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/vr/ - Retro Games


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File: 1.47 MB, 2880x2160, avsp.jpg [View same] [iqdb] [saucenao] [google]
8540332 No.8540332 [Reply] [Original]

For me its crt-geom-deluxe

>> No.8540343

>>8540332
Yep, simple and nice. I also like Hylian.

>> No.8540467

For me it's newpixie
https://files.catbox.moe/0u2iid.png

>> No.8540505

>>8540332
For me it's actually playing the games instead of seeking vrtards validation for some filter

>> No.8540517

>>8540505
>actually playing the games
Classic mistake.

>> No.8540596
File: 703 KB, 1068x828, MOH2.gif [View same] [iqdb] [saucenao] [google]
8540596

If anything CRT shaders are helping me beat games more often. Tweaking stuff and playing at the same time is both fun for the gameplay and because you're actually producing something that you can use in your games.

>> No.8540598

>>8540332
bit too much bloom but everything else looks decent

>> No.8540601

>>8540505
Back to plebbit

>> No.8540683

>>8540598
Yeah I usually turn it down a bit and disable screen curve

>> No.8540721

more newpixie
pls don't be mean
https://files.catbox.moe/kokuxp.png

>> No.8540735
File: 2.12 MB, 2567x2160, g.jpg [View same] [iqdb] [saucenao] [google]
8540735

>>8540721
bro just

>> No.8540938

kek here we go again

>> No.8540952

>>8540332
Eh, modern CRT filters are more than adequate now. The only reason to use CRTs are to play light gun games.

>> No.8542427

Guest > Easymode

>> No.8543130

>>8540332
Is that MAME? How do you enable that?

>> No.8543139

>>8540332
I have found nothing better than CRT Lottes

>> No.8543146
File: 765 KB, 1029x768, Super Mario Bros. 2 (U) (Rev 1) (Virtual Console)-220121-003246.png [View same] [iqdb] [saucenao] [google]
8543146

>> No.8543150

>>8543139
prove it

>> No.8543265
File: 1.36 MB, 1280x1080, Super Mario World (USA)-220120-235420.png [View same] [iqdb] [saucenao] [google]
8543265

>>8543150
everything else looks like shit in some way at least on my 1080p monitor

>> No.8543301
File: 530 KB, 1496x1080, smas.png [View same] [iqdb] [saucenao] [google]
8543301

inb4 it's too dark

>> No.8543320

I can't stand 99% of all these fake scanlines. No matter what, there is always this glaring overlay pattern that's extremely noticeable. It looks as if a giant mat was slapped over the image. The same thing happens on the Retrotink 5x.

Is there ANY shaders that don't do this? What's the closest to an old CRT?

>> No.8543341

>>8543320
Anon most shaters let you adjust or even turn off the mask. Guest advance should be your go to but it will take some fiddling to get what you want

Mask 0 in guest is probably the look you're trying to get

>> No.8543345

>>8543320
Lottes lets you change how visible the lines are according to your monitor

>> No.8543358

>>8543341
thank you, I'll try this out

>> No.8543412
File: 2.04 MB, 1920x1080, SNESshader.png [View same] [iqdb] [saucenao] [google]
8543412

look at that subtle horizontal stretch, the tasteful bloom. oh my God, it even has virtual imperfections.

>> No.8543446

>>8543412
its just too dark

>> No.8543473

>>8543301
not bright enough

>> No.8543929

>>8540332
>curvature on corners
pls stop, CRT's don't do this

>> No.8543937

>>8543130
Retroarch

>> No.8543941

>>8543929
That's just the default its easy to turn off

>> No.8544005

>>8543301
its too dank

>> No.8544127

Most shaders people post here have over exaggerated scanlines.

>> No.8544163
File: 885 KB, 1192x896, JCS1.gif [View same] [iqdb] [saucenao] [google]
8544163

>> No.8544189

What emulators, besides shitty retroarch, have support for these new filters?

>> No.8544925

>>8544189
bsnes

>> No.8544949
File: 249 KB, 512x512, 1604888519095.png [View same] [iqdb] [saucenao] [google]
8544949

>>8544189
>he can't into retroarch
pretty pathetic

>> No.8544970
File: 1.46 MB, 1920x1080, screenshot-2022-01-21_15:30:52.png [View same] [iqdb] [saucenao] [google]
8544970

If your CRT shader doesn't smear colors into nice gradients you might as well just use an interpolation shader.

>> No.8544978

>>8540505
Came to post this

>> No.8545147
File: 978 KB, 1920x1080, Castlevania (USA) (Rev 1).png [View same] [iqdb] [saucenao] [google]
8545147

>> No.8545150
File: 890 KB, 1920x1080, Castlevania (USA) (Rev 1)(3).png [View same] [iqdb] [saucenao] [google]
8545150

>> No.8545151
File: 1.26 MB, 1920x1080, Castlevania (USA) (Rev 1)(2).png [View same] [iqdb] [saucenao] [google]
8545151

>> No.8545180

>>8545147
>>8545150
>>8545151
Looks like shit, might as well use a generic scanline filter and any ugly ass border.

>> No.8545360

>>8545180
>doesn't elaborate on why it's shit

>> No.8545387

>>8545360
I did. It looks like a little bit bilinear filter plus a png of scanlines pasted on top of the picture. It's nothing like a real crt.

>> No.8545403
File: 1.69 MB, 1920x1080, Tony Hawk's Pro Skater (USA)-220121-033305.png [View same] [iqdb] [saucenao] [google]
8545403

>>8545387
well that's too bad, I'll just keep using it

>> No.8545736

Did games actually look like this? I haven't used a CRT since like 1999

I can't fucking remember what it looked like

>> No.8545745

>>8545736
CRTs are analogue devices and usually don't look exactly the same no matter what, so a shader that doesn't look like the CRT you had may look exactly what another anon had.

>> No.8545770
File: 1.25 MB, 1280x960, SOVL.gif [View same] [iqdb] [saucenao] [google]
8545770

>> No.8545851

>>8545736
CRTs were pretty standard up until the mid 00s.

>> No.8545868
File: 19 KB, 1096x896, Ninja Gaiden (U) [!]-220122-001750.png [View same] [iqdb] [saucenao] [google]
8545868

let me see you do the fence on ninja gaiden
if you fail this test your shader is not good enough

>> No.8545916
File: 191 KB, 853x768, pokemon yellow random-220121-151110.png [View same] [iqdb] [saucenao] [google]
8545916

>> No.8546018
File: 433 KB, 1872x2131, -TzzhuIVgz1sqenH6zyPPIEAZCuaqj5M6Ommu_vrkCI.jpg [View same] [iqdb] [saucenao] [google]
8546018

>>8545180
>>8545360
>>8545387
Don't know what you're on about, looks way more ''authentic'' than blurry smeary shaders like than the other blurry smeary shaders ITT
>>8545403
looks pretty bad however but I think that's just because most 3d ps1 games look like shit, filter or no filter. I say ''authentic'' because literally all shaders look like shit, some are just less shit than others.

>> No.8546265

>>8545868
Here's my tweaked xm29!
https://files.catbox.moe/vnh8tm.png

>> No.8546297

>>8545736
yes except more contrast for light colors, and more flickering.

>> No.8546307

>>8546265
Kind of cute
Did you put on some composite s video or something?

>> No.8546505

These screenshots look so dim, especially compared to this pic- >>8544949

>> No.8546558

>>8546307
Yeah I'm running Blargg s-video under the tweaked xm29 shader.

>> No.8546612
File: 1.48 MB, 1020x2798, 1622337322228.png [View same] [iqdb] [saucenao] [google]
8546612

DECIDE

>> No.8546627

>>8546612
Easymode or guest

>> No.8546660

None of these look like crt, at best some look like vhs rips of game footage

>> No.8546692

>>8545916
So is that a built in filter that makes it look like that or do I need to change some settings?

>> No.8546709

>>8546612
tweaked xm29!
https://files.catbox.moe/pgn5op.png

>> No.8546715
File: 116 KB, 1280x720, 947.jpg [View same] [iqdb] [saucenao] [google]
8546715

>>8546660
You probably just have a shit display.

>> No.8546760

>>8546660
These faggots are using pictures of CRT displays and using that as a reference too. top kek this thread really shows this board is full of underage

>> No.8546804
File: 2.22 MB, 3024x4032, IMG_20190927_021831.jpg [View same] [iqdb] [saucenao] [google]
8546804

>>8546760
Hmm? I have a CRT I use to compare to the shader I use.

>> No.8546824
File: 2.32 MB, 2304x1296, fuck off.jpg [View same] [iqdb] [saucenao] [google]
8546824

>>8546760
Glad someone of your ilk showed up to get BTFO because I do have a real one CRT well, just to shut you up.

>> No.8547158

>>8546824
What model is that?

>> No.8547159

>>8546612
royale on the right for me
i mean look at the egg it looks alive
easymode hillyan lottes and guest are alright too

>> No.8547261

How do i know what resolutions are games running?

>> No.8547264

>>8546692
Oh, that was a built-in shader for RetroArch. It's in the "handheld/console-border" directory. I forgot the exact number but it's one of the DMG shaders, magnified a few times.

>> No.8547269
File: 762 KB, 3024x4032, 6F9AB543-2B9A-4873-81D3-DE470CE47058.jpg [View same] [iqdb] [saucenao] [google]
8547269

>>8545916
You probably can’t get any closer to accuracy than that for an ideal
The real one has a sort of roughness to everything though, not sure how that’d be possible without at least 4K though

>> No.8547280

>>8547269
Yeah I don't have a 4K monitor so there's only so many details I can recreate. The variety I have is nice, though; I've learned different games look better with different shaders, and I don't need to fuss over finding a single perfect one.

>> No.8547289

>>8547261
https://emulation.gametechwiki.com/index.php/Resolution
This page has a chart listing different resolutions a system might use. Keep this wiki bookmarked, there's some very useful stuff here.

>> No.8547294

>>8547289
i mean i got that but i wanted to know about individual games
thx btw

>> No.8547301

>>8547289
actually one method i use is recording shortly with retroarch and checking out the file resolution
but i had some weird experience using some bsnes core giving me some higher resolutions somehow idk
now i'm using bsnes mercury accuracy and i get lower resolutions

>> No.8547320

>>8540952
>Eh, modern CRT filters are more than adequate now
Eh, no. In motion they're not even close to being adequate. Eh

>> No.8547345

>>8547301
IIRC one or more of the two gorillion bsnes cores (seriously, why are there so many of them?) has a core option to render at 512x448, and it's set by default, so that's probably why.

>> No.8547351

bsnes not rendering in lower res made me switch to SNES9x. It's annoying for scaling when you start from a higher resolution.

>> No.8547357

>>8547294
You're welcome.
Anyway, that's a good point. I don't know how to keep track of that. It doesn't help that some games can actually change resolution midway.

>> No.8547361

>>8547345
I mean, what would you suggest using?
I swapped to bsnes mercury afer noticing i couldn't properly integer scale overscale with that one bsnes i was using before.

>> No.8547363

>>8547361
bsnes-mercury is the fastest bsnes core AFAIK, but for some reason it refuses to boot MMX2 and 3 nowadays when I know for a fact they used to work some years back.

Nowadays, I just use Snes9x so I can use the extra performance on frame delay, run-ahead and shaders.

>> No.8547384
File: 762 KB, 1465x1120, Mega Man X2 (USA)-220122-085951.png [View same] [iqdb] [saucenao] [google]
8547384

>>8547363
Well dude, here you have it, MMX2...

>> No.8547387
File: 1.10 MB, 1465x1120, Mega Man X3 (USA)-220122-090315.png [View same] [iqdb] [saucenao] [google]
8547387

>>8547384
...and MMX3, with mercury accuracy.

>> No.8547390
File: 509 KB, 1280x1024, Marvel_Vs_Capcom_2_1280x1024_0007.png [View same] [iqdb] [saucenao] [google]
8547390

Honestly, seeing this thread makes me realize something. RGB fags are cancer. They have the original hardware but put more effort into getting crisp pixels than appreciating how well a composite tube blends the pixels. You filter fags are awesome.

>> No.8547397

>>8547384
>>8547387
Huh, just tried it myself, and it works now magically. No idea what happened, but they were literally the only games that wouldn't work with that core a few months back. Not sure if an update rectified it somehow, but good to know.

>> No.8547401

>>8547397
All good anon, probably an update.

>> No.8547438

>>8547390
Argiatou, you gay imbecile~!
https://files.catbox.moe/8uwces.png

>> No.8547459

>>8547438
newpixie is gross

>> No.8547507
File: 845 KB, 1002x1002, 1625343648327.png [View same] [iqdb] [saucenao] [google]
8547507

>>8547459
you're right
but very mean

>> No.8547518
File: 46 KB, 500x419, 1622763880285.jpg [View same] [iqdb] [saucenao] [google]
8547518

>>8547507
apologies

>> No.8547553

>>8547390
nah, I'm a hardware fag and I use all types of connection from composite to RGB

>> No.8547636
File: 1.96 MB, 1680x1050, 966.png [View same] [iqdb] [saucenao] [google]
8547636

>> No.8547818
File: 265 KB, 765x480, ps1.jpg [View same] [iqdb] [saucenao] [google]
8547818

Can I apply any of these in duckstation? default scanlines look meh

>> No.8547824

>>8547818
Do it through Retroarch, yes it has a Duckstation core

>> No.8547827

>>8547824
thanks

>> No.8547829

>>8547827
And if you wanna see a preview of the filters
https://docs.libretro.com/shader/crt/

>> No.8547994

>>8547824
I heard that core is very behind and is worked on someone else entirely

>> No.8548089

>>8546709
Very nice and genki, anon.

>> No.8548103

>>8547994
Could be, i only use Beetle PSX so i can't be sure.

>> No.8548368

>>8547994
The actual Duckstation core was made by the dev himself, but surprise surprise, emudev drama ensued and he cut all ties with libretro, and said core now lags behind. In response, a libretro dev forked it and the new, more up-to-date core is called Swanstation.

>> No.8548410
File: 1.72 MB, 2560x1440, M7c3vk8.png [View same] [iqdb] [saucenao] [google]
8548410

Finally, a shader that does DOS games justice.

>> No.8548454

>>8548410
What is it?

>> No.8548470

>>8548454
Latest version of crt-guest-advanced.

>> No.8549193
File: 626 KB, 1194x896, BR1.gif [View same] [iqdb] [saucenao] [google]
8549193

>>8547818
Reshade

>> No.8549198

>>8547387
What shader is this?

>> No.8549336 [DELETED] 

>>8549198
royale 256p s video with gl drivers

>> No.8549341

>>8549198
royale s video

>> No.8550240
File: 14 KB, 455x143, Falco This is Horrible.jpg [View same] [iqdb] [saucenao] [google]
8550240

>>8549193

>> No.8550309

>>8550240
The blending's talking and it says you're coping.

>> No.8550313

>>8550309
CRTs don't look like that and the colors are so off

>> No.8550321

>>8550313
Maybe yours doesn't. No two CRTs are the same.

>> No.8550354

>>8550321
No CRT on the planet looks like that.

>> No.8550358

>>8548368
How am I supposed to know about these things without following stupid dev drama? I'm still confused as to what Saturn and Dreamcast cores to use

>> No.8550367

>>8550354
Granted I was using the XM29 LUT at 1080p but unless you're putting your face against the screen looking for nitpicks, it does the job at normal viewing distance.

>> No.8550372

>>8548470
Do you use the shader in retroarch or dosbox-x?

>> No.8550380

>>8550372
RetroArch. All the cutting-edge shader development is done within that ecosystem.

>> No.8550527

>>8540332
No one asked.

>> No.8550538

Everyone says CRT royale is for 4k screens, but what difference does your screen resolution make?
Aren't you always outputting at whatever resolution the console you're emulating outputs at? How does it make a difference that I'm on a 4k screen as opposed to a 1440p screen, wouldn't the former just be the same image stretched out?

>> No.8550543

>>8546709
What tweaks?

>> No.8550578

>>8550538
No, you're outputting at 4k with an image scaled to 4k. If you have integer scaling turning on then you'll get an image scaled up to the nearest multiple of 240p or whatever resolution the game runs at that fits into 4k

The higher the resolution, the .ore detailed in the individual phosphors/mask can be as you have more pixels to devote to separate red, green and blue 'pixels'
.if you run crt royale at lower resolutions you're not getting the full depth if the effect as each individual phosphor has less detail

>> No.8550581

>>8550538
not how LCD screens work

>> No.8550583

>>8550538
The more complex CRT shaders need all the pixels they can get to better emulate faithful-looking scanlines and masks. With a higher resolution, you can use a mask that uses more pixels to draw the phosphors, see.

>> No.8550590

>>8550543
I changed the mask settings to be more consumer-like and increased the overall sharpness and contrast a wee bit. Nothing major.
https://files.catbox.moe/0xyokc.png

>> No.8550591

>>8550538
The key aspect here is pixel density.

>> No.8550642

>>8550590
Can you upload it?

>> No.8550668

>>8550642
https://pastebin.com/hPNYcP2E

>> No.8550715

>>8550538
More pixels, more details can be added to the shader

>> No.8550963

>>8540601
never ever used reddit navigation is ass on this site. actually miss the days when 4chan users (aka zoomies) weren't obsessed with that reddit site

seethe more you fucking poser

>> No.8551064

>>8550963
Bullshit I can guarantee you, you're a larping newfag.
Telling people to go back to freddit has been a thing here for over the last decade probably longer.

>> No.8551590

>>8545147
>>8545150
>>8545151
I really like that border, what is it? And is it part of a set?

>> No.8551648
File: 981 KB, 1920x1080, Mega Man (USA)-220122-164341.png [View same] [iqdb] [saucenao] [google]
8551648

>>8551590
You need this shader
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512
and then download this
https://github.com/Duimon/Duimon-Mega-Bezel

>> No.8551656

>>8551648
>>8551590
I guess if you're good at photoshop you could just download the .png files and make them into an overlay without having to use the shader though.

>> No.8551715

>>8550963
why do you keep posting your gay opinions you insecure attention whoring faggot. literally nobody asked.

>> No.8551863

>>8551648
This looks awful

>> No.8551931

>>8551863
you look awful

>> No.8551934

>>8551863
that's not the author shilling, dipshit

>> No.8551945

>>8551648
How are you getting a "flat" monitor with these presets? All of mine are the curved "looks like a real TV" type.

>> No.8551957

>>8551945
Shader parameters -> curvature type 0 I think

>> No.8551970

>>8551957
Yeah, that did it. Fucking sweet.

>> No.8551980

>>8547390
The cancer is YouTube faggots such as yourself.
Hey, because some faggot poster a video about sonic waterfalls, impressionable zoomers now think you should prefer a bleeding ass reds display smear over top of the line arcade monitor display.
Seriously, people in current year are arguing arcade monitors are inferior with a consumer set with a shitty cable. I fucking hate YouTube burger zoomers. Being in Europe, I grew uo with RGB scart cables because they were needed to play imports. I Nevers knew anyone who didn't think a better display Was superior. "As the devs intended" yeah every dithering is supposed to be displayed on a smeary mess right? It's not just a workaround for a limited palette? Which is totally why arcade games don't have dithering rite? Oh wait,they do. And they do on portables Aldo with no Blur.

Arguably, US developped Megadrive/Genesis games overuse dithering so much that maybe you could make a point. But they're all shit anyway.

Btw,when you play on a cet you don't actually see the grille/Mask unless you put your nose against the TV, a lot of those filters are not realistic. Altho I agree that a faint mask does make it look slightly better, combined with good scanlines.

>> No.8551987

>>8551648
So, one of these seems to be directly building on the other, so why do we need both?

>> No.8551990

>>8551980
I actually lost braincells trying to read this post.

>> No.8552032

>>8551980
Megadrive/Genesis means you're practically stuck with the equivalent of a 16 color EGA graphics card. Dithering was the only option on this console.

>> No.8552037

>>8550963
Same. Only times I've even been to reddit was when google search pointed me in that direction.
I don't even know what a subreddit is supposed to be, or discord and all this other nu crap. 4chan 4 life.

>> No.8552158
File: 1.30 MB, 1768x961, 2022-01-23-145844_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
8552158

Can anyone tell me what these hideous ass vertical lines are on every single one of these shaders from >>8551648 and how to get rid of them?

>> No.8552172

>>8552158
An RGB mask

>> No.8552184

>>8552172
I figured, but looking through the shader parameters is just fucking with my head. I'm way out of my element.

>> No.8553331

>>8550527
This

>> No.8553479

>>8540332

Can I get that filter but like, without the gay perspective warping?

>> No.8554179
File: 665 KB, 1495x1120, Final Fantasy III (USA) (Rev 1)-220124-001908.png [View same] [iqdb] [saucenao] [google]
8554179

>> No.8554183
File: 785 KB, 1495x1120, Final Fantasy III (USA) (Rev 1)-220124-001655.png [View same] [iqdb] [saucenao] [google]
8554183

>>8554179

>> No.8554195

>>8554179
>>8554183
Why the fuck is it so dark

>> No.8554213
File: 67 KB, 540x564, 1604829686944.jpg [View same] [iqdb] [saucenao] [google]
8554213

>>8552037
Every time I look up a question I add "reddit" to the end of the search query.

>> No.8554253
File: 3.37 MB, 1805x1349, snes.png [View same] [iqdb] [saucenao] [google]
8554253

When I use the built in snapshot feature I just get a black image. When I manually print screen and paste in paint I get a massively blown out image. It definitely doesn't look like this in game. Is it because I'm using HDR? It looks really good in person, no brightness loss from the shader at all and retains the proper contrast, but I can't seem to snap pics of it

>> No.8554273

>>8554253
What's that one? Btw how do I get cet royale with those scanlines and slightly rounded pixels like in the Yoshi comparaison picture? Is that one only for 4k?

>> No.8554282

>>8554273
It's the crt-guest-dr-venom-kurozumi preset (in the preset folder) with a few adjustments

>brightboost = "1.400000"
>beam_min = "1.100000"
>beam_max = "0.900000"
>glow = "0.020000"

Again doesn't look like my pic lol, in person I like it a lot. I'm using it at 1440p, not sure how it will look at other resolutions

>> No.8554343
File: 3.45 MB, 1920x9632, emu vr close to screen effect-snapshot.jpg [View same] [iqdb] [saucenao] [google]
8554343

>> No.8554351

>>8554343
It's a shame it's ruined by the low res nature of vr in general. One day though. One day

>> No.8554374
File: 713 KB, 1920x1080, emuvr_snapshot.jpg [View same] [iqdb] [saucenao] [google]
8554374

>>8554351
I think you can turn up the resolution when using it without vr, but it's demanding

>> No.8554383

>>8554343
this is a normal shader that changes to that when you zoom in
it's not actually doing that all the time

>> No.8554406

>>8554343
The only thing missing is how fucking bright CRTs actually are. I have a 1500 nit OLED display and at peak brightness, a small consumer CRT shits all over it.

>> No.8555085

>>8546612
with no Blargg composite, this is just jism.

>> No.8555115
File: 2.99 MB, 850x530, border.webm [View same] [iqdb] [saucenao] [google]
8555115

>>8552184
Try changing the mask type or opacity if there are such settings available

Also i'm having a blast with the Mega Bezel, has some nice reflections but they aren't overblown like in some other shaders.

>> No.8555120

For the mega bezel shaders, is there a version with actual CRT model backgrounds? Like a trinitron on a table or some such. I swear I've seen a pic before but I'm not sure where to find it

>> No.8555145

>>8555120
This one?
https://forums.libretro.com/t/soqueroeu-mega-bezel-tv-backgrounds/34301

>> No.8555158

>>8555145
Perfect! Thanks anon, I appreciate it

>> No.8555160

>>8555120
this pack >>8551648 has a PVM preset I think

>> No.8555194
File: 2.01 MB, 1794x1344, Super Castlevania IV (USA)-220124-102643.png [View same] [iqdb] [saucenao] [google]
8555194

>> No.8555224
File: 2.56 MB, 2560x1440, Super Ghouls'n Ghosts (USA)-220124-104546.png [View same] [iqdb] [saucenao] [google]
8555224

Okay this is pretty comfy

>> No.8555308

>>8540332
Wake me up when a crt filter simulates glares in the reflection via your webcam.

>> No.8555406

I'm using Mega Bezel NTSC but i'm getting some weird "flickering" effect here and there, it doesn't happen with any other shader, what could cause this?

>> No.8555547

>>8550380
retroarch dosbox is garbage and cant even run shit ECE can like win 3.11

>> No.8555552

>>8551648
>RGB
>No Blargg Composite or RF

>> No.8555585

>>8555224
That's kinda clean

>> No.8555662

>>8555406
By setting S-Video on the NTSC parameter it stopped

>> No.8555704

>>8555406
Keeping S-Video disabled gives off a "shitty cable" effect. If you set the resolution to your screen's resolution it also goes away without needing the S-Video option.

>> No.8555775
File: 986 KB, 1920x1080, 157fc726923aab791fb77e97e97ae7b121283b41.jpg [View same] [iqdb] [saucenao] [google]
8555775

>>8555662
>>8555704
>>8555406
the guest shader it uses is pretty crazy, I'm amazed by the amount of options. someone autistic enough could tweak it and turn the image into any kind of display they wanted

>> No.8555778
File: 2.67 MB, 1680x1050, DISK_1-220124-195658.png [View same] [iqdb] [saucenao] [google]
8555778

>>8555704
Doesn't seem like it works but by changing resolution scaling modifier it seems that the effect gets reduced, even with the "best" setting i'm still seeing some "pixel dancing" or maybe its just my mind

>> No.8555838

>>8545147
>>8545150
>>8545151
>>8545403
>>8551648
>>8555224
>>8555775
These are neat ideas but the actual screen don;'t look anything like a CRT.

>> No.8555841

>>8555838
Looks pretty much exactly like mine

>> No.8555843

>>8555841
You must have a dim as fuck CRT

>> No.8555845

>>8555838
how many times are you going to say that it doesn't look like a real crt? what's your goal here

>> No.8555846

>>8555841
are you not using hdr?

>> No.8555853

>>8555843
meant this for>>8555843

>> No.8555860

>>8555853
god dammit

>>8555846
>>8555843

>> No.8555864

>>8555843
The presets have a disgusting amount of parameters you can tweak, personally i prefer a dimmer screen.

>> No.8555869

>>8555860
fucking hell

>>8555845
>>8555841

>> No.8555912
File: 79 KB, 216x197, 1444351821406.png [View same] [iqdb] [saucenao] [google]
8555912

>>8555853
>>8555860
>>8555869

>> No.8556202
File: 105 KB, 1282x1012, Untitled-1.png [View same] [iqdb] [saucenao] [google]
8556202

>>8555547
Except it can?

>> No.8556205
File: 139 KB, 360x360, qrefdg.png [View same] [iqdb] [saucenao] [google]
8556205

>>8555838
>>8555841
>>8555843
>>8555845
>>8555846
>>8555853
>>8555860
>>8555869
>>8555912
Christ

>> No.8556290

>>8556202
>using the old i-i-it can
>too brainlet to learn how to config dosbox and has to depend on retroarch shit
normalfags everyone, if you don't gatekeep them they ruin everything they touch, since they dont even know how to config even a calculator.

>> No.8556348
File: 110 KB, 1761x1017, hurrdurricantintodosboxapparently.png [View same] [iqdb] [saucenao] [google]
8556348

>>8556290
>I know, I'll just move the goalposts!
Here's my original standalone DOSBox installation from back in 2014 or so. It just so happened I could take the Windows 3.11 installation I already had since back then and load it under RetroArch just to see if I could prove you wrong, which I did.

Now cope and seethe, faget.

>> No.8556614

Why are retroarch autists so defensive?
its ff14 levels of cult

>> No.8558473

>>8544970
what filter?

>> No.8558785
File: 1.31 MB, 1920x1080, Medal of Honor (USA)-220124-200436.png [View same] [iqdb] [saucenao] [google]
8558785

screenshot looks dark but my monitor is really bright

>> No.8560216

>>8558785
Not good looking, honestly.

>> No.8560352

newpixie here~!
https://files.catbox.moe/ydcfzl.png

>> No.8561574

>>8560352
this looks so good for 3d.

>> No.8562504

What's the closest I can get to xm29plus in Reshade?

>> No.8562509

>>8562504
CRT Royale with a LUT that's similar.
Check in PD80_02_Cinetools_LUT and/or PD80_02_Bonus_LUT_pack
If you can't get something similar from one, try combining them.

>> No.8562519

Is upscaling 3D games gross or okay?
https://files.catbox.moe/4fsf38.png

>> No.8562536

>>8562519
It's okay if you don't use a crt shader.
But CRT shaders get broken when you upscale but don't downscale back.

>> No.8562579

>>8562519
without upscaling
https://files.catbox.moe/408iqy.png

>> No.8562589

>>8562519
>>8562579
Get rid of that fucking chromatic aberration dude.

>> No.8562598

>>8562589
That's how newpixie looks. I happen to like it, or I wouldn't use it.
https://files.catbox.moe/rud1ne.png

>> No.8563998

bump

>> No.8564015
File: 2.88 MB, 1440x1080, BC15CDF9-0A03-46B1-90F9-249557F12A01.png [View same] [iqdb] [saucenao] [google]
8564015

>> No.8564023

>>8564015
Composite does not look this bad. Where the fuck are you people getting your composite cables? Hell, RF doesn't even look that bad. Don't get me wrong I get wanting to go after the composite look but that's not what composite looks like

>> No.8565402
File: 2.82 MB, 1440x1080, 91FB4DE1-AEA5-4416-9F07-F04EFCB7356A.png [View same] [iqdb] [saucenao] [google]
8565402

>> No.8565406

Why do none of these emulator shaders look as good as the basic scanline setting on my OSSC? How do I recreate that in retroarch without the ugly looking bloom/darkness these shaders come with?

>> No.8565785
File: 953 KB, 1080x2376, 87a5149e7e19181201c436778a21e2c5eb4575c9.jpg [View same] [iqdb] [saucenao] [google]
8565785

Apparently 4K HDR shaders are getting pretty good.

>> No.8565808

>>8565402
You may want that a bit clearer
I don’t think the Dreamcast has ever been that blurry, even on composite

>> No.8565815

>>8565808
I know it's not the point, but I did once encounter a MvC2 cabinet with an insanely blurry display, like it was totally out of focus or something. It was just as blurry as the first shot, if not more.

>> No.8565836

>>8565406
I don't know about the ossc but if you want more basic san lines try using lottes with mask set to 0

>> No.8565840

>>8565815
I think with 480i/p games, mostly have issues with shaders, they kinda display weird

>> No.8565870

Smudge filter
ZNES
Keyboard only for controls

>> No.8565874
File: 608 KB, 1280x960, 4fc6842391bcaa41d518f0aaa80cf396c31dd4fd.jpg [View same] [iqdb] [saucenao] [google]
8565874

>>8565840
It just comes down to the fact most of these shaders were made with 240p content in mind.

A few shaders have popped up for use with 480p stuff lately, though.

>> No.8565876

>>8565874
I mean it still looks like the phosphors are wrong, it would be nice if there was one that did

>> No.8565879

>>8565870
You forgot
>forced widescreen

>> No.8565887

>>8565876
Not a whole ton you can do about that except go full ham on the mask strength, and then you better be ready to lose a ton of brightness unless you have an HDR display or something to compensate.

>> No.8565889
File: 55 KB, 181x264, snapshot.png [View same] [iqdb] [saucenao] [google]
8565889

>>8565887
Maybe it's just a resolution thing but it just looks worse than not having one there, maybe it's the lack of blue

>> No.8565894

>>8565889
That's just a basic green-magenta mask often used by shaders to mimic a high-TVL Trinitron PVM (it works by taking advantage of LCD subpixels, or something like that - cheap but effective at lower resolutions). You need a much higher resolution to get better, more accurate results. Also, the fact that at this scale, the shader only allows for one-pixel-thick scanlines means you get no scanline blooming at all.

tl;dr we need 4K or better for halfway convincing 480p shaders.