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852098 No.852098 [Reply] [Original]

I'm lacking a good FPS on 64 and I want to remedy the situation. All sources point me towards this, and I just wanted to get one final opinion before I pull the trigger, How's the single player? Some input on the multi-player as well would be nice too.

>> No.852103

It is a great game if you like playing at 1 fps.

>> No.852107

If you like goldeneye you love perfect dark

>> No.852105

>>852098

If you like Goldeneye, you'll like this. Also, you better have an expansion pack and be able to stand low franerates.

>> No.852110

>>852103
>>852105
>low framerates
Eeww, I dunno about that. I've had experiences in the past with FPS games with low framerates and it always ends up the same way: me stopping in the middle of the session because of motion sickness. Are all FPSs on the 64 like this?

>> No.852117

>>852110
It has been awhile since I've played it so I could be wrong but, I think Turok runs fairly decent.

I haven't played a whole lot of FPSs on N64 so I can't give you a solid answer to that question.

>> No.852121

>good FPS
>N64
Pick one.

>> No.852128

>>852121
Nothing wrong with the games in general. It's more of the console not being able to handle them and a shitty controller scheme for the genre.

>> No.852157

Holy shit I can't believe you guys.

Perfect Dark has a lot of amazing gameplay and ideas that modern FPSes are missing in droves. The biggest one being the sheer amount of options, which modern arena shooters don't have at all.

Play the Xbox 360 port if framerate is that big of an issue. The music is top notch, the weapons feel awesome and PD is the game that made alt fire commonplace. The simulants are tough as shit. The game modes are great. The customizeability between sessions is unmatched - other shooters rely on patches and patches of balance. In PD you balance the weaponset through trial and error until you figure out which weapons go well together in the game session.

>> No.852196

>>852110

Turok and Goldeneye would both get to me, but it'd take awhile. Perfect Dark was on a whole 'nother level. Mere minutes and I'd want to puke.

>> No.852203

>>852098
>jump the gun
it's 4 dollars used

>> No.852209

>>852157
Unreal Tournament did all that better.

>you balance the weaponset through trial and error until you figure out which weapons go well together in the game session

Only a PD fanboy could argue poor weapon balance as a positive thing.

>> No.852217

>>852209
Good lord but you are dense. It's not poorly balanced if they are not being discretely pitted against each other. They are options you use to tweak the pacing, power level, and feel of the game. You're looking at this as black and white - it's either balanced or it's not. As far as I'm concerned, it's as balanced as you make it, giving you the option to play several different styles of game.

Look at it this way: Goldeneye had the ability to change the weaponsets through generic presets like "Power weapons," "Rockets," etc.. FPSes generally do not have this option. The weapons that are available in arena play are usually the weapons that are available, and that's that.

Perfect Dark isn't asking you to use the pistols against the machine guns, that's your own poor decision. Now you have a weapon slot you can't effectively use, instead of filling your loadout with all pistols. Which are, actually, quite balanced against each other.

>> No.852234

Turok 3

>> No.852250

FREE FOR ALL
MAX SIMULANTS
TRANQS AND COMBAT BOOSTERS ONLY
N-BOMBS IN THE 6TH SLOT
SKEDER ARENA

BEST MATCH EVER

>> No.852256

>>852157
>>852217

Listen to this dude.

The single player in Perfect Dark is fantastic, also. I played through it a few months ago and the varying objectives/secrets/paths across difficulty levels keep things fresh, there's great replayability in there.

Also, if Fps is an issue for you, you can find emulator bundles with the rom set up with both FPS and mouse look hacks. Obviously not the original experience and makes the game considerably easier, but nice nonetheless

>> No.852261

I remember the long Friday nights me and some buddies spent playing this game.

>Stacking up cloaking devices, knowing the spawns well enough to have near permainvisibility.
>Buddy 1 camping our case with explosives, basically running area denial for anything that gets with sight range.
>Buddy 2 laying back on his bed with his eyes closed, hitting z every time he hears the beep of his farsight.

It was a great time. Some of the maps felt a little clostrophobic, but everything was pretty good otherwise.

>> No.852516

The N64 has 4 primary FPS games.

Goldeneye. Everyone knows this one. It's a good game. Multiplayer was tacked on.

Turok 3. This is the Turok a lot of people forgot about. It's more like Half Life than Turok 2. Crappier weapons, but WAY less fog, way more story, and a more stable framerate. Multiplayer is a bit meh.

World is Not Enough. The "other" Bond game. Has some neat tech, voice acting, weapons, voice acting, etc. Rather linear, though. Decent multiplayer. Eurocom at their best, IMO.

Perfect Dark. Arguably the best FPS on the N64. Some anons insist it's the best FPS ever made. Has content from Goldeneye in it, including some multiplayer maps. Like Goldeneye, singleplayer is the primary focus. Singleplayer has excellent map design, gadgets, weapons, music, and the graphics are some of the best on the system. Lots of voice acting, cooperative, and plenty of multiplayer options, including bots.

However, all that awesome comes at the price of a stuttery framerate. Some people can get used to it. Others can't. Personally, after a few hours it's not so bad. Vertical splitscreen multi is faster than horizontal.

Bear in mind that these games have alternate control schemes. A lot of people forget that. Turok 3 in particular has much more control options than earlier Turoks.

>> No.852564

Remember: There's a 60fps version of UltraHLE so you can play Perfect Dark at 60fps

>> No.852570

>>852564
Perfect Dark runs at 60fps in PJ64 and 1964, too. You just have to set Counter Factor to 1.

>> No.852574

>>852516
I would argue that Turok 1 has a lot more and superior atmosphere than any of the others, but I admit T3 was pretty fucking good

that said, I'm one of the faggots who says perfect dark is the best FPS ever made, so go with that

>> No.852576

>>852250
SUPERDRAGON
DEVESTATOR
REMOTE MINES
PROXIMITY MINES
SLAYER
Phoenix

Temple

>> No.852584

>>852250
>>852576
BUNKER
SLAPPERS ONLY
LICENSE TO KILL

>> No.852970

>>852574
>I'm one of the faggots
Ok. Personally I feel that Goldeneye is still the stronger game, based on the generally well paced and exciting levels (PD's missions were often really tedious and annoying) and the 'purity' of the weapons (conventional weapons means that a grenade launcher is just for launching grenades and allows for pure explosive fights, while mines can be hidden without detection).

Anyway, I agree that the Rare/Free Radical FPS haven't been surpassed in the areas they pioneered and that modern shooters have quite a few things to 'catch up' on.

>> No.852978

>>852584
You versus a legion of slapping Dark Sims.
The only weapon you can use is timed mines.

>> No.853141

>>852970
>Perfect Dark's missions were often tedious and annoying.
I beg to disagree. PD did have one or two less than interesting "shoot everything which moves" missions, but for the most part they were brilliant.

It does come down to taste, I suppose.

>> No.853362

I believe this game is on XBLA, so if you want a smoother improved version of this you should get it from there.

>> No.853536

IMO, it's the best FPS on the N64. One of my personal favorites, brings back many memories and every now and then I get back on playing it again.
OP, disregarding all the "low fps hurr" stuff (I never really noticed it) it's a great game. It can be very easy to play or pretty fucking hard, if you want. If you dislike the single-player, mess around with the multiplayer and I'm sure you'll have a blast. You will find something in it that you like, it really has a lot of stuff.

That said, get a Expansion Pak, or you won't be able to play the Single-Player.

tl;dr, go for it, it's awesome.

>> No.854186

Play the 360 version if you can't stand the FPS

>> No.854578

>>852574

Does Turok 1 work yet on any emulator?

I remember it froze after reaching a certain point in level 3 and it completely crashed when you got to level 4.

>> No.854609

>rating Turok 3 over Turok 2

Are you shitting me?

Also TWINE was great, glad other people rate it. Probably played the multi more than either of Rare's games, mostly because the variety of characters and levels.

Fat man in a towel was top tier character, and roof of an airplane was the best level. Close second being the snow level where you could hide on top of the ski lift.

>> No.854641

>>854578

Turok 1 had a windows release, so did Turok 2.

Here, enjoy.

http://www.mediafire.com/?ri7g8n1taxauttv

>> No.854650

>>854641

I already know that, in fact, I just beat T2pc after getting the correct music fix.

The thing is, I miss my n64 Turok FX/Music, plus the music in T1pc only loops once.

>> No.854817

>>852121
What about quake II?

Even when is nothing like the PC version, I liked it.

>> No.854828

>>852110
If you have an Expansion Pak it'll run quite a bit better, I think.

>> No.854845

This game was great when it came out because it had the good old goldeneye style replay value that added complexity to later more difficult playthroughs instead of just relying on amping up the difficulty in terms of . I was in middle school mostly when this game was big amongst me and my group of gamer friends (my best friend and his dad lol). The story was great; quirky without being lame, adult without being morbid. If I remember correctly it borrowed from tv and movie tropes from the era. Like there is a level on air force one because for a while Air Force One (or maybe it was just planes ( think con air)) captivated people's imaginations. The story is great; I didn't realize it then, but now I realize that it deals with things that are talked about every day in the news. (military ind. complex, the relationships between corporations and governments)

When this game came out for the n64 my mind was blown. The levels were diverse. The gameplay was diverse. When you entered levels at higher difficulty you could realize that a level was twice as big and 4 times as confusing because now had different objectives and and therefore a different route to the end of the level Switching weapons on the radial style menu was a godsend, especially for multiplayer matches when you were loaded up with bunch of weapons.

Multiplayer was cool because it offered statistics tracking that we'd never seen before and customization. It let you populate your 4 player game with what seemed like an absurd amount of bots, something else that wasn't being done in the fps's I was playing. The Bots had personalities, differing difficulty, ease of recognition, and customization. It was a pretty deep multiplayer experience for a 4 player split screen shooter. This was THE FPS for me until people I knew had Halo. And even then halo seemed really dumbed down by comparison despite its clear graphical superiority.

>> No.854852

>>854609
Turok 3 is better than 2 on a number of levels. Less fog, better controls, more detailed character models, MUCH better framerate, and less wandering around in identical, foggy corridors.

It's a story-driven FPS, wheras 2 was a glorified key hunt.

>> No.854859

>>854845
I ran out of space

Basically I won't go into multiplayer because last time i played the multiplayer it felt really dated and we didn't have anything unlocked, but when it came out, for a bunch of kids that only had n64's perfect dark was game of the fucking century. It absorbed the best years of my life and is hands down better than halo on all accounts except for graphics.

This game is basically goldeneye 2 or timesplitters 0 with a depth of story and characterization approaching but not reaching mgs 2. MGS 2 is memorable and has a bunch of cool speeches, but characters in perfect dark felt alive when the game came out.

If you're going to give this game the attention it deserves, by all means, play it. But don't play it if you're going to be concerned about the framerate and don't play it if you aren't going to submerge yourself into the story and make a point of replaying it.

>> No.854867

Recently got this game for 5 bucks and I'm playing through right now. It's a lot of fun although the frame rate gets pretty low at times. Haven't touched the multiplayer yet.

>> No.854887

Actually, I AM going to talk about multiplayer.. My friends and I played this game for years and still never managed to unlock everything. I am a bit hazy, but in multiplayer you had a series of single player challenges (within the multiplayer system) that had to be completed to unlock new levels and things. This game had dual wielding before halo or GTA "revolutionized" their generations by adding dual wielding and nothing else. Multiplayer was offered a shitload of varied, complex, and customizable bots. Some of the weapons, like the n grenade (aoe disarm) or another gun that let you wallhack but with shifting confusing psychedelic colors. Some of the bots were the turtle, another bot prioritized vengeance against the last person that killed over anything else. A pacifist bot hoarded weapons and avoided combat as much as it could. Perfect dark achieved the online feeling a generation before anyone was talking about connecting your console to the internet. The games full of bots feel like a counter strike server where no one is using their microphones.
I'm really not doing the multiplayer justice here. tl;dr if you have somoene to play with every day multiplayer is fun in this game

OH YEAH, When's the last time an FPS let you set your secondary melee function to be a disarm? This is the only time I know of.

Man I just remembered some random levels from the campaign. you have GOT to play the campaign for the gadgets if nothing else. There were a bunch of button press hacks, but this was before the QTE era so more of the gadgets dealt with aiming something correctly or using remote control vehicles to scout ahead or manipulate the world in front of you.

>> No.854894

>>854852
The way I remember 2's release going down was "OMG THEY HAVE A GUN THAT LETS U DEBRAINIFY THEM"

>> No.854902

http://www.youtube.com/watch?v=SFjUDVktBSQ

>cerebral bore

>> No.854915

>>854859
Interesting you mention MGS.

It seems to me that the semi-episodic mission structure of Peace Walker and the upcoming MGS5 seem possibly influenced by the Perfect Dark formula. Especially the whole "actions in one block of missions can affect later ones" thing hinted at in MGS5. (In Perfect Dark, certain actions have effects on later missions.)

Some find PD's plot annoying, but I find it surprisingly deep. Especially with all the extra written material to read on Institute PCs and mission briefings.

>> No.854919

>>852250
my nigga

MY NIGGA
I DID NOT SEE YOU BEFORE

>> No.854923

>>854894

Really? The main hype thing I remember was the competition to win 1000 bucks if you named your newborn Turok

>> No.854924

>>854902
The Bore was in 3, too. There was also an upgraded version which was MEANT to allow you to control enemies.

>Turok 3 was barely playable 3 months before release, if the leaked beta is anything to go by. So yea, some stuff seems a TAD BROKEN.

>> No.854998

>>854915
MGS 2 satisfied my craving for more espionage and conspiratorial plots after this game. I was still playing PD with only an N64 when my friend let me borrow his ps2 with mgs2 and vice city.
>>854923
I was too young to be aware of that but I entered the turok 1 contest to have your name be a cheat or something

>> No.855157

>>854852

Turok 3 is a good concept with a terrible execution, the game is lackluster, there's nothing that stands out.

>this acid attack will only graze you while this same acid attack will instantly kill you
>this weapon will help you restore your health, too bad the enemies are killed in a flash
>like this gun? too bad because it burns through ammo faster than sanic can run

Turok 3 is basically Annoyances: Shadow of Greed with a badly thought plot.

>>854924

the processor (mind control thing) work, that is if your console/emulator wants to, shit will freeze if you enjoy it a bit too much.

Bumping with an interview with former Acclaim/Iguana designers.

https://www.youtube.com/watch?v=PpAPbzxGwiA

>> No.855284

>>855157
You're focusing on the weapons. The problem is that while Turok 2 had badass weapons:
>You couldn't aim properly because moving triggered look spring, and the framerate was atrocious. Your only choice was to run around hoping the auto aim would take care of stuff.
>Firing said badass weapons tended to drive the framerate even lower.
I replayed Turok 2 and 3 recently, and concluded 3 was much slicker. Turok 2 mostly consists of running backwards trying to hit things, fighting the look spring and framerate half the time.

Turok 3, on the other hand, has much more demure weapons. Enemies mostly go down with one or two hits, and the aiming system is more like TWINE/Perfect Dark's. The game is a tightly controlled series of set pieces - blatantly influenced by HL, right down to the orange text which announces "chapter" names.

>> No.855297

>>855284

Turok 2 plays like that too if you disable the godawful auto-aim. Most enemies go doesn with a good headshot, particularly if you use the bow. Which you should be doing.

Personally I found T3 to be just boring, seemed pretty generic shootan game with grey corridor and hokey sci-fi crap. I liked the Lost Land

>> No.855330

>there will never be a PC remake of this game with online multiplayer in a brand new engine
with additional content that's decent

>> No.855358

>>852098
Just emulate it if you want good FPS.

>> No.855539

>>855297
Turok 2's look spring couldn't be disabled. That was a huge annoyance for me.

Turok 3 is for people who play games for the story.
Turok 2 is for people who play games for the dungeon-crawler aspects.

Different audiences, different desires, I think.

>> No.855670

>>855330
There was Goldeneye Source and Goldeneye TC, maybe there will be something like that for Perfect Dark. Though the lack of single-player might suck for it.

>> No.855721

>>855670
The best I could hope for is for Goldeneye source to add PD weapons and bots into the mix.

>> No.855728

>>852110
All GAMES on the N64 are like that.

Generally the 2.5d stuff like Doom, Hexen, Duke3d run better though.

>> No.855771

>>855728
Not ALL of them. Stuff like Mario 64 runs at a steady 30fps. Some of Factor 5's stuff does, too.

The problem was ambition, really. Devs were willing to trade framerate for special effects.

>> No.855809

>>855728
F-Zero X and Mischief Makers run at 60fps. These are the two best games on the N64.

>> No.855848

>>852196
Turok 1 was locked 30fps. No framerate dips.

>> No.855954

When I was a kid no one gave a shit about framerate because no one could afford computers for anthing but word processing in my scumfuck area

>> No.855986

>>855954
What's that got to do with it? Most 3rd and 4th gen. console games ran at 60fps.

5th gen. was a disaster for motion quality, and 6th gen. wasn't much better with all the interlacing.

>> No.856116

>>852098
Someone should make a PC port with keayboard+mouse controls.
I loved PD as a kid, but I wonder how I could peat it on perfect agent with such shitty controls.

>> No.856132

>>855954

Same. I didn't throw myself fully in to PC gaming until about '05. Seeing the slowdown in Perfect Dark's multiplayer didn't piss me off at all. In a way, it was kind of cool because it was like we'd just done something so cool (usually big explosions) that we slowed the game down.

>> No.856163

>>852098
Singleplayer is okay. The story is pretty cheesy, and the level design varies between incredible and wtfisthisshit, but it's okay.

The multiplayer has a shitton of options and a shitton of levels - but tbh, it always felt kinda dead to me. Goldeneye had less, but was more.

It's not a bad game, but it's just... Competent. Not incredible.

>> No.856442

South Park, i'm not even joking, it's fun.