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/vr/ - Retro Games


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8501314 No.8501314 [Reply] [Original]

Why do people ether love or hate this game. Obviously a majority of players praise it for being the best Resident Evil title of all time however if they don't feel this way they tend to blame this game for ruining the franchise. What are your thoughts on the game?

>> No.8501358

It's a garbage game meant to appeal to a broader/dumber audience. It's trying to capture the same audience as DMC/CoD/Halo. It's not even the same genre as its predecessors which is why people dislike it so much.

>> No.8501390

I love and grew up with classic RE and I put 4 up there with the original Resident Evil, REmake and the original Resident Evil 2 as the best entries in the series. Literally everyone I knew fucking loved Resident Evil 4 back in the day when it came out. The modern contrarian "Muh ammo conservation and survival horror!" seems to completely ignore how much resources RE2 and especially RE3 throw at you. I honestly believe most of these fags haven't even played the games. The most survival horror and resource management based of the whole series is REmake, and it's truly a glorious game.

People also like to ignore that Code Veronica and RE0 weren't very good and that by the time RE4 rolled around, Capcom had made six fucking tank control/fixed camera angle Resident Evil games with tons of replay-ability. It was time for something new.

I honestly believe most of this RE4 hate comes from people who got into the series with 4 or 5 then wanted to look cool by parroting the people who wanted more of the old stuff. Either way, I don't like 5 or 6 much, but the series seems to be more of less back on track now.

>> No.8501396

rpgcodex doesn't like it.

>> No.8501401

The last of us before the last of us.

>> No.8501494

>>8501314
people want to retrospectively blame 4 for how bad 5 6 7 and 8 were.

>> No.8501519

>>8501314
It's hated by hipster who want to trick themselves into thinking they're special and have 'great taste' by hating it and praising the older ones as inherently better and that it killed the series even though as >>8501390 pointed out CV and Zero pretty much proved they had done all they could with that formula at the time and needed to mix it up.

>> No.8501520

>>8501494
rightfully. the praise for 4 by the COD kiddies was the reason RE turned into a generic action shooter and we never got a good RE game anymore

>> No.8501536

>>8501494
>7
7 is better than 4

>> No.8501542

>>8501520
>ESL
>shit opinion
>blaming a game for something another game did
Checks out.

>> No.8501545

I honestly didnt like it. Plot seemed silly, Ashley was obnoxious, half the game was a babysitter simulator with guns, the suitcase bullshit is stupid and made me not want to find new items, a bulk of the game felt unscarey, Leon sucked as a protagonist in this game in comparison to 2. Atleast there were a few cool concepts and a few scenes that were kind of scary, but I'll definitely never replay it.

>> No.8501563

>>8501520
do you truly think capcom was capable of making good classic RE games by that point? you live in a fucking fantasy land. we're lucky 4 was even good.

>> No.8501573

>>8501545
>scary
It's a comedy action game. Why the fuck did you expect it to be scary? Even RE1 wasn't supposed to be scary. Suspenseful and thrilling, sure, but a game about a bunch of mercs in a zombie haunted house, scary?

>> No.8501794

>>8501545
>Leon sucked as a protagonist in this game in comparison to 2

Nigga what? Leon is stale as fuck in RE2 and basically just follows Ada and Claire around with barely any personality whatsoever. Give me cheeky but professional ladies man with cool one liners from RE4 any day of the fucking week over the wet paper bag from RE2. And I say that as someone who loves RE2.

>Plot seemed silly
Yeah compared to the very intelligent and completely realistic plots of the RE 1-3 and fucking Code Veronica. RE4 leaned into the retardation and cheese with juuuust the right amount of tongue in cheek as to make it feel fun and exciting but not too on the nose.

>> No.8501971

>>8501794
God I hate zoomers

>> No.8502013

>>8501971
>no arguments
>better call him a zoomer!
Man you got owned

>> No.8502108

>>8502013
I'm not the person the zoom was replying to. I just wanted to express my hatred of zoomers.

>> No.8502131

>>8502108
You still had no arguments to why he was wrong, faggot.

>> No.8502173

>>8501314
It's simple really, faggots who for some fucked up (...or contrived rather) reason "prefer" navigating narrow corridors with tank controls with fixed dutch-angle perspectives hate RE4. People who understand how fucked up of a game design that it welcomed the thought they finally put into gameplay with RE4 and love it.

This "RE4 is shit/not real RE" is a completely new contrarian BS take, everyone loved RE4 when it came out and it made the controls of the old games instantly archaic. All things considered, RE4 is peak RE by every metric.

>> No.8502226

>>8501314
RE5 ruined the franchise with its co-op garbage.

>> No.8502262

>>8502131
Good.

>> No.8502647
File: 60 KB, 500x500, jill_face_palm.jpg [View same] [iqdb] [saucenao] [google]
8502647

it ruined RE4
casauls who never played RE 1-3 love the easy kill ganados and hold forward gameplay.

>> No.8502776

>>8502173
Re4 fans are fucking retarded,re4 uses the exact same control as old re.

>> No.8502882

>>8502647
RE3 ruined RE.

>> No.8502904

>>8502173
>This "RE4 is shit/not real RE" is a completely new contrarian BS take
I've been saying RE4 is not a real RE game since 2006. I enjoyed RE4 my first run through and then I realized how shit it was and have been shitting on it for almost 20 years now. It's not new. Do not pretend like you were even alive back then.

>> No.8502915

>>8502904
20 years of bad taste

>> No.8502928
File: 145 KB, 640x480, RE2 Limp.png [View same] [iqdb] [saucenao] [google]
8502928

I like RE4 and think it's a great game, even though it feels so wildly different to the previous games in the series, both in gameplay and tone.
I can see why long time fans of the older games hated it, since it was the end of the old style for a long time. I don't mind too much, since we already have RE1-3 & CV for really good old school Survival Horror, and RE1 & 2 Remake also fits that that bill. RE4 is different but stands on it's own merits well as a goofy action game.
I wouldn't say it 'ruined' the RE series, but I do think that RE5 and RE6 and other spinoffs weren't nearly as good because the developers had a misguided idea of what made RE4 so popular and loved, and went down weird directions trying to repeat the success.
RE5 seems to have it's fans though, but that's mostly people who just enjoy the co-op it seems.

>> No.8502940
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8502940

>>8502915
Sure kid, time to change your diaper.

>> No.8502949

>>8501519
This
RE5 was the downfall of the series. It was downhill from there. RE4 already used all the good ideas, so 5 and 6 were soulless bullshit

>> No.8502982

It's a complex game to discuss, because it is the best game in the franchise, and it also utterly destroyed the franchise(along with arguably the whole genre).

>> No.8502998

4 is the only good Resident Evil game, prove me wrong.

>> No.8503247

>>8501390
>People also like to ignore that Code Veronica and RE0 weren't very good and that by the time RE4 rolled around, Capcom had made six fucking tank control/fixed camera angle Resident Evil games with tons of replay-ability. It was time for something new.
You say this but you also praise the Remake, right?

>> No.8503279
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8503279

>>8501573
Anon I just have to assume you weren't born back then if this is your take. All the marketing and anyone who played it referred to it as a scary/horror game. That was the major appeal to many people before it became a franchise. You still hear the echo chamber of the dog in the hallway scene scaring everyone but even things like your first encounter with the hunters was terrifying. Even the now aged first zombie you encounter was once referred as graphic by Blockbuster employees that tried to gatekeep adults from renting it to kids because of the mature rating.

>> No.8503285

>>8501314
Its a great game visually

The controls aren't for everyone though because there's a learning curve unlike GTA games, but its a classic because of the art anyway (probably)

>> No.8503339

>>8501314
Classic RE fans hate it because it's not horror enough and has too much action (see also: fun)
>>8501358
is completely on point. remember when capcom was so broke they had to break their contract and release all of their "exclusive" nintendo titles in order to save their asses from bankruptcy?
this game was meant to be AS accessible and dumb as possible in order to MOVE UNITS.

>> No.8503779

>>8501314
The only people who hate it are either absolute posers or plebs.

>> No.8503786

>>8501314
I remember it was promoted nonstop on G4 and was hyped to hell and back as the game that everyone must get...Got it and have loved it since.

>> No.8504061

>>8503247
Yes, why? Remake is fantastic, Code Veronica and 0 are not. It's as plain as day.

>> No.8504068

>>8501314
It has no soulful pre-rendered environments so that's a big con to me.
>INB4 muh tank controls
Don't care. Soul is more important.

>> No.8504798
File: 83 KB, 640x480, 22.room.png [View same] [iqdb] [saucenao] [google]
8504798

>>8504068
They used to have such a cool look to them.

>> No.8504827

>>8501536
>overly scripted cinematic shit where you watch things happen instead of actually play the game for at least a third of your playthrough
Wrong. I'll be one of the first to point out 4s flaws but fuck off with this bait post.

>> No.8504832
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8504832

>RE 1
Elite task force must escape a mansion filled with zombies and monsters
>RE 2
Rookie cop and a college student looking for her missing brother must escape a city over run by zombies
>RE 3
Jill must escape from same city prior to events in the second game
>RE 4
LEOOONN HELP!!! LEON HELLLLLPPPP!!!!!! LEEEEOOOON!!!!!! HHHHHHHHHHEEEEEEELLLLLLLPPPPP!!!!!!!!

>> No.8504904

>>8502928
i preffer re5 to 4 and 6 to 5,maybe by that point i had accepted RE was just dumb shooter.

>> No.8504939

>>8501390
>six fucking tank control/fixed camera angle
The lack of those isn't the problem with RE4, the problem is that it's just a corridor shooter in a haunted house.

>> No.8505046

>>8504939
>Just a corridor shooter in a haunted house

You've never played it, gotcha

>> No.8505061

I don't know what it is about RE that attracts so many retards, but every single thread about the series makes it obvious 95% of the posters haven't played any of the games

>> No.8505246

>>8505061
they didnt played the game indeed,its easy to know why there is more people like that nowadays because of youtuber like thespheretranny that does video where she goes over a bit of dev history before telling you all about the game story and gameplay point while saying how you have to conserve ammo ect so zoomer can act like they played these games and shit up the threads.

>> No.8505682

>>8503339
I had no idea crapcom was experiencing financial difficulties at the time, but this makes complete sense now.

>> No.8505774

>>8504827
>horror game vs linear action game with monsters
I rest my case

>> No.8505813

>>8505774
>I rest my case
You have to make an actual argument to say this though.

>> No.8505841

>>8505774
Every RE game s a linear action game with monsters. the original RE has some slight variation in which order you can do things, but still not a lot, and every other game in the series is a straight line. They were only scary because you were 8 years old when you played them

>> No.8505872

>>8505841
1, 2, 3 are not linear action games because there is backtracking and exploration involved. 4 is a straightline corridor shooter lol.

>> No.8505905

>>8505872
There is no exploration in any RE game past 1. They're all straightline corridor shooters after that.
you're the exact type of person I'm talking about here >>8505061

>> No.8505929

I loved 4 as a kid, and still appreciate it, I think anyone who says they never liked it is probably full of it, but at this point 15 years later the conventional shooter structure re4 has is pretty monotonous to me, the castle is always a struggle to get through. playing 2make cemented that reaction, it wasn't perfect of course but it demonstrated an RE could have flashy shooting with the more interesting structure of the old games

>> No.8505948

>>8505682
Yep - this was right after the 90's arcade crash so they were in deep shit. They had $163m in losses in 2003 (https://web.archive.org/web/20130705133843/http://www.gamespot.com//news/capcom-declares-losses-shelves-18-games-6025321))

Since no one bought the GC they had to expand to other platforms.
I'm really wondering if they had an official contract with Nintendo or if it was just an informal agreement...

>> No.8506016

>>8505905
Explain how there is no exploration after 1? 2 you get to explore the police station and backtrack to the various rooms and you continue progressing through the game and figuring out how to proceed. 3 has a fair bit of back tracking through the streets, especially when finding all of the components for the cable car. The first time you play these games you are definitely running through the same rooms several times trying to figure out how to progress. Contrast this with 4 and you drop into a screen, clear the screen, pick up loot and keep moving forward to the next screen with literally zero back tracking. 4 is hyper linear, just like FF10.

>> No.8506043

>>8506016
I don't disagree but I wonder how much that has to do with the changing camera angles and lag from screen transitions. What you'd split up into distinct sections mentally in classic RE you might just interpret as one seamless path in 4.

>> No.8506056

>>8504061
I mean, if REmake is so great then that clearly demonstrates that the old RE formula could still work if done right. You're mixing two things that have nothing to do with each other, just because CV and 0 had some problems that doesn't mean shifting directions was entirely necessary. Especially because RE4 lead the series to a worse downfall.

>> No.8506071

>>8506056
we'll never know how much better remake would have sold on the ps2 but if I had to guess it'd still be underwhelming.
>Especially because RE4 lead the series to a worse downfall.
it lead to the consecutively highest selling games in capcom's history.

>> No.8506096

>>8506071
Yeah, RE4 didn't even sell that great on PS2. I don't think REmake would be shattering sales records when people were already sick and tired of the same old formula.

>> No.8506104

>>8506016
Backtracking isn't exploration moron. You can't actually explore the area in any game but 1 because every door is locked or there's some item you need.
>The first time you play these games you are definitely running through the same rooms several times trying to figure out how to progress.
maybe if you're a child, or mentally retarded and can't figure out you use the heart key on the heart door, use the firehouse on the hydrant, or put the battery on the lift with no power.
Why are you so obsessed with backtracking when that's the main criticism people had of the games?

>> No.8506110

>>8506104
>Why are you so obsessed with backtracking when that's the main criticism people had of the games?
It was only a criticism if you're a braindead retard.

>> No.8506118

>>8506110
enjoying running back through empty hallways sure sounds like the past time of braindead retards

>> No.8506121

>>8506071
Most of the games released after 4 and before REmake 2 were bad.

>> No.8506134

>>8506121
capcom isn't an endowment for the arts.

>> No.8506135

>>8506104
My biggest issue with REmake is that instead of expanding on RE1's exploration and making the Guardhouse, Lab, etc. somewhat non linear, they instead went the opposite direction and made the whole mansion linear as fuck. The original game gives you a fair bit of freedom in the early game but REmake locks every single door and funnels you down a set path.

>> No.8506153

>>8506118
>empty hallways
Who says they're empty? It's fun if you leave the zombies up and dodge them. Sounds like you've never even played these games.

>> No.8506173

>>8506153
You're continuously proving my original post in this thread correct

>> No.8506219

>>8501314
>Obviously a majority of players praise it for being the best Resident Evil title of all time
i doubt its a majority, especially around here, but i think it was a cool game for its time. some fun replayability, unlockables, secrets etc
weird spoopy atmospheric 3rd person shooters werent a thing back then (and frankly still arent). and the new gens hardware let it be spoopy in a way that the aging PS hardware had been trying to go for, but simply couldnt

of course on the flip side of that theres definitely an argument to be made that RE4 was the epitaph of actual survival horror as a genre
its not even remotely similar of a game to the PS titles, and ever since, each RE game has followed the 4 template

so RE4 exists in this weird limbo state of fame/infamy
were it not for the fact that RE was a hit franchise whos name basically ensured sales, i dont think capcom wouldve even called it RE
and on the other side, i feel that were it not a RE game, i dont think people would judge it anywhere near as harshly
it really is a fun little game imo

sure theres all the tired arguments weve all had like
>muh shit aged-milk tier controls i still maintain tank controls were better than wtfever it was RE4 was trying to make me do. but ya get used to it quick
>muh dawn of QTEs
>muh escort quest: the game
>muh ashley = HOT/NOT/underageb& etc
but im sure other anons will take care of those shortly

>> No.8506237

>>8506219
RE4 has tank controls and Ashley isn't even involved in over half the game and never is a problem when she is.

>> No.8506254

>>8506237
>RE4 has tank controls
yea i mean mayyybbeeee
it has tank controls that are trying to do wayyyy more than they should be trying to do

>ash
yea i agree
shes not there in the beginning, then gets kidnapped multiple times for an extended period of time, and when she is there, its usually to add some sort of tension/mechanic/difficulty to the encounter
if she wasnt there, many of the games most tense moments wouldnt work at all

>> No.8506270

>>8506254
it objectively has tank controls and the smooth controls of the game are one of its main strengths

>> No.8506278

>>8506173
What point is that?

>> No.8506357

>>8506270
the issue is the early-3D-era controls stacked atop traditional tank controls. imo thats something very different.
its trying to do too much while still being restricted to single-stick 3d controls. and the little-to-no manual camera control exacerbates this

also, the only version i ever played that id describe as "smooth" was the GC version
the PS2 port was a headache imo

>> No.8506364

>>8506357
>the issue is the early-3D-era controls stacked atop traditional tank controls
What does this even mean? Aiming? You don't need camera control because the camera is locked. it wouldn't do anything positive and just make the game janky, as you can see in a game like Lost Planet

>> No.8506390

>>8506364
I found it to be sort of awkward to visually track mobile enemies in 4, not in the sense of being flanked by ganados but more so not being able to see a boss for 99% of the fight.

>> No.8506402

>>8506390
Ok that makes some sense I guess. having to run around during the fights does often leave you blind as to what the enemy actually is doing since the camera follows your viewpoint. probably an aspect of the game I don't even notice anymore since I've played it so much and know what everything's doing anyway.

>> No.8506527

>>8506364
yea the aiming is pretty shit imo
similar older games that had tank + basic aiming controls (ex: the PS REs and SHs) dont come off anywhere near as clunky in spite of functioning very similarly
imo, this is because they arent trying to do more than theyre capable of

also what that other anon said about tracking moving enemies tends to be an issue further into the game, once the enemies get more varied. particular bossfights get to be kind of tedious for this same reason. as you need to basically pre-adjust (as in move the stick in the direction you wanna go BEFORE letting go of aim) to which direction you wanna end up facing. otherwise leon just ends up staring at a wall like a dumbass

but again: the game was designed for only one stick so its unclear what they couldve even done
but its definitely not the worst auto-cam of its time. not by a longshot

>> No.8506725
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8506725

>>8505948
>The company's losses were also attributed to the cancellation of projects that were not likely to be profitable. Capcom has terminated 18 games out of approximately 100 currently in development.

geez nowdays companies make one game each year and in such incomplete state it needs patches, DLC, gabmling, gatcha mechanics, etc

>> No.8507374

>>8506725
kinda nuts how the development cycle has changed since widespread internet
Might just be a reason why /vr/ is superior. They had ONE SHOT to actually get it right.

>> No.8508596
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8508596

>>8501390
>>8504939
you get that RE4 has tank controls, right?

seriously, I kid. but it does have tank controls.

>> No.8508653

>>8501314
at the time it had good graphics but i honestly didnt finish it because the combat was frustrating and tedious.
compare it with some contemporary like god of war and it wasnt that good of a game, honestly it was pretty boring compared with prinse of persia or other ps2 titles of that era.

Idk about re franchise only played half way 2 and 4 and it is a boring game imo, maybe its my add speaking but mechanically was boring and frustrating (those escort parts were terrible)

>> No.8508728

>>8504832
>RE 4
Secret Agent infiltrated foreign zombie cult to rescue the President's daughter

>> No.8508738

>>8508728
That actually sounds dumber than what he wrote.

>> No.8510861

>>8501314
Heh

>> No.8511154

>>8501314
It's just massively overrated. RE2 keeps ramping up the enemies, weapons and environments. RE4 is the same shit for the whole game culminating in a complete nothing final boss (cannot even remember what it is).

>> No.8511159

>>8511154
And has a really dull OST.

>> No.8511716

>>8501314
Contrarians are the ones that hate RE4.
>RE4 is too linear
>But let's ignore the fact that RE3 and ESPECIALLY RE2 were just as linear
>Game has too much action
>But let's ignore how fucking balls to the walls actiony heavy RE2 and RE3 has become compared to RE1
>RE4 gives the player unlimited ammo
>But let's completely ignore how fucking abundant ammo was for EVERY SINGLE FUCKING GAME BEFORE IT
I feel like the majority of people that hate RE4 either played theboldet games once a long time ago and completely forgot how fucking stupid easy they were, or worse, never played the pervious games before in the first place but parrot these "Classic RE games were actually scary and hard meme" to sound like hipsters.
By the time RE4 came out, the series started to suffer from fatigue, CV was mediocre, RE0 was terrible, and the last good RE game was a remake, it was time to reinvent the series. I can understand being upset that RE4 is a fix camera game, buy it fucking makes up for being the first game in the series with any semblance of a challenge. Enemies are far more dangerous, boss fights are actually good and fun to fight for a change, and the game manages to incorporate the cheesiness that has been absent from the series since the OG RE1. Hell, it even does horror and suspense better than most of the previous games. The Doc revving up his chainsaw alone is scarier than 90% of classic RE only being beaten by Nemesis yelling "STARS" upon opening a door. People love to talk about "muh ammo drops" but I can say that there has been many times where in RE4 I was almost completely out of ammo and had to mainly rely on the knife. I can't say that for any other game in the series before it.

>> No.8511734

>>8511716
Nailed it completely.

>> No.8511737

>>8511716
>Hell, it even does horror and suspense better than most of the previous games.
now i know you never played the first 3 games, zoomer retard

>> No.8511739

>>8511737
The only remotely scary scene in 1 is when the dog jumps through the window in that one hallway.
RE 2 is great but it's not scary or tense.

You could at least try to disprove any of his points instead of whining about zoomers like a coping retard

>> No.8511791
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8511791

>>8511737

>> No.8511794

>>8511791
Based anon with good takes BTFOing mindless buzzword spamming shit posters.

>> No.8511804

>>8511739
>The only remotely scary scene in 1
Nothing is scary in any RE game as an adult. Horror does not mean constant jump scares though, the primary factor to horror is atmosphere. RE1-3 do a good job creating a decent horror atmosphere, whereas RE4 is just running around murdering ESLs in a linear looter shooter. Not even the same genre.

>> No.8511809

>>8511804
>there's a spooky mansion so it's atmospheric horror!
You can at least pretend you aren't retarded. Re 4 has way more tense moments.

>> No.8511812

Spicey take here: RE should have concluded with Nemesis and everything after is a convoluted mess.

>> No.8511815

>>8511812
>RE should have finished with a shit game
No.

>> No.8511825

>>8511815
>Code Veronica
Brought back Wesker - terrible
>RE4
Dropped the survival Horror - terrible
>RE5 - Chris is now Marcus from GoW - terrible
RE6 - LOL
RE7 - Why even make it a RE game when the best parts had nothing to do with the RE worldbuilding
RE8 - the only thing people even talk about is the 8ft booba lady

Yes it should have ended at 3, it was weaker than 2 but atleast it all still made sense as a story.

>> No.8511826

>>8511809
if you and your fellow COD kiddies think a generic action shooter is more horror, ok, but that's that's just your retarded opinion and not a fact

>> No.8511829
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8511829

>>8511804
You see this in the very first area of the game along with the first enemy having a shelf of decaying skulls. The very next area has one of the cops that drove Leon there hooked and burning. RE4 from the get-go shows does better horror without cutscenes or jump scares.

>> No.8511835

You guys gotta try this game in VR, very fun

>> No.8511838

>>8511826
>RE4
>generic action
How can RE4 be "generic" when it was the first of its kind when it released, you fucking zoomer? But I guess when you are born in a time where every game tries to copy RE4, it makes sense that you would think RE4 was generic.

>> No.8511839

>>8511826
>>8511825
>i've never played RE 4 or at least not in a decade but I'm going to rage about it anyways!
You're making it too obvious

>> No.8511841

>>8511829
>gore = horror
ah, you are one of those shallow retards

>> No.8511842

It zombie game but have no zombies zomg fuk u capcom 4 ruin great series
-/v/ circa 2008

>> No.8511845

If you want the cramped horror of RE 1&2 but the modern gamplay/control improvements of RE4, play RE Revelations on Switch or Steam, it's the perfect marriage of old and new, it's often overlooked when casuals bicker over RE games.

RE Revelations 2 is good also but it feels almost more like The Last of Us than classic RE or RE4.

>> No.8511851

>>8511841
Gore is a classic staple of horror no matter how you spin it. It doesn't just not count because you decided it didn't.

>> No.8511858

Nothing like getting a cut scene and suddenly you have a "press these buttons or you're dead" quick time event sprung on you.

>> No.8511862

>>8511841
>I have no idea what the fuck "buildup" is
Well that explains why you think RE1 is "scary", zoomer. Why spend time crafting and setting up horror elements when they can just hit you with a jump scare?

>> No.8511867

>>8511829
>>8511841
No he is right about the the horror atmosphere it creates, my very first impression of the game was that it was like an Italian horror movie from the 70s/80s seen through the lens of a 00s Japanese videogame, it captures that atmosphere surprisingly great and sets an uneasy tone throughout the game coupled with the tension of one-hit sudden deaths being a possibility.

>> No.8511868

>>8511858
>being mad that a horror game expects you to be on your toes at all time.

>> No.8511893

>>8511868
Keep defending shit design. It's also hilarious that God of War catches most of the flak for QTEs yet it didn't have the audacity to throw them into cutscenes and possibly only a single one in which you fail could result in death compared to RE4.

>> No.8511901

>>8501314
It was one of the best selling RE games of all time and was reviewed extremely well from pretty much everyone. The only people that hate it are the contrarians that think hating things will make up for their lack of personality.

>> No.8511927

>>8511893
You usually get a checkpoint moments before a cutscene QTE happens and you can skip dialog to take you right to the place where you died. The only time QTE have consequences are during boss fights, which makes sense.
>It's also hilarious that God of War catches most of the flak for QTEs
Yes because in GoW, QTE attacks are long, repetitive, and invovles pressing all 4 face buttons. In RE4, you have a dedicated "action" button and 2 different button combinations for dodging attacks.

>> No.8511938

It's a good game, but it's not resident evil.
Try letting the game stand on its own, not disrupting a fucking franchise for no reason

>> No.8511943

>>8511938
You're right, it's Biohazard.

>> No.8511952

>>8511943
You're wrong, it's something else entirely
It's also horror game mainline disruptor. get over it

>> No.8511973

>>8511952
>get over it
Sounds like you're the one that needs to get over RE4, fag.
>It's also horror game mainline disruptor
I think you are confused with RE2 since it's was an action game.

>> No.8512378

>>8511716
>the first game in the series with any semblance of a challenge.
lol the game literally becomes easier if you suck at it. How is that a challenge? Call it a good game or whatever but come on, RE4 is designed to be accesible for a casual audience, no amount of cope will change that.

>> No.8512390

>>8512378
None of the games are challenging, but it's the most challenging of the 5 up to it's release.
Stop pretending these games were unknown hidden gems for hardcore gamers only, it just reveals that you weren't even alive when they were available.

>> No.8512393

It's a good gam, but it's not really a good "Resident Evil Game". Resident Evil is about survival horror, item management, and to a certain degree startagezing routes and resource usage. The og fanbase liked these things about the first 4 games (including 0). Then comes 4 to reinvent the formula, it was widly successful but it basically took the classic formula and boiled it down to not a survival horror game but a shooting action game with zombies. In turn, this garnered massive appeal from normies and retarteds and so since then Resident Evil has always been about "muh action". Essentially, it divides the fabasr and erroded away what resident evil was about. I think even oh fans mostly think RE4 is fun but it's in no way the same as the older games and thus there lies the issue.

>> No.8512394

>>8504832
Escorting Ashley isn't that hard and 2/3 of the game is spent without her

>> No.8512461

>>8512390
>Stop pretending these games were unknown hidden gems for hardcore gamers only,
When did I say that?

>> No.8512497

>>8501314
That's because you only hear the vocal, autistic minority on both sides.

>> No.8512505

>>8512461
>Call it a good game or whatever but come on, RE4 is designed to be accesible for a casual audience, no amount of cope will change that.

>> No.8512517

>>8511791
Based

>> No.8512539

>>8512393
>Resident Evil is about survival horror
RE4 has that. It has some of the best monster designs in the series and you have to survive against them
>item management
Have you not seen the inventory system in RE4?
>and to a certain degree startagezing routes and resource usage
RE4 does that too. RE4 puts the player in large areas with tons of enemies and you have to startageze the best way tackling it.
>Then comes 4 to reinvent the formula, it was widly successful
Oh, shut the fuck up. RE4 was a huge fucking flop. It didn't get it sales until the 360/PS3/New PC ports. The best selling port for the game is the X1/PS4 version
>In turn, this garnered massive appeal from normies
RE was ALWAYS a fucking normie series, its a fucking series about zombies, the most normie of horror monsters. Resident Evil 2 on just the PS1 sold almost as much as RE4 on the GC, PS2, and Wii COMBINED.
I'm so fucking tired of people that clearly weren't there for the release of RE4 trying to explain why RE4 is the way it is. By the time RE4 released, people and more importantly critics were started to get tired of the classic formula.
>CV had great scores, but the re-release was panned
>RE0 was the worst game out, and is still amoung the worst in the series
>The last good mainline RE game was them going back and remaking the original
>When the ported RE2 and 3 to GC, they were also panned
>RE from the release of RE2 has been churning out the same game, but with a twist or a mediocre spin off games on a yearly basis (Hell, REmake and 0 came out in The same year)
The series was running on fumes until RE4 came out and not only reinvented the series, but changed gaming as a whole. There was a time where a horror game would be called a "RE clone" but after RE4, almost every TPS were called "RE4 clones" around that time.
The only reason why the series devolved into more action than horror was because Capcon had to rewrote RE5 into being a coop game because of racism.

>> No.8512569

>>8511835
>censored
No thanks, bro

>> No.8512619

>>8501314
Though it basically invented OTS third-person shooters it doesn't hold up too well due to poor enemy aggression and the controls being a bit jank.

>> No.8512623

>>8512539
Adding on to the last bit about RE5. RE5 was original going to be just like RE4, but with Chris fighting both Las Plaguas and Zombies as the enemies and the sides characters would have been Barry and Jill, but it was changed because the media considered it "racist", so Capcom turned a small side character, who wasnt even part of the BSAA, into Chris partner to show that Chris wasn't a racist since he had at least one black friend.

>> No.8514408

I'm replaying RE4 for the first time in a while, is the Merchant before Krauser the last one in the game? Inventory space is getting tight so I need to know if I need to buy a rocket launcher now or if it can wait

>> No.8514460

>>8514408
There's a merchant all the way up to Saddler

>> No.8514478

>>8514408
what's the launcher for?

>> No.8514487

>>8512539
About fucking time. This bit here
>this garnered massive appeal from normies
Always really shines the light on these retards and how fake they are. RE 1 and 2 were fucking massive for the time. The former pretty much kicked started the entire vidya horror genre since it's what led to the boom and before that there were only a few scattered games like Clock Tower and such.
And obviously 2 did insane numbers.

>> No.8514493

>>8501314
Classic RE fans hate this because it deviated far from the original gameplay. Instead of the tank controls and more puzzle-based gameplay, Capcom opted for fun when they conceptualized RE4. This did not sit well with classic fans. They wanted the same game over and over, not realizing that it’s ok for things to change. You’d figure they have 3 good games to play over and over again, kinda like Crash/Spyro fans. This wasn’t enough to satisfy them for some reason, and for even more curious reasons unknown, they couldn’t have fun with RE4. People are stubborn.

>> No.8514503

>>8514493
>You’d figure they have 3 good games
Try 6 including REmake

>> No.8514507

>>8514503
Even less of a reason to complain.

>> No.8514534

>>8514503
>resi 0
>good
be fair, anon.

>> No.8514539

>>8514534
It's okayish at worst. It's basically classic re BUT EVEN MORE HARDCORE cause of the item box thing so the kind of fan that whines about 4 being too easy should love it.

>> No.8514542

>>8514539
no, it's bad because it's bad, not harder.

>> No.8514545

>>8514542
Sounds like someone got filtered. Guess you couldn't handle REAL RE

>> No.8514550

>>8514539
I liked it, but I feel like the two-character gimmick was a failure. So tempting just to do everything with one character.

The no-item-box thing I actually liked. Teleporting items always seemed a break in realism to me, even in the context of insanely unrealistic shit like RE.

>> No.8514580

>>8514545
lmao, why do people always default to that weak argument? I've 100%'d every mainline RE game, and while 0 is still better than RE4 onward, it's still the weakest classic RE by far. leaving rebecca idle for most of the game and doing retarded trips to come back for items wasn't difficult or fun.

>> No.8514586

>>8514580
>I played the game like a retard so it's bad!
Jeez anon.

>> No.8514592

>>8514586
>bad game good
peepeepoopoo

>> No.8514594

>>8514592
>good game bad
You when it comes to RE4

>> No.8514596

>>8514478
Saddler

>> No.8514630
File: 306 KB, 627x737, 1638154831596 1631999345796.jpg [View same] [iqdb] [saucenao] [google]
8514630

>>8514580
>while 0 is still better than RE4 onward
0 isn't just the worst classic RE, it's the worst game in the fucking series. You would have to be fucking braindead to think 0 is better than any game that followed it, ESPECIALLY RE4.
I don't care what retarded argument you have to defend your shitty opinion, but whatever it is it's wrong and you should feel bad for having such bad taste.

>> No.8514647

>>8514630
Seethe.

>> No.8514650
File: 194 KB, 512x512, 1613277051449.png [View same] [iqdb] [saucenao] [google]
8514650

>>8501314
>>8501390
I love all the mainline games, including 6, but I still haven't really played 7

>> No.8514723

>>8514596
you get given one by that skinny bitch right when you need it.

>> No.8514731

>>8514723
yeah but what about for the first phase
2 rockets better than 1

>> No.8514732
File: 83 KB, 750x992, 1635810497012.jpg [View same] [iqdb] [saucenao] [google]
8514732

>>8514731
my god

HE'S RIGHT

>> No.8514857
File: 45 KB, 655x527, 1541376640689.jpg [View same] [iqdb] [saucenao] [google]
8514857

>>8512539
>RE4 has that. It has some of the best monster designs
RE4 is a linear action game with monsters
>you have to survive against them
This is your mind on zoom
>Have you not seen the inventory system in RE4?
RE4 inventory is a shitty game of tetris. You don't actually manage resources to accomplish goals in this game.
>RE4 does that too. RE4 puts the player in large areas with tons of enemies and you have to startageze the best way tackling it.
Not the same as resource management survival horror. You have absurd amounts of ammo and weapons, and if all else fails you just pistol one tap headshot and then roundhouse kick to the ground and then finish off enemies with a knife.
>RE was ALWAYS a fucking normie series
Yes, and RE4 turned the dial to 11 in an effort to appeal to the broadest/dumbest audience possible to maximize sales due to capcom being in financial dire straits
>I'm so fucking tired of people that clearly weren't there for the release of RE4
Played it in 2005 on the GC that I owned for REmake 1. I enjoyed RE4 for a year or two because I was a dumb teenager. Once I grew up a bit more I realized how god awful it truly is.
>more importantly critics
Yes, we all know that critics and game journalists are arbiters of good taste

>> No.8514947

>>8514857
>RE4 is a linear action game with monster
And RE1-CV are non-linear action games with monsters.
>This is your mind on zoom
Ah, so you have no argument for that.
>RE4 inventory is a shitty game of tetris. You don't actually manage resources to accomplish goals in this game.
Lol, you fucking what, fag? What the fuck do you think the money is for?
>Not the same as resource management survival horror. You have absurd amounts of ammo and weapons, and if all else fails you just pistol one tap headshot and then roundhouse kick to the ground and then finish off enemies with a knife.
Holy shit, you are one of those retard. That explains so fucking much now. Hey, did you know that in classic RE games you are given enough ammo to kill everything TWICE. Unless you are playing optimal in RE4, you WILL run out of ammo a lot of times where as in classic RE, the only way to run out of ammo is to be a retard and somehow miss in a game that has auto aim. You wanna talk about Leon's roundhouse, how about the shotgun that can clear rooms with a single shot.
>Yes, and RE4 turned the dial to 11 in an effort to appeal to the broadest/dumbest audience possible to maximize sales due to capcom being in financial dire straits
Yes, the game that initially sold less than fucking RE1 on just the PS1 is the game that brought the series in the mainstream. Let's completely ignore the sales of RE2 and the fact that there were already 2 live action movies out by the time RE4 released.
>Played it in 2005 on the GC that I owned for REmake 1. I enjoyed RE4 for a year or two because I was a dumb teenager. Once I grew up a bit more I realized how god awful it truly is.
All evidence point to you not being around for the release of RE4 since you don't know basic knowledge about its release.
>Yes, we all know that critics and game journalists are arbiters of good taste
Who the fuck do you think publishers care more about, user reviews or critics? They good need critics reviews to push games.

>> No.8514954

>>8514947
>action games
False.
>Ah, so you have no argument for that.
If RE4 is a survival horror game by virtue of surviving against monsters, then so is the N64 scooby doo game
>What the fuck do you think the money is for?
Buying guns and equipment and the beginning of looter shooter cancer
>in classic RE games you are given enough ammo to kill everything TWICE
I've never seen this happen, but I keep hearing people say it with no evidence with the exception of maybe CV. At best I am pretty sure if you use all your ammo in a few rooms you will have to navigate your way through following rooms with no ammo until you find more. The idea is to properly manage your supplies over the course of the game rather than splooge them all at once
>Let's completely ignore the sales of RE2 and the fact that there were already 2 live action movies out by the time RE4 released
Okay
>All evidence point to you not being around for the release of RE4 since you don't know basic knowledge about its release.
Lol okay
>Who the fuck do you think publishers care more about, user reviews or critics? They good need critics reviews to push games.Who the fuck do you think publishers care more about, user reviews or critics? They good need critics reviews to push games.
Critics I suppose, but only because the masses are braindead retards (such as yourself) who only buy things based on good reviews from retarded critics and journalists.

>> No.8514981
File: 94 KB, 1080x457, Screenshot_20220113-080039_Chrome.jpg [View same] [iqdb] [saucenao] [google]
8514981

>>8514954
>False
True is you look at how much ammo the hame gives you.
>Buying guns and equipment and the beginning of looter shooter cancer
Money you have to manage. You spend more time managing money in RE4 than anything classic RE game had you managing.
>I've never seen this happen, but I keep hearing people say it with no evidence with the exception of maybe CV.
How about you PLAY THE FUCKING GAMES THEN. What kind of fucking argument is that?
"I'm shit at the game and can't bother to actually search for ammo therefore, the game doesnt give you ammo" The second fucking area in RE2 is a fucking gun shop that gives you either a shotgun or bow gun, and is littered with handgun ammo. You can have around 80 bullets before even reaching the police station. Just because you are retarded and bad at games, doesn't mean the rest of us are.
>Critics I suppose, but only because the masses are braindead retards (such as yourself) who only buy things based on good reviews from retarded critics and journalists.
RE2, the best reviewed game in the series before REmake, was easily the best selling game in the series until RE5. Sounds like reviews worked. And RE5 reviewed worse than RE4 and it still outsold the shit out of it, so I guess the "braindead masses" like yourself ignored the reviews and bought it anyway.

>> No.8514994

>>8514981
>True is you look at how much ammo the hame gives you.
False. Even with ammo, the goal is not to blast everything unless you're a retard zoomer who should be playing RE4 anyway. Some of us prefer the elegance and grace of dodging zombies and only fighting when necessary. The braindead puzzles are stupid, but fun in their own way. The music, the atmosphere, etc lead to more of a horror puzzle game than the linear action shooters that came with 4+.
>Money you have to manage. You spend more time managing money in RE4 than anything classic RE game had you managing.
Maybe on Professional. I cleared the game no problem on whatever was before professional and never gave money any thought. Perhaps you're just a retard?
>How about you PLAY THE FUCKING GAMES THEN
I have played all classic RE games, many times, on the hardest difficulties. Maybe it's because I speedrun them now and only pick up what is necessary? I'm not sure.
>How about you PLAY THE FUCKING GAMES THEN
Which is ironic of you to say, since you've clearly never played them either. At best you watched someone on youtube play them.
>The second fucking area in RE2 is a fucking gun shop that gives you either a shotgun or bow gun
Correct
>littered with handgun ammo
Littered seems like a stretch
>You can have around 80 bullets before even reaching the police station
Been a while since I have played 2, but I doubt it's that high, even on normal. Last time I played 2 I dodged monsters constantly and never really had more than 50 handgun rounds at a time. I did finish the game with 40+ grenade rounds though. My point is that the classic RE games are not hard, but if you use all your ammo in once place you will have to plan accordingly to deal with the following areas with less ammo. This is by design, and you're hopefully autistic if you think otherwise. I love how zoomers watch youtube videos of someone who has played a game 1000 times and mastered it demonstrating something hopelessly autistic as proof.

>> No.8514998

>>8514994
>You can have around 80 bullets before even reaching the police station
Continuing because char limit. Been a while since I have played 2, but I doubt it's that high, even on normal. Last time I played 2 I dodged monsters constantly and never really had more than 50 handgun rounds at a time. I did finish the game with 40+ grenade rounds though. My point is that the classic RE games are not hard, but if you use all your ammo in once place you will have to plan accordingly to deal with the following areas with less ammo. This is by design, and you're hopefully autistic if you think otherwise. I love how zoomers watch youtube videos of someone who has played a game 1000 times and mastered it demonstrating something hopelessly autistic as proof. Yeah bro, there are plenty of no damage runs for every game imaginable on youtube. That does not mean that the first time you play the game you will emulate a youtube neets performance (unless you play on easy)
>Just because you are retarded and bad at games, doesn't mean the rest of us are
You seem terrible at games.
>RE2, the best reviewed game in the series before REmake, was easily the best selling game in the series until RE5. Sounds like reviews worked. And RE5 reviewed worse than RE4 and it still outsold the shit out of it, so I guess the "braindead masses" like yourself ignored the reviews and bought it anyway.
What the fuck are you talking about now?

>> No.8515039
File: 1.10 MB, 4156x700, Resident Evil Ammo in the first 5mins.png [View same] [iqdb] [saucenao] [google]
8515039

>>8514994
>>8514998
>>8514994
>the goal is not to blast everything
The goal is to get from A to B, and the easiest way to do that is to kill everything.
>Some of us prefer the elegance and grace of dodging zombies and only fighting when necessary
Guess what? Outside of set pieces room, you can do the same thing in RE4.
>The music, the atmosphere, etc lead to more of a horror puzzle game
OK? RE4 has all that along with good gameplay.
>I cleared the game no problem on whatever was before professional and never gave money any thought. Perhaps you're just a retard?
I highly doubt that since unless you are buying maps and backtracking for treasure, you would spend most of the game bring broke.
>I have played all classic RE games, many times, on the hardest difficulties. Maybe it's because I speedrun them now and only pick up what is necessary? I'm not sure.
So have I. And during my multiple playthroughs, I actually bother to learn the map.
>Littered seems like a stretch
>Been a while since I have played 2, but I doubt it's that high, even on normal
LOL. OK, retard. You got me to get up and check the ammo and guess fucking what. I WAS Wrong. you don't get 80 bullets. You get fucking 92. While I was at it, I also ran the same test to see how much ammo the games gives you early on and guess what, RE4 had the least.
>>8514998
>All that projection
Holy shit, nice fucking cope. I know all the ammo locations because I actually play through the games. A LOT. That is how I know everything you are saying is bullshit. I speedrun the games, so of course I had to look deep into the game and plan the best routes which gave me the optimal amount of ammo to beat the game.

>> No.8515052

>>8515039
Not him, but that grenade in RE4 is worth at least 30 bullets if aimed properly.

>> No.8515076

>>8515052
True, but I think that grenade is also RNG. I pretty sure the first guaranteed grenade you get is the one in the house with the shotgun, but I'm too lazy to get up and check.

>> No.8515172

>>8501314
Its just asshurt playstation faggots who cant accept the best game of their beloved series was released for a Nintendo console.

>> No.8515182

>>8514994
>i speedrun them
Found the tranny.

>> No.8515218

>>8501314
1-5 are all great in their own way.

>> No.8515264

>>8501314
I just don't like it as much as the classic RE games (yes, I'm still salty becasue Capcom never even bothered with a proper conclusion to all the Umbrella stuff). Also, RE4 fans are really annoying.

>> No.8515550

I think the fundamental gameplay is more fun but it's missing too much of the adventure game elements. It's a great game.

RE2make was the perfect compromise between Classic RE and RE4, with fantastic over-shoulder action, great environmental aesthetics, some actual puzzles and interesting playthrough-affecting choices like the window boards, and tenacious enemies that challenge your resources. Loved it even though the mocap actors are very ugly and distracting from the game. I thought that was going to provide a path forward for new great entries for the series but instead Capcom completely bungled RE3make and then Village was another first-person turd.

>> No.8515562

>>8511845
RE4 use the same control as old RE.

>> No.8515570
File: 344 KB, 1280x960, GHAE08-1.png [View same] [iqdb] [saucenao] [google]
8515570

>>8515039
>The goal is to get from A to B, and the easiest way to do that is to kill everything.
The goal is indeed to get from A to B, and it is only easiest/most efficient to kill things when necessary. If you are going to speedrun, you have to run from basically everything and only shoot what is necessary because it's much faster to run than dump rounds into things (especially early game).
>Guess what? Outside of set pieces room, you can do the same thing in RE4.
No you can't.
>OK? RE4 has all that along with good gameplay.
You're implying that classic RE does not have good gameplay, which I disagree with, hence arguing with you about it.
> highly doubt that since unless you are buying maps and backtracking for treasure, you would spend most of the game bring broke.
RE4 is a joke to anyone who knows how to aim, especially replaying it recently on PC
>So have I. And during my multiple playthroughs, I actually bother to learn the map.
Doubt
>So have I. And during my multiple playthroughs, I actually bother to learn the map.
Picrel. I got a measly 30 bullets from the gunshop on normal.
>Holy shit, nice fucking cope. I know all the ammo locations because I actually play through the games. A LOT. That is how I know everything you are saying is bullshit. I speedrun the games, so of course I had to look deep into the game and plan the best routes which gave me the optimal amount of ammo to beat the game.
Picrel. Apparently you've been trolling this whole time.

>> No.8515579
File: 181 KB, 997x748, 1640323639065.jpg [View same] [iqdb] [saucenao] [google]
8515579

>>8515570
God those upscaled mods look like absolute dogshit.

>> No.8515580

>>8515579
I like it.

>> No.8515604
File: 1.41 MB, 280x210, 1588359519662.gif [View same] [iqdb] [saucenao] [google]
8515604

>>8515039
>I speedrun the games
If this were true you would not have said
>The goal is to get from A to B, and the easiest way to do that is to kill everything
Zoomer status: exposed

>> No.8515697

>>8515604
>>8515570
>Reading comprehension is hard
I never said that killing everything is easiest way to play WHEN SPEEDRUNNING, I was talking about in general. For someone just getting into the game, you might as well just kill everything since you have enough ammo to kill everything and it would make exploring easier. Even in the very parts where I was talking about speedrunning, I said I memorized the ammo locations so that I can have just enough to beat the game. These two points are nowhere near each other.
>No you can't
Lol what? So now you are going to pretend about knowing how RE4 works? You can run past almost every encounters in the game if they aren't mandatory.
>You're implying that classic RE does not have good gameplay,
Lol, it was serviceable at best. Silent Hill did everything better.
>RE4 is a joke to anyone who knows how to aim
At least you actually NEED to know to aim opposed to having auto aim. Not to mention, enemies in RE4 are far more aggressive and come at you in larger number
>Picrel. I got a measly 30 bullets from the gunshop on normal.
Did you completely forget that there are 5 more areas before you reach the police Station, where the game actually starts. The streets portion is basically a tutorial to get you familiar with the controls while the game dumps a fuck ton of ammo for you.
>Picrel. Apparently you've been trolling this whole time.
Clearly you are the one since you are either pretending to be retarded and not knowing basic info about RE or worse, pretending to.

>> No.8516354
File: 50 KB, 838x234, file.png [View same] [iqdb] [saucenao] [google]
8516354

How is this possible
Is there a Verdugo skip I don't know about?

>> No.8516747

>>8516354
https://steamcommunity.com/app/254700/discussions/0/340412122417342795
>You don't have to kill him if you don't want to. He can easily be avoided without shooting once until the elevator arrives. I do this all the time since I only do runs with the starting pistol only on a fresh professional game. That's if you want to save your rocket launcher for another boss or area.

>> No.8517382

Should I play Professional on 30 FPS? I heard some of the QTEs are horrendously tight on 60

>> No.8517418

>>8504939
Jesus, you're so fucking retarded. Hope you're American so there's a chance some negro randomly ends you.

>> No.8517514

>>8501494
>7 and 8
>bad
Both are leagues above 4.

>> No.8517526

It's crazy how this many years later the amount of butthurt this game still generates. Guys, you're all adults now. Maybe try communicating without swearing at each other so much. Good riddance.

>> No.8517545

>>8501494
4 was less bad, but still cut from the same cloth. it's just that with those games they already knew they could get away with it because people love licking 4's proverbial nutsack

>> No.8517548

You'll notice people hate on 4 and not 2 Remake. That should tell you something

>> No.8517556

>>8501314
RE4 is so amazing and time has only made me love it more. Quite possibly my most played game ever and it's likely to stay that way.

>> No.8517565

>>8515039
>that image
RE4 first 5 minutes is molasses pace
RE2 and 3 have bombastic starts

It's not representative of anything. RE4 is a third-person shooter. This isnt up for debate

>> No.8517579

>>8517565
>RE2 and RE3 throws tension to the wind in exchange for a set piece opening
>RE4 builds tension
How is that a con towards RE4?
>RE4 is a third-person shooter
ALL OF THEM ARE TPS. Fixed camera is just another form of a third person camera.

>> No.8517580

>why is this game so divisive
>literally a game that abandoned the previous fanbase and went off to have an affair with another fanbase
I wonder why

>> No.8517585

>>8517579
>>RE4 builds tension
>then turns into a comedic shooting gallery
literally the intro to re4 is 10x better than the rest of the game

>> No.8517603

>>8517585
>then turns into a comedic shooting gallery
That happens with every game in the series.

>> No.8517609

I always see people talk about the genre shift but I never see people talk about the Gamecube exclusivity. I feel like that's the real reason. This game was exclusive to Nintendies for a while. They're the reason why this game is on greatest of all time lists, imo

>> No.8517612

>>8517609
>This game was exclusive to Nintendies for a while
For 9 month. And then the PS2 version outsold it despite looking uglier.

>> No.8517614

>>8517603
No it doesnt. In fact you're encouraged to avoid zombies in classic RE. Especially in CV

>> No.8517618

>>8517609
It's always them with these all time toplists, isn't it?

>> No.8517624

>>8501314
Only people with no taste hate this game.

>> No.8517632

>>8517548
All remakes are shit

>> No.8517634

>>8517618
I would say more often than not, yea. It was their first RE game, no, first "horror" game (it's actually a shooter, but you know) and that carries a lot of weight

>> No.8517640

>>8517614
>you're encouraged to avoid zombies in classic RE
Unless you're doing a speedrun, the fuck you are not. RE1 Jill gets access to so much firepower early on that you don't even need the magnum to make that game a joke. Chris starts out low, but since he doesn't get the GL, he gets a stupid amount of Shotgun shells which is a lot better at CC.
RE2 and RE3 are even worse with how much ammo the game gives you and CV is on par with RE1, but you are also given one of the best knife in the series.

>> No.8517643

>>8517634
>It was their first RE game
You do know REmake and RE0 released on GC first, right? Hell, not only that, but every RE game minus the original RE1 released on GC before RE4 released.

>> No.8517651

>>8517634
>It was their first RE game, no, first "horror" game
To be fair, they've also previously had wonderful Eternal Darkness, which for some reason was released for the gamecube only of all the places. It was more of a survival horror game than RE4 could ever be.

>> No.8517661

>>8504832
>>8501794
>>8511716
>>8511825
>>8512517
Code Veronica the real three.

>> No.8517665

>>8517643
I know, but ports and remakes attract less attention and marketing than a new game. I feel RE4 was the Nintendo fan's first RE, and they mostly ignored or didn't even know about those other games except maybe REmake

>> No.8517704

>>8517665
>remakes attract less attention and marketing than a new game
REmake sold 1.3m
RE0 sold 1.25m
RE4 sold 1.6m
The sales gap isn't that big at all and compared to the original RE1, which sold 2.75m on just the PS1, these games were all flops.
I really love reading post about how RE4 was this big fucking deal. We have the sales charts, and it proves that RE4 barely made in impact for the series. it didn't how it brought the series in the mainstream, it already was thanks to RE2 and Paul W. It was a huge flop until the re-releases heavily inflated the numbers. If RE4 was never ported to anything after the Wii, it would have sold less than RE2.

>> No.8517756

>>8517704
I'mma be honest with you. When sales numbers get thrown around, I just call bs. Not saying you're wrong, but those looks dubious to me so I don't even take them seriously

>> No.8517761

>>8503279
Not him but I'm simply not capable of being scared in a game where I can shoot the thing that's coming after me. If my guns are useless, THEN I'm scared.

>> No.8517763

>>8517756
The numbers come straight from Capcom. Feel free to check them yourself.

https://www.capcom.co.jp/ir/english/business/million.html

>> No.8517771

>>8517756
These numbers come straight from Capcom. You do know that if they were lying about these numbers, they would be sued by their investors.
> those looks dubious to me
How? RE was primary a PS consoles, so when the series not only jumped onto a Nintendo console, a console that sold less than MS' first console, it makes complete sense for why the series flopped on GC. RE4 on PS2 console completely destroyed the GC sales

>> No.8517778

>>8507374
It's more that you needed much bigger teams with way more resources to make a AAA team today.

>> No.8517779

>>8517778
to make a AAA game, I mean

>> No.8517780

I am a huge Resident Evil and The Evil Within fan and have played on their hardest difficulties with certain restrictions to provide a better challenge, but only to a degree that showcases the full potential of the game and not for simply developing a tolerance like some drug addict. I respect those who are good in both playstyle and mindset. If you play on easier difficulties or judge a game based on the wrong aspect, (ex. Saying Outlast is a great horror game simply because you can't fight back, even though this leads to issues in pacing, giving the characters lucky passes, having the feeling of helplessness lost because an invisible force saves you all the time, trashy AI, etc. or saying RE1 and RE2 Remake are proper excuses for Resident Evil games when they're not), chances are you are not worth my time.

>> No.8517783

>>8517763
>>8517771
Fair enough

>> No.8517791
File: 269 KB, 450x360, chris-redfield.png [View same] [iqdb] [saucenao] [google]
8517791

>>8517704
>those sales
>RE5 sold: 7.4 million in its original release, almost 14 million as of 2021
>to this day only MHW and SF2's infinite iterations have sold more copies of all games Capcom has ever made
Is this the power of Chris Redfield, the mountain of muscle?

>> No.8517792

>>8517704
This is why GODkami is one of the greatest game devs of all time. He cared more about creating a quality product only possible on Gamecube than selling out to normalfags and shitting out garbage on the weak Snoystation.

>> No.8517795
File: 295 KB, 700x704, 1548743189575.gif [View same] [iqdb] [saucenao] [google]
8517795

>>8517780
>saying RE1 and RE2 Remake are proper excuses for Resident Evil games when they're not

>> No.8517804

>>8517791
Unironically, it was due to racism. RE5 was supposed to be just like RE4, but they changed it into a coop game so that it wouldn't look racist if Chris was killing a bunch of black people because he also had a black friend. Because of Coop, it became the go to COOP game after Gears of War.

>> No.8517813

>>8502928
>>8504904
There's one thing that puts RE5 over RE4 to me, one thing that I wish 4 had that it doesn't, and it's a stage select option. No longer do I need to keep a save of every section of the game or play through the whole game over again to get to the parts I really like, I can just go to the menu and select them if I've already gotten to that stage before.

>>8517804
I mean Sheva was always going to be in the game, she just would've fulfilled the role Josh does in the version we got.
Honestly what amuses me more is how they just randomly added a bunch of nonblack people among the villagers hoping that would make people stop calling it racist, knowing a reviewer would probably quit before they got to the literal spearchucker section.

>> No.8517816

>>8517804
Hey man, killing black people is like saying the N-word. Black people do it all the time but they have a problem when whitey tries to join in.

>> No.8517826

>>8517804
I heard the original version of RE5 let you throw fried chicken at the black zombies as a temporary distraction

>> No.8517828

>>8517813
I love RE4 more, but RE5 has a lot of great QoL changes like chapter selects and the controls feeling so much better. The perfect RE4 port would have better controls, chapter select, and an option to experiment with weapons even more. The Tetris case is great, but it would have been cool if you were able to switch between loadouts without having to re-buy weapons

>> No.8517830

RE5 is the best game because it gives you the chance to stop BLM riots

>> No.8517832

>>8517828
Honestly I don't know why RE4 never had chapter select added in the later ports. It's not like the game doesn't have area breaks where it ranks you and everything which marks the end of the stage.

>> No.8517849

>>8517804
5 also has arguably the best Mercenaries mode in the series

>> No.8517891

Gonna start a Pro mode run soon
How do I get enough money to buy the Chicago Typewriter and Infinite Launcher
Yeah >cheating but I assume the saving up part will make the game up to that point a lot harder
Do I just have to go with the handgun and shotgun for a long time?

>> No.8517895

>>8517780
>saying RE1 and RE2 Remake are proper excuses for Resident Evil games
REmake is the strongest survival horror has ever been in a Resident Evil game, what are you talking about

>> No.8517901

>>8517891
What I do is sell all of my upgraded weapons at the beginning of a new round. It's not like you need those guns anymore. That should easily get you 1 million pesetas to use if you got enough treasure in the previous run. Not enough to get both the Typewriter and Launcher but you really only need one of them to start things off. At some point in the next run you will have built up another million pesetas.

>> No.8517904

>>8517891
Buy a treasure map and combine treasures. You won't have enough on the first playthrough, but if you should have enough for one at the beginning of your second if you sell all of your weapons.

>> No.8517939

>>8517780
>huge evil within fan
>turns your nose up at remake and remake 2
you sound insufferable

>> No.8518105 [DELETED] 

RE2 is where the real degradation of the originals design kicked in. You can already see the beginnings of the series becoming more linear and action oriented. Just compare how many doors the keys are able to unlock in each game. In the original, there are 13 total doors to unlock with every key (3-3-1-6) whereas there are only 8 doors to unlock in RE2 (2-2-1-3) Less doors to unlock, less choices on where to go, its that simple. Instead of expanding upon the original games vision like a sequel should, we got significantly less open-ended level design and people loved it so the series just spiraled into more linear action oriented games until REmake. Then Crapcom ruined everything by shitting out RE0 which sealed the series fate for the next few years. They had to bring back Mikami to save the series AGAIN with RE4 because he had to make up for REmake not selling well and RE0 being RE0. RE2 deserves the blame for making the level design in the original games more linear and action oriented over time, RE0 deserves the blame for forcing Capcom to take the series back into an action oriented direction. To this day we have still never gotten a true successor to RE1.

>> No.8520109

>>8511716
Agreed on everything except challenge and ammo scarcity. It sounds like you weren't meleeing enough and had to learn how at some point because you were just shooting everything and then continuing to shoot them while they were downed. 1 peck in an enemy's vulnerable area with anything is all it takes to be able to run up and throw out a crowd clearer that does heavy damage and makes you invincible for 20 years, and then you knife the dudes who are down until they get up or their buddies arrive.

Melee kick and suplex attacks even kill forced plaga spawns if the melee attack's damage is what was supposed to trigger a spawn. Try it on one of the red cultists that spawn them 100% of the time, just suplex him until it busts his head, and if that's the killing blow, the plaga dies too.

>> No.8520138

>>8520109
Btw you are invincible for a wild amount of special animations in this game if not every one. All A-button attacks, jumping down, climbing, raising a ladder, catching Ashley, hopping through a window, being staggered from an attack, being knocked down by an attack, even flinching from an explosion being nearby makes you invincible for its whole duration. So you could theoretically dodge something by grenading yourself just outside the damage distance.

This game has just enough jank that it's incredibly fun to abuse. Enemy AI also have predictive attacks based on your current speed and direction, but they have to start them really far in advance to catch a running Leon, so because Leon can stop running instantly, you can just tap forward+run and fake a Ganado into swinging wildly while you back out of reach, then knife them while they recover and get out a melee attack. Or just run straight through them after the whiff because it takes them so long to recover.

>> No.8520373
File: 2.04 MB, 480x271, HLRp.gif [View same] [iqdb] [saucenao] [google]
8520373

>>8501358
>It's a garbage game meant to appeal to a broader/dumber audience. It's trying to capture the same audience as DMC/CoD/Halo. It's not even the same genre as its predecessors which is why people dislike it so much.
Quoted for truth.

>> No.8520468

Who the fuck cares if you like or hate this game from the GameCube? It was amazing back then, it still holds up really well. Don’t get butthurt about it not being survival horror. It’s not about dread, it’s about constant tension, which is achieves brilliantly. The inventory system is a mini game, more game in your game. The verb set you’re given is incredibly versatile once you get the hang of it. I feel bad for anyone that doesn’t like it. You’re missing out on an amazing experience in gaming.

>> No.8520518

>>8501358
We aren't talking about RE2

>> No.8520525

>>8520468
You missed the point moron. Those of us who hate RE4, PLAYED it. You can stop explaining how the game works. We know already.

>> No.8520919

>>8501520
I thought 7 and 2 Remake were good

>> No.8521000

>>8520518
Based. RE2 is the real game that started the series downfall. More linear, more action-oriented, way easier. Its so fucking overrated.

>> No.8521026

Is the bowgun worth buying in separate ways? It's very expensive and the ammo sells for a lot

>> No.8521029

>>8520518
Correct, we are talking about 4

>> No.8521053

RE4 is not survival horror. It belongs to a whole different subgenre within the franchise. Does that make it bad? Depends on how much you loved the OG trilogy for its presentation and gameplay. I personally think RE4 is a little gay. REmake was peak.

>> No.8521056

I have tried to play RE4 three times on my PC over the past two years. Each time I load in, kill the first four guys and close the game and uninstall because of how awful the controls are.

>> No.8521071

>>8521056
The controls are fine, it's just different from a normal TPS. You can't move while shooting, and you can't strafe. Get over it, and it'll be a very fun game.

>> No.8521073

>>8521053
>RE4 is not survival horror
Yes it is. Just because its doesn't follow your retarded arbitrary rules for what constitute as "survival horror" doesn't make it a survival horror. Especially when its the first game in the series to actually have common enemies be threatening

>> No.8521331

>>8501314
I'll give you some pros and cons as a guy that loves the game and thinks it is deserving as being seen as one of the GOAT video games.

>rebooted the series at a time where it was pretty much warranted and seen as needed
>it was definitely a very well put together and done game
>it did things at the time that was extremely new, innovative and above all good
>it had some pretty good horror elements that exceeded the previous games in many ways imo
Most notably the village area imo and the music in the village sounding a lot more horror. Same for the castle area actually.

Some things I'd say goes against it is that any horror it may have had gets lost or just even comical as you play the game. The later areas don't seem as great imo. After the castle I'd say the game takes a dive in terms of horror and truly great surprises for the most part. It also is even more light on puzzles and it gets too easy once you really know how to play the game. Needed some harder difficulties to play around with. Still though this game is an absolute classic at this point and I wish Capcom would release the HD fan project as the official HD remaster of the game.

>> No.8522067

>>8501314
because it was the first major /numerated/ new resident evil released outised a playstation console. (at least in Europe this was the main issue with this game). In Europe Resident evil it was consider a playstation exclusive series

>> No.8522119

>>8501358
this is the truth.

>> No.8522205

>>8521053
>RE4 is not survival horror because of the better combat

>> No.8522346

>>8521071
It controls like dogshit. RE5 on PC has sensible controls and movement, but RE4 feels terrible.

>> No.8522396

>>8522067
So, you guys never had a Saturn? Never heard of the 20 ports of RE2? Or the Dreamcast? Europe sure is a weird place.

>> No.8522436

>>8517640
RE3 gives you tons of ammo, but if you play on hard and fight Nemesis every time I think it's just the right amount.

>> No.8522749

>>8522436
RE3 is actually balanced around giving the player a bunch of ammo compared to RE1 and 2. In my latest playthrough, by the end I barely had enough to beat the game. Contrast that to my RE2 playthrough where I had over 60 Mag ammo. and god knows how much shotgun shells

>> No.8523378

>>8522346
>on PC
let me guess, you're trying to use a keyboard and mouse

>> No.8523443

>>8501390
I was a fan from the beginning and didn't like 4 all that much. I didn't hate it, but it didn't feel like Resident Evil. Shooting those secret trinkets scattered around the world was stupid. It wasn't survival horror. It was an action adventure game and was the first step down the road that lead to the abominations of 5 and 6. 7 was a glorious return to form but 8 was a step backwards. Definitely not saying this to be a contrarian or seem "cool". It's just a fact that 4, 5, and 6 are not survival horror, which is the genre the series defined.

>> No.8523563

Does Separate Ways not have NG+? I could've sworn I clicked save at the end but it didn't bring me to the typewriter screen. I thought you needed to be on NG+ to even buy the Chicago Typewriter?

>> No.8523591

>>8523443
>. It wasn't survival horror.
I fucking hate people that say stupid shit like theres a set rule for what is and what isn't a survival horror game

>> No.8523605

>>8523563
Never mind I just did the whole Saddler bullshit fight again, apparently I somehow didn't hit save the first time

>> No.8523624

>>8523591
Yeah bro parasite eve, doom, and re4 are totally survival horror games

>> No.8523663

>>8523624
Parasite Eve is a Survival Horror RPG
Doom is a FPS with a horror theme. It never tries to be scary
RE4 is a Survival horror game. It does horror better than every game post RE1, and yet those games are considered survival Horror. Calls RE2 and RE3 Survival Horrors while disregarding RE4 is fucking laughable.

>> No.8523664
File: 35 KB, 303x451, file.png [View same] [iqdb] [saucenao] [google]
8523664

Was he right?

>> No.8523668

>>8523664
>Bad controls
>Tap X
He played the worst console port.

>> No.8523671

>>8517609
Are you saying it's because nintoddlers championed it due to being exclusive, or sonyfags being caboose clobbered that it wasn't on their platform? Or Both?

>> No.8523681

>>8517609
It was Gamecube exclusive for 9 months, not even a full year, and now it's well known for being on almost as many platforms as DOOM and Cave Story

>> No.8523685

>>8523681
Not only that, but it was revealed to be coming to PS2 a month BEFORE it even released on Gamecube.

>> No.8523687

>>8523663
>Parasite Eve is a Survival Horror RPG
No it's not, not even close. You are legit retarded if you think that PE is a survival horror game.

>> No.8523695
File: 22 KB, 580x172, Screenshot 2022-01-15 190141.png [View same] [iqdb] [saucenao] [google]
8523695

>>8523687
I've never played it, but online its considered a Survival Horror.
Why can't it be a survival horror? What arbitrary rule does it not follow restricting from being a survival horror?

>> No.8523707

>>8523663
That part in RE4 after del Lago when it's nighttime, pouring down rain, and the townspeople and wolves are suddenly sprouting tentacles is top tier as far as horror atmosphere goes. I only wish the rest of the game was in that same vein.

>> No.8523718

>This entire thread
Jesus wept

>> No.8523747

>>8523695
>bro but wikipedia
lmao

>> No.8523780

>>8523747
>bro but my personal opinion
lmao

>> No.8523883
File: 211 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
8523883

y ada clip thru floor

>> No.8523887

>>8523780
it's not mine, it's multiple people's. it's the majority in fact

>> No.8523908

>>8523887
Who are these people? You wanna disregard the game's wiki, the page that used to show info for the game, so what credible source do you have?

>> No.8523916

>>8501314
I loved this game when it first came out and would play my GC copy at least once a twice a year for at least a decade.

Now, I've lost interest in Resident Evil outside the classic: RE1/REmake, RE2, RE3 and Code Veronica. Those are the only ones I play today.

>> No.8523950

>>8523695
The only resemblance that PE has to survival horror is that it requires some modicum of thought in what items to bring with you to the last two boss fights. There is no ammo management because you basically have infinite ammo. You can heal/detox which negates the need for healing items. You will never find yourself in a tight spot and make the decision to run from a fight to conserve resources because fights are random and you're locked in until the monsters are dead (you can't run). There are no puzzles (in the first one anyway, 2 tries harder to be RE clone). The horror atmosphere is non-existant, and always felt more like scifi/X Files to me than horror (I'm not debating you about whether X Files is horror).

PE is one of my favorite games, but it's not survival horror. The only people who think it is survival horror are reddit retards who think RE4 and Doom 3 are survival horror games.

>> No.8523991

>>8523950
>There is no ammo management because you basically have infinite ammo
Resident Evil and Silent Hill are the same for giving the player way too much ammo, and in the case for Fatal Frame, You are given unlimited film.
>You can heal/detox which negates the need for healing items
Going back to RE and SH, they give the player way too many health items to the point where it will never be an issue. Also, Kuon, another survival horror, has a fucking button that heals you with 0 penalties
>You will never find yourself in a tight spot and make the decision to run from a fight to conserve resources because fights are random and you're locked in until the monsters are dead (you can't run)
Once again, most of the time, the best reason for not fighting isn't because of conserving resources, but because sometimes its just fast to run past enemies.
>The only people who think it is survival horror are reddit retards who think RE4 and Doom 3 are survival horror games.
Why aren't they, and I swear to go if you say "But muh resource management" I will go down the list of every RE game pre-RE4 and show you why you are wrong.

>> No.8524018

>>8523991
>Resident Evil and Silent Hill are the same for giving the player way too much ammo, and in the case for Fatal Frame, You are given unlimited film.
It's possible to run out of resources in RE and SH though (as hard as it may be to do so, it is possible). It's not possible to run out of ammo in PE.
>Going back to RE and SH, they give the player way too many health items to the point where it will never be an issue
It's still possible to run out of healing items, as hard as it may be. It's not possible in PE because you will always fall back on healing magic, which is infinite.
>Once again, most of the time, the best reason for not fighting isn't because of conserving resources, but because sometimes its just fast to run past enemies
Okay, but it's not possible to do this in PE.
>Why aren't they, and I swear to go if you say "But muh resource management" I will go down the list of every RE game pre-RE4 and show you why you are wrong.
Because there is no resource management. The fact that you think Doom 3 can be considered a survival horror game proves you have no idea what the genre means.

>> No.8524040

>>8524018
>It's not possible to run out of ammo in PE.
Or Fatal Frame.
>It's not possible in PE because you will always fall back on healing magic, which is infinite.
Same with Kuon
>Because there is no resource management.
Lol what? RE4 made resource management a fucking mini-game with the inventory case and you can most definitely run out of ammo in Doom 3 especially when playing on the harder difficulty.
>inb4 RE4 have enemies that drop ammo therefor its not possible to run out of ammo
Not during boss fights, aka the most important fights. If you don't have enough ammo, you will be forced into using the knife since every boss fight in the minus the Boat fight, can be beaten with only the knife.

>> No.8524042

>>8523991
Not to mention Silent Hill gives you overpowered melee weapons that practically make guns an afterthought. I played through 1 recently and barely even touched a gun once I got the big hammer.

>> No.8524050

>>8524042
The final boss even has a mechanic where if you don't have any bullets, it will automatically die. Silent Hill is one of the scariest game I've ever played, and its also one of the easiest. It does horror better than any other series, but outside of puzzles, it plays itself.

>> No.8524056

I don't believe you guys when you say that you can shoot everything in RE2, at least not early game. You say it's possible to shoot everything and that the best way to play is to just shoot your way through but I don't believe that. I'm skilled enough to play all classic RE games on hard and dodge zombies left and right, and only shoot when necessary, but I'm playing RE2 right now on normal (first time in over a decade) and I have dodged tons of zombies and do not really have much ammo. I have 18+30 pistol rounds for Leon, and 5+4 shotgun shells right now. I have cleared the west stairwell with the dark room area of zombies and the STARS office hall. I cleared the east hallway (6 in there, killed 4 zombies with 2 shells). I went into the big office with the safe and dodged 3 of the zombies in there, but 1 shotgun shelled the guy in the office with the safe and ran past the rest. If I killed every zombie so far I would be out of ammo or very close to it.

>> No.8524072

>>8524040
>Or Fatal Frame
Never played
>Same with Kuon
Never played it
>Lol what? RE4 made resource management a fucking mini-game with the inventory case
No, that's arranging items in the case, not rationing supplies.
>can most definitely run out of ammo in Doom 3 especially when playing on the harder difficulty
Doubt. I ran a train on the entire game on Veteran and never thought about ammo. Run out of ammo for a gun? Switch to another and keep running a train. I'll admit I didn't finish the game on the ultimate hardest difficulty (forget the name) because that gay cube shit was retarded.
>Not during boss fights, aka the most important fights. If you don't have enough ammo, you will be forced into using the knife since every boss fight in the minus the Boat fight, can be beaten with only the knife
Lol

>> No.8524095

>>8524056
I recently beat the classic RE for Halloween, and I ended Leon B RE2 with over 50 Magnum rounds, I took down Mr. X whenever he appeared, and I almost completely dropped the handgun once I got the shotgun. The shotgun is fucking busted and these enough ammo to make it your default weapon after getting it.

>> No.8524113

>>8524095
Did you have enough ammo to kill everything you encountered early game?

>> No.8524130

>>8524113
Pretty much. The only zombies I didn't kill are the ones when you first start the game, but that was mainly because it would have been a waste of time. I didn't kill were the dogs and lickers, and even then I started killing lickers when I noticed I was getting to the end of the game and I still had a fuck ton of ammo. Its less about "Can you kill everything" and more "Do you really want to" Like the Spiders in the sewers. You can kill them, but why would you? They are completely out of your way. That is why RE2 is considered the easiest game in the series even though RE1 is just as bad and worse when playing as Jill RE3 is the only classic game where they balanced ammo with enemy counts, and its considered "too actiony"

>> No.8524197

>>8521000
>RE2 is the real game that started the series downfall.
True.

>> No.8524350
File: 306 KB, 1920x1080, re1 game tip.webm [View same] [iqdb] [saucenao] [google]
8524350

>>8517640
Not him but RE1 literally tells you to pick your battles rather than fighting everything. (see webm)

Also RE1 Jill is not a good example to use to invalidate the survival aspect of the game. Her campaign is literally the game's easy mode, the Japanese version even designates it as such. It's like saying that rookie mode in RE2 gives too much ammo or easy mode in RE4 (it was available in Japan since launch but not in North America until the HD PC release) is too easy. Those modes were legitimately designed to be easy so of course those modes won't challenge the player's survivability.

As for Chris, if you look at how many enemies there are in the game you'll find that the ammo needed to kill them all is not too far off from how much ammo you get. The only way to have tons and tons of ammo after killing everything indiscriminately (as in NEVER picking your battles EVER) is to used advanced techniques like shotgunning multiple zombies at the same time or knifing lots of enemies, neither of which beginner players will be very good at.

(Technically killing EVERYTHING in RE1 is impossible since bees and snakes respawn infinitely).

>> No.8524447

>>8501314
It would have been interesting to see the original version with actual supernatural events be made.

>> No.8524540

>>8524350
>using shotguns and knives is "advanced tactics"
No wonder all these threads are always filled with idiotic posts of people pretending this series was some obscure hidden super hardcore game of minimalism, strategy, and puzzles and not the multi-million selling action franchise that got Hollywood movies and was routinely beaten by 12 year olds. you're all legitimately retarded and terrible at video games and they actually are extremely difficult to you

>> No.8524591

>>8523908
The people who played the game that's who.
The people whwo havent played it are the one who look at the box and see resident evil and go oh yea I know that. that's survival horro

stfu. literally "but wikipedia" argument

>> No.8524595

Reddit Evil

>> No.8526143

>>8514954
>in classic RE games you are given enough ammo to kill everything TWICE
>I've never seen this happen, but I keep hearing people say it with no evidence with the exception of maybe CV.
There is tonnes of ammo in the original RE2

>> No.8527026

>>8524056
There is lots of hidden ammo, in bodies, on shelves, behind objects, there like over 200 handgun bullets in the game, in addition to the ammo you can see so someone who has played before and knows where it all is can kill most if not all of the enemies in the game if they wished

>> No.8527224

Resident Evil 4 is my favorite video game, and it's completely different from the rest of my taste. Usually I like Nintendo games or games with fun movement, so a brown TPS with tank controls would usually not be up my alley at all. But it just nails the action and atmosphere so fucking well it doesn't matter.

>> No.8527245

>>8524018
yes you can escape fight in parasite eve during a battle after you can do an action press triangle or start i dont remember the menu button and all the way down you can chose to run from a fight lmao did you played the game.