not be completely mogged. Though still being able to stand out among all of them is definitely respectable.

>> No.8719160
File: 36 KB, 446x473, images - 2022-03-16T122426.439.jpg [View same] [iqdb] [saucenao] [google]
8719160

>>8719106
Yuri has an innocence about her those other whores you listed are lacking. Athena, Nakoruru are good SNK girls and the Metal Slug girls as well.

>> No.8719304
File: 353 KB, 196x182, Athena (2).gif [View same] [iqdb] [saucenao] [google]
8719304

>>8719160
>Yuri has an innocence about her
I guess so maybe cause she's got that imouto thing going for her, though even if shes not mashing her opponents face into tits or crotch like some of the other girls she's still plenty flirty and playful considering all of her butt-centric attacks and taunts though that's also unmistakably part of her charm.
>those other whores you listed are lacking
Now now I wont let you slander my girl Leona like that. Her stoicness and calm and cool demeanor on top of her Orochi Blood pathos is what makes her so good. The fact she shows tummy is secondary. Saying that about the other girls is fair but that's why we like 'em.
> Athena, Nakoruru are good SNK girls and the Metal Slug girls as well.
The other girls you listed are good, in fact Fio is my favorite SNK girl next to Leona. Athena's good too but honestly I think they peaked with her design so early that most of her later outfits pale in comparison. The princess bikini, Psycho Soldier sailor uniform and her outfits from 94-2000 kind of shit on the rest of her looks, though her new XV costume is pretty good. Bust/Purple Nakoruru is also the best she's ever looked, though most of the Samsho girls didn't really do it for me till they made Darli.Cham Cham's cute too.

>> No.8719339
File: 1013 KB, 3000x2694, Best girls fighting.jpg [View same] [iqdb] [saucenao] [google]
8719339

>>8719106
Not that other dude, but I think of Yuri as a girl that could possibly exist IRL. While the girls like Leona, King, etc are better and Capcom does have girls outside of their fighting games that are pretty great, there is next to no way they could exist in real life (I don't mean in terms of abilities and fighting moves and shit like that. I mean personality and appearancewise). The only other girls I think of in a similar way is Sakura and Chie from Persona 4 and they are basically is the same as Yuri.

>> No.8719352

>>8719339
Sakura is a poor man's Yuri.

>> No.8719358
File: 1.87 MB, 1280x720, 1577418430431 chun ryu.webm [View same] [iqdb] [saucenao] [google]
8719358

>>8719106
>penis_inspection_day.gif

>> No.8719396

>>8719352
Are you expecting me to disagree, because I agree. Hapa women > 100% Asian women. Also, Sakura is a blatant ripoff of Yuri, but at least the devs on both sides made it an in-joke in both their game series.

>> No.8719484
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8719484

>>8719339
>but I think of Yuri as a girl that could possibly exist IRL
That makes sense, guess I've never really thought of it like that. I always just assumed the appeal for everyone was that the girls were so unrealistically attractive but from that perspective I could see why Yuri would be a favorite.

>> No.8720090

>>8719358
>Anri Okita dressed up as Chun-Li
My dick is diamonds. Isn't she a hapa?

>> No.8721457

>>8703712
underrated

>> No.8721469
File: 48 KB, 350x490, keiko.jpg [View same] [iqdb] [saucenao] [google]
8721469

>>8719339
>>8719352
Were they influenced by Keiko?

>> No.8721678
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8721678

>>8719106
>I think I'd say maybe as far as fighting game girls go SNK waifus are better but I'd say the Capcom waifus I really like I like more than most of SNK's better girls and Capcom also still has their girls from other genres too
Based.