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/vr/ - Retro Games


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File: 258 KB, 800x1315, C14820FF-B7CD-436D-A63D-D58E69C13379.jpg [View same] [iqdb] [saucenao] [google]
8558407 No.8558407 [Reply] [Original]

Is this game actually worth buying?

>> No.8558415

>>8558407
Why would you pay for it?

>> No.8558429

>>8558407
You just read that article that said "CHECK IF YOU HAVE THESE RETRO GAMES IN YOUR LOFT RIGHT NOW XD" didn't you? Shitty articles like that ruin the fucking collecting hobby

>> No.8558467

I meant as opposed to just watch a play through

>> No.8558625

>>8558407
If you have to ask strangers on the internet if you should spend money on a game you should be saving your money for food.

>> No.8558629

>>8558407
Kojima’s only worth game

>> No.8558630

Besides some simple shooting sections there isn’t much in the way of gameplay. Its just one of those exhaust all dialog options and enjoy the story games. I’d still recommend emulating it over just watching someone else play it though. It’s not worth the asking price though.

>> No.8558634

>>8558625
another good one is "I just need my next paycheque before I can buy [expensive, non-essential consumder product]". if you can't afford to buy ten of them right now, you're living beyond your means.

>> No.8558649

I hear the PC98 version is better.

>> No.8558668

>>8558407
As someone who owns a copy, no. Just emulate or get a flash cart instead. Hell, you could buy an entire setup (CRT, Genensis, SCD, & flash cart) for less than the game costs.

>> No.8558707

>>8558429
...how did you know?

>> No.8558816

Snatcher is fucking cool and I am jelly of the probably only about 10,000 or so people that played it on release, must have been mindblowing.Especially if they had the light gun thing also.

>> No.8558824
File: 161 KB, 341x354, samus zombie.jpg [View same] [iqdb] [saucenao] [google]
8558824

>>8558649
>I hear the PC98 version is better.

you heard wrong lol, that is some next-level contrarianism.

>> No.8558880

>>8558649
>>8558824
There was no PC-98 version of Snatcher, it was on the PC-8801. A lot of Japanese oldfags who played the PC-8801 and MSX2 versions back in their day prefer those since they redid the pixel art in all the console versions and Act 3 is kinda seen as a rushed epilogue with too many deus ex machina twists.

The Sega CD version of Snatcher is pretty special since it's not really a localized version of any existing Japanese version. There wasn't even a reversed-localized Japanese Mega CD version. It's much closer to a foreign remake than a localization since they redid a lot of stuff, including the design of the game's antagonist. Usually I don't care much for EOP-friendly versions of Japanese games, but Snatcher is a peculiar case.

>> No.8558894

>>8558880
pretty interesting that the best version of a japanese game never made it to japan.

>> No.8558901

>>8558407
>buying a Sega CD games
literally just burn it, sega cds don't have copy protection

>> No.8558902
File: 604 KB, 946x510, policenauts.png [View same] [iqdb] [saucenao] [google]
8558902

>>8558649
>>8558824
>>8558880
Maybe he mistook Snatcher for Policenauts. Many such cases!

>> No.8558970
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
8558970

>>8558894
I think all the Snatcher versions had their charm. Even the weird 32-bit ports with the moefied Mika and Katherine.

The Sega CD version had the advantage that since the English voice work was recorded specifically for that version, the developers had the benefit of being able to expand the story by recording new material than they couldn't for the PC Engine version, hence the extended opening and ending.
https://youtu.be/NfqGWhxl_us?t=319

Having the prologue manga redone for the game feels like such a natural addition, that I'm kinda surprised it wasn't done on the PC Engine first. The PlayStation and Saturn version had to use the existing Japanese voice track already made for the PC Engine version, so their version of the prologue is a very primitive CGI short without any voice acting.
https://www.youtube.com/watch?v=MALFrpqJiyc

>> No.8559040

>>8558407
Play it and find out.

>> No.8559071

>>8558902
>Too bright, too dark, just right
Consolechads just can't stop winning

>> No.8559586
File: 7 KB, 420x420, 1617283962876.png [View same] [iqdb] [saucenao] [google]
8559586

>>8558902
>consoul

>> No.8559601

At the current price? Lmfao no

>> No.8560254

>>8558407
Yes but for the price it's probably going for, no.

>> No.8560303

I find it more enjoyable to watch than play.

>> No.8560328
File: 3.63 MB, 4128x2322, 20220125_142259.jpg [View same] [iqdb] [saucenao] [google]
8560328

>>8558407
>Is this game actually worth buying?

It was one of my favourites on the Sega CD when I was younger, and it is still worth playing. But I bought my copy for like $20.00 back in 1997, or so, from a Babbages in Canada. I remember Die Hard GameFan giving this game high marks, as as someone who had A Sega CD back then and was looking for more 'good' Sega CD games, I bought it. This was before Metal Gear Solid was ever released. It's funny watching the price of this game shoot through the roof since then.

>> No.8560356

>>8558634
The first step is admitting you have a problem

>> No.8560359

>>8558970
>The Sega CD version had the advantage that since the English voice work was recorded specifically for that version, the developers had the benefit of being able to expand the story by recording new material than they couldn't for the PC Engine version, hence the extended opening and ending.
>https://youtu.be/NfqGWhxl_us?t=319 [Embed]

The Sega CD version was made for English speaking audiences, and was only released in NA and the UK. There was never a Japanese Mega CD version, because the Mega CD wasn't very popular at all in Japan, and there was already a version for the PCE-CDROM. The Sega CD version was based on the PCE port, but Hideo Kojima had nothing to do with it. Apparently, Hideo didn't even know about the Sega CD version until after it was released. He was shocked that there was an English version. The Sega CD port has a longer ending from the PCE version, some new artwork not found in other versions, a revamped English translation and even light gun sections. The Saturn and PS1 ports carry over the extended ending and some of the other changes from the Sega CD version. The PS1 version is more censored than the Saturn port.

>> No.8560541

>>8560359
>Apparently, Hideo didn't even know about the Sega CD version until after it was released. He was shocked that there was an English version.
Thanks for the Wikipedia regurgitation, but this is not true at all. There's a hidden message in the game from Kojima himself where he gives lip service to the Sega CD version and its developers.

>> No.8560549

>>8560328
That’s cool I didn’t have my own money to buy games at the time what I meant was is this a game that you could get the same effect from by just watching it on YouTube

>> No.8560570

>>8558467
Its definitely worth playing. You can just burn a cd if you want to play on sega cd without paying a bunch. Lightgun isnt necessary but does make those sections a bit more fun.

>> No.8560573

>>8558407
Hell no lmao.

>> No.8560636

>>8560541
>Thanks for the Wikipedia regurgitation, but this is not true at all. There's a hidden message in the game from Kojima himself where he gives lip service to the Sega CD version and its developers.

I'm not regurgitating anything from Wikipedia.As far as I know, Hideo worked on PC games with the PC88, PC98 and MSX systems. His first console games were the Snatcher PCE port and Policnauts on the 3D0. Hideo didn't have any involvement in the Sega CD version, in the same way he wasn't involved with the Metal Gear ports for the NES, or even Metal Gear Solid for the PS1. I remember hearing a story back in the day that someone handed Hideo a copy of Snatcher for the Sega CD to sign, and Hideo was shocked to see an English version of his game.

>> No.8560694

>>8558415
>fpbp
It's a must-play on the system, put the image in your Everdrive Pro, MiSTer or phone and just play. Buying and collecting isn't for players anymore, it's for dentists and lawyers looking to make an investment or man-children with exceptionally poor financial sense spending cash above their pay grade.

>> No.8560719
File: 61 KB, 1334x750, E27haA9WQAEEOKs.jpg [View same] [iqdb] [saucenao] [google]
8560719

>>8560636
>I'm not regurgitating anything from Wikipedia.
I mean regurgitation in the sense that you're just replying to me with things I've already now of.
> I remember hearing a story back in the day that someone handed Hideo a copy of Snatcher for the Sega CD to sign, and Hideo was shocked to see an English version of his game.
He probably knew they made a foreign version, but didn't know for which platform, since it was done by a different Konami department. He mentioned once on Twitter that a lot of fans brought their copies of Snatcher on Sega CD during a signing event in Mexico. I bet Artemio Urbina was one of them.

>> No.8561104

>>8558629
apparently he played no part in the Sega CD port, probably thinks its a shit port like Metal Gear NES.

>> No.8561106

>>8560549
>is this a game that you could get the same effect from by just watching it on YouTube
Yes, unless you have a CRT and a lightgun.

>> No.8561117

>>8560719
>English version of his game.
>He probably knew they made a foreign version, but didn't know for which platform, since it was done by a different Konami department.

yeah, maybe. I can't say for sure that he knew it was in development or not. But it was made without him. Though most of the things that were added to the Sega/ Mega CD version were later put into the Sega Saturn and PS1 ports. More notable, the extended ending and the additional shooting segments. Though the 32bit ports had some CG art that replaced the original.

>> No.8561125

>>8561117
You're LordEmmerich, aren't you?

>> No.8561136
File: 6 KB, 207x133, C4FF9E1C-0B7F-4490-9AAB-C1F28E67AD96.png [View same] [iqdb] [saucenao] [google]
8561136

Should I play SD Snatcher?

>> No.8561143

>>8561136
I like it a bit more than regular Snatcher. I always thought it was weird this was the first version of the game with Act 3.

>> No.8561147

>>8561136
>>8561143
Do you still have to pay for the translation or did some absolute saint dump it online

>> No.8561151

>>8561125
>You're LordEmmerich, aren't you?

I dunno who that is, seriously

>> No.8561152

>>8561147
I wouldn't know since I played it raw. The patch I played triggers an anti-piracy countermeasure that makes everything expensive.

>> No.8561164

>>8561136
Yeah, it feels like a whole different game.

>> No.8561257

>>8561104
He brought it up on his podcast when he did an episode on Snatcher, basically to complain the localizers making changes without his involvement.
https://youtu.be/tlOnlB7q7u0?t=328

>> No.8561295

>>8560549
Why would you watch a video of somebody playing an entire game that you can download for free? How could you say that you’re even interested in games at that point?
The game is a detective adventure game, and speeding through all the solutions and action scenes ruins the whole point.

>> No.8561304

>>8561257
Has somebody translated these?

>> No.8561638

I played this on my 3dS

>> No.8561683

>>8558407
Pay up already buypiggie

>> No.8561731

>>8559071
>>8559586
It's a small picture but PC-98 has gorgeous crisp, soulful pixel art whereas console versions are smeared shit in comparison.

>> No.8561774

>>8561295
There's barely any gameplay, and the action is tacked on and not very fun. You could watch it like a movie and it wouldn't be that different.

>> No.8561791

>>8561257
>He brought it up on his podcast when he did an episode on Snatcher, basically to complain the localizers making changes without his involvement.

Jeremy Blaustein has talked about the localisation of Snatcher many times over in pod casts and interviews, and he wasn't in charge of the English localisation text. I think he said it was somebody named Scott T. Hards who did the English translation. But Blaustein was in charge of the voice directing and hiring of voice actors. At no point did Blaustein ever say that Hideo have any influence in the Sega CD port. I think a few people from Konami of Japan oversaw some of the localisation. But Hideo was not one of them. Hideo was vocal later on about Blausteins Metal Gear Solid translation, and demanded a more 'one to one' English localisation of Metal Gear Solid 2. Which is why MGS2 always sounded worse to me with the localisation. It felt way to dry and lacked the charm of Snatcher and Metal Gear Solid's English translation. Blaustein was very much against 1-to-1 localisations, as he felt that it doesn't convey everything like a reworked translation.

>> No.8561974

>>8561791

https://youtu.be/Zgv8J8fg9WY?t=1483

>> No.8561983

>>8558407
no. you can emulate or even just burn a cd and play it on real hardware.

>> No.8561996

>>8561974


Jeremy talking about censorship in Snatcher: https://youtu.be/Zgv8J8fg9WY?t=2422

>> No.8562009

>>8558407
It's worth playing. Buy a reproduction CD on some etsy shop or just burn it on a CD-R.

>> No.8562026

>>8561996

Blaustein tells you how much Kojima was involved:
https://youtu.be/Zgv8J8fg9WY?t=3633

>> No.8562046 [DELETED] 
File: 183 KB, 700x700, a2888314337_16.jpg [View same] [iqdb] [saucenao] [google]
8562046

Lead Snatcher artist Tomiharu Kinoshita just revealed on Twitter that there were early meetings for Snatcher 2. Storyboards were started and a complete story file was written, but when he was asked for his opinion, he said "It's not interesting at all." Kojima ultimately agreed, and the Snatcher 2 project quickly fell apart.

>> No.8562057

>>8558407
Never bought but everyone online say is the best game in the system, I don't really know, but yeah it's like watching achoppy anime of Blade runner made from Kojima, I enjoyed the point and click and the plot in general, the voice acting for me was really fucking funny a so bad it's so good, maybe in the original language is really good, but in english it gave a really good time. But I think Policenauts for PS1 is superior in many ways. If you wanna buy it for collecting it, well youdecide, if you buy it for playing it, I don't advise it, just emulate it even on a phone, maybe it's even better there, when I played it, was on a PC with a Play station 3 controller when i coul've used a keyboard.

>> No.8562981

>>8561791
>I think a few people from Konami of Japan oversaw some of the localisation. But Hideo was not one of them.
Because he was busy doing Policeanuts at the time.

>> No.8562991

>Smega CD
Cringe.

>> No.8563020

>>8562991
>t. Johnny Turbo
Sorry you couldn't sell a CD-ROM based console to Yanks to the point that even Hudson Soft had to port their own games to the Genesis.

>> No.8563157

>>8561974
>>8561996
>>8562026
This guy sounds so bitter about Kojima being a hack and how he's the *true* genius behind MGS yet gets no acclaim, lmfao.
Fucking jew weebs. Not even once.

>> No.8563176
File: 57 KB, 583x417, 寄生虫.png [View same] [iqdb] [saucenao] [google]
8563176

>>8563157
I lost all respect for both, Blaustein and Kaku, when I saw them how denigrate/trivialize Kojima's work on Twitter. It's one thing to complain about being ghosted and not being invited back to work on the sequel, but to act as if you should be treated as a co-author of a game when you were just translating another man's work is the creative equivalent of stolen valor. I have no doubt Blaustein was ghosted because of how much of an asshole he is.

>> No.8563183

Fuck no, it's not a game, it's a fucking story and should have been a goddamn movie or book instead.
Play real games, kids.

>> No.8563187

>>8563183
How is that any different from any other adventure games?

>> No.8563204

>>8563187
It's not. Adventure "games" aren't games, they're interactive fiction, as Infocom called it. Most modern "games" aren't games either because they lean on hours and hours of noninteractive shit and at that point, why bother even having a goddamn game?

>> No.8563206

>>8563176
I can kinda see their points though - localization is no the exact same as translation. And especially at that time American audiences wouldn't be as open to weird Japanisms as they are today.
Kojima definitely gets more credit than he deserves but he's also acting as the director, which most people come to understand as the face of the product for better or worse.
Then again, MGS1/2/3 are the only good ones and everything after went to shit because he never had cowriters... go figure.

>> No.8563215

>>8563157
>>8563176
>n-nooooo you can’t say a single critical thing about my movie otaku daddy
nerds love to act like games aren’t a collaborative effort like film and that every turd Kojima shits out is perfectly formed art without any input from a team of creative people.
I just assume people who bought into the Blaustein hate meme think Twin Snakes’ script is basically Shakespeare

>> No.8563225

>>8563204
nerds denying that games they don’t like are games by some arbitrary criteria is the most tiresome shit ever

>> No.8563241

>>8563225
>arbitrary criteria
How is pages and pages of text scrolling by while you do next to fucking nothing "arbitrary" when compared to an actual game?
Would you like it if you played a board game and instead of actually playing, you got 500 hours of forced bullshit story and when you did get to play, you basically got a "choice" of two things to do and most of the time your choice didn't fucking matter?
These aren't games. They're fiction, and they ruined actual gaming by pushing into basically all games to the point where games are just fucking stories with a little bit of shit gameplay here and there.
Thanks a lot, kids.

>> No.8563252

>>8563241
> Would you like it if you played a board game and
I didn’t, I sat down to play an adventure game and I got what I expected. Fun game, too.

>> No.8563254

>>8563241
>Would you like it if you played a board game and instead of actually playing, you got 500 hours of forced bullshit story and when you did get to play, you basically got a "choice" of two things to do and most of the time your choice didn't fucking matter?
no, I wouldn't.
but exploration is part of the game in a way that linear novels don't have. Do you get to interact with a text at all outside of interpretation?

>> No.8563268

>>8563206
>I can kinda see their points though - localization is no the exact same as translation. And especially at that time American audiences wouldn't be as open to weird Japanisms as they are today.
Blaustein and Kaku are just dialogue monkeys. It's one thing to criticize how certain dialogues are written, it's another thing to pretend that they invented themes that was already in the original Japanese script.

>Then again, MGS1/2/3 are the only good ones and everything after went to shit because he never had cowriters... go figure.
Let me guess, you're one of those dumbass Fukushima truthers. Except, Kojima actually had more co-writers in his newer games than he did in the older ones. MGSV had different writers for certain missions and even Death Stranding had Kenji Yano (the guy who did the MGS novelizations) helping him out. You would've known that if you had paid attention to the staff credits instead of parroting half-true memes from 4chan.

>>8563215
>I just assume people who bought into the Blaustein hate meme think Twin Snakes’ script is basically Shakespeare
Personally I don't care for either localization, since I only play MGS1 in Japanese anyway and Twin Snakes is English VO only, lol.

>> No.8563270

>>8563254
So it's a Choose Your Own Adventure novel. Fuck's sake, kids.

>> No.8563284

>>8563270
A level above CYO but similar yeah.
I mean look at all point-and-click games, that's what they are.
Shit Zork is the original and these games are just more visual but fundamentally the same.

>> No.8564952

I’m currently playing this, and I like it, music too, but the music is really clearly using GEMS. One of the better examples of it, I’d say.

>> No.8564965

>>8558407
Gaming as medium is completely fucked. All the other mediums get new versions in physical copies.

>> No.8565116

>>8563268
You sound like an outstanding individual.

>> No.8565283

>>8565116
Of course, he's Hideo himself.

>> No.8565337
File: 382 KB, 584x441, snatcher.png [View same] [iqdb] [saucenao] [google]
8565337

>>8563268
>Blaustein and Kaku are just dialogue monkeys.

By the sounds of it, Jeremy Blaustein didn't do the translation for Snatcher. Some other person named "Scott T. Hards" did, apparently. he is even in the opening credits. Jeremy Blaustein is credited as "supervisor'. Maybe because of his weird role at Konami? But I think he said that he was in charge of hiring the voice actors. Maybe he directed them as well? Maybe also for additional dialogue? I think Jeremy Blaustein was more involved with Metal Gear Solid. Blaustein claims that he did a lot of english re-writes on that one .

>> No.8565347

>>8558407
As a huge ORIGINAL HARDWARE fag, no Sega CD game over $20 is worth paying for, you can just fucking burn them. You are paying hundreds of dollars for a case (if you're lucky) and art on a disc, it's not even close to worth it. You don't even have to mod your console or anything and you are getting 100% the same experience as an original copy. Just burn that bitch. You would be paying for pure principle.

>> No.8565516
File: 163 KB, 463x655, Popful Mail cover.jpg [View same] [iqdb] [saucenao] [google]
8565516

>>8565337

To add more. Snatcher really was one of the first English localisations of a Japanese game to be good. There was other stuff like Working Design's Sega CD, and even those localisations were 'loose' translations with lots of new in-jokes. I always enjoyed the localisation of Popful Mail. Also interesting that Popful Mail was another PC88 game that made its way to the Sega CD, like Snatcher. Silpheed is another one.

>> No.8566389
File: 2.60 MB, 320x180, 1361374657250.gif [View same] [iqdb] [saucenao] [google]
8566389

>>8561143
>I always thought it was weird this was the first version of the game with Act 3.
What, did they ship the versions prior to this without an actual ending/epilogue or what? Or did they just took whatever they had as a normal ending and bloated it up into its own thing?

>> No.8566473

>>8566389
It was released on PC-98 with an incomplete story due to the already long development time. A sequel for PC-98 was planned but never made. SD Snatcher expanded the story and that was turned into a third act on PC Engine.

>> No.8567879

>>8566473
>SD Snatcher expanded the story and that was turned into a third act on PC Engine.

The Sega CD version has an extended third act over the PCE version, along with light gun shooting segments. As far as I know the extended ending of the Sega CD version was carried over to the Saturn and PS1 ports?

>> No.8567994

>>8560694
This. Unfortunately it's time to move on from physical games. Emulation is getting to the point that it doesn't matter anymore anyway.

>> No.8568269
File: 411 KB, 720x1300, Screenshot_20220127-19485.png [View same] [iqdb] [saucenao] [google]
8568269

>>8558407
>Buying?
Kek you soo crazy!

>> No.8568334

>>8566473
>Kojimbos been releasing unfinished games with no endings since the 80s
I can’t stand him bros…

>> No.8568385

>>8568334
More like Kojima has always been ambitious.

>> No.8569040

>>8558407
I wonder how many "collector" fags are sitting on a used copy of this game just for it's value and haven't actually played it.
I guarantee it's a non-zero number.
>inb4. poor seethe
yeah basically, but I'd have to have millions to consider paying $1000+ for a single game.

>> No.8569376 [DELETED] 

>>8568269
You are the reason good games aren't made anymore.

>> No.8569397

>>8558429
what do you mean this copy of super mario bros for the NES isn't worth a kajillion dollars? I saw a news article that said one of these went for $2 million. No I don't have the box or instructions otherwise I would charge $3 million.

>> No.8569426

>>8569376
how the fuck is he the reason good games aren't made anymore? Konami already got their money from the initial sale, the 2nd hand market/rom download has no bearing on that fact you retarded nigger

>> No.8571713

>>8558407
no