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/vr/ - Retro Games


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File: 1.44 MB, 1800x1800, ff-pr-covers.jpg [View same] [iqdb] [saucenao] [google]
8672875 No.8672875 [Reply] [Original]

So are these the best versions or should I stick to the originals?

>> No.8672882

>>8672875
PSP versions of I & II are the best.
>but the changed magic system
Nobody gives a fuck

>> No.8672918
File: 352 KB, 480x420, Final Fantasy PSP Graphics.png [View same] [iqdb] [saucenao] [google]
8672918

>>8672875
The best versions if you like a modernized presentation but are still somewhat of a purist:
>I: Wonderswan/Origins
>II: Wonderswan/Origins
>III: Pixel Remaster
>IV: DS
>V: Original/Advance
>VI: Original/Advance
The best version if you're a trashy-ass pig-beast who'll eat all the slop:
>I: PSP
>II: PSP
>III: PSP
>IV: PSP/Pixel Remaster
>V: Pixel Remaster
>VI: Pixel Remaster
Just save yourself the grief and play the originals.

>> No.8672925

>>8672918
How the fuck is 4 DS more purist than 4 PSP?

>> No.8672935

just play a better series

>> No.8672940

>>8672925
I suspect it's because After Years shouldn't exist and Interlude is a crime against nature. (I should add that 3D After Years is pretty much objectively worse than the 2D version if that was possible, but if you're gonna play it and don't feel like pirating the Wiiware version then by all means play the PSP version, just know you'll feel hillow at the end).

>> No.8672962

>>8672875
I recommend the originals, you can also apply romhacks to fix the translations and bugs but they're still ok without it. The color pallets are all over the place in the pixel remaster and all the new graphic effects look odd on top of the pixel art. Look up gameplay on YouTube and compare the visuals for yourself.

>> No.8672992

I - PS1
II - PS1
III - PR
IV - Super Famicom version with english patch to restore original difficulty
V - SFC with english patch or GBA version with sound restoration patch
VI - SNES with Ted Woolsey patch or GBA version with sound restoration patch

>> No.8673012

I - original
II - original
III - original
IV - original
V - original
VI - original

>> No.8673046
File: 134 KB, 703x696, reddit_6-24-21.png [View same] [iqdb] [saucenao] [google]
8673046

>>8672992
>SNES with Ted Woolsey patch
Rodimus Primal is a little snake who takes the credit of others and bitches about those who avoid his shit, play literally any other relocalization hack.

>> No.8673067

>>8672875
Sure. I think they're fine, especially if you're on a budget. You can get the NES games for 12 bucks on steam, by far the cheapest way to play. The remasters preserve some of the original mechanics, where the PSP versions often add updates that make the game slightly more convenient at the cost of radically changing how you engage with them.

>> No.8673070

>>8672992
>>8673046
there’s also just a patch that adds the GBA translation to the SNES version. look up “GBA Text Minus Pop Culture” on romhacking.net. Makes all these other patches pointless and it’s the best version of VI.

>> No.8673081

>>8673046
>reddit drama
fuck off

>> No.8673082

If you can't enjoy the originals, you're on the wrong 4chan.

>> No.8673084

Best versions if you absolutely do not want to fuck with emulating, but its not perfect.

>> No.8673098
File: 2.50 MB, 1280x800, ChaosBusts.gif [View same] [iqdb] [saucenao] [google]
8673098

>>8672875
Obligatory.

>> No.8673179

>>8673082
lmao anon they’re called boards not “4chans”

>> No.8673192

>>8673179
>lmao
Zoom zoom zoom!

>> No.8673210

>>8673192
was typing lmao on irc before any “zoomers” were born you -oomerposting newfaggot

>> No.8673223

Can't believe they actually had the balls to do a FF6 Pixel Remaster. Any way to con idiots out of $20 for a slightly-inferior version of the same game.

>> No.8673236

>>8673067
>You can get the NES games for 12 bucks on steam, by far the cheapest way to play.

It's true, if you play them on an emulator then you become obliged to bow to the fecal lord, and that's basically as bad as losing $70 if not more.

>> No.8673247

>>8673210
Yet you're still just as much of a faggot. "lmao"

>> No.8673262

The games are okay with a bit of modding.
Still not definitive since some of the GBA content is legitimately good.
https://files.catbox.moe/smqm8l.png

>> No.8673427

they are fucking JRPGs man
half of the appeal, is the unique artstyle, music, quirks and atmosphere as a whole playing some later remake defeats the point imho, just play the originals

>> No.8673434

>>8672875
The only Pixel Remaster worth considering is FFIII due to how it doesn't have as many alternate choices as the others.

>> No.8673453

>>8672918
>>IV: DS
No. IV DS is too different from the original game. Why do people keep recommending this in place of any version of the original? Are they retarded?

IV DS is a fine game but it's for people who have played the original. It's either people who loved the original and want to see a full from-scratch remake with entirely new systems and balance, or maybe for people who tried the original but didn't like the gameplay, so maybe the changes will improve the experience.

>> No.8673656

they're pretty good, just mod the font
t. not autistic

>> No.8674465

>>8673453
I kinda agree that for the first time, people should play the original release.

>> No.8674473

>>8672992
I will say that Final Fantasy 1 PR can be brought pretty close to the original with some patches from the discord that revert the shops (silver swords at elfheim), restore the peninsula of power and level rates/enemy stats.

>> No.8674645
File: 413 KB, 1920x1080, 36-1636703376-1647019449.jpg [View same] [iqdb] [saucenao] [google]
8674645

>>8674473
It's even better with the demaster mod

>> No.8675546

How is the difficulty in PR? Are they baby tier like the PSP versions or you can at least use mods to play more like the original games?

>> No.8675665

>>8675546
They're easier than the GBA games. XP is high and enemy HP is lower.

>> No.8675692

>>8675665
I isn't as pissbaby easy as I on GBA thanks to using the original magic system but glitches fixed from NES do make it easier
II is deliberately rebalanced to be easier, no idea how it compares to any other port
III is definitely easier than DS but the PR is essentially a complete overhaul so you can't compare it to III on famicom
IV uses the Japanese SNES version as its base so it may be slightly harder than the GBA version? Not sure, the restored content probably even things out so its not really harder or easier. Certainly easier than the DS or Steam "hard" modes.
Haven't played 5 or 6 yet.
All games lack any additional content from later rereleases.
Overall I'd say each game is somewhat easier but not offensively so unless you're seriously a purist for I/II, though both games will still kill your party in a heartbeat just from having no training wheels. III is a cakewalk if you know what classes to use where but it always was; IV I played blind and didn't game over until Rubicante on my very first playthrough.

>> No.8676627

>>8673453
is IV DS on the PC anyways? They should also updated it like the III DS PC port too

>> No.8676636

>>8676627
Yes, and they did https://youtu.be/WeYONz1smkg

>> No.8676667

>>8676636
The cinematic makes me wished IV should have had the Remake treatment than Final Fantasy VII
(but done better of course)

>> No.8676679

>>8676667
>Rydia tiddies in pristine HD never

>> No.8676709

>>8676679
best you're getting is this upscale a guy made of the 3D opening https://youtu.be/ilNHT46rDHc

>> No.8676843

>>8675692
IV PR has it's experience buffed to hell and is boring as fuck. No need to grind at all.
V was just how it should be and it seems like VI is the same but I only played an hour so far.

>> No.8676851

>>8676636
That was dope. I rarely watch a video at normal speed but had to soak that one in.

>> No.8676853

>>8676851
>>8676709
Meant to reply to you for the upscale. Deserve the (((you))).

>> No.8676887

>>8676853
Yeah the 3D Remakes had great opening FMVs, same guy also upscaled the one in FF3, here it is for your interest https://youtu.be/zOuGMbjniHQ

>> No.8676961

Here's the thing:

If you want to play all the old releases, presumably in order, you should play the originals, because these games got super homogenized and lost a lot of their identity. Most of that has to do with all of them being the same engine and some of the same graphics and all that. There's a progression in the presentation between the original releases.

In making them all uniform and in the same style, a lot of those games' identities are lost. VI doesn't look as dirty. V doesn't look as bright. IV isn't a step up from III.

There are upsides. The remixes are good. Autobattle is handy. It's pretty easy to mod to a semi-restored state.

The thing is that there is no definitive release of any FF. Some have better graphics, or gameplay tweaks, or translations, or bonus content. But every version is missing something. It's not like Dragon Quest where you can easily pick the best release.

>> No.8677629

The only remakes worth it are the GBA ports.

>> No.8677657

>>8673098
WonderSwan and PS1 look the best imo. PSP is honestly the ugliest.

>> No.8677704

>>8672882
GBA & PSP versions don't suck because of the magic system. They suck because they're so braindead easy that you'll fall asleep, since all you do is hold the attack every battle. Combine that with a pretty high encounter rate, and it just feels like a chore.

>> No.8677710

>>8674473
what server can I get those patches from?

>> No.8677778

>>8677710
take the ffpr mod pill
games are comfy as fuck

https://discord.com/invite/bSnpVBV

>> No.8678115

Play what you want, each version has it's pros and cons, except the awful awful old mobile versions of V and VI, but those can be modded to not look like trash so even they're still good in their own way.

>> No.8678123

>>8673098
A gif is the worst possible way of doing a comparison like this. Jesus christ. 256 colors can only go so far.

>> No.8678143
File: 2.93 MB, 3240x2160, FF6 2022-02-26 17-24-59.jpg [View same] [iqdb] [saucenao] [google]
8678143

>>8678115
Old version of FF6 is a personal fave of mine.
I can understand people not liking how it looks though.

>> No.8678204
File: 650 KB, 1826x1871, Final Fantasy Sprites BG.png [View same] [iqdb] [saucenao] [google]
8678204

>> No.8678217

>>8678204
Thanks for this. Man, old school sprites are the best. Nothing beats the originals IMO

>> No.8678240

>>8678204
Old version of Krile's sprite are actually not bad.

>> No.8678260

it's funny people talk about missing gba content.
it may have been considered at some point, as graphics for gba summons are within the files for ffvi. as anon's image above shows, scott's battle graphics were found in ffii, remastered and ready to go. curious that the gba jobs are missing from ffv, though.
maybe square will add the extra content as dlc down the line? that sounds about right for today's industry.

>> No.8678314

>>8678204
>FFOrigins shrinks the Wonder Swan FF1 sprites
>but then makes the FF2 sprites larger
I don't get it

>> No.8678336

>>8673453
>No. IV DS is too different from the original game. Why do people keep recommending this in place of any version of the original?
Because it's better in every way?

>> No.8678367

>>8678336
>Because it's better in every way?
If you were sure of this, you would've stated it.

>> No.8678449
File: 375 KB, 890x988, ff4-steam-can-you-see-the-problem.jpg [View same] [iqdb] [saucenao] [google]
8678449

>>8678336
It's not better in every way. I'll just post one picture. This is not intended to be a comprehensive argument or some kind of serious, game-ruining issue. It's just an example of exactly the kind of careless jank you can expect from the DS remake.

For anyone who can't figure it out, the OG game depicts an encounter with tanks in the front and casters in the back. The original sfc game includes mechanics for enemy front row and back row (back row enemies take half damage from melee until front row enemies are dispatched). The DS game doesn't include these mechanics and doesn't even pretend to care about logical representation of the enemies and just sticks the low-defense spellcaster in front, leading the charge while the tankier shield-maidens bring up the rear.

>> No.8678461
File: 358 KB, 960x1080, ff4-babil-steam-vs-snes.jpg [View same] [iqdb] [saucenao] [google]
8678461

btw, I'm not even criticizing the ugly steam UI. If you're playing the DS version, at least you have a decent UI and not that mobile trash. But the other issues are the same in DS and Steam.

Another issue, which is NOT a minor nitpick, is the way you're zoomed in on all the maps and more or less can't see where you're going without referring to a soulless minimap.

>> No.8678470
File: 614 KB, 1488x1744, ff4-steam-snes-compare.jpg [View same] [iqdb] [saucenao] [google]
8678470

here's another contrast, showing how small the viewport is in the DS version.

>> No.8678473
File: 2.04 MB, 1600x1996, steam-vs-snes-map-compare.png [View same] [iqdb] [saucenao] [google]
8678473

last one

>> No.8678482

>>8678461
>>8678470
>>8678473
Was this also an issue in FFIII DS? I can't recall.

>> No.8678490

>>8678449
FF4 DS doesn't need to bother with the enemy backrow mechanics because the enemies are actually challenging instead of just delaying you murdering them with autoattacks for an extra turn by having an arbitrary defence boost
the changed enemy formation is deep lore, you back attacked the enemy like they can do to you so the formation is reversed

the rest of your images are a point I actually agree with, being able to see less is a technical issue and it's a real bummer that the non-DS versions where you don't have a second screen to easily look at the map didn't zoom the camera out

but I'll take "the camera is a bit more zoomed in" in exchange for gameplay that isn't defeated by mashing the A button the whole game, story that's more fleshed out because we don't have to worry that our cartridge literally can't hold more text, and a bomb ass recreation of the amano concept art in 3D instead of the vauge approximation you get for everything besides enemy sprites. I'm sure someone more contrarian then me could even argue that the zoomed in camera just makes the game world feel more massive or something else retarded.

>> No.8678525

>>8678490
>the enemies are actually challenging instead of just delaying you murdering them with autoattacks for an extra turn by having an arbitrary defence boost
No they aren't. What planet are you living on?

>> No.8678563
File: 35 KB, 1000x630, ff5sprites.png [View same] [iqdb] [saucenao] [google]
8678563

Why do people hate the old version FF5 sprites?
They're VERY charming.

>> No.8678574

>>8678563
For me it's the flat shading making them look blander than they are, an issue I also have with the Pixel Remaster ones. The bilinear filter the game had on by default didn't do them any favors either. There's a lot of solid posing and designs in the sprites for 5 and 6 old versions, but it just gets written off as "cheap RPGMaker sprites"

>> No.8678589

>>8678574
Doesn't help that they get compared to the PSP sprites for FFI/II/IV, which are much more detailed and polished, if not to everyone's liking.

>> No.8678603

>>8678589
It's a shame, because outside of that a lot of the old version assets are almost universally considered good, like the gorgeous monster sprites and battle backgrounds, and a lot of the tilesets being really solid 2x res redraws of the original ones. But, what can you do

>> No.8678648

>>8678603
The PSP sprites are just RPGMaker garbage. The original sprites are still gorgeous, and have great color theory.

>> No.8678670

>>8678563
jesus thats a lot of pillow shading

>> No.8678729

>>8678449
Weren't you outright unable to attack the rear row unless it was a ranged attack or you took out the front row, or am I thinking of III?

>> No.8678886

>>8678729
Yes. You're listening to a communist who should be strung up.

>> No.8679013

>>8678729
>Weren't you outright unable to attack the rear row unless it was a ranged attack or you took out the front row
It wasn't IV. In IV it's half damage (although I think it might be one of the mechanics removed from the original US SNES version, it's been awhile since I've played any version other than Free Enterprise)

>> No.8679050

>>8679013
I meant specifically the 3D remakes of III and IV

>> No.8680920

>>8679050
Ah, yeah in 3D IV you can attack any (enemy) row with no penalty. Not sure about III.

>> No.8681032

>>8677704
Ironical because in the original version you'd do the same and the final boss is even weaker. At least the remakes have actual hard content. And the stats and spells actually work.

>> No.8681052

>>8678204
Man, I hate the changes to the Gladiator and Necromancer jobs in the mobile version.

>> No.8681975

>>8672875
Weird graphics and missing extra content aside, I've been thoroughly unimpressed by most of the music. A lot of the new music sounds like it's trying too hard, overorchestration (a VERY bad sin), and just kind of destroying the original melody
Some guy is doing one of those remaster of the OST and it's what I've always hoped to see in one of rerelease
https://www.youtube.com/watch?v=VS4TAklMKP8
https://www.youtube.com/watch?v=1L2oPBHGoes

>> No.8681991

>>8674645
that looks pretty fantastic

>> No.8682004

>>8681991
https://www.nexusmods.com/finalfantasypixelremaster/mods/36

>> No.8682015

>>8681975
About time someone got around to doing these. Some tracks still need work it seems, but apparently the guy is gonna redo them all at some point with more accurate samples.

>> No.8682018

>>8682015
it's been some pretty amazing work from what I've seen with 5 and 6. Wasn't too hot with his work on 4 however, but it looks like he definitely improved since

>> No.8682026

>>8682018
Yeah, it's par the course for these kinds of "restorations". The first few dozen or so tracks tend to be pretty amateurish or inaccurate, then the dude gets better at mixing and gradually finds better samples until they sound near-perfect, and then they end up having to go back and redo the earlier tracks. Happened with the restored DKC and Super Metroid tracks as well IIRC.

>> No.8682348

>>8681991
>raw pixels
>great
How to spot the zoomer.

>> No.8682351

>>8682348
this isn't emulation, retard

>> No.8682354

>>8682351
Even if it were, raw pixels are still great.

>> No.8682357

>>8682351
No shit?

>> No.8682368

>>8682348
>wanting a clear image instead of a blurry filtered mess means you're a zoomer
I must be the oldest zoomer on the planet at 53, then.

>> No.8682373

>>8682368
Yes.

>> No.8682403

>>8682354
yeah, I always liked raw pixels. It's fine

>> No.8682427

>>8672875
they're lacking the extra content of the various PS1/WS/GBA/DS/PSP versions

>> No.8682452

planning on playing VI on my Wii U whenever I get the chance to inject it. Really like the idea of being able to play it and then bring it to the couch or bed. I'd do the switch but the UI for NSO gives me aids. The wii U is hands down the best emulation machine.

>> No.8682458
File: 583 KB, 1600x900, ss_03670a353e04118dbb6fdbc7aece3146904208ab.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
8682458

>>8678482
Not nearly as much.

>> No.8682901

>>8672935
What are your favorite jrpg series? I'm new to the genre and want to play the best ones.

>> No.8682913

>>8674645
Oh that's lovely. Might replay.

>> No.8683421
File: 469 KB, 894x608, k79458348c.png [View same] [iqdb] [saucenao] [google]
8683421

>>8678449
Can also add that they got rid of the dexterity system in FFIV. So for example you've got Kain, who's a well-known leftie, wielding his weapon right-handed in battle, and yet, cutscenes still portray him as left-handed.

>> No.8683442

>>8676843
>IV PR has it's experience buffed to hell and is boring as fuck. No need to grind at all.
Is that so? IV PR does feel extremely fast-paced in terms of progression. It doesn't really feel out of place though, given how linear and scripted the scenario is.

>> No.8683460

>>8678490
I liked ff4 ds and wished the ff6 remake was done in a similar style.

Then we got the HD Resample Chibishit.

>> No.8683568

Is something broken with the current state of PR mods? I installed a couple of graphical fix mods for IVPR through Nexus and it seems they don't work at all.

>> No.8683582

>>8683568
>a couple of graphical fix mods for IVPR
Stuff like sprites? If so, did you get the modified Unity player?

>> No.8683607

>>8683442
i truly do not see how "you don't need to grind anymore" is a complaint

>> No.8683609

>>8683582
I got the modified Unity player listed in the Nexus page, I'm assuming there's a conflict with an update or something. Yeah, my mods are just sprite tweaks, some background visual tweaks, and the speakerbox replacement for the dialogue name box. But none of them appear to be doing anything.
I'll probably get on the modding discord and see if there's a new Unity player version or something that I'm missing.

>> No.8683619

>>8683609
Hm, as far as I know the Unity player is the same one as it's been since the release of 1-3. Best I can recommend is making sure you put the mods into the right folders, I know I've messed that up once or twice myself

>> No.8683623

>>8683607
Because it's not "oh you never need to grind because the pacing is just perfect", its "you will be so strong that most battles are just there to annoy you"
It also detracts a lot from progression when you don't need to strategize at all with your party's limited initial tools and instead rapidly gain the best spells on every character.
FFIV isn't a game where the streamlining really matters, given that the story is on railroad tracks anyways and you don't ever want to feel like one of the rotating cast is worthless, but in a game like III or even II overly streamlining progression defeats the point of the entire game.

>> No.8683715

>>8683623
>"you will be so strong that most battles are just there to annoy you"
i never really felt this and even some fights killed me like the goblin king or whatever in the metal cave and rubicante
i did have to grind for zeromus as well

>> No.8683760

>>8683715
>Killed by the Dark Elf
Did you just not know you can put all your equipment back on after Edward's song?
>Rubicante
Rubicante killed me once after I had wasted a bunch of MP fighting Edge's parents because I didn't realize that entire fight is scripted, lol.
Neither of those is really related to character level or stats.
I started just running from battles around the Tower of Babel because actually killing the enemies was too easy and a waste of time, until Sylph Cave where horseshit formations start showing up.

>> No.8683958

>>8678490
>enemies are actually challenging
It's really haphazard and careless. Take the Flamedog enemy. The original game has an AI script that has them use a damaging fire attack on the whole party (using pct-based formula, it does 25% of the target's max health), when the Flamedog is the last remaining enemy. Otherwise, it will just use normal attacks. This basically punishes the player leaving a Flamedog alive as the last remaining enemy (ie they just "mash attack" as you suggest). Other enemies have similar "last enemy remaining" scripts, so it's a consistent dynamic.

The DS version does away with the AI rules and just makes it a random chance, and it's just regular damage formula instead of a %-based one. So if you get ambushed by 2 flamedogs and both use their AoE, most of your party will die before you can even move. Flamedogs are also now WAY more threatening than any of the other enemies around them. It's a mid game enemy that can deal a full party wipe with some bad RNG. "The DS version is actually challenging". No just more of a slog while reflecting rather careless design (soulless jank vs soulful jank). Getting hit with Flamedog's fire breath is now just dumb luck. So after some battles you'll blow through healing resources and if you run out you might have to go back and use a tent. This either has no real effect on the way you play, or it encourages grinding to stock up on more resources or just running away. Maybe some ass strategies that leave characters KO'd to avoid taking AoE damage while Cecil wears ice armor or some shit like that, but probably not since you'd be massively crippling your damage output.

Yeah the DS version has enemies that hit harder, have more hitpoints, and the game gives you less XP/GP so out-leveling the content takes a lot more time. And there are some really annoying gimmicks like the Lugae damage-reversal battle. But it's not superior to the original game as far as the overall design of the content goes.

>> No.8683960

>>8683623
jeez, that's very easy
I thought the Snes US release difficulty was pretty good and most of the game still flows pretty great, that is, until the end of the game. That tower is just terrible

>> No.8684123

>>8676843
>IV PR has it's experience buffed to hell and is boring as fuck
Can you disable random encounters?

>> No.8684153

>>8684123
No. That would be an obvious smart addition so of course squenix didn't think to add it

>> No.8684159

>>8683760
Rubicante heals your party before fighting you so you had mp. You honestly don't need to use any mp anyway as long as you keep some ice weapons

>> No.8684470

>>8682901

pokemon

>> No.8684476
File: 71 KB, 208x276, are you a 420.png [View same] [iqdb] [saucenao] [google]
8684476

>>8674645

>> No.8684534

>>8684476
There's also one in the works for II, but it's not as far along.

>> No.8684535 [DELETED] 

>>8672875
Not retro.

>> No.8684541

>>8684535
Give up, kid. Multiple threads have come and gone and not one of them have been removed by the mods.

>> No.8684547 [DELETED] 

>>8684541
Not retro

>> No.8684680 [DELETED] 

>>8684541
Not retro

>> No.8685441

>>8673070
I've never played FF6 before. I've been saving it indefinitely, among other titles, because I don't want to run out of all-time classic games to experience for the first time. I was hoping the PR would be good for it, and I liked 3's and 5's, but consensus is resoundingly negative. I feel like taking your word on that romhack, although the insistence on removing apparent real-world references in the translation seems a little too zealous for me (I never would have thought the GBA translation would even have any--sounds much more like a Woolsey problem to me).

>> No.8685734

>>8672992
>VI - SNES with Ted Woolsey patch or GBA version with sound restoration patch
I'm playing it for the first time and glad I chose this patch. The title screen alone is pure kino.

>> No.8685735

>>8685734
Meant the SNES with Ted Woolsey version not the GBA

>> No.8685835

>>8672875
1-5 aren't worth playing
6's pixel remaster is good

>> No.8686118

>>8685835
That's funny.
FF1 - nah (origins is better and GBA/PSP have more content)
FF2 - nah (origins is better and GBA/PSP have more content)
FF3 - definitely (3D version ain't too bad though)
FF4 - pass (SNES romhacks, GBA Euro, DS versions are all great)
FF5 - barely (GBA is pretty good besides the music)
FF6 - pass (SNES with romhacks, and the old steam version are still better)

>> No.8686351

>>8685735
You must be pretty easily impressed then the title screen is one of the game's most minimal restorations: https://www.romhacking.net/hacks/3813/

>> No.8686364

>>8673012
based

>> No.8686367
File: 1.08 MB, 985x1621, FFIIIDSSUX.png [View same] [iqdb] [saucenao] [google]
8686367

>>8686118
>3D version ain't too bad though
Disagree. They completely botched the monsters.

>> No.8686394

>>8686351
I mean the credit is owed more to the game developer's than the people who did the romhack but I'm glad they restored the orignal title screen because it makes an extremely strong first impression that I can't imagine the game would be the same without, probably the most impactful title screen I've ever seen in a video game in fact

>> No.8686492

>>8686367
Okay.

>> No.8686638

>>>/v/590935110

>> No.8686674

>>8685734
What is the Ted Woolsey patch? Why go with a Ted Woolsey anything when Mato himself wrote that massive essay on why his translation is wrong and bad, or perhaps badwrong, or even badong?

>> No.8686681
File: 204 KB, 653x514, 1627537496353.png [View same] [iqdb] [saucenao] [google]
8686681

>>8686674
Who give a flying fuck what that demonic faggot little gay bitch Tomato fuckfaced retard thinks, says, or does? Fuck that motherfucking gay piece of shit.

>> No.8686701

>>8686681
Ignoring your clear, tremendous, and unjustified bias against a qualified expert in the field, then is this patch you clearly favor the Ted Woolsey Uncensored patch, or another patch with his name in it?

>> No.8686708

>>8686701
>qualified expert
lol

>> No.8686715

>>8686708
What was wrong with his Mother 3 translation? What's wrong with every screenshotted and explained observation he makes? I genuinely don't know.

>> No.8686726

>>8686681
So... what's your beef with Tomato? Just asking. I'm curious.