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/vr/ - Retro Games


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8483706 No.8483706 [Reply] [Original]

Can I play emulated games with a PC controller? Is it possible to map the buttons and shit? Are there specific emulators that let you do that and some that don't?

>> No.8483734

No, you can't, it's impossible

>> No.8483738

No, that would be nonsensical.

>> No.8483745

>>8483734
/thread

>> No.8483746

You're simply asking for too much, OP

>> No.8483754

anon, dont be ridiculous. That’s just not feasible. You’ll have to stick with the keyboard to play Mario 64

>> No.8483773

>>8483706
Yes! It's easy and every emulator does this.
Even if you find emulators that don't there are key mapping programs to help you.
This door leads to the castle.

>> No.8483796

Of course.

>> No.8483815

>>8483706
Yep, standalone emulators or RetroArch, in RetroArch you usually don't even have to map, it automatically knows Xbox and Sony controller and some 8BitDo ones, etc.
You can even go ruther and hook up a CRT TV and play at native 240p from the emulator, from your PC with little fuzz.

>> No.8483818

nope. I wish I could. It's crazy how nobody ever figured out how to do this.

>> No.8483823

There are little ears listening on this board

>> No.8483853

>>8483815
>You can even go ruther and hook up a CRT TV
Generally you'll have a hard time with this, most modern PCs lack the analogue output in the first place, and graphics drivers also generally don't play along with communicating with 15 kHz displays. I think I had a CRT TV hooked up to my PC for a short while in the early to mid 2000s, but back then graphics cards still had TV out and maybe graphics drivers were operating differently as well. Nowadays your best bets are assembling an actual old computer with such features (headache), or an active HDMI to Scart/component converter (introduces some lag, cheap ones have less than ideal image quality).

>> No.8483873

>>8483853
It's nowhere near that obscure or complicated, anon. It's like a 3/10 difficulty for hardware "hacking". You don't even have to get out the soldering iron.
>most modern PCs lack the analogue output in the first place
2009-2015 era GPUs still had them and still work perfectly well with Windows 7/8/10 and Linux. Just build a cheap emu dedicated PC with one of those cards.
I'd try a Quadro because I think those can output 240p with no extra drivers or messing around. Used ones on ebay are less than $100.

>> No.8483876
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8483876

>>8483853
All you need is a DisplayPort to VGA adapter and a VGA to SCART or BNC cable that joins sync signals together, both can be bought online ready to use and together for less than 50 bucks. No need for a old computer or parts.
Afterwards you just need to add a 15kHz mode to the output, like 240p/60Hz, with CRU for example, preferably delete the normal VGA modes so you won't accidentally damage your 15kHz monitor / TV. Only takes a few clicks and works in every modern version of Windows and AMD/Nvidia graphics cards, also in Linux.
Doesn't add any latency either.

Pic related is from the /crt/ general with more info there too.

>I think I had a CRT TV hooked up to my PC for a short while in the early to mid 2000s, but back then graphics cards still had TV out and maybe graphics drivers were operating differently as well.
Old GPUs usually had composite encoders that were locked to 480i, even if you changed resolution manually, the output was still 480i, which isn't good for 240p games.

>>8483873
Refer to above, you're right about the difficulty but your method is still overkill.

>> No.8483879

Why are we suggesting the 16 year old OP go out and snag a CRT and build a period-appropriate PC for it

>> No.8483894

>>8483876
You're good for RGB with that set-up but you need a little converter box if you want component or composite video. (also lagless conversion)

>> No.8483901

>>8483894
If you're in Europe that's a non-issue. Pretty much every set accepts RGB over SCART.

>> No.8483905

>>8483901
>If you're in Europe
Plenty of PVMs accept RGBS and there's still a lot of 15khz monitors that accept it too in the Americas
Not to mention almost every set can be RGB modded

>> No.8483920

>>8483876
>All you need is a DisplayPort to VGA adapter
But that would be an active converter, DisplayPort only outputs digital signals. If it was me I'd use a DVI-I graphics card, not sure when AMD ditched DVI-I but Nvidia had it until the GTX 900 series.

>> No.8483935
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8483935

>>8483901
>Pretty much every set accepts RGB over SCART.
But the best games were designed for RF and composite.

>> No.8483937

>>8483920
What do you think a RAMDAC is? It's converting digital signals to analog, every graphics card with a VGA output has one built in. In this case it's just external, late VGA graphic cards even used internal DP lanes to hook up the RAMDAC.

>If it was me I'd use a DVI-I graphics card, not sure when AMD ditched DVI-I but Nvidia had it until the GTX 900 series.
So it would be no different than connecting it externally with a adapter, but you're stuck with a old 900 series card instead of any modern GPU or the GPU you already have. Don't see much point in that.

>> No.8483941

>>8483935
Modern composite converters inside RGB or component to composite adapters are way too high quality even for that, you don't get the same effect. If you need that I'd say use a software filter or stick to original hardware if you don't like that idea, even though visually it's impossible to tell on a real CRT.

>> No.8483949

>>8483935
>But the best games were designed for RF and composite.
The CRT itself plays a bigger role, like CRT type and TVL count, there's only a handful of games that actually require composite artifacting or compression for it's effects

>> No.8483954

>>8483941
Run composite>RF through an old VCR.

>> No.8483959

>>8483954
That's a good idea, in general it's good if you need RF. Even if you want to set up a pirate analog TV channel.

>> No.8485235

>>8483954
Then use a wireless controller and a small battery powered analog TV

>> No.8485626

>>8483706
of course not

>> No.8486329

>>8485626
damn, that's a shame anon

>> No.8487042

>>8483706
The technology isn't quite there yet