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/vr/ - Retro Games


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8580560 No.8580560 [Reply] [Original]

Do you think people would even notice?

>buy Doom cartridges
>reflash them to GBA port of prBoom / GBADoom
>resell as original

https://github.com/Kippykip/GBADoom
https://github.com/doomhack/GBADoom
It's a pretty awesome port, not as amazing as OpenLara, but hugely better than the original.

Also general GBA homebrew and port thread I guess.

>> No.8580567

>>8580560
Anyone will notice if they ever try to play multiplayer, a commonly documented and advertised feature of the official releases, which doesn't work in the prBoom-based community port.

>> No.8580568

I already told you in the last thread you deleted out of shame, you can't reflash mask roms.

>> No.8580579 [DELETED] 

>>8580560
Most people who buy retro games dont even play them they just go on the shelf

>> No.8580589
File: 75 KB, 450x600, 1632170352753.jpg [View same] [iqdb] [saucenao] [google]
8580589

>>8580568
>you can't reflash mask roms.
Depends if it uses a masked ROM. Do you know which type of ROM the Doom carts use and if they all use the same ones?
Alternatively you just take a cart that has a flashable ROM and put it inside the Doom cartage or even just swap out the ROM itself that you programmed before swapping out.

>> No.8580590 [DELETED] 

>>8580579
copeseethe

>> No.8580592

>>8580560
I don’t know why you’d go to the effort or expense.

>> No.8580593

>>8580568
https://www.reddit.com/r/Gameboy/comments/8eg8dk/questions_about_reflashing_gba_cartridges/

>> No.8580619

>>8580589
All official GBA Doom carts use mask roms. They all look like the one in the middle of your picture. The "eeprom" on that board is just the CIC, the mask rom chip is the actual game rom.

>>8580593
>https://www.reddit.com/r/Gameboy/comments/8eg8dk/questions_about_reflashing_gba_cartridges/
>I am interested in purchasing some bootleg GBA games with the intent of re-flashing another ROM onto them.
>bootleg carts
Globtop eeproms are not mask roms. This isn't much different than buying a GBA homebrew cart with the eeprom already soldered in.

>> No.8580635
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8580635

>> No.8580661

>>8580619
>All official GBA Doom carts use mask roms. They all look like the one in the middle of your picture. The "eeprom" on that board is just the CIC, the mask rom chip is the actual game rom.
Then: >>8580589

>Alternatively you just take a cart that has a flashable ROM and put it inside the Doom cartage or even just swap out the ROM itself that you programmed before swapping out.

>> No.8580703
File: 91 KB, 363x500, its-a-double-mermaid.jpg [View same] [iqdb] [saucenao] [google]
8580703

>>8580568
>i thought op was saying to buy original carts and reflash them with homebrew and sell them as original carts
>i really am that retarded

>> No.8580714

>>8580567
Wish it did, I'd actually play it in multiplayer then.
OG release is a shitshow, specially when you try to coop.

>> No.8580720

>>8580703
>humans are just double mermaids

>> No.8580824

Sure, as long as it's a bootleg and not an original cart.

How come the homebrew port is so much better than the official one, anyway? Did the original developers fuck up?

>> No.8580832

>>8580824
The official is a custom version using some weird engine and I believe the Jaguar assets.

>> No.8580848

>>8580824
The original is pretty old and based on the Jaguar source and assets.
In the past 20 years, source ports have been optimized to the Moon, thousands of people have contributed to it in one way or another, compared to a small dev team with little time to get familiar with the source.

Same applies for all modern ports that are much better than the old ones.
Look at Dread on the Amiga 1000/500 and Atari ST, that's close to Doom levels of game, on cheap hardware from 1985, several years before Wolf3D even came out and required beefier hardware.

>> No.8581173

>>8580579
Most people who emulate just download a bunch of roms and then freak out about "choice paralysis" and then just jack off and cry themselves to sleep instead.

>> No.8581501

>>8580567
>Anyone will notice if they ever try to play multiplayer
So you're saying no one will ever notice.

>> No.8582169 [DELETED] 

>>8581501
Collectors don't play games and they don't have friends to check out their collection lol

>> No.8582593 [DELETED] 

>>8582169
>[seethes in poorfag]

>> No.8582594 [DELETED] 

>>8580720
Er, Merman. YWNBAW

>> No.8582598 [DELETED] 

>>8582593
>Copes and hemorrhages funds.

>> No.8582604

>do you think people would even notice?
Why not just tell them they're refreshed?

>> No.8582648

>>8581173
>Most people who emulate just download a bunch of roms and then freak out about "choice paralysis"
I'll never understand that. When I don't know what I want to choose I then do so at random to get a taste of a bit of everything over time. I've found games that ended up 10/10s for me this way.

>> No.8583796 [DELETED] 
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8583796

>>8582598
>projects and hemorrhages in it's butt

>> No.8583810

>>8582604
Where's the fun in that?

>> No.8583941
File: 861 KB, 1920x1080, GBA.jpg [View same] [iqdb] [saucenao] [google]
8583941

>>8580824
>>8580832
The port of Doom 1 was based on the port for the Atari Jaguar. This was pretty common for the old console ports. If done properly, it would run well, like on the Sega 32X (though that port has other flaws), and if not done well, you get Doom on the 3DO, which, in fairness, had a turd volcano for a development cycle, and it was more one man's desperate race to technically fulfill a bullshit contractual obligation he'd been tricked into by a pedophile, rather than a serious attempt at a port.

The port of Doom 1 runs, but not that well, it has the option to turn off shadows, which makes the game run better, but also renders everything at full brightness, which kills a lot of the charm of the game. Being based on the old console levelset of Doom 1, it also lacks a lot of levels, and doesn't have the big boss monsters, which even SNES Doom had, and that ran like shit. Good music though.

The port of Doom 2 uses a custom engine designed for the GBA, and actually runs decently, so it's not a big deal that you can't turn the game fullbright. It also has all the monsters and all the levels from the original Doom 2. There's some concessions here and there, some areas got cut in size a little, and the two largest levels get split up into two halves each, respectively, along with some reduction in texture variety (and some reduction in colors). Beyond that, it's basically Doom 2, just a little bit slower, and with a GBA SP, that meant having a pretty playable version of Doom 2 that fit easily in your pocket, which is actually a pretty fucking cool thing for its time period.

There's one notable flaw with the Doom 2 port though, and that is that the monster AI has a rather short range, if you're far enough a way, it doesn't matter that you're in plain sight or even shooting at them, they won't react, and if you run far enough a way, a monster will stop chasing you and go idle. This ends up being pretty easily exploitable in a fair number of places.

>> No.8583951

>>8580824
>>8580832
Both ports of Doom on the GBA have censorship, turning the blood green, and toning down some of the gory visuals, which was done for the sake of ratings. In some countries, particularly Germany, ratings have been harsh on violence in videogames (though I understand this has been relaxed a bunch in recent years), and I guess the publisher just didn't want to bother making a bunch of different versions for a bunch of different countries. Both ports have pretty good music.

It's a shame they didn't throw a full hail mary and do some kind of mega port for the DS when that came around, combining both games and then stuffing in Thy Flesh Consumed and Final Doom in there, uncut, and using those extra buttons for gameplay, and the second screen for the automap. That's what we have homebrewing for though.

I haven't tried out the GBA version of PrBoom+, but I would hazard a guess that since it's a hobbyist venture with no pressure for time, they're free to focus on optimization. I would however expect that it really only runs original levels and map packs of similar fidelity, because the poor GBA could be expected to count its framerates in hours, rather than seconds, if you threw on detailed and intense Boom compat mapsets such as Sunder or Deus Vult II.

>> No.8583970

>>8583941
>>8583951
That's for the detailed posts, Doomposter. Do try GBADoom, it's awesome, even though you can't really play complex custom WADs, everything from Doom 1 to Plutonia and TNT runs great.

>> No.8583982

>>8581173
I don’t know about you, but I think it’s worth considering which of the 25 dumps of Berenstain Bears is worth playing on which day of the lunar cycle.
I think the thing is people see these exhaustive archives of rom dumps like No-Intro and assume that they’re getting some great value in having a copy of every rom, which the value in those is really more for preservation and cataloguing. They aren’t valuable to the individual unless they’re curated or filtered somehow - it’s just digital garbage.

>> No.8586156

>>8580560
Hmm nice

>> No.8586169

>>8580560
I bought some cheap metroid gba counterfeits for $3 a piece on ebay and sold them to gamestop for like $40 credit a piece.