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/vr/ - Retro Games


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8535157 No.8535157 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8521594

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8535158

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== NEWS ===
[01-18] Microsoft has acquired Activision Blizzard and now owns Heretic and Hexen, among others

[01-17] Laser Justice, a classic shmup inspired mod for Doom
https://forum.zdoom.org/viewtopic.php?f=43&t=74458

[01-15] E[X]tended Mapedit for Blood released
https://twitter.com/BloodHispano/status/1482438772285489164

[01-14] RC1 of PRCP2 has been released
https://www.doomworld.com/forum/topic/119628

[01-13] OCCULA.WAD, new slaughter mapset by bemused and tourniquet
https://www.doomworld.com/forum/topic/126833

[01-12] FutureShock32 back in development
>>8512626

[01-10] Func_msgboard announces a new jam. Theme: AI. Deadline, February 10th
https://www.celephais.net/board/view_thread.php?id=62137

[01-04] Doom It Yourself - looking for mappers (MBF21, color limits)
https://www.doomworld.com/forum/topic/126692

[01-03] Shades of Azure - 12 short, blue maps
https://www.doomworld.com/forum/topic/126633

[01-02] Half-Life ray traced in development by the author of Serious Sam ray traced
https://youtu.be/SsteDE8h6jc

[01-02] Doom 2 from memory release
https://www.doomworld.com/forum/topic/126634

[01-01] e2m1 remake
https://www.doomworld.com/forum/topic/126594-e2m1-deimos-anomaly-remake/

[01-01] Mechadon blog post about Supplice
https://mekworx.the-powerhouse.net/2021/12/31/this-is-a-post-about-supplice/

[01-01] The Victors is out in russian and english on moddb after 12 years in development hell
https://www.moddb.com/mods/the-victors

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8535181
File: 271 KB, 1024x683, Plutonium-Facts-1024x683.png [View same] [iqdb] [saucenao] [google]
8535181

For 94 Protons Of /vr/, I have these ideas.
I've discussed some of them before, but I'll go over them again.

>MBF21 format, mainly just for ease of setting up creative traps, encounters, or even just creative architecture and shit in the maps
>Divided up into three separate episodes.
>Aiming for at least 5 levels per episode, for a total of 15 levels, but more is fine, UMAPINFO lets us define as much as we want, including as many secret levels as we want
>Plutonia itself didn't strictly have a theme for parts of the game, other than vaguely slotting hellish levels towards the end, would we approach it by doing E1 as outdoors/jungle/templeish stuff, with E2 as more towards techbase/industrial things, maybe warped by hell, and then E3 as far more hellish?
>Every level would start and end with a specific kind of teleport pad, but I'm thinking maybe that E1M1, E2M1, and E3M1 could start without one, and then the boss level of each episode ends by killing the boss(es)

>We balance for pistol start, obviously, but considering that Dario said the playstyle was still to play progressively, we might do SOME concessions for progressive play, like giving a medkit or two at the end of a level if the player can be expected to get beat up
>I'm thinking the boss of E1 can be you having to fight a group of Cyberdemons (so no Cyberdemons in E1 besides that), I guess you can use Spiderminds wherever, if you can make them fit.
>I want to do a special monster for the final boss in E3, something you have to actually get into a fight with.
>Therefore, maybe some kind of nonstandard Icon Of Sin encounter can be the boss of E2-
>I already know the answer to this, but everyone wants basically standard gameplay otherwise, right? No tweaking the pistol speed to make it more fun for pistol starting, no cranked up chaingun speed.

Thoughts regarding this? I'm willing to hear input. May still be a little while until I can get it started on the project.

>> No.8535186

>>8535181
>we might do SOME concessions for progressive play
Yes... concessions. *Laughs in MAP11*

>> No.8535187

>>8535089
>>8535129
Thanks, added those two to my to-do-list.
>>8534898
I only found a "shareware" version of nihilithy, replacing e2. Is that correct anon?

>> No.8535201

>>8535181
textures locked-in or open to additions by individual mappers?

>> No.8535202

>>8535187 (same idiot, sorry)
Forgot >>8535057

>> No.8535216
File: 48 KB, 345x405, 1629443172223.gif [View same] [iqdb] [saucenao] [google]
8535216

>> No.8535217

>>8535186
Well, I want to do episodes (that way, progressive play still has the player reset when starting each new episode), also it wouldn't strictly be a Map 11 in the normal sense, but you're free to do a Hunted tribute as say, the map before the boss map of the episode.
For death exits, I think we should do it like the original Map 11, where you have the opportunity to choose from two exits, with one of them being safe, the other being a death exit, so you lose your stuff if you play progressively. Hell, maybe have a secret exit to a secret map in there too, just because we can do it.

>>8535201
I'm actually assembling and making a bunch, together with Dr. Fuckhead (MD), and I plan to show this collection to see what people think, and I guess I can take requests or submissions, assuming they fit.
I'm thinking we should be largely sticking to something that can be used to make Plutonia-ish levels (doesn't have to be TOO rigid, outside of mandating the designated episode sky for most levels), but I also think it's fine if people play around with the visuals as well.

>> No.8535240
File: 450 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8535240

>> No.8535274

What are the best original DOOM midis that are out there?

>> No.8535278
File: 3 KB, 224x272, doomguy1.png [View same] [iqdb] [saucenao] [google]
8535278

>>8535240
>long feels

>> No.8535291

>>8535274
anything with soundtracks composed by stewboy or jimmy paddock is pretty much guaranteed to slap hard

>> No.8535295

>>8535240
>activion fucked
Nah, they are in good hands now. And with Activision and Id now under the same loving mother we might get a release for heretic 2 and Wolfenstein 2009 now? Thanks daddy microsoft!

>> No.8535296

>>8535181
Sounds fine to me.
>No tweaking the pistol speed to make it more fun for pistol starting, no cranked up chaingun speed.
None of that. Let's not touch the weapons.

>> No.8535297

>>8535296
Agreed, if someone wants weapons that fit with the set they can play with final doomer

>> No.8535303

>>8535181
After watching a stream of PRCP2 the other night, short & sweet levels should be the goal. I know that's a rather vague description, but Plutonia didn't have huge sprawling levels or slaughter outside of the secrets.

>> No.8535309

>>8535181
If you can make the pistol stay perfectly accurate while holding the fire button, do that. Otherwise, I wouldn't want to mess with balance any.

>> No.8535319
File: 165 KB, 365x484, MadFaggot.png [View same] [iqdb] [saucenao] [google]
8535319

>>8535240

>> No.8535321

>>8535181
>>8535309
And steal the Gargoyles from Ad Mortem. Those are seriously my favorite Doom enemy now. They were so easy to spam.

>> No.8535331
File: 4 KB, 68x54, file.png [View same] [iqdb] [saucenao] [google]
8535331

>>8535240
WHO LET HIM OUT

>> No.8535340

>>8535181
I don't think MBF21 or bosses are a good idea for a plutonia themed project, it strays too far from the original. I think it should be limit removing and use exclusively the vanilla roster.

>> No.8535346

>>8535321
I don't know about this, I'd be alright with otherwise identical copies of Lost Souls/Cacodemons/Pain Elementals that get spawned on the ceiling like the gargoyles, though.

>> No.8535347

>>8535340
We also just made Ad Mortem, so a vanilla break isn't such a bad idea.

>> No.8535362
File: 43 KB, 640x400, KEKKR 2.png [View same] [iqdb] [saucenao] [google]
8535362

>>8535181
It needs to be a REKKR Plutonia megawad. Only two episodes in mind so far, E1 is SHREKKR, a swamp-themed episode, and E2 is Assault on Romero's Castle

>> No.8535368

>>8535362
>not Knob Deep in the Dead

>> No.8535372

looking for a mod that auto saves when you pick or certain things or certain events happen forgot the name of it but it has a robot voice

any other mods that are more utility like?

>> No.8535378

>>8535340
A counterpoint: There's already a million vanilla and Boom-compatible Plutonia tributes.

>> No.8535383

>>8535372
Autoautosave is what you're looking for.
https://forum.zdoom.org/viewtopic.php?f=43&t=59889
another utility minimod I like is Warm Reception, which detects and disables hot starts (mostly I use it for Hideous Destructor)
https://forum.zdoom.org/viewtopic.php?f=43&t=69486

>> No.8535402

>>8535340
I advocate for creative liberties to be taken, there's tons of vanilla/boom plutonia style wads like >>8535378 said, and one of them just came out. I'd like to see our unique spin on the idea.

>> No.8535405
File: 8 KB, 640x400, kneel.png [View same] [iqdb] [saucenao] [google]
8535405

>>8535368
Oh, wow, that's the perfect name for the first episode, but I can't think of a theme for it besides one that's already been done in REKKR, namely a zombie invasion of the Viking's hometown. It could be E3 instead and be a sort of loosely-themed slaughter episode but that would detract from the climactic Romero battle in his castle

>> No.8535420

So when are they going to bring back the real Lo Wang?

>> No.8535425

Goddamnit. I spent about 40 minutes downloading the Violent Rumble devkit from the glacier-slow mega.nz servers only for
>Could not load external entity definition file 'C:\QuakeDev\vr\fgd\VR_TB_custom_mdls.fgd': At line 116, column 8: Expected integer, decimal, string, or ']', but got word (raw data: 'No')
to happen

>> No.8535453

>>8535181
Some thoughts: I say no custom content except for textures, just make good simple old school style maps. No need to add custom content just out of insecurity to make the project seem more original, if you're doing Plutonia just commit to it and make the maps fun. I would also vote for limit-removing format but most people here would probably prefer Boom mapping at least. MBF21 limits the ports people can play in, especially for online.
Episodes would be nice for continuous play but I think that mappers should be allowed to use whatever theme they'd like regardless of the map slot. Plutonia didn't really have the conventional episodic themes that modern megawads do and I prefer when things stay fresh visually between maps. And I can't be the only one who dislikes boss maps in Doom, I'd rather just have regular maps at the end of an episode.
Any thoughts on the "obligatory" maps? Like a map07 dead simple, map11 hunted, map31 cyberden, and map32 go 2 it? I wouldn't mind at least seeing somebody's take on Go 2 It, but something more original would be nice.

>> No.8535461
File: 5 KB, 800x967, doomstare.png [View same] [iqdb] [saucenao] [google]
8535461

>nobody ever does a /vr/ gameplay mod project instead of a mapping project
One of these days we need to get the artfags and the codefags together to make a new monster set or something. There are so few good ones, surely we could come up with something.

>> No.8535489

>>8535461
we got our boy kegan making gameplay mods, to be fair

>> No.8535506

>Removes Half Life WON from OP
I will not buy it from Steam or use Xash 3D from the 4chan DOSPACK/Win98, fuck off.

>> No.8535512

>>8535461
There are few new monsters in wads I know of...first thing that comes to mind are those flying arachnotrons from Valiant I guess?
I think it was Valiant. Purists tend to not really enjoying them. But I would really enjoy something like that.
2048 units of /vr/ was good for the most part, combine that with some new stuff and you got a perfect wad.

>> No.8535525

>>8535461
I can't imagine that being very cohesive, unless one or two guys carries the entire project, in which case what would even be the point?

>> No.8535531

>>8535362
rekkr ain't got enough hitscanners for a plutonia
unless modified enemies are allowed
then you could shrink sunken land's boss and make her health a lot lower to spam as a normal enemy

>> No.8535540

>>8535425
add a closing quotation mark on line 115 (in baseclass Railable)

>> No.8535548
File: 3 KB, 218x67, old.jpg [View same] [iqdb] [saucenao] [google]
8535548

>>8535240
:[

>> No.8535550

>>8535531
How about a Heritic plutonia? Heritic is lacking wads to begin with.

>> No.8535557

>>8535296
>>8535297
That's what I figure. I can maybe cook up an altered 2048 set or something as an optional addon.

>>8535303
That's generally the plan, and also why I think we should all play through the original Plutonia before starting to refresh our perception of the gameplay and map size.

>>8535321
I honestly have yet to play Ad Mortem, because my eyes are still healing, so I don't want to sit down and play with WASD with my laptop on my stomach (DSDA and similar ports have almost no modern gamepad support). Worse with this keyboard now falling apart.

What did those Gargoyles actually do? If they filled a useful role, maybe we could throw something in which could do something similar, but fits better aesthetically. I don't want do TOO many drastic changes to the overall gameplay though, I figure an all new final boss is already stretching it.

>>8535340
Personally, I don't feel like grappling with Vanilla and its limitations (even limit removed), not yet anyway. I also agree that Vanilla and Boom format stuff has been done with Plutonia projects. You wouldn't have to go wild with MBF21 either, hell, Vanilla format maps would still function.

>> No.8535559

>>8535550
no do my boss shrinking idea i wanna see how something with that many abilities works en masse

>> No.8535574

>>8535461
>ever
Kegan and Revae aside, there was summer fun guy, street judge guy, Khodoque with his groblins, and Mozarella with those flesh tanks.
clearly this is a cursed endeavor.

>> No.8535587

>>8535489
Between him and Project Babel guy popping in reminding that his mod exists, I'm pretty pleased.

>> No.8535601

>>8535240
>shadow warrior
it said the thing

>> No.8535604

>>8535240
>based hedon
oh no

>> No.8535608

>>8535362
You're free to submit a swamp level for E1.

>>8535453
>No need to add custom content just out of insecurity to make the project seem more original, if you're doing Plutonia just commit to it and make the maps fun.
I seriously just want to do different final boss because I think it would be fun. I would otherwise suggest mostly vanilla-ish gameplay, beyond what the level design itself allows.

>I would also vote for limit-removing format but most people here would probably prefer Boom mapping at least.
>MBF21 limits the ports people can play in, especially for online.
People are gonna do voodoo scripts and what not with Boom anyway, won't a lot of that stuff break in online play? I think a lot of 2048 didn't quite work in multiplayer.

I actually want to try to avoid using DsDehacked specifically, because currently only DSDA supports it, beyond that, MBF21 format is still mainly Boom. The boss can probably be done with just DehExtra, which I think more ports support, but possibly it could be done with just regular DeHacked/BEX, and potentially without sacrificing the SS Nazi, to keep LunchLunch happy.

>> No.8535615
File: 63 KB, 600x600, RWL1A2D8.png [View same] [iqdb] [saucenao] [google]
8535615

>>8535557
>What did those Gargoyles actually do?
Small flying imps with the same fireballs as Valiant imps, and 20 hitpoints, so that they can be used as a pistol-tier enemy, as well as in larger groups for ambushes later on, or in conjunction with other enemies; they become a high priority because they are fast and have the lowest HP.

>> No.8535616

>>8535608
I suppose we could compromise and be mostly vanilla but then blindside the player with a Wolf SS replacement

>> No.8535623

>>8535368
That's a fucking excellent name.

>> No.8535628

>>8535616
No! Then LunchLunch won't submit a map!

>> No.8535629

>[01-18] Microsoft has acquired Activision Blizzard and now owns Heretic and Hexen, among others
I don't know if this is good or bad, and I'm not sure I want to find out.

>> No.8535637

>>8535550
Heretic has 0 hitscanners.
Same with Hexen.
How about we do Plutonia Descent and it's just Descent 1.

>> No.8535641

>>8535461
Like some kind of gameplay potluck? Everyone claims a monster or a weapon to replace, and then we see what the fuck we get out of it?
That sounds like it would be fun, part of the fun would also be when we have to try to balance this wild mess.

I would be down with that some day.

>>8535629
I'd say it's a thing which probably isn't good, but which may happen to have some positive side benefits in time.

>> No.8535650

>>8535629
Monopolies are bad, anon.

>> No.8535653

>>8535525
The lack of cohesiveness seems like it would be the fun part, when the first beta build is assembled and it's realized that the double speed pinkies explode on death, or that the pistol sucks too much, and this is something which has to be altered somehow to make the mod reasonably playable.

>>8535550
Interesting concept, but I have way too little familiarity of Heretic to do something with that or be a part of it.

>>8535637
>Heretic has 0 hitscanners.
True, that is a gap. The zombies (and especially archie) really adds a LOT to Doom and Doom 2.

>> No.8535698

>>8535650
Microsoft gud! Sub to gamepass now!
I actually think this might be better for the games under them. Really enjoy StarCraft 1 and would love to see the franchise revived.

>> No.8535723

>>8535698
>MICROSOFT GUD! MICROSOFT IS LIFE!
FUCK OFF WITH YOUR DAMN BRAND LOYALTY!

>> No.8535725

>>8535641
>gameplay potluck
Yeah, that would be cool. We could do the weapons too. Maybe a few rules to make sure it doesn't get totally out of hand.

>> No.8535734
File: 134 KB, 360x450, IronLichSprite.png [View same] [iqdb] [saucenao] [google]
8535734

>>8535653
Spam iron lichs and ghost warriors I guess? Are there any slaughter Heretic wads to begin with? I don't know eighter.

>> No.8535746

>>8535723
I'm not brand loyal when I prefer Heretic and Hexen rather with the big money company that actually put out follow-ups to old franchises (see Age of Empires 4) than the absolut dumpster fire that is Activision Blizzard.

Also learn to read sarcasm

>> No.8535748

>>8535650
Monopolies are bad, but on the other hand... The Heretic/Hexen series has been in a pickle because the development rights and distribution rights were split between the two companies. Now that theyre under the same roof, we could see digital releases of Heretic 2 and Hexen 2 expansion, or maybe even a revival.

>> No.8535760

>>8535540
Thanks

>> No.8535774

>>8535295
>>8535746
>>8535748
yes. microsoft might be a soulless money printing machine but they are less fucked up than activision blizzard I guess. Time will tell. We will get to see what they do with all these franchises in the next years

>> No.8535784

>>8535628
Lol don't make any concessions for me
there's still ZZWOLF7

>> No.8535785

>>8535273
It works well, doesn't it?

>> No.8535810

>>8535368
That would be great for literally any Doom ep. That's ace.

>> No.8535834

>>8535557
try joyshock-mapper,should work like a charm.

>> No.8535835

>>8535629
Good for Heretic/Hexen/Wolfenstein, bad for everything else

>> No.8535837

>>8535835
Good for Raven maybe? Would be great for them to escape the Call of Duty mines.

>> No.8535879
File: 14 KB, 477x527, meem.png [View same] [iqdb] [saucenao] [google]
8535879

>made it so that demons change their melee range to 64 mid-bite on Yehovah mode
Man I really should just remove the meme mode from Babel if I'm going to update it at all but I can't bring myself to admit that this was a bad idea.
The initial concept was to put all the unfair shit that I made in the first pre-release version that I never distributed into this mode, but I've long since lost that code and some of it really was just bad ideas (like a janky attempt at making zombiemen take cover after shooting that made JPF's boosting zombies look sane). I mulled over the idea of just giving monsters a bunch of new abilities on Yehovah, but I don't want people to feel like they're missing out on content if they don't play it because it's literally just meant to be absurdly impossible.
Is anyone even crazy enough to play this mode seriously?

So yeah, there might be a small bugfix/polish update coming. I'm pretty sure I remember the password to the site now too.

>> No.8535886

>>8535653
A Heretic Plutonia would have to be designed very differently from Doom Plutonia.
Different design philosophies need to be applied to reach a similar or the same effect.
As a whole, I think a community Heretic WAD would be so much better than "Plutonia again" but since not many people are familiar with Heretic I feel the quality of maps would be consistently lower than if it were Doom.

>> No.8535890

>>8535886
What about a Doom 64 wad?

>> No.8535909

>>8535629
Monopolies in general are bad but the consequences of this one could be pretty great for this place specifically

>> No.8535923

>>8535835
It might be good for Blizzard too, but that's because they've already hit rock bottom and any change at all would be an improvement.

>> No.8535935

>>8535650
Normally I'd be unhappy about a buyout like this, but Activision is a very strange case because they've done so much dumb shit that a tard wrangler buying them is probably for the best. and also Heretic and Hexen are back in the Doom family

>> No.8535974

Does this mean the Quake reboot and sequels like NuDoom 3 and NuWolfenstein 3 are gonna come out alongside some kinda reboot of Heretic and Hexen and combat the boomer shooter revival trend with a boomer shooter reboot trend

>> No.8536006

>>8535974
a horrifying thought.
but in all likelihood, they'll probably just shake a few more shekels from gullible idiots for the same games and maybe a skin or two.
at this rate, if you feed them enough, in a few years they'll probably pull the catalog from steam. that's the long con anyway.

>> No.8536046

>>8535834
What's it do? Does it let me configure my analog stick however I'd like for a program like DSDA, including using the analog stick only for moving rather than turning? Could I do whatever binds I want? Would it be actual analog input, or does it just read my analog and then translate it into WASD input for the game?

>>8535303
Thinking about this, I still think that it's something we should strive towards committing to. However, Plutonia did also have a couple of maps which were longer, Map 29 for instance is a big map (especially by the standards of its day), so I think that we could make room for just a few bigger levels.

Odyssey of Noises was this big and epic city level full of hard combat, which served as the preliminary to the final boss encounter in Map 30.
Would we designate one big map per episode, right before the boss map? As long as we don't go down the Plutonia 2 route, where lots of the levels were really big and long winding, I think it could be ok.

>> No.8536050

>>8535629
microsoft will either kill blizzard (good) or save them (good)

>> No.8536082
File: 2.94 MB, 640x360, 2022016gzd2.webm [View same] [iqdb] [saucenao] [google]
8536082

>>8535879
>spoiler
Holy crap, not yet! As is I've barely dabbled into Metatron on the original maps. But I should see how rough it makes Perfect Hatred.

>> No.8536087

>>8536082
Yeah I mean Metatron was the highest fair difficulty in my opinion. Frankly it's a bit 2hard4me if I want to enjoy myself, but it's actually beatable with quicksaves and everything.

>> No.8536145

>>8535879
I'm glad to see you still working on Babel in some form. It's a good mod.
I wish there was a Babel "lite" that's Zandy compatible cus these boys could do with more gameplay mods to play.

>> No.8536157

>>8536145
Well, I don't have the time currently for that but if someone else wants to do it, this is the version of Babel from before it was ZScript
https://mega.nz/file/P4E0AaqR#4BgoQGKW-Zow6AY2V6CrqOsfCIWsEaNBYk78BW8cXTI
It's not exactly feature equivalent with the current version but the concept is the same. Maybe it's portable to Zandy, idk.

>> No.8536203
File: 647 KB, 1196x590, ready 2 go.png [View same] [iqdb] [saucenao] [google]
8536203

Hell yeah, downloaded GZDoom, got a few lite mods installed, ready to get back to some classic DOOM II gameplay!

>> No.8536221 [SPOILER] 
File: 112 KB, 800x600, 1642568502479.png [View same] [iqdb] [saucenao] [google]
8536221

>>8536203

>> No.8536225
File: 40 KB, 219x308, duke-duke2.jpg [View same] [iqdb] [saucenao] [google]
8536225

Remenber when the Steam/iOS releases did this shit?
Also when the Duke games are coming back to GOG and Steam?

>> No.8536231
File: 865 KB, 1024x640, doom modding is my passion.png [View same] [iqdb] [saucenao] [google]
8536231

>>8536203

>> No.8536249

>>8536231
sovl

>> No.8536276
File: 22 KB, 500x361, 1642113216897.jpg [View same] [iqdb] [saucenao] [google]
8536276

Shadow Warrior is the best Build game

>> No.8536286

>>8536276
Nope it's Duke.
It will always be Duke.

>> No.8536295

>>8535157
>Le HL2 beta was better xd
Why do fags believe this?

>> No.8536298

>>8536276
>>8536286
Duke, Shadow Warrior and Blood are all so good in their own ways that you could say any of them are the best Build engine game, and I would understand. The moment you try to claim Redneck Rampage or Witchaven are the best you are going to have to explain yourself.

>> No.8536303

>>8536298
Tekwar is above all.

>> No.8536312

>rips off Turrican
>rips off Doom
>rips off Tomb Raider
>rips off Half Life 2 and Halo
The Duke series is hilarious.

>> No.8536317

>>8535181
I think a proper final boss might be interesting and maybe a plasma zombie or something. While sticking to boom or doom format, just replacing keen and wolfss.

>> No.8536324

>>8536312
Until DNF, it generally did it with great style. DN3D did a lot of things differently from Doom, setting itself apart. Hell, it manages to make itself stand out and be competitive in the same day and age that Quake came out, a vastly technologically superior game, and a damn good one with few matches.

>> No.8536363

Explain why do you think Perdition's Gate is better than TNT Evilution.

>> No.8536372

>>8535425
>>8535540
Whoops, let me go upload a fixed version...

>> No.8536374

>>8536363
They both have a weak third act, but it's better for maps to be too short than too long.

>> No.8536462

>>8536082
Weapon switching to circumvent reloads is a lame mechanic and I fuckin hate it.

>> No.8536464

>>8536462
It's less circumvent and more delaying it. Also animation cancelling is fun.

>> No.8536523

So what can you actually do with Boom and/or MBF21 other than conveyor belts with the former?

>> No.8536532

>>8536523
Compared to what? Vanilla, limit-removing, full-on GZDoom?

>> No.8536534

>>8536532
compared to limit-removing

>> No.8536546

>>8536462
It literally remembers that you haven't yet loaded the weapon and you have to load it the next time you select it.

>> No.8536561

>>8536462
I remember people abusing the fuck out of it in Battlefield Heroes when they made a long-ranged shotgun actually alright and let people take two of them, using weapon swapping to get past the very low rate of fire

>> No.8536609

I remember reload cancelling actually being a mechanic in a couple games like Halo, or later Doom Eternal.
I think it's a good way to increase the skill cap in a way that's minor in nature, but makes large waves in the playstyle of skilled players

>> No.8536642

>>8535653
I wouldn't say it's a gap necessarily but it does change how you can design encounters by a lot.
>>8535886
I guess Disciples and Ghost Undead can replace chaingunners and revenants in a way if the level design allows it. Iron Liches are obviously the Archviles of Heretic, but in general a Heretic Plutonia would require more enemies/ more types of enemies to be used in every encounter.
Also, it needs to be designed for Black Plague. Heretic without -fast just isn't that hard, but with it it can easily become some projectile spam bullshit.
>>8535734
Curse of D'Sparil is the most slaughter-ish I played. The second level has over 500 monsters.
>>8536363
I don't, TNT Evilution is awesome and I liked it way more than I expected. It has an unique atmosphere and better level design than Doom 2.

>> No.8536651

>>8536642
>I guess Disciples and Ghost Undead can replace chaingunners and revenants in a way
I think we should be less focused on directly translating Plutonia to Heretic, and more focused on creating a Heretic equivalent, with its own, but similar style of level design. I don't think we should settle with "replacing" Doom enemies with Heretic ones due to them having completely different properties and design decisions behind them.

>> No.8536656

>>8536651
For example; the Ghost Undead only fire the red axes. The Undead throw exclusively physical type attacks. The Shadowsphere, on top of making you partially invisible, makes physical type attacks fly straight through you.

>> No.8536672

Patiently waiting for Sin reloaded

>> No.8536703

>>8535734
Curse Of D'Sparil

>> No.8536706

>>8536656
I feel like a "Heretic Plutonia" could lean heavily on the inventory, and providing challenges that are significantly more difficult without recognizing the ideal time to use particular items. You could expect the player to bank Quartz Flasks for a trek through damaging floors, or carry a shadowsphere through a difficult map to a full-surround ghost warrior ambush near the end.

>> No.8536717

>>8536706
A Heretic Plutonia has a the chance to either be way too easy or extremely difficult, because you can still carry items between stages.
That means that communication between level designers would need to be at least somewhat consistent

>> No.8536748
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
8536748

>>8535331
GET HIM BACK

>> No.8536757

>>8536651
>>8536656
Yeah, I already know all of that, I meant that they're good at putting pressure on the player and being moderate-high priority.
>>8536706
Unbeliever does something similar.
It can be kind of a mixed bag, because an inventory means giving players more flexibility which means giving them more chances to fuck up. As a general rule, required inventory + 1 on hard, + 2 on medium, + 3 on easy feels fair enough as a template, but it can be balanced later.
>>8536717
You only carry one of which and no Wings. Maybe we can do death exits on every level as "our gimmick".

>> No.8536771
File: 53 KB, 250x250, file.png [View same] [iqdb] [saucenao] [google]
8536771

>>8535157
>Doomkid's running a new map competition
>find perfect midi for map
>already getting ideas for the level layout listening to it

>> No.8536817
File: 157 KB, 260x408, ff.png [View same] [iqdb] [saucenao] [google]
8536817

>>8536771
It's going to be shit

>> No.8536825
File: 853 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
8536825

>>8536817
will still have fun making it though.

>> No.8536901
File: 1.29 MB, 2560x1440, Base Profile Screenshot 2022.01.19 - 03.51.36.39.png [View same] [iqdb] [saucenao] [google]
8536901

kino

>> No.8536906

>>8536706
>I feel like a "Heretic Plutonia" could lean heavily on the inventory, and providing challenges that are significantly more difficult without recognizing the ideal time to use particular items.
Sounds like a great idea worth looking at some day. Heretic isn't really my thing, though, and I don't have a good idea on how the gameplay ticks, but I know it doesn't have that many textures, so maybe I could help supply some of that if we ever do a project like that. Potentially stitch together a monster sprite if there's a desire to round out the bestiary with a hitscanner.

>> No.8536910
File: 336 KB, 1200x630, file.png [View same] [iqdb] [saucenao] [google]
8536910

any tips on making good city/town levels in doom?

>> No.8536923

I think it's hard for Heretic/Hexen/Quake to be rebooted because modern Doom already has features that are either taken from other FPS or at least fitting like how the Night Sentinel would work more with Quake
Most retro FPS franchises had limited settings/basic premises and were defined by engine/gameplay features, which is also why people defined Doomguy's strength with gameplay stuff
>"in this game, you shoot X instead of Y like in other game, the engine can do this and there's also this mechanic"
It's why the "Build engine trilogy" is a term besides Wolf 3D/Doom/Quake also being almost a trilogy or Heretic and even ROTT being "spin-offs" in a way that is more about gameplay/engine than setting or brand name
If people dismiss Heretic as "Doom with fantasy reskin" then a new game has a chance to give it a more generic fantasy aesthetic and RPG features to make it less distinct
And modern Doom's setting is a different take on the premise compared to the classic games (which to be fair, had a weird execution and some abstract leves or assets that at least leaves up to imagination) but Eternal going hard on "sci-fi x fantasy" feels like it hurts the chances for other FPS titles
If id connects Doom to Quake or Heretic, it won't be so much of epic lore but because most of these games already have too many shared stuff or connections they couldn't escape a fate of Quake 5 or Heretic 3 being literal expansionsf or a Doom 6
Most "throwback" shooters are essentially combinations of specific features as a way to differ from either COD or "hero shooters" and we already got a lot in both AAA and indie fields
And stuff like how the Iron Lich tornados work may not be carried over
It depends in they care about the identities of these games as much as modders and some obsessed nerds instead of lore Youtubers
Wolfenstein and SW had luck for having certain gameplay elements besides just being about Nazis or Asian cultural references
Too many words but still

>> No.8536927

>>8536046
sorry for the wait,i went to sleep :(
>what does it do?
it configures controllers,mainly for gyro aim,something very useful for fast paced shooters like DOOM,think of gyro as a mouse attached to your controller.
>Does it let me configure my analog stick however I'd like for a program like DSDA, including using the analog stick only for moving rather than turning?
yes
>Could I do whatever binds I want?
of course
>Would it be actual analog input, or does it just read my analog and then translate it into WASD input for the game?
due to lack of support,you will likely be only able to configure it for WASD emulation.

>> No.8536934

>>8536923
I feel like Hexen could be left by the wayside in favor of a Heretic reboot.
Three characters, each with different gameplay styles, all going against the Serpent Riders. Heretic could absolutely be super different from Doom-- you just have to make it, y'know, actually different.
Instead of leveling, inventories, and pseudo inventory elements like every other fucking game released after Borderlands 2, have a magic system and a "weapon handling" system that affects how effectively your character can use various spells and weapons for combo capabilities.
Instead of putting emphasis on violence and "ripping and tearing", put the emphasis on cleverly and creatively using individual abilities compounded to kill as many monsters as possible as quickly as you're able. Kind of like the Plasmid systems from the Bioshock games.
You can play into the "generic fantasy" stuff by keeping it generic with a major twist, like what the Elder Scrolls series does. Take a generic fantasy setting and just add shit. Don't mix it with other genres or styles of content, but just make new stuff.

It's clear they don't and never did care about the "identity" of the games, or the original fanbases. I think with Heretic that's okay, because it leaves a lot of room for more creative ventures in game design. Of course that's never gonna happen, but we can dream

>> No.8536939

>>8535321
Gargoyles were also my favorite enemy in Ad Mortem. And it was really fun spamming them from everywhere.
And the part in the huge castle map where you can just go to town on them in the main hall with the machine gun.

>> No.8536951

>>8536934
Sometimes, i wonder how many people wanting reboots of classic FPS series boils down to "they should subtly take some ideas from mods and make it canon", since 2016 was compared to Brutal Doom and Eternal has that fire themed Baron, almost resembling those Realm667 variants but with fire arm blades
Because at least focusing on new gameplay elements, regardless if they're from fan mods or other games, technically "expands" a series beyond just new designs and "deep lore"
At the same time, not many people enjoy MetaDoom (with some good reasons though), so it's not like they just want an equivalent for Quake or Heretic where "these gameplay features are technically canon" or a series has somewhat more "crossover potential"
At least it's awareness that the modding side of things will always be the heart of one or two of these fanbases, i guess

>> No.8536979

I don't get the tradition of spawning players in rooms with a whole bunch of enemies who immediately attack them.
I want to be able to sit in the spawn room and mess with my settings or absorb the atmosphere for as long as I want. Just fucking let me do that it's not hard

>> No.8536995

>>8536923
that's pretty fair (though the SW reboot sucks cock,think of a shooter that mixes modern,classic and hack and slash and ends up doing all of them poorly,then the squeal mixes it slightly better but then adds more elements to ruin any progress made)
nu-DOOM did introduce fast-paced shooters to a new audience,games like DUSK would have been far less successful,and the indie scene far less fruitful if nu-DOOM was just call of doomy.

though real boomershooters from the AAA are lacking,even if you count nu-DOOM,i couldn't name any more.

>> No.8536996

>>8536979
well *I* want said atmosphere to be that of a hostile relentless assault, so buckle the fuck up and deal with it, buddy

>> No.8537042

>>8536923
>I think it's hard for Heretic/Hexen/Quake to be rebooted
They had a vision for differentiation between Doom and Quake with Doom being the single player one and Quake the multiplayer one. So Quake was already rebooted, it was Quake Champions, it has surprisingly a lot of lore, but it isn't that popular. Now there are rumors of a new Quake reboot, whether they want to succeed QC's universe or not it's easy to differentiate from nuDoom in setting and story by focusing more on the lovecraftian horror aspect than the badass one man army aspect of nuDoom. Gameplaywise nuDoom is so different from anything else it's easy to make something different, just by letting you collect ammo during the levels instead of recharging with a chainsaw or not focusing on arenas you already have a completely different game.

>> No.8537043

>>8536927
>gyro
Don't have anything like that, outside of my PS4 controller, which I can't be bothered to set up with my PC.

>WASD emulation
Yeah, that's the crux of it. My existing gamepad peripheral has this as a built in mode, and it's really a very uncomfortable way to play. Ever played Super Mario 64DS on a 3DS? You can use the analog circlepad to play the game, but since the port was made for the original DS, which had no analog stick of any kind, it only takes D-Pad input, which is what the circlepad translates your input to.
The result feels and plays very not good.

I'll just have to get new hardware, it's very much about time anyway. Kraflab said he planned to implement modern gamepad support for PrBoom+ or DSDA at some point, but who knows when that will be.

>> No.8537048

>>8536934
>Instead of putting emphasis on violence and "ripping and tearing", put the emphasis on cleverly and creatively using individual abilities compounded to kill as many monsters as possible as quickly as you're able.
Not a bad idea, but I think there could still be room for a melee finisher animation after defeating a boss.

Imagine Baratus ripping off Korax's head and shitting down his neck.

>> No.8537053

>>8536996
You can have a hostile, relentless assault too. Just put it behind the door in front of me.

>> No.8537054
File: 727 KB, 764x496, rocketjump.png [View same] [iqdb] [saucenao] [google]
8537054

>>8536951
>so it's not like they just want an equivalent for Quake or Heretic where "these gameplay features are technically canon"
Speaking of that, reminder that rocket jumping is canon, this is an official comic.
https://imgur.com/gallery/SnmnG

>> No.8537057

>>8536979
Kill all the enemies and you can absorb the atmosphere in peace.

>> No.8537058

A Hexen revival should let you switch characters on the fly, so you can combo abilities not just with individual characters but across characters too.

>> No.8537061

>>8536462
>>8536546
>It literally remembers that you haven't yet loaded the weapon and you have to load it the next time you select it.
For me it’s Babel’s “secret sauce”. It’s very fun choosing when and where the reloads will happen.
Regarding “switch cancels” in general, it can be fun in context. Ending a reload animation early once the ammo count changes is nice. I’m not sure how I feel about them in the new Dooms, for better and worse they take the concept to the extreme.

>> No.8537062

>>8537043
>i don't want to do that
ok,that's totally fine,but id really recommend it,(totally changed my opinion on controllers for shooters,if i could never use a mouse again,id be fine) especially if you don't want to feel tied to auto aim and aim assist.
>WASD emulation sucks
it kinda does,i know you can make it a virtual Xbox or ps controller on op of the gyro and stuff but without modern controller support,its not the most useful thing,though i know steam does have an "analog emulation" feature (which can make it ALOT better in some games),but you have to add DSDA to steam to use that,and i wanted to give a program that wasn't reliant on something like steam (though if it is an option,steam input has the same range of features i mention,and it should automatically detect a dualshock,even on linux).

>> No.8537063

>>8537054
It’s a QC comic, of course it js. Anytime new Id does stuff like this it just feels cynical or hamfisted.

>> No.8537110

>>8536910
Emulate Duke's style. It works.

>> No.8537146

Another thing about Heretic getting the "Doom Eternal" treatment is that at least Doomguy had enough of a simple arsenal that ended up growing with alt fires and shit, but Corvus already had so many items and Tome of Power abilities
So some stuff may not work in a context of fast arena gameplay
Even Doom had to change how some enemies behave and attack, while not having the same level design philosophies
Same for some features like armor
So it's a case of new opportunities also limiting what was possible in slower games with stable enemy placement
It's like a good example that perhaps the most important thing about FPS wasn't really the "speed" but just variety, both in situations and what the gameplay consists of
It's probably why despite the "Doom is SP, Quake is MP" stuff, you still have Quake SP stuff coming out
The problem with military shooters wasn't them being slow, moreso they only had few mechanics or enemies and were made with very linear maps in mind
I guess people value speed in the same way they value "intelligent enemy ai"

>> No.8537151

>>8537058
I hope nobody listens to your ideas, kys

>> No.8537156

Give heretic to Arcane and make a proper FPS about a guy with staff in one hand and magic in another.

>> No.8537163

>>8537146
>So some stuff may not work in a context of fast arena gameplay
>So it's a case of new opportunities also limiting what was possible in slower games with stable enemy placement
The arena gameplay in the first place was a compromise since they want good graphics on consoles but that limits then to around 13 enemies alive at a time (for 2016) or around 30 (for Eternal). It has nothing to do with speed. You can make a game fast or slow and that won't bring stable enemy placement back.

>> No.8537167

>>8537156
The head honchos from Arcane and Croteam have left.

>> No.8537178

>>8537156
Dishonored was great anon, but wanting Arkane to make a worthwhile game is a fool's errand. They have a good track record but would never give them Heretic

>> No.8537228

>>8537146
>It's probably why despite the "Doom is SP, Quake is MP" stuff, you still have Quake SP stuff coming out
When and where did this concept come about, by the way? Quake 3? I don’t think this separation has been as prevalent as it is with Eternal and Quake Champions.

>> No.8537232

>>8537228
Around Q3A I would assume yes
However I still only play SP for both games exclusively and there's tons of SP content being made for OG Quake, not so much - if at all - for the other Quake games.

>> No.8537235

>>8537232
I’m in the same boat. Doom was always big about single and multiplayer shooting for me, and Quake 1 was a three-dimensional extension of that.

>> No.8537294

>>8536609
You mean backpack reloading in Halo CE? Don't know if that is as important as quickswapping in Eternal. I mean, Halo CE is way slower as a game, so you can take the time to reload.

>> No.8537315

>>8536609
i like it,though its not really the same in those 2 games,also quickswaping was in 2016 too,it just wasn't needed (and its OP as fuck,nothing can touch you once you start using it).

>> No.8537338

>>8537315
2016 was a lot easier but its switching was a bit more nuanced. If you try to go back and forth between say, the gauss and ssg, you’ll have to wait a small moment before you can refire that double barrel; there’s a bit of a cooldown to it. It encourages cramming another weapon into that rotation. Eternal lacks this and the switch speed is slightly slower.

>> No.8537342
File: 2.59 MB, 1920x1080, 2022-01-19 11-28-30.webm [View same] [iqdb] [saucenao] [google]
8537342

To be clear, the way the swap-reload works in babel is like this

>> No.8537343

>>8537178
Legit might give them hexen.

>> No.8537352

>>8537156
>>8537178
Prey 2016 was legitimately great, marred only by the fact that it used name of the highly anticipated but cancelled game due to shitty corporatism.
I bet it would've done MUCH better if it was called something else like "SpaceShock".

>> No.8537359

>>8537342
>quick switching with NO backpack reloads
>regular shotty is half the damage of a super instead of a third
it’s wonderful

>> No.8537360

To all the MBF21 gurus, is it possible to make a weapon with several fire modes (maybe through charging mechanics), or is it still impossible?

>> No.8537368

>>8537342
That's actually well done. I just assumed it was negating the reload entirely and kneejerked.

>> No.8537378

>>8537342
seems pretty good,id love to git gud with babel,but im getting tired of GZdoom and am using DSDA alot morei also don't want to need to play the vaccinated version of stuff like valiant.

>> No.8537381

>>8537378
I alternate between playthroughs. After I finish my Babel to Saturn X replay I’m digging into Sunlust through DSDA.

>> No.8537393

>>8537360
You can use A_WeaponJump and A_RefireTo to change to a different state while firing. You could make a chaingun that becomes faster as you fire it or something like that. If you've played Final Doomer, something like the Ancient Aliens plasma replacement would be feasible. Other than that it's still pretty limited.

>> No.8537394

>>8537381
that's fair but im a picky bastard.

though BTSX sounds like a good wad to start with.

>> No.8537442 [DELETED] 

Is Half-Life the Avatar that serves as the bridge between immersive sim and boomer shooter?

>> No.8537473
File: 2.66 MB, 1280x720, Fuck your hallway.webm [View same] [iqdb] [saucenao] [google]
8537473

>>8537378
Babel on Valiant would be hell anyway. I know because I played it. It works best with things which are paced like and similar difficulty to the original IWADs. Due to how it magnifies the threat of individual enemies as well as groups, incredibly large open maps or high-density monster areas can become much more difficult.
Personally, wads that I found to be good with it include
>1klinecp.wad
>10sectors & 10s2
>200 and 300minvr
>1994TU.wad
>Alien Vendetta (though it is very hard)
>BTSX, although I haven't played all of it through
>Most of the Community Chest maps from cchest1-4.wad
>D2INO.wad, mostly
>DTWID and DTWID2, also NEIS and the other spinoffs
>Double Impact
>About 2/3rds of the maps from the DUMP projects
>Freedoom's maps
>Some of Hellbound
>Icarus Alien Vanguard, I think
>most of JPCP
>Moonblood, though I do recall some later maps being quickload fests
>Some of the Plutonia Remake wads
>REMAIN1.wad, I think
>Scythe, Scythe 2 as well but the Afrit doesn't work right
>Speed of Doom, if you're a masochist
>Most of the TNT remakes
>UAC Ultra, but you have to load Babel after it to avoid a visual glitch with the gloves on the weapons
>zone300.wad
Pretty much just looked down my small wad list and noted the ones that jumped out at me from memory. If you play these or have played them you should recognize the style and get a good idea of what works best. It also depends on taste. If you can handle Speed of Doom and don't find it frustrating, there are a bunch of other wads of similar difficulty which would likely work as well. Personally though I found it to be a bit much at times.
Also have an old webm or something. I couldn't find a good image to attach to this but the post felt too long to not include one.

>> No.8537518

>>8537442
this is your brain on buzzwords

>> No.8537524
File: 83 KB, 986x674, hlgordon.jpg [View same] [iqdb] [saucenao] [google]
8537524

>> No.8537530

>>8537473
Alien Vendetta is possible but will drag on a lot if you don’t have the room clearing weapons through continuous play. Pistol starting it in general seems very painful.
I’ve suffered through Babel Ancient Aliens UV pistol starts. Fun, possible, compatible with the monster edits present, and can often be an absolute whore with difficulty.

>> No.8537535
File: 3.10 MB, 320x200, barnacle.gif [View same] [iqdb] [saucenao] [google]
8537535

>>8537524
SHLLLLRRRPPP YYEUWWWK YYEUWWWK YYEUWWWK YYEUWWWK YYEUWWWK

>> No.8537561

>>8537530
Yeah I tried AA but I tapped out at around map10. Too much quickloading.

>> No.8537578

>>8537473
if you played it,how did you prevent it from crashing?
cause when i tried it, it kept crashing on me.
though tanks for the recommendations.

>> No.8537584

>>8537578
What version of GZDoom? What was the crash message? I've gotta work in about 15 minutes but if you can send me what you used I can try to reproduce it. The currently released version was only tested up to GZDoom version 3.6.0, and was made for 3.0.0. Technically it should work without crashing on newer versions but idk what graf has done lately.

>> No.8537592

>>8537584
>Technically it should work without crashing on newer versions but idk what graf has done lately.
It’s been running fine on this end with 4.7.0. I’ve had a hard time noticing anything off about enemy projectile or their effects, a concern I saw on the mod’s site.

>> No.8537596

>>8537592
They're all using flags to force old pitch behavior so it should be fine, but if there are any crashes I want to know so I can fix them.

>> No.8537651

>>8537584
ill give as much as physically possible
>OS:arch linux (Kernel version: 5.15.15-xanmod1-1)
>GZDoom version: GZDoom g4.7.1-m from the AUR
>Render:Vulcan
replication steps
1.load Valiant.wad with the most recent project babel on your site (specifically "ProjectBabel_20180515220134.pk3").
2.load basically any level
3.run into any of these items (though it could be more)
>healthpack
>any large container of ammo
with the error

VM execution aborted: tried to read from address zero.
Called from SplittableHealth.MeasureWasteHealth at ProjectBabel_20180515220134.pk3:actors/items/large_health.txt, line 11
Called from SplittableMedikit.StateFunction.1 at ProjectBabel_20180515220134.pk3:actors/items/large_health.txt, line 48
Called from CustomInventory.TryPickup at gzdoom.pk3:zscript/actors/inventory/stateprovider.zs, line 501
Called from Inventory.CallTryPickup at gzdoom.pk3:zscript/actors/inventory/inventory.zs, line 603
Called from Inventory.Touch at gzdoom.pk3:zscript/actors/inventory/inventory.zs, line 775
Called from PlayerPawn.Tick at gzdoom.pk3:zscript/actors/player/player.zs, line 157
Called from state SplittableMedikit.1 in inventory state chain in SplittableMedikit
Called from Thinker.Tick [Native]

>> No.8537664

>>8537228
>Quake 3?
>>8537232
>Around Q3A
Quake 4 had a highly developed SP mode instead of a Q3/UT-style "MP matches with bots and an excuse for a framing story", my guess would be sometime between the cancellation of the Q4 expansion and the release of QL.

>> No.8537665

>>8537584
also tried the vaccinated edition and it worked,so its not that.

>> No.8537679

>>8537664
What would have likely have been the plot of the cancelled Quake 4 Expansion pack?

>> No.8537685

>>8537651
>>8537665
I can see what went wrong, not sure why though. I'll try to reproduce and patch. Currently "at work" though.

>> No.8537717

>>8537679
Ritual Games explaining where the Strogg came from, to my knowledge.

>> No.8537726

i feel like the seperation from mp and sp to quake and doom is an example of a specific opinion some guy had that people spread around like it was the norm when it sort of contradicts certain fan activities
it makes me wonder if some fanbases only create this stuff just to see some sort of gotcha on newcomers or secondaries
wasn't there a guy who edited a final fantasy wiki just to make a thread about ff8 and see anons quote his edits?
at the same time, anime and manga can be notorious for myths like "evangalion is anti weeb" or "ghost stories flopped in japan hence the dub"
off topic but anyway, at least there's a few e-celebs making stuff about trivia and info related to these games

>> No.8537743

>>8537679
There's some really weird Quake 4 expansion concept art here

https://m.imgur.com/a/gQUnZ

>> No.8537835

>>8537058
Thats literally Shadowcaster.

>> No.8537858

>>8536979
I think it was a Dark Forces level review that called that an instant red flag of bad design. Weird how "rules" differ between communities.

>> No.8537861

Speaking of Quake 4, is it any good? I like Quake 2 but never played 4, am I missing anything? Is it different like Doom 3 compared to the classics?

>> No.8537868

>>8537163
30 enemies at a time isnt bad,t hats actually probably about the max of what original Doom or Heretic had at once.

>> No.8537879
File: 102 KB, 800x600, 518-iso1.jpg [View same] [iqdb] [saucenao] [google]
8537879

>>8535157
I want to play some Trespasser, where do i start?
Anywhere i can download it, any patches, source ports, mods or anything i should know before i play?

>> No.8537884

>>8537726
If you go outside of the realm of retro FPS fanatics, the word "Quake" means Q3/QL/QC to most gamers. They dont give a fuck about shooting Lovecrafian horrors in crusty pixelated dungeons.

>> No.8537885

>>8537868
It works when you have a closed arena. However, you can't have a level with 70 enemies pre placed all over like in the first Quake, even though you never really fight 30 at once.

>> No.8537893

>>8537835
I will look into this.
>>8537743
Quake got weird enemy designs with 4 and these are no exception. They started to look like something you can slide into Doom, like those teleport droppers for instance. A few of these are really cool, though. Some of the ones that look like Q2’s tanks are great.
Also, I think I could be convinced that this is where the new Id guys got their idea for the carcass enemy; the similarities borderline uncanny, hot damn.

>> No.8537894

>>8537885
That doesnt matter in practicality. Waiting to initialize enemies until youre in their zone is just smart in terms of saving memory and processing power. They dont have to explicitly teleport in like new Doom, they can be spawned out of sight before you see them. Thats how many games do it behinds the scenes.

>> No.8537906

i recall doom 64 maps actually capping the enemy count per level until new enemies spawn literally to increase the enemy count
i think consolation prize acknowledges this so gameplay mods with "100% enemy kills" notifiers get to show up sooner in most maps because later enemies aren't actually part of a map yet

>> No.8537915

>>8537884
Most gamers will also think that “rip and tear” was always a super awesome masculine moment from the initial comic, and that it’s not followed by Doomguy running for his life because his berserk strength ran out.
Pulling it out of my ass, I’d guess that Quake became exclusively linked with “multiplayer” after 7th gen got popular while things like Q3A and UT were big at the time.

>> No.8537916

>>8537352
>spaceshock
system shock fans would rip the poor game apart

>> No.8537954

>>8537879
I think there is a patch and that's it.

I honestly had a great time with this game even with the demo back in the day.

Its so ahead of its time that when HL2 and havok came along with max payne etc it didn't wow me as much.

And despite its issue i love what its trying to go for. The treking, survival, the dinos, the accurate ( well kinda) weapons, its pretty nice. But fuck the combat.

>> No.8537959

>>8537916
Nah its a better system shock than bioshit.

And has an intriguing story and multiple endings. I think its the last great arkane game since dishonored 2 and the recent one did nothing for me.

After Weird West raphael should collab with the guys making gloomwood it would be the dream.

>> No.8537964
File: 67 KB, 1735x673, a little fucky wucky.png [View same] [iqdb] [saucenao] [google]
8537964

>>8537651
Okay so I got a chance to test this just now on 4.7.1 and it didn't crash for me. Do you remember what starting weapon you picked? Also are you using any other wads/pk3s besides those two? Anything in the skins folder? The issue is that the game failed to cast the player's actor into the appropriate class, which could really only be caused by your player actor being something other than one of the Babel player classes. This would normally be caused by picking a player class that isn't normally provided by Babel.
Regardless, the bugfix that I'm working on should address this issue so that the worst case scenario is that a console message is emitted and the pickup functions as it would if it wasn't able to be split.

>> No.8537968

>>8537916
Could they even do that? Wouldn’t that piss off 2K Games?

>> No.8537972

>>8537879
It should have a remake but done decently this time around and with boob and sweat physics. Those lucky raptors.
But to be fair the story and narration were pretty sweet.

>> No.8537979

https://twitter.com/bethesda/status/1483892804535390213/photo/1
Not to say as much, but these REAAAAAAAALY gives some ideas about "friendly DEMON" Helpers for a custom DOOM wad.
>Agent Vile may confuse demons into fighting each other and shoots noisy hellfire crickets
>Blue Shift fires Neon Purple Plasma energy blasts and creates shields that repels energy attacks.

>> No.8537998

>>8537979
Sucks that instead of making it perfect, they ditched 2016’s skin customization. The armor combos for the player were fun to mix and match, I was looking forward to the weapons having the same treatment and all of it making its way to singleplayer.
>nu idsoft says “TOO MUCH FUN”

>> No.8538010

>>8537979
didn't let me choose a class when first loading both,though i figured out part of the issue,it seems to only happen when i load valiant later like
>gzdoom -file ProjectBabel_20180515220134.pk3 Valiant.wad
instead of
>gzdoom -file Valiant.wad ProjectBabel_20180515220134.pk3
if i do the second,it seems the issue is gone (though the weapon swap speed and and enemies are still a bit weird for obvious reasons) and i can choose a class

>> No.8538014

>>8537916
I'm a shock autist and enjoyed Prey much more than Bioshock. It's a shame the sound mixing is fucked up in Prey though, since it kills a large chunk of the atmosphere.

>> No.8538019

>>8537861
Quake 4 is fun, if you don't play it you ain't missing much, but it's still fun nonetheless

>> No.8538020

>>8538010
You replied to the wrong post bud :^)
But yeah, that's strange. I used Vaccinated Edition since I had it on hand and there were no issues with either load scheme. I'm almost off break but I'll try it with regular valiant later. Maybe there's some kind of configuration in there that overrides the class selection.
Essentially, if you can't choose a class many things will break. I'm surprised it would even load a level without crashing at that point. Also please use vaccinated edition for Babel, there will be more than just weapon errors if you don't.

>> No.8538024

>>8538014
Modern video game sound lacks strong reverb, I think that's the term. HL did it pretty well. But Prey overall sound design is really good. Brosius inspired.

>> No.8538029

>>8537535
i wonder if the grapple hook in TF2 is just spaghetti code made from the barnacle gun

>> No.8538031
File: 4 KB, 527x149, there it is.png [View same] [iqdb] [saucenao] [google]
8538031

>>8538010
>>8538020
Didn't even need to start it with Valiant, MAPINFO tells me all I need. Vaccinated should be safe either way, not sure why it ever crashed for you but try it out. Regular valiant will break unless Babel is loaded afterwards, but even then it might still give you an extra player class because the way it implements its classes is different than the way Valiant does. Basically try not to use mapsets which have more in them than just maps, and if you do always load Babel last.

>> No.8538037

>>8537861
It’s a slightly better Doom 3. It’ll feel weird and slow if you recently got used to Q2 expansion AI.

>> No.8538053

>>8537861
it's exactly like Doom 3, except slower, with an AR as the workhorse, and with tacked on vehicle sections. play it for ripoff material if you're a mapper, skip otherwise.

>> No.8538062

>>8538020
>>8538031
>You replied to the wrong post bud :^)
pff,sorry about that lol.
but thanks for the heads up,im not very technically inclined so i had little clue as to what was up.

>> No.8538082

>>8538053
>it's exactly like Doom 3, except slower

>>8538037
>It’ll feel weird and slow

>>8538019
>if you don't play it you ain't missing much

ok thanks, I will play it eventually, but it just got sent to the back of my backlog

>> No.8538085
File: 228 KB, 1411x715, monstrosity.png [View same] [iqdb] [saucenao] [google]
8538085

>>8538062
Well you've now prompted the creation of this monstrosity so once this bugfix is out if it ever happens again you won't get a crash, just a small error message and an ammo box that doesn't split. Same with health.

>> No.8538091

So how do you make a conveyor in MBF2021?

>> No.8538093

>>8538085
>Well you've now prompted the creation of this monstrosity
thanks,can't wait to see how i can break it next :)

>> No.8538112

>>8538091
Probably the same as in Boom. With a line action that says scroll floor move things. It will move the floor with the same tag in the direction of the line, at, I think, 1 map unit per frame per 32 units of length of the line. Make sure line length is divisible accordingly.

>> No.8538119

>>8537146
>fast arena gameplay
Can we NOT have arena gameplay pls?
Can't we just get some classic open level exploration?
That alone would make it differ from nudoom, instead of platforming trough the levels only to get locked in arenas from time to time, you get a hub world like hexen, with enemies already in it, and you fight while you platform to get to the levels.

And with new tech we can have the hubworld get radically different over time as whatever it is we're doing story wise starts taking effect on the game world.

>> No.8538129
File: 166 KB, 384x256, 1620841413882.gif [View same] [iqdb] [saucenao] [google]
8538129

>>8538112
Okay, second question: is there no way to make floors or ceilings that move instantly? The only two I see are for lifts and making a custom generalized action only goes up to turbo (which still seems not as fast as it should be unless I'm doing something wrong).
Also what's the difference between Trigger and Numeric for the model option when making a generalized action?

>> No.8538147

>>8538129
>Okay, second question: is there no way to make floors or ceilings that move instantly? The only two I see are for lifts and making a custom generalized action only goes up to turbo (which still seems not as fast as it should be unless I'm doing something wrong).
Yes, you must send them in the wrong direction. As, in, if you tell it to go down, but the target is up, or vice versa, it would move instantly. Weird thing since original doom days.
>Also what's the difference between Trigger and Numeric for the model option when making a generalized action?
This is for changing texture and effect only. Trigger means it will sample the sector in front of the line that initiated the move. Numeric means it will take sample from a sector used as a destination, I think across the lowest-numbered linedef, but not sure - you probably won't want to use them when there's more than one different texture at the destination anyway.

>> No.8538206

>>8538119
>more open level design in a modern, fast-paced shooter
Given how the new Dooms have regressed in this regard, it’s probably too much for modern audiences. It has to be a really slow paced or stealth game.
At most I can see the hubs and a “choice” of level progression returning, and with much of the marketing repeatedly pointing it out. They’ll claim how they’re staying true to the original despite it being less like Hexen and more like Megaman.

>> No.8538223

>>8538147
Cool, thanks!

>> No.8538287 [SPOILER] 
File: 1.17 MB, 1024x768, 1642630268356.png [View same] [iqdb] [saucenao] [google]
8538287

>Bought Doombringer a while ago in the steam xmas sale
>Had it in the back of my head for some time now
>start playing and get fucked up by the first enemies
>game looks ugly at first but there is some effort in the enemy animations
>got a nice flow so I continue to play up till the secret level with has a really nice ost with some e1m1 mixed in there
>finish secret level and quit to tell you guys about it

So, Doombringer, huh? It isn't even half bad, but I see it fail due to it looking kinda trash on the store page. Anyone here also played it? Any oppinions?

>> No.8538298

>>8538206
Modern audiences loved Dusk, so I think there might be hope? But I agree a lot with >8538119
Doom was never and should never be a arena shooter, but that's it's new identity now.

>> No.8538307

>>8538298
>Modern audiences loved Dusk, so I think there might be hope?
How many people actually dug into it compared to something like the new Dooms? Looking at Steamcharts it didn’t even reach 600 users. At most I’ll have hope for more non-linear level design in indie shooters, though Ultrakill gaining some tracting kind of shoots that down.

>> No.8538319

>>8538307
Dusk got more than 13k reviews there.
>Ultrakill gaining some tracting kind of shoots that down
Yeah, Ultrakill feeds into the Eternal fanbase. That might be a problem, yes.

>> No.8538334

>>8538319
>Dusk got more than 13k reviews there.
That’s much more comforting, and is a metric I’ll be noticing more from here on out.
>Ultrakill has 4k more reviews and is nearly four times as active
That’s not so comforting.

>> No.8538365

>>8538298
i always thought if id wanted to make a doom game actually closer to a retro shooter, it'd be a small scale, "indie" spin off
like, low poly models and gameplay closer to those "boomer shooters" which would also come off as a fangame or mod
whole purpose being a true merge of classic and new features
it would have to be pc exclusive, so the tech can find ways to be impressive and in case they go as far as using the source code as reference
hell, it's almost like a collab between id and some modders to make "the most epic doom game ever" or something
>mods exist, let the new fans have their nudoom
i mean, sure i guess

>> No.8538382

>>8538365
Isn't that basically the idea behind the new Quake expansion and horde mode and things like that? Re-release the old game, make some new things for it, colab with modders, no need for a full blown new retro game. Same with Doom 64 I guess.

>> No.8538395
File: 381 KB, 1025x747, Screenshot_(2739)-0.jpg [View same] [iqdb] [saucenao] [google]
8538395

>>8538287
I'm sure it's got violence and exaggerated mayhem, but is the old lady kicking reserved for the sequel?

>> No.8538414

>>8536910
What map is that from?

>> No.8538427

>>8538395
Definitly reserved for the sequel. Needs a selling point, you know?

>> No.8538430
File: 34 KB, 428x296, 91383.jpg [View same] [iqdb] [saucenao] [google]
8538430

I want to try Bethesda's new quake expansion, but when I launched it it created a Bethesda account for me... which made me feel sick.

Anyone know if the wads work well on another engine?

>> No.8538440

>>8538014
Which version of Prey by Arkane has the least problems with sound mixing, overall?

>> No.8538450

>>8538430
>Bethesda's new Quake expansion
Whats the name?

>> No.8538459

>>8538430
it works in VK quake now afaik.
>>8538450
dimension of the machine,its pretty great.
its sort of like AD but with vanilla monsters,was initially broken with other engines,but it seems to have been fixed now

>> No.8538636

>>8538037
I like doom 3 better.

>> No.8538664

>>8538365
>>8538382
I'd be pleasantly surprised if they continued to occasionally pour out classic Quake content. I'd certainly pay for another episode over a new Doom skinpack.

>> No.8538687
File: 778 KB, 678x767, 1642638392537.png [View same] [iqdb] [saucenao] [google]
8538687

>>8537861
its alright
feels like a callofdutyfied doom 3

>> No.8538709

>>8538319
>>8538334
Ultrakill feeds into the Eternal fanbase which I fucking hate but it's such a good game that I can let it slide.
I think Ultrakill is an unusual case, and I doubt many indie shooters will be looking to ape its kind of design anytime soon.

>t. somebody who hates Doom Eternal

>> No.8538723
File: 2.17 MB, 638x462, sector_trigger_comp.webm [View same] [iqdb] [saucenao] [google]
8538723

added sector triggers

>> No.8538770

>>8538723
Can I get a QRD on this

>> No.8538776

>>8538770
FPS engine an anon here is making for the Sega Genesis

>> No.8538778

>>8538770
it's a 2.5D engine on sega genesis

>> No.8538794

>>8538687
Relevant OC:
https://vocaroo.com/1jMd6qPSiPDR

>> No.8538798

>>8538709
I neighter hate Ultrakill nor Eternal, I just think that they could be bad trendsetter for future throwback fps.
The other anon was damn right when he said that both games are linear arena fps and a far cry from the exploration heavy classics.

>> No.8538814

Cool
https://www.doomworld.com/forum/topic/56754-ad-cop-dooms-estranged-rail-shooter-cousin-from-taiwan/

>> No.8538929

>>8538776
>>8538778
Oh, that's cool.

>> No.8538945

>>8538319
>>8538709
>>8538798
nu-DOOM will certainly have a large influence on future throwbackfps/boomershooters,its just to be seen on how much,especially with nu-DOOM starting the wave of newer boomer-shooters (with the genre being basically dead before),though i think ultrakill is a bit extreme of an example,and it will be more along the lines of Dread Templar or prodeus (or even mods like babel lol) with its bits of quick-swapping,or turbo overkill with its more over the top style and standard mobility,or how basically all of these shooters will embrace alt-fires like never before and very aggressive about promoting more aggressive play.

>> No.8538991

>>8538723
Nice. That's fancy.

>> No.8539020
File: 152 KB, 300x373, 1605052861255.png [View same] [iqdb] [saucenao] [google]
8539020

https://twitter.com/Combine_Kegan/status/1483937084222042112?t=WX191Jd67e-HCY5c9GSDAw&s=19
The gradius kill sound playing on every hit makes my eardrums bleed. Please tell me you're changing it, little man

>> No.8539032

>>8538945
I do agree that games like Prodeus or Dusk will be the ones that most people end up making. They're just easier types of games to make-- "Quake but new" or "Doom but with polygons" is a much easier idea to execute than Ultrakill.
I do worry that I might be wrong though. I don't want Spectacle Fighter FPS's to become a "thing"

>> No.8539071

>>8539032
you seem to think nu-DOOM influence is like an ON vs OFF switch,then it will likely vary alot from game to game like it already is.

>> No.8539117

i recently got a fresh pc and can't get my shit out of my old machine
give me some recent-ish wads

>> No.8539128

>>8538709
I don't understand how you can like Ultrakill and hate Doom Eternal, unless it's something outside of gameplay.

>> No.8539136

>>8539117
UAC Military Nightmare

>> No.8539174

Opinion of Doom II Dark World?
I like it, but I like the idea of it more than the execution of it.

>> No.8539185

>>8539128
They play completely differently. They're minute details but I'm autistic enough about game design for it to matter.
Also, yeah, I hate the presentation, music, atmosphere and overall style of Eternal. It's literally capeshit with gore

>> No.8539190

>>8539185
>It's literally capeshit with gore
Funny, that is why I like it. But I get it.

>> No.8539191

How do I play Doom on a windows arm64 system?

>> No.8539258

>>8539191
compile the source-code to a port like GZDoom.

>> No.8539291

>>8539020
I'll turn it down and adjust it. No one else has complained about it though.

>> No.8539329

>>8539020
>and yes, the Option will work with every other weapon.
Oh, this will be gnarly.

>> No.8539379
File: 35 KB, 262x268, wingman.png [View same] [iqdb] [saucenao] [google]
8539379

>>8539020
>>8539291
Alright I fucked around with like 5 different iterations and I think I grabbed a still fairly telling and distinct sound but something that's less harsh.
The first wave theme in Gyruss is really good.

>>>/wsg/4318579


Also I meant to post that twitter webm on /wsg/ earlier but I got distracted from other shit I had to attend to. Health care reapplications are a pain in the ass. Before anyone asks, I'm fine, I just don't wanna lose my coverage. Being an adult sucks sometimes.

>> No.8539483

>>8538287
>Anyone here also played it?
I got up to the E1 boss and got outskilled. It kinda feel like QuakeHammer 43k Arena to me, at least aesthetically.

>> No.8539496

>>8538945
>how basically all of these shooters will embrace alt-fires like never before
Wake me when we hit Gunman Chronicles level of fire modes again.

>> No.8539515 [DELETED] 
File: 80 KB, 692x499, alfenstein3d.jpg [View same] [iqdb] [saucenao] [google]
8539515

The Golden Age of FPS began with Wolfenstein 3D in 1992... It died on November 19, 1998 with the release of Half-Life.

It was an age marked by countless great shooters, all with maximum amounts of soul. But then came Half-Life and it all disappeared.

>> No.8539593

>>8539379
i just tried your mod thinking it would be lame,or id drop it in a minute,i had to force myself to drop it to say this,its really fucking fun,even when just testing with DOOM 2 and vanilla mosters.

>> No.8539601
File: 3 KB, 512x480, shatterarti.png [View same] [iqdb] [saucenao] [google]
8539601

>>8539593
Well, thank you. I try to make shit that's fun. Gaiden's a little rough around the edges with the current public version though. I'm gonna tweak the Bionic Rifle and Spread gun.

>> No.8539716
File: 890 KB, 1024x768, 161000.png [View same] [iqdb] [saucenao] [google]
8539716

Been going through 64 with a steam controller. I've not had this much success or fun with any other controller. The trackpad turning is ideal, and actually works well with the stick just emulating WASD.
>>8538709
>I think Ultrakill is an unusual case, and I doubt many indie shooters will be looking to ape its kind of design anytime soon.
My concern would be the new Dooms encouraging focus on ""switchcombo"" shooting mechanics and less towards fun and interesting levels, Ultrakill and Viscerafest are already two major games following its formula. Id had a chance to set some cool trends here.

>> No.8539743

>>8539716
if you play shooters with free-look,make sure to also try gyro aim,its not really needed for DOOM64 (especially without really tough enemies like archviles),but its really nice for precise aiming,it killed my mouse and keyboard autism.

>> No.8539776

Any Doom remakes like Black Mesa?

>> No.8539820

>>8539743
I’ve done that with Quake and the Sam games so far, very nice even if mouse and keyboarding them will always be the most fun.

>> No.8539832

>>8539820
i tend to play most boomershooters with mouse and most stuff HL1 (even though it kinda is a boomershooter) and up with my steam controller.

>> No.8539905

>>8538723
Awesome. We honestly need more projects like that within retro scene.
>>8538798
>>8538945
I think if anything, we should be more "worried" about Selaco. Perhaps I'm just "not getting it" (haven't played F.E.A.R.), but it literally looks like "another blind modern shooter" that tries to pass off as retro by tryharding GZDoom while they could've used Unity instead with the same results. In other words, fricking bland.
That's like I've seen a few comments in recent months like "Oh, I wish id would resurrect 'Call of Doom'. It can be actually great"... What?

>> No.8539941

>>8539905
selaco has more advanced AI (being modeled of the amazing ai from FEAR,except with stuff like bosses and more enemy types,to avoid it from becoming repetitive),fast omni-directional movement (which to me is almost what defines a boomershooter) and no sprint,and the reloads seem pretty fast on alot of the weapons (slow reloads on all the weapons would kill a game like this).
anything modern-looking is more of a carry-over from early 2000s shooters and is far form any super modern game like call of duty.
its not 100% boomershooter,its more like a mix of 90s shooters and early 2000s shooters like FEAR.
also
>"Oh, I wish id would resurrect 'Call of Doom'. It can be actually great"
most of the people saying that are only fine with it cause there are now modern DOOM games with whats considered more of that old-school gameplay (even if its more of a modern take by /VR/ standards),so theres room for a side game (aka,without doomguy) with more tactical combat,they don't meant it as a replacement for more "normal" DOOM.
think of it like the DOOM rpgs,or how DOOM 3 is still liked,even though its different (even if i hate it).

>> No.8539953

>>8539905
forgot to mention,selaco also has a full arsenal,another almost defining trait of the genre.

>> No.8539958

>>8539776
knee deep in Zdoom sounds like what you want

>> No.8540157
File: 10 KB, 1126x310, Color palettes.png [View same] [iqdb] [saucenao] [google]
8540157

I'm fucking around with color palettes, it's kinda fun. Trying to come up with an alternate palette for the Sophia Blaster for this other set.

>> No.8540164

>>8540157
The blue+magenta works the best imo

>> No.8540168

>>8540164
Uh, is that C or D? My colorblindness makes this a bitch for me.

>> No.8540169

>>8540168
D.

>> No.8540170

>>8540169
Alright that's another vote for D then. I like D too and I've had a few people that're fond of the green colors of B.

Honestly I like them all.

>> No.8540172

>>8540168
Wait I'm braindead, I meant C. There isn't even a D option.

>> No.8540174
File: 34 KB, 332x448, confused boner.png [View same] [iqdb] [saucenao] [google]
8540174

>>8540172
It's okay, I'm stupid too, you said it and I didn't even catch it, and I'm the one who made the fucking list.

>> No.8540182

>>8537393
will whacked get updated eventually?
i know there is a tool already but i really don't want to use Command Prompt to do so.

>> No.8540187

>>8539905
>>8539941
i thought the people thinking "maybe i would like to see that doom 4 brought back" was a case of "doom is an experimental series, i'm sure it'd be fine" when it didn't even look like doom 3
i thought at the very least, you'd just have an aesthetic less-cod-ish and maybe take notes from hideous destructor and do something interesting with the core gameplay and level design
but with ms owning evern cod, i suppose people will forget when doom fans hated 7th gen fps
at least some demon designs like the judge looked fighting for a hell game and i heard even wayne barlowe did some concept art
at the same time, there's other more interesting cut doom stuff like doom 64 enemies or some concept art that looks cool
>>8538382
>>8538664
probably unless spin-offs for the sake of collabs and fanservice fused both series
like how slayer's testaments was modern doom in quake, but also an excuse to "official expand classic doom" like mods but "canon" or some shit, even if it would work better if it did not adhere to nudoom lore (because of both experimentation potential and how even redditors aren't as fond of it anymore)
as long as it wouldn't affect free mods, it would be like more material for the "doom in doom" category and crossover fanfic shit

>> No.8540235

>>8539483
I'm not at the first boss yet. Game feels great to play. Guess it would be more popular if it wouldn't look like trash.

>> No.8540265 [SPOILER] 
File: 89 KB, 274x214, 1642677306072.png [View same] [iqdb] [saucenao] [google]
8540265

>>8540187

>> No.8540321

>>8540265
What would a full version of that pic but with GZDoom mods look like

>> No.8540330

>>8540321
no clue but it would likely involve brutal doom and something like prodoomer, if you're going for gameplay mods

>> No.8540347 [SPOILER] 
File: 75 KB, 239x185, 1642680951558.png [View same] [iqdb] [saucenao] [google]
8540347

>>8540265

>> No.8540350

>>8540330
>Project MSX players
>Mod outdated? This sucks!

>> No.8540371

>>8540350
Considering the mod seems to have a cult following of sorts you'd think someone would have taken up the dev mantle by now

>> No.8540381
File: 61 KB, 253x164, GMOTA.png [View same] [iqdb] [saucenao] [google]
8540381

>>8540321
Lemme contribute to this.

>> No.8540383

>>8540187
>>8539941
I'd like a Doom game where player is not a divine-augmented-terminator, but a regular marine with powerful guns against forces of hell.

>> No.8540387

>>8540383
Let me introduce you to this little-known game called Doom from 1993

>> No.8540392

>>8540383
For me, i'd prefer if the player character was just a random civilian with no training of any kind.

>> No.8540393

>>8540387
A new Doom game on modern AAA fidelity level.
Because the nuDoom is an evolutionary dead end.

>> No.8540395
File: 65 KB, 253x164, GMOTA players.png [View same] [iqdb] [saucenao] [google]
8540395

>>8540381
Actually wait, here we go

>> No.8540401
File: 632 KB, 561x640, the full image.png [View same] [iqdb] [saucenao] [google]
8540401

>>8540395
Well done anon

>> No.8540407

>>8540392
Newage faggots should all kill themselves.

>> No.8540415

>>8540393
>evolutionary dead end
How? Doom Eternal is one of the few modern sequels that actually evolved drastically from Doom 2016 even if not everyone liked where it went

>> No.8540420

>>8540415
With the last game they've put themselves into a corner they can't get out of.

>> No.8540423
File: 730 KB, 1920x1080, ssht.png [View same] [iqdb] [saucenao] [google]
8540423

Super fucking late on the discussion about WADs with good music, but Disjunct is full of bangers.

Yes I unironically play brutal branches sue me

>> No.8540425

>>8540423
I don't mind what a person plays, but that HUD is all over the goddamn place. Feels like a Chameleon designed it.

>> No.8540428

>>8540401
Non-burger here, what's the deal with Air Force? I thought they're aviation under another name.

>> No.8540431
File: 752 KB, 1858x1057, Screenshot_Doom_20220120_134118.png [View same] [iqdb] [saucenao] [google]
8540431

>>8540425
>>8540423
That's... A screenshot of BTSX E2, not Disjunct. I'm retarded.

And yeah the default hud for Arthur's Edition isn't the best but it's functional, the main appeal of the mod is the gameplay feel besides.

>> No.8540436

>>8540420
I'd wait until the release of the next game to make such baseless predictions. So far they're 2 out of 2, if they just spin their wheels with 3 then that'll be proof of an evolutionary dead end

>> No.8540461
File: 103 KB, 275x201, Colorfulplayers.png [View same] [iqdb] [saucenao] [google]
8540461

>>8540401
Is this accurate

>> No.8540501

>>8540350
>last update 9 years ago
>still the best mod that isn't Hideous Destructor
getting to the point where it says more about the state of active modders desu

>> No.8540530

>>8540436
I can sympathize with a “fool me twice” stance, especially with what Eternal had to toss out from 2016 in exchange for some of its improvements and controversial changes.
For myself, I’ll keep it simple what I want from it: Official mod support, or at least a better snapmap and all the multiplayer/coop/customization that came with it in 2016. Any lack of this will look especially bad if Bethesda’s upcoming games keep embracing user content.

>> No.8540640

>>8540235
Yeah, Doombringer is good but the lightning gun sucks ass.
Also not sure if it gets finished. Sales seem terrible.

>> No.8540648

>>8540401
Infantry would probably be DRLA/Lithium, Aviation would probably be any Pillowblaster mod, I'm not sure what Air Force would be.

>> No.8540665

>>8540648
What do you think should take the “this sucks” spot? A bunch HUD bloat and other bad mod trends?

>> No.8540670

https://www.youtube.com/watch?v=Ouh2CQzdDBw

>> No.8540676 [DELETED] 

>>8540648
I don't understand the appeal of DRLA. It feels like one of those kitchen sink mods but even less congruent.

Lithium is cool though.

>>8540665
definitely shitty trends and retarded forum politics/insertion of politics into mods

I'm looking at you Marisa you fucking cockmongler, why'd you have to ruin a good mod with your retarded commie shit

>> No.8540678

>>8540665
>that IS the “this sucks” spot
Oh

>> No.8540681

>>8539716
Viscerafest did get rid of glorykills at least. I don't get how people can't get bored of the same damn animations every time.

My biggest problem with nuDoom might not even be it's zoomzoom gameplay but the lack of any real replayability due to missing fan content. How do the eternal fanboys play the same set of levels again and again without getting bored? Seriously? It's not like most of us played Doom 2 30 times and still went "Uhhh thats so awesome blabla bullshit".

>> No.8540690 [DELETED] 

>>8540676
What's that marisa thing about? Another Doomworld drama shit?

>> No.8540705 [DELETED] 

>>8540690
Nah, just the dumb tranny using his mod for political soapboxing. It's not even interesting politics, just the most boring braindead champagne "socialist" shit you can think of.

>> No.8540706 [DELETED] 

>>8540705
Reminds me of a certain Quake level designer who shall remain nameless that uses FULL feminist quotes for the names of his maps and also says nothing of value in the documentation outside of a vague anti-capitalist message
I hate niggers like that so much. This is an FPS about shooting monsters in Lovecraftian realms, not a platform for your political statements. I wonder how someone can act this way without a shred of self-awareness.

>> No.8540707

>>8540681
they are making fan content,like remixing levels and buffing bosses (like the dark lord) to make them harder/better.
even basic custom enemies (though its at its really early stages).
its not at the same speed or amount cause DE modding is limited as of now.

>> No.8540715

>>8540707
i've seen fanart and fan designs for doom eternal monsters but so far, the custom enemies ingame are still palette swaps with a few differences like tag2
they're aware that modding and "fan expansion" is a needed thing, regardless if that has to do with classic doom in mind
i wont be surprised if those fanmade doom eternal inspired monsters end up first in stuff like quake slayer's testaments or a d4t/d/eoa/etc type of mod

>> No.8540717 [DELETED] 

>>8540705
I thought it was another drama like with the tortured Lara Croft a year or two ago. Thanks for the info!

>> No.8540719 [DELETED] 

>>8540717
>Tortures Lara Croft
...You mean the animopron horse video? Was there drama over that?

>> No.8540724

>>8540681
I do not want to miss out on giving Vfest the credit it deserves. Despite some weird enemy placements and linear levels I at least like the formula more: A genuinely low amount of available ammo per fight rationed out with melee kills.
The master levels gave me another playthrough of them but just the one. I’d assume a lot of people are able to get that much milage out of the combat mechanics, but that’s not how I work. I don’t have all these mods just to replay the same wads and iwads forever, and I’m such a stickler that I rarely use mods if it’s a levelset I’ve not played before.

>> No.8540730

>>8540715
likely,or in a DOOM eternal inspired classic DOOM mod,DE modding could get really good,but it may just be a dead-end.

>> No.8540732

>>8540715
Thanks for reminding me of eoa. Anything new on that front?

Also anything new regarding Trenchfoot? The demo was great.

>> No.8540736 [DELETED] 

>>8540676
>I'm looking at you Marisa you fucking cockmongler, why'd you have to ruin a good mod with your retarded commie shit
You think that's bad. Have you seen what recent updates of Hideous Destructor have now?
the tips now include a tip that says "trans rights". Not even fucking joking.

>> No.8540738

>>8540719
Nah, there was some mapper who put some torture stuff in every mapping project he was a part in. I just remembered the lara croft thing.
There was some reeee-ing on Doomworld that spread to here. Dumb shit.

>> No.8540740 [DELETED] 

>>8540736
top kek
once again brutal doom chads are victorious
seriously though as much as Mark is a cunt at least he's not a woke cunt

>> No.8540743 [DELETED] 

>>8540736
Wow a single string of flavor text that hurts my feelings is in a mod that I would otherwise like, time to uninstall

>> No.8540745

>>8540724
I don't dislike viscerafest. Was fun for 2 or 3 playthroughts. Soundtrack kicks ass.

>> No.8540748 [DELETED] 

>>8540743
Stop being so disingenuous.

>> No.8540749 [DELETED] 

>>8540736
Wow, it's almost impressive how cringe that is. I find it fascinating how modding communities specifically always get infested with woke subhumans and actual narcissists.

>>8540743
join the 41%, ywnbaw

>> No.8540750 [DELETED] 

>>8540738
i mean, isn't that why people hate the tomb raider reboot in the first place?
because i doubt the mod made it that creepy
even shadow warrior had lara croft tied up as an easter egg
what a bunch of melvins
it's not even new generation, some of these can be old guard
imagine mimmicking the priests and politicians that wanted to ban games back in the 90's

>> No.8540756 [DELETED] 

>>8540740
>brutal doom chads
You have to be at least 18 years old to post here.

>> No.8540759 [DELETED] 

>>8540756
anon, I was being facetious
hence the "seriously though"

>> No.8540760 [DELETED] 

>>8540756
Enjoy your hideous tranny

>> No.8540761
File: 816 KB, 1780x1050, 8B7D44F3-6B6E-455D-B3BF-21FB93C446C6.png [View same] [iqdb] [saucenao] [google]
8540761

>>8540740
Not woke but still a bitch. Like Willits he’s a dumb asshole but I like his maps, it’s the one reason I’m mildly interested in his standalone BD game.

>> No.8540768 [DELETED] 

>>8540750
Doomworld is sjw infested for some years now. So yeah, some of the old guard got brainwashed into their bullshit

>> No.8540771 [DELETED] 

>>8540736
that ends up falling flat on its face because the most common situation you'll be seeing tips in is when you die

>> No.8540773

>>8540761
I mean... I get it. It's a retarded take, but I get where he's coming from. I would probably have a similar reaction if a big name tradpub novel suddenly came out that just so happened to be unsettlingly similar to my own obscure dieselpunk swords-and-sorcery webnovel, even if the similarity genuinely happened to be entirely coincidental.

>> No.8540776 [DELETED] 
File: 309 KB, 603x609, pepelaugh.png [View same] [iqdb] [saucenao] [google]
8540776

>>8540771
>the only way to see tranny propaganda in the tranny's own mod is to be so dogshit at the game you manage to die even with the ridiculous amount of free power the mod gives you

>> No.8540778 [DELETED] 

>>8540760
I enjoy neighter. Both mods trying to be militaristic bullshit that I don't enjoy.

>> No.8540782 [DELETED] 

>>8540771
>use console command kill to reset or give up in bad situations
>then see tips: Trans rights
OH THE IRONY

>> No.8540787 [DELETED] 

>>8540776
i'm talking HD, dying is easy and frequent there

>> No.8540789

>>8540778
Looks like you were filtered. It's okay to be bad, even someone as bad as Icaruslives has gone back and apologized to HD after getting filtered hard.

>> No.8540794 [DELETED] 
File: 11 KB, 548x86, this_is_a_quake_map.jpg [View same] [iqdb] [saucenao] [google]
8540794

>>8540768
Ah yes, exactly the kind of content I want to see in my oldschool fps

>> No.8540798 [DELETED] 

>>8540771
based
someone needs to make a mod where a tranny flag pops out of doomguy when he dies now

>> No.8540804 [DELETED] 

>>8540794
I bet it's only a matter of time before one of these degens unironically credits John Money

>> No.8540805

>>8540773
Half of me sympathizes with that, the other is completely unsurprised that your unprotected and free content inspired a major publisher. Your novel would also have to have taken inspiration and ideas from tons of other writings to mirror Mark here.

>> No.8540806 [DELETED] 

Why do these degenerates have to invade my games? What's in it for them? The sick satisfaction of making me sad?

>> No.8540814

>>8540773
i recall people mention the cancelled doom 4 and serious sam 3 as potential sources, though brutal doom already affected the zeitgeist of doom's public image
even then, people still said the praetor suit looked too halo but how many people made the connections to death battle and a 4chan copypasta?

>> No.8540825

>>8540805
Oh no, such a thing hasn't happened to me, I was speaking purely theoretically. But yes, I've shamelessly taken inspiration from many, many influences. Hell, I have a major side character whose sole purpose was initially to be a Snake Plissken homage before he outgrew that. There's nothing TRULY original, it's just that...

...If you're taking inspiration, at least put a spin on it, y'know? Remix it. I think Doom 4 is, in truth, more than different enough from Brutal Doom in gameplay and general "mood", but I also understand why Mark feels the way he does.

>> No.8540831

>>8540825
at the same time
doom eternal had designs compared to mods like the fire baron and "stone imps" or the tag2 chaingunner
how many people compared those to realm667 assets?

>> No.8540835

>>8540789
>HD fan talking to people that aren't suckers for RB6-ish gameplay "filtered"
Yeah sure thing pal. HD might be good as a mod, but it's still trash as a doom experience

>> No.8540836

>>8540825
>Oh no, such a thing hasn't happened to me, I was speaking purely theoretically.
I got you, no worries. I was just adding more to the theory, and pointing out the irony of Mark complaining about people stealing “what was totally, 100%” his ideas and content.

>> No.8540846

>>8540835
Why would you rile up the hornets nest like this?

>> No.8540847

>>8540836
i wonder if mark wouldn't develop an ego if game journos, youtubers and newcomers didn't overhype his mod
at the same time, a few /vr/ posts did more to explain brutal doom's actual problems than most of doomworld
it feels like it took decino and such to make people actually care about doom gameplay stuff

>> No.8540849
File: 1.77 MB, 1442x1896, 1620883778283.png [View same] [iqdb] [saucenao] [google]
8540849

Hey king, you dropped this.

>> No.8540852

>>8540835
git gud

>> No.8540858 [DELETED] 

>>8540736
Is this real? Is there proof?

>> No.8540861

>>8540835
There’s not a single milsim with a roster like that of Doom, and the way they are balanced in HD is incredible. It’s also pretty rare for a tactical-focused shooter to let me run around with a minigun and sawed off.

>> No.8540863

>>8540849
Is that serious sam 2 sam? Can't seem to get the game running stable under windows 10. Like it a lot tho.

>> No.8540871

>>8540861
Understandable point. Thank you.
Still not my playstyle, but I'm not the one to judge.

>> No.8540880 [DELETED] 

>>8540858
https://codeberg.org/mc776/hideousdestructor/src/branch/main/zscript/tips.zs#L40

>> No.8540881

>>8540835
I don't know about trash as a doom experience but it is a damn good mod and thank you for admitting that.

>> No.8540889

>>8540881
I'm sorry for sounding harsh. It might not be my thing, but I guess it's still far from being trash.

>> No.8540892 [DELETED] 

>>8540880
>codeberg
>berg

>> No.8540897

Every single day my decision not to associated with ZDoom Forums and Doomworld retroactively becomes better.

>> No.8540901

did that one expansion for duke with the ape enemy turn out to be official?
what did it do as an enemy?

>> No.8540902

>>8540863
I cannot play serious sam 2. It's a fucking brain scorcher for me. The character designs, high contrast colors, and all the fucking jokes that only croatians would understand just melt my head. It's impossible for me to wrap my head around how this game was developed. And it's not a terrible game either, the only bad part is how long it can be.
What the fuck were they smoking when they designed this game?

>> No.8540903

>>8540182
Yeah the guy who maintains it has plans to update it, will probably be a while.

>> No.8540905

>>8540897
same

>> No.8540909
File: 544 KB, 1920x1080, 1642696911571.jpg [View same] [iqdb] [saucenao] [google]
8540909

>>8535157

>> No.8540910

>>8540902
I hated that game as a kid, such a jarring shift from The Second Encounter. They made NETRICSA incredibly annoying if I remember right too. I don't think I even completed it.

>> No.8540914

>>8540909
has he done one on the iron lich yet?

>> No.8540919

>>8540871
>>8540871
That and you get to enjoy it through some traditional Doom level design. E2m2 was a delight through on HD.
>Still not my playstyle, but I’m not one to judge
Some other HD fans might not even appreciate the way I play it. I prefer a low equipment encumbrance while upping the ammo scarcity so levels aren’t as flooded with ammo.

>> No.8540924

>>8540910
>Netricsa? You can talk?
>Yes, it's a bit complicated. Lets just say it has something to do with having a bigger game budget...
>What game budget?
The entire game is filled with jokes and secrets like this and I don't know how to feel about it.

>> No.8540934

>>8540924
>>8540902
>one video has “Serious Sam 2: All cutscenes” at 24 minutes, the other a whole hour and 22 minutes
Which is more accurate? I’ve only put a few hours into it years ago.

>> No.8540946

>>8540835
>trash as a doom experience
On the surface it certainly appears that way, but the fundamental skills are still largely applicable. If you're familiar with the "combat puzzle" style of encounter that good slaughter maps are composed of, HD very much does the same thing within the confines of more traditional maps. The key difference is that Doom never demands reaction dodging, so it's a skill a lot of players are completely untrained in when they try getting into HD, and HD will punish the fuck out of you if you can't reaction dodge.

>> No.8540961

>>8540946
The potential weapon power also gets overlooked frequently by HD newcomers. A cyberdemon may be able to destroy your cover, but a few well placed and loaded rockets takes him down.

>> No.8540987
File: 2.94 MB, 640x360, Replay_2021-12-15_17-38-46.mkv.webm [View same] [iqdb] [saucenao] [google]
8540987

>>8540961
A lot of players, even relatively experienced ones, struggle with the concept of weapons as tools and will play with just a ZM and a dozen mags and wonder why Hell Knights are so impossibly tough.

>> No.8540991

>>8540987
honestly the biggest factor turning me off getting into HD are the awkward sights
I understand the idea of a simulated sight picture, but it looks fucking stupid

>> No.8541000

>>8540991
I don’t like them much either but I simply edited the sprites to look more like crosshairs.

>> No.8541003

>>8540991
It's really not that different from a crosshair in any other game. I don't know why people make such a big deal out of it. You can play without sights if it's that big of a deal, but I wouldn't recommend it personally because your aim does actually follow your sights as they bob with movement.

>> No.8541014

>>8540946
>>8540961
>>8540987
Nothing you say will ever justify dealing with clips and having that much screeshake

>> No.8541020

>>8541014
>Nothing you say will ever justify dealing with clips…
that’s one green marine

>> No.8541021

>>8541014
but muh reelism
wait no that's an actually good mod

>> No.8541026

>>8541020
reloading is fundamentally antithetical to core doom gameplay

>> No.8541032

>>8541026
That’s why it’s an overhaul mod and not just a weapons mod.
>>immoral conduct was a mistake
lol

>> No.8541045

>>8541026
>shooting shotgun
>run out of shells
>can switch to another gun to keep fighting
>or disengage to get more shells so you can keep shooting the shotgun
identify the design difference

>> No.8541053

>>8541026
reloading = refire delay + player agency

>> No.8541064

>>8540909
I don't know what most of these are supposed to be but CUTE!

>> No.8541091

>>8541053
At the expense of fast pace

>> No.8541093 [DELETED] 

>>8541021
Seething

>> No.8541107

>>8541091
in case of HD mags yes, but that's kind of the point.
but in general, not necessarily. vanilla Doom already has the corner-dance (sergeants, viles, mancs), you's just also take that opportunity to slot in a few shells.

>> No.8541132

>>8541091
That's a matter of implementation, and HD is far in advance of a lot of other mods with reloading in that regard.
>can carry multiple instances of a weapon
>can pick up an enemy's weapon instead of reloading your own
>high capacity, high damage weapons with mostly fast reloads
>stun mechanics that provide safety windows for reloading even without retreating
>robots and magical artifacts to cover you even in singleplayer

>> No.8541134

>>8541053
Potentially the worst take ever seen in these threads:
It’s why the shotguns are so fun

>> No.8541152

>>8541132
I admit I haven't played this mod myself. I'm also not a game designer so I can't give you any specifics, I can only say that shooters with reloading mechanics bore me. It's why I like retro shooters and post in these threads in the first place
It's entirely possible this mod does the reloading thing well though, it certainly sounds different than what modern shooters do

>> No.8541156 [DELETED] 

>>8540743
Im sure youd feel exactly the same way if a random mod said "MAGA" or anything similar.

>> No.8541159

>>8535548
>anon, feel old?
>rekt

>> No.8541167 [DELETED] 

>>8541156
REMINDER: Report off topic garbage instead of engaging with it. Need I remind you of the time an entire fucking thread got deleted pre-emptively because of a few fucking /pol/tards that got a little too much gratification here?

>> No.8541175

>>8541152
A lot of games just half-ass it and put no effort in beyond maybe a fancy animation, at best you might see mag-based reloads instead of the HL1 magical ammo pool. Even then, outside of full-on milsims those discarded mags just disappear. HD is all about whole-assing everything, it borders on immersive sim territory with its attention to detail and depth.

>> No.8541176 [DELETED] 

>>8541167
>off topic
It's concerning a Doom mod and the contents of said mod retard.

>> No.8541179 [DELETED] 

>>8541167
blow it out your ass nigger, you're not subtle
immediate "huuhuu rebort offtopic" when your cuckshit gets called out
seethe, cope, dilate, kys

>> No.8541201

https://twitter.com/Nibellion/status/1484225996010274818?t=ggt21IwgJ0rJCopCct875Q&s=19
>Phil Spencer specifically mentions Hexen by name
It's coming

>> No.8541210

>>8540901
lol
https://dukenukem.fandom.com/wiki/Gorilla_Captain

>> No.8541237

>>8536225
never but you can get them on zoom platform here:

https://www.zoom-platform.com/

>> No.8541246
File: 35 KB, 631x855, CarMode.png [View same] [iqdb] [saucenao] [google]
8541246

Just created a "hovercar" player class using DECORATE, how do I go about adding the ability to swap between the standard "Marine" class and my new car at the press of a button?
I've also tried to block vertical mouselook within said class so that you can't look at the ground with a (planned) cockpit graphic glued to your face by making it's DECORATE code run an ACS script, but every instruction I've tried using to this end causes GZDoom to have a fatal error whenever I try to start the PK3 because none of the "execute an ACS script"-instructions I've tried seem to work on player characters.

I'm tempted to give it somewhat more car-like physics too but right now I just want to do an alternate form that lets you go fast at the expense of vertical aim (manual or autoaim) and certain weapons (mostly the BFG and SSG) in the name of balance.
Turning into your own vehicle worked out great for Macross on PS2 and I hope to bring some of that energy into the Doom engine.

>> No.8541256

>>8540425
Arti's playing that mod.

>> No.8541261

>>8541201
bullshit, no fucking way, thats just a one off, I call fake news.

fuck you.

>> No.8541264

>>8541201
In what form do you think Hexen will come back, IF it comes back?

>> No.8541265

>>8541264
Hecatomb

>> No.8541278

>>8541264
It’ll be a much more appropriate “first person God of War” than both newer Dooms.

>> No.8541281

>>8541264
BRING BACK ROMERO

>> No.8541282

>>8541256
it's surprisingly good

>> No.8541294

>>8541278
will your seethe about the nudooms ever end? 2016 was perfectly fine

>> No.8541301

>>8541294
>will your seethe about the nudooms ever end?
I love God of War though. I’d also expect a new Hexen to not skate by without some gear itemization and progression.

>> No.8541302

>>8541294
When did he say he didn't like nu-Doom? He just said their style of gameplay would fit better with Hexen, and I have to agree.

>> No.8541318

>>8541294
>will your seethe about the nudooms
Not until they make a real doom instead of Brutal Serious Sam.
How hard it is to just put the damn enemies on the map instead of spawning them while you're locked inside a room?

>> No.8541325 [SPOILER] 
File: 102 KB, 625x626, 1642706543968.png [View same] [iqdb] [saucenao] [google]
8541325

>>8541294

>> No.8541379

Is there any Doom mod with a good tesla gun? Thinking of something like an rtcw tesla gun.

>> No.8541432

>>8541379
It may not operate the same as RTCW, but the electrodriver is there in the Painslayer mod. That came to mind.

>> No.8541439

Is there a warhammer 40k doom mod? I feel like the idea must have come up to somebody at some point.

>> No.8541447

>>8540640
That would suck for everyone who already bought it. Then again, I gambled a lot with all those 3d realms games that never get finished.

>> No.8541451

>>8541439
Warhammer is stupid.
Play with Unreal's weapons mod.

>> No.8541461

>>8541439
Trenchfoot is trying to be something like that. But as far as I know it's not done right now.

>> No.8541474

>>8541451
Yes, and it has stupid weapons, which would be fun to use
Specially the terminator weapons
>one handed double-barreled machinegun
>chainsaw on a stick (reach!)
>one-handed flamethrower
>shield covered in electricity
All the one-handed weapons are used with a melee or dual wielded
I'm not big on lore but I figure it would make a fun mod.

>>8541461
Trenchfoot seems to be going for the imperial guard feel which is probably a mistake. A lone imperial guard fits more a game like stalker.

>> No.8541484

>>8541461
>”Death Korps of Krieg” the TC
Not the kind of 40k I was expecting, and I’m also not disappointed at all. Very nice.

>> No.8541526
File: 1.01 MB, 1439x1770, 1584591423432.jpg [View same] [iqdb] [saucenao] [google]
8541526

>>8540428
It's meant to be a joke about how the Chair Force sits around all day. Perhaps the artist could have chosen the word "pilots" instead of aviation. There are Marine and Navy pilots as well.

>> No.8541529

>>8541246
>how do I go about adding the ability to swap between the standard "Marine" class and my new car at the press of a button?
Not possible. Classes are loaded at level start. Do I understand correctly you just want to make a vehicle?
You could look at how Ashes (2063/Afterglow) did it or Ican'trememberhisname who used to post here, he made a TC or something with flat cartoon graphics or something.

That said, for what you want to do, decorate and acs are probably too limited, so you should bite the bullet now and learn ZScript.

>> No.8541539

Does chocolate doom run on a windows arm64 system? i cant get it to work?

>> No.8541572
File: 82 KB, 350x350, smarti.png [View same] [iqdb] [saucenao] [google]
8541572

>>8541256
Alright, you got me there.

>> No.8541602

>>8541539
never mind i got it to work

>> No.8541649
File: 922 KB, 3200x1800, Screenshot_Doom_20220120_160750.png [View same] [iqdb] [saucenao] [google]
8541649

Just a check, if you saw this message pop up would you know how to solve the issue? This flag is actually kind of important for any mod that uses projectile bullets, so in lieu of just forcing it on I decided to add a warning (can be disabled in options).

>> No.8541656

>>8541649
I would go to settings looking for it. No guarantee I would find it.

>> No.8541661

>>8541656
Since you don't know where it is, if you have the time just check right now and see how long it takes you to find it. Either way I think I might make the warning more verbose to make sure people understand how to resolve it.

>> No.8541664

>>8541649
>Just a check, if you saw this message pop up would you know how to solve the issue?
If it doesn’t come up through the option search, I’d be boned. It’s the only solution I’d have.

>> No.8541669

>>8541661
Found it very quickly, all items were exactly where the tip said. Assuming I have enough time to read this and it doesn't disappear so I can re-check if I take the wrong turn, shouldn't be an issue.

>> No.8541676
File: 3.86 MB, 3200x1800, Screenshot_Doom_20220120_161802.png [View same] [iqdb] [saucenao] [google]
8541676

>>8541669
It stays onscreen until the flag is flipped or the warning is disabled, at which point it vanishes. You can see it disappear immediately when changing the option, even from inside the options menu.
>>8541664
It does show up if you use "Search For All Terms". Either way I made the message a lot longer. Gonna test it under different resolutions now just to be sure.

>> No.8541691
File: 2.60 MB, 2400x1800, Screenshot_Doom_20220120_162516.png [View same] [iqdb] [saucenao] [google]
8541691

And now it also displays correctly in 4:3
Thanks guys.

>> No.8541708
File: 2.86 MB, 480x360, Valkyrie-1.webm [View same] [iqdb] [saucenao] [google]
8541708

>>8541529
I want to be able to change between the car and a normal humanoid class at the press of a button, instead of implementing the hovercar as a normal mountable vehicle. This is why I referred to Macross at the end of my post.

Creating another player class that inherits all the properties of DoomPlayer but giving him the ability to turn into the hovercar through spawning with unlimited PowerMorph items should work just fine.

>> No.8541719

>>8541676
>>8541691
Nice work Babelbro

>> No.8541760
File: 80 KB, 320x480, Heresiarch_Heretic.png [View same] [iqdb] [saucenao] [google]
8541760

>>8541264
Alright, hear me out with my odd idea before I need some much needed sleep:
Third Person mix of Heretic 2 & Hexen 2 where you play as Corvus that fights against Daedolon possessed by D'Sparil since Serpent Riders came back into the reality thanks to Korax's link to his Chaos Sphere that was utilized by Hexen protagonist to become "Bright Riders" that spends decades clearing out conquered world that lost their masters. With the latter games dedicated to Parias/Korax & Baratus/Eidolon, maybe in opposite order because why not.
Either way, Corvus would be their target since he's basically the last living thread to them as heroes of Cronos under demons' controls and with defenders of Thyrion being long dead due to passage of time + their fate wasn't exactly peaceful since only 2/5 characters can be considered real heroes. Crusader with Paladin went on against Necromancer and Demoness with Assassin getting into the crossfire.
Wanted to write a concept for a mod that would've served as a prequel to this dumb take because I think its awesome and there's no way I would actually make a mod myself.

>> No.8541793

>>8541760
>Third person
Stopped reading right there, kys

>> No.8541801

>>8541760
>make a mod myself.
Stopped reading right there.
Good job.

>> No.8541814

>>8541760
>Alright
Stopped reading there, I'm illiterate

>> No.8541824

>>8541760
>File: Heresiarch_Heretic.png (80 KB, 320x480)
Stopped reading right there, I have ADHD.

>> No.8541846

>>8541760
>Anonymous
Stopped reading right there, if you're confident in your ideas you should reveal who you are

>> No.8541886

>>8541760
>>>
Stopped reading right there, I don't browse 4channel.

>> No.8541915
File: 686 B, 8x17, Screenshot 2022-01-20 173647.jpg [View same] [iqdb] [saucenao] [google]
8541915

>>8541760
>that tiny space between >> and the left edge of my monitor
Stopped reading right there, I don't feel like reading today.

>> No.8541923

>>8541760
I still haven't finished reading this post

>> No.8541934

>>8541923
once you're done please let us all know what it was about

>> No.8541940

>>8541760
>my Snowball mic that's on my desk cubby next to my monitor
Stopped reading right there, I didn't even acknowledge the fact that there's a post there yet.

>> No.8541952

I haven't read this thread, what is it about?

>> No.8541968

>>8541952
CRT shaders

>> No.8541973

>>8541952
Modern military shooters, man! Anyone else hit level 20 on Battlefield 2042? Shit is so tiiiiiiight!

>> No.8541985
File: 88 KB, 512x768, v345j908i.jpg [View same] [iqdb] [saucenao] [google]
8541985

Gj5;_P$mkc (ojM,N

>> No.8542000

>>8541973
Is that better or worse than Hideous Destructor?

>> No.8542030
File: 2.37 MB, 800x450, punch lizard.webm [View same] [iqdb] [saucenao] [google]
8542030

>> No.8542045

>>8541952
its supposed to be about retro shooters,but we're pretty loose on the rules.

>> No.8542107

>>8541201
>It's coming
Yeah, ok. In like 4 fucking years if they start literally today.

>> No.8542109
File: 10 KB, 251x201, TNT_map20.jpg [View same] [iqdb] [saucenao] [google]
8542109

i keep dying

>> No.8542118

>>8542109
Yeah, I was stuck on this one for a couple days earlier this week, it's a tough one.

>> No.8542119

>>8542109
good, means you aren't reaching Habitat

>> No.8542183
File: 28 KB, 500x393, man of cube.jpg [View same] [iqdb] [saucenao] [google]
8542183

What sound does he make again?

>> No.8542219
File: 66 KB, 151x168, 1580331838508.png [View same] [iqdb] [saucenao] [google]
8542219

>just realized I left the extra invis orb effect in the last release of Babel
>it makes you essentially invulnerable if you know how to abuse it
Well fuck I guess I'm going to have to actually fix it instead of cutting it out then. I could have sworn I removed it, but I guess I'm an idiot.

>> No.8542231

>>8542219
Haha nerd. You fucked up. I know that feeling though, I've had oversights in my own releases or new and strange bugs crop up that I wasn't even aware of.
I had a bug that'd crash the game if anyone played GMOTA online and had any player take crusher damage, and that bug was there for fucking YEARS.

What all are you planning to do for this Babel update anyway?

>> No.8542248

>>8542231
It's mostly bugfixing and a few small features for polish. Nothing that major. I mean I say that while looking at this winmerge list and seeing nearly every file with a change, but overall not much is different.
>ZScript version updated to 4.2
>a message to tell you how to use smart armor pickups
>various enemy bugfixes (ex: Cacodemons actually check their dodge direction now)
>baron's horns don't glow when he attacks
>better performance on some weapon calls
>code cleaner
>unique pain sounds for every enemy (toggleable)
>"Classic" style tracers like in RC1 are an option now
>compatflag warning so people don't end up having zombiemen unable to shoot through trees
>Did I mention the code is cleaner?
>Crash that I was just told about was patched, even though it wasn't really Babel's fault exactly
>Mod doc has more rambling in it
>Heavy pistol's recoil thing is also used in PSMG to lightly increase the first few shots' accuracy without compromising much on balance
>Wolfen SS actually use the right attack sound now
>A couple of things added for the meme difficulty
And some other shit needs fixing before I push it out. Like the invis orb. I'm most likely missing some shit in that list but that's what I remember while looking at the winmerge file list.

>> No.8542253

>>8542248
Oh fuck right, I also decreased the propagation of the casing clattering sounds so they aren't audible from half a mile away.

>> No.8542264
File: 235 KB, 750x747, 1565300541481.jpg [View same] [iqdb] [saucenao] [google]
8542264

>>8541886
>>8541846
>>8541824
>>8541814
>>8541793
>>8541801
https://youtu.be/OLpeX4RRo28

>> No.8542270

>>8539716
Steam controller is actually really nice.
I've been playing doom 64 with an Nvidia controller via steam link (my steam controller is used in another room) and it works well too though.
Sucks shit for dark messiah though.

>> No.8542274
File: 106 KB, 1850x557, optimization.png [View same] [iqdb] [saucenao] [google]
8542274

As an example of what I mean by "better performance" and "code cleaner", here is a side by side comparison of a section of A_FireBulletsProperTracer, a weapon function I wrote to ensure multi-shot tracers work while crouched and go exactly where they're supposed to.
Right is from 20180515220134, Left is unreleased.

>> No.8542385

Whats the best sourceport for a close to vanilla experience with Hexen and Heretic? I used GZDoom in the past, but there must be a better option, right?

>> No.8542415

>>8542385
There's Crispy Heretic, for Hexen I think DSDA added support recently? Or you could use Chocolate for maximum authenticity.

>> No.8542451

>>8541201
and so am i

>> No.8542939

Is there a wad that plays like Max Payne?

>> No.8542971

>>8542415
Last time I checked the config exe did not play well with Doom engine games other than Doom, I had to revert to Russian Heretic/Hexen

>> No.8543021

>>8542939
bullet time would be an interesting thing to add to doom
I do wonder if anyone made this. Is it even possible?

>> No.8543037

>>8542939
>>8543021
There's this, not sure about how complete it is.
https://forum.zdoom.org/viewtopic.php?f=43&t=71487

>> No.8543045

>>8543037
Just noticed bullet time is neither included, nor planned, but there's this, too.
https://forum.zdoom.org/viewtopic.php?f=43&t=57013

>> No.8543056

And that's the tale of the UAC cretin.

>> No.8543059

Okay guys not sure if its been mentioned but would you guys like to see them revive Heretic and Hexen? If so I would guess they revive it the same style as Doom was done. It seems pretty intriguing to me. More so than Doom actually if its Hexen and they keep the 3 classes or maybe make even more.

>> No.8543095

Was Doom 2 the best 1994 fps?

>> No.8543114

>>8543095
I prefer System Shock and Marathon.

>> No.8543134

>>8543045
>https://forum.zdoom.org/viewtopic.php?f=43&t=57013
This looks sweet
I'ma gonna give this a try ASAP

>> No.8543196

>>8543114
>not Heretic

>> No.8543214

>>8543045
there is also this one
https://www.youtube.com/watch?v=5_JR9ywIwN8

>> No.8543258

>>8543059
I dont know. One of the problems I was thinking about is that, if they revived it, it seems likely they would hand the keys to Raven Software, since they still exist. But actually, the vast majority of the team that was around for the Heretic/Hexen series has moved on to other studios. So it would be developed by some other guys that have spent a decade working for Activision developing menus for CoD.

>> No.8543313
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
8543313

>>8541793
>>8541801
>>8541814
>>8541824
>>8541846
>>8541915
>>8541923
>>8541940
...that's some next level autism. Don't know how I triggered it, but I guess there's actually something to this dumb idea with this kind of reaction... Probably not, it's just dumb.
>>8542264
Thanks.

>> No.8543317

I got Rekkr out of a random recommendation and came here because I heard the dev posts in /vr/. Your game is really fucking awesome, it nails what makes Doom so fucking good while still feeling like it's own unique viking adventure. I loved it through and through

>> No.8543323

>>8543317
Thanks. Glad you enjoyed it.

>> No.8543325

Learning that Bobby Prince was a lawyer makes me want to study law.

>> No.8543335

>>8543313
Most of us are just having fun, anon.

>> No.8543469

uploaded the upscaled textures for doom 3
https://www.moddb.com/mods/ai-upscaled-textures-doom-3-roe

>> No.8543578

>>8543469
not bad

>> No.8543612

>>8542415
So there is no PrBoom+ for Heretic? Nothing against crispy, but I do enjoy my widescreen.

>> No.8543621

>>8541708
You can use morph class powerups to change player class. It's not an elegant solution however.

>> No.8543639

>>8543313
I'm pretty sure everyone past the first reply is having the good ol chuckle

>> No.8543654

>>8543612
Crispy has widescreen now, but DSDA is also an option for Heretic.

>> No.8543682

>>8541760
Some good ideas, some bad ones. I like mine more.
Heretic gets new texture sets for E4/ E5.
Heresiarch in Hub 4 and expansion gets replaced by same race of demons but different outfits/ attacks. Like a general for Hub 4, a rough looking for Constable's gate. Either that or there always have been multiple Heresiarchs which are part of Korax's native host.
It also gets explained that Korax's appearance was caused by him and his serpent being merged toghether as a result of using the chaos sphere.
Hexen's protags become Lawful Neutral demi-gods.
Hexen 2 is not canon and gets replaced by Hecatomb where a third race (not Sidhe, not humans, maybe not-Angels or some shit) battle Eidolon in metaphysical fantasy lands (not boring nu-fantasy shit, it needs to be inspired by mythology, 20th century fantasy and fairy/ folk tales).
Eidolon's serpent is a huge undead skeleton, last levels take place inside the structures built in his carcass while it keeps on orbiting the planet.

>> No.8543695

>>8542385
Crispy Heretic/ Hexen.
Heretic has a few kinks to iron out.
Hexen is missing QoL features.
Both of them are 100% playable and as close as possible.
Both have widescreen now, but widescreen assets support is kinda funky. Heretic supports widescreen sprites, but not a widescreen title pic/ intermission/ flats.
Hexen supports those without any issue, but not the widescreen sprites.
Heretic also has a demo issue atm, nothing serious that desyncs demos recorded normally however.
You have to build Hexen from source, but I have one built for win32 if you want it. You need choco-Hexen downloaded if you don't want to mess with the config file as much, however.

>> No.8543764

>>8543313
Just funposting anon.
Though I do think Hexen shouldn't be third person

>> No.8543771
File: 8 KB, 838x252, Touched up and narrowed down.png [View same] [iqdb] [saucenao] [google]
8543771

I went back and touched up two of the more promising cannons and this is what I'm left with. I don't know what in the fresh hell I was thinking with the first draft on that blue barrel cannon, I gave the frame a really garish color

>> No.8543848
File: 733 KB, 800x450, file.png [View same] [iqdb] [saucenao] [google]
8543848

>somehow lost my customized doom wads that I put a ton of work into over time
goodbye

>> No.8543849

>>8543848
Always make backups kids.
We almost didn't get Toy Story 2 just because accidents happen. We did get Toy Story 2 because a backup existed.

>> No.8543851

>>8543849
I have like 6 laptops and 15 external drives. It's certainly backed up SOMEWHERE.
I just haven't the slightest idea where.

Come to think of it I should probably throw all this shit away or at least consolidate into a more sane setup.

>> No.8543914

I just played a few Nicolas Monti maps based on the comments (and screenshot) in the last thread and I think he just became my favourite mapper.

>> No.8543916

>>8543764
Neighter should Heritic be...and see what we got? The better game got the worse sequel.

>> No.8543917

>>8541691
>>8541676
you should be able to like put the option in a costume menu if that it's possible.

>> No.8543920
File: 31 KB, 699x855, MorphCrash.png [View same] [iqdb] [saucenao] [google]
8543920

>>8543621
I tried making a "on demand" morph powerup item while giving the car class a truckload of them but now GZDoom crashes whenever I start a game as the car class.
Even if I got the items to work there could still be a lot of little things to take into consideration, like not switching to the "reverse-trip" item once you've changed class or future player classes causing conflicts if you want them to have the same pre-set keybinds for transformation.
I don't know all the ins and outs of DECORATE so far, I'm just considering the implications.

The point of using ZScript for this would be the ability to, for instance, implement these sorts of powerups as innate class abilities, right?

>> No.8543950

>>8543916
>neighter

>> No.8543954

>>8541708
>I want to be able to change between the car and a normal humanoid class at the press of a button, instead of implementing the hovercar as a normal mountable vehicle.
Yes, but why? I mean, what is the advantage here?

>> No.8543959

>>8543849
That one is still a fucking crazy story. Pixar could have just fucking died right then and there if someone hadn't had to work remotely and thus have a version of all the files backed up on a machine locally at home.

>> No.8543980
File: 44 KB, 360x450, Guard_Original.png [View same] [iqdb] [saucenao] [google]
8543980

>>8543950
I tell you how to spell your language! Du Schweinehund!

>> No.8544000

>>8543980
On that note? Any fun gameplay mods for Wolfenstein 3D put there? Are there even wads for something that basic? Or do you guys have any Wolf-ish wads besides Blades of Agony?

>> No.8544003

>>8544000 (samefag)
Sorry for my smartphone posting nonsense anons

>> No.8544038

>>8543764
Third person Rune/Jedi Knight combat could be great for the fighter, but I doubt the combat would be anything more nuanced than a Souls clone.
>you’re now remembering or realizing a Rune sequel happened

>> No.8544124

serious sam 2 is a good game aside from the lack of proper audio cues and shitty enemy animations and the fact enemy types constantly switch out the second you get used to fighting one set of shit enemies that you can't tell is attacking you and that one section with 6 million shotgunners that instantly react and the constant vehicle sections and the big headed cartoon aliens that look out of place even in a cartoony game and the extra life system and the headless kamikazes having heads

>> No.8544136

>>8544000
Not much in the way of gameplay mods, because the engine just didn't allow for that sort of mix-and-match dynamic until fairly recent ports brought in ZDoom-style scripting and file loading. Plenty of neat TCs and mapsets, though. Totenkopf SDL is a staple. Unsung is notable for being WW1-based, and it's every bit as miserable as you'd hope for the setting. Coming of the Storm is all-around good, with new enemies and weapons and solid level design. End of Destiny has some impressive additions and wastes no time in showing you.

Something to know going in is that Wolf3D mappers have a very different idea of level design compared to Doom's lofty standards. These guys learned difficulty from Nocturnal Missions and late-game Spear of Destiny, and they're not working with a toolset anywhere near as flexible as Doom 2's enemy roster. If they can do something rude to hurt you, they will.

>> No.8544154
File: 92 KB, 1541x866, 158587457010.jpg [View same] [iqdb] [saucenao] [google]
8544154

>>8543317
>REKKR? More like PEKKR, 'cause it sucks dick! Did Zero Master even speedrun it? I don't think so, dude. Drink my knob.

>> No.8544159

>>8544154
wtf john romero would never say this im literally crying + shaking rn

>> No.8544171

>>8544136
Thank you!

>> No.8544175

>>8544124
Why are you still playing that garbage anon, are you doing a review or something

>> No.8544190

>>8544175
it's gooder with the increased movespeed and dual wielding they added a while back
being slightly overpowered makes up for the shit enemy and encounter design

>> No.8544208

>>8544159
Yeah, he would just deathmatch you until you agree that he's right.
>he lost against decino
Well, Decino is just a perfected clone of Romero that got developed by Carmack. Not really fair.

>> No.8544241

>>8535181
another generic mapset idea, just perfect.

>> No.8544256
File: 20 KB, 364x295, incident.jpg [View same] [iqdb] [saucenao] [google]
8544256

>>8544208
>Decino is just a perfected clone of Romero that got developed by Carmack
>a perfected clone
>the Adrian incident

>> No.8544259

https://www.gamespress.com/en-US/Apogee-Entertainment-Publishing-Rise-of-the-Triad-Remastered-on-PC-Con
I didn't even know Apogee was still around.

>> No.8544261

>>8543469
Nice, downloading now. Wulfen texture pack was a bitch to install on vanilla game, plus some of it's texture weren't really faithful.

>> No.8544271
File: 856 KB, 560x350, 1sa10a_screenshot.gif [View same] [iqdb] [saucenao] [google]
8544271

>>8544259
Ah the memories...
https://youtu.be/pSGfuxjjyxI?t=8

>> No.8544281

>>8544259
RotT is okay as a game, great as an interactive Lee Jackson midi album.

>> No.8544285

>>8544154
Do you think Romero knows about this dumb meme? Is he aware /vr/ exists?
Anonymity would have some appeal to someone who is so well known in a community.

>> No.8544310

>>8544259
Finally some news, good to know it's not dead.

>> No.8544339

>>8544154
>rekkr is on the unity ports
>romero can't release any more cut content
i see a correlation now

>> No.8544368

>>8544285
Definitely the latter. I remember devs being exposed for peeking around/shilling on /v/ but never openly stating 4chan, likely because of the PR implications.

>> No.8544408

>>8543764
Eh, I typically prefer FPS, but I think Raven did a really good job translating the formula to 3rd-person and adding interesting movement that necessitates it. The combat is still based around strafing and aiming, so it doesnt feel that different.

>> No.8544448

>>8544408
Any worry about “third person gameplay” seems to stem from when slow, coverbased shooters got popular with the 360 and PS3. Putting these older shooters in a chasecam or thirdperson camera and they translate 1:1, the biggest difference being that your attacks are coming from a guy holding a gun and not just a gun.

>> No.8544474

>>8544448
This is true
For me personally though, I find the first-person perspective more natural and immersive even for genres that aren't FPS, which is something that really adds to the enjoyment for me

>> No.8544514

>>8544474
Yeup, that and a selection of weapon sprites are more fun than just a singular character sprite (except for some of those Gmota character sprites I’ve seen, holy shitttt).
Also: Both Quakes are steadily turning into “1st or 3rd person shooters” for me. There’s cool details in 1 like the ranger putting the axe on his back while a gun is out, and the marine in 2 look like he’s popping sweet ollies as he speedjumps.

>> No.8544528

>>8544514
Quake 1 with worldmodels for every gun would be something.

>> No.8544542

>>8544408
Does heretic 2 have a first person mod?

>> No.8544548

>>8544528
It’s certainly fun in Q2, especially when that big honkan BFG is whipped out.

>> No.8544563

>>8544542
Don't think it would translate that well. It's easier the other way around.
I know that most people here probably hate the shit out of the Gears of War Series, but damn, I like the universe so I would love to see something first person in it.

>> No.8544576

really cool flesh tech tree
https://www.doomworld.com/forum/topic/73426-share-your-sprites/?page=50&tab=comments#comment-2396240
love creative yet fitting assets like this
also i like this ork chaingunner
https://www.doomworld.com/forum/topic/73426-share-your-sprites/?page=55&tab=comments#comment-2424967
i know it's warhammer but imagine seeing this in a wad with a midi version of "when there's a whip, there's a way"

>> No.8544624

>>8544256
??

>> No.8544641

>>8544624
Look at the list of main players at classic Id, one name is missing.

>> No.8544645

>>8544624
Gen Z is old enough to post on 4chan now, so now you get to put up with their flavor of humor.

>> No.8544657

>>8544645
I must admit that I sometimes browse /sp/ and half the jokes go over my head. It seems like the most zoomer-infested board I frequent

>> No.8544752
File: 19 KB, 293x424, 1627681986872.jpg [View same] [iqdb] [saucenao] [google]
8544752

>>8535158
>[01-18] Microsoft has acquired Activision Blizzard and now owns Heretic and Hexen, among others
this means we can have arcane dimensions in the official release?

>> No.8544761

>>8535240
>pain quality
indeed

>> No.8544768

>>8535240
>lot maps making ass end
this thing is gaining sentience

>> No.8544778

>>8544752
Another anon said it makes use of Quakespasm unique features lacking in the port, but I forgot to ask what those were.
(I use QS/QSS anyways, it would just be neat for the levelpack to get more exposure).

>> No.8544782

>>8544778
I like the kek shadows

>> No.8544791

>>8544259
they were resurrected

>> No.8544809

>>8541760
><div id="pc8541760"
Stopped parsing right there

>> No.8544851

>>8544528
quakeworld forks do it, so do some ancient quakec mods

>> No.8544896

>>8538723
good to see you are alive

>> No.8544959

I can just shove a .rar into gzdoom and it will work right?

>> No.8544969
File: 161 KB, 2350x1230, 1641511373618.jpg [View same] [iqdb] [saucenao] [google]
8544969

>>8544154
Fucking shut up and Stop already!!

>> No.8544973

>>8544809
kek

>> No.8545028

Duke Nukem 3D is the best genesis fps.

>> No.8545095

>>8544959
zip and 7z I think

>> No.8545453

I'm wondering how you guys play your Doom, when it comes to these particular settings:
>Aspect Ratio
Original 4:3 or widescreen?
>Uncapped framerate
Yes or no?
>Level stats
Only on intermission/ on automap/ on hud?

>> No.8545489

>>8545453
All three depend on my mood, except I don’t like being able to see stats mid level if it’s one I’ve never completed before. I don’t want to get spoiled by the monster counts.

>> No.8545490

>>8545453
>Vanilla Doom through MBF21
4:3, uncapped framerate (if available), level stats only on intermission
>ZDoom derivatives (usually for gameplay mods)
16:9, uncapped framerate, level stats on automap

>> No.8545540

>that sub map in Ashes: Afterglow

Wow, I never expected a Doom WAD to have such a tense mood without jumpscares. Incredible TC overall, what did you guys think about it?

>> No.8545556

>>8545453
>Aspect Ratio
Doom95 one just to make you seethe
>Uncapped framerate
No
>Level stats
intermission

>> No.8545561

>>8543335
>>8543639
I guess I'm dumb then. Usually I love this kind of fun.
>>8543682
>Korax's appearance
I would've just retconned it into the mix of dark Heresiarch & Praevus.
>>8543764
>Though I do think Hexen shouldn't be third person
To be fair, that part was more of shitpost as in reality I have no idea what they should do gameplay-wise. I just assumed that Romero could've made Hecatomb stick to TPV if he stuck around since both Hexen 2 & Heretic 2 reportedly carried some of its ideas.
Although I still think it should be a middle ground between the two, just don't know how or if its possible... Maybe some of Kegan's mods since they give me "Heretic 2 in DOOM" vibes for no actual reason, especially since I haven't played that game and mod.
>>8544259
>I didn't even know Apogee was still around.
Well, technically 3DRealms never ceased to exist. nu-Apogee bought the brand from them in late 2000. It's like saying that current Atari is the one while in fact it's Infogrames wearing its skin.
>>8544528
That's one of the things I miss in official re-release.
>>8544752
It will make it easier.
>>8544778
>it makes use of Quakespasm unique features lacking in the port
They can reimplement those, but it can be too much for whatever small team left working on re-release.
>>8544809
lol

>> No.8545609

>>8545561
>They can reimplement those, but it can be too much for whatever small team left working on re-release.
That and there’s still not a GOG release for it yet.

>> No.8545669

>>8544752
>there're resources besides Hexen 2 ones, have to check those
>a lot of authors, each one has to be contacted
>QS-specific features
forget about it

>> No.8545784
File: 408 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_50_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8545784

FRIDAY NIGHT FIREFIGHT TIME! Tonight we're playing CTF on Smart CTF 2! Get in here and let's capture some flags!
51.161.34.159:10666

>> No.8545790

>>8545453
I just use whatever the fuck is the default for gzdoom cause I have no idea what most of these terms mean
except widescreen
I definitly play on widescreen, fuck black bars

>> No.8545836

>>8545790
>fuck black bars
filtered by DOSBox

>> No.8545893

>>8545784
Changing to DM screwed up the server somehow. I'll try to work this out, or at least start a TSPG server. Sorry.

>> No.8545910

>>8545784
Alright, we have a new server called Friday Night Firefight 50.5. We'll play some FFA on greenwar2 since we didn't have the players for CTF (and even if they showed up they'd find a broken server). Pee pee poo poo.
104.128.49.2:10756

>> No.8545915

Nintendo Power storytime thread has just caught up to SNES Doom >>8544113

>> No.8545930

>>8545836
Implying I would even know how to run dosbox

>> No.8545932

>>8545910
It's not in doomseeker, what do?

>> No.8545939

>>8545932
Refresh the server list.

>> No.8545953

>>8545453
Widescreen, of course. There is little point to playing in 4:3 aside from experiencing Doom as it used to be, which is a legitimate reason. I beat all of Scythe in Chocolate Doom for that reason. Uncapped framerate, same thing.
>level stats
This is the one I feel strongly about. I think using level stats during your first playthrough is CHEATING. If you're, say, replaying the level so you can grind a speedrun, that doesn't matter.
When you first played Doom, you didn't know how large the level was. You didn't know how many monsters there were. That's part of the excitement. People who play with level stats during their first playthroughs are CHEATERS with INFLATED EGOS

>> No.8545969

>>8545910
>we didn't have the players for CTF
I had the same prob as the other anon, it wasn't in the server list. I imagine we weren't the only two. The new game is visible tho

>> No.8545993

>>8545790
At least turn off texture filtering, anon.

>> No.8546052

>>8545993
I did that but only because it said so in the "so you want to play some doom" video linked in the OP.

>> No.8546071

>>8545453
widescreen (150 fov),uncapped fps (no reason to keep it capped),and whatever HUD is small and is out of my way

>> No.8546136

>>8545915
it should have never existed

>> No.8546171

>>8545453
>Aspect Ratio
I really like widescreen, sometimes I like to set it back to 4:3 because the hud looks bad i.e. DBP36, although I created and posted a widescreen mod for that hud bar in the Doomworld thread lol, it's still a problem sometimes
>Uncapped framerate
Depends on the wad, if Vanilla/playable on PrBoom+ I usually keep it off, if ZDoom or EDGE I like to keep it on
>Level stats
On Automap, always

>> No.8546279
File: 39 KB, 958x647, aaaaa.png [View same] [iqdb] [saucenao] [google]
8546279

>>8545939
Doesn't help, I had to do this to get in.
Also, increase weapon swap speed in fnf stuff.

>> No.8546280
File: 671 KB, 1920x1080, Screenshot_Doom_20220121_143856.png [View same] [iqdb] [saucenao] [google]
8546280

>>8545784
>>8545910
kind of a quiet night but the mapset wasnt made for larger groups anyway.

>> No.8546291

>>8546279
sometimes I forget that i have some shit in the search bar and that completely fucks up my ability to find servers. its prob not the issue you had but who knows

>> No.8546313

BAKING BREAD

>> No.8546317

>>8546313
not on my watch

>> No.8546318
File: 1.13 MB, 1134x1080, 1623540664907.png [View same] [iqdb] [saucenao] [google]
8546318

>>8546279
wut windows theme?

>> No.8546329

>>8546318
That's just classic win95 theme with adjusted colors.

>> No.8546331

>>8546317
If you wanna do it yourself then be my guest

>> No.8546346

>>8546318
looks like Chicago 95

>> No.8546621

>>8535158
[01-21] Rise of the Triad Remastered delayed to this year, now being published by Apogee: >>8544259

>> No.8546687

new bread >>8546682
>>8546682
>>8546682
>>8546682

>> No.8546698

>>8544542
theres a console command to go into first-person. but theres no weapon models, so it doesnt feel right

>> No.8546708

>>8546687
10/10 picture