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/vr/ - Retro Games


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8556883 No.8556883 [Reply] [Original]

To people who don’t like banjo kazooie, why?

>> No.8556886

It's just not a very interesting game. I didn't play it as a child, so the music, character designs, and world don't do much for it. Looks like a children's game and the gameplay isn't captivating.

>> No.8556887

There is literally no reason to play it when Tooie exists.

>> No.8556891

it's really boring
I don't enjoy it. Banjo that is.
>think about Nintendo's legacy anon!
I know I know, I'm sooooooooorry.
You don't need to think so hard about it. It's just that I don't enjoy it. Never ever.
Banjo. Why not stop fussing over the issue all the time and live quietly to earn your daily wages?
Most humans live that life. Why can't you do that? There's only one reason.
Banjo fans are an assembly of deviants.

>> No.8557032

>>8556887
Are you implying that tooie is better than the first game?

>> No.8557041

>>8556886
i don't see that as an argument. I didn't play crash or spyro as a kid, but I loved both when i played the remaster that came out. Same with mario sunshine, that i played for the first time in 2018. None of those games are better than banjo though. Maybe you don't like 3d platformers in general?

>> No.8557056

I sometimes put Rare Replay in when we have children over to the house and I can not get one kid to pick Banjo Kazooie. It's strange because they all love Super Lucky Tail. They always pick RC Pro-Am.

>> No.8557058

>>8557056
maybe because banjo is single player and they want something to play together? or do you think RC Pro-Am is better than any other game in the rare replay collection?

>> No.8557062

>>8556887
not him but it does feel tough to go back to BK after playing BT, they improved the mobility of the characters in enough ways that it really adds up and makes platforming feel a lot less stiff. Not to mention a cheato code allows you to speed up Banjo's unbearably slow walking speed without the need to listen to Kazooie's bird noises with every step.

I can understand why BK-onlies wouldn't like BT though, given the level size and added mechanics, and how much more often backtracking is required, none of that was ever a problem for me. To me the only objective downgrade is Gruntilda's lack of rhyming and she's still pretty funny even without it.

>> No.8557070

>>8557056
Kids love cute foxes more than dopey showbiz pizza style bears I guess. I probably never would have given Banjo a second look if my family didn't give me Diddy Kong Racing for christmas and I fell in love with it, and even then I didn't really like Banjo himself and thought almost any other character on the roster would have been a better pick for their own game... I obviously know better now, but kids like cute and cool, they seem to shy away from goofy unless it's a sidekick.

>> No.8557075

>>8557070
not just that, but the graphics in lucky's tail is way more appealing for modern genarations, and the game moves much faster. By the time you end the tutorial in banjo, you probably finished the 3 first levels in Lucky's tail.

>> No.8557081

>>8557058
Tooie has multiplayer. It's pretty much Golden eye but with cartoons. Of course it's also hilariously unbalanced with Grunty being slow as shit, but able to take a ton of shots, and speed won't mean much when you're shooting things at a distance.
Then there's like a dozen or so minigames to play. But it's not gonna compete with any other multiplayer game.

>> No.8557119

>>8557081
tooie's multiplayer suck, i wouldn't touch that as a kid either. On the other hand, show them conker's multiplayer. By the time they see blood and guts flying everywhere they won't want to play anything else.

>> No.8557163

It's a Rare game and half the time it seems like they make games not for fun, but to screw with people. There's a lot of "challenges" in BK that are just stupid and waste your time. The final level is so bad it almost undoes all the good the rest of the game built up.

>> No.8557172

I find collectathons boring.

>> No.8557181

>>8557172
Explain.

>> No.8557184

>>8557163
Can you elaborate further? You tell us a lot of the "whats" but none of the "whys"

>> No.8557241
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8557241

>>8557163
> The final level is so bad it almost undoes all the good the rest of the game built up.
Filtered by rusty bucket bay. You hate to see it.

>> No.8557287

>>8556883
It's boring levels ain't fun but banjo tooie amazing

>> No.8557304

>>8557241
Do banjokes think this level is hard or something? This is the second time you've tried to pitch it as a filter.

>> No.8557316
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8557316

what went wrong

>> No.8557320

>>8557304
Most people think it’s hard. Did you not this one as hard when you played bk?

>> No.8557321

>>8557320
It's the only punishing level but it's never hard.

>> No.8557325
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8557325

>>8557316
Microsoft

>> No.8557327

>>8556883
kiddie shit like everything n64

>> No.8557331

>>8557327
Cartoony style = bad

>> No.8557343

>>8556883
I couldn't stand collectathons. I felt like it was a step backward from Mario 64 which only subjected me to collecting stars. It just felt like being subjected to unnecessary busy work when I'd rather be platforming and stomping bad guys

>> No.8557373

>>8557343
Honestly I don't know what you guys are talking about. The jinjos are exactly the same as the red coin mission in each level, the notes are exactly the same as the 100 gold coin stars. The only other collectibles are the mumbo tokens, which aren't an essential item (they don't show up on the totals screen) and which the game is very lenient with (you end up with way more than you ever need).

>> No.8557391

>>8557373
The only difference between notes in bk and coins in Mario 64, the coins give you health and the notes do not.

>> No.8557476

>>8556883
I think banjo is ugly and offputting, don't want to play as that retard

I heard the music for Rusty Bucket Bay once though and it was cool

>> No.8557482

>>8557041
Imagine liking Spyro

>> No.8557497

>>8556883
I really dislike how you’ve worded this post. It reminds me of a deviant art sketch some autistic person would draw of sonic or whatever flipping the bird saying ‘F*CK SPYRO’ or something

>> No.8557514

>>8557391
Yes, but each level rewards you for 100 coins like in Banjo Kazooie, so they are somewhat different but still are collectibles in both games.

>> No.8557518

>>8557497
Deal with it.

>> No.8557934

Bump

>> No.8557943

>>8557934
kys

>> No.8557947

>>8557325
Everything wrong with nu Rare was because of Rare tho. Microsoft didn't really do anything. I don't even know why they wanted Rare desu.

>> No.8557951

>>8556883
Why do you ask?

>> No.8557967

>>8557951
I genuinely want to know why people don’t like bk.

>> No.8557973

>>8557967
But what does that change?

>> No.8557979
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8557979

>>8557947
Microsoft wanted rare because they made so many good games.
But soon after they brought rareware, things went downhill.

>> No.8557994

>>8557973
I know it changes nothing,I just wanted to ask a genuine question.

>> No.8558000

>>8557994
But why banjo kazooie?

>> No.8558004

>>8556883
because the n64 sucks?

>> No.8558103

>>8558000
Because most people say it’s a good game, and I know some people don’t like it and I just wanted to know why they didn’t. Also why you asking all these questions?

>> No.8558117

>>8557476
valid reason, however you'll be playing Kazooie 80% of the time and 10% as some transformation

>> No.8558270

>>8558117
That… is pretty funny thanks for that comment.

>> No.8558316

>>8558270
Stop namefagging

>> No.8558324

>>8557316
i can't believe banjo went through sex change

>> No.8558332
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8558332

>>8556883
its not that i hate it but when i was younger i got the DK64 bundle for christmas and i remember finishing DK64 but not enjoying it as much as i thought i would. i had a gut feeling i'd feel the same about banjo.

>> No.8558337

>>8557979
They were going downhill before that tho, and even so, everything Rare did before and after the buyout were their own decisions, Microsoft pretty much let them do as they please. They made Kinect games, they made a shitty Conker remake that was somehow more censored and removed the old multiplayer, and they made Banjo into a car building game with an ugly artstyle change. None of this was forced on them.

>> No.8558339 [DELETED] 

>>8558332
Go to bed Joel

>> No.8558343

>>8558324
He didn't, he just really liked heavy metal back then, he's a bear so he was into judas priest

>> No.8558386

>>8558337
In what way was rare “going downhill” before the buyout? Things were going fine for them. The n64 era was there golden age for them all there games were great, sure they’re cartoony but it’s just there art style. For me when Microsoft bought rarewere everything went down the shit hole for them.

>> No.8558546

>>8557947
>Everything wrong with nu Rare was because of Rare tho.
nope. Look at all the projects Rare was working on that MS cancelled or interfere to make changes.

>> No.8558552

>>8558332
I would probably hate the 3d platforming genre too if i had started with DK64 or banjo tooie. But banjo kazooie is nothing like that.

>> No.8558563

>>8558337
Stop saying bullshit.
>Microsoft pretty much let them do as they please.
no they didn't. There are lots of interviews with former rare employees saying how MS managed things very differently from nintendo.
>They made Kinect games
MS put them to make kinect sports after their previous games flopped. MS cancelled all projects Rare was working on (PD2, kameo 2, and others). After the success of kinect sports, MS made them work on kinect games for years.
> they made a shitty Conker remake that was somehow more censored and removed the old multiplayer
Rare proposed a conker sequel titled "going medieval", but MS had no faith in the IP, so they asked for a remake of the first game instead.
>they made Banjo into a car building game with an ugly artstyle change
rare was working on a proper banjo threeie when MS execs came along and saw some other project Rare was working on that had you buildings vehicles like legos. MS told them that 3d platformers don't sell and that they wanted something more like minecraft, where you can build stuff. So they saw that other project and asked the Rare team to make it the new banjo.
>None of this was forced on them.
check your facts

>> No.8558580

They're dumb and need to be whipped.

>> No.8559459

>>8557241
I don’t get it, that’s not the final level? I assume other anon is talking about the stupid Grunty quiz.

>> No.8559463

>>8559459
he's running off a script.

>> No.8559471

>>8556886
I didn't play it as a child and loved playing it in my 20s. Banjo Tooie was a bit of a different story: I enjoyed it, but couldn't bring myself to finish it. I 100%'d Banjo Kazooie.

>> No.8559491

>>8556883
Honestly all of the fun of the game comes from the serotonin rushes you get when you collect items and the game makes a funny little jingle, the actual gameplay to get the collectibles isnt that engaging but the collecticles are really well paced.

I love Banjo but I understand why someone wouldnt.

>> No.8559672

>>8559463
He probably is, but he’s not wrong tho.

>> No.8559998

>>8558563
There was literally never a Banjo Threeie. Gregg Mayles confirmed that line at the end of Tooie was just a joke. At most they were working on a Banjo 1 remake, but scrapped it in favor of Nuts n Bolts.

Source: https://twitter.com/Ghoulyboy/status/1308896701231624192

>check your facts
Can you source some of your own facts mate?

>> No.8560023

>>8558103
I genuinely want to know why you think people don’t like bk?

>> No.8560360

>>8560023
People have different tastes in games anon. Not everyone can like banjo kazooie.

>> No.8560361
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8560361

The character designs are pretty good but look too 'wacky and goofy' for me to be able to me to be able to relax and enjoy the game. Level design is great but I think its use of colour is extremely ugly that it looks like fecal matter.

I know Nintendo fans hate Playstation, but even though Crash wasn't open world, they got his acting right in that he was slapstick in a way that was over-the-top violence but had a behaviour when not acting like a dumbass when calm that he just 'looked' cool, if that makes any sense.
Level designs were only 'ok' but visually and technically really impressive, and didn't look like fecal matter.

Sorry Banjo bros. 3 looked like it had the potential to knock it out of the part if it got released on GC, but knowing Nintendo, having him compete with their favourite plumber would have been a no-no to Miyamoto.

>> No.8561558

>>8556883
Because it is ok for me to not like things.
I dont have to like everything that everyone else likes.

Also, Im not a furfag.

>> No.8561602

>>8561558
10/10 best answer,BEST ANSWER

>> No.8561608

I've been playing Banjo Kazooie for the first time on NSO. It's actually way better than I expected. I already played Yooka Laylee a few years ago and honestly, how good B-K is just makes me regret even more how BAD Y-L is.

>> No.8561652

>>8556883
I don't like collectathons.

>> No.8561834

>>8556883
>stop disliking what i like
I don't care for Banjo because
1. I simply don't care for the gameplay. It's the Rare-style collectathon, nothing more. nothing about it is mindblowing or groundbreaking or never imitated anywhere else. you either love it or hate it, stop pretending it's some objective masterpiece.
2. Rare art style is shit. Take a saturday morning cartoon character, slap on googly eyes.
3. Banjo is even more bing bang wahoo than Mario.

>> No.8561848

>>8561834
>nothing about it is mindblowing or groundbreaking or never imitated anywhere else

You wouldn't be playing that many games if that's your criteria.

>> No.8562007

>>8561848
wrong, I just dont play genres i dont like, but if there's something interesting to me in it I'll check it out. like I don't play football games or realistic racing games. you could as well ask me how dare I don't like Gran Turismo 2 or Madden 9X. I simply don't care about them, period.

>> No.8562049

>>8562007
I don't care if you don't like the game or not but you're the one who listed that it's not mindblowing or groundbreaking as criteria.
>I just dont play genres i dont like, but if there's something interesting to me in it I'll check it out.
This is literally all you needed to say.

>> No.8562373

>>8556883
I don't hate it, but I don't like it either.

I think the collect-a-ton gimmick is too overwhelming for me. There's something tedious in collecting random things to unlock an new area in which to collect more random things and unlock another area. I only played maybe a couple of hours, so maybe I got it wrong, but if you don't collect all notes from an area, when you come back you have to collect them all again? That’s too demanding for me.

Otherwise the controls are fine, I like the characters and the silly premise, the level design is appealing in spite of the gooey textures... I think I would really have enjoyed it if not for the "collect everything" aspect of it. It's just not streamlined enough for me.

>> No.8562914

>>8556883
the movement is clunky as shit compared to mario 64 i just don't think it's fun to control and would rather play sm64 for the 1000th time

>> No.8563001

i don't play furry games.

>> No.8563016

>>8557062
I had the opposite experience. I played BK first, then Tooie, and I was convinced Tooie was a serious upgrade, but then after going back to BK, I realized the game was better simpler. I'm not a BK only type of person, but I do prefer BK still. It's more satisfying for me to enter a world and complete it in one go, then to leave all the backtracking jiggies from BT on the backburner, always makes me feel just a little bit anxious that I still have more to do.

To be clear, BK has a few of those, mainly the speed shoe jigsaws in the 4th and 5th levels, but it was still easier to just get those two after beating the 6th level and then not have to worry about any further backtracking.

As a kid it wasn't that big of a deal though because the levels were fun to go back to anyways just for the sake of exploration, though it's hard to keep that imaginative state as an adult when you already know everything in the game. At that point, it's more about challenging yourself to see how well you can do everything, and BK scratches that itch more than BT does.

>> No.8563049

>>8562373
>but if you don't collect all notes from an area, when you come back you have to collect them all again? That’s too demanding for me.
It's actually easier that way. I know a lot of people prefer the XBLA version where notes stay picked up, but I think that's actually harder.

The notes are like breadcrumbs, they form a trail, you follow the notes in a path to find everything else. If you picked up 97 notes and then came back to the level and the breadcrumb trail was gone, I promise you it would be way more tedious having to track down those missing 3 notes. You would hate it even more.

>> No.8563217

>>8562373
>I don't hate it
>>8563049
>You would hate it even more.

>> No.8563304

>>8557316
Bimbo-Kazooie??!

>> No.8563307

>>8563217
I'm not saying he would hate the game more, I'm saying he would hate that particular process more, which he already admitted was tedious. I don't know know you're acting like I'm bad faith.

>> No.8565478

Bump

>> No.8566551

Lego games are the only good collectathons

>> No.8567040

>>8563049
>If you picked up 97 notes and then came back to the level and the breadcrumb trail was gone, I promise you it would be way more tedious having to track down those missing 3 notes.

I played Mad Monster Mansion a couple nights ago (NSO version) and had this experience because I picked up 99/100 notes and basically had to spend an hour searching every inch of the level over again to find the last one. It probably would have been faster to just exit and re-enter the level but I was too stubborn. It ended up being in a corner in the bottom of the well that I missed.

>>8566551
I never really played any of them other than the Lego Islands. Which ones are you thinking of in particular?

>> No.8568048

>>8557304
it's only hard if you trying to collect all 100 notes, since one bottomless pit in the ship will have you redo everything, and that's only on the original N64 version.

>> No.8568052

>>8558332
Both Banjo games are much better then DK64. Trying to play DK64 after just beating DK and BT was quite the culture shock of how less polished and less fun the formula was there.

>> No.8568102

>>8568052
DK64 would have been just as good as Banjo if they had maybe two fewer characters, and didn't color lock the collectibles to specific characters. In Tooie, no matter who you were playing as, if you could reach a collectible with a character, you could pick up that collectible. Wheras in DK64 if you go into an area with a character but there are collectibles for a diferent character, you absolutely had to backtrack, even if it was something you could easily reach. The only things that should gate a character are the abilities they have.

>> No.8568238

>>8556883
It's fucking boring. It controls like shit. Mario 64 was always better.

>> No.8569091

>>8567040
The Traveler's Tales ones, Lego Star Wars TCS in particular.

>> No.8569106

>>8568102
It's only a problem if you think you need to collect those right then and there, when you don't. It's pretty fun to play the game individually, with each kong having its own route. You don't need to pick up Diddy's bananas in a room as Tiny, you just need to make a mental note that they were there and move on, it's actually faster to "backtrack" than to switch. I don't like the change kongs anywhere hack because it ironically turns the game into the thing that everybody criticizes it for, making people believe they have to switch kongs every single time they see a different colored collectible, when really the fun of the game is mapping out where to go and figuring out the most efficient way of collecting everything. If you play the game individually, it makes each level feel like 5 smaller banjo-kazooie levels in one world, or one world world five missions, rather than one big world with collectibles just thrown about randomly that you have to labor in to get everything.

>> No.8569113

>>8569106
agree to disagree.

>> No.8569180

>>8569113
That's fine. Just trying to give an alternate perspective in case anybody reading hasn't tried the one kong approach. I think it adds more depth than switching.

>> No.8569223

>>8561834
Excuse you chud it's GUH HUH GUHYYK

>> No.8569234

>>8563049
100% correct, and demonstrable by having a few notes missing after just jumping all over a level

>> No.8569650

>>8556883
Other platformers did it better. I had Tomb Raider, Crash Bandicoot, Spyro, Rayman, Sonic and Mario. Why play any other anthro animal platformers? In my opinion they're Bubsy3D level trash.