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/vr/ - Retro Games


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8458960 No.8458960 [Reply] [Original]

>> No.8458963 [DELETED] 

White men left the industry.

>> No.8458970

>>8458960
Proliferation of 3D graphics.

>> No.8458981

I’ll tell you one thing, and I’m not ashamed to say it, Myst was at least partly responsible for the decline of the P&C/Adventure genre.

>> No.8458982

Attempting to treat them as a big budget games when there is an extremely niche audience for that type of game.
>pour huge budget into game
>same number of people buy it as your last game
>"hur genre is dead no one wants to play these games anymore"

>> No.8458994

First-person shooters becoming the new trend for DOS games.

>> No.8459008
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8459008

>>8458960
Their merit was originally in the richer interactions and storytelling they made possible (or at least the illusion of those). As the medium as a whole evolved, other genres with broader gameplay and appeal started implementing that sort of thing as well in their own way, and point-and-click games were left in the dust with only their somewhat obtuse and outdated gameplay and design approach to compete.

So basically, it was a niche genre by construct; one that couldn't really grow its audience and ultimate couldn't retain the audience it had either.

>> No.8459009

>>8458994
Ah yes, the DOS game craze of the late 90s

>> No.8459013

3D graphics and people wanting to actually move around and directly control the character.

>> No.8459019

>>8458981
Wasn’t that the best selling adventure game for a time? Pretty sure it was on Macintosh, not sure about PCs, but I seem to recall even seeing it in the Guinness Book of Records one year. So how would Myst spearhead the decline? Genuinely curious. I’m guessing focusing too much on the visual side of things?

>>8458960
I wonder if price had anything to do with it, back in the day you’d spend the same amount of money for a five hour long adventure game that you would on something arcade-like that doesn’t really end per se and the gameplay just keeps giving. I played a lot of adventure games as a kid, but I never bought them myself precisely for this reason. I’d pirate though. Anyway the last few years the genre seems to be resurfacing, last one I played and enjoyed was Gemini Rue. Before that… Machinarium I think, also great, banging soundtrack. I’ve heard good things of Deponia as well, haven’t tried it yet though.

>> No.8459037

Computers gained the ability to run more than potato graphics. Loved the Pajama Sam games as a kid though.

>> No.8459042

>>8459019
Machinarium is pure kino, usually I'm pretty nostalgic and I lean towards the retro point and clicks but Machinarium might just be one of my favorites games. Deponia is kinda hit-or-miss, not sure if you would like it.

One game which I would really recommend would be Thimbleweed Park, the ending is kinda shit but the rest of the game encapsulates the magic of retro point and clicks in modern times

>> No.8459053

The Xbox era in general. Not directly, but PnCs being the polar opposite of like, Halo meant that they were the first to go.

>> No.8459060

>>8458994
it was no longer necessary to sacrifice dynamic player movement for graphical fidelity, and action games took over. genres also became diversified and more accessible as systems became more powerful

>> No.8459063

Point and click games have some inherent limitations around player control and progress that really can only be solved by (a) great writing or (b) a player base that really likes the genre despite its faults. Even with great writing, the end product can also be too short for some players. So, as other game genres became easier to produce (and sell) through tech advances, point and click became more of the niche that it probably should be. Seems to be a decent resurgence for these games and similar 3D equivents the past half decade or so, which is great to see.

>> No.8459069

>>8458960
I can't speak for everyone, but for myself my interests started shifting towards multiplayer games in the late 90s once my parents got high speed DSL. Adventure games just seemed dull compared to say Quake II, Brood War, Ultima IX, etc.
Now as an adult I appreciate the genre more than I did as a kid

>> No.8459080

PCfags finally had better things to play and didn't have to cope with click-to-watch-animation-and-read-text "games".

>> No.8459087

You play a few of these games, and you figure out you can brute force puzzles by just using everything on everything, and no one seemed to be interested in tackling this design flaw.

>> No.8459091

>>8459008
This is attempting to hyper-rationalize it in a mechanical way, like the change was inevitable.

Normies. The reason is normies. In other words, stupider people started playing games, who don't have the patience for autistic puzzle nonsense.

>> No.8459093

>>8459091
The first gaming platform I had access to was a PC, the first game I ever played was on PC. I never liked these types of games and didn't really miss them when they were gone.
The people who made them couldn't be content with their niche appeal and stopped making them. Happened to all sorts of niche genres, like shoot em ups, before the indie scene was a thing.

>> No.8459151

>People didn't want to play "find the dildo and give it to the funny man" for the millionth time in the age when games like Quake and Duke 3D started existing

Crazy.

>> No.8459167

>>8458960
There was a x files point and click game that was pretty good.

Captcha h00ka

>> No.8459231

>>8458960
3D acceleration made FPS titles more enticing to the normalfag than the lurid yet static graphics of adventure titles.

>> No.8459454

>>8458960
perhaps i'm wrong but i feel like the success of playstation console might have somehow a part into it
and i say this like one who played broken sword 2 on psx back in the day
by the time playstationmania started to fade away pc and consoles were already closer than before i guess

>> No.8459578

>>8459009
Adventure games were first on the decline around the time Doom made it big.

>> No.8459620

lots of walkthoughs you find online = quick ending.
less replayability for adventure games (unless there're multiple routes/ending/characters)

>> No.8459658

>>8458960
PC gaming was going through a generation shift at a time when both Sierra and LucasArts were having trouble with in-house development (late 90s, early 00s). No high profile publisher filled the market gap, so the genre dwindled on with b-games for a few years until the remaining oldfags moved on.

>> No.8459660

What point and clicks would you guys recommend nowadays? The last one I tried was Syberia and it honestly bored me a lot so I put it down.

>>8459080
I dunno about you, but I had a fucking blast with point and clicks as a child. They were some of my favorite games, and I owned a Genesis and Gameboy so I was exposed to lots of shit.

>> No.8459663

>>8459620
Some of these games you absolutely needed a walkthrough. From the top of my head, both of the Discworld games had really bizarre puzzles the solutions to which you most likely wouldn't have found out naturally by just playing the game. I even remember magazine game reviews back in the day adding tips for the players just in case, especially if the writer got stuck on a shitty puzzle himself. You'd read a normal review and then by the end it'd say something like "PS. And if you manage to get stuck in X (which you will), remember Y and Z" i.e.

>> No.8459669

>>8459663
There was a thread recently where a bunch of anons kept insisting there's no excuse to use a guide in any game. It was fucking weird to see everyone agree on this when the entire genre of PC adventure games in the 90s proves that wrong, I really don't understand /vr/ sometimes

>> No.8459674

>>8459660
The only good ones are the Leisure Suit Larry games

>> No.8459735

>>8459663
>>8459669
there are people who are gifted in playing adventure games.
i had a friend like that during my uni days.
he played almost all sierra and lucasart adventure games.
i have no such skill and kept playing a game for years and made little progress.
i also had a friend whose sister (still in elementary school) beat gobliiins 1 without guides.

>> No.8459738 [DELETED] 

>>8459674

>> No.8459764

>>8459660
check out the AGS scene

>www.adventuregamestudio.co.uk/site/games/awards/

>> No.8459798
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8459798

>>8459674

>> No.8459804

>>8459764
Awesome, thanks
>>8459735
That is honestly more impressive than being good at most genres of video game, since you need genuine intuition and high creative thinking skills to get that good at adventure games.

>> No.8459842

>>8459804
that's why i said they're gifted.
i think my friend's little sister beat gobliiiins 1 in just 3 days, no internet yet at that time (1991).

>> No.8459905

>>8458960
People are still making them. Myst remake doing okay on Oculus. I’m playing Deracine lately and that’s basically the same thing

>> No.8459906

>>8459660
I'm a big fan of the Deponia series, but if you can't get behind the MC (which a lot of people can't) then you won't like it

>> No.8459924

>>8459660
>The Longest Journey
>Quest for Glory
>Gabriel Knight
>Blade Runner
>Memoria
>Indiana Jones: Fate of Atlantis
>Broken Sword
>Conquests of The Longbow
>Toonstruck
>Sanitarium
>Lost Horizon
>Syberia
>Gray Matter
>Tex Murphy: Pandora Directive

>> No.8459961

Do you guys play interactive fiction too? Feels like one of the most niche subgenres nowadays, people never talk about it

>> No.8459968
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8459968

Why was Japan able to keep Visual Novels alive, but the West abandoned Adventure games?

>> No.8459970

>>8459968
anime girls

>> No.8459978
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8459978

>>8459970
There were still successes in VNs that didn't rely on anime grils.

>> No.8459983

>>8459968
Something happened to that 90s PC audience I guess. Maybe they all switched to FPS games

>> No.8460000

>>8459978
anime style then

>> No.8460008

>>8459968
A visual novel is just as the name impies, a visual novel. No problem solving or puzzles (usually), just reading through a story with neat pictures. I'm sure there's also cultural aspects that play into it's staying power but I'm not nipponese so I wouldn't know

>> No.8460010

>>8459968
Jap ADV became less interactive over time and more like picture books. I wouldn't say they survived well leither.

>> No.8460053

>>8460008
I feel like they're comparable to Adventure games though. Both genres have a higher focus on characters and story, VNs were the number 1 genre during the PC-88/98 days, but fell out to RPGs, some VNs will have puzzle elements.
>>8460010
At least in Japan major publishers still take a shot with VNs. Gyakutan Saiban/Ace Attorney, Danganronpa, AI: The Somnium Files (funny enough that's more of an Adventure game).
I feel like if you pitched an Adventure game to a western publisher they would laugh in your face.
The modern US adventure game scene is almost entirely self-published, Japan isn't blooming but there seems to be a few publishers who are willing to chase a niche audience.

>> No.8460065

>>8460053
US adventure game market was hijacked by movie games I think. I'm not saying they're the same or even that similar though

>> No.8460071
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8460071

>>8458960
games

>> No.8460102

>>8460071
>>/vr/image/0V30w_XJ3SPwjgo8K8sO4A
Why are you like this

>> No.8460118

>>8459660
not retro but the chzo mythos games are pretty solid.

>> No.8460151

>>8458960
Their biggest appeal was their presentation and writing. When other genres improved in those areas, point and clicks lost their value. No one likes these games for the gameplay. When a point and click game has actual mechanics it's called a puzzle game, or an action-adventure game. "Point and click" as a genre basically means bad gameplay.

>> No.8460175

I really want to like point and click games but it almost always ends with me getting stuck and having to look up a guide resulting in that "how the fuck was I supposed to know to do that?" feeling

>> No.8460190

>>8460175
Ah yes the brainlet moments

>> No.8460221

>>8460175
Understandable, a lot of adventure games function on absolute batshit dream logic.

>> No.8460254

>>8460175
Old adventure games sold more hint books then copies of the game. Obtuse puzzles was how they made money. They started getting better in the mid 90s though.

>> No.8460298

>>8460151
Honestly I just fucking love the combination of fixed camera angle/static background + mouseclick movement + puzzles, it's genius. You can even take puzzles out of the equation and it's still great, there are some porn games like this. Maybe I have autism but I prefer this over full 3D exploration, you can design every screen to look perfect, and there's no shitty camera to fight with. That's probably part of why I love VNs too.

>> No.8460302

>>8460221
>>8460254
Am I supposed to play with a guide handy then?

>> No.8460321

>>8460302
These games are for teenagers with infinite free time. You're not a teenager.

>> No.8460369

>>8460321
Point taken.

>> No.8460370

>>8460302
https://www.uhs-hints.com/
>>8460321
The main age demographic for Sierra adventure games was over 35. People simply didn't have huge backlogs or short attention spans back then.

>> No.8460373

>>8460254
>Old adventure games sold more hint books then copies of the game.
Citation needed

>> No.8460376

"Guys let's make the puzzles make absolutely no sense so that we can sell walkthroughs"

I wonder why.

>> No.8460606
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8460606

what do you think of LOOM

>> No.8460624

>>8460370
more like those people didn't have sex

>> No.8460717

>>8460376
Getting screwed over for innocuous things likely didn't help either. *cough*Sierra*cough*

>> No.8460751
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8460751

King's Bounty: The Legend (point & click), from 2008 is one of the best games I played.

( Also might be a GPU destroyer:
https://www.gog.com/forum/kings_bounty_series/did_you_manage_to_fix_the_overheating_problem/page1 )

>> No.8460863

>>8458960
Their boring as fuck. Simple as that.

>> No.8460883

>>8460370
>The main age demographic for Sierra adventure games was over 35.
Really? Where do you get that from?
I know that stuff like Monkey Island at least was designed and marketed from a "fun for the whole family" mindset, kids could enjoy it too and ask older siblings or parents for help with the hard parts.

>> No.8460914

I actually like playing old point and clicks using their original hand guides instead of tutorials or videos on the internet. Most GOG games have pdf included of the guides but Im sure you can find them on the internet otherwise

>> No.8461017

maturing tech allowed other genres to display similar qualities to point&clicks. I still enjoy them when they're constructed well and the narratives interest me.

One problem a puzzle creator may get wrong is the preexisting knowledge of the puzzle and its solution. This might be the cause of some of the cases of moon logic when it wasn't intentional to screw over the player. Making a puzzle requires an additional framework of information to show that a puzzle requires a specific solution to a completely uninformed player.

>> No.8461018

>>8460373
https://youtu.be/IyKVjAfxtTs?t=48

>> No.8461029

>>8459167
That sounds awesome, I should find that.

>> No.8461064

>>8460751
>point & click
That's not what that term means anon

>> No.8461092

>>8461064
Oh you mean like Riven?

>> No.8461114

>>8461092
Yes

>> No.8461116
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8461116

>> No.8461424

Most people this thread are clueless. Adventure games never decreased in popularity. They decreased in RELATIVE popularity.
Sierra adventure games sold consistently well until the very end. Late adventure games such as Broken Sword, The Longest Journey, and Syberia were huge successes for the small European developers that made them.
The problem started with games like Final Fantasy VII and Metal Gear Solid, that managed to sell millions of copies to a new market of young console gamers. Suddenly a modest 300,000-800,000 in sales was no longer attractive to publishers funding adventure games.
The real reasons adventure games died out:
>publishers got greedy
>developers couldn't figure out how to consolize the genre
>independent developers were being swallowed up by publishers

So basically the same reason that every PC exclusive genre died out, including arena shooters and RTS.

>> No.8461425

lack of interest
P&C decayed at the same time high octane action games peaked
kids just didnt want to click shit when they could shoot shit
>>8458981
its 2021 gramps your myst hateboner didnt survive the 90s and its horribly outdated by now

>> No.8461494

>>8461029
It's basically like a long episode of the show. It was on ps1 as a four disc game and windows 95/98 back in the day. It is pretty awesome though.

I still play through it once and a while

>> No.8461516

>>8460221
This is why most adventure games filtered me. You had to figure out the exact solution the designer had in mind, which was not necessarily logical in any way. The same style of puzzles was carried over to a lot of PS1 games like RE.

>> No.8461524
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8461524

This game is fun btw https://store.steampowered.com/app/368390/The_Darkside_Detective/

>> No.8461534

I think the most recent example of a hugely successful adventure game that was in the same vein as a point-n-click was The Walking Dead series by Telltale. Games that are more true to the genre are only made by indie devs because, as stated already in this thread, nowadays it’s mainly a niche genre by itself as most AAA try to incorporate the basic elements of point-n-click adventures in their games on top of everything else.

Although that seems like a pretty logical step forward, I think part of the appeal of point-n-clicks is knowing that there isn’t any combat or anything moving you forward, you just have to use your wits and your willingness to explore. Dreamfall is a good example of where the devs lose sight of the main appeal of their game and try to tack on some action elements that ultimately make the game worse off than if they were absent entirely.

>> No.8461616

I remember...MS Paint Adventures...I remember...H-Home...s...t

>> No.8461693

>>8458970
>Proliferation of 3D graphics.
Sort of.

Their primary appeal was in having rich artwork, expressive character animation, and engaging narratives.

One by one, improving technology and better game design allowed all of those things to start appearing in games that were more directly interactive than a cursor on a screen.

There's no technical need to restrict the player's movement from clicking from one room to the next, and no real benefit to doing so.

If you play Witcher 3 on 'Just The Story' you're basically playing a point and click adventure, minus the trope of obtuse puzzle solutions.

>> No.8461703

>>8458960
I'll probably ruffle some feathers here, but they weren't very fun and a lot of retro games aren't designed to be fun at all. They're designed like puzzles. They're meant to be solved and any satisfaction you get is from doing so.

>> No.8461859

For me, it's The Last Door

>> No.8461870

>>8461703
>a lot of retro games aren't designed to be fun at all
dumbass take
they were designed to be fun, fun was just viewed differently. instead of ADHD riddled zoomers who cant stand having a minimum challenge before going back to dota or fortnight, beating games and overcoming challenges were the best part of gaming in the old days, specially since you wouldnt have "BACKLOGS" of thousand of shitty games bought on steam sales to just look over and ignore, every game you got mattered

>> No.8461872
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8461872

Anyone likes Dreamweb?

>> No.8461939

FPS games are their spiritual successor.

>> No.8461940

>>8461116
This needs to be posted in every adventure games thread

>> No.8461952

>>8458960
they became or were replaced by the modern 'story' based first and third person 3D games which basically do the same job as the old point and clicks do

>> No.8461965

>>8461872
Naw it is overrated

>> No.8461981

>>8461965
>overrated
More like underrated.

>> No.8461994

>>8461872
The gameplay is wonky, but the game itself is stylish and the soundtracks are superb

>>8458960
Nothing. Point and click adventures are fantastic now. Look at pretty much anything Wadjet Eye puts out. While not strictly point-and-click, Cyan's Obduction is also the company's masterpiece.

>> No.8462124

>>8461424
Why would that kill PC games specifically? Are you saying their fans switched to consoles or something?

>> No.8462129

>>8462124
Publishers stopped funding them because console games are more lucrative. Duh.

>> No.8462136

>>8461703
I don't enjoy RPGs, but I'm not going to say they're not fun simply because I don't personally enjoy them. Categorically denying anything that isn't meant for you specifically is a dumb person thing.

>> No.8462184

>>8461116
More like point and laugh games amyrite

>> No.8462214

Pcucks only pretend that they like the and once they started to get actual games they stop.

>> No.8462217

>>8458960
Would the genre have survived longer if they introduced multiple ways to solve the puzzles?

>> No.8462284

>>8462217
Probably, Indiana Jones and the Fate of the Atlantis had multiple paths to complete the game for example

>> No.8462365

>>8462217
Quest for Glory made a big deal out of this. Great series. I guess adventure/RPG hybrids could have helped the genre survive the early 00's, but probably not for long, since they'd still be niche and expensive to develop.

>> No.8462372

>>8458960
Making PnC into movies

>> No.8462383

>>8461994
I did really enjoy a handful of Wadjet Eye's point and click games(namely Blackwell series and Resonance in recent memory). Can't exactly discuss them here since they're not retro.

>> No.8462519
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8462519

>>8460606
You mean the latest masterpiece of fantasy storytelling from Lucasfilms™ Brian Moriarty™? Why it's an extraordinary adventure with an interface of magic, stunning high-resolution, 3D landscapes, sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects, and magic spells.

Beat the rush! Go out and buy Loom™ today!

>> No.8463349

>>8458960
thanks doc

>> No.8463435

>>8460606
I liked it, it's... well it's kinda beautiful, it's an artsy game. Too short unfortunately, but while it lasts, it's great. Also don't need a guide/walkthrough for this one, I'm sure you can manage all the puzzles on your own.

>> No.8463447

>>8458960
They suck.

>> No.8464157

>>8460175
same but with RPGs

>> No.8464214

>>8459978
>shamelessly rips off a bunch of 80's films like Lethal Weapon and Escape from New York
Ahh Kojima-sama! Sugoi. What a genius.

>> No.8464224

other genres got better at telling immersive stories, and the transition to 3D transformed the medium for every genre but made no advances for point and click puzzles except visually. They became old hat at a time when innovation was a huge deal.

>> No.8464347

>>8458981
truth. Myst is an anathema to gaming in general. I've tried remakes, the original - get bored as fuck an hour in every time. perhaps the first walking simulator?

>> No.8464360

>>8464347
Myst is truly something that was best experienced on a lazy weekend with your dad's computer.

>> No.8464426

>>8458960
>What caused the decline of point and click adventure games?
Those games themselves

Point and click games were becoming more and more obtuse in their puzzles, and people got tired of that bullshit.

>For an example
Grim Fandago looks like a good game, right?
Nice visual style, interesting story, nice voice overs.
But the gameplay and puzzles are just awful.
You get to a part and you get stuck, because the only way to move forward is something random as fuck.
Like giving the dog the pass to the winery. It wasn't brought up at all, or even hinted. You just had to try out all the combinations.

And I'm sure I can remember other bullshit similar parts to other adventure games. Most people would look for a guide or get through with pure luck.

The game is basically making fun of the players, and don't respect his time and effort of playing the game.

Yes, I like point and click, but not all, just the ones that have sane solutions.

>> No.8464503

Modern FPS are basically point and click, at least they require the same level of skill, with the puzzle thinking stuff removed.

>> No.8464509
File: 169 KB, 640x480, Purple_Lab.gif [View same] [iqdb] [saucenao] [google]
8464509

>>8464426
Adventure games really are a double edged sword of amazing presentation and obnoxious fuck you gameplay and puzzles
I'm sure I'll get shit for this, but this puzzle can go fuck itself. I love the Neverhood but never in my life would I have guessed the solution to the shrink ray.

>> No.8464591

>>8464509
The last thing I remember from this game is when I entered a room and I would walk to the right, and right again, and again.
must had walked 30 rooms to the right, then I encountered puzzle of some sorts that could not solve yet.

When I realized that I had to walk another 30 rooms to the left again to exit this place, I just quit. I felt that the game was bullying me.

>> No.8464890

>>8464591
It was, that whole hallway is a way to troll people playing the game, takes ten minutes to traverse it one way, but if you read the text on all the walls it actually provides you with the history of Neverhood's world. You can read the text here:
http://doo.nomoretangerines.com/nevhood/nevhall.htm

>> No.8466148

>>8464591
Yeah that was the big hall with all the lore no one read
Idk why they did it like that, I wouldn't mind if it was just there for whatever but you literally had to get to the end of this long ass hallway to get a tape you need to complete the game.
Game has tons of 'fuck the player' moments like that.

>> No.8466157

That they were impossible and barking mad,
whilst fallout was about to go ballistic. Also, Guybrush Threapwood's second puberty was off putting. Operation Stealth essentially completed the genre.

>> No.8466159

>>8466148
Like the other anon said, it was trolling. People were more amused than angry at the time though, the game was really well liked.

>> No.8466161

Consoles didn't come with a mouse as standard?

>> No.8466235
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8466235

>>8458960
Read this article from over 20 years ago.
https://www.oldmanmurray.com/features/77.html

>> No.8466329
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8466329

>>8458960
People getting dumber and companies catering to the shooty-fighty-wahoo-sportsball crowd.

>> No.8466362 [DELETED] 

>>8466235
>muh cherrypicked meme puzzle
I knew what it was going to be before i even opened it. There is ONE bad puzzle in the entire series. It's only because the series set such a high bar for clever and grounded puzzles (wikipedia.org/en/Le_Serpent_Rouge_puzzle), that it even feels out of place. In Monkey Island, it would feel right at home. If the writer did any research too, he would know that Jane Jensen didn't design the puzzle and it was put into the game at the last minute because her original concept needed to be scrapped for time. The real reason GK3 flopped was because transitioning to a 3D engine skyrocketed development costs. If they stuck with a 2D engine, it would have been the most profitable game in the series.

>> No.8466368

>>8466235
>muh cherrypicked meme puzzle
I knew what it was going to be before i even opened it. There is ONE bad puzzle in the entire series. It only feels out of place because the series set such a high bar for clever and grounded puzzles (wikipedia.org/en/Le_Serpent_Rouge_puzzle). If the writer did any research too, he would know that Jane Jensen didn't design the puzzle and it was put into the game at the last minute because her original concept needed to be scrapped for time. The real reason GK3 flopped was because transitioning to a 3D engine skyrocketed development costs. If they stuck with a 2D engine, it would have been the most profitable game in the series.

>> No.8466371 [DELETED] 
File: 35 KB, 632x467, it must be the microtransactions.jpg [View same] [iqdb] [saucenao] [google]
8466371

>>8458960
I think it was the microtransactions.

>> No.8466375

>>8466371
rent free

>> No.8466406 [DELETED] 
File: 132 KB, 1065x499, rentfree_tranny.jpg [View same] [iqdb] [saucenao] [google]
8466406

>>8466375
not an argument

>> No.8466428

>>8466368
It's always that one article, and it's never backed up by any other arguments or personal observations, as if the guys posting it never played a point & click in their lives and need to rely on a comedy website to make a le upboat bazinga. Makes you wonder.

>> No.8466431

Tim Schafer killed adventure game development at LucasArts.

Corporate raiders killed adventure game development as Sierra On-Line.

Revolution never stopped making adventure games.

The the rest of the industry just didn't like the returns on adventure games compared to popular game genres.

>> No.8466440

>>8458981
>Myst

Myst was once the best-selling PC computer game of all time and it has been ported to almost every system. This is not why adventure games died.

>> No.8466467

>>8466440
Every genre and technology Myst was blamed for killing mysteriously went on without a hitch for another decade after its release.

>> No.8466469

>>8461524
Is this a phone game? It looks like a phone game

>> No.8466480

>>8466235
Why is the article split into three different pages?

>> No.8466559

>>8466469
It's on the Switch, but I played it on PC.
It's a short point & click with a funny story and not-very-hard puzzles (though some baffled me).
I beat it in 4.7 hours.

>> No.8466635

point and click adventure games threads on vr usually don't get this long do they
>>8458960
also that pic looks like is the remaster shit

>> No.8468431

The genre might have survived if the developers had more quickly realized the truth which was later discovered by indie devs - that these games work much better as a form of VN than as a series of ball-breaking puzzles. Chill, narrative based walking simulators. There's a sizeable niche for that sort of thing.

>> No.8468454

>>8468431
>save the genre by turning it into a completely different genre
No thanks. I like adventure games, but I hate visual novels and walking simulators.

>> No.8468457
File: 80 KB, 290x170, slurp.png [View same] [iqdb] [saucenao] [google]
8468457

>all these people shilling random indie point and clicks but no one mentioning whispers of a machine

>> No.8469641

>>8466480
Boomer internet
>>8466428
You got me. It's not like I was stuck on the Willy Beamish kitchen for a year or anything.

>> No.8469926

1. Young people don't play adventure games. The target audience is grown men.
2. The market became saturated. There are a lot of bad point and click adventure games.

>> No.8470029

>>8469926
Women made up a large part of the audience, maybe 40%? Today there are probably more women playing these games than men.

>> No.8470074

Interactive fiction isn't games. And they basically turned them into all other modern non-games by adding way too much story and garbage "gameplay" to everything else.

>> No.8470093

>>8470074
It's a faggot semantics argument because combat and arcade action minigames are common recurrences in these non-games games.

>> No.8472009

>>8458960
Grim Fandango is too hard. How on earth are you supposed to figure out stuff?

>> No.8472437

>>8472009
https://www.youtube.com/watch?v=8PUCSyIkEus

>> No.8474345
File: 72 KB, 281x246, 1600143021349 (1).jpg [View same] [iqdb] [saucenao] [google]
8474345

>>8462372
>TFW there are no official Maniac Mansion nor Monkey Island Lucasfilm movies.

>> No.8474705

it's really hard to make a p'n'c game that has puzzles that are just the right difficulty (meaning they are not piss easy nor cryptic as fuck), which is why the genre isn't popular nowadays when people have less patience for obtuse puzzles
what are some p'n'c games that achieved this balance or near achieved it? the only two which come to my mind are the first and third monkey island game

>> No.8474778

>>8460751
>King's Bounty: The Legend (point & click), from 2008 is one of the best games I played
what makes the game so good?

>> No.8474786

>>8459968
VN's usually allow for more dynamic story,

>> No.8474920

>>8459663
To this day, I consider it my crowning achievement in gaming that I finished the first Discworld game without a walkthrough.

>> No.8475172

>>8474345
Maniac Mansion had a TV series.
https://en.wikipedia.org/wiki/Maniac_Mansion_(TV_series)

>> No.8475180

>>8459968
They're cheaper to produce.

>> No.8475239

>>8458960
Humans devolved into a subspecies that is incapable of solving puzzles.

>> No.8475671

>>8458960
>>8462184
>More like point and laugh games amyrite
I'm not very fond of the kind of forced humor I find at these games, it's almost never funny and it usually annoys me.
The puzzles are often either too extensive and I don't want to invest that much time (Myst) or too simple and have only one way of progressing the story where you have to click on the screen everywhere to pick up the small item you will need later (Syberia, albeit saved by the story, soundtrack, art and atmosphere). I don't want to play a Visual novel desu.
I started Indiana Jones and the Fate of Atlantis some time ago due to its good reviews and was disappointed.
I will play/try Monkey Island and Day of the Tentacle and leave the whole genre after that.

>> No.8476116

>>8459151
>People didn't want to play "find the dildo and give it to the funny man" for the millionth time
That's literally every Bethesda game though

>> No.8476120

>>8476116
"Where's Dildo?" in Larry 7.
You have to find all hidden dildos in the game.
It's a parody of "Where's Waldo?"
https://www.youtube.com/watch?v=Zi3g1qyk0co

>> No.8476181

>>8476120
I'm aware of the reference, I'm just saying the "Go to X and give Mr. Y the Z" formula is alive and well

>> No.8476771
File: 1.44 MB, 1280x800, 597-screenshot-4590-kings-bounty-019.jpg [View same] [iqdb] [saucenao] [google]
8476771

>>8474778
>what makes the game so good?
Soulful graphics that makes it pleasant or interesting to move through the world
Fun and challenging turn based combat system where every unit has original abilities
Nice laid back story, fun to read what the quest givers have say
Diversity in the kind of world you step into (light, dark, island, continent)
Based summon system where you get entities to aid you (picrel)

>> No.8477029

>>8474920
You have? Kudos. I can see why you'd be proud and honestly, you should. Game was extremely fucking bizarre with its puzzles. Really funny though, I'll give them that.

>> No.8477058

>>8458960
We have hardware that can run actual games now.

>> No.8477059

>>8459968
Porn

>> No.8477195

>>8475671
Maybe try some Sierra games. They were usually more po-faced than the stuff LucasArts was famous for. Gabriel Knight 1 is my personal favorite.

>> No.8477210

>>8477195
>GK1
Man of culture.
I played the original, but my sister played the remake.
She loves it too.

>> No.8477221

>>8459019
It raised the bar so high for storytelling and visuals (for the era) that no one could hope to compete with them.

>> No.8477249

>>8458960
the games pace slow to a crawl so you can rub every piece of scenery and combine every item in your inventory to figure out a frankly arcane solution to a puzzle