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/vr/ - Retro Games


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File: 164 KB, 652x600, 652px-Gtw_mario.png [View same] [iqdb] [saucenao] [google]
8497740 No.8497740 [Reply] [Original]

Don't see a current one up

>Useful links
https://www.gametechwiki.com/w/index.php/Main_Page
https://www.retrorgb.com/systems.html

Share your hardware repair and modding projects. Ask and answer technical questions. Let's go

>> No.8497857
File: 55 KB, 1000x696, img57c7a855d96f9_l.jpg [View same] [iqdb] [saucenao] [google]
8497857

So I've got a Gamecube Game Boy player that can't play Everdrive cartridges, it plays retail cartridges just fine though.
It used to be able to play them, but now when I try to boot one it fails at the OS init and resets the Game Boy Player. It boot loops forever until either the cartage is removed or the Gamecube is turned off. It does this with both GBI and the original boot disc.

I've read that the Everdrive GBA X5 cartridges can sometimes become defective in a way that prevents them from working with the Game Boy Player due to a slight difference in power output from the system. I originally assumed this to be the case, as my GBA X5 work fine on all my handhelds but not on the player.

However, I recently bought an Everdrive GB X5, and it has the exact same problem. Works fine on the handhelds, but boot loops on the Game Boy Player. Now I'm thinking there might be something wrong with my Game Boy player, as my Everdrive GB is brand new. It seems unlikely that both cartridges would have the exact same defect.

Has anyone else encountered this? If it's an issue with the player, I assume it's either a failing cap or the amount of power going through the cartridge slot needs to be tweaked somehow, but I wouldn't be sure where to check. It's also worth noting that I'm using an imported Japanese Game Boy Player with my North American Gamecube because I wanted the colors to mach. I'm not sure if that could be making a difference somehow.

>> No.8497876

Thankfully I never had to solder an emulator.

>> No.8497896

>>8497876
Look as this digicuck.

>> No.8497921

>>8497876
Thankfully? You’re missing out. Soldering is fun, but I guess you’re probably too stupid to figure it out.

>> No.8497923

I replaced the broken screen on my Vita, but now the analog sticks are out of whack. When I boot a game like Ninja Gaiden Sigma, the character and camera are moving in a circle. What now

I wanna play retro stuff on it fyi so I'm on the right board

>> No.8497940

>>8497923
I don't know if the Vita uses the same contact mechanism for the analog sticks as the PSP, but I ran into the same issue while repairing mine recently.

Turns out there's a tiny bit of rubber with barely visible copper traces in it that sits between the front of the console housing and the PCB and bridges the contacts on the stick to the board.

In my case it had fallen out and I didn't realize it until I went to test the system. Thankfully, I hadn't buttoned it up yet and I was able to find the rubber bit so it wasn't as bad as it could have been.

>> No.8498761

>>8497857
what does krikzz say

>> No.8498793

>>8497876
based as fuck

>> No.8499059

>>8498761
The only thing I've found says both cartridges should work with the Game Boy Player and if they don't that means they're faulty.

>> No.8499075

I have a 3DO with a faulty laser. I have near zero repair skill. What’s my best play?

>> No.8499116

>>8497857
All those word and so few of them relevant or even meaningful
When diagnosing a problem like this the first step is simple
What did you do to it in between the time it worked and it didn't?
If you can suss that out you'll probably know exactly what caused it to stop working

>>8497876
Based emulator wirewrapper

>> No.8499117

>>8499059
You can always check with whoever you bought the carts from to have them replaced. I had to do that through Stone age gamer for a Mega Everdrive X5 that didn't work properly with Sega CD attached to the Genesis and all I had to pay was shipping one way.

>> No.8499153

>>8499116
I literally don't know. It worked one day, and the next day it didn't. From what I've read, if they have this issue they just randomly fail or never work to begin with.

>>8499117
The Everdrive GBA was out of warranty when it stopped working. I could maybe try returning the Everdrive GB, but the fact neither cartridge works makes me think there may be some common factor with the device they're failing on.

>> No.8499159
File: 1.04 MB, 480x337, 675675.gif [View same] [iqdb] [saucenao] [google]
8499159

>>8497876

Emulators are the Pornhub equivalent of gaming, a fantasy of the real experience. Deep down you know that sitting in your gamer chair, using your Xbox controller on your 27" LED monitor will never be as good as the real thing.

The hardest truth, however, is that you will never be a woman.

>> No.8499204

>>8499075
Sell it or put it into storage because you shouldn’t use it as your first project

>> No.8499325

>>8499159
>fantasy
simulacrum you mean

>> No.8499480

>>8497876
No one cares.
>>8499159
Don't respond to this asshole.

>> No.8500431

>>8499153
>It worked one day, and the next day it didn't.
I'm not saying you're wrong but I'm saying I don't believe it without evidence. If these things were failing left and right there should be lots of people screaming about it. The dbelectronics guy should be flipping his shit and screaming about how EDs cause your consoles to burst into flames. You say you've read stuff about it but a quick google search doesn't turn up much.
At any rate, there's a whole buttload of tests you can do that will far more useful information than hearsay from reddit. Test as many combinations of you can with original carts, different systems, etc. Make a note of exactly what happens, Look for patterns.
Check if your GB player works with original carts. If so then it's obviously not the problem. There's no reason to suspect it just because two devices from the same dude don't work with it. More likely than not if it's a problem with the flash cart the problem is common to more than just one. Either way there's a simple test that definitively answers that question.

>> No.8500559
File: 665 KB, 3024x4032, 20220106_173340.jpg [View same] [iqdb] [saucenao] [google]
8500559

>>8497740
Trying to figure out with my dumb ass how to fix my NES outputting mostly only a white screen and doing that stupid turn off and on constantly thing. I opened it up, can of air'd it, then put it back together and it worked for about an hour then shit the bed again. Repeat, worked for about a minute, then shit the bed again. Bleh

>> No.8500561

>>8499159
Based as fuck, and good comparison too.

>> No.8500748
File: 1.82 MB, 4000x3000, 20220109_132407.jpg [View same] [iqdb] [saucenao] [google]
8500748

I Just repaired my Mission Stick. Now enjoying some after burner.

>> No.8500827

>>8497857
and both everdrives work in normal GB(C)s/GBAs?

sounds like a very weird issue of the GBP tbqhfam

>> No.8500847

>>8500431
One of the first thing he says is that he tested retail carts and they work fine.

It could still be the GB Player, or the power supply of the Cube. The right thing to test now is more GBAs or Game Boys if he can get his hands on them. If the Everdrives fail the same way on other devices, then it's the Everdrives, but if they don't, he would want to try swapping the power supply and then failing that look into the GB Player.

>> No.8500891

>>8500847
He said a lot of things and provided no details or testing process. When you're diagnosing something you don't say "Well that worked last week so we don't need to test it again." Or maybe you do, in which case you have a great future with Microsoft. But people who aren't lazy tards run tests more than once. Even if someone says they're pretty sure they remember trying it once.

>> No.8500898

>>8500431
Actually there's a couple specific posts on the Everdrive forms referencing the issue. It's not a particularity common issue, but it is documented, at least with the GBA X5, and it's allegedly been fixed in the X5 mini.

>Check if your GB player works with original carts. If so then it's obviously not the problem
Clearly you didn't read my original post where I explicitly stated that it does work with retail carts.

From the scant amount of information available, it seems that this problem is caused by a combination of 2 things:
1) Everdrive cartridges draw slightly more power than retail cartridges
2) The power The Game Boy Player provides to the cartridge is slightly different to the handhelds (I'm not entirely sure of the details on how)

My question is not "what's wrong with with these devices?", as I already have a pretty good idea. It's "is there a way to get the tolerances of these two things back in sync with each other, without outright replacing them?"

Seeing as this issue happens across multiple Everdrive carts, it seems likely that the issue has just as much to do with the aging Game Boy Player hardware as it does the Everdrives themselves.

I'm asking about it here because I know that some people on this forum have incredible amounts of knowledge when it comes to the inner workings of old game consoles. I'm hoping someone might have a suggestion beyond "recap the Game Boy Player and hope for the best", because that's the only thing I can think of that might fix the issue, if that's indeed possible.

It's fine if you don't know, but you don't need to be a presumptive dick about it. I'm already way ahead of the the troubleshooting steps you're suggesting. I'm here looking for specific technical information that's not readily available.

>>8500847
Thank you. This is the kind of advice I was looking for. I tried the carts on three other GBAs, AGB-001, AGS-001 and AGS-101, and all work fine.

>> No.8500914

>>8500559
Disable the 10NES chip

>> No.8500917

>>8500847
I should maybe also clarify, that I have run the built in diagnostic test on these systems and they all passed.

I will start by looking into the Gamecube power supply

>> No.8502739

>>8500898
>Clearly you didn't read my original post where I explicitly stated that it does work with retail carts.
Yeah, the other chuckle fuck said the same thing. Some dude saying "it works with retail carts" isn't a test.
If your theory is that the cart is drawing too much power then, again, the solution is simply to test it with a known working retail cart that draws the same or more power. You understand that all carts don't draw the same amount of power, right?
There is no way to "get the tolerances of these two things back in sync with each other" if you have no idea what that even means. And the only way to do that is to run tests and collect data.
Or just cry about it on the internet. Whatever gives you the most sense of fulfillment.

>> No.8502846

>>8497857
This is documented somewhere negro not all versions of the gameboy player hardware work with everdrive.

>> No.8502853

>>8502846
In other words you need to buy a different gameboy player

>> No.8502979

So I'm currently in the planning stages of consolizing a Naomi(no permanent mods just mounted on a frame) As far as controls go most people seem to put a jamma to jvs adaptor on the framework and run large multi-conductor cables to each controller. Using the jamma standard for the 5ft+ run to each control stick seems wasteful when the unit itself is all JVS which only uses standard usb a to b cables. JVS is also capable of daisy chaining but I'm unsure what's allowed. Basically I want to put a JVS board in each stick setup one for each player. In one I would have the player 1 side of the connector hooked up and in the other I would have player 2. If possible I would plug one into each jvs port of the Naomi. If not I would link the controllers together daisy chained JVS or I would simply send the raw input signals from the 2nd player over an interlink cable to the 1st player stick which would have the board. Or is this all silly and I should do Jamma over dsub connectors like everyone else.

>> No.8504476

>>8502846
>This is documented somewhere
where

>> No.8504741

>>8504476
>source: dude trust me

>> No.8505038

>installing xstation
>scared of pin lifting
>turns out to be super easy with patience
>fuck up soldering the QSB
o-oops...

>> No.8505071
File: 143 KB, 300x215, file.png [View same] [iqdb] [saucenao] [google]
8505071

>>8504741
The world won't change for the better unless we trust people. Trust is vital in a peaceful world.

>> No.8506150
File: 25 KB, 612x402, cool story baby.jpg [View same] [iqdb] [saucenao] [google]
8506150

>>8505071
Cool story brolet

>> No.8506476

>>8500559
Disable lockout, and boil the connector for a few minutes.
Its not a joke, look on youtube for more specific shit, I can't remember how long I boiled mine for but it made the system a lot more consistent.

>> No.8506506

>>8505038
I'm too dummy thicc(skulled) to trust myself to solder something without learning how to in like a week long class.

>> No.8506515

>>8505071
Not them, but frpm what I have seen is the the GBA Everdrive X5(non mini) sometimes have issues with the video RAM on a Gamecube due to production issues. If you have a X5(non mini) then that could be the problem.

>> No.8507383

>>8506506
I learned in a couple of hours, seemed pretty simple
I was just being stupid and careless, waiting for a new QSB to try again on one of my other playstations now

>> No.8509051

>>8506506
Best way to learn how to solder is to get a cheap iron and a multimeter or continuity tester. Then find some trash VCR or something on the side of the road to learn on. Odds are you can find an old VHS or DVD player that no longer works sitting around somewhere.

Practice removing a component from the board without pulling the trace off the board or otherwise causing damage. Learn how to keep the heat at the right spot to keep things fluid as you remove the component after removing the solder. Learn the right temps for your iron to get the best results without burning the fuck out of the PCB.
Once you get that stuff down, try soldering the stuff you pulled back into place. Learn how flux can help your solder go where it should. Learn how little solder it takes to make a proper connection, and how to avoid the globs of solder on the board. Learn the right timing to pull the solder away to get enough in the connection without bridging it to a nearby via or pad. Then test your connection with your multimeter/tester to make sure it actually works.

And if shit goes wrong? Who gives a fuck, it's a broken VHS/DVD player anyways. No video or class will work as well as practicing yourself.

>> No.8509439
File: 1.37 MB, 1517x1441, abused by the previous owner.jpg [View same] [iqdb] [saucenao] [google]
8509439

>>8497740
>Share your hardware repair and modding projects.
I have a pile of busted game boys to fix. I hope pic related just magically works correctly when I finish cleaning and reassembling it because there are no obvious issues with the motherboard (in the eyes of an amateur).

>> No.8509627

>>8500559
Should not hurt the cart but get a cart you don't care about just in case

Put in the mechanism

Depress mechanism halfwayish. Or I guess if you have the cover off all the way down but I did halfway with the case all together.

Take cartridge in and out repeatedly (I did mine fast as fuck but I'm a retard)

Werks

The white screen on off flashy shit is almost guaranteed bad contact between cartridge and console, mechanical friction should help clean these.

>> No.8510336

>>8509439
Pic of other side of PCB?

>> No.8510662
File: 1.83 MB, 1512x2016, not cleaned yet.jpg [View same] [iqdb] [saucenao] [google]
8510662

>>8510336

>> No.8511653

>>8509439
>>8510662
Not the anon who asked for the photos but holy shit is that speaker dirty. Not seeing obvious corrosion on anything on the board near the buttons but hopefully a good cleaning will fix up any weird bridges that might have formed between connections.

>> No.8511919

>>8511653
>but holy shit is that speaker dirty
There was actually a lot more of that brown flaky dust that you see on the speaker all over the motherboard before I wiped it down. The shell got a preliminary scrubbing and because it was just too nasty to handle while forcefully removing that lens. I should've taken a "before" photo.

>> No.8513154

>>8510662
>>8509439
Ok, it took me a while since I'm dense. The Link Port is tied to P14. P14 is part of the joypad and button reading. So if the Link Port is causing a short causing P14 to remain high/low at all times, it would cause you to get double inputs. As per the schematics, Up and Select are on the same pin (P12), toggled between the two with P14 and P15. Down and Start are also tied. Left and B and likewise Right and A have the same links. So if P15 or P14 are stuck, you get the double-read. Try cleaning the Link Port really good and see if that fixes it.

>> No.8513421

>>8504476
I'm not spoonfeeding you retard-nigger. Simple answer is you need to get a different gameboy player. Read up on shit before you buy it.

>> No.8513776
File: 2.51 MB, 4000x3000, IMG_20220112_204140908.jpg [View same] [iqdb] [saucenao] [google]
8513776

So one of my earliest soldering attempts was installing a PSOne (SCPH-100) modchip. It failed miserably as I had no idea what I was doing and I knocked a resistor out of circuit along with apparently bridging two pins on a chip. This evening I finally opened it back up and fixed the fucker. I'm beyond stoked to finally get back to some of my old games.

>> No.8513980

>>8513421
Not the anon you're coping to but it's obvious this has nothing to do with spoon feeding. You just pulled it out of your ass and cant back it up. Also, it's not the GB Players responsibility to be compatible with a piracy device. It's Krikzzs responsibility to make his shit work. If it doesn't it should be more then "documented somewhere" it should be listed as a known problem in the product description.

>> No.8514802
File: 1.47 MB, 1200x800, sn2gc.png [View same] [iqdb] [saucenao] [google]
8514802

Very happy with my last project.
The arduino pro mini (atmega168) runs the raphnet snes2wii code, works perfectly on my hacked wii (even the turbo functions).
Why is soldering so damn fun? My theory is that seeing stuff melt and resolidify so quickly scratches my 'tism just right, add the gratification of building something with my own hands, and I enjoy the process more than actually playing games.

>> No.8514821

>>8513980
Your right, I pulled it out of my ass :). Maybe anon, can just blow on his flashcart until it works. Go seethe somewhere else faggot you're contributing nothing.

>> No.8514841

>>8497857
As you’ve mentioned the GBP can output less power than GBAs that’s almost certainly your problem
The Gamecube has a step down converter in it that drops 5V down to 3.3 the circuitry that does this step down was changed in later GameCubes so typically those have issues with flash carts
It’s also possible for the aging of components in the GameCube to affect the power it spits out.

I’d say try another GameCube if you have one. If not maybe probe around on that 3.3V line and see if there’s any parts that need replacing.
If it’s a later cube that just doesn’t output a high enough current, then you can probably make some small tweaks to get it working.

>> No.8514882

>>8514821
You're*

>> No.8514929
File: 55 KB, 757x583, jvsbridge.jpg [View same] [iqdb] [saucenao] [google]
8514929

>>8502979
So as far as video I'm looking at a vga to scart cable
https://www.arcadexpress.com/en/arcadevga/457-cable-arcade-vga-scart-usb-5v-12v-con-audio.html
A scart to component adaptor
https://www.retrotink.com/product-page/rgb2comp

For the controls I'm now looking at either the jvs bridge from tucson logic
https://tucsonlogic.com/
or the IONA from KVClab
https://kvclab.com/shopdetail/000000000451/ct47/page1/order/
leaning towards the jvs bridge since this is a consolization and jamma is a big gay connector that there is no reason to have outside of a cabinet

>> No.8515391

>>8513154
Based helpful anon. The link port is significantly corroded. I'll be sure to clean it throughly when I return to my workbench.

>> No.8517026
File: 6 KB, 249x188, seething-zoomer.jpg [View same] [iqdb] [saucenao] [google]
8517026

>>8514821

>> No.8517220
File: 1.52 MB, 807x1014, Xbox.png [View same] [iqdb] [saucenao] [google]
8517220

>>8497740
Replacing the power caps on an OG Xbox.

>> No.8518528

>>8514841
>If it’s a later cube that just doesn’t output a high enough current, then you can probably make some small tweaks to get it working.

How exactly would I go about that?

>> No.8518532

>>8499480
he's right tho

>> No.8518535

>>8517220
lol u faggots doing this shit acting like your electronic engineers snapping pics of removing a fucking electrolyte cap

>> No.8518553

>>8517220
Now put it together and see if it works.

>> No.8518561

>>8518535
>Your
*you're

>> No.8518682

>>8518535
Settle down Francis.
It's a repair. Jesus.
>>8518553
Waiting for a cap kit.