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/vr/ - Retro Games


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860018 No.860018 [Reply] [Original]

Can we have a thread about cryptic NES bullshit?

Stuff that makes you wonder how the fuck anyone was ever supposed to figure it out?

>> No.860021
File: 16 KB, 256x240, gfs_46888_2_264.jpg [View same] [iqdb] [saucenao] [google]
860021

obligitory

>> No.860025
File: 3 KB, 256x240, NES_Metroid.png [View same] [iqdb] [saucenao] [google]
860025

There's an energy tank in the first hallway you get by going back with power ups and shooting a random spot on the roof

>> No.860027
File: 381 KB, 320x501, Takeshi_no_Chosenjo_boxart.png [View same] [iqdb] [saucenao] [google]
860027

Well this game is impossible.

>> No.860031
File: 25 KB, 1530x632, super_mario_bros_world_4_4.gif [View same] [iqdb] [saucenao] [google]
860031

>> No.860032

>>860031
4-4 was easy. 7-4 killed me as a kid.

>> No.860040

>>860031
Are you kidding?

It's just a little trial and error, it takes you only a couple of trys to figure it out.

>> No.860056

>>860031
This isn't really that bad. Lost Levels had some bs stuff but it was still trial and error. Now metroid had some shit like "bomb this floor to fall down into lava that you can also go through to make it to the next stage." Stuff like that is what the thread is about.

>> No.860058

>>860027
>Dedededeede dedededeee

>> No.860060
File: 45 KB, 256x367, 256px-A_Boy_and_His_Blob_(cover_artwork).jpg [View same] [iqdb] [saucenao] [google]
860060

>> No.860070

>>860031
I usually work my way through these levels by taking the most annoying route. I imagine I'm a buck-toothed gook level designer who hates baka gaijins and let my racism lead me through the level.

>> No.860078

>>860025

Which is pretty easy to hit when you're shooting the enemies above.

>> No.860083
File: 137 KB, 1579x881, lostlevels8-4.gif [View same] [iqdb] [saucenao] [google]
860083

>>860031
Lost levels 8-4 was the worse of them all, one heck of an annoying level.

After all the pipes you have to pick, you had to take on a fake Bowser before the real one.

>> No.860141

>>860083
8-3 gave me the most trouble.
8-4 was sort of a fun trial and error puzzle after spending about 2 months on 8-3.

>> No.860191

>>860021
>hit your head on deborah cliff to make a hole
>kid logic
>crouching is the only way to bring your face close to the cliff
>well this isn't working, maybe there's a way to headbutt the clif-
>suddenly tornado

To this day I have no idea how I made that connection without any sort of guide.

>> No.860205

>>860025

It's pretty hard not to hit that one after you have a range upgrade. Most of us ran through there rapidly shooting upward to stun the skrees as we passed.

>> No.860213

>>860025
Long Beam Ice Beam done.

>> No.860214
File: 41 KB, 425x336, grumble100607.jpg [View same] [iqdb] [saucenao] [google]
860214

This one took me fucking forever, especially because I had never even gotten the meat at this point.

>> No.860218

>>860214

One of the wise old men tells you about this, assuming you even find him before reaching that point.

>> No.860225

>>860218
I don't think I ever found that one.
I just tried like every item on the moblin individually.

>> No.861098

>>860214
Fun fact; in the Japanese version, he was still grumbling, and it wasn't his stomach.
http://legendsoflocalization.com/the-legend-of-zelda/first-quest/
So it was just as confusing in the Japanese version.

>> No.861129
File: 9 KB, 512x464, shadowgatenes.png [View same] [iqdb] [saucenao] [google]
861129

I like cryptic games, but this motherfucker.....

>> No.861165

>>861129
>is angry that an adventure game is cryptic
welcome to adventure gaming

>> No.861171

>>861165
yeah, that's why they were overtaken by fps games as the leading pc genre.

it's easier to point and shoot demons and nazis then it is figuring out obscure puzzles to defeat them

>> No.861175

>>860021
Pretty much right there. There's no game with more cryptic bullshit than this.
>/thread

>> No.861182

>>861171
>I shouldn't enjoy something because you don't
oh, ok, throwing all my PC Adventure games in the trash now

>> No.861194

>>860025
Actually, I'm fairly certain that the official line back then was that the E-Tank's position there wasn't really intended.

>> No.861198

>>861182
>I shouldn't enjoy something because you don't

There's nothing in his post that even implies he was trying to say that. Work on your reading comprehension before making silly comments.

>> No.861206

Faxanadu and Legacy of the Wizard

THE WHOLE FUCKING GAME...BOTH OF THEM!

>> No.861208

>>860218
I don't think there's anyone who tells you about that guy.

>> No.861231
File: 89 KB, 450x338, Brain-Lord-puzzle.jpg [View same] [iqdb] [saucenao] [google]
861231

>cryptic thread
>remember some of those word puzzles from brain lord

one had something to do with 3 pressure plates and a riddle about a calendar/time. took me awhile to even understand what the riddle was about.

>> No.861248

>>860060
dear lord, playing it now I have a hard time figuring out how it became so popular in it's day. But then again things were different back then. Regardless it sure doesn't stand the test of time. It just feels directionless and pointless now.

>> No.861253

>>861248

No, it's always been that way. A boy and his Blob was my most hated game when I was a kid because I had no fucking clue what I was doing or where I was going. To this day I don't know why people like it

>> No.861268

>>861248
>I have a hard time figuring out how it became so popular in it's day.

popular in the sense that everyone heard of it, yes. but I didn't know one kid in my entire school that actually owned it.

>> No.861273

>>861253
the game feels so sparse and pointless, it feels more like some one's highschool programming project than an a real game that some one would publish and everything is so god damn nonsensical. If this had been a final Atari 2600 game like I read someplace it was almost planned on being early on in development it most certainly would have been in the same class as ET, if not replace it all together in the mythology

>> No.861308
File: 2 KB, 256x224, Boy_and_His_Blob_-_NES_-_Credits.png [View same] [iqdb] [saucenao] [google]
861308

>>861273
It practically was.

>> No.861350

>>861129
I called the Nintendo Tip line a few times on that game.

>> No.861349

>>861308
oooo it was designed by the Pitfall guy, I never knew that. I really like the idea of the game, but like everyone else I had no idea what was goin on.

>> No.861374

>>860031
Shouldnt take long to figure out. It was worse in SMB2 jp since the pattern was longer.

>> No.861384

>>860191
You probably had the crystal equipped already. Did you figure the blue crystal out as well?

>> No.861394

>>860218
I thought it was the manual that told you about it, or atleast gave you a hint.

>> No.861401

>>861206
I dont remember any cryptic puzzles in Legacy of the wizard other than the shield (optional). The whole place was so big it was impossible to find anything, however.

>> No.861406

>>860018
That was easily discovered if attempted to bomb the area looking for caves.

That's how I found it.

>> No.861430
File: 61 KB, 553x640, 1.jpg [View same] [iqdb] [saucenao] [google]
861430

>>861194

>E-tanks in Mega Man stand for Energy Tanks
>mfw

I first played Mega Man 2 when I was 6, so that's a 20-year epiphany right there. Goddamn.

>> No.861454

>>861350
so you are the person that kept that thing going?

>> No.861465
File: 5 KB, 768x528, 009.png [View same] [iqdb] [saucenao] [google]
861465

>>860018
This is the clue that leads you there, if you're persistent enough.

>> No.861472

>>860214
Yeah, that was really confusing.

>> No.861479

>>861206
Legacy of the Wizard is a nightmare because of the controls, but Faxanadu isn't that hard to figure out. I beat the whole thing as a kid without a strategy guide or an internet connection, over the course of renting it a few times. Just play hard and explore everywhere, and accept that you'll have to grind for money sometimes.

>> No.861482

>>861253
I'm willing to bet the majority of people who like only say so to be quirky and a majority of those people probably never played it beyond a emulator for 10 mins

>> No.861486

Back to the Future II & III was confusing as hell for me.

Here, go attempt to collect this stuff, and then maybe take it somewhere. Possibly. But good luck figuring out where or when it needs to be placed.

>> No.861491
File: 59 KB, 1024x640, super pitfall.jpg [View same] [iqdb] [saucenao] [google]
861491

>items/warp zones/everything is invisible
>must jump into certain enemies to find warp zones
>if you kill those enemies, can never access those necessary warp zones

This game is the epitome of cryptic bullshit.

>> No.861501

>>861491
It was also programmed by the masters of NES games, Micronics. That oughta tell you something.

If it wasn't cryptic and relied only on exploration (fucking place is HUGE) and trial and error (the first stairway kills you), it would've been a good game. It would've been comparable to Legacy of the Wizard.

>> No.861556
File: 38 KB, 500x448, smb3 white blocks are bullshit.gif [View same] [iqdb] [saucenao] [google]
861556

Who the fuck could figure this shit out without someone telling them?

>> No.861575

I don't think I'll ever beat the original Zelda. It feels pretty directionless and I never get far.

>> No.861580

>>861556
that's why it's called a SECRET, also I decided to play some murio 3 recently and forgot about that

>> No.861587

>>861575
Burn every bush, bomb every wall, push every block in the dungeons. You'll figure it out.

>> No.861639

>>861575
You poor, poor thing.

>> No.861637

>>861556
I never knew you could do that! The fuck?!? Does it work on the GBA version?

>> No.861638

>>861556
Dude, what the FUCK?! I gotta fire up the NES, I gotta know where that portal leads.

>> No.861656

>>861638
>>861637

Basically what it does is you can walk "behind" certain parts of the stages like bushes and blocks and shit. When I got All-Stars my nextdoor neighbor came over and showed me this trick. It works on all versions of it as far as I know. If you do it on level 3 I wanna say you can walk behind the black area at the end of the stage and get a warp whistle.

>> No.861660

>>861556
Somebody didnt watch The Wizard, I see.

>> No.861664

>>861656
correct. the first level where you can drop behind the actual stage, you can get a warp whistle if i recall

coupled with the first fortress's warp whistle, you can get to world 8 within about fifteen minutes

>> No.861661
File: 9 KB, 256x224, shadowgate_title.gif [View same] [iqdb] [saucenao] [google]
861661

This whole fucking game.

Pretty much any adventure game made in the 80's, regardless of platform, was usually bullshit. Fun, but still bullshit.

>> No.861670
File: 158 KB, 584x450, Metal_Gear_Solid_ntsc-back.jpg [View same] [iqdb] [saucenao] [google]
861670

Did anyone else have an insanley hard time with this one. The only point in the game where I consulted the internet.

>> No.861676

>>861661
I never really thought of it as cryptic. I beat that game when I was a little kid with no real difficulty.

Deja Vu on the other hand...

>> No.861679

>>861670
sorry, forgot this was a NES thread

>> No.861727

>>861670
Even though this is a NES thread, I thought I'd comment anyways. I rented that game and it didn't have the boxart so I had to fucking look that shit up online

>> No.861732

>>860083
I never had trouble with it, SMB1 4-4 gives me more trouble still to this day.

>> No.861734

>>861670
I never had trouble with it. I guess because I was one of those kids who ogled at the back of the case on the car ride home and obessively read the manuals (Which her Codec funnily enough is in), I automatically knew what Baker meant when he said it.

>> No.861747

>>861253
It's impossible to play without a manual.

Oddly enough, I have A Boy and His Blob and have never done much because I had no idea what to do, I also have yet to play the Wii sequel which I also have.

>> No.861750

>>861465
Shit, I thought that was referring to that dungeon, since I think the boss room is at the eastmost peninsula, and I just figured they were giving kids a really basic hint to go toward the boss room.

>> No.861756

>>861664
Yep, and then you get fucked because you have no items in storage.

>> No.861754

>>861727
I played the gamecube remake. IIRC the ps1 says "its on the back of your case" but the GC one says "its on the back of your package".

package...
when have you ever called a game box a "package"?

>> No.861772

>>861430
>20-year epiphany
I hate having these, it makes me feel retarded, but I know its mostly just my preconceptions as a child messing with my reasoning

>> No.861779
File: 275 KB, 1302x1600, fkpqmc.jpg [View same] [iqdb] [saucenao] [google]
861779

>> No.861781

>>861750
I thought it was the one room with the water, since both ends had tiles with 3 sides surrounded by water, a penninsula

>> No.861785

>>861779
Piss off, wanker.
>>>/b/

>> No.861786

>>861670
My problem was confusing it with the MO disk

>> No.861796

>>861779
>rading
totally rad dude
you were retro and you didn't know it

>> No.861794
File: 2.16 MB, 4648x3488, ds4max_msx.gif [View same] [iqdb] [saucenao] [google]
861794

>> No.861804

>>861750
I thought the same. Most of the old men found in dungeons told you shit about the boss.

>> No.861810

>>861794
I liked that game, but it was impossible.

>> No.861816

>>861810

Arino did it.

With more help than I ever bothered to seek when I played it.

>> No.861823

>>861816
The gameplay itself wasnt that hard if someone told you where to get the shield, but that was the most cryptic part.

>> No.861825

>>861747
Play the game on the Wii, it's pretty damn alright. It's got a button to hug the blob.

>> No.861826

>>861556
I still cannot complete this. idk how you're supposed to run through that all the way.

>> No.862104

>>861794
This game's music is so nostalgic, even though I never played this game before. I really want to enjoy this game, but it's just so...unfair. I would kill for a "modernized" hack that made it less bullshit, such as the inns also acting as save points, include a mini-map, and a compass telling you where to go.

>b-but you have to e-explore!

Yeah, if this was still 1987.

>> No.862112

>>861825
>hand holding: the game
>made by western contract developer #14, whose gimmick is "awesome graffix and musix and it's like those old nintendo games"

For a Wii game, it's pretty Kojima. But on it's own it's crap, like every other WFT game. Though that last part is pretty Kawaii.

>> No.862125
File: 2.45 MB, 2964x2066, nintendo_gamepack_tip_cards_004.jpg [View same] [iqdb] [saucenao] [google]
862125

>Nintendo's solution to cryptic game bullshit

>> No.862128
File: 2.50 MB, 2964x2066, nintendo_gamepack_tip_cards_005.jpg [View same] [iqdb] [saucenao] [google]
862128

>>862125

>> No.862137
File: 2.32 MB, 2964x2066, nintendo_gamepack_tip_cards_007.jpg [View same] [iqdb] [saucenao] [google]
862137

>>862128

>> No.862145
File: 2.37 MB, 2964x2066, nintendo_gamepack_tip_cards_008.jpg [View same] [iqdb] [saucenao] [google]
862145

>>862137

>> No.862141

>>862137

Holy shit, you can make Mario jump? Mind = Obliterated

>> No.862143

>>862125
>>862128
Those are so shitty. I'm laughing so hard right now.

>captcha: ufed hedlead

>> No.862146

>>862128
>>862137
these were both in the game manuals though

>> No.862148

>>862125
WRONG.

Throw nothing but punches to get all abilities ASAP. What kind of newborn babes were writing these things?

>> No.862151

>>862143
the "tips" or the stickers?
if the stickers, I very much disagree with you on the zelda one

>> No.862153

>>862151
No, the stickers are fine. The tips are hilariously bad.

>> No.862156

>>862143
whats worse is the guy with his finger over his mouth
SHHHH ITS A FUCKIN SECRET MAN

>> No.862161

>>862145
>>862137
>>862128
>>862125
do you have any of the ones that came in nintendo power that had challenges on the back instead of tips? I remember one where they actually told you to try to defeat all the koopa kids with nothing buy fire balls.

>> No.862165

>>860031
4-4 is super easy. Top then bottom.
7-4 is pretty easy too, top middle top, bottom middle top.

>> No.862178

>>861823
Yeah, I beat it "back in the day" but I was stuck for almost a month finding that goddamn shield.

But almost everything else is more than fair; most other items can be both found or purchased and the puzzles are pretty decent.

>> No.862182
File: 11 KB, 256x224, arremer.png [View same] [iqdb] [saucenao] [google]
862182

hai guize

>> No.862181

>>861171
i'm confused, do you think that often completely random and absurd puzzle solutions was a good thing and had the increase of casual gaming not occurred, adventure games in that format would have stayed as the leading format or are you just deriding fps game's simplicity simply because you were mentioning fps games and had the chance to?

>> No.862197

startropics had some bullshit with that page you had to soak. god help you if it was a rental and your parents would never let you call the nintendo help line
>>862182
that wasn't cryptic, that was just cockhard

>> No.862223

>>861826
I don't think you can on 1-1. I think that's just there so you can discover the trick.

>> No.862241
File: 2.45 MB, 2964x2066, nintendo_gamepack_tip_cards_012.jpg [View same] [iqdb] [saucenao] [google]
862241

>>862145

>> No.862247
File: 1.64 MB, 1844x2384, nintendo_gamepack_package_001.jpg [View same] [iqdb] [saucenao] [google]
862247

>>862161
Don't know about any Nintendo Power cards, these ones came in packs.

>> No.862253
File: 2.49 MB, 2964x2066, nintendo_gamepack_tip_cards_013.jpg [View same] [iqdb] [saucenao] [google]
862253

>>862241
I actually didn't know this

>> No.862257
File: 3 KB, 300x57, image.jpg [View same] [iqdb] [saucenao] [google]
862257

>>862253
i think it has to be controller two, though

>> No.862260
File: 2.54 MB, 2964x2066, nintendo_gamepack_tip_cards_014.jpg [View same] [iqdb] [saucenao] [google]
862260

>>862253
>gifts

Is that what we call ripping the still beating hearts out of their freshly killed ghost corpses now?

>> No.862268
File: 2.50 MB, 2964x2066, nintendo_gamepack_tip_cards_018.jpg [View same] [iqdb] [saucenao] [google]
862268

>>862260

>> No.862276

>>862268
yes so you can have random people tell you in no uncertain terms to fuck off and then get fucked by bats in later towns

>> No.862278
File: 2.36 MB, 2964x2066, nintendo_gamepack_tip_cards_019.jpg [View same] [iqdb] [saucenao] [google]
862278

>>862268
>keep your eyes peeled
>for invisible blocks

FUCKING NINTENDO

>> No.862282

>>862268
>get close to them and press A

If only finding a gf was that easy irl...

>> No.862280

>>862268

Wait, don't you press B?

>> No.862290
File: 2.35 MB, 2964x2066, nintendo_gamepack_tip_cards_021.jpg [View same] [iqdb] [saucenao] [google]
862290

>>862278
Is it implying that you should immediately use your star punch every time you get a star?

>> No.862295
File: 2.47 MB, 2964x2066, nintendo_gamepack_tip_cards_022.jpg [View same] [iqdb] [saucenao] [google]
862295

>>862290

>> No.862302
File: 2.62 MB, 2964x2066, nintendo_gamepack_tip_cards_023.jpg [View same] [iqdb] [saucenao] [google]
862302

>>862295
If only I found this out sooner, I've been stuck on World 2 for the past 25 years.

>> No.862315
File: 2.42 MB, 2964x2066, nintendo_gamepack_tip_cards_024.jpg [View same] [iqdb] [saucenao] [google]
862315

>>862276
Don't worry bro, I have a super secret tip that'll help you with bats.

>> No.862320
File: 2.68 MB, 2964x2066, nintendo_gamepack_tip_cards_025.jpg [View same] [iqdb] [saucenao] [google]
862320

>>862315
10/10 advice

>> No.862330
File: 2.45 MB, 2964x2066, nintendo_gamepack_tip_cards_028.jpg [View same] [iqdb] [saucenao] [google]
862330

>>862320
So basically... there's enemies in a beat 'em up? Thanks for the heads up, Nintendo!

>> No.862334
File: 2.55 MB, 2964x2066, nintendo_gamepack_tip_cards_030.jpg [View same] [iqdb] [saucenao] [google]
862334

>>862330
Holy shit! I need keys to open the locked doors! Why didn't I think of that before?!

>> No.862341
File: 2.48 MB, 2964x2066, nintendo_gamepack_tip_cards_031.jpg [View same] [iqdb] [saucenao] [google]
862341

>>862334
You're not even trying now, Nintendo.

>> No.862356
File: 2.47 MB, 2964x2066, nintendo_gamepack_tip_cards_032.jpg [View same] [iqdb] [saucenao] [google]
862356

>>862341
Well now we're just straight up exploiting bugs.

>> No.862362

>>862356
>still have the bait in your inventory

>implying there is any other use for it

>> No.862367

>>862145
>throw it back at him

i thought birdo was female

>> No.862370

>>862367
>Doesn't know Birdo is a transgender

>> No.862416

>>862334
Aonuma must have written that one.

>> No.862427

>>861384
Not him, but I always defaulted to having the crystal on because it revealed secrets. I figured out the Tornado as well from "bang your head on deborah cliff"

Many players opted to equip the rib at all times because it was also a shield. I think that was the biggest problem.

>> No.862424

>>861637
>>861638
Wait. There are people that don't know about this?
You guys DON'T know about the warp whistle in 1-3?

How the fuck?

>> No.862470

Pretty much every King's Quest game. The puzzles weren't difficult, they were simply ridiculously obscure.

>> No.862496
File: 420 B, 48x48, PolsvoiceOracle.png [View same] [iqdb] [saucenao] [google]
862496

>puts a hint in the manual on how to defeat them
>only works for the famicom mic

Do you know how many bombs I wasted and how many times I tried to use the flute on the Pol voice

>> No.862502

>>862470
Everything in King's Quest could be reasoned out through logic or hints.

>> No.862512

I surmise that the greatest challenge in gaming is keeping every survivor alive/rescuing every survivor throughout a full game of Zombies Ate My Neighbors.

>> No.862519
File: 119 KB, 500x375, 147997 - Birdo Super_Mario_Bros..jpg [View same] [iqdb] [saucenao] [google]
862519

>>862370
If you close your eyes, Birdo can be anything you want, sailor~

>> No.862523

>>862496

There's some third-party NES controllers that have a mic, and they do work on the Pol's voice. I think it has to be in the second port or something.

>> No.862570

this game

>> No.862571
File: 42 KB, 200x175, MilonCastle.jpg [View same] [iqdb] [saucenao] [google]
862571

>>862570
whoops forgot to link game

>> No.862714
File: 274 KB, 476x347, fuck.png [View same] [iqdb] [saucenao] [google]
862714

It takes an entire minute and a half to bomb all of these blocks and get to the bottom of the shaft. When you do so, there is the switch you need to hit to continue is completely hidden under these destructible blocks. All you see is a door, which takes you back to the beginning of the area. That's bullshit enough, but...

>> No.862715
File: 20 KB, 342x427, 4057[1].png [View same] [iqdb] [saucenao] [google]
862715

>>862512

>> No.862730

>>861491

I still loved it, I was an absolute nerd for Pitfall

>> No.862737
File: 256 KB, 474x348, FUCK.png [View same] [iqdb] [saucenao] [google]
862737

>>862714
...if you try to press forward in this area, you'll get stuck at this room. Before you hit the switch, those little platforms in the center of the room aren't there. The gap is JUST BARELY large enough that you can't clear it... but you don't realize that. If you searched every other nook and cranny in the level and didn't find the switch, you HAVE to assume that you can somehow clear this jump, so you try. You fail, and you get taken back to the beginning of the area. You spend a minute coming back, and you fail again. Who knows how many times you try before you give up?

But no, you have no idea that there's a hidden switch you missed. You think, "I bet there's an item I'm missing that will extend my jump range." So you leave the area and explore the whole fucking world twice over and find nothing relevant, you spend an hour doing that before you come back and spend another minute and a half bombing blocks in the giant shaft and finally decide to try bombing the bricks to the left.

This game is called Hebereke in Japan, and Ufouria in Europe. Fuck you Sunsoft, this was fucking bullshit. It's such a big middle finger to the player, that even if they know exactly where the switch is,you have to waste a minute and half standing still and holding down the B button.

>> No.862770

>>862715
>I RIP'D DIS AND IT TOOK ME LONG TIME DONUT STEEL
If I was a lawyer for any gaming company, I'd send DMCAs against those exact disclaimers out of sheer spite.

>> No.862794
File: 4 KB, 179x132, ultros.gif [View same] [iqdb] [saucenao] [google]
862794

>>862770
Sheer spite?

Or sheer sprite?

>> No.862830
File: 10 KB, 151x266, kenshiro.jpg [View same] [iqdb] [saucenao] [google]
862830

>>862137
That stance...

>> No.862843

>>862830
Did you know that Double Dragon is basically Hokuto no Ken with only two brothers in New York?

>> No.863453

>>861816
Nakayama:
>I found the perfect game for Kacho
>He is persistant, so this will be perfect
2 hours later
>Nevermind, not methodical enough, time to step in

>> No.863489

Star tropics had a secret code that you had to put the letter from your uncle that came with the game in water to see. That was a hard one to explain to blockbuster employees.

>> No.864058

>>861208
I want to say there is, but I don't think there actually is. I just had no problem figuring it out. Ever.
Weird, huh.

>> No.864062

>>862830

To be honest I drew the exact same connection in my mind

>> No.864091
File: 54 KB, 800x600, gfs_46929_2_2.jpg [View same] [iqdb] [saucenao] [google]
864091

The Immortal was full of cryptic stuff. To make matters worse, some items could be used in the wrong places....some items were not needed at all.

Probably one of the hardest games I have gotten through.

>> No.864227

>>862523
The original Famicom had a mic and you had to shout at it to kill all Polvoices in the room.

The warp flute killing them was shoehorned in the rest of the world.

>> No.864230

>>861129

but those were fair riddles

the puzzle involving that diagram on the steps to the right is harder

>> No.864237

>>861175

Tower of Druaga, Milon's Secret Castle, Legacy of the Wizard

Simon's Quest just has a couple of things like that... the transparent walls and floors are no big deal (because the game beats into you that they are to be expected); the game is normally straightforward and only gets nastily obscure on occasion

some other games make obscurity their norm

>> No.864243

>>860060
This shit
I had a guide when I was younger but the game still made no goddamn sense. Also the last boss is blind luck.

>> No.864245

>>864227
>The warp flute killing them was shoehorned in the rest of the world
I've tried playing the flute at them and it actually doesn't do anything.

Arrows can massacre a large group of them, and I think that was added to international versions to make up for no mic.

>> No.864262

I think that one thing that people forget was that the cryptic shit was in there to get more people to buy the games and then work together to figure stuff out.

It's like Tower of Druaga; a 100 level game that requires you to get the RIGHT set of items, without telling you if you actually got the right items and a final screen that doesn't tell you what to do where you can either not beat it because you didn't get the right things or not beat it because you killed the princess instead of Druaga.

The only way people beat it was to work together.

>> No.864275

>>860060
Oh gawd, I am still trying to play this now o_0

>> No.864281

>>862424
the fuck? theres warp whistle in 1-3?

>> No.864286
File: 945 KB, 3264x2448, 20130326_183002.jpg [View same] [iqdb] [saucenao] [google]
864286

>>862268
Huh. That's the same picture of Mario on the Japanese Super Mario 2

>> No.864308

>>861661
Hehe, I remember owning this. I destroyed it with a saw at some point. Nothing to do with the difficulty or anything, I was just curious of what was inside ^_^

>> No.864310

>>864237
There was nothing cryptic about Tower of Druaga

>> No.864315

>>861556

My cousin showed us this trick in the mid 90s.

Don't know where he learned it, but he played SMB3 like a maniac.

>> No.864321

>>864315
Everyone knew that.

Also, Nintendo Power.

>> No.864336

>>864091
The Immortal was a pretty good downscale of the Genesis game, only problem was the reduced gore. If there were no censorship policies, would the NES even be capable of, say, growing the goblin's head and splattering blood all over?

>> No.864394

>>864286
All the art on those cards were just prints of official art I believe.

>> No.864404
File: 293 KB, 933x959, deadly towers.jpg [View same] [iqdb] [saucenao] [google]
864404

Deadly towers...

Besides 10 @ 16x16 room (256 grid) massive dungeons with no marked entrances, with each room looking identical to the last... With warp loops...

The most cryptic thing in this game was the items sold in shops. The manual only describes what a few of them do.

Cursed gear is sold in shops (it looks like decent gear but it has literally 0 defense).

Cursed cup is sold in shops. Wipes out all your money when you buy it.

Scrolls:
-Blue scroll warps you to a random room in a dungeon and you will be very lost.
-Green scroll sends you back to start of game (exact same effect as simply dying)
-Red scroll is a screen clear (but not always. Only works in dungeons)

Crystals:
-Blue supposedly lowers hp of enemies on screen. No one knows for sure if it works
-Green gem briefly freezes enemies on screen. Also prevents you from doing anything while the enemy is frozen
-Orange: changes color of dungeon walls

Necklaces:
None besides the blue one does anything. Very expensive single use items with no measurable effect.

magic Key: Freezes Enemy knights (What?)

Figure: This little statue freezes enemies that are as tall as your character, but nothing else.

Fire: Huge mystery back in the day. Causes some torches to light in dungeons, but not in the room you are currently in. (Turns out torches light up only if the room is lined up with the exit. This is the games "compass").

Hyper boots: Walk diagonally faster (Seriously. No effect when walking normally)

>> No.864406

>>864394
Yeah, my point is that that art was never used in America.

>> No.864412

>>862362
You can still use it to attract enemies to a specific spot.

>> No.864695

>>864690
As in BOX art.

>> No.864690

>>864406
Well, obviously it was. Right there. On that card.

>> No.864706

>>864695
You could probably fold that card into a box. If you were good.

>> No.864720
File: 300 KB, 463x462, 1329017399437.png [View same] [iqdb] [saucenao] [google]
864720

>>864706
Lel XDDDD

>> No.864732
File: 362 KB, 650x650, 1362809164914.png [View same] [iqdb] [saucenao] [google]
864732

>>864720

>> No.864737

>>864732
How is it even an argument.
I made an observation

>> No.864743
File: 73 KB, 650x650, 1362699614261.jpg [View same] [iqdb] [saucenao] [google]
864743

>>864737

>> No.864752
File: 1020 KB, 400x229, 1333226751723.gif [View same] [iqdb] [saucenao] [google]
864752

>>864743

>> No.864760

In one of the MSX MG games, they do the exact same thing.

Also, I rented this game the first time I played it.

>> No.864764

>>862830
You never noticed they have the same face, hair, and clothing too?

>> No.864956

>>860060
The first half of the game is cool, but fuck that second half. All sorts of "How in the FUCK was anyone supposed to figure that out?!" moments.

>> No.864971

>>861231
This whole game was a nightmare. I played for a few days before I didn't want to even look at a game that looked similar.

>> No.865489

>>863489
thanks bro, but i already got this

>> No.865596
File: 127 KB, 600x509, 9.jpg [View same] [iqdb] [saucenao] [google]
865596

>>864310
>There was nothing cryptic about Tower of Druaga

Unless you mean in the "Cyptic=/=Game doesn't tell you shit about shit" way, you obviously haven't played the game.

Or are confusing it with the Mystery Dungeon Druaga.

>> No.865853

>>865596
Huh? You read the fucking instructions on the damn machine and it tells you everything you need to play. If you're talking a console port, you read the damn instruction manual.

>> No.866014

>>861754
When you don't want the people you're trying to clarify it for to mistake it for an ingame item.

>> No.866038

>>865853
The manual doesn't tell you shit.
The machines didn't have instructions unless the arcade owners posted them on their own.

Are you forgetting about the hidden items in every level with cryptic conditions and no clues?

>> No.866040

>>862737
Come on, Ufouria's a wonderful game ;___;

>> No.866089
File: 366 KB, 640x926, tod_pamphlet.gif [View same] [iqdb] [saucenao] [google]
866089

>>865853
The flyer gives the most info you're going to get with Druaga.
Sure, the Cabinet has instructions on how to move, pull out your sword and use an item, but it sure as hell didn't tell you where and how to get all the 40+ items.

>> No.866095

>>861754
Pretty much this. My brothers and I felt like idiots after we figured it out.

>> No.866101

>>865853
I think I see where you're getting confused.
Tower of Druaga's crypticness comes from there being a specific set of items and a specific set of movements you must do in order to beat the game. The game does not tell you any of that. It hints that there are items you must get, but most can only be obtained via a deliberate acts (Kill "x" number of certain enemy, kill these enemies in this specific order, have this item but not this item, etc.), something that players were unaware of unless told by other players.

>> No.866108

>>861794
what is game name?

>> No.866112

>>861556
I think this trick was mentioned in one of the Princess Toadstool letters, probably the one for completing Sky World.

>> No.866119

>>862295
The abilities in Double Dragon are dependant on score, not on levels. That card is just plain wrong.

>> No.866149

>>860070
I'm glad I'm not the only one that does this. When a game we played as kids got too hard, my friends and I would do mock asian accents and talk like we were the game designers, saying shit like "Oh, the rittle kids ale gonna rove this, this so easy! Rook how easy it is!" Hours of fun, and some of my best childhood memories. Now that I think about it, I was really a horribly racist little kid, but still, it was hilarious to me at the time.

>> No.866195
File: 27 KB, 291x400, cantfaptothis.jpg [View same] [iqdb] [saucenao] [google]
866195

>>864091

>orccumming.jpeg

>> No.866226 [DELETED] 
File: 148 KB, 640x480, SonictheHedgehog3CarnivalNightZoneA.png [View same] [iqdb] [saucenao] [google]
866226

How has this not been posted?
There was literally NOTHING suggesting how you were supposed to move this. Everyone tried to jump from a sufficient height hoping it would work. It never did.

>> No.866237

>>866226
You dumb or something? That's not cryptic at all.

>> No.866337

>>866195
oh fuck me

that and the wizard's finely toned ass will never escape my mind

>> No.866339

>>866108
Legacy of the Wizard

>> No.866363

>>862424
I'm with you on this. One of the most well-known "secrets" in video game history. If you didn't know about it, one of your friends did.

It mystifies me that some people really are old enough to be posting on /vr/ and yet have no clue about the white blocks/1-3 warp whistle. It's the gaming equivalent of being 40 and having no idea what a laundromat is for.

>> No.866376

>>864227
The recorder doesn't kill Pols Voice. Arrows kill Pols Voice. The recorder shrinks Digdogger down to a collection of baby Digdoggers (Dogglets?) that you can then mow down with your sword.

>> No.866387

>>866363
Weirds me out when I see shit like this on /vr/. Even before the internet was the web, before almost anybody had a computer outside of work, everybody knew:

The Konami Code
How to get the warp whistles
How to save in Zelda without dying


Hell, Nintendo Power gave away maps of Zelda 1 with the promotional packages for the magazine you got when you called the NP hotline.

>> No.866384

>>864404
Yeah, that one's a real brute. It's like Legacy of the Wizard only incredibly, impossibly shittier.

>> No.866413

>>861794
That game was a real adventure.

>> No.866876

>>866387

Even without magazines there was a form of "tribal knowledge" that shared gaming lore from schoolyard to schoolyard, arcade by arcade. This was the oral history of video game secrets.

Someone would know someone who's older brother or cousin beat that game or knew a secret code. This would be confirmed and the news would spread beyond that single peer group.

Sadly this info was not always trustworthy due to "that kid" and his misinformation.

>> No.866897

>>862523
The microphone doesn't work when emulating the US version. I'm fairly certain they removed that when they changed them to be vulnerable to arrows.

>> No.866902

>>862571
I played that at my best friend's house in first grade and it infuriated me. I finally ended up beating that fucker after seeing Arino do it. I figure if he can beat a game I can.

>> No.866904

Concerning Super Mario Bros:

After World 1, there is a 1-up in the first level of each world. If you don't warp, in order for it to appear, you need to get all of the coins in the third level of the previous world. If you miss even one, it doesn't appear.

I saw that on here a while ago, and it's true. It blew my mind. I've never seen this anywhere, nobody ever talks about it, and it's not in any manual or guide. How were people supposed to figure that out?

>> No.867186

>>861098

Dude, I read this post YESTERDAY afternoon. Still poring over that site. Thanks Anon.

>> No.867317

>>864321
Im the one of 90s kids where psx was on the top, you could find shitty dendy clone on even shitter dirty market. NOBODY knew about strategy guides, we had some games that were japanese.

Those were times.

>> No.867346

This is kinda totally unrelated, but I just realized Jesus is religion's equivalent to "my dad works at NIntendo."

>> No.867357

>>867346
lol'd
Dont bring Jesus on neutral topics like that because you can bring on some really butthurt hardcore christians

>> No.867367

>>861479
I don't remember the controls in Legacy of the Wizard being bad, but christ I had no idea what to do ever in that game. I just explored and eventually gave up.

>> No.867369

>>866904
Is that how that really works?

I always thought the 1ups would only be in those certain levels if you used the warp zones, since you'd be missing out on all the coins in the levels you've skipped.

>> No.867382

>>861231
I figured out this shit when I was six. The only really hard puzzles are that time riddle, which I still know by fucking heart due to how hard it was.

After finding a plaque that says
"12, 52, ?
Although greater in size, its equivalent is the same in time."

You enter a room with 6 pressure plates in a row.

What's the solution to the puzzle?

Answer: Step on the third plate, the sixth plate, then the fifth plate. Why? 12 months, 52 weeks, 365 days

>> No.867397

>>861556
for some reason i can't do this or get the flute (a wall blocks me no matter how high i fly) when i play on the emulator. HALP?

>> No.867412

>>867382
First that was "Its impossible", now it seems "How didnt I know this? Its really obvious!"

>> No.867420

>>866904
I remember reading about this once.

It's really cool that Nintendo would hide a secret like this, but ONE extra life is an insignificant reward, considering the effort it takes... it's completely understandable why most people don't know about this trick.

Same as the anchors in Mario 3. There are a few levels in Mario 3 where, if you get every single coin, a mushroom house will appear and give you an anchor. When I was a kid, this totally fucking stumped me. I thought I knew EVERYTHING about the game, but every time I read the manual and saw the anchor on the page about iteme, I was reminded that there was still some stone I left unturned.

Again, the anchor is a pretty useless item, and it's understandable why most players don't know about them.

>> No.867437

>>861129
What is this

>> No.867440

>>867437
It appears to be a sphinx. It looks at you indifferently.

>> No.867446

>>861273
Wtf you talk nonsense mate

>> No.867447

>>862571
holy crap i don't know if i should feel sad our proud for having beaten it without looking stuff up

>> No.867463

>>864336
[insertbioniccommandohitlerheadgif]

>> No.867480

>>866387
ok here it goes: how the blast do you save in zelda without dying (I only emulated it last year)?

>> No.867493

>>867382
that is actually very neat. i'd have probably figured it out via trial and error

>> No.867526

>>867480
Press START on controller 1 to view your inventory.
On controller 2, press UP and A. You will be taken to the save screen as if you had died, but your death counter will not increase. Works in Zelda 2 as well, and I think in Star Tropics, too. I'd test, but I'm running late for work.

>> No.867532

>>861556
if I recall, there is no secret in 1-1 from the white block

>> No.867536

>>867526
thank you anon, i will try.

>> No.867551

>>867480
>>867526
I only found this out about two months ago. I have been playing the game since it came out, and I have slight OCD.

I got to the point that I just beat the game in one sitting without dying (in about 2-3 hours) or I just don't bother saving. I can't stand that counter being anything other than zero.

I now consider this to be cheating as a result

>> No.867625

>>864404

that actually sounds incredible

like if somebody combined takeshi's challenge with dark souls and ran it through a NES, only even more unfair

>> No.867642

>>861670
I tried all 200 frequencies because I had a legit CD but no box.

>> No.867649

>>867642
I borrowed MGS from a friend, and he accidentally took the case home with him. Luckily, I started dialing signals from 140.00 upward.

>> No.867650

>>867346
11/10

>> No.867669
File: 20 KB, 306x306, 1369580268034.jpg [View same] [iqdb] [saucenao] [google]
867669

>>867357

Shut the fuck up.

>> No.867747

>>867367
Most of the controls are pretty good, but the block pushing is ridiculous.

>> No.867804

>>864336
The censorship was only in the US, really.

The Famicom didn't have any of that. Any game could have blood.

>> No.868728

>>861401
Figuring out how to use the glove to ride around on blocks (or how to use the glove properly in general) doesn't count as cryptic? That whole game is one giant case of "we're not going to tell you wtf to do, just run around and kill shit till you figure it out."

>> No.868765

>>868728
The manual states that the glove is used to move blocks by pressing A plus the D pad. It also tells you who can use it.

>> No.869249
File: 7 KB, 495x497, Final_Fantasy_1_map_castle_Sky_F4.png [View same] [iqdb] [saucenao] [google]
869249

Final Fantasy 1 for the NES. Sky Castle. Stupid fucking repeating endless maze that you have to guess the right directions for. How in the fuck were you supposed to figure this out?

Looking back, it was an easy "left twice, up twice" or mirror, but still. Fuck. No hints, no maps, nothing to tell you where to go. Plus random encounters of shit enemies to frustrate you even more.

Fuck. That. Shit.

>> No.869258

>>860031
Cryptic? It's fucking trial-and-error, dude.

>> No.869263

>>869249
You are meant to randomly try different directions until you get it there, but I do agree the random encounters make it a pain in the ass. RPGs with random encounters shouldnt pull that kind of thing.

>> No.869283

>>862843
Hokuto no Ken is a Bruce Lee rip-off.

>> No.869427

>>862241
Please tell me these are fake.

>> No.869474

>>861779
>there are actually edits of these games
I'm loving this. Got more?

>> No.869517
File: 75 KB, 620x442, feilong08.jpg [View same] [iqdb] [saucenao] [google]
869517

>>869283
Bruce Lee inspired atleast a dozen chracters in any media

>> No.869541
File: 897 KB, 1971x1598, eagle vs. fei long.jpg [View same] [iqdb] [saucenao] [google]
869541

>>869517

For as much as I love Bruce Lee, I like it when other prominent real-life fighters inspire characters, because it feels like I've seen a million ones based off of Lee.

SF1 had Eagle, who was based off of the bodyguard from Fist of Fury, SF EX (I think) had that dude based off of young Chuck Norris.

>> No.869579

>>869517
>Bruce Lee inspired dozens upon dozens chracters in any media
Fixed.

>> No.869592

>>869517
I think that this phenomenon qualifies him as the god of martial prowess for global postmodern civilization

>> No.869648

>>867463
I was talking about this.

http://www.youtube.com/watch?v=YvVFnGYuv_M at 1:24

Notice how the head blows up. I'm certain that this would've been impossible to recreate on the NES anyway, since it had some hardware flaws such as flicker.

>>867804
But there is no Famicom version of this game. I was asking on a purely technical standpoint.