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/vr/ - Retro Games


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8496336 No.8496336 [Reply] [Original]

You fuckers lied to me, this game is total shit even for its time. Terrible graphics, terrible frame rate, shitty unbalanced multiplayer, ai as dumb as a rock, controls like ass. Literally unplayable by any standard.

Literally any pc shooter from the time dominated this garbage.

>> No.8496341 [DELETED] 

zomzomblo with bad genesis filtered. ngmi

>> No.8496343

Okay yeah but the shotgun looks like a fucking station wagon.

>> No.8496350

>>8496336
you are literally a literal homo
game is fun, plays well with a 64 controller. pistols only ltk stack with friends was the best.
i played pc shooters at the time too deal with it nerd

>> No.8496389

https://www.nintendolife.com/news/2019/07/random_valve_supposedly_made_changes_to_half-life_after_playing_goldeneye_007

> “My favourite moment was meeting the original Valve guys at ECTS, a UK trade show, in 1998 and them joking that GoldenEye had forced them to redo a bunch of stuff on Half-Life. They went on to do all right.”

>> No.8496390

>>8496350
No, really with no stretch of the imagination does it play well with any controller. It’s Stockholm Syndrome the game.

>> No.8496401

>>8496350
Come on anon let’s not kid ourselves here, goldeneye controls horribly, even with the controller. Precise aiming is just not something rare can do

>> No.8496408

>>8496401
>Precise aiming is just not something rare can do
Quit using busted ass N64 controllers. The aiming in this game works fine.

>> No.8496497

>>8496336
>Overrated Garbage
facts. it was overrated garbage when it was released too.
>>8496408
>Quit using busted ass N64 controllers. The aiming in this game works fine.
i was a boomer when the game was released, and i agree with the other anon. aiming was always bullshit in that game, even with a perfect analogue stick. it always felt clunky. you seem to forget people already had experienced the pleasures of PC shooters with very accurate aiming, so going from that to whatever rare vomited up was a massive downgrade.

>> No.8496503

Contrarianism is a disease

>> No.8496540

waah waah generic bait of coverart with contrarian complaining by a bored zoomer, do us a favor and livestream your suicide by shotgun please and thank you!!

>> No.8496541

>>8496336
well i could see how if you were accustomed to playing PC shooters it might have seen mediocre at best. but if you didn't, Goldeneye was a blast. Lots of 30 year old boomers like me loved it. and even some younger ones still appreciate it.

>> No.8496563

>>8496389
no wonder half-life is such a "cinematic experience" instead of a game. goldeneye's 20fps framerate must have inspired them to literally try to make a movie.

>> No.8496567

>>8496503
/vr/ is nothing but contrarians making endless bait threads with coverart almost always of just n64 games, fuck this hellsite, there isn't anywhere better to go though

>> No.8496575

Browsing 4chan is NOT a substitute for a personality.

>> No.8496576

>>8496497
Are you like 60 now?

>> No.8496586

>>8496576
he's 14 and trying too hard to blend in with le baste oldfagz...

>> No.8496590

>>8496563
kys

>> No.8496594
File: 289 KB, 600x600, Zoom family pack.jpg [View same] [iqdb] [saucenao] [google]
8496594

>>8496497
.

>> No.8496603

I can see where you're coming from OP. I didn't hate the game back in the day, but I definitely didn't think it was mindblowingly good. I don't think I even completed the campaign as a kid because I just didn't find it enjoyable, and I find it even less enjoyable if I try to play it these days.

However, I had a blast playing the multiplayer with my friends, even if it was unbalanced. You have to remember that back in the day we weren't exactly spoilt for choice when it came to console FPS games, especially with split-screen multiplayer. I'm pretty sure I only had Goldeneye and Medal of Honor, and Perfect Dark but that came later.

Single player wise, Goldeneye was definitely the worst for me. Multiplayer wise, Goldeneye was the best. Especially because the N64 had four controller ports built in. We played a lot of other games more than Goldeneye though. But when Perfect Dark released, everyone wanted to play that over the other games.

>> No.8496614

>>8496336
Go and watch some youtubers sweetie, this place is not for you.

>> No.8496654

>>8496336
You got memed on. Golden Eye always played like shit even when it first came out. I know for a fact because I was a kid when I played it and even back then the Turok games controlled way better on the same system. (not that those were free of jank either.)

>> No.8496660

>>8496567
>>8496503
>>8496540
>no one is allowed to have a different opinion to mine or they're just faking, lying or underage!
How come so many of you retards are like this?

>> No.8496663

>>8496336
Filtered

>> No.8496678

>>8496663
>filtered by shitty controls
That's nothing to be ashamed about. Not like there's anything noteworthy past said controls anyways

>> No.8496679
File: 178 KB, 1280x720, trhrttrh.jpg [View same] [iqdb] [saucenao] [google]
8496679

>>8496660
You think PC FPS gaming was so ubiquitous and affordable in 96/97? You give your age away or at least the fact that you're pretending that you "were there". Go back.

>> No.8496680

>>8496678
It's not shitty doom clone that's for sure.
Actual level design.

>> No.8496691

>>8496663
this
>>8496660
underage

>> No.8496760

>>8496691
I'm 30 but nice failed argument, retard

>> No.8496773

>>8496760
>bragging about being 30 and still on 4chan
cringe

>> No.8496791

>>8496336
Name a single PC shooter with more style or 4 player split screen. You can't and to ignore that means you know fuck all about rating a game.

>> No.8496835 [DELETED] 

>>8496336
Consolefags are delusional and would eat human feces if it was rolled in glitter and had a Nintendo flag stuck in it. I told you it was trash for a reason.

>> No.8496878

>>8496336
cope faggot

>> No.8496892

>>8496336
Finally, a Goldeneye OP that expresses the correct opinion.
I never thought I'd see the day.

>> No.8496915

>>8496791
>4 player split screen
It's almost like PC doesn't need that because the internet exists!

>> No.8496923

>>8496791
>Split screen on PC
Holy shit how retarded are you?

>> No.8497239
File: 642 KB, 2223x2560, wacky.jpg [View same] [iqdb] [saucenao] [google]
8497239

>>8496923
>split screen on PC
Yes.

>> No.8497249

>>8496336

>Invented headshots
>Invented zooming in
>Invented using stealth in FPS

>Incredible replay value in adding new objectives to higher difficulty, secret levels, multiplayer unlocks, cheat unlocks
>Unparalleled variety of weapons
>Unparalleled variety in Multiplayer customization
>Top tier sound

And OP thinks it’s “not a good game.” The eternal Zoomer detected

>> No.8497254

why are phoneposters always making the most abhorrent shitposts on this board?

>> No.8497256

People who act like GE's performance is unusually slow for a 3D FPS in 1997 have obviously never played a 3D FPS on something like a Pentium 133MHz. Which cost several times the price of an N64 + GE.

>> No.8497267

>>8497249
It did none of the "inventions" you claim, shit's been in FPS for a while.
And many other FPS had the same features you claim 007 led in long before.
Meanwhile you're looking at a shit game played on a shit controller at 7FPS played multiplayer on a split screen which is just fucking ridiculous. Goddamn, consolebabies. I know you're sore that you missed peak PC gaming back in the 90s because mommy got you the N64 toy instead, but don't fucking lie.

>> No.8497281

>>8496497
Yeah it always was. Even at the time people admitted PC shooters were better except for the playing with friends in the living room dynamic. Normalfags did have LAN parties.

>> No.8497286

>>8497249
>inventing things makes it good
>Didn’t even invent half those things
>”variety of weapons” includes like 5-6 guns that all have the same function
>Replaying the same terrible levels 5 times just to unlock multiplayer settings and cheats
>Secret levels because those never existed on PC since 1992
>Worse multiplayer customization than mods for Quake, later completely annihilated by Unreal that came out 6 months later.

Guarantee you never even touched a PC in the 90s. Bet you think it invented objective based gameplay as well.

>> No.8497298

>>8496336
>even for its time
You weren't alive at the time, faggot

>> No.8497421

>>8496336
that mouth tho

>> No.8497520

>>8497249
>invented headshots
The first game to use headshots fully was Virtua Cop, which Goldeneye was heavily inspired by
>invented zooming in
Virtua Cop again
>invented using stealth
Debatable. System shock predated it by a few years
>added objectives
Can’t think of anything off the top of my head so far I’ll give you that
>secret levels
Wolf3D and Doom
>multiplayer unlocks
Sure, these are neat rewards for doing certain tasks and it’s better than having players buy an expansion to get the new maps and characters is shitty business
>cheat unlocks
Same as above
>unparalleled variety of weapons
There’s a lot of them but half of them are just pallet swaps with extremely slight differences
>unparalleled multiplayer customisation
If you mean characters, then most of them are pallet swaps bar Jaws and Oddjob. You could do just as much customisation with weapons and settings In Quake and even Doom.
>top tier sound
If you mean muddy, compressed and muffled then yeah

>> No.8497538

>>8497249
>Unparalleled variety of weapons

Bitch half the guns are either totally useless or made redundant by other weapons. Plus most of its extra arsenal is situational at best or useless when you just main the KF7 and P90.

>> No.8497576

>>8496923
Doesn't the new Quake re-release have 4 player split screen on PC? I haven't tried because of no friends but I'm pretty sure it has it.

>> No.8497586

>>8496760
>I'm still too young to have properly experienced how rad everyone thought this game was when it came out.

You're about six years too late, bud.

>> No.8497594

>>8497586
>Only people that like the game are mid 30 year old boomers that didn’t know any better

>> No.8497689

>>8496336
>even for its time
wrong faggot, you weren't even born yet so what the fuck do you know?

>> No.8497693

>>8497689
Born 1992 fag.

>> No.8497696

>>8496336
It's the biggest example of overrating a game because it was a nintendo game. Fact is the nintendo fans didn't know any better so it was amazing to them. But it's not a great game

>> No.8497697

>>8496336
I guess everyone else is wrong and you're really smart

>> No.8497704

>>8496401
>precise aiming
>goldeneye has auto-aim
???

>> No.8497761

>>8497697
People used to think Bioshock Infinite was art, time proved them wrong.

>> No.8497837

>>8496336
>>8497696
>>8496892
many videogames have been overrated as hell by videogame magazines or videogame sites but they actually where mediocre: war gods(nintendo 64) , the last of us 2, the simpsons wresting, earthworm jim 3, etc. Thats why is better to see the public score and opinions, because they usually are more honest.

>> No.8497845

>>8496389
>it made half life worse
whats your point

>> No.8497882

>>8497256
Good thing I wasn't a poorfag back in the day.
Nigger.

>> No.8498003 [DELETED] 

Anyone who likes golden in its 15 FPS N64 form/ 5fps 4 player split screen is worse than a pedo.

Maybe on a real pad (Xbox) at 60 FPS .... It's okay. Not great, okay

Rare never made an all time great game. They made consistent good games.

Even molynewb made all time greats like theme park, theme hospital, fable 2

>> No.8498084

>>8497256
Difference is that I could buy a better PC for better performance. Meanwhile Goldeneye still plays like shit on N64 to this day.

>> No.8498148

>>8498003
go back to discord

>> No.8498323

>>8496336
literally still the best FPS ever made

>> No.8498784

>>8497520
none of the weapons are pallet swaps

>> No.8498809

>>8496336
I haven't played it and it honestly doesn't look too great, but I'll keep my mouth shut until I actually play it.

>> No.8498885

>>8498323
Nigga it wasn’t even the best FPS made by rare on the N64.

>> No.8498913

I have objective thoughts about goldeney as an elder millenial. The consoles we had when i was a kid were an snes and ps1. I had never played a console fps before. However, by the time goldeneye came out my dad had been a Doom fan for awhile and we had been playing Duke3d for awhile. My best friend across the street had an n64 and it was so cool getting four people together to play goldeneye. I never got far in story mode as a kid and still havent beaten it as an adult. mainly due to how clunky the thing is, i was used to more stable games as a kid. Even as a kid I thought goldeneye was off, but stupid kid brain thought thats how the game was supposed to be. For instance when theres alot of explosions on screen I thought the framerate slowing was an on purpose deal, like slow motion. It made sense because I was a dumb kid and didnt know anyhting about framerates. I just knew this game was supposed to be cinematic and there was no way a big company would ship a product that wasnt on par with stuff that was already a few years old. On the other hand, having a pc that could play demanding games wasn't all that common back then. Not every household even had a basic PC. We only had Pcs growing up because my grandpa worked for IBM and Texas Instruments. The pc my dad played Doom, Duke3d, Blood, Quake and Half life on was pieced together from stuff my grandpa was junking. My dad still had like 800$ in that PC. That was a shitload of money in a flyover state in the 90s, especially when my familys grocery budget was something like 30$ a week. So there was a huge appeal in just buying a 200$ console, popping in a 60$ cartridge and it just worked. Coupled with there not being any real fps on console before to speak of (yeah i know there were duke3d, doom, and powerslave ports, but they sucked compared to the pc versions) It was just really something else and a sign of the times. here 25 years later I just want a goldeneye remaster with a solid framerate.

>> No.8498928

>>8497761
The game isn’t that old. I’m sure the same people still exist and like it.

>> No.8498931

>>8496336
>PAL version
There's your problem.

>> No.8498971

>>8496336
>Literally any pc shooter from the time dominated this garbage

Everybody knows pc games at the time were better retard butt that's not the point. If you actually had friends to play 4 player split screen you would know why people loved it.

>> No.8498995

>>8496791
Not him, and Goldeneye is a fine game, but Serious Sam is my go-to PC splitscreen FPS.

>> No.8499037

>>8498928
It’s literally 25 this year, if you were a kid at the time you’re anywhere from mid 30’s to 40’s. Pretty damn old

>> No.8499069

>>8498885
perfect dark isn't better

>> No.8499256
File: 120 KB, 750x551, 2D414876-B740-4BEF-BAB1-7BAAC1A30C65.jpg [View same] [iqdb] [saucenao] [google]
8499256

>>8499037
>25 years

>> No.8499276
File: 108 KB, 512x512, babahasgun.png [View same] [iqdb] [saucenao] [google]
8499276

>>8499256
>35 years
where has the time gone

>> No.8499292

>>8496923
Back to /v/ zoomer.

>> No.8499295

>>8496915
How many people did you know in 97 who had the internet with a fast connection?

>> No.8499298

>>8499069
Yes it absolutely is. I’m literally every way outside of its frame rate, which is already sub 20 for Goldeneye.

Name a single gameplay reason Goldeneye is better.

>> No.8499305

>>8499256
Oh I thought you were taking about Goldeneye. And no one like Bioshock Infinite.

>> No.8499356

>>8499295
Quakeworld was literally designed by John Carmack to run on even the shittiest 56k modem with its client side prediction. So yeah even then it was totally possible through Quakespy to run on the literal spottiest internet on earth.

>> No.8499371 [DELETED] 

>it's bad because it's not id garbage
ok pleb

>> No.8499373

>>8499298
it's james bond dumbass

>> No.8499381

>>8499356
How many people did you know was my question. I had 3 friends with n64's which we would regularly play sports and other 4 player 64 games with. Only the rich kids owned top end pc's with good internet connections and when id visit them we would play psx or 64 as they generally didn't own 2 lan pc's set up for fps/rts games.

>> No.8499385

>>8499373
That ain’t a gameplay reason retard? and it’s about as James Bond as James Bond Jr.

>> No.8499387

>>8499373
Based. The pc fanboy has no answer for this.

>> No.8499390

>>8499295
>>8499381
You didn't need to "know people" if you had DWANGO or something similar to find matches.

>> No.8499392

>>8499385
Cope. Style makes games. Jet Set Radio, thps, comix zone are all great examples of this.

>> No.8499397

>>8499390
I see you can't answer the question.

>> No.8499405

>>8499397
I'm not even that anon, but I had 2 friends I played with on LAN and Dial-up regularly, and when I moved away from my dad we continued to play Quake over dial-up.

>> No.8499412

Literally the only reasons people like this game are:

a) Didn't have a PC at the time of release, thus it was the best they had

b) Nostalgia for the above reason

I'm not saying it's a bad game, indeed it's quite competent for what it is. But that's the thing- For what it is. A console shooter. It's like being the fastest retard at the special olympics. In retrospect, we can view it outside of that context and see it for what it is. Being a competent console shooter no longer has merit like it did then. It is an overrated and relatively dull movie tie in.

Timesplitters was Goldeneye done right.

>> No.8499417

>>8499412
>t.never played Powerslave

>> No.8499434

>>8499381
I had 4 friends from different parts of my state who used to play on local Quakespy instagib server all the time. We did this all the way back in 1997, same time Goldeneye came out. All had pretty good PC’s that could run the game better then the 8 frames a year of Goldeneye split screen.

>> No.8499437

>>8497761

Nobody with a brain thought Bioshock Infinite was as deep as it tried to be. It was only ever journalists huffing their own farts, as usual.

I distinctly remember reading the comments to a Rock Paper Shotgun article about it and most people were saying "what are you guys talking about, this game was pretentious bullshit".

It was a good shooter though. One of very few shooters I've given more than a couple playthroughs in my lifetime. It just probably shouldn't have tried to carry the 'Shock candle.

Sage for non-VR

>> No.8499438

>>8496336
lol filtered

>> No.8499440 [DELETED] 

Better than you amiga shit, auster.

>> No.8499446

>>8499392
What fuckin style? It was all generic real life locations that barely resembled the movie locations it didn’t even exist in the movie. You could literally rebrand the game away from Bond and not even need to change anything besides text boxes.

Perfect Dark had 10x the style and character of the Goldeneye game.

>> No.8499447

>>8499405
Quake multiplayer wasn't even as fun. Proximity mines or golden gun 4 player split screen was a lot more fun than your one on one deathmatches. Plus there were no disconnect issues that you would encounter outside of a lan.

>> No.8499449

>>8499385
I never agreed to you restricting the type of reasons I could give

>> No.8499452

>>8499417

Exhumed was cross platform.

>> No.8499456

>>8499434
Split screen wouldnt disconnect anon and could be played in your bedroom. Setting up a pc lan was a tall order.l and even then GE had better death match modes than Quake.

>> No.8499457

>>8496336
Great thread you antagonistic faggot.

>> No.8499463

>>8499446
>what fucking style
Characters, music sound effects, intro. Reloading your guns, using sniper rifles.

>> No.8499470

>>8499456
Somebody didn’t know how to mod quake then. Because Quake had team fortress, three way CTF, and even total conversions like Quake Rally to satisfy us. All of which were easy to install and has dedicated servers on Quakespy.

>> No.8499479

>>8499447
>Quake multiplayer wasn't even as fun.
You can't even jump in Goldeneye, let alone play 4-player matches at an acceptable framerate.
>one on one
You know Quake had more than this, as well as mods, right? I like Goldeneye fine, but to pretend it's somehow a better multiplayer experience than its PC contemporaries is laughable.

>> No.8499485
File: 861 KB, 1037x1159, 85D1683D-CDC3-4AD8-B57F-38E0701DA32E.jpg [View same] [iqdb] [saucenao] [google]
8499485

>>8499463
>Characters
What fucking characters? You mean the watered down shitty robot NPC’s with 3 lines of dialogue?

>Music
Music was just as good in PF

>Sound Effects
Again, just as good if not massive improvement.

>Reloading your guns
You can’t be serious… Perfect Dark not only had reloading animations, it had REAL reloading animations. For fucks same Doom 2’s Super Shotgun had more frames of reloading than Goldeneye.

>> No.8499492

>>8499479
>muh framerate
>mods
Lol you need $10,000 dollar pc's and mods to even compete. Give it up anon. Noone who played Goldeneye 4 player gave a shit about its framerate because it was fun. By your logic Metal Slug is shit because it also has slowdown.

>> No.8499506

>>8499485
Trevelon, Boris, Bond, Odd job, Jaws. Bond movies are amazing. If you've never watched them you will never understand. Doom 2 doesn't have real reloading.

>> No.8499512

>>8499492
>Thinks you needed a $10,000 pc to run Quake at reasonable frames in 1996.
>”It’s ok that the game runs at 8 FPS, it’s about fun”
Nintendies are a disease.

>> No.8499514

>>8499446
silo is literally the only level not from a bond movie

>> No.8499526

>>8499506
I love Bond movies, hell im a diehard Goldeneye apologist and see it as the best bond movie.

But the game doesn’t have characters it has random npcs that say 3 lines then shuffle away. And most of the multiplayer characters are literal pallet swaps, and no one cares about Oddjob outside him being broken.

>> No.8499534

>>8499512
You have no idea what PC's cost in the mid 90s.

>> No.8499540

>>8499492
>Lol you need $10,000 dollar pc's and mods to even compete.
Desktops with Pentiums were plenty affordable in 1997, which is already enough to run Quake respectably in software, and as I already said. there was more than one-on-one you could do even by default.
>By your logic Metal Slug is shit because it also has slowdown.
A singleplayer/co-op game compensating for its hardware by slowing down is not at all the same thing as a competitive multiplayer game doing it.

>> No.8499545

>>8499526
You could say the same about thps. Tony Hawk being the main character instantly makes it more appealing than your other generic skating games at the same time.

>> No.8499556

>>8499534
You realize how fucking ridiculous a home PC costing over $5000 would be on 1997 money? Let alone now?

$10000 is so fucking overkill for Quake I’m 1997, a game that is one of the most optimized games of all time not even requiring an accelerator card to run. Show me these mythical $10000 pcs needed to run Quake.

>> No.8499565

>>8499540
>A single player/co op game
>desktop pentiums
There were fighting games with slowdown as well. What's your excuse for them? You don't understand that slowdown could actually enhance the experience in certain games.

You should look up the prices of full package pentium's from the 90s before talking about them as you have no clue.

>> No.8499573

>>8499556
>you realise how ridiculous a pc costing over $5000 is
It was a reality zoomer. Look up complete package high end pc's and you will see for yourself.

>> No.8499579

>>8499565
>Fighting games with stuttering
None of them stuttered like Goldeneye did.

>Look at the prices of full package pentiums from 1997
I was there Zoomer, and most high range PC’s that could run Quake were at worst $2000, the most expensive top of the line PC from that time that demolished Quake was less than $4000. You have a warped idea of their prices, they were never that ridiculous even then, and you could run Quake on a sub $1000 machine.

>> No.8499581

>>8499565
>There were fighting games with slowdown as well. What's your excuse for them?
I don't have one because I don't play fighting games.
>You should look up the prices of full package pentium's from the 90s before talking about them as you have no clue.
I had a Compaq Presario purchased for $4199 from a local store, so don't fucking tell me I have "no clue" how much they cost, fuckboy.

>> No.8499589
File: 49 KB, 618x518, CD219AB3-8EB0-498F-B05B-F9CCFCB49796.jpg [View same] [iqdb] [saucenao] [google]
8499589

>>8499573
Literally found a top of the line all in one PC, that had double the specs needed for the original Quake, including twice the ram and twice the processor speed. Less than $2000.

Same year the game came out as well, shut the fuck, larping Zoomer.

>> No.8499593
File: 23 KB, 475x319, Interview with Doug Church, LookingGlass circa 1994 about System Shock.png [View same] [iqdb] [saucenao] [google]
8499593

>>8499512
>”It’s ok that the game runs at 8 FPS, it’s about fun”
That's basically the mindset behind the recommended processor for Quake being a Pentium 75MHz according to the developers. None of the recommended specs for early 3D PC games had them running very quickly at all.

>> No.8499594

>>8499545
People bought Tony Hawk because it was light years ahead of literally any skateboarding game on any market, getting high universal acclaim, no one would give a shit about it if it just had Tony Hawks name but it was the same quality as Extreme Skateboarding on PC.

>> No.8499598

>>8499593
This ain’t even Quake though, this is for Looking Glass’s System Shock which is a very slow paced game so of course frame rates aren’t a big deal.

And a 75MHz Pentium was pretty low end for the time, you could get even medium range PC’s that had twice that clock speed.

>> No.8499613

>>8499581
>i don't play fighting games
Sounds like you don't play games at all with all your talk about pc specs.

>> No.8499617

>>8499589
>larping zoomer
Anon above you just said he spent over double that on his 90s pc. I could find a catlog with prices in the $6000 range if I searched.

>> No.8499623

>>8499594
Having Tony Hawk helped it get that acclaim.

>> No.8499630

>>8497249
>>8497520
>>added objectives
>Can’t think of anything off the top of my head so far I’ll give you that
Dark Forces, Eradicator. Also, zoomed weapons were in Terminator: Future Shock IIRC. Wolf3D was developed with stealth in mind but it was cut so it doesn't count, but System Shock does.
Goldeneye was a great FPS, especially for a console and in 1997, but let's not give it credit for what it didn't do.

>> No.8499631

>>8499579
>none of them stuttered like Goldeneye did
In Xmen Vs SF it would slow down when there was a lot of shit on the screen and its still considered a classic today that still has a scene. According to you smoother running games like Mortal Kombat should be superior games but they're not despite their high frame rates.

>> No.8499638

>>8499437
To this day i think that Bioshock 2 is the best in the series and Singularity is the best Bioshock gameplay-wise.
/nonvr

>> No.8499640
File: 117 KB, 974x1327, EAEEC2BA-EE2C-4895-B805-A3AA7CE4AD3E.jpg [View same] [iqdb] [saucenao] [google]
8499640

>>8499617
Just because he had a pretty top of the line Compaq doesn’t mean that was the norm. $1500-$2000 was standard for the time.

And even then, finding a ridiculously high end $6000 PC, STILL AINT $10000. So either way, you’re still WRONG.

>> No.8499647
File: 2.54 MB, 1863x1954, VR1.jpg [View same] [iqdb] [saucenao] [google]
8499647

Did someone say GoldenEye thread?

I'm doing my best to preserve the game's soul; hopefully you feel I have

>> No.8499648

>>8499623
It was a bonus sure, but if the game sucked it would’ve been another licensed mascot game from that era. Nobody gives a fuck about Charles Barkley Shut Up and Jam because the game sucked dick.

>> No.8499649
File: 224 KB, 1874x923, refute this.png [View same] [iqdb] [saucenao] [google]
8499649

>>8496563
>>8497845

>> No.8499656
File: 2.18 MB, 1874x1962, VR2.jpg [View same] [iqdb] [saucenao] [google]
8499656

>>8499647
If you see an obvious oversight there's a solid chance it's already been addressed - I hesitate to share previews because everything's constantly in flux although constructive criticism is welcome

>> No.8499662

>>8499648
But people cared about Shaq Fu and that wasn't a good fighting game.

>> No.8499663
File: 2.03 MB, 1869x1976, VR3.jpg [View same] [iqdb] [saucenao] [google]
8499663

>>8499656

>> No.8499664

>>8499631
What version of X-men vs SF were you playing that had constant stuttering? The arcade had occasional stuttering but it was consistent Goldeneye sub 20FPS in single player, sub 15FPS in Multiplayer levels of bad.

>> No.8499665
File: 1.58 MB, 1863x1974, VR4.jpg [View same] [iqdb] [saucenao] [google]
8499665

>>8499663

>> No.8499668

>>8496401
Retarded, Goldeneye has better analog stick aiming than most modern console FPS.

>>8496503
>Contrarianism is a disease...
... And my dick is the cure!

>>8496680
>Doom doesn't have level design
Brain damage.

>> No.8499671

>>8499662
Nobody cared about it outside of internet memes, it notoriously sold pretty poorly.

>> No.8499672
File: 1.50 MB, 1866x1960, VR5.jpg [View same] [iqdb] [saucenao] [google]
8499672

>>8499665

>> No.8499675
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8499675

>>8499668
>Has better analog aiming than most modern FPS games.

>> No.8499676

>>8499640
I used that number as hyperbole even though its not really that far off. I'm sure there were $10,000 pc's used to make Toy Story. My point was playing pc games was much more difficult and complicated than Goldeneye which generally needed your mates to bring their controller over.

>> No.8499678
File: 388 KB, 1860x1954, VR6.jpg [View same] [iqdb] [saucenao] [google]
8499678

>>8499672

>> No.8499680

>>8499668
doom 2 definitely not

>> No.8499684
File: 419 KB, 1866x1956, VR7.jpg [View same] [iqdb] [saucenao] [google]
8499684

>>8499678

>> No.8499685

>>8499664
No version of Xmen vs SF runs perfectly. Does that make it a bad game or less fun? Nope. And if you notice when Capcom rereleases these games years later and try to fix these so called flaws they always end up worse with new and old fans disappointed.

>> No.8499686
File: 2.92 MB, 1863x1968, VR8.jpg [View same] [iqdb] [saucenao] [google]
8499686

>>8499684

>> No.8499690

>>8499671
Didn't it get a kick-starter and new game recently? Also I think I rented it once on SNES. It was horrible but I still played it that one time.

>> No.8499691
File: 1.86 MB, 1869x1956, VR9.jpg [View same] [iqdb] [saucenao] [google]
8499691

>>8499686

>> No.8499692
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8499692

>>8499676
>”n…nah guys I was totally over exaggerating”
>Even when you literally double downed on the price in three posts
>Say it wasn’t really that far off when even your most egregious answer was half the price of $10k

>> No.8499695

>>8499690
It had a kickstarter based on the memes alone that came from how fucking terrible it was. It’s new game was an even bigger flop because no one gave a shit outside of jokes.

>> No.8499701
File: 2.91 MB, 1854x1962, ranoutofjunglepuns.png [View same] [iqdb] [saucenao] [google]
8499701

>>8499691
All I've got for now. Been making lots of progress lately but still a long way to go.

>> No.8499703

>>8496408
>Quit using busted ass N64 controllers

N64 controllers are busted by default

>> No.8499709

>>8496791
Splitscreen isn't a necessary feature for PC multiplayer. In fact it would be unbearable to do 4 player split screen on the sizes of computer monitors common at the time, everyone huddling up close trying to see what they're doing.

Consoles were on TV sets, which often had larger screens, and consoles didn't typically have faculties for online play, so splitscreen was crucial there.

>>8499675
It is a fact. Potentiometer analog sticks which are the standard today are inferior to based gear and bowl. They have less fine precision and they are prone to developing drift, occasionally within hours of play.

>>8499680
>The Crusher
>Tricks & Traps
>Refueling Base
>Circle Of Death
>The Courtyard
>The Citadel
>Barrels O' Fun
>Monster Condo
>The Spirit World
>The Living End

>> No.8499712

>>8499692
Even if the price is 5k and not 10k thats still a ridiculous amount of money to play Quake compared to N64 which was around $200-400 and $50 for an extra controller.

>> No.8499727

>>8497249
>>Invented using stealth in FPS
No it didn't. Games like Strife had it before.

>Incredible replay value in adding new objectives to higher difficulty, secret levels, multiplayer unlocks, cheat unlocks
Indeed, it was great.

>Unparalleled variety of weapons
Eh, neeeh. It has SOME variety, like bombs you can attach to surfaces, even weapons and ammo the player can pick up in multiplayer. But like half the armory in Goldeneye 64 is the same couple of weapons but with a new appearance and tweaked stats. Which is fine, because you only have a few per level anyway, and this adds some flavor, but this isn't much in terms of functional variety.

>> No.8499750

>>8499709
Not sure when it was possible but you could hook your pc up to a television. I recall doing it around 99-2001. Resolution was bad.

>> No.8499754

>>8497520
>pallet swap
Either you're saying that figuratively, or you don't know what it means.

>compressed and muffled
Maybe you had something wrong with your TV, Goldeneye had comparable or better audio clarity than a lot of PC games from the same time period.

>>8499630
>Also, zoomed weapons were in Terminator: Future Shock IIRC.
I only remember that one laser rifle with the zoomed in nightvision scope, which was angled to the side and didn't have a crosshair, so it wasn't actually that useful. It was cool though.

>Goldeneye was a great FPS, especially for a console and in 1997, but let's not give it credit for what it didn't do.
Agree.

>> No.8499769

>>8499712
For one, stop changing goalposts.

For second, like i pointed out, there were plenty of PC's that were far below $1500 bucks that could run Quake at above Goldeneye framerates, and they were actually computers taht could do more than play games. You also had the ability to upgrade those PC's to play games at higher frames, something you couldn't do with Goldeneye, you were just stuck with shit.

>> No.8499875

>>8499701
What is it? Neuroupscale?

>> No.8499883

>>8499703
How allowing for multiple control schemes on a single controller filters so many faggots, I'll never understand.

>> No.8499884

>>8499769
>above goldeneye frame rates
So for a game to be good in your eyes it has to be above goldeneyes frame rate or never suffer from frame rate issues? Which is it?
>$1500
You keep going lower and lower with your prices. They were ridiculously high and no amount of cherry picking will ever change that.

>> No.8499886

>>8496350
spbp

>> No.8499913

>>8499875
All redrawn by hand

>> No.8499926
File: 386 KB, 1242x423, 1910E5FB-4AF1-41AD-836A-1DB92191EE4E.jpg [View same] [iqdb] [saucenao] [google]
8499926

>>8499884
Being above Goldeneye frame rates would mean not suffering from stuttering because Goldeneye is right on the edge of somewhat acceptable while still being trash.

And no, I literally stated that $1500 and lower PC’s could handle it from my first post. Read Nigga. You’re the one that tried to argue for standard $10k desktops only to realize how fucking stupid that is 4 posts in.

>> No.8499936

>>8499926
>only to realise how fucking stupid 4 posts in
I'm not you getting mad about pc prices anon. I guess its something only people alive back then can understand.

>> No.8499948

20 fps is much, much better than 300-500 ms latency. And that's being generous, because I definitely remember Jedi Knight being more like 1,000 ms.

>> No.8499960 [DELETED] 

>>8499936
>Pretends that he was alive back then
>Thought the average prices for Quake ready PC’s was $10,000
Ok zoom zoom.

>> No.8500027
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8500027

>>8499613
>all your talk about pc specs.
I mentioned one class of processor and one vague model of PC, although now that I'm done playing with the lads, I actually currently have a computer manufactured in 1997 capable of running Quake, you fucking dickshit. We're done here, end of story. A contemporary underpowered ultra-portable laptop can run Quake. You don't know shit.

>> No.8500043
File: 145 KB, 398x139, upload_2021-10-23_10-4-48.png [View same] [iqdb] [saucenao] [google]
8500043

>>8499960
A 40mb hdd from the 90s would go for $700 anon. I no longer own my old pc's and I never owned a good one but that's only because they were expensive and I was just a kid able to afford a couple of console games a year.

>> No.8500051

>>8500027
>you don't know shit
I know you don't anything about video games as you feel frame rate is the only thing that matters.

>> No.8500068

>>8500051
I don't know how you figure that, even with the framerate and controls improved via emulation through 1964 I'd still rather play Quake than Goldeneye, even though I already stated that Goldeneye was a fine game. Similarly, I'd rather play Warcraft II as a 1v1 game over Street Fighter 2. You seem to be letting age-old biases cloud your judgement. I'll be honest, the only reason I'm continuing to reply to you is probably because my judgement is clouded by alcohol. If I were sober, your bait would've gotten too stale for me by now.

>> No.8500078
File: 3.15 MB, 333x250, 6749B8F7-4D32-48A9-B680-E0676E41F476.gif [View same] [iqdb] [saucenao] [google]
8500078

>>8500043
… dude, the sea gate 251-1 was from the late 80’s. The fucking flyer itself even says it’s from 90’. 6 years before Quake came out. 2 YEARS BEFORE WOLFENSTEIN 3D. Like holy shit did you think Hard Drive Capacities in prices in 1990 reflected 1996?

Like damn dude, I’ve never seen a Zoomer expose themselves that hard. 100/100.

>> No.8500084 [DELETED] 

>>8500078
Cope. I said from the 90s which you cannot disprove so you go into further personal attacks.

>> No.8500090

>>8500084
>I have no idea how fast technology progressed in the 90s because I wasn't there.

>> No.8500148 [DELETED] 
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8500148

>>8500090

>> No.8500187 [DELETED] 
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8500187

>>8500084
Goddamn man, please keep digging this grave man. Either you’re literally a Zoomer or you’re an actual Nintendie.

>>8500148
This PC was from 1995, you could get the same model with better specs for less than $2000 in 1996. Less than $1000 in 1997.

>> No.8500193

>>8500068
>framerate and controls improved
This is how I know you don't get it. Nobody wants your so called improved emulation games. Wc3 reforged blows, sf2 hd remix sucked donkey dick and new and old fans will continue to prefer the original classics.

>> No.8500195

>>8500187
>This pc was from 95
That was an advertisement from 1996.

>> No.8500201

>>8500193
>Nobody wants your so called improved emulation games.
If I'm capable of fixing the hangups I have with a game myself, and I still don't prefer to play it over its contemporaries, obviously nothing is going to change my preferences.
>Wc3 reforged blows
This we can agree on.

>> No.8500202

So we agree it's a masterpiece?
Good to know.

>> No.8500518

>>8496336
>shitty unbalanced multiplayer
There are no bots, so you had to play with a friend
Par for the course, but on here lol

>> No.8500520

>>8499913
Doing great job, anon! Where to monitor the progress?

>> No.8500591

>>8496563
Why do people post this shit? Your average PC at the time could only run shooters at 20fps too. Duke Nukem was downgraded to hit 20fps on consumer grade specs. You were LUCKY if you could get 20 on software Quake.

You're not clever. Shut the fuck up, faggot.

>> No.8500623

>>8499672
You know the dark ridges along the top are handles, right anon?

>> No.8500627

>>8500623
Zoomers don't know shit.

>> No.8500773

>>8499417
Not that anon, but I’m primarily a PC FPS fan who tried to emulate both Powerslave Saturn and Goldeneye 64 using a controller a few years ago, and while Powerslave felt smooth and intuitive and the game kept me hooked until the end, Goldeneye felt really fucking off, even considering its weird split fps/lightgun aiming system, and I dropped it fairly quickly. Goldeneye has some really neat stuff going on with the mission objectives and enemy personality, but the effect is dulled but rudimental level design and AI that amounts to “stand in place and take potshots.”

Without considering multiplayer, I think Powerslave on consoles is a game that comes across as shallow but is actually fairly clever and unique, while Goldeneye seems complex but all of it is skin-deep. No wonder the latter is normie nostalgia bait.

>> No.8500804

>>8500520
Thank you. I only post in random /vr/ GoldenEye threads so I don't get cease and desisted so I'm afraid that's as consistent as it gets

>> No.8500817

>>8496336
Sorry Anon, we should have mentioned a crucial key to enjoying this game was having IRL friends. So, of course you wouldn't like it.

>> No.8500818

>>8500195
The PC was specifically from 1995. I recognize it.

Also, if it somehow was priced that in 1996 it was ridiculously overpriced. You could get the same specs if not better for under $2000.

>> No.8500821

>>8500591
>Needing to run Quake at 20 FPS in software mode
Yeah if you were playing on a low end 75hz Pentium. You get a decent Pentium and you’d be running that game at 30FPS+.

Fuckin Toaster Ass PC.

>> No.8500828

>>8500623
I know and those ridges are represented in the new texture as well. I strive for accuracy in almost every single instance - I think the images speak for themselves in that regard - however there are times, especially with props and objects, where I take the opportunity to add some baked in lighting and shadows to give those objects more depth, hence the addition of the smaller handles to the drawers (see the railings in >>8499684 for another example). It's a technique Rare themselves often used, but they were limited by texture resolution and mapping constraints. There are times when it would be more conspicuous to adhere to the limitations of the original work than it would be to bring them up to scratch with the rest of the game's environments (again, see the alarm >>8499678), so I'm comfortable justifying all of the changes I've made, as few and far between as they are.

>> No.8501137
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8501137

>>8500804
>>8499913
>>8500828
You, my man, are a fucking trooper, and the kind of poster which gives this board its value.

>> No.8501286

>>8501137
Thanks friend. It's been very difficult and time consuming and sometimes I fear that even when I finish no one will care.

>> No.8501317

>>8500828
Get this high quality post out of my bait thread.

>> No.8501380

>>8501317
but we need to make more fun of OP and his retarded opinions

>> No.8501450 [DELETED] 

>>8496336
you cannot trust nitnendofags about anything

>> No.8501476 [DELETED] 

>>8501450
This.

>> No.8501490 [DELETED] 

>>8496336
>auster-kun is a samefagging phoneposter
oh no no no no no

>> No.8501665

>>8501380
He's right about Goldeneye, still a total fag.

>> No.8502052
File: 2.57 MB, 3840x1080, references.png [View same] [iqdb] [saucenao] [google]
8502052

>>8501317
sorry i will try to do better

here's another example of an instance where i might deviate from the original game, where i replaced the original key card reader with a recreation of the film prop. the original is fairly indistinct, whereas the film's version has more depth and is a little more visually interesting, while also doing a slightly better job of communicating it's function with the red and green lights that imply that access might be granted or denied to that door. additionally, recreating the prop allowed me to develop my skills in creating pseudo-3D objects that I was able to employ later on for other elements. i also like adding small bits of text like warning labels that lend the levels a sense of credibility, as though they're real places serving a real function. however i don't think it's an exaggeration to say that this is one of the biggest changes i've made so far; i can't name a single official remake or remaster of a game that will be as faithful to the original as my project will be.

>> No.8502076
File: 2.11 MB, 1871x1964, VR10.jpg [View same] [iqdb] [saucenao] [google]
8502076

>>8502052
don't wanna keep hogging the thread but here's one more example of an area where I had an opportunity to add some credibility to the game world. the new label for the fuel tanks on runway features the actual hazard placard for aviation fuel and various warnings in russian about safe fueling procedures. there aren't too many opportunities to add these sorts of details so i try to enjoy them when they do arise, but in a way that doesn't contradict the original look and feel. details are only ever added, never removed.

>> No.8502093 [DELETED] 

>>8496336
This game has more replay value than anything made in the past 15 years.
>terrible graphics
They has 12 MiB of ROM space to work with, in addition to, hardware limitations.
Give them a break.
>terrible frame rate
As was the case for the majority of N64 titles with a lot going on in a rendered scene. Not a good argument, especially, when using a PAL copy.
>ai as dumb as a rock
For the time, no. The main point of criticism, however, was the fact guards couldn't see through glass or railings.
I will say it is absolute bullshit guards can shoot through one another, but the player can only shoot one at a time unless using a weapon capable of penetrating.
>controls like ass
Controller settings are adjustable via presets in the pause menu. Though, I can support an argument that a FPS should be designed for a dual analog stick setup, unfortunately, the N64 didn't offer such a thing and Sony eventually caught on to that small detail.
>Literally unplayable by any standard.
I'm more concerned about the fact that if you don't reply to this post, your mother will die in her sleep tonight.

>> No.8502104

>>8502093
>They has
*had, god damnit

>> No.8502105
File: 629 KB, 1414x1270, danger dog.jpg [View same] [iqdb] [saucenao] [google]
8502105

>>8502093
>I'm more concerned about the fact that if you don't reply to this post, your mother will die in her sleep tonight.

>> No.8502536

>>8502093
based, OP btfo.
He still seething on this thread lmao>>8501215

>> No.8502565 [DELETED] 

>>8496336
>phoneposter
don't forget to dilate

>> No.8503286

>>8500818
>you could get the same specs if not better
Obviously you could visit computer fairs and get one cheaper but that was an ad from 1996 proving full pc set ups were ridiculously overpriced from major retailers.

>> No.8503794

>>8496336
You had to be there

>> No.8504556

>>8503286
No there is literally a computer I posted an image for from a major retailer from 1996 that has basically the same specs for half the price. It wasn’t obscure that shit just wasnt priced well.

>> No.8504597

>>8496336
Yeah but I had nothing else to play when I was 8 years old therefore it's good.

>> No.8504609

>>8496336
game was always shit, never got the appeal. always grinded my teeth when it was time to play that shitter at someones house

>> No.8505040

>>8504609
I mean I get the appeal, it was the first 4 player FPS game on console and that’s ridiculously impressive, especially for the limitations. But goddamn does it not hold up, even for a n64 game.

>> No.8505765

>>8502052
>BCTABБ

>Ь is correct and one key to the left
EVERY
TIME

>> No.8505812

>>8502052
God, I love the set design in the movie so much.

>> No.8505817

>>8505765
I was just following the film prop, please no bully

>> No.8505856

>>8496336
Yeah, never got the praise that’s lavished on this title. At first I thought it was because it was the first multiplayer shooter people without PCs got to play, but fans never stopped talking up this game even though it is beyond gimped even for its time.

>> No.8505975

>>8505856
Here's my take as a lifelong fan:

> extremely satisfying gunplay
while it's true that many of the guns are redundant functionally, they're all visually distinct, have excellent sound design, cover all the bases with some unique standouts like lasers, mines, zoomable sniper, and to this day no game does that satisfying bullet-on-flesh impact sound that makes successful hits sound so wonderful. Additionally, the excellent mocapped animations, the grunts and screams from injured enemies, and the way they get more dangerous when they all attack you in a group makes things very fluid and tense despite shit framerate
> based soundtrack
Speaks for itself, grant kirkhope and co. are brilliant. if you've never listened to the uncompressed tracks you should
https://youtu.be/9-VfvXpy9KE
It's worth mentioning again that the sound design is excellent, guns sound fantastic and communicate their functions well, explosions make you sound like you're in an action movie
> level design
i wish the levels were larger and longer, but i really like what they did with design and architecture to compensate for the relative lack of props and texture variety within levels (though visual variety between levels is great). Areas like the spiral walkway in caverns, antenna dish on surface, control rooms on bunker and control, and all of cradle are really striking and do a lot with limited hardware
> SOVL
little details like the watch menu, glass shards and breaking lights, bullet holes and scorch marks from explosions, and blood stains on enemies aren't necessary to make the game work but go a long way to selling the world, especially back then when simpler games like doom were not such a distant memory
> multiplayer
Sure it's barren by modern standards, but the fact that you had to play in a room with your friends means it was necessarily a social experience, which even very good online multiplayer games today simply can't recreate naturally

>> No.8507007

>>8502105
blessed danger dog

>> No.8507231

>>8505975
>extremely satisfying gunplay
Can’t deny it is really fun to see the fuckers die, but it does kinda lack some of the fun gore you get in other shooters.

And I’d argue that Perfect Dark and Timesplitters improved on the bullet on flesh impact.

>Based Soundtrack
No disagreements here, shit slaps harder than my uncles belt against his cousins face.

>level design
Eh, a lot of the levels are fun, but the absolute uselessness of some areas leaves a lot to be desired. I know it’s supposed to be “realistic” but having huge areas of the map that serve no function seems like bad design, especially when the games runs as bad as it does.

>SOVL
Fair, lot of cool details and charm, but I’d argue it’s one of the lesser SOVLful Rare games from that era.

>Multiplayer
Like I get it was cool for its time, but man does it not hold up even in comparison yo it’s OC brethren. Even it’s customization can break the game like with Oddjob.

>> No.8507570

>>8504556
You can continue to cherry pick low prices while I grab another $5000 full pc set up from the same time period. You have a problem accepting reality anon. >>8499581 he bought his pc for $4200 from a computer store meaning a major retailer would have charged even more. Even if i had a time machine and took you back to the 90s you would bury your head in the sand.

>> No.8507816 [DELETED] 

>>8497837
>the last of us 2,
seethe

>> No.8508095

>>8496336
I just fired up golden eye
2days ago on the custom 1964 enables mouse and keyboard and its good.

Get better at video games loser

>> No.8508274
File: 949 KB, 1242x1599, CE21C5FD-BD74-4313-8F27-F1DE87E722A4.jpg [View same] [iqdb] [saucenao] [google]
8508274

>>8507570
Yeah and I could dig up a 8000 mid spec PC nowadays that’s overpriced, doesn’t mean that was the average of even above average price of those specs back in the day

The anon at >>8499581 doesn’t even mention what his specs were at the time, and I looked up what an average Compaq Presario was in 1997, and it’s specs sheet is fucking massive for its time, it was a monster of a PC with a shitload if features the average PC wouldn’t have. So no, that’s not the average price if a Quake ready PC dipshit, or do you price all card based on Lambo’s.

>> No.8508319

>>8507231
>it does kinda lack some of the fun gore you get in other shooters.
>And I’d argue that Perfect Dark and Timesplitters improved on the bullet on flesh impact.
I don't think anyone disagrees with this, I certainly don't. To this day I love the blood spatter effects in PD and the fact that bodies (kinda) stay instead of fading, feels so much more visceral

> Fair, lot of cool details and charm, but I’d argue it’s one of the lesser SOVLful Rare games from that era
it's also one of their very first N64 titles so tha's to be expected. the fact that they did so much so early is still impressive and it laid the groundwork for more cutting edge stuff like PD, Conker, etc. it's like OoT and Majora's Mask, the latter is far more technically complex than the former, but it also wouldn't exist at all without the work done on the former so it doesn't make any sense to criticize OoT on those grounds

It makes me so fucking sad that not only will we never get another developer that pumps out so many A++ based, cutting-edge games like classic rare, but it's not even necessary anymore, since any asshole can create photorealistic complex game worlds in Unreal in like four hours

>> No.8508857

>>8508319
> To this day I love the blood spatter effects in PD and the fact that bodies (kinda) stay instead of fading, feels so much more visceral
PD in general is so underrated, it really doesn’t get the attention it deserves despite how ahead of of the curve it could be. I guess that frame rate and required expansion pack really kneecapped it

>It makes me so fucking sad that not only will we never get another developer that pumps out so many A++ based, cutting-edge games like classic rare.
I know man, closest we ever got was 2000’s Valve pumping out hit after hit after hit. I guess all things gotta fall eventually:

>> No.8509026

>>8508857
>I know man, closest we ever got was 2000’s Valve pumping out hit after hit after hit. I guess all things gotta fall eventually
that's why i'm so excited for the idea of recompilations and pc ports, and mods of classic games. it's a large part of why i'm working on goldeneye. it's one thing to just dismiss this as nostalgia pandering, but i see it as being like natural selection, where we gravitate towards what we loved and away from all the tedious dlc, pay to win, season pass, lootbox based nonsense that's normalized today

i'm already thinking of games i'd like to work on after goldeneye even though it's way to early for that. dk64 has been on the brain for a while. flawed game, but it is absolutely DRIPPING with raw soul

>> No.8509256

>>8509026
Hey man, as the OP (aka massive faggot) memes and personal opinions aside, game preservation and recompilation is never a bad cause. You're doing gods work man, keep it up.

>> No.8509997

>>8509026
Lol, ok nerd.

>> No.8510083

>>8509026
Based nerd.

>> No.8511105

>>8508274
You claimed I've been changing goal posts but you started this talking about GE being choppy. Of course you would need an expensive PC from 1996 to run Quake silky smooth with zero hiccups and now you want to talk about average prices? You're worse than Australia kun.

>> No.8511117

>>8511105
>implying is not him

>> No.8512134
File: 946 KB, 1695x882, bunker.png [View same] [iqdb] [saucenao] [google]
8512134

bros which design do you like better. left is more accurate to the film, right more accurate to the game

>> No.8512331

>>8511105
My entire point was that Quake ready PC’s were not $10k in 1996/7 and we’re in fact $1k-$2k at mid range, below $1k at best. You kept changing goalposts and arguing that they were $10k, to oh actually they were only $8k, oh no actually $5k, to “oh well they were only cheap at computer fairs” to “uh…uh well it’s still expensive.”

Eat paste.

>> No.8513639

>>8512331
>>8511105
quake was on N64 though

>> No.8513645

>>8496336
Yeah that’s right, zoomer shitter. We all got together and came up with the lie 20 years ago just to fuck with you. And you feel for it like a chump. You stupid little bitch LOL

>> No.8514231

>>8512331
You claimed a $4799 computer from 1996 was only $2000. Of course you couldn't pull an ad from any major retailer that year to prove your claim we just have to take your word on it.

>> No.8514242

>>8499685
>>8499664
>>8499631
N64 running CPS2 would been interested

>> No.8514949

>>8514231
Literally posted an image of one in this very thread. >>8499589

>>8513639
A very heavily compromised Quake with less levels.

>> No.8517260

>>8514242
I doubt it could.

>> No.8517264

>>8496336
Woah what did they do to Bond's face?

>> No.8519217
File: 34 KB, 750x315, 140B2E1A-D03A-433C-B813-64711094C249.jpg [View same] [iqdb] [saucenao] [google]
8519217

>>8517264
Bonded his fingers with his face.

>> No.8520789 [DELETED] 

>>8496336
Tendies will LITERALLY spin globe-size wools of cope to try and rationalize themselves into thinking that all of the games they missed are not valid because of that one game in a genre they DID have that ps1/saturn/dreamcast/pc/whatever didn't.

it's even worse now that it's old enough that they can call people who cross their sacred cows "zoomers" when half-life, unreal, quake 1/2 and even doom are still as fast, tactile and fun as they were in 90s.

>> No.8521264

>>8499701
Fuck man, looks great. This is for VR?

>> No.8521276

>>8496336
Goldeneye N64 is the most overrated shit ever. It was fun when it was released to N64 owners because they had most-likely never played a FPS before, it's like if you brought a bunch of frozen shit tier pizza to some country that's never had pizza and were starving for it and they would think it was amazing, they would, via their nostalgia goggles tell generation after generation how amazing it was, how it was the best...ask for this shit frozen pizza to be brought back then they would eat it and realize it's shit yet still claim it's fantastic.

>> No.8521282 [DELETED] 

>Auster (OP) still seething and bumping his thread after his previous post being deleted
Based game.

>> No.8521718

>>8500804
Nerrel didn't get C&D'd for his Majora's Mask texture pack and he documented the whole thing on his YouTube channel. You're safe. Game mods generally fall under fair use.

>> No.8522432 [DELETED] 

>>8521282
I actually haven't bumped this thread in like a week, people just keep taking the bait.

>> No.8522797

>>8496401
I played it for the first time a year ago thought it was great, no nostalgia. I also think buck bumble is a good game.

>> No.8522813

>>8499675
I'd say it had better aiming then battlefield 3 on 360 and battlefield one for Xbox one. Dice just stopped hand tuning the controls for consoles.

>> No.8522925

>>8521276
Exactly, I’m sure the memories were great for the time and I’d love to try it out online when it gets rereleased, but the fuckers that said it’s the best couch coop multiplayer ever made are delusional as fuck.

>> No.8523898

>>8522813
By nature of the game auto-aiming to literally every enemy, even more than something like Wolfenstein 3D. If you had to semi-manual aim the whole game like you did in BF3 you’d throw that shit in the trash.

>> No.8524206

>>8521276
>frozen shit tier pizza
A decent amount of pizza places in this area are worse than frozen Wal-Mart-brand pizza, tho.

>> No.8524227

>>8496336
KU fans are responsible for this

>> No.8524290

>>8524227
KU?

>> No.8525032

>>8496336
lol you are a huge faggot

>> No.8525678

>>8525032
Nice argument.

>> No.8525686

>>8496336
>“even for it’s time”
>didn’t play it in its time

>> No.8525883

>>8525686
I played it day one, was still very limited in movement and speed in comparison to Quake.

>> No.8525925

>>8496336
agreed, I feel sad thinking of all the nintendorks who have never experienced a real fps

>> No.8525961

>>8496590
you first

>> No.8525972

>>8499392
Arrest ,Cliche references does not count.

>> No.8525978 [DELETED] 

>>8509997
>>8510083
Brainlets

>> No.8525996
File: 481 KB, 1103x1249, 1641908238567.png [View same] [iqdb] [saucenao] [google]
8525996

>>8496336
A friend tried to argue that this was the very first arena shooter cos it had 4 way multiplayer.
I said Quake III Arena is a better candidate for first arena shooter.
Who was in the wrong anons?

>> No.8526015

>>8496336
>Literally any pc shooter from the time dominated this garbage.
Even broke nintendofags can't argue.
Imagine playing goldeneye 4v4 with 10 fps and shitty controls when you could be playing 16 player deathmatch on Quake.

However, just like all Rare games, GE had nintendo's blessing as a 2nd party game so their shit got shilled up the yin yang.
Soundtrack, as with the rest of Rare's catalogue, does indeed hold up well

>> No.8526018

>>8525996
What even is an arena shooter?
Doom had 8 or 16 player deathmatch. Does that count?

>> No.8526025

>>8496336
It’s a fun game but doesn’t hold up nearly as well as other major retro shooters. Even Doom holds up better imo
The reason we all like this game so much probably has more to do with nostalgia than quality of the game itself. I remember playing split screen multiplayer for hours & hours as a kid so this game will always have a soft spot in my heart.

>> No.8527728

>>8526018
I’m pretty sure it began with Quake, ain’t no way it started with fucking Goldeneye.

>> No.8527957
File: 158 KB, 1080x608, m7txl-2FN4FMQAH7N-Full-Image_GalleryBackground-en-US-1581441621278._SX1080_.jpg [View same] [iqdb] [saucenao] [google]
8527957

I replayed GoldenEye and Ocarina of Time during the Summer. I enjoyed GoldenEye a lot more OoT. The game is actually challenging and has fun non-stop combat. Zelda is too easy and full of dull running around in boring temples. I was totally ready to jump on the "GoldenEye is so dated" train, but you know what? It's actually still a blast to play.

>> No.8528031

>>8527728
yeah Quake definitely started it by being fully 3d and having vertical planes to deal with

>> No.8528091

>>8527957
>Goldeneye
>Challenging
Not unless you crank that difficulty all the way, otherwise the enemies couldn’t hit the broadside of a mountain. Finding the bullshit objectives is more difficult than the enemies.

>> No.8529016

>>8523898
My play style is to always manual aim. I find it more effective then the auto aim, and I still think it's better then bf3.

>> No.8529298

>>8529016
Same. I plain turned the auto-aim off and instead relied on point shooting at targets center of screen, then doing quick aiming when needed. Dramatically improved my gameplay.

>> No.8529534

>>8529016
>>8529298
>Playing Goldeneye without auto-aim on an N64 controller

You’re braver men than me. I really don’t see how that could be much better then the dual stick BF3 controls (which I don’t even remember being that bad)

>> No.8529538

>>8496336
Now, yes. Does not hold up.

>> No.8529709

>>8512134
I would stick to game faithfulness

>> No.8529723
File: 21 KB, 169x173, raised.png [View same] [iqdb] [saucenao] [google]
8529723

>>8512134
>>8529709
ACHSHULLAY upon closer inspection I think the game texture is the same thing as the movie? Both are raised up so the one on the left is technically more accurate?

>> No.8529898

>>8496915
i think you underestimate how few people had internet access in 1997, letalone access that is good enough to play an fps game over

>> No.8529967
File: 1.60 MB, 1651x1950, goldeneyebunker.jpg [View same] [iqdb] [saucenao] [google]
8529967

>>8529723
in order for the og texture to be raised up as opposed to engraved, the light would have to be coming from the bottom, which I suppose is possible, but would make it inconsistent with other objects that are lit from the top. That's why I initially envisioned it as being engraved (right side), but then decided to try and replicate the film prop, although I changed the dimensions and placement of the symbol slightly so there's less awkward empty space in the upper right corner

a lot of goldeneye's textures were created using photographs taken on the actual film set, however closer inspection shows that many textures were also re-created with some differences and embellishments.

pic related, the "eye" containing the GoldenEye key (in the film) is an obvious example - note the missing lateral "stripe" in the game. i don't hate the game's design, but i like that the film version resembles a crosshair which evokes the idea of targeting, and therefore the purpose of the GoldenEye weapon, so I created a compromise where I combined that aspect of the film design with the darker coloring and increased depth of the game design. hopefully you guys like the result

>> No.8529984
File: 403 KB, 1138x392, statues.jpg [View same] [iqdb] [saucenao] [google]
8529984

>>8529723
here's an example of textures created from set photos for the curious. it's clear that rare had a blast designing this game

>> No.8530994
File: 2.10 MB, 1864x1966, VR11.jpg [View same] [iqdb] [saucenao] [google]
8530994

bumping with a few more closeup comparisons. i love textures that allow for just the straight up addition of detail without agonizing over style, mapping concerns, etc

>> No.8531001
File: 1.51 MB, 1848x1964, VR12.jpg [View same] [iqdb] [saucenao] [google]
8531001

little visual gag, this is the sink in facility's bathroom, directly above them there's a no smoking sign

>> No.8531007
File: 2.24 MB, 1855x1968, VR13.jpg [View same] [iqdb] [saucenao] [google]
8531007

>> No.8531030

>>8521264
didn't see this til now, thanks. it's not specifically for vr or anything but a vr version of GE using these textures would be a dream come true for me. i know there's been experiments with VR hacks in OoT already so it's not outside the realm of reality.

>>8521718
i think it must be some sort of miracle that he didn't get ninja'd and i'm honestly still afraid of it. it seems to be common for companies like nintendo to file dubious c&ds for things (like that breath of the wild mod from a little while ago) just because the average person doesn't have the time or resources to navigate the legal aspect of things. if i have to throw away all this work because nintendo or microsoft or mgm wants to try some fuckery i'm going to end up sorting my guns by taste, so for now it stays (mostly) under wraps

>> No.8531053

>>8529898
Seeing how massive Quakeworld and Quakespy were at the time, I’d say it was pretty damn popular. Even back as far as doom dwango had thousands upon thousands of consecutive players.

Even beyond that, LAN still existed and was so popular even as far back as Doom 1993 major companies had to outright ban the game from the workspace.

>> No.8531067

>>8531001
I don't get it

>> No.8531124

>>8531067
the sign is a subtle joke

>> No.8531403

>>8529898
Depends on where you were, DWANGO made shitloads of money, not just in the US but in the rest of the world as well, so clearly people had an internet connection to use it with.

>> No.8531614

>>8529898
Underages get off. Quake ran off Dial-Up internet which even in 1997 was fucking everywhere, millions of homes had the internet even by the mid 90's. Quake's competitive scene was so popular they held it at E3 the following year.

>> No.8532279

>>8531614
i'm only a touch too young for quake1
my first internet fps experience was ut'99 in 2000, and that was not playable, i only played it lan from then on

>> No.8532448

>>8531030
>if i have to throw away all this work because nintendo or microsoft or mgm wants to try some fuckery i'm going to end up sorting my guns by taste, so for now it stays (mostly) under wraps

Okay I can respect that. Better not throw caution to the winds.

>> No.8532570

>>8496497
Will someone put this retard out of its misery?

>> No.8532831

Don’t mean to be a dick to the cool dude making these high quality posted… but maybe your efforts would be better served in a real Goldeneye thread, and not a random hate thread.

It’s not only clogging the replies but it’s also gonna get lost in the seas of discussion and bait posts on here.

>> No.8533224

>>8532831
I usually just use other threads since it's a slow board and very few people seem to care either way. I also like to fool around and see if i can discreetly build hype like stealth marketing, sort of like nickies and his unpredictable oblivion threads. But you're right, I'll probably disappear until the next random GE rage thread