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/vr/ - Retro Games


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File: 95 KB, 1280x684, 1280px-Nintendo-Famicom-Console-Set-FL.jpg [View same] [iqdb] [saucenao] [google]
8624910 No.8624910 [Reply] [Original]

How did it become so successful?

>> No.8624912

Monopolistic businesses practices.

>> No.8624917

>>8624910
high quality of games was the only way to compete and resurrect the market.

>> No.8624921

>>8624912
also this

>> No.8624924

>>8624917
>resurrect the market.
but it wasn't dead in Japan?

>> No.8624934

Affordable hardware, tons of software, lots of innovation and creativity, more accessible than comparable 8-bit computers, released in a period of economic prosperity, hardware tricks extended the life of an outdated platform

>> No.8624942

>>8624934
>more accessible than comparable 8-bit computers
>insert tape
>type LOAD
>wait a while
>type RUN
>look at a pretty load screen and some flashing colors while waiting to complete the load
Yes very challenging indeed and literal primary school children didn't figure out how to run a computer game.

>> No.8624947

By being good.

>> No.8624949

>>8624942
Seethe. Putting in a cartridge and switching on the system was always more immediate and straightforward

>> No.8624957

>>8624949
>>8624942
wouldn't matter anyway because eventually all consoles became CD-based so you had to stare at a load screen

>> No.8624967

>>8624942
>needing to buy a separate device just load games
grim

>> No.8624968

>>8624942
In Japan at the time computers were terribly overpriced hunks of shit that ran porn sims and action games at 5 fps, and the target audience were adult otaku/neckbeards rather than children.

>> No.8624974

>>8624967
what normal middle class home in the 80s didn't have a cassette player/deck laying around?

>> No.8624979

>>8624910
Lack of competition from the American console market.

>> No.8624989

>>8624968
>>8624942
Europe was unique in the sense of computer games being a thing school aged kids played. In Japan and the US the shit was much more aimed at adult neckbeards.

>> No.8624994
File: 354 KB, 1266x1032, Commodore-Datassette.jpg [View same] [iqdb] [saucenao] [google]
8624994

>>8624974
Some computers required a proprietary tape drive and were incompatible with regular tape decks.

>> No.8624996

>>8624942
For a relatively mindless leisure activity, yeah, there is a meaningful benefit to "flip switch and go" as opposed to having to type in commands and wait for things to load.

>> No.8625001
File: 1.27 MB, 3550x3150, 6546889.jpg [View same] [iqdb] [saucenao] [google]
8625001

>>8624967
How do I explain this to him...?

>> No.8625010

>>8624942
>>8624996
we had Apple IIs at school when i was a kid. most of the time you just put the disk in the drive, turned the power on or hit Reset, and it would auto-start. you didn't have to type anything.

>> No.8625015

>>8624934
>Affordable hardware, tons of software, lots of innovation and creativity, more accessible than comparable 8-bit computers
Any home computer had far more software and...

>innovation
larf. Most NES games were just consisting of running around scrolling levels punching or shooting things.
>creativity
you couldn't make your own NES game and you couldn't do music composition or use DPaint on it.

>> No.8625017

>>8624912
https://vocaroo.com/ficl4O040If

>> No.8625023

>>8624994
>>8625001
both are add ons you can still play cartridge games without them

>> No.8625028
File: 121 KB, 250x418, 1528607679075.png [View same] [iqdb] [saucenao] [google]
8625028

>>8624910
>making a nintendo thread on the speccy amiga saturn board

>> No.8625032

>>8625015
>Any home computer had far more software and...
Again, what don't you understand >>8624968
>larf. Most NES games were just consisting of running around scrolling levels punching or shooting things.
While microcomputer shite like speccy features flickering screens with punching/shooting because it was incapable of scrolling
>you couldn't make your own NES game and you couldn't do music composition or use DPaint on it.
Famicom Basic exists, Doremikko exists, Jap kids draw shit on paper.

Give it a rest already aussie cunt

>> No.8625038

>>8625015
>Most NES games were just consisting of running around scrolling levels punching or shooting things
Actually yeah. Western developers tried doing more creative stuff with the NES but it didn't really work. It seemed Japanese devs were smarter at doing what the hardware did best which was moving lots of graphics objects around.

>> No.8625051

>>8625032
>>8625015
they had music comp and paint programs for the Famicom in Japan but of course we never saw those. you can't use them on emulation/flash carts either because they usually required some special peripheral.

>> No.8625054 [DELETED] 

Which video game console from the 1980's would be ideal for me?

>i hate nintendo
>hate game boy
>i hate the legend of zelda
>I hate RPG games
>console 100% anti nintendo
>console with a philosophy 100% opposed to the shit that is Nintendo

>> No.8625056

>>8625054
Mega Drive

>> No.8625061 [DELETED] 

>>8625054
The Sega System

>> No.8625068

>>8625051
We had Color a Dinosaur (kek) and there was a Nintendo paint program but I don't recall its name .

>> No.8625071 [DELETED] 

>>8625061
reasons why sega master system is my ideal 1980's console

>> No.8625074 [DELETED] 

Why are Sega chuds so cringey?

>> No.8625081 [DELETED] 

>>8625054
>>8625056
>>8625061
>>8625071
Painful samefag

>> No.8625119 [DELETED] 

>>8625054
Oi! Me Speccy! simple as!

>> No.8625120

>>8624957
Even worse, putting in a disc for the first time and waiting an hour for install and updates

>> No.8625124

>>8625001
It lasted like two years before they dropped it

>> No.8625138

>>8624912
That was just part of it, they wouldn't have gotten the hold they did if they also didn't have good products that people wanted. In North America and Europe, Atari underperformed and dropped the ball, so companies like Nintendo and Sega seized the moment.
Nintendo as a company are scum, but damn if they weren't putting out a lot of good and even excellent first party games from the 80s to the 00s.

>>8624942
Positively seething, and for no good reason either. Good home computers like the Commodore 64 and Apple II were quite successful in their own right and had a lot of good games just as well. Home computers also got INSANELY good in the 1990s and would surpass home consoles hard, doing many kinds of games which a console would struggle with or outright not be suitable for.

People who tie their ego and personality to what was popular 30+ years ago are completely mentally ill.

>>8625015
>Any home computer had far more software and...
Not all the software people wanted.

>larf. Most NES games were just consisting of running around scrolling levels punching or shooting things.
Not the broadest scope, but home consoles delivered on fast action games when often they were limited or lacking on home computers.

>you couldn't make your own NES game
The vast majority of home computer owners didn't (and still don't) delve in developing their own games.

>and you couldn't do music composition or use DPaint on it.
And?

>> No.8625141

>>8625124
Yamauchi was obsessed with 3-year product cycles.
>1983-1985 Family Computer
>1986-1988 Family Computer Disk System
>1989 - release Game Boy to fill the gap

>> No.8625156

>>8625068
SNES and Genesis both had art/music software you could get.

>> No.8626927 [DELETED] 

>>8624910
Fortnite, lol and other cringe didn't exist. Simple as.

>> No.8626935

Why do people posting in this thread forget that MSX existed in Japan? The problem was that the guy behind MSX instead of embracing the gaming culture[which was really big for the MSX], wanted to get away from it. It's no wonder many devs jumped into Famicom instead of keeping making games for the MSX.

>> No.8626965

>>8624942
>wait 20 mins and listen to a horrendous noise and watching flashing lines while your game tries to load from cassette
>tape doesn't read quite right and you need to rewind and try again

>> No.8626970
File: 48 KB, 474x378, mario-paint.jpg [View same] [iqdb] [saucenao] [google]
8626970

>>8625015
>you couldn't do music composition or use DPaint

>> No.8626971
File: 210 KB, 280x199, 1644468390061.gif [View same] [iqdb] [saucenao] [google]
8626971

>>8624912
In Japan? Sony fanboy faggot.