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/vr/ - Retro Games


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File: 58 KB, 640x240, sm64ds6.jpg [View same] [iqdb] [saucenao] [google]
8640379 No.8640379 [Reply] [Original]

itt: shitty remakes/ports/whatever that add nothing of value and make the entire experience of the game worse

>> No.8640381

>>8640379
Oh man I love threads where we just angrily scream into the void

>> No.8640392

>>8640381
You mean the /vr/oid

>> No.8640394

Mario 64 DS is really good.

>> No.8640403

>>8640379
Resident Evil on Gamecube

>> No.8640424
File: 8 KB, 300x100, 59.jpg [View same] [iqdb] [saucenao] [google]
8640424

>>8640381
some of these banners are really spot on

>> No.8640460

Only thing holding back the DS version is the shitty dpad movement and run button, but theres an analog hack that fixes both those problems now.
Those minigames were pretty fun at the time too.

>> No.8640464

>>8640379
it does look like shit but for a kid without an n64 wanting a good game portable it was fine. i knew the original and it was annoying but it is still mario 64 portable at the end of the day which is pretty cool

>> No.8640467

>>8640460
Ooh, I wanna try that analog hack. I think the complaints about the digital movement in the game are blown way out of proportion, honestly. I never felt like I had trouble with the movement in that game

>> No.8640481

>>8640467
>>I think the complaints about the digital movement in the game are blown way out of proportion, honestly. I never felt like I had trouble with the movement in that game
>"bro it felt fine to me!"
They took the game that sold people on analog controls and turned it into 8 direction digital with a run button and people still apologize for it

>> No.8640484

>>8640379
You can play SM64DS in widescreen and with analog controls on a WiiU.
It's kind of pointless because the resolution is still the same and you can already play the decomp in 1080p60fps, but I still think it's neat.

>> No.8640514

>>8640481
But bro it did feel fine to me. And the console this game was on didn't have an analog stick. You could also just use the touchscreen as an analog stick with the thumb pad. You are angry about a DS game

>> No.8640547

>>8640481
>"bro it felt fine to me!"
lmao not that anon but yes. That is the literal exact critieria for whether or not movement in a game is good for that particular player.

>> No.8640550

>>8640547
You have to have the same opinion as me or I'm gonna fucking lose it!

>> No.8640605

I never understood the hate for Mario 64 DS. But then again, I never understood the hate for Sunshine.

>> No.8640680

>>8640481
i mean, nta, but it worked fine for me at least. granted that's the version i played first, and it was on a 3ds so i had the circle pad.

>> No.8640731

>>8640680
>and it was on a 3ds so i had the circle pad.
This doesn't magically change the controls to analog, it's just digital mapped to an analog stick

>> No.8640759

>>8640731
3D games still feel better to play with an analog stick even if it's just mapped to 8 directions.

>> No.8640945

>>8640605
It's mainly because of the movement controls on the DS were shit and a little dash of muh soul/less shitposting. I recently went back to play it with the analog hack and I like the heavy/tanky movement enough in it's own right, but not for Mario 64. I'm a little bothered by the changes to certain stars, but other than that, the game's FINE, but 64 is better.

>> No.8641050

Was all the exclusive stuff ported to the decomp?

>> No.8641063
File: 183 KB, 800x802, 553256-sagaia-turbografx-cd-front-cover.jpg [View same] [iqdb] [saucenao] [google]
8641063

Proof that extra content and CD quality soundtrack don't always make for a better game experience.

>> No.8641073

>>8640392
Good one!

>> No.8641148

Majora's Mask 3D is like a remake by someone who hates the original for other people who hate the original. At least SM64DS has a fairly legitimate excuse in hardware limitations, but MM3D being on the same system by the same company as OoT3D, a fantastic remake, is just baffling.

>> No.8641201
File: 164 KB, 1200x737, c999acf039aba18402c49b0c11e71ef0.jpg [View same] [iqdb] [saucenao] [google]
8641201

>> No.8641214

>>8641148
I wouldn't exactly call OoT3D a "fantastic" remake but I'm amazed how well the gyro controls work for aiming.

>> No.8641260

>>8640379
The DS version wasn't that bad, aside from the analogue function.
Playing Mario 64 "on the go" was pretty cool before N64 handheld emulation was possible.
You part of gen-Z by chance?

>> No.8641264

>>8641148
>Majora's Mask 3D is like a remake by someone who hates the original for other people who hate the original.
That is literally, LITERALLY what happened.

>> No.8641276
File: 59 KB, 739x415, images.jpg [View same] [iqdb] [saucenao] [google]
8641276

>> No.8641290

>>8640403
Booo

>> No.8641297

>>8641214
it's not perfect, no remake is going to be honestly, but personally it pretty much checks every mark in terms of what I want to see in a remake with practically none of what I don't want to see. People can whine about censorship and lighting differences but the truth is you don't get away with blood in e10 games anymore and you don't want a darkly lit boss fight on a screen people might be looking at while sitting on a bench in direct sunlight.

>> No.8641301

>>8641276
What Rayman game is that?
I played Rayman on the PS and GBA, the PS was awesome, the GBA version was so zoomed in it was near enough impossible.
Whatever though, Rayman was 2d right? So what's this picture of?

>> No.8641305

>>8640460
>Only thing holding back the DS version is the shitty dpad movement and run button
You uh.. mean the things that the entire god damn game revolved around?
>but theres an analog hack that fixes both those problems now.
Still plays like shit, but slightly better shit.
I have a hard time believing anyone who played 64 would play DS with the analog patch and think it was a fix. Other big issue is that the patch is an external program. ASMing the touch screen controls would probably be hard as fuck though.

With all the crazy fucking shit people have done with decomp, I'm surprised no one has just ported DS back to 64. Hell, the PC port of SM64 has multiple different characters now.

>> No.8641310

>>8641276
I can't remember exactly but wasn't Rayman Color it's own thing and an odd mix of 1 and 2 without the nice music and visuals?
>>8641301
Presuming you're not baiting, it's Rayman 2. Rayman went on to have an entire series anon.
Though 1 is by far my favorite

>> No.8641326

>>8641310
You know something man, i just looked up Rayman 2 and I don't think I've ever actually played it.
Not baiting at all. I haven't revisited Rayman since the first one, mainly because I was about 12 when i played it and it was so difficult. Brutally so. I'm pretty sure i finished it but I honestly can't remember.
I'm twisting something up in my head, I thought Rayman 2 was also in 2d.
Sorry.

>> No.8641345

>>8641276
Disingenuous garbage.

>> No.8641386

>>8641326
No problem anon, Rayman can be a bit divisive at times. Hard to tell if someone's shitposting and just being like "rest of the series doesn't exist because it's not like the first game" or someone genuinly missed 2.
The rest of the series is worth checking out if you're interested. iirc the Dreamcast version of 2 is the best to play but that's opening up a whole other can of worms with fans.
Just be warned, world and setting are very different to 1. I'm personally not that huge on 2 because of that, as I have a lot of nostalgia for 1.

>> No.8641401

>>8640381
I mean the DS version of Super Mario 64 might as well exist in the void, it has never been ported while the original N64 version still is (it even got a native fan port on PC).

>> No.8641893

>>8641401
>it has never been ported
It was on Wii U Virtual Console.

>> No.8641953

>>8640379
That's every remake/remaster/port.

>> No.8641954

>>8641893
It's been a while since I played that version and I can't check for myself since I gave my sister the Wii U, but did it really get analog controls like >>8640484 said? I don't seem to remember that

>> No.8641974

>>8640379
right: soul
left: soulless

>> No.8641976

>>8640394
Fpbp.

>> No.8641978
File: 63 KB, 256x384, Goomboss_battle.png [View same] [iqdb] [saucenao] [google]
8641978

>>8640379
>nothing of value
30 extra stars, 3 new boss battles and 5 new mini-courses
Still waiting for the day someone ports them to the original, closest thing is a PC mod that ports over everything, models included, but I'd rather have them with the OGs graphics

>> No.8642316

>>8640484
>>8641954
It doesn't, you just use an analog stick. The game is still programmed to only accept inputs in 8 directions.

>> No.8642326
File: 495 KB, 1200x630, file.png [View same] [iqdb] [saucenao] [google]
8642326

>>8640379
They censored the soul. This is what they took away from you.

>> No.8642334

>>8641976
Thank you.
>>8641978
I know we can't be the only people that want this. It's bound to happen eventually. I'm excited to see how people treat the models from the new content, like if they get a Render96 style or if someone takes it upon themselves to make new models for everything in the game that is just like a higher polycount version of the DS version. I'd also be happy with just a straight port of the models from the DS version, of course.

>> No.8642339

>>8640379
I liked that you could clip into the final level so you could use characters other than Mario.

>> No.8642340

>>8641954
>>8642316
I was talking about a mod.
https://gbatemp.net/threads/super-mario-64-ds-vc-patcher-for-improved-controls-full-analogue-movement-and-camera-rotation-with-right-analogue-stick.605122/

>> No.8642364

>>8640394
Dpad vs analog stick for a game MADE for analog input.

>> No.8642375

>>8642364
Sure, but I think it's a testament to the game's quality that it even works without true analog input. You have to putter back and forth a little bit to get whichever character you're playing as in the right spot to really nail certain jumps but it is certainly still doable, and most importantly (in my opinion at least) still very fun. It's one of the best DS games period and I really think that anyone willing to write it off just on the basis of it not having analog controls outside of the touchscreen isn't really giving it a fair chance.
I'm not trying to jump up your ass or anything, but I have to wonder if people who hate on it just because it doesn't have the same control scheme as the original game even played it for more than half an hour.

>> No.8642393 [DELETED] 

>>8640379
ds version sucks so much cock
>>8640381
>>8640424
> nooooo! you can't hate my favourite cancerous port!
ZOOM
O
O
M
>>8640481
>They took the game that sold people on analog controls and turned it into 8 direction digital with a run button and people still apologize for it
because people are stupid dumb cunts. don't be surprised if most retards on this site first experienced mario64 on the ds and think that's how it's supposed to be.
>>8642375
> quality
what quality? the graphics are disgusting, the audio is somehow lower quality than the n64 version, and the controls are well known to be trash.
> but I have to wonder if people who hate on it just because it doesn't have the same control scheme as the original game even played it for more than half an hour.
oh? is that right? you have to play it more than an hour? what is this shit? stop making excuses for trash. it's as if you think we're all new. i can guarantee you were just being spat out of your mother's cunt when the original n64 game was released.

>> No.8642397

>>8642375
I played it for longer than that. If I could find my ds charger I could load up my old save file. Growing up on Mario 64 on 64 I found ds near unplayable. Not as bad as Wii U Mario 64 which is totally unplayable but I refuse to use dpad controls. It's actually worse than using a 3 button genesis pad for Street Fighter.

>> No.8642406

>>8642397
>Growing up on Mario 64 on 64 I found ds near unplayable.
it is unplayable. it's one of the worst ports of any nintendo game for the ds. really amazing how people make excuses for this trash.

>> No.8642412
File: 2.44 MB, 532x400, Replay 2020_09_16 22h21m35s.webm [View same] [iqdb] [saucenao] [google]
8642412

the best part of SM64DS is playing as wario and watching this fat jew fuck perform acrobatics

>> No.8642417

>>8642406
Wii u port is much worse.

>> No.8642423

>>8642412
That Goomba punch

>> No.8642424

>>8642412
soul

>> No.8642430

>>8640379
All remakes are shit.

>> No.8642437

>>8642393
You're right, I was an entire year old when Super Mario 64 came out. And we're both on this board in 2022. Wild!
>>8642397
>It's actually worse than using a 3 button genesis pad for Street Fighter.
Ehhh not even. I got every star in the game in the DS version and the original version. You sound mad because bad, honestly.
>>8642406
You too, bitch! You can all suck me from behind.

>> No.8642443

>>8642412
Noooo, this is unplayable! You can't enjoy this!!

>> No.8642484

>>8642437
>You're right, I was an entire year old when Super Mario 64 came out. And we're both on this board in 2022. Wild!
why double down on your extreme retardation? we already know you have no idea what you are talking about. you didn't need to prove it. cringe.
>You too, bitch! You can all suck me from behind.
what did the retarded zoomer mean by this? go back to discord and stay there.

>> No.8642495
File: 8 KB, 299x169, download (1) (6).jpg [View same] [iqdb] [saucenao] [google]
8642495

>>8640379
All of the new content in the DS version is really good and people only hate it because its on the DS and Nintendo tried and failed to push touch screen analog controls. Remember this thing? You probably don't because they dropped it like a rock after mario 64 ds.

I love the DS remake, literally the only bad part about it is having to play with a dpad but its actually not nearly as bad as people make it out to be - and even then if youre emulating it im sure you could bind touch controls to an analog stick to get analog movement. Its not like the Nintendo 64's joystick was great either, I bet most of the people trashing the DS version are playing mario 64 on an emulator anyways.

30 extra stars, multiple characters, and minigames were all really cool.

>> No.8642496

>>8642417
i have not seen that one before. looking at in on youtube.. is that an n64 emulator that it uses? minus anti-aliasing? the graphics dull and fucked up, especially text.

>> No.8642504

>>8642495
>Remember this thing? You probably don't because they dropped it like a rock after mario 64 ds.
that's because the game was a fucking disaster.

>> No.8642510

>>8642504
Why are you so angry?

>> No.8642524

>>8642484
Which is more pathetic: a 35 year old man posting about Mario 64 on a Friday night on 4chan or a 26 year old? The answer is both in equal measure, but I at least have nearly a decade's head start on you.
I bow down to the Super Mario 64 expert. He is an ascended master compared to me. Nevermind that Nintendo 64 emulation was competent enough that I also played the original version of the game on the Xbox in 2004 when I was nine years old; the slightly older millenial who insists that I am a zoomer is clearly my superior. I will eagerly supply him the reacharound for having bing bing wahoo-ed slightly earlier than I did. In 2020s 4chan parlance, I kneel. My knees are hitting the ground of their own accord. No one is coping or seething, or even dilating. The anon I am replying to can confidently say that he's-a the winner.

>> No.8642585

>>8642524
>Showing the slightest amount of effort on 4chan
Have you learned nothing?

>> No.8642613

>>8642437
>>8642496
3 button SF can still be played at a high level as its no different than using a character who has to swap stances. Having to stop in Mario 64 ds to line up jumps is a lot more restrictive.

Wii U Mario 64 has a lot of lag. I don't think any of the wii u nintendo emulators work right outside of gba games.

>> No.8642617

>>8642585
What's truly freaky is I enjoy "effortposting" despite the reality of some smug retard firing off mental diarrhea in my direction with a tenth of the brainpower that I used to write my post. If I did this every weekend it would probably be a different story.

>> No.8642627

>>8642613
>3 button SF can still be played at a high level as its no different than using a character who has to swap stances. Having to stop in Mario 64 ds to line up jumps is a lot more restrictive.
I think that's about as apples and oranges as it gets, honestly. Street Fighter is a much more demanding game. I can't even pretend that any of the platforming in Super Mario 64 is as demanding as a round of Street Fighter.

>> No.8642632
File: 212 KB, 1307x1500, hdcollection.jpg [View same] [iqdb] [saucenao] [google]
8642632

why'd they have to fuck it up so badly? god damn they should have just gotten Bluepoint

>> No.8642635

Emulation and mods allow you to play 64DS with true analog controls and higher resolution, that almost fixes it. Sound still sucks though. And I always miss the wing cap, can't believe they replaced it with the balloon thing.

>> No.8642639

>>8642635
I haven't played it a long time but the wing cap is definitely still in the game, isn't it? Do you have to play as Yoshi to use it or something?

>> No.8642650

>>8642632
It still hurts, think I have it sitting in a box somewhere should toss that shit on ebay for a quick 10 bux.

>> No.8642657

>>8642627
I'm positive Daigo with a 3 button controller could still win tournaments against other jap pros. Mario 64 ds will forever have gimped controls. I would have used touch screen controls were they not even more difficult to play with.

>> No.8642660

>>8642632
Sucks it never got the Bluepoint treatment, especially since Konami got Bluepoint to do Metal Gear Solid 2, 3, and Peace Walker. But I guess we'll always have enhancement mods for the PC releases of Silent Hill 2, 3 and 4.

>> No.8642661

>>8642632
I mean, it's modern Konami. You should've expected them to give their IPs to the cheapest studio possible to make the most money back on sales.

>> No.8642662

>>8640379
>that add nothing of value
Wario is playable.

>> No.8642668

>>8642657
Right, but my point is that Mario 64 is a single player game explicitly designed with children in mind and the experience doesn't hinge on lighting-fast reflexes as much as a fighting game does, especially when played against another person at a high level like it would be if Daigo were playing it. The fiddly nature of the DS's digital controls seriously does nothing to get in the way of my enjoyment of the game for me, but I will concede that this is entirely subjective. I won't even call it gimped; you can acclimate to the baked-in fake analog that the digital controls necessitate and play it just as you can the original version, or at least I can.

All this being said, it would be really cool to see a 3DS port of the game with circle pad support. I'd play it.

>> No.8642673

>>8642617
That's nice

>> No.8642678

>>8642668
This isn't the only single player game I have this issue with. A lot of pc ports I've tried to get into like Chaos Theory or Pirates! are a lot less fun for me than their analog versions over on xbox.

>> No.8642686
File: 220 KB, 500x378, 1638308181058.gif [View same] [iqdb] [saucenao] [google]
8642686

>>8640381
>Telling everyone to stop talking about videogames under thinly veiled passive aggressiveness
Take a hike, faggot

>> No.8642703

>>8642406
This 100%

>> No.8642714

>>8642686
Oh stop pretending "muh soul/soulless" is anything other than a fireworks bitchfest about superfluous details.

>> No.8642716

Any romhacks that edit the 64 extras back into the base game? Or at least the stages? Seems like that would be the best of both worlds/.

>> No.8642726

>>8642716
Not a bad idea, I'm surprised Kaze hasn't done this yet

>> No.8642732

>>8642714
>oh
go back faggot

>> No.8642739

>>8642716
They got ported over to the PC version
https://www.youtube.com/watch?v=FEn-VSuXoqU
I'm not sure they play exactly like their SM64DS counterparts though.

>> No.8642753

>>8640379
There's actually a couple good levels added, it's worth checking out if you're a fan of the game. The Wario mechanics are unforgivable though, where he's worse in every single way but Mario simply lost access to certain areas to justify Wario. There's even a bit of that with Luigi.

>> No.8642762
File: 451 KB, 405x487, 1592095637131.png [View same] [iqdb] [saucenao] [google]
8642762

>>8642732
Stop perpetuating bad threads.

>> No.8642786

>>8641978
>30 extra stars, 3 new boss battles and 5 new mini-courses
>Still waiting for the day someone ports them to the original,
None of this is a substantial addition that truly adds to the game, it's just shit they slapped on top, clearly not designed by the same team

>> No.8642810

>>8642412
based

>> No.8642814

I played 64 in 99' when I was 6 years old. I enjoyed the DS version because it let me revisit it with new stuff. Maybe you were just bad if you were not able to enjoy it on DS.

>> No.8642818

>>8641276
I wonder what kind of person slaps together such a disingenuous comparison like this, and what person can look at this image and take it at face value.

>> No.8642820

>>8642818
I've crunched the numbers. It seems that the answer to both of your questions is: a retard

>> No.8642847

>>8642686
What Game Is He Playing?

>> No.8642890

>>8641893
>Wii U
>irrelevant console that everyone has forgotten about by now

>> No.8642893

>>8640379
>another fucking mario thread

>> No.8642895
File: 915 KB, 1280x720, 1618256489608.png [View same] [iqdb] [saucenao] [google]
8642895

>>8641276
Actual comparison
https://youtu.be/Y3yVgUY-Qnk

>> No.8643136

>>8642847
They burst his bubble shield in Super Smash Bros, so he's mashing the fuck out of the controller to recover faster.

>> No.8643148

>>8640394
Based

>> No.8643156

>>8641978
>extra MB of data
>more content
Imagine seeing N64 use Zip-media base carts

>> No.8643158
File: 11 KB, 470x454, 6346324623.png [View same] [iqdb] [saucenao] [google]
8643158

>>8642686
>An N64 controller with a track ball instead of a stick
That's weird, but I kinda like it.

>> No.8643202

>bro what if we added a Silver Star mission to every level
>here's your content bro
What's the point
The Boss Levels are brief but ok but besides that SM64DS added nothing but bloat. The minigames aren't even important anymore because all the best ones are on NSMB anyway.

>> No.8643209

>>8642639
yeah, and you can play as mario. it's not in every level though, just the ones you can naturally fly around in.

>> No.8643217

>>8642635
>>8642639
>>8643209
The Wing Cap is locked to Mario
I don't think the benefits of getting to play as a broken Luigi if I feel like playing on easy mode makes up for being forced to either switch characters or always play as Yoshi to do Stars you could just fucking do as Mario in the original game
The other characters should have been explicitly optional, just a fun extra thing and maybe they have a different approach to collecting Stars or have their own separate path (like the original version of Doki Doki Panic, for example) and the Stars could be obtained differently when playing as them etc. The implemention they did was the most annoying way, forcing you at gunpoint to play as Yoshi and Wario and fucking anyone besides Mario who the levels were all designed for to begin with

>> No.8643236

>>8642326
This is the exact kind of retarded response I entered this thread to see. The image you chose is just the cherry atop the Pavlovian sundae.
Like Fucking Clockwork.

Anyway, thread hidden.

>> No.8644035
File: 1.08 MB, 852x1616, 1644291903183.png [View same] [iqdb] [saucenao] [google]
8644035

>>8642632
>they should have just gotten Bluepoint
fuck off with that bs, Bluepoint are absolutely fucking garbage filled with hacks.

>> No.8644583

>>8641276
Rayman on GameBoy Color was KinoSoul

>> No.8644591

>>8644035
My xbox 360 version of mgs2 had graphical glitches galore. I ended up playing the msx metal gear instead and found it a lot of fun.

>> No.8644635

>>8642714
These superfluous details are important to some people, faggot. The world exists beyond you.

>> No.8644768

>>8643236
I posted that particular combination as a joke. Whenever I hear anyone talking about censoring, soul, and other such things, I imagine Alex Jones' frog like voice barking those words.

>> No.8644782

>>8644035
still would've been better than Hijinx

>> No.8646750
File: 296 KB, 1023x2552, 1644882126946.jpg [View same] [iqdb] [saucenao] [google]
8646750

>>8644035

>> No.8646828

>>8646750
Which ones the ps2? Crazy, i never noticed this.

>> No.8646835

>>8646750
What am I looking at? PS2, PS3/360, Vita, 3DS?

>> No.8646875

>>8642786
Then what is a substantial addition that truly adds to the game?

>> No.8646880

>>8644035
>>8646750
How are they so good at fixing stuff where it counts but still making the dumbest and most obvious mistakes?

>> No.8646914

>>8646875
Content that has fucking effort put into it? Are you retarded?

>> No.8647387

>>8642495
We hate it for what it did to the art style and aesthetic of SM64.

>> No.8647718

>>8640379
DS is worse than the original game by virtue of some soulless aesthetic changes and having those stupid ass D-pad controls but "nothing of value" is a huge stretch, it added three new playable characters and at least some of the new stars were pretty cool.

>> No.8647721

>>8641305
>With all the crazy fucking shit people have done with decomp, I'm surprised no one has just ported DS back to 64. Hell, the PC port of SM64 has multiple different characters now.
There was a port to add the DS version's features to the PC version but it was ran by literal 14 year olds, so you can imagine how far it got and how competent it was.

>> No.8647745

>>8642364
Honestly its not that bad with a d-pad. The DS version has better camera controls, so you can make up for only having 8 directions of movement by manipulating the camera instead.

The REAL deal breaker is having a fucking run button. In a game where you're probably going to be running 99% of the time and you have to hold down the run button that entire time. Yeah, good luck pulling off maneuvers that require using A and B while somehow also keeping that run button pressed

What really annoys me about this is that they could've avoided this problem. All they needed to do was make it a toggle, or default to run and hold the button to walk. Or just allowed actual button remapping so that run could be set to a shoulder button so you can free your right thumb for A/B

>> No.8647761
File: 46 KB, 540x360, 1620029831978.jpg [View same] [iqdb] [saucenao] [google]
8647761

>>8640379
I remember how crazy this was. Mario 64 in your pocket. Nuts.

>> No.8648069

>>8642495
>Its not like the Nintendo 64's joystick was great either
Lol we both know it's a million miles better than using the fucking touch screen like a phone game

>> No.8648094

>>8646828
>>8646835
top PS3 remaster
bottom PS2

>> No.8648119
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8648119

If you think Mario 64 on the DS is bad and not the impressive technical feat it was, you might as well be underage b&. Here's a garbage port that actually fits your criteria.

>> No.8648219

>>8647745
You know you can press two buttons at once with your thumb, anon. That said, I agree that the run function was a mistake, since it's just going to be held constantly.

>> No.8648332

>>8641276
The 3DS version is so shit.

>> No.8648438

>>8641276
Its so funny to me that Rayman 2 was an early title for DS and 3DS.

>> No.8648446

>>8641326
>I'm twisting something up in my head, I thought Rayman 2 was also in 2d.
Rayman 3 on the GBA was actually inspired by 2, while Rabbids GBA was the handheld version of the cancelled 4th game.

>> No.8648456

>>8642847
Either mario or zelda

>>8642893
The guy who complains about every Mario and Sonic thread. Nothing else, just Mario and Sonic.
Popular franchises get discussed often. Get over it.

>> No.8648461

>>8647718
>it added three new playable characters
Which suck and you are forced to use
>at least some of the new stars were pretty cool.
Name them

>> No.8648497

>>8648119
It wasn't that impressive, by that point porting 5th gen games to handhelds was proven, just not well executed for the most part.. 64x4 didn't even look as good as PS1 ports on PSP.

>> No.8648512

SM64DS literally only exists so Nintendo could go "LOOK 3D LOOK DS CAN DO 3D LOOK" and then they mostly dropped 3D for all DS games going forward because it was nothing but a gimmick
They took one of the best games of all time, butchered it, and used it as a selling point for a new console. It's just sad

>> No.8648893

>>8648119
PC games ported to console are kind of an easy target aren't they? Hardly any PC game can get a port as good as Diablo's PS1 port.

>> No.8649212

>>8640379
>still no hack that adds proper analogue controls for circle pad

>> No.8649314

Weird how the 2 N64 ports on the DS, Mario 64 and Diddy Kong Racing, both ended up being soulless shit. That's why they'll never be retro