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/vr/ - Retro Games


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File: 2.25 MB, 1920x1440, ff8-crt-filter.gif [View same] [iqdb] [saucenao] [google]
8572120 No.8572120 [Reply] [Original]

Post your favorite shaders and filters!

>> No.8572142

When I scroll on my 165hz led backlight viewsonic, the image looks better. That's so weird.

>> No.8572157
File: 1.47 MB, 2880x2160, 1642680475608.jpg [View same] [iqdb] [saucenao] [google]
8572157

crt-geom-deluxe

>> No.8572161
File: 3.95 MB, 1920x1440, denjinmk-220128-213502.png [View same] [iqdb] [saucenao] [google]
8572161

for me, it's crt deluxe with the defaults turned way down

>> No.8572202

>>8572120
i personally don't use filters, but whatever that one is is damn good

>> No.8572376

Still rockin newpixie. It's such a weird shader. I kinda wish there was a more crt-accurate version.
https://files.catbox.moe/ahl8er.png

>> No.8572436
File: 617 KB, 1495x1120, Super Mario All-Stars + Super Mario World (USA)-220128-213958.png [View same] [iqdb] [saucenao] [google]
8572436

For me, it's no-holds-barred phosphor emulation at full power.

Yes, I do play like this. Have to turn up my monitor's brightness to max, but it works.

>> No.8572570

>>8572376
I like it. What's unique about it?

>>8572436
Can't see shit, captain.

>> No.8572667

>>8572570
Alot of chromatic abberation, faint motion blur, and rolling "scanlines"
https://files.catbox.moe/hyud8l.png

>> No.8572709

What's a good shader for the Gameboy Advance?

>> No.8572735

>>8572709
I use a tweaked xm29
https://files.catbox.moe/4hncyc.png

>> No.8573403 [DELETED] 

>>8572436
Uneven scaling is creating jailbars in your image.

>> No.8573404

>>8572735
What's the best soda brand, XM29fag?

>> No.8573441

>>8572120
which one is this

>> No.8573490 [DELETED] 

why do japanese add o to the beginning of words and why is it such a dumb language?

>> No.8573594

>>8573404
Diet Coke.

>>8573441
XM29

>> No.8573609

>>8573594
It's a slang shader? I use OpenGL, slang shaders don't work
Should I be using d3d11 or vulkan or what

>> No.8573621

>>8573609
I use glcore, slang works fine.

>> No.8573639

>>8573594
>Diet Coke.
you fuckin kiddin me boy
that was a trick question, the answer is obviously crystal pepsi

>> No.8573647
File: 431 KB, 500x281, 7be.gif [View same] [iqdb] [saucenao] [google]
8573647

>>8573639
I hate pepsi, any kind

>> No.8573664

>>8573621
how do you install glcore? doesn't show up as an option for me

>> No.8573671

>>8573664
Weird. What hardware you've got?

>> No.8573676

>>8572436
Daaaaaaamn. Looks just like a Teee Veee!

>> No.8573678
File: 44 KB, 300x400, pepsi-blue-full-sealed-liter-bottle_1_2eb7b912bbe792cd96e48a6e952cf827.jpg [View same] [iqdb] [saucenao] [google]
8573678

>>8573647
What about pepsi blue

>> No.8573679
File: 249 KB, 1280x800, 34716.jpg [View same] [iqdb] [saucenao] [google]
8573679

>>8573678
No Pepsi!

>> No.8573728
File: 126 KB, 600x452, 1601821826282.png [View same] [iqdb] [saucenao] [google]
8573728

>shaders and filters

>> No.8573739
File: 289 KB, 1561x1451, 1609805483332.png [View same] [iqdb] [saucenao] [google]
8573739

>>8573728
>can't into shaders

>> No.8573742
File: 12 KB, 500x321, yo dawg 1.jpg [View same] [iqdb] [saucenao] [google]
8573742

>>8572436
Yo dawg I heard u liek scanlines

>> No.8573786

>>8573671
Never mind. It was an outdated RA

>> No.8573829
File: 1.33 MB, 2435x1995, 1621834756380.jpg [View same] [iqdb] [saucenao] [google]
8573829

>>8572120
For me, it's the Analog-SlotMask-240p-600TVL filter.

>> No.8575073
File: 42 KB, 750x1000, flat,750x,075,f-pad,750x1000,f8f8f8.jpg [View same] [iqdb] [saucenao] [google]
8575073

>>8572436
>Exactly as I remember it

>> No.8575093
File: 2.32 MB, 1920x1080, 1632865836455.webm [View same] [iqdb] [saucenao] [google]
8575093

>> No.8575223
File: 123 KB, 1440x1080, retroarch_2022_01_29_23_56_28_372.png [View same] [iqdb] [saucenao] [google]
8575223

>>8572120
what is going on with that before image
i've just tried this with two different emulators, no shaders, and neither have that kind of ridiculous deep fried dithering going on

>> No.8575242
File: 1.73 MB, 1020x1330, 1632771087586.png [View same] [iqdb] [saucenao] [google]
8575242

>>8575223
Obviously dithering for a gif compression, dummy.

>> No.8575256

>>8575223
maybe he's using beetle psx hw with hw mode

>> No.8575273
File: 645 KB, 879x672, 1638552823705.png [View same] [iqdb] [saucenao] [google]
8575273

>>8575223
Can't get it to look like that either, retroarch/duckstation.

>> No.8575284

>>8575223
>gif vs png

>> No.8575295

>>8575242
for a 2 frame gif jesus christ, but yea probably so

>> No.8575610
File: 1.64 MB, 320x240, WJ38Mm.gif [View same] [iqdb] [saucenao] [google]
8575610

>>8572120

>> No.8576924
File: 2.11 MB, 2880x2160, retroarch 2022-01-27 18-02-37.jpg [View same] [iqdb] [saucenao] [google]
8576924

>> No.8576932
File: 34 KB, 480x480, 1626486265719.jpg [View same] [iqdb] [saucenao] [google]
8576932

>>8576924
>scanlines + anti-aliasing
nigga what r u doing

>> No.8576989
File: 2.82 MB, 1024x640, CRT6.webm [View same] [iqdb] [saucenao] [google]
8576989

>> No.8577027

>>8576989
now do it at 4k

>> No.8577087

>>8576989
transparency is off
get some composite
fucking sega

>> No.8577247
File: 159 KB, 1920x1080, shit.png [View same] [iqdb] [saucenao] [google]
8577247

>>8575223
>>8575242
>>8575273
>>8575284
See, as i said here >>8575256, using beetle psx hw on hw mode with vulkan does that.
Perhaps is some option idk, i discovered this some time ago right with FF VIII.
Also Vulkan often gives me issues when taking screenshot with retroarch, i need to win+print.

>> No.8577260

>>8576989
maximum autism

>> No.8577334
File: 414 KB, 1920x1080, vulkan.png [View same] [iqdb] [saucenao] [google]
8577334

>>8577247
perhaps something to do with vulkan

>> No.8577339
File: 141 KB, 1920x1080, uh.png [View same] [iqdb] [saucenao] [google]
8577339

>>8577334
here's rendered on hardware mode with vulkan dithering off

>> No.8577396
File: 95 KB, 1280x960, gl.png [View same] [iqdb] [saucenao] [google]
8577396

>>8577339
this is gl beetle psx with dithering on all by default native i guess
as you can probably notice there's some dithering on squall

>> No.8577408
File: 3.55 MB, 2560x1440, Sonic The Hedgehog 2 (World)-220129-225945.png [View same] [iqdb] [saucenao] [google]
8577408

>> No.8577410
File: 3.98 MB, 2560x1440, Mega Man X (USA)-220129-222817.png [View same] [iqdb] [saucenao] [google]
8577410

>>8577408

>> No.8577413
File: 2.77 MB, 2560x1440, Castlevania (USA)-220129-223151.png [View same] [iqdb] [saucenao] [google]
8577413

>>8577410

>> No.8577418
File: 3.07 MB, 2560x1440, Super Monkey Ball (USA).nkit-220129-231314.png [View same] [iqdb] [saucenao] [google]
8577418

>>8577413

>> No.8577594

>>8577418
>>8577413
>>8577410
>>8577408
looks nice but that wallpaper is ugly

>> No.8577997
File: 275 KB, 1280x960, squallyouok.png [View same] [iqdb] [saucenao] [google]
8577997

My prefered look

>> No.8578015

>>8577408
>>8577410
>>8577413
>>8577418
This honestly looks like absolute shit. I'm so sorry, but it is true.

>> No.8578020

>>8577997
BUS
>[Audible destruction]
OLF

>> No.8578669
File: 197 KB, 556x610, 1639223072371.jpg [View same] [iqdb] [saucenao] [google]
8578669

>>8577997
10/10

>> No.8578840
File: 252 KB, 1170x896, 1618004333528.png [View same] [iqdb] [saucenao] [google]
8578840

>>8577396
FFVII has some exceptionally obvious dithering on default duckstation settings.

>> No.8578961

>>8572667
yeah in a still frame newpixie looks weird as hell but it's pretty cool in motion

>> No.8578972

>>8576989
Is there anything comfier than playing games on your crt in another dimension next to your giant pinball?

>> No.8578981

CRT Easy Mode or CRT Guest Dr. Venom for pre-rendered graphics on games like Mario RPG and Donkey Kong Country? (CRT Royale just turns the screen black, which I presume to be because my display is sub-4k, so I need the next best thing).

>> No.8578983

>>8578972
having a giant rom list full of games you'll never play on your 25 lcd monitor and your knockoff xbox controller while lying in your gamer chair seething about things you can't have sounds comfier

>> No.8579193
File: 1.57 MB, 1495x1120, Donkey Kong Country (USA) (Rev 2)-220130-200613.png [View same] [iqdb] [saucenao] [google]
8579193

>>8578981
I'd go with CRT-Guest-Advanced. Looks pretty alright even with default settings, is updated regularly, and has shittons of settings to tinker with.

Here it is with a few quick tweaks.

>> No.8579202

>>8579193
Is that supposed to looks like a CRT???
Because if so, it fucking failed. It fucking failed so fucking hard. Jesus Christ.

>> No.8579227

>>8579202
You want accuracy? Turn the mask strength setting to max, and kill over half the brightness in the process.

None of these shaders can get to 100% CRT accuracy because our monitors frankly don't have the means to get us there, no matter how good the shaders get, at least not yet. No matter which shader you choose or how you configure it, it's basically a game of choosing between one or several compromises over others.

>> No.8579245
File: 149 KB, 500x375, knuckles3.png [View same] [iqdb] [saucenao] [google]
8579245

>>8578983
I was just making a joke, I didn't mean anything negative.

>> No.8579260

>>8578015
I disagree. It's got scanlines, but not too think. It's got just enough blur without being an eyesore. It has just a touch of glow without being obnoxious. I think it works pretty well

>> No.8579264

>>8579227
Turn on HDR you ding dong

>> No.8579279

>>8579264
Not all HDR displays get bright enough to offset it, and even then, you still need BFI for CRT-like motion, which halves brightness yet again. Only the brightest of the brightest displays can maybe handle full mask+scanlines+BFI without dimming the display to unacceptable levels.

>> No.8579319

>>8579279
Hdr and cet shaders work fantastically on my oled. Can even turn off those fake glow settings and get the intended result. Looks great

As far as bfi goes, wait for qd-oled later this year. Shit is going to be great

>> No.8579352

>>8579193
That does look pretty good.

>> No.8579380

>>8579319
There is one issue with OLED, and that's the subpixel arrangement. Even the best ones have an extra white subpixel, which apparently fucks with mask emulation somewhat. I haven't seen it for myself, as I don't have one, and so I don't know how much of an issue it truly is, but apparently it's a sticking point among the most autismal of shaderfags researching this subject. LCD displays sometimes have weird subpixel arrangements as well, but those can be worked around, unlike current OLED's.

>> No.8579450
File: 2.93 MB, 3103x2160, retroarch 2022-01-30 07-34-54.jpg [View same] [iqdb] [saucenao] [google]
8579450

SH1 looks especially good with newpixie, let me tell you!

>> No.8579461

>>8579260
>It's got just enough blur
not enough to blend the dither.
it's shit.

>> No.8580512

>>8577410
>>8577413
>>8577418
I would rather kms then play a VR recreation of nostalgia

>> No.8580726

>>8572120
>>8575223
>>8575273
>>8577247
>>8577339
>>8577396
Does no one here have an actual copy of FFVIII and a PS1 or PS2 to test this with? I don't currently have access to mine, but I know for a fact at least FFVII and FFIX did NOT dither their backgrounds this much on real hardware. The 3D stuff, sure, it was dithered to hell and very obviously so with RGB or component cables, but not the 2D backgrounds. I can't imagine FFVIII being different.

>> No.8580740

>>8579380
They do, instead of RGBRGB you get like RGBWRGBW which throws of shaders. However there's shaders meant for it - try mask 7/8 in guest-advance, it's made for the OLED subpixel arrangement

And QD-OLED has a standard RGB layout

>> No.8580750
File: 593 KB, 370x335, 1567638334503.gif [View same] [iqdb] [saucenao] [google]
8580750

>>8580726
I have it but it would put out component for a my CRT. It's kinda hard to tell on a CRT.

>> No.8580756

>>8580750
S-video also works. I remember trying it once on my CRT, and suddenly DITHER, DITHER EVERYWHERE

>> No.8580791

>>8580726
Could these speedruns be a reliable source?
https://www.youtube.com/watch?v=DjKKvWvPups
https://www.youtube.com/watch?v=lVYGp3NYnwQ

>> No.8580828

>>8580791
Going with the ESA video since it's higher quality, I can tell there is some very light dithering around certain portions of the screen that don't look as such on the emulator shots, but it's still nowhere near what's shown in OP. Best example is the text boxes. Zero dither there. And there's always the chance the extra bit of dither that appears present in the videos may be due to something in the video capture chain, maybe.

>> No.8580834

Wait, you guys are wondering about the dithering on OP's pic? That's gif compression. Stop going on about it, it's obviously dithering because of the limited color palette of animated gifs.

>> No.8580838

>>8580834
It's not. See >>8577247. Certain settings will replicate it.

>> No.8580949

>>8580838
That's barely as dithered as OP's gif.
Just give it up. Run a screenshot with through gif compression with a smaller color index and you'll get OP's pic.

>> No.8580992

Is all this constant, exhaustive experimentation really easier than just picking up a CRT?

>> No.8581004

>>8580992
It's cheaper, depending on where you live.
I have a CRT but I like using shaders because with Retroarch I like being able to play anything seamlessly with run ahead and fast forward.

>> No.8581020

>>8580992
It's fun. Getting shaders to look as close to the real thing as possible is also necessary, since CRT's won't be around forever, and neither will replacement parts.

>> No.8581104

>>8581004
I still see them going for retail but I guess they're outliers since the hobby has ruined itself for most of us.
>>8581020
You got me there.

>> No.8581142
File: 2.12 MB, 1920x1080, squalldither.png [View same] [iqdb] [saucenao] [google]
8581142

>>8580828
>there is some very light dithering around certain portions of the screen
as i said before >>8577396 you still have some around the caracters...

>> No.8581149
File: 78 KB, 960x720, Final Fantasy VIII (USA) (Disc 1)-220131-195648.png [View same] [iqdb] [saucenao] [google]
8581149

>>8581142
...and it actually matches with beetle psx software mode

>> No.8581180

>>8581142
>>8581149
Oh yeah, the 3D absolutely is supposed to be dithered. It's the 2D backgrounds, menus and text boxes that probably shouldn't be.

>> No.8581191

>>8581180
Or rather, it shouldn't be to the same degree. There is some sprinkled here and there, but not like on the 3D, where it's everywhere.

>> No.8581262

>>8581142
>>8581149
I found the problem. You're playing Final Fantasy VIII.

>> No.8581419

Will playing on an actual CRT remove the dithering of PSX games I see when I play them on my PS3 on an HDTV?

>> No.8581606

does anyone know which shader OSSC uses to emulate scanlines?

>> No.8581629

>>8581606
Crungy Spingus

>> No.8581649

>>8581419
Not on PS3. On PS2 and PS1, sure.

>> No.8581664

>>8581419
Actually not that much. You can still kinda see the dithering on a CRT unless you have real garbage hardware and cables.

>> No.8581707
File: 164 KB, 640x480, IASIP-its-always-sunny-in-philadelphia-14630520-640-480.jpg [View same] [iqdb] [saucenao] [google]
8581707

Listen here, idiot!
I'm sick of all your dithering!
Because all that dithering is triggering more dithering!
Got that? Alright!

>> No.8581760
File: 3.49 MB, 2344x1792, 1615849074145.png [View same] [iqdb] [saucenao] [google]
8581760

>> No.8581860
File: 3.68 MB, 2315x1263, FF6 crt filter comparison.png [View same] [iqdb] [saucenao] [google]
8581860

Complete emulator noob here, asking how I can replicate this look on RetroArch. I've tried using CRT Royale but it doesn't quite replicate the look. What am I missing?

>> No.8581931

>>8581860
it's not going to be 1:1, but try a 4k display and don't sit too close from the screen

>> No.8581956

>>8581419
It's only mostly gone if you play with composite cables. As soon as you step up to S-video or higher, it's out in full force.

>> No.8581968

>>8581860
Where did you see that shot?

>> No.8582025

>>8581760
What are your settings for these famalam

>> No.8582030

>>8581931
>not playing with your nose literally an inch from the screen

How else are we to scrutinize your scanlines and call you're shader a shit?

>> No.8582051

>>8581860
the image on the right is a real crt bro

>> No.8582052

>>8581860
How do you get CRT Royale on RetroArch to work? It just turns the screen black when I use it.

>> No.8582057

>>8582052
I'm using Beetle HW core and Vulkan renderer, try that

>> No.8582075

>>8581968
Saw it on this twitter account IIRC
https://twitter.com/crtpixels?lang=en

>> No.8582089

>>8582025
Top right is crt royale and bottom ones are crt royale xm29plus. All with modified parameters.
I forgot to save the presets, but these are close:

top right:
https://i.uguu.se/VEcqXMXn.slangp

bottom:
https://i.uguu.se/quOqcGzN.slangp

Bottom left is with geometry (curvature) turned on and bottom left is turned off, but I might have changed something else that I forgot.

>> No.8582106

>>8581860
Hmm, my tweaked xm29 is kinda close, but I've tweaked it to look like my TXP143.
https://files.catbox.moe/o3mvqz.png

>> No.8582119
File: 3 KB, 817x708, 1638795945344.png [View same] [iqdb] [saucenao] [google]
8582119

>>8582089
Parameters that I always change when using any crt royale preset:

Diffusion Weight to 0
Halation Weight to 0
Mask - Type to 0
Mask - Sample Mode to 1
Geometry - Mode to 1
Geometry - Radius to 1023.96 (max)
Border - Size to 0
Border - Darkness to 0

The rest you should change to whatever you think looks best on your display.
You can also increase the number of shader passes to give you more parameters to mess with. Pic related is image-adjustment in the misc folder.

>> No.8582184

>>8582106
that's sexy
post parameters

>> No.8582251
File: 2.94 MB, 1440x1080, sfa3-211009-234008.png [View same] [iqdb] [saucenao] [google]
8582251

>> No.8582372
File: 556 KB, 1495x1120, Final Fantasy III (USA) (Rev 1)-220131-181958.png [View same] [iqdb] [saucenao] [google]
8582372

>>8582075
Ok, according to the relevant tweet, the right-side shot was taken using a consumer Sony CRT set, not a PVM (though there's several PVM shots of the same thing above it). If you want to recreate a TV look like that and not that of a PVM through your shader, you need to use an appropriate mask with lower TVL (a sort of "horizontal resolution" metric for CRTs, though it's not quite the same thing). Most shaders default to a PVM-esque mask, but newer shaders have been experimenting with coarser mask patterns to recreate the lower TVL look of consumer sets.

Now, stick with me, because this gets pretty autistic. I'm going to post several shots using the latest version of crt-guest-advanced showing off some of these masks at full strength, which darkens the absolute, everloving shit out of the picture, but this is to better demonstrate what the masks are actually doing. Be sure to view them at 100% scale, or you'll see scaling artifacts.

This is Mask 0. It's the most PVM-esque mask, and it works by applying a magenta-green pixel pattern over the image, which, at the subpixel level, generates emulated phosphors in a "R-B-G" pattern. Now, no CRT actually has phosphors in such a pattern (they're always RGB, in that order), but you really can't tell the difference unless you use a magnifying glass or some shit.

>> No.8582379

>>8582372
Next is Mask 9, which is coarser and works by applying a magenta-green-black pattern, which basically works the same as Mask 0 but adds an additional gap to reduce TVL. All things told, this one is probably the closest to a 20+" CRT TV.

>> No.8582381
File: 457 KB, 1495x1120, Final Fantasy III (USA) (Rev 1)-220131-182014.png [View same] [iqdb] [saucenao] [google]
8582381

>>8582379
forgot the pic because I'm a retard

>> No.8582392
File: 371 KB, 1495x1120, Final Fantasy III (USA) (Rev 1)-220131-182033.png [View same] [iqdb] [saucenao] [google]
8582392

>>8582381
Finally, we have Mask 10, which uses a red-blue-green-black pattern. This is the coarsest and lowest TVL mask, and funnily enough, it's also the most accurate to a CRT's phosphors, since it generates evenly spaced emulated RGB phosphors. This one's more like what you'd see on really small TVs, like 13" or less.

So yeah, I'd personally go for Mask 9 for a good CRT TV look, although I'm betting Mask 10 at 4K would look really nice.

>> No.8582395

>>8582372
>>8582381
>>8582392
Damn these look bad

>> No.8582404

>>8582395
They were made to demonstrate the masks, not to actually make them look good overall. You can dick around with settings to make it look more palatable, such as by lowering the mask strength and/or bright-boosting the pixels.

>> No.8582443
File: 127 KB, 1920x1080, Doom3.jpg [View same] [iqdb] [saucenao] [google]
8582443

>>8582372
>>8582381
>>8582392

>> No.8582457

>>8582443
kek

>> No.8582468

>>8582372
>>8582379
>>8582381
>>8582392
ty

>> No.8582475

>>8582057
I can't find where any of those things are in this infernal labyrinth of menus so I'm just going to say that doesn't work, but it is appreciated.

>> No.8582482
File: 3.73 MB, 2315x2885, IMG_2254 (Edited).jpg [View same] [iqdb] [saucenao] [google]
8582482

>>8572436
>>8572120
>>8575073
the one thing shaders cant get right is that on a real crt you get extremely bright light coming from each hole in the mask. so is there was a way to turn up the brightness and add bloom or some shit you'd be closer

>> No.8582494

>>8582482
https://www.youtube.com/watch?v=EoxIFOoEBn0

>> No.8582501

WELCOME
TO JURASTHIC PARK

https://www.youtube.com/watch?v=g1EGNaPTACc

>> No.8582541
File: 1.19 MB, 1280x720, 1618299140144.webm [View same] [iqdb] [saucenao] [google]
8582541

>>8582475
for the core

>> No.8582543

>>8582482
Yeah, unfortunately that's up to the display itself, not the shader. The newest high-end HDR TVs apparently get really fucking bright and get really close to replicating the brightness and bloom of a CRT. Without HDR, however, all you can do is fake it through various techniques, but, well, it ends up looking fake and inaccurate.

tl;dr it's beyond shaders, you need HDR and a lot more brightness in general

>> No.8582546
File: 1.74 MB, 1280x720, 1634990650896.webm [View same] [iqdb] [saucenao] [google]
8582546

>>8582541
For the core renderer and RA driver.
Core renderer becomes accessible after you load a game, so you can access the core's quick menu.

>> No.8582547

>>8582541
Oh, I need it on an SNES core, that was my confusion there.
>>8582546
Now this, I can work with, thank you, will test it when I can and report back.

>> No.8582564

>>8582392
>>8582381
>>8582372
based masked crusader

>> No.8582567
File: 27 KB, 1349x812, 1631660158572.png [View same] [iqdb] [saucenao] [google]
8582567

>>8582547
It's the same for the snes cores and there's a bunch of them. I just use the bsnes one though.
Downloaded the others for to check it out.

>> No.8582574
File: 628 KB, 654x1440, theaverageretroarchexperience.png [View same] [iqdb] [saucenao] [google]
8582574

>>8582567
I'll never understand why the need for so many SNES cores.

>> No.8582583

>>8582567
That's the one I use, so hopefully the other thing will make it work.

>> No.8582658
File: 685 KB, 1062x882, 1572474145457.png [View same] [iqdb] [saucenao] [google]
8582658

>>8582541
>>8582546
>>8582567
>xmb

>> No.8582674
File: 666 KB, 220x223, 1569265344425.gif [View same] [iqdb] [saucenao] [google]
8582674

>>8582372
>>8582381
>>8582392
Shut it. SHUT UP!!
I SAID SHUT THE HELL UP!!!
YOU'RE SO ANNOYING I HATE YOU!!!
HATEHATEHATEHATEHATEHATE!!!
SHUUUUTTTTTTT UPPPPPPPPP!!!!
AHHHHHHHHHHHHHHHH!!!!
GODDDD OH NOOOO!!!!!!!
HELPPPP MEEEEEE AHHHH!!!!
FUCKFUCKFUCKFUCKFUCK!!!

>> No.8582687

>>8582574
whoops
A bunch of them already don't show up on the downloader and apparently their performance varies accordingly to the hardware RA is running on.
https://docs.libretro.com/library/snes9x_2002/

Either way, it's not like you're forced to use all of the cores available.

>> No.8582696

>>8572120
Relatively new to Retroarch and emulation, where do you get your shaders from? I got CRT Royale and installed it and pretty happy, but would like to try some others in this thread.
Is there a generally suggested place to get them all from, or are they kind of scattered around the net by different creators?
Can you download them through RA's interface?

>> No.8582704

>>8582696
When you download RetroArch, it comes with every shader in their repo, and you can update them through the online updater within RetroArch itself.

That said, some of the cutting-edge stuff is shared on their forums, and doesn't make it to the repo until later. The Guest CRT shaders are an example of this, so if you want the latest and greatest, that's where you go.

>> No.8582705
File: 2.51 MB, 1280x720, 1612186210225.webm [View same] [iqdb] [saucenao] [google]
8582705

>>8582658
Makes messing with shader parameters easier so I don't have to close and open the quick menu to see the changes. You can make ozone transparent too, but I prefer xmb in that aspect.

>> No.8582707
File: 2.38 MB, 1882x1011, 1621729317833.png [View same] [iqdb] [saucenao] [google]
8582707

>>8582658
XMB is kino, fuck the haters.

>> No.8582736
File: 615 KB, 1844x923, Options.png [View same] [iqdb] [saucenao] [google]
8582736

>>8582546
My version of that options menu is very different for some reason.

>> No.8582754

>>8582705
Yeah, I prefer ozone.

>>8582707
Looks quite gay and cringe. I hope you die.

>> No.8582769

>>8582674
This is not good civilization, anon.

>> No.8582782
File: 228 KB, 1495x1120, 240pSuite-220128-012254.png [View same] [iqdb] [saucenao] [google]
8582782

>>8582674
You ok, anon? It looks like you're in need of more mask SOVL.

>> No.8582797

I'm sick of this shit. I'm sick of having to sit here and plot like a theoretical physicist to get video games to look the way they're supposed to when all I should have to do is boot them up. I can't take any more of this. I'm either not autistic enough, or too autistic for it.

>> No.8582802

>>8582543
huh so if I have an OLED tv and turn up the light to 100 I could get close to the CRT efect?

>> No.8582809

>>8582704
Thanks friend, I didn't realise it came pre-loaded. I'll have a dig around and see how it works.

>> No.8582823

>>8582482
If it can look right when photographed on a CRT then displayed on LCD, why can't it look right with filters? Are filter developers too occupied trying to emulate how it works instead of how it looks like?

>> No.8582861

>>8582736
Yeah, it's the beetle psx hw core quick menu. Each core can have different options and bsnes doesn't have an option to change the renderer so you can only change the driver which is the latter part of the webm.
You have the retroarch options (frontend) and the core options (emulators) that become available once you load a game.

Also, you should update retroarch. Download a portable version to test drive on your system before updating.
https://retroarch.com/?page=platforms
It's the "Download (64bit)" or "Download (32bit)" links.

For updating without having to reconfig:
https://youtu.be/clIfa-c3EUo?t=10
buildbot link: http://buildbot.libretro.com/nightly/
I would recommend starting from scratch since 1.7.8 is from 2019 though.

>> No.8582871

>>8581956
What's the best connection for the PSX if S-Video isn't the best? RGB? how much better is it?

>> No.8582873

>>8582443
i replayed this a few days ago, i still like it better than the new doom games.

>> No.8582882

>>8582823
These shaders are actually programs. You're comparing apples to oranges.

>> No.8582884

>>8582871
On the original PS1, it's RGB, but unless you're in Yuroland or have a display that accepts RGB like a PVM (or you use something like a Retrotink for use on a modern display), it's probably better to just use a PS2, which can output component and looks just as good.

As far quality goes, it's a little sharper and has nicer colors, but it's not the world of difference that you get going from composite to S-video.

>> No.8582908
File: 1.17 MB, 1100x975, Royale.png [View same] [iqdb] [saucenao] [google]
8582908

>>8582861
I realized I needed to update the program and did so, which gave me the same screens you have, and allowed me to change to Vulkan and get it working. Strangely, I was only given the option to use Royale from the Slang category of shaders, when it's supposed to be GLSL, but Retroarch would only update the Slang folder in the updater. But it seems to work. Thanks for all the help.

>> No.8582912

>>8582908
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512
Try these shaders Anon, there's a ton of good shit.

>> No.8582915

>>8582884
can you post some pics showing the differences between Svideo and RGB? RGB is euro-only right?

>> No.8582916

>>8582912
Always happy to try more, especially since I don't have the 4k display Royale really needs. I don't know why Retroarch won't let me update my GLSL shaders, though.

>> No.8582935
File: 1.26 MB, 1920x1080, example.png [View same] [iqdb] [saucenao] [google]
8582935

>>8582912
this is my default shader currently, it's the only one that looks "natural" on my 1080p display (as in it doesn't rape my eyes)
i don't think it looks as good on 3d games though.

>> No.8582937
File: 490 KB, 1196x896, Composite.png [View same] [iqdb] [saucenao] [google]
8582937

>>8582882
Old ZSNES NTSC filters looked more like CRT TV's than what I'm seeing in this thread

>> No.8582938

>>8582908
The shader format may not be compatible with the video driver. The option to update glsl will show up if you change the driver to opengl (gl) and restart.

>CG: Old, deprecated format. Might not be available if RetroArch is built without Cg runtime support.
>GLSL: Shader format available to OpenGL. Wide range of platforms including phones and tablets.
>Slang: New and recommended shader format, when available. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers.

https://www.retroarch.com/index.php?page=shaders#:~:text=the%20handheld%20border%3A-,Shader,-languages%20and%20shader

>> No.8582943

>>8582938
Oh, nice, so I can leave those anyway. Great.

>> No.8582945
File: 2.52 MB, 1440x1080, Super Star Wars (U)(22563)-220201-055934.png [View same] [iqdb] [saucenao] [google]
8582945

>> No.8582960
File: 1.25 MB, 1470x970, Royale with cheese.png [View same] [iqdb] [saucenao] [google]
8582960

Hm. It obviously isn't as good as the proper 4k screenshots an anon here shared a few weeks ago, but I still think Royale yields the best results for this game anyway. I was going to use Guest Dr. Venom, but it darkened things a lot more than this.

>> No.8582965
File: 1.77 MB, 1495x1120, Jurassic Park (USA) (Rev 1)-220131-221139.png [View same] [iqdb] [saucenao] [google]
8582965

>>8582823
About as close as I'm arsed to get to that screenshot, at least at 1080p.

>> No.8582976

do you think they will ever make new CRTs if there's enough of a retro market for the idea? or just filters forever

>> No.8582978

>>8582935
Try the CyberLab shaders in the experimental folder, it even has a few shaders for emulating DOS games.

>> No.8582986

>>8582976
The goal of filters is to reach the point where we don't need that to happen anymore. As it stands, no, there's a reason they stopped making them.

>> No.8583004

What are the earliest systems that you don't need a CRT or shaders to reflect the developer's intentions for?

>> No.8583012
File: 2.65 MB, 2827x1080, 1624551291107.png [View same] [iqdb] [saucenao] [google]
8583012

>>8582937
I'm not comparing to other programs. I'm saying the shaders available for RA are small programs which makes it different than just capturing and displaying an image.
There's some filters that are available on RA that look like the one you posted, but they are under the video filter settings instead of shaders on the quick menu since they are not the same exact thing. The filters don't let you change any of the parameters or create your own preset by changing shader passes, for example.
Left is the Blargg NTSC SNES Composite filter and right is one of the ntsc composite shader presets. Both on RA.

>> No.8583013

>>8583004
Nes and Master System definitely need one. Everything before that doesn't.

>> No.8583197

>>8582658
I honestly can't figure out how to change it

>> No.8583210
File: 1.03 MB, 1024x896, 1641035883684.png [View same] [iqdb] [saucenao] [google]
8583210

>>8583197
Settings > Drivers > Menu
Settings > User Interface > Menu

>> No.8583353
File: 78 KB, 340x340, pinktrannysonic.png [View same] [iqdb] [saucenao] [google]
8583353

So this is kinda lame.
Top: RGB
Middle: S-Video
Bottom: Composite
https://files.catbox.moe/kg6qrh.png

>> No.8583354
File: 1.08 MB, 3840x2160, Fa7absx.jpg [View same] [iqdb] [saucenao] [google]
8583354

>> No.8583356

Bros i am a newfag but i have a question, does the shaders replicate the same image quality as high end CRT tvs and monitors?

>> No.8583359
File: 946 KB, 3840x2160, oBa0bRA.jpg [View same] [iqdb] [saucenao] [google]
8583359

>> No.8583361
File: 1.06 MB, 3840x2160, 3tTWBh2.jpg [View same] [iqdb] [saucenao] [google]
8583361

>> No.8583363
File: 966 KB, 3840x2160, ROc3ESe.jpg [View same] [iqdb] [saucenao] [google]
8583363

>> No.8583370
File: 885 KB, 3840x2160, XnWxhtH.jpg [View same] [iqdb] [saucenao] [google]
8583370

>> No.8583373

>>8583356
Depends, each monitor and tv has it's own unique look. You can tweak most shaders to match something you want. But to really get the best results you need to play at 1440p or higher.
https://files.catbox.moe/ctbqu8.png

>> No.8583374
File: 776 KB, 1920x1080, ea8a1e73be3c84ce970699bf7615b9d2072da1c4.jpg [View same] [iqdb] [saucenao] [google]
8583374

>> No.8583379
File: 1.03 MB, 3840x2160, 8g7FZSY.jpg [View same] [iqdb] [saucenao] [google]
8583379

>> No.8583381

>>8583363
That's absolute horseshit
>Too defined edges, actual game never looked anywhere near that
>Throw in a few fake shadows to poorly simulate scanlines
>But there's no actual scanlines
You can do way better than that, anon

>> No.8583386

>>8583356
Theoretically? Yes, but that's only half the story. The display you're using matters a lot, and even the best shaders will look suboptimal unless you use them with a good 4K HDR display. If you're on a regular ho-hum 1080p monitor like me, you can only grasp at compromised approximations that may or may not look good, but they cannot be called accurate to a real CRT.

>> No.8583395

>>8583373
Can you even tell the phosphors apart at that resolution? Seems like the mask you're using would be too fine for 4K.

>> No.8583402
File: 1.18 MB, 1440x960, Fire Emblem (USA, Australia)-220129-022219.png [View same] [iqdb] [saucenao] [google]
8583402

Why yes I do use crt shaders for gba games

>> No.8583414
File: 442 KB, 934x562, scanlines.png [View same] [iqdb] [saucenao] [google]
8583414

>>8583381
>>But there's no actual scanlines
???

>> No.8583429

>>8583373
>>8583386
i have a high end 1080p ips monitor with HDRi, is that even passable?

>> No.8583435

>>8583429
You can try running the monitor in DSR/VSR 4k. I did that for a while before I got a 4k display.

>> No.8583449
File: 1.22 MB, 1920x1080, CV3.png [View same] [iqdb] [saucenao] [google]
8583449

To be honest it's been years since I've seen a CRT in person. I just think the shaders look neat.

>> No.8583454

>>8583402
Now do DS.
https://files.catbox.moe/akhqk8.png

>> No.8583473

>>8583374
Thoughts on HSM Mega Bezel Reflection Shader?

https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512

>> No.8583474
File: 868 KB, 1920x1080, 4f3167b432e2d1847665380ccdd50c82327d2936.jpg [View same] [iqdb] [saucenao] [google]
8583474

>>8583473

>> No.8583481

>>8583474
looks neat but very innacurate

>> No.8583486
File: 21 KB, 697x422, overprocessed.png [View same] [iqdb] [saucenao] [google]
8583486

>>8583481
>very innacurate
This is why

>> No.8583557

>>8572120
https://www.youtube.com/watch?v=kgIalzcZxGI

>> No.8583561
File: 2.95 MB, 2822x2160, Crying - Aseimei Sensou.jpg [View same] [iqdb] [saucenao] [google]
8583561

>> No.8583564
File: 1.38 MB, 1411x1080, Crying - Aseimei Sensou (Japan)-220131-230347.png [View same] [iqdb] [saucenao] [google]
8583564

>>8583561
>just fuck my trypophobia up

>> No.8583569
File: 1.60 MB, 1411x1080, Crying - Aseimei Sensou (Japan)-220131-230509.png [View same] [iqdb] [saucenao] [google]
8583569

>>8583564

>> No.8583574

>>8583386
you can get CRT accurate at viewing distance with a 720p tv, if you want CRT accurate with your face in the screen yeah you'll probably need a 4k tv

>> No.8583578

>>8582574
it took me a long fucking time to get why once I realized that RA does a good effort porting to other shit like underpowered consoles I understood why they do it. SNES as we all know is an extremely complicated format to emulate so some other cores are gonna perform better on the switch, xbox, ps2, 3DS etc.

>> No.8583583

>>8582823
>Are filter developers too occupied trying to emulate how it works instead of how it looks like

Yes

>> No.8583643

>>8583574
Meh, it's true that they look great on 4k but they also look good on 1080 for me.

I'd play 4k all the time but only my Series X can do 4k and some of the cores don't work as well as they do on PC.

>> No.8583894

>>8583561
Have you even considered taking care of that dithering?

>> No.8583943
File: 885 KB, 1192x896, JCS1.gif [View same] [iqdb] [saucenao] [google]
8583943

>> No.8583991

>>8583402
What is it?

>> No.8584087

>>8583210
>five menus deep
why?

>> No.8584093
File: 461 KB, 1190x896, PF1.gif [View same] [iqdb] [saucenao] [google]
8584093

Combat the dithering.

>> No.8584096

>>8584087
It's not five steps. Did you even try it?

>> No.8584110

What are some shaders you all think look good on a phone screen?

>> No.8584123

>>8583561
What's that shader and what's your resolution?

>> No.8584157

>>8584110
depend on your phone's screen/res

>> No.8584171

>>8583473
Made my GPU crash, even when using the 1080p version, so it's a no go for me.

>> No.8584179

>>8583643
I don't think you understood the tone of my post

>> No.8584210

>>8584171
You must be a gay retarded faggot sack of shit if you can't get it to run. What a pathetic fuck you are, holy shit. They're the best shaders no doubt, and a total filter for fucking idiots that can't follow basic instructions. I'm kinda glad you can't figure it out actually, less people using god tier, super accurate shaders is better.

>> No.8584237

>>8583561
>>8583564
>>8583569
biohazard battle was a great game, so many memories playing this with my brother.

>> No.8584239

What's the oldest console where you stop using CRT shaders? PS2?

>> No.8584245

>>8584239
7th gen.

>> No.8584435

>>8583578
I 100% get it with the various Snes9x cores, since those are expressly made for lower-end and potato-tier hardware in mind. But bsnes barely runs on phones as it is, so really, it's mostly for PCs, and unless you're still on an early Core 2 Duo or less, there's like, no reason to use any bsnes core other than the latest (the one that's just called bsnes).

>> No.8584463

>>8583574
>you can get CRT accurate at viewing distance with a 720p tv

LOL no. At 720p (or rather, 768p, what the vast majority of such TVs actually are) you only get room for 3x integer scale, which leaves basically no room for CRT behavior like scanline bloom. If you overscale to 4x, you get more leeway, but you'd get tons of overscan and cut off large portions of the screen area, unlike 5x scale at 1080p, which cuts very little off. I suppose the basic magenta-green mask would at least look decent, though (around 360 TVL, so like a consumer CRT).

>> No.8584573
File: 2.27 MB, 1920x1096, Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (v1.2)-220201-164252.png [View same] [iqdb] [saucenao] [google]
8584573

>> No.8584576

>>8584573
Looks better and more accurate than anything else in this thread. Better than any CRT.

>> No.8584607

>>8584576
There's no need to mock that Anon, just tell him he needs to go to the optometrist.

>> No.8584659

>an unironic cargo cult obsessed with obsolete hardware to the extent that they dedicate themselves to making their retro games look fuzzy enough to be mistaken for blankets recreating scenes from the games
These threads always fascinate.

>> No.8584691

>>8584659
I bet you think people who recreate ancient greek songs and instruments for fun are a cargo cult.

>> No.8584694
File: 1006 KB, 1530x861, 1624712610185.jpg [View same] [iqdb] [saucenao] [google]
8584694

>>8584659
>>8584691
The hell is a cargo cult?

>> No.8584714
File: 56 KB, 959x717, Output.png [View same] [iqdb] [saucenao] [google]
8584714

>>8583374
>>8582912
In trying to follow the "Video / Output / Video Rotation to Normal" step of setup for Bezel, my Output settings menu does not in fact have a Video Rotation listing. What do?

>> No.8584729

>>8584714
Settings > User Interface > Show Advance Settings ON
That should show you the video rotation option.

>> No.8584738

>>8584729
Thank you.

>> No.8584765

>>8584171
>>8584210
It made my GPU crash, too, and I followed all the simple instructions provided. My only guess why is you need a big dick-swinging, crypto-mining sex machine for this dandy's shader to work.

>> No.8584775

>>8584765
some of the presets are pretty GPU heavy. I can only use the basic and standard ones, if I pick the advanced one it crashes. but from screenshots I've seen there's no real difference between the presets other than the quality of the reflections

>> No.8584797

>>8584775
Now I can't figure out how to purge the game's saved shader preset that crashes it automatically so I can boot it up. What a mess.

>> No.8584868

>>8584797
there's a shader folder where the presets are saved

>> No.8584881

>>8584123
royale xm29p with changed parameters at 1080p
https://i.uguu.se/CEUnmJiv.slangp

>> No.8584889

>>8584239
yeah ps2, but mainly because the reshade shader doesn't look like I want it to

>> No.8584950

>>8583473
The real question is how it fares versus CRT Royale. They look very similar on my 1080p display, but Mega Bezel notably suffers the darkening effect endemic to most shaders. I'm not seeing a reason to adopt it over Royale, but I respect the obsession behind it.

>> No.8584973

>>8584950
Bezel is really just Guest Dr. Venom with a fuckload of autistic tweaks on top of it.

>> No.8585007
File: 2.66 MB, 1329x997, Sonic Adventure v1.005 (1999)(Sega)(NTSC)(US)(M5)[!][%51000-A]-220201-191528.png [View same] [iqdb] [saucenao] [google]
8585007

This actually looks pretty nice but a little too bright

>> No.8585008

>>8584950
You can make it look like anything you want. You can even use a different base preset (can choose between easymode, zfast and lottes). The amount of options is pretty overwhelming

>> No.8585016

>>8585008
I want an objective best so options actively piss me off. I can see why we get posts swearing off shaders or calling us a cult. It's so much. So much to chase a one-and-done deal actual CRTs just gave us back then.

>> No.8585124

>>8583473
This looks terrible in gameplay. It looks like you're viewing the screen reflected off of a giant soap bubble. It doesn't fucking look like this on a CRT or anything else. Downright nauseating. I assume the idiots who made it thought this is what screen curvature somehow looks like in motion? Stop pushing this garbage.

>> No.8585198

If you're using a 1080p display, CRT Easymode is your best bet. I haven't looked into CRT Easymode "Halation" yet, though, so I don't know what the difference could be.

>> No.8585213

>>8585124
...you can toggle the curvature

>> No.8585267

>>8585198
Sell us on it.

>> No.8585279

>>8585213
You can toggle my ASS

>> No.8585372
File: 1.50 MB, 1338x978, Easymode with Halation.png [View same] [iqdb] [saucenao] [google]
8585372

>>8585267
Easymode Halation (because I just tested it) is essentially for 1080p what Royale is for 4k. The display is sharp, clear, and bright. Royale itself doesn't look right at 1080p because it's too fuzzy: compare my recreation to >>8582960
It also works best of any shader I know of with integer scaling turned off.

>> No.8585374

>>8585372
>turn on Easymode Halation
>whole screen looks like it's vibrating
I can't play this shit man

>> No.8585385

>>8585374
I don't know why that's happening to you.

>> No.8585495

Thoughts on the Nintendo Switch Online built-in "CRT Filter" option? What RetroArch filter is it most comparable to?

>> No.8585509

>>8585495
What does it look like? Do you have any screenshots taken on the system itself?

>> No.8585518
File: 307 KB, 1280x720, lojxpp.jpg [View same] [iqdb] [saucenao] [google]
8585518

>>8585509

>> No.8585579
File: 158 KB, 1172x896, 1639952267996.png [View same] [iqdb] [saucenao] [google]
8585579

>>8585518
maybe crt frutbunn or ntsc 256p

>> No.8585584

>>8584157
Well in my case it's a 1080p AMOLED display. Galaxy A52 5G if you want to know the model.

>> No.8585589
File: 304 KB, 1172x896, 1623682457340.png [View same] [iqdb] [saucenao] [google]
8585589

>>8585518
>>8585579
I don't like any of them though

>> No.8585613

>>8585589
Yeah, it's pretty bad, about what I'd expect from clueless, out-of-their-depth, modern Nintendo, that thinks the Internet is an obscure black magic ritual only conducted in the shadows on the fringes of society.

>> No.8586646

>>8585374
>>8585385
That should stop if you open the parameters and turn off interlacing.

>> No.8586653

>>8586646
Hope that fixes it for him. He can try CRT-Guest-Dr. Venom if it doesn't, it's almost identical, just a tad darker.

>> No.8586794
File: 2.07 MB, 1440x1080, pulstar-220131-233258.png [View same] [iqdb] [saucenao] [google]
8586794

>> No.8586948

>>8585372
The pixels look too blocky on this one

>> No.8586954
File: 879 KB, 1440x960, 1576844074281.gif [View same] [iqdb] [saucenao] [google]
8586954

>> No.8586987

>>8586954
xm29, right?

>> No.8587591

>>8586987
correct

>> No.8587670

>>8586794
>>8582945
These are great. I hate it when you can see scanlines on bright white shapes. That wouldn't happen with at least my 1084s RGB monitor.

>> No.8588075
File: 1.30 MB, 1443x979, Guest doc venom's revenge.png [View same] [iqdb] [saucenao] [google]
8588075

>>8586948
This better for you? Like I said, these shaders are almost identical.

>> No.8588149
File: 1.64 MB, 1661x1320, mednafen 2022-02-02 22-38-14.jpg [View same] [iqdb] [saucenao] [google]
8588149

>> No.8588634

>>8584573
Playing on a screen that displays another screen is kinda retarded, I don't understand it. If you follow that logic, why stop at the screen, why wouldn't you want to see the rest of the room ?

>> No.8589272

>>8585495
it's shit, tons of banding

>> No.8589295
File: 343 KB, 1920x1080, VPwBxYC.jpg [View same] [iqdb] [saucenao] [google]
8589295

>>8588634
There's already overlays for that shit, maybe that Anon haven't picked which one he's gonna use.

>> No.8589331

>>8588634
the overlay just fills up the empty space because of the aspect ratio or integer scaling

>> No.8589401

>>8589331
IMO it's better to overscale up to 5x integer scale, so not only do you get a bigger screen area for the actual game, but the CRT shader gets more pixels to play with. As for the remaining empty space, perhaps a simple overlay to the sides would do. And you lose hardly anything from the game image itself, since it would be well within the typical overscan area.

>> No.8590084
File: 959 KB, 1366x768, ntsc-aperture.png [View same] [iqdb] [saucenao] [google]
8590084

>> No.8590674

>>8588149
What kind of shader is that?

>> No.8591214
File: 278 KB, 993x1527, conf.jpg [View same] [iqdb] [saucenao] [google]
8591214

>>8590674
CRT royale and "NEC XM29plus capture" LUT

shaders and config file for reshade
https://mega.nz/file/HYgVEYKa#Xaef5-fivH8GpD-pcRu8cOfHmxNEYw_sRXmfdTH91ts

>> No.8591414

>filters
Do zoomers really…?

>> No.8591447

>>8591414
Zoomers can't even set Retroarch because "it's too hard".

>> No.8591482

>>8591447
No, that’s a boomer thing.

>> No.8591487

>>8591482
Boomer's been using emulators since forever. Zoomers needs their games on platforms like Steam or EGS because they can't even pirate them.

>> No.8591502

>>8591487
It's not just that they can't pirate them, it's that they don't even want to pirate them. They're such soulless corporate drones that they happily report piracy on Twitter and beg their overlords to put a stop to it whenever they can. We really need a reverse Logan's Run or something.

>> No.8591686

>>8591214
Thank you for this.

>> No.8592116

>>8588149
There are no scanlines yet it looks good.

>> No.8592246
File: 363 KB, 1194x896, MML1.gif [View same] [iqdb] [saucenao] [google]
8592246

Another game finished, and it was soul incarnate.

>> No.8592330

>>8592246
>How are unfilteredfags ever to recover from this gif?

>> No.8592349

>>8592330
>It's better because the display is darkened and it looks like you're looking at it with a jersey over your head!!!!!
Cock and balls

>> No.8592367

>>8592349
>Display is darkened
It's very easy to increase brightness/decrease black levels. This is just the way I prefer it because my monitor's brightness compensates and makes it look about equal.

>> No.8592382

>>8592367
This isn't one of those games like Doom or Donkey Kong Country where you need a CRT/shader or shouldn't even play the game. The original picture includes everything in the filtered version, it's just brighter and a little less pronounced. Scanlines overcompensate.

>> No.8592385
File: 1.31 MB, 1920x1080, snes9x-x64 2022-02-01 01-02-31.jpg [View same] [iqdb] [saucenao] [google]
8592385

>> No.8592394

>>8592382
>This isn't one of those games
That does not matter. They were all played on on CRTs.

>> No.8592625

>>8591487
I've been using emulators since the 90's, I have shared ROMs on floppy disks, and I don't use retroarch because I can't be bothered to change my workflow.

>> No.8592734

>>8592625
Same except I'm not a moron and understand that software is constantly improving.

>> No.8592953

>>8592734
>he writes that on /vr/

>> No.8592980
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
8592980

>>8592953
Being a boomer doesn't mean you're braindead, anon.

>> No.8593398

More newpixie!
https://files.catbox.moe/oi76dv.png

>> No.8593415

>>8593398
Post one screenshot at a time dude. Jesus.

>> No.8593438
File: 10 KB, 234x215, lain-bear.jpg [View same] [iqdb] [saucenao] [google]
8593438

>>8593415
I'm sorry.

>> No.8593448

>>8593438
Typical diet coke fag. Unbelievable.

>> No.8593457
File: 13 KB, 229x220, 1468812138138.jpg [View same] [iqdb] [saucenao] [google]
8593457

>>8593398

>> No.8593501

>>8593448
stop being rude he apologized

>> No.8593617

>>8593398
>https://files.catbox.moe/oi76dv.png

damn son, you could just share a high quality jpeg, it has less file bloat

>> No.8593637

>>8593501
This is a Pepsi board

>> No.8593754

has there been any substantial updates in shader compatibility on reshade or retroarch itself for that matter?

>> No.8593838

>>8593637
Nobody ever asks for a Pepsi first.

>> No.8594005

>>8592246
Boy you in for a treat with MML2.

>> No.8594648
File: 829 KB, 1189x896, RTD.gif [View same] [iqdb] [saucenao] [google]
8594648

>>8593754
Royale for Reshade got an update last month.

>> No.8594675
File: 1.99 MB, 1172x960, Wonder Trek (Japan)-220203-230815.png [View same] [iqdb] [saucenao] [google]
8594675

>> No.8594689
File: 1.73 MB, 1172x960, Wonder Trek (Japan)-220203-231049.png [View same] [iqdb] [saucenao] [google]
8594689

>> No.8594693
File: 2.16 MB, 1172x960, Wonder Trek (Japan)-220203-222212.png [View same] [iqdb] [saucenao] [google]
8594693

>> No.8594703

>>8592246
>lookingood.jpg

>> No.8594717

>>8594703
It does for the most part, except for the Royale bloom.

>> No.8594764 [DELETED] 

>>8591214
i've genuinely have no idea of what to do with that

>> No.8594823

>>8594689
i don't really like how it handle color and contrast

>> No.8594835

>>8594648
DKC2 is fun
https://files.catbox.moe/kkni2l.png

>> No.8594913
File: 1.17 MB, 1606x1320, mednafen 2022-02-04 17-42-27.jpg [View same] [iqdb] [saucenao] [google]
8594913

>> No.8595180
File: 891 KB, 960x720, Mario Tennis (USA)-220204-122005.png [View same] [iqdb] [saucenao] [google]
8595180

>> No.8595317

>>8594703
>>8594717
problem in that screenshot isn't the bloom, it's the mask being extremely sharp and giving the image a screendoor effect

>> No.8595318
File: 1.65 MB, 1606x1320, mednafen 2022-02-04 20-19-05.jpg [View same] [iqdb] [saucenao] [google]
8595318

>> No.8595417

Are these shits a one-size-fits-all dealio or are there particular shaders that are better for the SNES, or better for the N64, etc.? What would you recommend for N64 games either way?

>> No.8595420

>>8595417
HSM has a shader for N64 games.

>> No.8595435

>>8595420
The Mega Bezos one?

>> No.8595437

>>8595417
There is no perfect shader; there's just your favorite shader.

>> No.8595441

>>8595435
Yes, in the Variations folder.

>> No.8595445

>>8575093
What game?

>> No.8595451

>>8595441
N64 STD, huh? Must be how those Japanese get those pixelated genitals. I dig this, though. Was always iffy on their fake TV frame but you get used to it like you get used to wearing glasses.

>> No.8595470

>>8595445
I think it's Digimon World 3?

>> No.8595476

>>8595451
That one, but the ADV version has more options to tweak.

>> No.8595486

>>8595476
I'll try it later but their ADV options tend to crash my GPU. I don't know if every one of them will, but it seems likely.

>> No.8595494

>>8595317
Yeah it looks a little sharp because of Royale's bloom, which I tried to reduce as much as possible. This >>8594648 is the closest I could get to my CRT but at the cost of bright color fidelity.

>> No.8595920
File: 1.45 MB, 1606x1320, mednafen 2022-02-04 23-25-02.jpg [View same] [iqdb] [saucenao] [google]
8595920

>> No.8596945
File: 972 KB, 1500x2000, IMG_20220204_224055.jpg [View same] [iqdb] [saucenao] [google]
8596945

How's this

>> No.8596964

>>8596945
Very soulful.

>> No.8597092
File: 820 KB, 1192x896, SM1.gif [View same] [iqdb] [saucenao] [google]
8597092

>> No.8597246

>>8595920
How do set this up in Retroarch? That owl portrait looks stunning.

>> No.8597263

>>8597092
please set mask sample type to 1........

>> No.8597264
File: 49 KB, 528x413, DKxlYU8VoAAdzLa.jpg [View same] [iqdb] [saucenao] [google]
8597264

>>8597263
Based anti-pinkie.

>> No.8597291

>>8597264
you really like filter threads huh alteraposter

>> No.8597357
File: 59 KB, 210x249, 21q3qaaa.png [View same] [iqdb] [saucenao] [google]
8597357

>>8597291
I like stuff like shaders and enbs alot.

>> No.8598000

>>8584694
Ignorant retard. Read a book

>> No.8598002

>>8597263
It is set to Grille. Slot is 0.

>> No.8598015

>>8598002
>0
1*

>> No.8598023

>>8582802
Maybe if the HDR NITs are bright enough. Look into a really bright HDR screen with high framerates

>> No.8598193
File: 390 KB, 1746x1520, conf.jpg [View same] [iqdb] [saucenao] [google]
8598193

>>8597246
replicating settings on retroarch's crt-royale-xm29plus, maybe?

>> No.8598194
File: 1.25 MB, 1606x1320, mednafen 2022-02-05 17-17-39.jpg [View same] [iqdb] [saucenao] [google]
8598194

>> No.8598260
File: 192 KB, 1920x1080, retroarch_n9nrmHMqLf.png [View same] [iqdb] [saucenao] [google]
8598260

>>8572120
I rarely use filters but i do like Blargg NTSC filter.

>> No.8598840

>>8598002
>>8598015
why's it look so sharp then
are you running it at 1080p?

>> No.8598850

>>8598840
Yeah, reshade also, so there's some major differences from the original shader. I tried to remove the bloom because it looks excessive but if I do that it ends up making the mask sharp.

>> No.8598857

>>8598850
understandable, i'm only familiar with the retroarch version
geometry mode 1 with max value radius also smoothens the image a bit while keeping it flat, if you're interested. on the retroarch version at least

>> No.8598881
File: 727 KB, 1192x720, SM2.gif [View same] [iqdb] [saucenao] [google]
8598881

>>8598857
Yeah I'm trying to keep the bloom low without losing brightness but I can't get rid of it without the color saturation going to shit and the mask becoming sharper, unfortunately. I'm using reshade over the one in RA because the port fixed shimmering problems that the original had.

>> No.8598886

>>8577247
>>8577396
>>8577339
This is a feature of the PS1 that most emulators don't bother with. On PS1 while it can support 24-bit RGB, there's limits and most games instead run at a lower color depth of 15-bit RGB with an automated conversion happening for higher color depth objects being drawn. To hide the obvious color banding that would happen with this conversion, the entire screen gets dithered. Over Composite it's not noticeable and can even act as a crude filter, over S-Video or higher though it's very noticeable.

Most emulators don't emulate this behavior because it's not pleasant to look at. They instead just draw everything at full color depth.

>> No.8599140
File: 1.56 MB, 1440x1152, 27b19222c365f739f28dbcd69ae7bd535c41c778.jpg [View same] [iqdb] [saucenao] [google]
8599140

>> No.8599528
File: 2.00 MB, 1606x1320, mednafen 2022-02-06 01-06-16.jpg [View same] [iqdb] [saucenao] [google]
8599528

>> No.8599556
File: 1004 KB, 1192x896, SM3.gif [View same] [iqdb] [saucenao] [google]
8599556

Cold colors look great though.

>> No.8599842
File: 3.00 MB, 800x414, Shining Force 3.webm [View same] [iqdb] [saucenao] [google]
8599842

>> No.8600353

>>8598193
save the preset on pastebin or some shit

>> No.8600358

>>8600353
>ctrl+f
>mega.nz
>1 of 1 match

>> No.8600796
File: 33 KB, 1950x1694, lookingsharp.png [View same] [iqdb] [saucenao] [google]
8600796

>>8593457

>> No.8601729
File: 1.36 MB, 1606x1320, mednafen 2022-02-06 17-07-15.jpg [View same] [iqdb] [saucenao] [google]
8601729

>> No.8601736

>>8601729
>Freeze you
>Fresh blood
Lady you can't put meat in the freezer and call it fresh.

>> No.8601757
File: 724 KB, 1371x1120, Mesen 2021-10-11 18-19-35.jpg [View same] [iqdb] [saucenao] [google]
8601757

>> No.8602698

What’s a great retroarch shader to use for PS1/Dreamcast games? I saw some “Zomb’s Shaders” that looked really good, but they seem inconpatible with modern RA (cgp presets).
Most crt slang shaders seem especially geared for 2D games.

>> No.8602739
File: 938 KB, 1606x1320, mednafen 2022-02-07 00-35-58.jpg [View same] [iqdb] [saucenao] [google]
8602739

>> No.8602847
File: 2.99 MB, 1465x1120, Final Fantasy IX (USA) (Disc 1) (Rev 1)-220111-224212.png [View same] [iqdb] [saucenao] [google]
8602847

>>8602698
Have you tried a CRT shader alongside supersampling for PS1? Looks bretty gud IMO.

I dunno about Dreamcast. It looks pretty good upscaled as it is, but I haven't toyed around with shaders on it.

>> No.8603125
File: 792 KB, 1606x1320, mednafen 2022-02-07 04-37-39.jpg [View same] [iqdb] [saucenao] [google]
8603125

>> No.8603147

At this point I'm officially switching to handheld/LCD shaders. Easier to get looking correct while still preserving the intended looks of gradients and dithering. Too many headaches fighting with CRT shaders that keep having that weird glowing/line effect or it vibrating even after messing with the interlacing settings.

>> No.8603153
File: 2.85 MB, 1536x2048, 1614130172857.png [View same] [iqdb] [saucenao] [google]
8603153

>>8603147
And for those who say "not playing as intended" I challenge you with this.

>> No.8603230
File: 704 KB, 1606x1320, mednafen 2022-02-07 05-24-56.jpg [View same] [iqdb] [saucenao] [google]
8603230

>> No.8603237

Anyone who posts screenshots without naming the shader deserves to be skinned alive

>> No.8603238

>>8603237
name and settings you pleb

>> No.8603424
File: 905 KB, 1500x2000, IMG_20220206_234253.jpg [View same] [iqdb] [saucenao] [google]
8603424

>> No.8603432

>>8603424
That looks like absolute cancer. Just use a real CRT.

>> No.8603491

>>8603237
Absolutely agree, this thread is maddening as fuck.

>> No.8603524

>>8600358
I think it's for reshade. I don't know how to get this to work in retroarch.

>> No.8603531
File: 691 KB, 1882x1429, 06-02-22_18-40-26_retroarch2.jpg [View same] [iqdb] [saucenao] [google]
8603531

deadongo

>> No.8603628
File: 1.23 MB, 1500x2000, IMG_20220207_015312.jpg [View same] [iqdb] [saucenao] [google]
8603628

>> No.8603630

>>8603432
What about this? Same scanlines
>>8596945

>> No.8603704

>>8603153
I've always wondered what the native resolution of those screens was, particularly the official one. Was it 320x240 or 640x480?

>> No.8603801

>>8603531
Shader/preset please?

>> No.8603847

>>8603531
>black rings around ui
Why?

>> No.8603849

>>8603531
>>8603847
MM UI in OoT?

>> No.8604368

>take computer from OLED to gf's 60hz 2010 tier LCD slop
>every shader meant for my display looks like trash
I get why people hate them now.

>> No.8604376
File: 702 KB, 1205x597, 1613831635354.png [View same] [iqdb] [saucenao] [google]
8604376

>>8603704
It was indeed 640x480.

>> No.8604441

>>8604368
Resolution > Contrast Ratio > Brightness > Refresh Rate
That's the order of importance of things on a display for shaders to look good.

>> No.8604987 [DELETED] 

It seems to me that the only games that really need CRTs or CRT shaders are the more advanced 2D games with complex backgrounds and elaborate sprite animations, games with pre-rendered graphics, and early 3D games. What does a game like Earthbound stand to gain from all this? I played it with raw pixels and not a damned that felt lacking.

>> No.8604990

It seems to me that the only games that really need CRTs or CRT shaders are the more advanced 2D games with complex backgrounds and elaborate sprite animations, games with pre-rendered graphics, and early 3D games. What does a game like Earthbound stand to gain from all this? I played it with raw pixels and not a damned thing felt lacking.

>> No.8604991

>>8604987
A lot of late PS1 games have fucktons of dithering.

>> No.8604992

>>8604991
Yes, those are among the 3D games I mean.

>> No.8605385

>>8604990
At that point it's just preference. I like the softer look. It's funny to see real hardware enthusiasts obsess over getting as pure pixels as possible on a CRT while we're here looking for the best way to simulate a composite cable signal.

>> No.8606147
File: 1.26 MB, 1080x2249, 1644288057290.jpg [View same] [iqdb] [saucenao] [google]
8606147

>ctrl+F
>”death to pixels”
>no results
I’m surprised nobody’s mentioned this. Anyone else use these presets? They’re some of the best I’ve seen, at least at capturing the best aspects of a CRT without exaggerating the worst. My only issue is the picture is kinda dark so you need a bright monitor.
https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606

>> No.8606195

>>8606147
>capturing the best aspects of a CRT without exaggerating the worst
>display is so dark Mario looks like he's putting on a minstrel show

>> No.8606203
File: 1.08 MB, 1920x1080, p.png [View same] [iqdb] [saucenao] [google]
8606203

I started using that one shader people were shilling and I like it so far. I always play with integer scale on so I figured a nice border that I don't need to fuck around with would be nice. I turned off the reflections though because they seemed unnatural. Overall it's nice, I know there are other overlays but I liked the default one because it's not distracting.
Beat CV1 for the first time while testing it.

>> No.8606234

>>8606203
How do you turn off the screen curvature effect on it? It's way overboard. In motion it looks like you're playing the game through a bubble.

>> No.8606248

>>8606234
There should be an option in "shader parameters" named curvature, just set it to 0. And yeah it's horrible, it legit made me nauseous.

>> No.8606252

>>8606248
Thank you.

>> No.8606278
File: 1.07 MB, 1500x2000, IMG_20220207_045213.jpg [View same] [iqdb] [saucenao] [google]
8606278

>> No.8606282

>>8606147
It looks like a CRT with a black pantyhose wrapped around it.

>> No.8606285

>>8606203
It's a good shader, but does it really do anything to justify the special snowflake setup tweaking it requires to run, and does it ultimately contribute anything meaningful beyond a screen boarder and the unrealistic option of reflections? It's a bewildering amount of options for something that basically just looks like a good Guest shader.

>> No.8606321

>>8606282
Just like the developers intended.

>> No.8606524

>>8606285
>but does it really do anything to justify the special snowflake setup tweaking it requires to run
I just downloaded it, loaded, turned off the curvature and set ambient light to 100%. I don't know what kind of snowflake setup you're talking about

>> No.8606571

>>8606524
It's on the download page, they tell you what you have to do with RA to get it to work.

>> No.8606597

>>8606571
>following some basic instructions is a "snowflake setup"
Man you're a faggot.

>> No.8606630

>>8606571
Those are some pretty simple instructions...
>set video driver to vulcan
>set aspect ratio to match your monitor's
>set integer scale to off
>set rotation to off (it's off by default)

>> No.8606636

>>8606524
>and set ambient light to 100%
How do you do that? The ambient lighting setting has a scale of 0.00 to 0.01.

>> No.8606663
File: 194 KB, 1679x402, hgdhdsgds.png [View same] [iqdb] [saucenao] [google]
8606663

>>8606636

>> No.8606672

>>8606663
>it was already that
Reeeeee
Right, so this thing is just CRT-Guest-Dr.Venom with extra steps. I think they've got their heads a few inches up their asses over there, but it's cool.

>> No.8606747

>>8606282
It looks a lot better in person, but yeah it feels too much like an exaggerated PVM.

>> No.8606781

>>8582871
PS1 is unironically made for composite

>> No.8607519

>>8572120
I thought crt shaders were just a meme but damn that looks good as fuck

>> No.8608850

>>8576989
sauce?

>> No.8609316
File: 561 KB, 1192x728, SM21.gif [View same] [iqdb] [saucenao] [google]
8609316

>> No.8609348

>>8609316
Nice.

>> No.8609356

>>8609316
Seems like you lost a lot of the gradient around the Sun.

>> No.8609359

>>8609356
It's either that or bloom all over the place unfortunately.

>> No.8609671

>>8609316
blacks seem brighter...

>> No.8609710
File: 2.64 MB, 1527x1253, alundra.gif [View same] [iqdb] [saucenao] [google]
8609710

>> No.8609720

>>8572120
I literally just looked at this screen on a Trinitron 600 line Wega through a RGB -> COMP transcoder, and it looks nothing like your shitty shader. It's sharp like the LCD, keep living in make-belief land.

>> No.8609727
File: 2.91 MB, 4032x3024, 1bJ1dEz.jpg [View same] [iqdb] [saucenao] [google]
8609727

>>8609720
It's supposed to replicate this specific NEC monitor, you dumbass.

>> No.8609729

>>8609720
*plays the saxophone solo in Anri's Shyness Boy on your dick*

>> No.8609809
File: 1.11 MB, 1495x1120, Donkey Kong Country (USA) (Rev 2)-220208-212004.png [View same] [iqdb] [saucenao] [google]
8609809

Ah yes, just like my old 9" VCR combo TV from around '97.

>> No.8609937

>>8609727
Well it doesn't do that either lmao, the phosphor- bleed aliasing is worlds different.

>> No.8609941

>>8603847
>>8603849
yeah it's the mm ui in oot with oot colors and other qol shit
https://github.com/Admentus64/Patcher64Plus-Tool

>>8603801
crt royale with tvout-tweaks afterwards
i can post it if you want

>> No.8610009

>>8609937
Sounds like you have a shit monitor.

>> No.8610532

>>8609941
Please

>> No.8610535

Can someone please spell out in retard terms the best retorarch shader preset to capture a consumer CRT? Help out an aging boomer recapture the warmth of his youth please.

>> No.8610886
File: 2.50 MB, 4032x3024, crt comparison.jpg [View same] [iqdb] [saucenao] [google]
8610886

Here's my shader vs my CRT. Saturation is a bit too high, but otherwise it's pretty close.

>> No.8610926

I'm a brainlet trying to into linux, is there a guide to get reshade working in wine for idiots like me?

>> No.8611230 [DELETED] 

>>8610886
What game is that?

>> No.8611264

>>8611230
Toejam and Earl 2, man.

>> No.8611301

>>8609710
So everything just looks darker? I really dont see the appeal to shaders

>> No.8612039

>>8611301
Applying a mask tends to require more brightness. The appeal is in the softer edges and blending between phosphors.

>> No.8612581

So how can I run shaders on say DOSbox games or Daggerfall Unity?
So far I've read about using ReShade to do it.

>> No.8612609

This thread's been up for two weeks, you lunatics. You guys must really love shaders.

>> No.8612672

>>8612581
You can emulate DOSbox with RA.

>> No.8612748

>>8612609
>This thread's been up for two weeks
It's almost as if people still want to discuss the topic. Are you used to 5-minute threads on /v/ or something?a

>> No.8612753

>>8612609
The fact /vr/ has a hard cap at two weeks is bs. I prefer how /diy/ does it.

>> No.8612804

What shader do you use for psx 3d games? ( tomb raider, ridge racer and crash)
For now I use new pixie and crt royale xm29plus
Also, a noob question: there is a way to bookmark your favorite shader inside retroarch? Right now I'm solving by creating a new folder in shaders and copying my fav there

>> No.8612874
File: 2.78 MB, 3640x2048, 1644462702996.jpg [View same] [iqdb] [saucenao] [google]
8612874

>Death to Pixels Composite - Raw
vs
>royale-xm29plus

Pic related I took on my CRT, Death to Pixels, and xm29plus in that order. Not sure why but I couldn’t get the picture to NOT stretch on my CRT. And sorry, xm29plus was taken on a different level, but it really looked blurrier.

>> No.8612890

>>8612804
AFAIK all you can do is save shader presets per game, per core, or per content directory. Otherwise, your way sounds fine.

>> No.8612906

>>8610886
looks nice, anon. can you share your preset?

>> No.8613828

>>8610535
It's CRT Royale if you have a 4k monitor and CRT Guest Dr. Venom if you don't.

>> No.8613871

>>8612874
I fixed my retarded aspect ratio from before. CRT still on the left. Can someone help me get a shader preset configged that looks more like the CRT?

>> No.8613874
File: 3.01 MB, 3640x2048, 1644480895483.jpg [View same] [iqdb] [saucenao] [google]
8613874

>>8613871
Forgot image, emphasising my retardation even more.

>> No.8613945

>>8612906
Here.
https://pastebin.com/Aft015MS

>> No.8613959

>>8613828
Guest's Advanced shader is pretty much the superior option now either way. He hasn't updated Dr. Venom in a while, and Royale hasn't been updated in forever. The Advanced shader has a shitton of options now, and it's always being updated.

>> No.8613967

>>8613959
Oh, interesting. I thought Dr. Venom was the successor to Advanced for some reason.

>> No.8613992

>>8613945
Thanks brahmin.

>> No.8614001
File: 2.39 MB, 1080x2376, 5933519b45e5e1f501ddda64e41c6ec59f98e01b.jpg [View same] [iqdb] [saucenao] [google]
8614001

4K+HDR produces some very nice results with the appropriate shader.

>> No.8614090

>>8613959
>>8613967
I don't have advanced in my recent retroarch install. I guess that means I have to download it and put it Somewhere eh?

Also, not enough is said about bfi/strobing. Jesus Christ is this shit good oh my god. I don't know how I every did without.
Yesterday I Was watching thunderforce 4 on my 27 inch panel with bfi on and guest dr Venom with g sync. Fuckdamn. I also have one of those BenQ modèles that Can do 60hz strobe but it gives a lot of lag to swhich to low refresh rates. Gets better with run agead but Mame côté doesn't support it and it's a headache anyway.

>> No.8614308

>>8614090
In the main menu you can update your shaders with 2 clicks

>> No.8614375

>>8614001
>those fucking subpixels
What’s the appropriate shader? I’ll order a 4K monitor today to have that.
Also can you take a photo of the full screen?

>> No.8614459

>>8614001
Way too dim. Most CRTs are brighter than the brightest OLEDs. The lighter colors on Randi should be bleeding through the mask.

>> No.8614467

>>8583359
post settings

>> No.8614590
File: 1.70 MB, 1080x2376, 58db599ace829827b55ee9aa91f5dec0337ff2c0.jpg [View same] [iqdb] [saucenao] [google]
8614590

>>8614090
Keep in mind Guest takes some time to upload his latest work to the libretro shaders repo. The most up-to-date version of Guest-Advanced is here:
https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444

>>8614375
Not my photo. The shader is this one:
https://forums.libretro.com/t/sony-pvm-hdr-4k-shader/36109

>>8614459
Pic related is from the shader author's own PVM. Keep in mind that pic was taken emulating a slot mask pattern, which will darken the image a bit more than an aperture grille one would since there's extra black pixels being emulated.

>> No.8614606

>>8614590
I've been following that shader since he first posted it. It looks surprisingly good on my cheap TCL but the RGBX masks tend to have a green tinge on my panel, not sure if it's due to subpixel dimming or a cross hatching pattern this TV is known for. You really need 700+ nits for it to look right but my god it got me back into shaders again.

>> No.8614614

>>8572120
Anything good on 1080p that doesn't rely on RetroArch?

>> No.8614624

>>8614606
Is your TV calibrated? Perhaps it's pushing more green than the other colors.

And yes, phosphor emulation is the shit. I don't even mind the brightness loss on my regular-ass displays (I just turn the brightness up to max, looks good enough). It looks too damn good to pass up.

>> No.8614639
File: 3.01 MB, 1126x2000, PSX_20220207_170125.jpg [View same] [iqdb] [saucenao] [google]
8614639

>>8614624
It's definitely not professionally calibrated, just the default white balance and color space values with the most neutral settings. I could play around with them in the 240p test suite and see if I can make the particularly green presets more gray. Though I've read this model does some subpixel trickery to dither 10 bits to 8 so it could be fruitless. The RGB and GM masks look fine and since the last few updates I swear it got brighter.

>> No.8614646

>>8614639
Slightly unrelated, and perhaps it's just your pic, but it appears to me the subpixels are off, like the red and blue are closer to each other than the green is. Is it perhaps a BGR subpixel structure you have there? That might dick with it some.

>> No.8614649

>>8614646
RBG* is what I meant, actually.

>> No.8614656

>>8614646
It could be, I took this the other day so I can't remember if I had the BGR toggle on. I noticed in his RGB (labelled 800TVL) mask he uses RGB when the BGR toggle is on, and BGR when the BGR toggle is off, and I'm not sure if that was a mistake or intentional.

>> No.8614672

Royale with Beetle PSX makes my GPU fan go VROOOOOOOOOOOOOOMM

>> No.8614676
File: 750 KB, 1190x896, MTB1.gif [View same] [iqdb] [saucenao] [google]
8614676

>>8614614
Reshade.

>> No.8614718

>>8614672
Duckstation is better.

>> No.8614753

It's normal to use different shaders for different consoles/eras isn't it?
For PS1 I use CRT Guest Advanced with a few edits but Mega Drive and SNES I use Dr. Venom, handheld it's the handheld presets etc.

>> No.8614847
File: 3.81 MB, 1371x1421, PSX_20220210_132443.jpg [View same] [iqdb] [saucenao] [google]
8614847

>>8614639
>>8614646
>>8614656
Here's a close up pure white with BGR toggle on, and the 800TVL setting (RGB mask with no extra black pixel). Turning BGR off reverses the phosphor colors. But the RGBX default mask isn't reversed so I think it's a mistake. The photo is a bit dull it's much brighter in person.

>> No.8614962

>>8614753
It depends sometimes I use a stock.slang to halve the vertical resolution before the crt shader which sometimes looks fine and other times makes 2D text hard to read. And there are those ntsc shaders that expect a 256 or 320px source.

>> No.8615169

>>8614590
>download
>drag files into correct folder
>failed to load shader preset
Alright then

>> No.8615197
File: 769 KB, 1495x1120, Super Mario All-Stars + Super Mario World (USA)-220210-124917.png [View same] [iqdb] [saucenao] [google]
8615197

>>8615169
Works for me. You dragged and dropped everything into shaders_slang/crt, right?

>> No.8615213

>>8615197
I did, but the only one RA will apply is the one titled "fastest." All of the others fail.

>> No.8615225

>>8615213
Which version of RA are you using?

>> No.8615230

>>8615213
You might have to look at the RetroArch log and see what it's failing to apply.

Also, make sure you're using up-to-date everything.

>> No.8615231

>>8615197
You couldn't possibly think this looks good. That display is darker than your wife's son. I think most of you have permanently damaged your eyes pursuing all these botched attempts at recreating CRT displays. You probably aren't sitting far away enough from your screens and paid the price.

>> No.8615235

>>8615225
1.10.0
>>8615230
I am, AFAIK. I don't know why there isn't a simple "Update RetroArch" option in Settings for if I'm wrong, though.

>> No.8615238

>>8615231
It looks fine on my monitor. I'd much rather take a brightness hit than compromise on the phosphor emulation.

>> No.8615257

>>8615231
I think there's a problem with RA's screenshots, because they look way darker.

>> No.8615268

>>8584573
some kind of smoothing filter then putting a CRT shader on top can look pretty interesting even though I hate smoothing otherwise

>> No.8615302

>>8588634
That's emuVR isn't it? I think these overlays are just to fill the black space left from integer scaling.

>> No.8615303
File: 653 KB, 1620x1080, Castlevania - Circle of the Moon (USA)-190801-150924.png [View same] [iqdb] [saucenao] [google]
8615303

>>8583402
I use Dot.

>> No.8615373

call me a fag if you want, but I like to use a VHS shader on retroarch. it bleeds the colors just right, for me anyway, and i play on a crt monitor (but its really sharp so I end up using a filter anyway)

>> No.8615396

>>8615373
You're a fag. But I'd do the same if I had retroarch setup on a crt.

>> No.8615401

Catholic Retard Turd

>> No.8615439
File: 985 KB, 1172x896, are you hard yet.png [View same] [iqdb] [saucenao] [google]
8615439

>>8615373

>> No.8615456
File: 81 KB, 624x622, 1640313764048.jpg [View same] [iqdb] [saucenao] [google]
8615456

>>8572120
what's the cheapest way to get 240p out of your PC using modern GPUs? i'm talking about a little box that converts HDMI over to component.

>> No.8616193
File: 1.58 MB, 1920x1080, DOSBox 2021-08-27 16-49-59.jpg [View same] [iqdb] [saucenao] [google]
8616193

>>8612581
For Dosbox, use ECE or X and then tyrell's pack, you need some shenanigans to config since ECE doesn't support GLSLP or Vulkan Slang yet for stuff like royale or newpixie, though it still on plans.
https://github.com/tyrells/dosbox-svn-shaders
There is also Reshade too which got a literal boost on 5.0 for CRT shader support, and recently royale port got an update https://github.com/akgunter/crt-royale-reshade..

>> No.8616197

>>8613828
you don't need 4k for royale, that shit was made by the incompetents at retroarch who can't do proper integer scaling.
other emulators who supports shaders dabs on it on 1080p.

4k is simply PVM faggotry with no signals at all.

>> No.8616209

>>8616197
I tried using Royale at 1080p on a direct BSNES emulator, but it only resulted in a black screen.

>> No.8616224
File: 3.34 MB, 3840x2160, snes9x-x64 2022-02-04 00-38-01.jpg [View same] [iqdb] [saucenao] [google]
8616224

>>8616209
BSNES at the end of byuu's life was always a shitshow thanks to him dicksucking RA Devs until they fucked him over and ordered his whacking.
use SNES9x latest builds with vulkan or openGL.

>> No.8616249

>>8616224
>SNEX9x
Never thought I'd be downloading that again, but I'm interested. Appreciate the tip. Did Byuu really kill himself? I've seen some fishy things surrounding it but 4chan loves to spread bullshit, particularly when it's just more interesting than the truth.

>> No.8616504
File: 1.20 MB, 780x1161, 4130655.png [View same] [iqdb] [saucenao] [google]
8616504

>>8616224
This. Fuck that gay ass dead nigga bitch!
SNES9x4lyfe.

>> No.8616523

>>8616249
I heard byuu faked his suicide for clout and attention.

>> No.8616532

>>8616523
he and RA devs were hating each other already for code theft.

>> No.8616540

>>8616249
All we can say for sure is that the name he gave didn't appear on a Japanese list of dead foreign nationals.

>> No.8616547
File: 590 KB, 1024x960, screenshot.png [View same] [iqdb] [saucenao] [google]
8616547

>> No.8616552
File: 599 KB, 1602x1200, CARNAGE-220210-193648.png [View same] [iqdb] [saucenao] [google]
8616552

>> No.8616554
File: 2.26 MB, 2048x1792, 1615607585448.png [View same] [iqdb] [saucenao] [google]
8616554

desu I don't want my games to look like I'm playing on a crt I want them to look like I'm playing a grainy photograph of a game being played on a crt in a nintendo power magazine

>> No.8616585

>>8616554
I prefer that GamePro look

>> No.8616676
File: 1.55 MB, 1041x654, gamepro.png [View same] [iqdb] [saucenao] [google]
8616676

>>8616585
based

>> No.8616702
File: 3.34 MB, 1562x881, gamepro.png [View same] [iqdb] [saucenao] [google]
8616702

where are the scan lines?

>> No.8616710

>>8616702
Developers would send special cartridges with the scanlines removed to magazines so they could get higher quality screenshots

>> No.8616939

>>8614649
Ah that's what it is, looking closer at rtings it's a GRB subpixel structure.

>> No.8617001

For me and Super Mario RPG, the final decision is between Easymode (Halation) and Guest Advanced. Good thread. Will actually play my game once it's gone. What a feeling.

>> No.8617002

>>8616939
That's probably what's messing you up, then. You may have to tell the dude to put in a mask that takes that subpixel structure into account.

>> No.8617067
File: 204 KB, 783x524, 1644561802035.png [View same] [iqdb] [saucenao] [google]
8617067

>> No.8617090
File: 45 KB, 570x487, 1619757610097.jpg [View same] [iqdb] [saucenao] [google]
8617090

>>8616702
Fureya master race confirmed, homing missiles op af

>> No.8617132

>>8616702
I mean, that was the late 90s, they were probably already using some kind of video capture technology?

>> No.8617202

>>8616702
magazine shader has no scanlines you know.

>> No.8617209
File: 231 KB, 640x480, actual 43 screenshit.jpg [View same] [iqdb] [saucenao] [google]
8617209

>>8583449
I dont think emulators actually get 4:3 right, the NES and SNES had overscan letterboxed areas on teh sides as well, like have you ever seen what an actual console capture looks like?

>> No.8617218

>>8617209
>emulators actually get 4:3
ummm, 1024x896

>> No.8617340

>>8616554
>>8616585
>>8616676
I want a shader that looked like the old GameFan magazine screenshots. They always looked comfy as fuck.

>> No.8617342
File: 365 KB, 872x1199, tumblr_mi74dss5JC1qzqpsao2_1280.jpg [View same] [iqdb] [saucenao] [google]
8617342

>>8617340
SOUL

>> No.8617349

>>8614590
Am I fucking retarded or is there no link posted for the crt-sony-pvm-4k-hdr.slangp anywhere?

>> No.8617362

You guys might know, is there a way to make Retroarch take both GPU screenshots and both non-gpu at the same time?

>> No.8617381
File: 708 KB, 1281x489, nintendo_power.png [View same] [iqdb] [saucenao] [google]
8617381

how'd they do it, bros? how'd they get crisp pixels in 1989?

>> No.8617385
File: 1.58 MB, 1982x2621, 1613188538562.jpg [View same] [iqdb] [saucenao] [google]
8617385

Highest resolution scan of a Nintendo Power page I had on hand and I'm too lazy to scan my own

>> No.8617389

>>8617349
Unlike Guest's shaders, this one actually does get uploaded regularly to the main libretro shaders repo. So, just update your shaders. It'll be under the hdr folder.

>> No.8617392

>>8617385
looks like photographs of a monitor, really sharp though so they must've had modded consoles or some kind of pro equipment to tighten up those grpahics

>> No.8617476

>>8617362
GPU screenshots and both non-gpu
The hell is a GPU screenshot?

>> No.8617508

>>8617476
It's a hidden setting that's on by default. When you take a screenshot it saves a screenshot with the filters and resolution on. If you turn it off you get native screenshots. As in, non-filtered original resolution.

>> No.8617889

>>8610532
in case you're still in this thread:
https://pastebin.com/6ZxrhzpH

>> No.8618141

>>8617385
So this debunks the whole "developer intentions" argument for CRT shit, huh

>> No.8618157

>>8617385
>nintendo power
literal ass wipe paper.

>> No.8618158

>>8617381
>guys how come I can't make out fine details in a low quality printing of a scan of a polaroid photograph of a glowing phosphorous display

>> No.8618185

>>8617392
The dot printing kinda looks like a monitor anyway.

>> No.8618281

>>8617209
I've always questioned how 4:3 aspect correction worked. Overscan is dead simple, just overscan. Like how does a GameCube convert the internal resolution 640×528 to 4:3? Is it the DAC or does the display just take care of it?

>> No.8618464

>>8618141
I'm pretty sure devs don't intend for you to play your game through the pages of a magazine, anon.