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/vr/ - Retro Games


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8488562 No.8488562 [Reply] [Original]

Why is the Super Nintendo version so bad?
>missing levels
>missing animations
>missing songs
>missing voice clips
>lower screen resolution
>loading times
What the hell happened?

>> No.8488563
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8488563

>>8488562
Who gives a fuck. Disney is gay. Play a good game faggot

>> No.8488569

>>8488562
>lower screen resolution
why even include this when you KNOW why that is?

>> No.8488576

Genesis does...

>> No.8488578

>>8488562
According to my sources, they intentionally butchered the SNES version because SEGA was promoting the blast-processing angle of their system. That's why they added the excessive loading to the SNES one, for example.

>> No.8488579

>>8488562
the reason SNES games have load times and cut content is because they use shit-tier bitplane graphics instead of god-tier packed pixels like the genesis. incidentally this is also why the genesis does software-rendered graphics better.

>> No.8488587

Feeling good Sega bros

>> No.8488589

>>8488579
everything about the genesis is superior except for the colors and the three-button controller.

>> No.8488593

>>8488562
>Year of our Lord 2022
>caring about Mickey mouse ports
you guys are seriously pathetic

>> No.8488596

>Snezzfags had to settle on the Magical Quest games whilst SegaCHADs got to enjoy Castle of Illusion, World of Illusion and Quackshot, the finest Disney-licensed scotformers of the era

Sad....

>> No.8488602

>>8488593
Seething Nintendon't

>> No.8488608

>>8488596
don't forget Aladdin

>> No.8488647

>>8488579
now explain it for retards (me)

>> No.8488670

>>8488562
>What the hell happened?
Non-meme answer. It's because Sega allowed the developers to have a bigger ROM size. Nintendo by contrast, was more stingy over the amount of Mask ROMs a developer was allowed to have.

>> No.8488676

>>8488670
the average SNES game is bigger than the average genesis game, but when both are the same size the genesis game will have more content because of >>8488579

>> No.8488694

>>8488647
most SNES graphics and all genesis graphics are 16 colors, meaning four bits define a pixel (2^4 = 16). more colors appear onscreen because you can have different 16-color palettes for different objects, but the graphics data itself is four bits per pixel, or four bytes per 8-pixel horizontal strip. the difference has to do with how those four bytes are formatted:

on the SNES, a byte of graphics data defines one bit of color specification for an 8-wide strip of pixels, the next byte defines the next bit, etc, which is known as "bitplanes". on the genesis, each separate pixel is four ADJACENT bits. this is a much more natural format for many purposes, most notably compression algorithms which allowed the genesis to cram a bunch more graphics into its cartridges with minimal load times. to achieve the same the SNES would have to either have a lot of processing overhead or settle for worse compression ratios, and sometimes they did a little of both.

>> No.8488786

Both versions use a 16 megabit ROM size. The SNES MM is also a FastROM game so it shouldn't have so many slowdown issues.

>> No.8488810

>>8488589
How many games during that era other than fighters need more than 3 buttons? Half of the SNES games map B-Y the same as A-X or the shoulders because there's nothing to do with them

>> No.8488827

>>8488694
>>8488676
Aside from the SNES's planar graphics taking more space the sample-based sound is bigger than the Mega Drive's PSG sound. It's also true that SNES games tended to have larger ROMs but more true for Japan; due to the small Mega Drive market there Sega were less willing to invest in big ROMs. They put a cap of 24 megabits on Japanese games; publishers could use larger ones at their own expense.

As one interesting note, the smallest Mega Drive games are 1 megabit while the smallest SNES games are 2 megabits.

>> No.8489348

>>8488827
yeah but does any SNES game really use more than ~256k of sample memory? the RAM only holds 64k and it seems like most games heavily reuse the same instruments across the soundtrack.

>> No.8491013 [DELETED] 

bump

>> No.8491175

>>8488562
>Why is the Super Nintendo version so bad?
In all honesty, even though the Snes port is inferior Mickey Mania in general just sucks.
They should have asked Sega for the World of Illusion engine and made something that's actually fun instead of just challenging.