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/vr/ - Retro Games


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8398356 No.8398356 [Reply] [Original]

What went so right with the first Resident Evil game?

>> No.8398361

>>8398356
Nothing.

>> No.8398372

>>8398356
No gay shit.

>> No.8398469

>>8398356
Didn't take itself way too seriously.

>> No.8398570

Threadly reminder that there is enough ammo to kill all enemies in the game.
You dumb casual fucks.

>> No.8398643

>>8398356
Limited scope and theme
Didn't try to be some epic grandiose tale, it was just creepy shit in a mansion, local cops trying to survive it, unethical science/greed being the cause, plus a standard "traitor" subplot thrown in for a twist at the end.

Even REmake kinda screwed that up, with the Lisa stuff, and Umbrella being cartoon supervillains shit.

>> No.8398780
File: 540 KB, 1000x1000, 7175339.jpg [View same] [iqdb] [saucenao] [google]
8398780

It's a tight game with no superfluous garbage. Same reason the first X game will always be the best.

>> No.8399796

>>8398356
It really tapped into that whole mid-90s X-Files/Coast to Coast AM/Weekly World news/etc. conspiracy culture. I don't know if it was just a lucky accident or if someone on the staff was a big fan of that stuff, but it fits in perfectly.

>> No.8399809

>>8398356
Devs saw Alone in the Dark and correctly assessed that it was something that could have been great, and was only being held back by its execution, hardware and art direction.

>> No.8399823

>>8398356
They actually took the time to polish the game before release. Thats what went right.

>> No.8399827

The music
https://www.youtube.com/watch?v=qrKKcon9NK4

>> No.8400919

>>8399827
Daily reminder that its not in the directors cut but the directors cut dualshock edition.

>> No.8401250
File: 2.15 MB, 2016x1512, Have_not_forgotten_the_first_time.jpg [View same] [iqdb] [saucenao] [google]
8401250

>>8398356
I think for me, it was just timing. With a new Playstation, mostly the titles that were played on the system were arcade-styled, and I'd go back to the SNES for more in depth console experiences, and then RE came along which was pretty captivating with its presentation. Like the arcade games, without a memory card, I got to a mastery point of practically knifing everything in one go. Made it one of the standout early titles on a new system.

>> No.8401405
File: 73 KB, 693x695, Kenichi-Iwao.jpg [View same] [iqdb] [saucenao] [google]
8401405

>>8398356
RE1 was only good because this dude was in charge of fixing Mikami's retarded bullshit. Everything you know and love was written and implemented by Iwao. Notice how the series immediately went to shit after the first game because Iwao was gone

>> No.8401419

>>8398361
FPBP. Nothing went right, they just got lucky.

>> No.8401425

>>8401250
Based

>> No.8401434

>>8398356
Intriguing setting and good atmosphere

>> No.8401451

>>8401405
>RE1 was only good because this dude was in charge of fixing Mikami's retarded bullshit. Everything you know and love was written and implemented by Iwao.
It's such a shame you nerds treat him like the Fukushima of Resident Evil.
>Notice how the series immediately went to shit after the first game because Iwao was gone
But RE2 was better than RE1 in every regard.

>> No.8401456

>>8398356
Shinji Mikami is just a really great director. He just always iterated and reiterated until he struck gold. RE1, RE4, God Hand, and Vanquish are all brilliant games.

>> No.8401461
File: 25 KB, 445x252, 3222626.jpg [View same] [iqdb] [saucenao] [google]
8401461

>>8401405
Shinji Mikami:
- creator of RE1, RE4, and God hand;
- mentor to Hideki Kamiya (DMC etc.), Shu Takumi (Ace Attorney), and even Goichi Suda;
- the man who supported Clover Studios while he could and helped create Platinum afterwards.

Kenichi Iwao:
- the writer of RE1, literally the man who wrote "Jill sandwich" and the master of unlocking".

>> No.8401465

>>8401451
>But RE2 was better
ngmi smoothbrain
>>8401456
>>8401461
mikami defense force at it again

>> No.8401480

>>8401465
Seriously, are you kidding when you say that the game's WRITER saved RE1 or do you actually mean it?

>> No.8401490

>>8401480
You would have gotten a fuckin MegaMan bossrush game without Iwao. Mikami is a fuckin hack

>> No.8401492

>>8401490
We know what kind of games Mikami makes without Iwao, and they're even better. Do you just not know Mikami's biography or something?

>> No.8401498

>>8401492
You obviously don't know the production history of RE1. Educate yourself. Mikami did jack shit

>> No.8401501

>>8398469
It took itself very seriously, it was just young inexperienced dev team and low budget film production. They also were writing in Japanese, then translating into English, and then having amateur English voice actors read it. Japanese people instructing voice actors is always bad because they told them how to enunciate to make it understandable to them which led to the wonky talking.

Garzy'sWing had the same issue where a Japanese voice acting team was overseeing the recording sessions. Tomino himself had this strange idea that the English and Japanese voice acting should intonate the same way, leading to English spoken with Japanese rules. So a lot of shouting and no indoor voice.

https://www.youtube.com/watch?v=PuOyLcbKy_w&t=941s

>> No.8401506

I thought RE1 was basically ghost directed by the guy who made Sweet Home. I think one of the producers had a big influence because he was kind of a gun aficionado and wanted real weapons with realistic recoil and ammo counts and stuff. This is all half remembered from old forum and newsgroup discussions ages ago so I could be wrong.

>> No.8401512

>>8399809
It's just budget and hardware mostly. The PlayStation was a big jump in terms of hardware, and a big dev team like Capcom could make better backgrounds and record live action segments that a tiny team at Infograms couldn't.

>> No.8401513

>>8401501
No, you're completely wrong. RE1, as well as RE4, were utterly tongue-in-cheek through and through. You gotta be utterly uncharitable for no reason to assume that all jokes were unintentional, especially from a director who made Pn.03 and God Hand and produced Shadows of the Damned. In hindsight, it's pretty much a given that Mikami never took his "horror" too seriously. What he DID take seriously was gameplay - that he was ridiculously scrupulous about.

>> No.8401516

>>8398356
WOW! WHAT A MANSION!

>> No.8401517

>>8401498
I see you've watched some youtube essays or something. They were incorrect. Never learn from youtube.

>> No.8401518

>>8399827
Why do people pretend that this awful?

>> No.8401524
File: 93 KB, 1280x720, mpv-shot0034.jpg [View same] [iqdb] [saucenao] [google]
8401524

>>8401461
>- the writer of RE1, literally the man who wrote "Jill sandwich" and the master of unlocking".

So I'm curious what the writing process is like. Supposedly the Japanese subtitles are the original text written, and doesn't include a lot of these odd phrases. Someone else then awkwardly translatese this.

Japanese:
>サンドイッチが出来上がるところだったぜ

Literal:
>The sandwich was about to be ready

Better:

>You nearly became a sandwich.

https://www.youtube.com/watch?v=BTyZgMwFZFs

https://legendsoflocalization.com/qa-resident-evils-jill-sandwich-in-japanese/

>> No.8401525

>>8401513
How do you explain Evil Within then
That was a straight horror

>> No.8401540

>>8401524
>Mikami has stated that Japanese actors were recorded but not used because he felt that the quality of the acting wasn’t good enough
hahahaha

>> No.8401541
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8401541

>>8401513
RE1 is completely dead serious. It's a low budget Japanese take on horror films and at the time was hyped up as a feat. A lot of the silliness is explained by awkward Japanese to English translation and direction, and inexperience on the dev team's part. Note how RE2-3 have way less of the goof and have better production.

It's only with the lens of time and 25 years of jokes do we see it as silly. People on release were blown away by how realistic it was, because most people hadn't seen a 3D game like that was so cinematic, had such great looking photorealistic backgrounds, and 3D models, with voice acting. It was a leap from games like Donkey Kong Country and Chrono Trigger people were playing the year before. A new player can't see how much of a breakthrough it is, and only sees a silly game.

RE4 is when RE got in on the joke and is much more heavily influenced by Mikami. Mikami himself left to his own devices seems to like to make silly non-serious stories with a lot of jokes. He did not have that kind of freedom for RE1. The game was written by someone else, and he was a young director at the time - not a gaming legend.

>> No.8401545

>>8401524
>>8401540
>>8401513
Oh another thing. Mikami was actually really mad that people were laughing at the voice acting. He didn't know at first why Barry was so damn popular, but then realized which shock it was people thought he was a goofy laugh riot. It's why he was so dead-set on fixing this and doing it right for the remake.

It also ignores tons of examples of dead serious Japanese production producing awful English dubs, like the example I gave with Garzy's Wing.

>> No.8401562
File: 180 KB, 549x1159, 1087220.jpg [View same] [iqdb] [saucenao] [google]
8401562

>>8401545
>Mikami was actually really mad that people were laughing at the voice acting.
What a thin skinned fag. Almost as funny as him seething over Kingdom Hearts outselling the RE1 remake.

>> No.8401565

>>8401541
>RE1 is completely dead serious. It's a low budget Japanese take on horror films and at the time was hyped up as a feat. A lot of the silliness is explained by awkward Japanese to English translation and direction, and inexperience on the dev team's part. Note how RE2-3 have way less of the goof and have better production.
>It's only with the lens of time and 25 years of jokes do we see it as silly. People on release were blown away by how realistic it was, because most people hadn't seen a 3D game like that was so cinematic, had such great looking photorealistic backgrounds, and 3D models, with voice acting. It was a leap from games like Donkey Kong Country and Chrono Trigger people were playing the year before. A new player can't see how much of a breakthrough it is, and only sees a silly game.

So many words, and not one is wrong. I know because I was there.

>> No.8401567

>>8401250
I swear I wouldn't seethe at these posts as much if you learned how to hand write properly

>> No.8401572
File: 531 KB, 592x411, becca.png [View same] [iqdb] [saucenao] [google]
8401572

Becca has some of the worst lines and delivery in the game.

>> No.8401606

>>8401405
Something that confuses me is that Iwao is credited for the scenario, but later in the credit roll (under Design) Takahiro Arimitsu is credited for "Plot". Maybe it's a translation thing, because Plot is alongside Characters, Enemies, etc. in that category so it could mean something more like "plotting out artwork."

>> No.8401609

>>8401562
Cuz it was on the PS2 not the NGC you faggot.

>> No.8401645

>>8401609
Mikami is the dumb motherfucker who threw a shitfit and made a gory action/horror series closely associated with the Playstation brand a Nintendo exclusive. He has no one to blame for the piss poor sales of REmake and 0 but himself. Still waiting on him to decapitate himself after RE4 got ported to everything under the sun too.

>> No.8401664

>>8401645
To be fair Mikami does look and act like a big baby. Imagine dealing with that on a daily basis (shivers)

Sometimes I think what kind of dirt Capcom has on him.

>> No.8401679

>>8401645
His head is a joke item in Godhand in reference to that quote. Still waiting for the real decapitation though. If RE Remake came out on PS2 it would've been a no-brainer smash hit.

>> No.8401690

>>8401451
>>8401461
To be fair Kenichi Iwao did Parasite Eve 2 which was fantastic

>> No.8401718

>>8401690
I mean, to each their own, but to be fair PE2 kinda sucked. Hell, I'd say PE1 was better.

>> No.8401725

>>8401718
>>8401690
PE2 had some nice ideas, but it was a piss poor RE clone and it's kind of a slog to play. The premise is Iwao's idea for a RE sequel and he awkwardly grafts it to PE. It would have worked better as a RE storyline.

Imagine STARS discovering an underground bunker that Umbrella setup for a transhumanist future society?

>> No.8401880

>>8401725
PE2 is like 85-90% of the way to being a great game. It's just missing something and I can't quite put my finger on what it is. I almost think it would have worked better if it was just set in the PE universe and you played someone other than Aya dealing with the fallout of the first game and all the weird monsters and shit running around.

>> No.8401902

>>8401880
The pacing feels slow, you don't feel like you're making much progress, the NPCs and story bizzarely are very laid back without much sense of urgency. So wy doesn't she just leave to get backup? They explain in the original that only Aya can handle this because everyone else burns up if they get too close to Eve.

You discover the Ark like half way through and then just kinda wander around. It's just kind of a slow laid back game and lacks excitement and sense of progress. PE1 you're zipping along doing a lot of things and clearing whole dungeons and running around a world map.

>> No.8401925

>>8401518
Because it fucking is. The composer used the wrong instrument for the sequenced music.
This is what it should've sounded like:
https://www.youtube.com/watch?v=9oByTUQjCFg

>> No.8401948

>>8401541
> People on release were blown away by how realistic it was, because most people hadn't seen a 3D game like that was so cinematic, had such great looking photorealistic backgrounds, and 3D models, with voice acting

Retards maybe. I was 14-15 at the time and we took the piss from day one, opening scene and we loved everything about it. Resident Evil was fun horror; Silent Hill was the serious horror. What fucking “people” are you talking about?

>> No.8402008

>>8401902
It's neat how PE1 tells you there's 6 days in the intro and steadily ratchets things up with every one that passes. It's really good at building up anticipation because you know some crazy shit is going to happen by the time you get to Day 3 and 4.

>> No.8402149

>>8401405
>Notice how the series immediately went to shit after the first game
Quoted for truth. Shinji Mikami is Crapcoms Yuji Naka.

>> No.8402161
File: 46 KB, 500x500, artworks-000311575641-69xagq-t500x500.jpg [View same] [iqdb] [saucenao] [google]
8402161

>>8401451
>But RE2 was better than RE1

>> No.8402183
File: 487 KB, 1386x1030, Ранняя_версия_команды,_Дьюи,_Крис,_Джилл,_Гельзер.jpg [View same] [iqdb] [saucenao] [google]
8402183

>>8401517
>MUH YOUTOOBZ
read some fuckin articles you ignorant cunt. Oh wait you won't because you only believe in headcanon
https://www.crimson-head.com/interviews/kenichi-iwao
https://web.archive.org/web/20071119103923/http://www.rehorror.net/thirdeye06/m_f_interview.php
https://gamerant.com/resident-evil-development-history/

>> No.8402189

>>8401606
I think Arimitsu made the storyboards of the plot, because he is credited for the concept art too.

>> No.8402196

>>8401513
RE1 was originally going to be about cyborgs killing mutants and ghosts inside a wacky mansion and Barry was originally a black guy that looked like Will Smith and cracked jokes constantly and the objective was to just rescue scientists scattered around the mansion. It was going to be sort of Splatterhouse themed but with cops and cyborgs instead.

Then Capcom hired this man right here: >>8401405
And he made Resident Evil the way we all love and cherish.

>> No.8402203

>>8401451
Re2 wasnt better with puzzles tho since its the most braindead re has ever been.

>> No.8402204

>>8402183
>I initially wanted to make Barry black, but Kamiya was strongly opposed, so I made him white.
uh hello? based department?

>> No.8402212
File: 820 KB, 1280x474, 7856790.png [View same] [iqdb] [saucenao] [google]
8402212

>>8402204
I choose to believe Kamiya personally told the artists to put Kenneth next to Forrest and to change out his rifle for a giant shotgun pointed right at Kenneth's head.

>> No.8402227

>>8401405
for real.
mikami did his part, but you can't really attribute the whole game to him, it was multiple people on that team that put that game together.
might be why i don't like many of mikami's other games.

>> No.8402228

"CHE: In an old GamePro interview, Mikami mentions that he wrote 40 pages of script and flowcharts. Did you use those as a base for 'Biohazard'?

KI: Mikami hadn't written a 40 page scenario, at least I never saw it. I was only told about the scenario of the Rockman-like scenario to rescue a doctor. I informed him that in this situation he wouldn't be able to get the desired adult demographics. I wrote the scenario from scratch, but it's true that I made the scenario centered on a flowchart. I made it so I could see the amount of workload in each segment."

Lmao
https://www.crimson-head.com/interviews/kenichi-iwao

>> No.8402232

>>8402212
>Almost every single member of STARS is holding high-grade firearms
>Still go into a mansion armed with nothing but pistols

>> No.8402238

>>8402227
>why i don't like many of mikami's other games
Same. The evil within games were a huge, unoriginal disappointment.

>> No.8402241

On the subject of interviews, I remember one with Kamiya where he said he mapped out a "fourth mansion" but it got scrapped. I assume the mansion itself is 1, the Guardhouse would be 2, and you could consider the Lab as 3 but what would 4 have even been?

>> No.8402313

>>8401880
>I almost think it would have worked better if it was just set in the PE universe and you played someone other than Aya dealing with the fallout of the first game and all the weird monsters and shit running around.

The original project was going to be a spinoff PE game with FBI Agent Kyle investigating mysterious murders in a small town, no powers or anything like that.
Then the project became much bigger when Iwao called his buddies from Capcom who worked on RE1, RE1.5 and RE2, then they decided to make a sequel with his sci-fi ideas and Kyle became the shady sidekick instead.

>> No.8402320
File: 82 KB, 1075x551, Mikami hack.jpg [View same] [iqdb] [saucenao] [google]
8402320

>>8402228
>CHE: Are the storyboards that appear in the 'True Story Behind Biohazard' the ones you wrote?

>KI: They are not the original storyboards. I did write the scene where the zombie looks back though, I remember this well.

>CHE: Did Mikami advise or help out?

>KI: Mr. Mikami was not involved with the storyboards however Kamiya helped out.


Mikami is literally a hack. The "zombie looks back" scene appears in The Evil Within too and he pretends he created it.

>> No.8402420
File: 4.00 MB, 1229x1843, reconcept.jpg [View same] [iqdb] [saucenao] [google]
8402420

comcept art

>> No.8402439

>>8402420
SOUL

>> No.8402442

>>8398570
You couldn’t get enough shitting up the other thread with your autism could you

>> No.8402471
File: 3.71 MB, 2186x1648, cerberus.jpg [View same] [iqdb] [saucenao] [google]
8402471

I made these for fun after someone posted decent scans of these pages in a thread once.

>> No.8402481
File: 3.47 MB, 2186x1560, zombie.jpg [View same] [iqdb] [saucenao] [google]
8402481

>>8402471
And the Zombie.

>> No.8402526
File: 72 KB, 353x439, Hold the Phone.png [View same] [iqdb] [saucenao] [google]
8402526

>>8401501
> Japanese people instructing voice actors is always bad because they told them how to enunciate to make it understandable to them which led to the wonky talking.

Is THIS why the dubs in the 90's were so horrible? I always felt that something about video game voiceovers were particularly weird, but this explains everything.

https://www.youtube.com/watch?v=VRhDmUzWuBI

>> No.8402530

>>8398643
Wasn't Lisa planned for the original but taken out due dev time constraints?

>> No.8402548

>>8401948
Not him, but I remember back then people around me treating it seriously and getting scared at times, with the voice acting being one of those "videogamey things" people accepted until games with better voice acting like MGS showed up.

>> No.8402554

>>8402530
No. Lisa is mentioned in the cut Trevor's files as his daughter's name but nothing beyond that. They wanted a shackled monster in the Remake and designed one, then came up with the idea to make her Trevor's daughter after the fact.

>> No.8402568

>>8402554
Ah, I see. So that's what happened.

>> No.8402623

>>8398570
Is this guy telling truth?

>> No.8402629

>>8402623
Just avoid zombies until you get the shotgun. Use pistol on dogs/birb/spiders. You can kill everything with guns

>> No.8402651

>>8401513
>RE1 was utterly tongue-in-cheek through and through
You seem to be autistic.

>> No.8402654

>>8402420
Eerie as fuck.

>> No.8402670
File: 75 KB, 251x251, 119.png [View same] [iqdb] [saucenao] [google]
8402670

>>8401513
>RE1 was tongue-in-cheek through and through
Yeah dude one of the artists got pictures of a real, decomposing dead body to make that iconic first zombie cutscene because it was a comedy act.

>> No.8402820
File: 98 KB, 230x230, silenthillbetter.png [View same] [iqdb] [saucenao] [google]
8402820

>>8398356

let me see:

- the most dangerous "normal" enemy in the game appears in the middle of the videogame instead of the later parts of the game.

- There are not female zombies.

- Very few weapon options.

- and the most important part: you cannot skip the boring dialogues by pushing the start button or the x button.

Good thing the first Silent hill solved all those flaws.

first silent hill > first resident evil

>> No.8402870

>>8398356
Ripping off Alone in the Dark.

>> No.8402876

>>8402320
>Mikami is literally a hack.
Mikami is one of the greatest game developers alive in current year and RE4 is a timeless masterpiece. Ashley falls down the rubbish chute and Leon tells her her arse is fat. This exquisite moment of glee has not been replicated in any other entertainment medium, before or since.

>> No.8402943
File: 29 KB, 900x585, 28564.jpg [View same] [iqdb] [saucenao] [google]
8402943

>>8401545
>>8401562
>mad Mikami
The silver lining is Mikami got so obsessed with the East/West cultural divide he convinced his friends to pay more attention to it when they made this masterpiece

>> No.8402950
File: 53 KB, 900x744, 28515.jpg [View same] [iqdb] [saucenao] [google]
8402950

>>8402820
>ancient RE v SH rivalry
SH was made later, and Team Silent took notes from RE's mistakes. I believe SH>RE too but it's like saying Skyrim is better than Pac Man.

>> No.8403061
File: 117 KB, 1206x480, Roomsdeadends.jpg [View same] [iqdb] [saucenao] [google]
8403061

what i wonder is, why there are so many rooms without any furniture and full of dead ends? what were their purpose or use for the umbrella scientists?

>> No.8403074

>>8402420
Seeing it laid out like this gives me serious shadowgate vibes. That game scared the shit out of child me too.

>> No.8403083

>>8403061
These were used to go from one place to the next. Also known as corridors. You should look it up they're quite an interesting concept.

>> No.8403087

>>8403083
did not know that rooms with too many dead ends were used to go from one place to next.

>> No.8403242

>>8402196
You're mixing Barry up with Dewey who was the comedic character. Dewey was removed from the final game, and a similar character ended up in Dino Crisis. He's really annoying and he woudl have been annoying in RE too.

>> No.8403250

>>8402554
>>8402530
Trevor's files were in fact cut from the game, and we only get a hint of Trevor in the original. That's what was cut. Lisa is not cut.

>> No.8403257

>>8402526
A lot of them are low budget productions in the west or Japanese games. The Japanese games would often hire just whoever English speaker they could find in Japan who were often not professional actors at all. Imagine just living in Japan and suddenly you're voicing a Japanese game? Any of us could have been there if we were in the right time and place.

The idea to even use professional voice actors is like 1998 onwards and then became standard.

>> No.8403259

>>8402623
yes, but you need to do things like single shot headshots with the Shotgun on zombies and avoid enemies at first. The ammo is only low in the early game.

>> No.8403303

>>8402481
>Zombies in the mansion were wearing lab coats

Damn, I only noticed this now, so it basically hints the laboratory underneath the mansion.

>> No.8403519

>>8402481
>someone who loses their sense of pain and sense of fear
>the ideal soldier
That would be a pretty shitty soldier, because fear and pain helps you not do stupid shit.
It also doesn't help if the soldier is a complete retard and there's no tactics (zombies usually being brain damaged), see Finland during the Winter War being a total abattoir for the Red Army after Soviet Russia had purged all good military leadership leadership on Stalin's paranoid whims. Being unable to self-preserve isn't a good thing for a soldier, and the soldier and his peers having nothing but numbers is really not that good of an advantage.

I know I'm being an autistic pointdexter here, and this is just a silly B-horror game so I should restrain my aspergers, but Spencer really is a hack fraud of a scientist and his bioweapons are trash.

>> No.8403530
File: 3.61 MB, 320x179, tarman turning to tarman.gif [View same] [iqdb] [saucenao] [google]
8403530

>>8402670
Horror comedy is a thing.

>> No.8403923

>>8402471
>>8402481
do you have the translated ones of the hunter, the neptune and the chimera?

>> No.8403980

>>8401565
I remember Gamesmaster magazine running a 'gore special ' and previewing RE and Phantasmagoria alongside each other

>> No.8403989

>>8403530
And RE1 is not that.
https://www.youtube.com/watch?v=zlRvYevvS00

>> No.8404258

>>8402471
This page perfectly illustrates why I love RE1 so much. What was Umbrella up to?Engineering a bigger, stronger, meaner dog for police and military tasks. That's 100% believable and practical. Most of the stuff in the first game is like that and the only thing that really strays into cartoon supervillain territory is the Tyrant and the scrapped idea that it was supposed to be a walking WMD that could zombify and control large numbers of people. But in the final draft it seems more like a prototype supersoldier, which really isn't too far out there.

>> No.8404265

>>8398356
They kept it simple. Just some secret lab experiments got loose under a house. Very relatable. FF to modern REs where presidents are turning into chimeras and entire metropolises are zombified and every MC has super human powers because of course they do for no reason.

>> No.8404372

>>8401524
>Japanese:
>サンドイッチが出来上がるところだったぜ
>Literal:
>The sandwich was about to be ready

What a boring, flat language.

>> No.8404386

>>8404372
that's why you never see an opinionated, articulate rant about something from the Japanese, that and the fact they're not really allowed to have strong opinions.

>> No.8404542

>>8404258
Yeah, the Tyrant is a super-soldier with advanced reflexes, durability, and ability to wield larger weapons.

>> No.8404797

>>8404542
Also never properly explored, but the T-002 is also supposed to have impressive regenerative capabilities.

>> No.8404919

>>8403083
first time I've heard of using a dead end to go from one place to the next.

>> No.8404949

>>8404372
If it's so boring then why is all the best stuff made in Japanese? Checkmate.

>> No.8404954
File: 53 KB, 400x800, Tyrant.jpg [View same] [iqdb] [saucenao] [google]
8404954

>>8404258
Keep in mind the Tyrant project was supposed to make them all look and function like Mr. X. Low profile, easy to supersoldiers that act on programming and turn into self-destructing berzerk monsters when their armor is damaged.

>> No.8404958

>>8404954
>easy to
deploy*

>> No.8404967

>>8403989
True, I was just bringing it up for the sake of argument. Resident Evil wasn't intended as a comedy, but it has enough hokiness here and there that it feels properly inspired by budget horror movies, which makes it somewhat funny at times.

>> No.8404974

>>8404967
It's designed as a B-movie, yeah.

>> No.8405034
File: 88 KB, 640x480, No9akropolis.jpg [View same] [iqdb] [saucenao] [google]
8405034

>>8404954
Kenichi Iwao's Tyrant concept is different from what they did in RE2.

In the drafts for the RE1 sequel that he left at Capcom, one of the elements of was the appearance of "militarized tyrants" and the RE2 devs made Mr.X.
Iwao's used his idea in Parasite Eve 2 with the GOLEMs instead, his idea was basically an army of enhanced soldiers that had different functions and worked as a team: an armored model, a nimble model, a combat model and No.9 himself. They were just repurposed as anti-mitochondria agents instead of just military supersoldiers for lore purposes, that's why some people who play PE2 find the appearance of the GOLEMs kind of coming out of nowhere, they're basically one of Iwao's original ideas making a cameo in a game where biotechnology and bioengineering wasn't the main focus, they're still the strongest enemies in the game regardless.
GOLEMs and Tyrants are brothers basically.

>> No.8405048

>>8405034
What about the lanky kong unit from Survivor?

>> No.8405108

>>8404258
>>8404265
Just focusing on RE1 and ignoring all the later retcons, the outbreak wasn't caused by some grand conspiracy. It was just overworked lab techs fucking up and accidentally letting the virus break containment. It's really grounded compared to where the series eventually went. I do wish they had some kind of clean room or whatever you call it in the lab though. You'd need it for handling something that dangerous and it would have been cool to have a room to pinpoint as the exact spot all this stuff began.

>> No.8405116

>>8405048
I even forget that game exists, lol. But yeah, they're sort of similar to the GOLEMs, even the googles they wear has a strangely similar design.

>> No.8405121
File: 202 KB, 798x1169, 1633753445214.jpg [View same] [iqdb] [saucenao] [google]
8405121

>>8398356
https://www.youtube.com/watch?v=1vlh7JfAtvY
https://www.youtube.com/watch?v=n5JqOc-8zBU

>> No.8405134
File: 85 KB, 477x371, 65n6hn65.jpg [View same] [iqdb] [saucenao] [google]
8405134

>>8405121
I looked this up and watch a playthrough of this two years ago, but can't remember why. I think some hot shot today had that for his first project or something. There's some importance of it other than it being a JRPG where you explore a haunted house.

>> No.8405150

>>8398356
a dining room

>> No.8405267

>>8404954
The idea of a Mr. X that's average sized is rather terrifying. Infiltrating BOWs could absolutely fuck just about anything up.

>> No.8405290
File: 406 KB, 900x576, RE_Plant_42.png [View same] [iqdb] [saucenao] [google]
8405290

My favorite little side story from RE1 is Plant 42, because it was made on purpose AFTER the lab accident. Some madlad Umbrella botanist was bored sitting in his room, locked down under quarantine, and decided to see what would happen if an ordinary houseplant was exposed to the same stuff turning his colleagues into cannibalistic monsters.
First it mutated into an unrecognizable form and got big. "Oh, that's cool" he says and just kind of forgets about it. Then, a few days later, someone blew up the aquarium and it got a big drink of whatever chemical soup was in the flooded basement. That made it get really, really big and intelligent and it started preying on the survivors. They planned to mix up V Jolt and pour it on the roots, but I guess the plant, bees, and zombies killed them all off before they could do it. The basement sharks probably would have killed anyone trying to go down there anyway.

>> No.8405312

>>8402212
Whats going on with Keegan-Michael Key being replaced by Albert Wesker (to the left of Barry)?

>> No.8405316

>>8402481
wonder why they prefer to attack humans?

>> No.8406624

>>8405316
Why would they attack each other?

>> No.8406764

>>8401461
>Shinji Mikami:
He created Resident Evil 4 which is an abomination

>> No.8407290

>>8406764
I agree that its an abomination from a gameplay system point of view but it was a pretty cool game during release. Too long but personally i think it deserved to have a good reception.

>> No.8407609

>>8403074
more like uninvited but yea

>> No.8407658

>>8402420
>>8407609
I would unironically love an old school adventure game based on RE1 with backgrounds like that.

>> No.8407748

>>8398356
Was that painted with oil pastes or colored pencils?

>> No.8407760

>>8398356
the time when it was released

>> No.8407771

>>8407748
thats pencil m8

>> No.8407786

>>8407771
Ah, I see. I sorta fell down the rabbit hole of drawing vidya backgrounds, been obsessed with it for some months now.

>> No.8407821
File: 247 KB, 720x320, cc.png [View same] [iqdb] [saucenao] [google]
8407821

>>8407786
try chrono cross
really pretty game

>> No.8407845

>>8402212
I always wondered about the two black bald guys in this pic

>> No.8407848
File: 3.64 MB, 1791x1247, Spencer Mansion scale model.jpg [View same] [iqdb] [saucenao] [google]
8407848

I don't think this room made it into the final game, but they had nice art for it. My best guess is that it got cut down to that little office where you get the red book after killing the first Hunter.

>> No.8407895

>>8402820
>- There are not female zombies.

>> No.8407904

>>8402820
>Imaginary monsters
>"Horror"

>> No.8407973
File: 115 KB, 544x640, 1617183584063.jpg [View same] [iqdb] [saucenao] [google]
8407973

This is all of the RE1 concept sketches and other random early artwork and stuff I've collected. It's pretty messy and unorganized but it might be interesting to someone.
https://imgur.com/a/MhgcR3q

>> No.8408109

Resident evil 1 is too hard. RE2 is the best game

>> No.8408110

Can someone explain the mess with the Dualshock Edition? Like the music in that version is shit or something. I seen some hack of the game that mixes and matches too, it's so confusing

>> No.8408208

>>8407848
I think it's Spencer's room, I always found it weird how there is not much about where Spencer lives like a master bedroom with his suit and his main room and stuff like that. Glad to know that the concept artist at least thought about it.

>> No.8408215

>>8407973
Do you have some RE0 or RE1 artwork not sure which, that shows a mansion on top of an island / rock formation? Someone posted that artwork on /v/ but I never found it again.

>> No.8408220
File: 76 KB, 828x574, 457ufkM.jpg [View same] [iqdb] [saucenao] [google]
8408220

>>8407973
This is extremely interesting. So they really planned to have a larger map with a cabin and even a swamp, really neat.

>> No.8408346

>>8408220
Wow
Never knew that. Would have been cool in the REmake.

>> No.8408360

>>8398356
it's a remake of Sweet Home

>> No.8408364

>>8408346
Well, the cabin and cemetery are in the remake, but stuff like the harbour, lake and swamp are never mentioned, if I recall correctly there is a file that mentions a lake. During brainstorming they probably planned a boat section and a lake cabin section, both didn't make the cut, unfortunately, I think a lake by the mansion and guardhouse would add a lot to the atmosphere of the area.

>> No.8408375

>>8406764
>Resident Evil 4 is an abomination
Quoted for truth.

>> No.8408383

>>8408364
Sweet Home has a neat little lakeside area with a boat too. I'm surprised they didn't carry that over. It would have been way better than the underground.

>> No.8408405
File: 1.82 MB, 1051x1920, tyrant.png [View same] [iqdb] [saucenao] [google]
8408405

>>8407973
Wait just a goddamn minute. I've never seen a high res image of the original Tyrant before. Those aren't open arteries on his heart, they're fucking MOUTHS with tongues?

>> No.8408694

Blessed thread
>>8408405
Thats cronenberg as fuck

>> No.8408702

>>8408405
Severed arteries

>> No.8409167

>>8404919
never knew that too. seems one learns something new every day.

>> No.8409185
File: 421 KB, 750x797, 1613784320612.jpg [View same] [iqdb] [saucenao] [google]
8409185

>>8398356
I've played every single mainline RE game except 7 and like all of them

>> No.8409209

>>8402232
lol don't forget Richard brought an assault shotgun, forest brought a grenade launcher and I guess brad brought a rocket launcher

>> No.8409530

>>8402241
I think this is the interview you are talking about
https://youtu.be/ID3tBEDfeeo?t=157

>> No.8409580

>>8403061
I think the nonsensical architecture adds a lot to the atmosphere. It gives off the feeling that you are not in a normal place, that you are an outsider in a strange land. I think the changing color palettes between rooms also contributes to this feeling; it gives the mansion an eerie incoherence as if you are stepping into a new world just by walking through a single door.

These aspects (among others) are a part of why the original RE1 is by far my favorite game in the series. No other RE game really captures the bizarreness and alien feeling of RE1.

>> No.8410551

>>8408405
I think those are where it would have released airborne T virus in the original cut Tyrant concept. They're notably absent from the REmake version.

>> No.8411076

>>8410551
Makes sense in a way, I mean there is no reason to leave open arteries like that, even if the artist was going for a Rule of Cool look.

>> No.8411259

>>8409185
You should give 7 a go. Much better than some of the other later entries IMO, and I personally feel it was much better than VIII.

>> No.8412024

>>8402950
>Skyrim is better than Pac Man
wrong

>> No.8412057

>>8409530
Mikami is arrogant

>> No.8412064

>>8401405
>RE1 was only good because this dude was in charge of fixing Mikami's retarded bullshit. Everything you know and love was written and implemented by Iwao.
Replace Iwao with Fujiwara and yoire on to something.

>> No.8412070

>>8409580
>These aspects (among others) are a part of why the original RE1 is by far my favorite game in the series. No other RE game really captures the bizarreness and alien feeling of RE1.
Which is why director's cut dualsh*ck is the definitive version, for aside from the save theme and a couple others it has the most bizarre, atmospheric soundtrack

>> No.8412105

>>8409530
>Shinji Mikami: No, my goal wasn't to make splatter
So I guess that quote from a producer about how Mikami wanted headshots nerfed in the Remake because they made the game too gory was spot on. What a fucking fag. It was probably his idea to tone down a bunch of the death animations and sanitize Kenneth's death scene too.

>> No.8412130
File: 138 KB, 1280x480, mirrorom.jpg [View same] [iqdb] [saucenao] [google]
8412130

what i wonder is, what where they doing those zombies in those 2 rooms before they turned into zombies? i mean the one in the mirror rooom is too far away from the mirror, so i doubt he was looking at himself in the mirror before turning into a zombie. And the one in the art room is very far away from the portraits so i doubt he was looking at them before turning into a zombie.

>> No.8413068

>>8404919
Only one of those is an actual dead-end, and its a branch off the kitchen basement corridor. Not too big of a stretch thatd thered be random unused storage space in a basement.
The other has a door that you can use as Jill if Barry gives her the access code.
If youre going to bitch about design at least pay enough attention to know what youre talking about.

>> No.8413074

>>8407973
The OG RE1 is fucking underrated when it comes to settei art. I hate how Capcom memoryholed it in artbooks after REmake came out.

>> No.8413097

>>8413074
This. The REMake is brown and grey. The original game is much more interesting visually.

>> No.8413152

>>8413074
what is settei im not a weeb

>> No.8413198

>>8402212
Would be funny but I think he just wanted Wesker and Barry next to each other for obvious reasons

>> No.8413501

>>8401512
Either way, good on them for being able to see the potential there. Not that AitD is horrifically unplayable but a director at a big company like Capcom could easily have looked at it and thought "cute but a clearly low-selling gimmick" and not been taken by what else they could do with it.

>> No.8413510

>>8407973
>This is all of the RE1 concept sketches and other random early artwork and stuff I've collected. It's pretty messy and unorganized but it might be interesting to someone.

We really need people to just start scanning the Japanese RE1 guidebooks. Very few have been scanned even to this day. We can start with the GameFan Resident Evil book since it's western, cheap, and has a lot of art.

>> No.8413517

>>8408110
>Resident Evil
>Resident Evil: Director's Cut
>Resident Evil: Director's Cut Dual Shock Edition

There's 3 editions for the game, and they made a completely new score for the Director's cut version. It's very hit or miss with a lot of nice tracks but then some wonky ones. Overall the original score is better because it's more consistent. I imagine this might have been because they wanted to do a new score for Director's cut but didn't have the time so they threw it into the Dual shock.

I played RE1 after RE2 so I got the dual shock edition and didn't even know it was wrong! So I have a soft spot for it.

https://www.youtube.com/playlist?list=PLbcpuT0TP-1En4HNWGwWnbK0b9l8rU1uT

https://www.youtube.com/watch?v=ssXl3OwHrrk

>> No.8413525
File: 249 KB, 608x342, latest[1].png [View same] [iqdb] [saucenao] [google]
8413525

>>8408220
>>8408364
Oh I definitely see some RE4 locations in there with the lake, and cabin, and swamp sections. Looks like Mikami recycled some unused RE1 ideas.

>> No.8414101 [DELETED] 

>>8412130
Maybe those were people who had been bitten and then tried to take refuge in those places they succumbed to the virus.

>> No.8414106

>>8412130
Maybe those were people who had been bitten and then tried to take refuge in those places before they succumbed to the virus.

>> No.8414112

>>8407845
I think one of them was supposed to be Edward Dewey, the Bravo Team pilot, before he got his definite design in RE0.

>> No.8414185

>RE3 getts a shittier remake than RE2
I wonder how 3fags feel about it.

>> No.8414275
File: 20 KB, 270x226, 115 - cLWQN8n.jpg [View same] [iqdb] [saucenao] [google]
8414275

>>8414185
feels bad.
the game itself would be ok if it wasn't a remake, but it is, and anyone that was ever a fan of that game probably feels as gypped as i do.
bought it full price too, so i feel extra bad, that game should have been 39.99 at most on release.
>>8407973
stuff like this is neat.
it's kind of funny how little we actually know about the characters.
it's weird to think about jill having any family members and not being some kind of super soldier test tube baby.

>> No.8414306
File: 1.59 MB, 2500x3452, RE OSG 2.jpg [View same] [iqdb] [saucenao] [google]
8414306

>>8398356
I think this; >>8398643
Plus the fact that it wasn't devolving into 'haunted house' territory yet. The mansion didn't look overly spooky in the first game, it just looked opulent and lived in, while the lab didn't loo like an evil villain lab with bloodstains everywhere so much as just looked like an actual clinical lab.

I think the limited scope also helped the gameplay a lot. The slow unlocking of the mansion and backtracking meant you learnt the layout. Then when you leave and return they up the challenge with scarier enemies, so you kind of NEED that knowledge.
The two characters had just enough differences that it was interesting and fun to play through twice too.

>> No.8414309
File: 391 KB, 578x578, barrywesker.png [View same] [iqdb] [saucenao] [google]
8414309

>Wesker you sick fuck! She was only 18 years old!

>> No.8414312

the tank controls made it scary

imagine if you were driving a tank and zombies were trying to get you

>> No.8414319

>>8414309
If she's old enough to drive she's old enough to ride.

>> No.8414367

>>8414306
I don't get why they turned the mansion in a le spooky house in the Remake, the candles are really out of place. The lab is also weird, it's like something from the 1940s, it doesn't even feel like the 1960s which is when it was built, plus the secret weapons research lab of a multinational medical company would obviously be cutting edge but it looks really old and derelict instead.

>> No.8414384

>>8414367
Between Lisa's design and the rusty lab full of antique hospital beds and stuff, it really feels like they were trying to ape Silent Hill's aesthetic for some reason. The REmake lab even has that giant ventilation fan you see everywhere in the Otherworld maps.

>> No.8414736

>>8413068
> random unused storage space in a basement

really? looks more like a dead end.

>> No.8414754

>>8414367
>plus the secret weapons research lab of a multinational medical company would obviously be cutting edge but it looks really old and derelict instead.

true: instead of looking like a laboratory of a millonaire company, looks more like the laboratory of poor company.

>> No.8414793

>>8412057
he always comes across as a massive faggot

>> No.8414827
File: 110 KB, 564x811, 115 - cLWQN8n.jpg [View same] [iqdb] [saucenao] [google]
8414827

>>8414275
i should have just posted the whole thing in the first place

>> No.8415459

>>8414754
Yeah. Compare that to Resident Evil 2 labs. I have no idea what they were thinking about that in the remake. Also the lack of subtlety is really off. They removed John from laboratory and those 5 zombies in the MO disc modern. I thought those were nice touches breathing some background story without telling in the original but completely missed out on remake.

>> No.8415589

>>8402212
I find this so bizzare and weird. Why waste time on redesigning something as irrelevant as an in-game photo?

>> No.8415610

>>8403061
Left serves as a trap, I'm convinced. There are 3 hunters down there when you play as chris and something completely not worth the effort of killing them at the end of the corridor (like an herb or shotgun shells iirc)

>> No.8415613

>>8415610
>>8403061
Wait, I just noticed there are zombies in that image. Wtf? I could have sworn there were hunters. Are you playing on beginner or something?

>> No.8415626

>>8398356
One element of RE1 that is so rarely brought up is the utter sense of loneliness and emptiness. Lucky happenstance due to technical limitations at the time and maximum number of 3d characters being on the screen at the same time was 4.
Meaning you most often encounter no more than 2 enemies at once, giving enemies less of a cannon fodder role and more of a legitimate enemy. As much as I love RE2 and appreciate RE3, they both got this severely wrong.

The more the time passes, the more I appreciate RE1. Even if it's final product wasn't exactly a thought-out intention of its director and more of a salvaged wreck of the few talented devteam members

>> No.8415632

>>8415613
I have never in any of my playthroughs saw Hunters there, only zombies. Maybe if you bother going there on the second half of the game when you return to the mansion?

>> No.8415636

>>8415632
>Maybe if you bother going there on the second half of the game when you return to the mansion?
I thought that place was only unlocked after you come back to the mansion. After you fight the snake again

>> No.8415638

>>8415613
>>8415610
Hunters are in Director's Cut Arrange Mode, and it's a real death trap fuck you

>> No.8415643

>>8415638
Ya know I think you're right. So they're just zombies in the other games/difficulties?

>> No.8415651

Is Arranged really more difficult? I thought it was supposed to be just slightly randomized and switched around mode?

>> No.8415675

>>8415651
It's all of the above

>> No.8415707

>>8415651
Is not randomized but is harder

>> No.8415760

>>8404372
>sentence structure from another language sounds retarded
I wonder why

>> No.8416013

>>8413097
I like both aesthetics a lot.

>> No.8416024
File: 1.23 MB, 1942x1600, M1A_Abrams_im_Taunus.jpg [View same] [iqdb] [saucenao] [google]
8416024

>>8414312
I would feel very confident, up until the Tyrant shows up, because he knows how to use a modern anti-tank weapon and probably also has one.

>> No.8416543

I'm glad there are people who appreciate the original version of RE1 in this thread. I never liked how REmake is treated as replacement/substitute for the game, even by Capcom.

>> No.8416694

>>8415626
>The more the time passes, the more I appreciate RE1
Was always the best game in the series.

>> No.8416702

>>8416543
i do like both versions, but there's something about the original that i adore.

>> No.8416773

>>8414827
i always liked the s.d. perry novelization additions. where jills dad was some clint eastwood cat burglar.
capcom should have made the s.d. perry original story resident evil novels into games.

>> No.8416775

>>8416543
it was never a replacement. it the best remake out of anything ever made, but it doesn't replace the original by any stretch.

>> No.8416779

>>8416773
So those novels were actually good reads?

>> No.8416784

>>8416779
they are ok.

>> No.8416791

>>8416779
theyre not masterpieces or anything but they were fun to read if you like resident evil. she isnt very descriptive with exception to the two novels that were original stories, the ones novelizing the games youre kind of expected to know the general locations from the games. paul w.s. anderson straight up stole the different underground biome testing ground thing from s.d. perry though, he also stole the idea of training zombies as simple soldiers.

>> No.8416802

>>8416791
Hollywood is pretty much synonymous with stealing and plagiarizing.

I always thought they got the idea of domesticating and training zombies from day of the dead (cuz I never read the novels)

>> No.8416914

>>8416775
In the Biohazard Archives, they only covered REmake and not the original RE1. They didn't even bother putting the concept art for RE1 in that book.

>> No.8416949

>>8416802
It's a circular thing. Later RE games were pulling stuff directly from the Anderson movies. Hell, REmake even copied the idea of Richard getting eaten by Yawn from the rejected Romero movie script.

>> No.8417097

>>8416914
not cool

>> No.8417285

>>8414384
they needed to bring in air from above ground, at least that was jill/chris' theory

>> No.8417336

>>8416914
>>8417097
they were embarrassed by the translation/va in the original

>> No.8417360

>>8417336
Ok, that makes sense. Who wouldn't. At least Capcom learned their lesson.

>> No.8417507

>>8417336
What a bunch of fags. The original is charmingly bad, but the REmake dialogue is just mediocre and utterly forgettable.

>> No.8417541

>>8416779
Vidya novels are never good. Think of the type of hack that is forced to novelize vidya.

>> No.8417841
File: 165 KB, 800x480, Pistol Cartridges.jpg [View same] [iqdb] [saucenao] [google]
8417841

>>8416779
I vaguely recall quite a lot of guns being described as chambered for .22 Long Rifle, even the ones which weren't in the game (or in real life). I always wondered what the reason was for that.
The only gun I can think of in the games which would be, would be those dual Calico pistols from Code Veronica.

>> No.8417851

>>8417841
.22LR will ricochet around inside the cranium once it punches through, arguably dealing more damage to the brain than a larger caliber would.

>> No.8417854

>>8417507
As much as I love REmake, it really doesn't have any good dialogue. It's not really goofy like in the original (which ends up being part of its B-Movie style charm), instead the dialogue in REmake is just kind of underwhelming and even a little bit awkward. Being less silly helps for the more serious feeling tone, but that's about all I can give it, there's no lines or performances which are at all memorable.

>> No.8417880

>>8417854
yeah people like to laugh at the original, but it's what makes it memorable.
take that away and the new version's dialogue just doesn't do anything interesting by itself.

>> No.8417919
File: 174 KB, 1200x900, Mousegun + Tiny Silencer.jpg [View same] [iqdb] [saucenao] [google]
8417919

>>8417851
You would almost have to have the target subdued so that you could point the gun into the eyesocket at a low angle, like some sort of rimfire lobotomy for that to happen (which would actually be kind of badass, if ridiculously dangerous to attempt even for the slow zombies). Also bullets lose a lot of speed when deflecting against something, a gun like a .22 caliber pistol would leave you with the projectile deflecting once and then stopping, so it would be less like a pinball trajectory, and more like a V or checkmark shaped trajectory.

You can make a .22 caliber pistol really pretty quiet even with a small silencer though, which I think would have its appeal in a setting like Resident Evil, particularly if one was gonna attempt to shoot zombies through the eye socket.

>> No.8417926
File: 2.07 MB, 400x300, Resident_Evil_Directors_Cut__Chris__AdvancedArrange_Mode_T.gif [View same] [iqdb] [saucenao] [google]
8417926

>>8415638
Death trap for whom?

>> No.8417927
File: 371 KB, 1200x900, Beretta 71, Quiet.jpg [View same] [iqdb] [saucenao] [google]
8417927

>>8417919
Maybe something like this would be a bit easier to shoot, and retaining a solid grip on. But really, a small and quiet pistol using ammunition which usually is easy to find in large quantity I think could have a lot of mileage in a T-Virus outbreak, if used cleverly.

>> No.8417928

.22 is a pussy ass round, devs knew that and used 9mm as a bare minimum, end of story.

>> No.8417935

>>8399796
>X-Files
Speaking of that, I was rewatching some episodes lately and the background music they use sounds almost exactly like the tracks from early RE games. I don't know if they took direct inspiration from the show or if it was just the same synthesizers and other gear from that period used by both music teams, but it was uncanny.

>> No.8418151
File: 99 KB, 623x458, crowns.png [View same] [iqdb] [saucenao] [google]
8418151

i was very scared the first time i got the screamer of the crows in the window room.

>> No.8418187

>>8399796
>I don't know if it was just a lucky accident or if someone on the staff was a big fan of that stuff, but it fits in perfectly

Kenichi Iwao is a huge fan of the X-files and he was responsible in how the game should feel and look, so it's not surprising you got X-files vibes. Parasite Eve 2 is the same thing.

>> No.8418193
File: 55 KB, 640x480, Room20.jpg [View same] [iqdb] [saucenao] [google]
8418193

>>8418151
>this room is not in the remake

What a disappointment, seeing the helipad for the first time from the mansion itself really sparked my curiosity back in the days.

>> No.8418283

>>8418193
Turning the library into a boss arena specifically designed to let you cheese the 2nd Yawn fight was one of the dumber decisions. It would have been cooler if the Remake had you fight him in the little shack and courtyard area like the very earliest version of RE1 showed.

>> No.8418458

>>8418193
Is that the mansion in the background?

>> No.8418501

>>8418283
Agreed, the library in the remake actually looked awesome, but it can't be explored.

>>8418458
It's the guardhouse, it's confusing at first glance, but that's the guardhouse since the point of view of that screen is looking from inside the mansion.

>> No.8418510

>>8418501
And the Guardhouse is almost as big as the main mansion, except it's just a single floor. The in-game map and the scale model >>8407848 do a good job showing it.

>> No.8418526

>>8418510
At first glance I thought it was the right wing of the mansion, but I'm 99% sure that's the guardhouse.

Another neat detail is the Arklay mountains in the background, no lake in sight though unfortunately, which means it was cut even before development started.

>> No.8418692

>>8418526
>no lake in sight though unfortunately, which means it was cut even before development started.

Of course. Ther'es multiple shots of the mansion from up above and they never show a lake. It's just the Mansion (and no other buildings) and a forest.

>> No.8418817

>>8402183
These articles sound interesting, thanks for sharing bro. Never seen that concept art before either.

>> No.8418961

>>8416543
>>8416702
>>8416775
why won't they put og re1-3 on ps4?

>> No.8419063

>>8418501
That's what I first thought but it seemed it way too big. I had no idea the guardhouse was almost the same size as the Mansion.

>> No.8419378

>>8417935
Theres a season 8 episode that uses the exact same music as the music used on the island section of RE4

>> No.8419602

>>8418961
current year players don't like good games.

>> No.8419915

>>8418961
anyone interested in those already played it.

>> No.8420061

>mikami wanted to call chris Beam Markyurio
the more i hear about mikami's roles in development the less it think of him.

>> No.8420071

>>8420061
Wtf?!

If true the he really is a big baby outside and insode

I think i worked under a guy like him, omfg yikes

>> No.8420123

>>8420071
the guy is cornball.
it works for stuff like god hand, but it's no wonder the guy can't make anything that feels serious.

>> No.8420129 [DELETED] 

Snoys still absolutely seething over REmake and RE4 on Gamecube that they're trying to convince themselves RE1 was good because of the shit story kek

>> No.8420145 [DELETED] 

>>8420071
cringe.

>> No.8420197

>>8420129
REmake (and RE0) is on modern consoles now and RE4 was on virtually everything (including PS2).

>> No.8421027

>>8420061
It's actually sad and funny at the same time that for decades Mikami was credited for Resident Evil's atmosphere when he wasn't even responsible for it and didn't even care, if it depended on him the game wouldn't even be about zombies or sci-fi.

It wasn't until some hardcore fans started mentioning that it was actually Kenichi Iwao who was responsible for the aspects that made Resident Evil famous in the first place that fans started to realize that Mikami isn't that great when it comes to artistic creativity, he can design some interesting and fun gameplay, but when it comes to anything else.

>> No.8421276

>>8420061
>>8421027
Mikami is a talented director, just don't leave him involved with the story if you want a serious game. He will create very silly storylines that don't take themselves serious that rae filled with gags and self-parody like Godhand or RE4. But he clearly has a keen eye for directing and gameplay. The entire idea to model the project after Alone in the Dark is because of him, and without it we might have had some forgettable first person ghost mansion game that looked like Kings' Field. And he rightly saw that RE needed to be revamped and was in a slump so he made RE4.

>> No.8421689

>>8421276
I liked how his entire motivation for creating God Hand was because he wanted to make a proper 3D version of Final Fight after seeing how they messed up Streetwise. Mad respect just for that.

>> No.8421813

>>8403303
It's funny, because you can tell the basic idea was that the player would initially assume weird supernatural stuff was going on and piece together the sci fi angle as the story played out.
Then they named it Biohazard in Japan and spoiled the lab twist in every single piece of marketing in the US.

>> No.8422003

>>8421813
LOL
Yep, when I first started playing it, in the beginning there is this really macabre and mystical atmosphere about the whole place that really feels supernatural.
Remake actually also goes for the supernatural with le spooky mansion and that horror movie synth OST in the guardhouse bar, which is actually pretty cool, even though certain things go a little too far such as candles, while the effect does look awesome, specially for early 2000s, they just feel out of place. If they wanted to show the effect, they could just make the excuse that Lisa was putting all those candles around the mansion to honor her family or something, but most candles are actually part of the mansion decoration, like the janitor literally had to light them up everyday.

>> No.8422079

>>8422003
has anyone even attempted to explain or defend le spooky mansion or le silent hill lab in a way that makes sense? it was cool that they made the lab more accessible for staff entering through the front door but why make them walk past lisa's mother and a bottomless pit?

>> No.8422084
File: 120 KB, 768x672, researchers.jpg [View same] [iqdb] [saucenao] [google]
8422084

strange how in the researchers image we can see there were female researchers too, yet there are not female zombies.

>> No.8422089

>>8421813
I always wondered if the characters calling the monsters "demons" was some kind of mistranslation.

>> No.8422106

>>8422084
The zombies ate all the ass

>> No.8422113

>>8422084
Might be an issue of constraints, either disc space, or how many models and textures they could load into memory, also what they felt they could do with the hardware and software at the time. There were female zombies in the sequels.

>>8422089
I always chalked it up to "I don't know what these monstrous creatures are, but they're dangerous as hell and I'll have nightmares about them forever if I make it out alive."

>> No.8422129

>>8398570
Little known fact: There isn't enough ammo in the game to kill the tyrant, even if you were to hoard all of it. This is a known bug and can only be overcome with an action replay.

>> No.8422131

>>8401461
>not mentioning vanquish
You disgust me.

>> No.8422141

>>8422129
I thought the rockets would kill him

>> No.8422282

>>8422089
The MO discs do have the biblical passages, so i guess the original did have the religious undertones on purpose
In the remake they tried some LOL CULT with the zombie tomb, but it was corny

>> No.8422341
File: 526 KB, 1194x896, kenneth.png [View same] [iqdb] [saucenao] [google]
8422341

>>8412130
It says that they're drawn to places that were familiar with them in their former life, so maybe that's why they're there. Also in the very earliest available beta version, Kenneth's body is in that little storage area in the art room. They show this same screen in some ads for the game too.

>> No.8422525

>>8422079
>don't let leave the stone and metal objects in your car
>don't leave them in the door behind you, either

>> No.8422529

>>8422113
i chalked it up to richard being mexican

>> No.8422612

>>8422079
I dont think they ever tried to make sense of it.
After Kenichi Iwao quit and left his lorebook at Capcom, Sugimura actually tried to create a "Resident Evil Universe" to explain stuff like logistics, that's why the marshalling yard is an important location lorewise, Sugimura literally created it to explain Umbrella's logistics system with the rails everywhere. And they completely cut it off from the RE2 remake, complete disrespect for Sugimura's ideas.

>> No.8422618

>>8398570
i thought this was obvious. still doesn't mean it's a good idea

>> No.8422628

>>8422341
I find it more logical to assume those zombies had their legs bitten off before turning and they sought out closed spaces to run away, TBQH. You'll notice one is located next to the closet and the other one you need to move the furniture to get to him which seem like places a survivor would seek out due to not being so easily accesible to other zombies or infected humans while they'd slowly await to turn instead of being devoured. If had been Mikami to come up with these ideas, I'd shrug it off but being Iwao, I'm fairly sure it was intended. It's just the same thing with other countless locations where zombies placemente make a lot of sense - it's the game telling you the story (through gameplay).

>> No.8422631

>>8422079
>>8422525
How did they actually get to the lab anyway? I think I remember a door by the fountain that's welded shut that looks like it might connect to the rest of the courtyard, so that would be pretty plausible. Maybe the fountain was only closed and filled with water as a containment procedure or something after the accident.

>> No.8422704

>>8422631
My headcanon is that the mansion and the lab has normal entrances with a keycard and the stuff from the game is just when place is on biohazard lockdown mode and the puzzles are basically Trevor having fun with his engineering.

>> No.8422850

>>8422631
>fountain was only closed and filled with water as a containment procedure or something after the accident.
Most likely the case. They tried to contain it but when it failed, Wesker was ordered to get the STARS to the mansion ASAP so they could collect data on BOWs and try to wipe all evidence before it spread further. I'm still surprised it took Umbrella that long to act though, by that point it was already in the mountains and it was just a matter of time before it reached the city.

>> No.8422881

>>8422129
What do you mean by that? Kill the Tyrant? In the final battle? I doubt you'd have enough time to use all the ammo you collected through out the game on it.

>> No.8422882

>>8422631
The welded door in the fountain area connects to the heliport iirc.

>> No.8422980

>>8422631
Like this anon said >>8422882 it connects to the helicopter pad. However there is an additional door in the helicopter pad within the control cabinet (which you cannot access during the fight with the Tyrant) that has a door that could connect to the courtyard.

You'd expect in this day and age this shit to be uploaded somewhere on the internet but I guess a video will have to do the trick

https://www.youtube.com/watch?v=uEFUtNGdkbA

35.41 is the welded door you're speaking about
37.57 is the other side of the door from the helipad that connects to it
52.50 is the cabinet control room which has a door it could connect to the courtyard according to this background >>8418193

>> No.8423025

>>8422529
DIOS MIOS!

>> No.8423074

>>8423025
*MÍO

>> No.8423329

>>8422631
wasn't non-executive staff more or less held hostage while wesker and others used the heliport?

>> No.8423389

>>8423329
I don't think they were forced or anything, in the deleted Trevor files that were removed from the final game, there is file that mentions staff walking around the mansion freely and even cars arriving if I recall correctly. In /v/ the RE fanbase there claims that the mansion wasn't used and was just a front and a place to test BOWs, basically a SAW style maze, but Iwao really created the mansion as a normal living space for the staff.

>> No.8423632

>>8423389
i think the front theory makes more sense considering there are only 3 beds and 1 bathroom in the entire mansion.

>> No.8423798

>>8423389
>>8423632
Pretty sure there's at least two bathrooms, and at least one more bedrooms. Didn't have to be a big laboratory, mind, I'm sure most people didn't live on site and instead drove there from the city.

>> No.8423898

>>8402820
There are no boring dialogues in RE1,
everything is gold.

>> No.8423938

>>8401541
I have this argument all the time, people think 80s and 90s stuff was supposed to be cheesy/campy when it was intended to be 100 percent serious. It's why modern revivals suck so much, they set out to make a campy tone instead of the serious one the original tried for

>> No.8423958
File: 46 KB, 640x352, troll_2_05.jpg [View same] [iqdb] [saucenao] [google]
8423958

>>8423938
I think there are tons of movies in the 80's or 90's meant to be satire. The Evil Dead (2 and 3) come to mind. What you are talking about is so bad it's good situation. There are A LOT of film that take the cake. I can't tell if Troll 2 is the former or latter. It's very hard

>> No.8423963

>>8423958
Evil dead 2? Nah man, gonna disagree with you. Even without the directors commentary the movie plays it straight. Yeah sure, it has some slapstick but so does a lot of serious things.

Even troll 2 is 100 percent serious, especially when you remember it's an Italian production and no one spoke English.

>> No.8423967

>>8423938
Reminder that The Room with Tommy Wiseau is also 100% serious, he's just a weirdo with total creative control.

>> No.8423974

>>8423967
Can't tell you how often I have this fight with people, I teach a film studies class at my local community college. Everyone of these fucking snot nose kids think all these old movies are in it for a laugh, so everything they make is for laughs. Now no one I'm teaching is making anything of note but this thought process is what drives modern writing to be so fucking silly.

>> No.8423991

>>8423974
A lot of it is just time, budget, experience, or quirky people. A lot of these films were lower budget productions, often foreign, just trying to make something entertaining as best they could. Just take some amateurs, give them a few thousand dollars and tell them to make a horror film, and it's gonna look silly. Today very few are even trying it, they would make a "horror parody" that isn't played straight and then hide behind "it's just a joke".

>> No.8423997

>>8423963
>Even troll 2 is 100 percent serious
I do not agree. Half the time it feels like the actors are in on the joke or can't take their own lines seriously. Have you actually watched the film?

>> No.8423998

>>8423974
A lot of people, maybe even the majority, are irony poisoned and can't fathom taking anything seriously.

>> No.8424003

>>8423938
>>8423958
Or maybe they're just bad movies to begin with.

>> No.8424007

>>8423991
Yes, I agree. The whole line about "it's just a joke" infuriates me. Like I get it, I'm talking about movies, videogames, sometimes tv shows but when no one takes anything seriously you can't the most bland result.

>>8423997
You underestimate bad actors being directed by dudes that only spoke Italian

>>8423998
Yes, I blame the internet

>> No.8424010

>>8424003
Why can't it be it be both?

>>8424007
Maybe, but I also think Troll 2 just became more insane and spirlled out of control. Look at the witch character. She CLEARLY seems to be hamming it up for fun. The same goes with the dad

>> No.8424021

>>8423938
This is also because in newer interviews, directors and other staff change the perception of their past work because of embarrasement or to be validated by current social media opinions. For better or for worse, boomers and early-Gen X were not as selfconscious as younger generations, even if they want to make you think otherwise.

>> No.8424030

>>8423967
The weirdest thing with him isnt even the way he is, its where in the mother**** does a random person get the money for an actual cast and crew, a legit movie production?!

>> No.8424035

>>8424030
He owns several buildings and knock-off Jean store in San Fran. How that he got that money? People speculate he had a suger mommy who died and left him all her properties and money.

>> No.8424040

>>8424035
He is just an all American guy. What are you talking about Anon?

>> No.8424068

>>8417851
It would not

>> No.8424093

Dunno what it is about Japanese made games/anime that take place in America but it has such a feeling to it. Like how they treat guns and American muscle cars. It's so good and it's just about gone now

>> No.8424349

>>8424093
Looking out through media rather than having any experience with it. Presumably this is why the RE games think Magnum revolvers are such massive power houses.

>> No.8424802
File: 80 KB, 601x463, basement.png [View same] [iqdb] [saucenao] [google]
8424802

The first time i reached to the basement, i heard the extremely scary music and expected to find there the final boss of the videogame or at least a enemy more powerful than the hunters, but instead i only found zombies. Wonder why they put a so scary music in a so trivial place?
https://www.youtube.com/watch?v=DmNFVht4giA

>> No.8424803

There's some pretty cool behind the scenes info on the RE series in these interviews with Kamiya.

In this one he talks about how he joined Capcom and also describes some of the earliest days of RE1's development:
https://youtu.be/2fHJTg0Xjvw?t=624

In this one he details what went on between the original RE3, RE 1.9, and the RE4 that became DMC:
https://www.youtube.com/watch?v=BsDr41HE0sc

>> No.8424852

>>8424802
Potentially the music was assigned to the area arbitrarily, possibly it was composed before the area was made/finished and it just kind of ended up where it did.

>> No.8425058

>>8424802
>>8424852
maybe they felt that the player's expectation would be that something spooky was lurking down there. also i'm pretty sure it uses a sample from super mario world

>> No.8425062

>>8424802
Yeah, the OST is like something straight from hell. As a child I remember it as being way more horrifying though, i think it was because of the TV speakers basically producing a muffled sound during the bassy banging sound effect, with headphones it actually sounds ok.

>> No.8425212
File: 3.32 MB, 975x2250, 1639454818020.jpg [View same] [iqdb] [saucenao] [google]
8425212

Soo how're the PC port of OG Resident Evil Trilogy? Does it suffer from its own technical problems like major downgrades, issues or what?

>> No.8425218

>>8425212
almost objectively the best way to play each of them, unless you want to fuck around with the HD dolphin mods for 2/3, but then you're adding a bit of input lag.

>> No.8425268

>>8424349
Its like, especially pre internet where weebs thought Japan was just like a anime. I imagine it's like that but with gooks thinking cop dramas are what American is really like

>> No.8425273

I really got to get a PC to play nice with my consumer CRT. Would love the PC version of re1 on my CRT. Right now my favorite version is PS1 directors cut, followed by the Saturn version.


Really wish someone would mod the PS1 version to have the uncensored intro and what not, if only to have a objective best version going forward.

>> No.8425578
File: 788 KB, 2500x1875, SMITH-and-WESSON-DIRTY-HARRY-MODLE-29-10-44-MAGNUM-COCOBOLO-WOOD-GRIPS-6-5-BARREL-COMES-WITH-Wooden_101141113_21155_9D340C98D95298DE[1].jpg [View same] [iqdb] [saucenao] [google]
8425578

>>8425268
Definitely think Mikami's Magnum fetish was furnished by Dirty Harry and City Hunter. Out of context it's kinda weird because the magnum round is relatively powerful for a handgun round but is clearly outclassed by any long gun. The RE games treat magnum pistols as strong as real world semi-automatic rifles.

Though City Hunter is another likely source, as it was very popular and had a Colt Python magnum.

>> No.8425582
File: 110 KB, 1125x843, f6f79e194f5e3345b2b9a01738e358ec[1].jpg [View same] [iqdb] [saucenao] [google]
8425582

>>8425578
City Hunter's magnum fetish in turn comes from western media.

Also fun fact: the show is constantly switching between the 4-inch and 6-inch barrel Colt Python depending on the shot.

>> No.8425620

>>8425578
.357 is actually more effective/devastating than say a .556 at short range. It has a blunt tip and high grain giving it great stopping power

>> No.8425634

>mugnum parts

>> No.8425643

>>8425273
this >>8425212 is the best you're gonna get as far as definitive. there are hacks for the ps1 version that either restore uncut content or restore original music+uncut content for the dualshock version, but they have bugs (rooms linked incorrectly, etc). it's not worth it. plus with the pc version you get perks like
>optional quick turn
>door skip
>original japanese difficulty on first playthrough, american blockbuster video difficulty on second playthrough
>exclusive pc weapon unlocks
>japanese saturn gore effects
>all uncensored FMVs
i might be missing a feature or two but basically what im saying is don't do your first playthrough on a DS

>> No.8425678

>>8423632
>>8423798
But the mansion is lived in, the researcher's note and the researcher himself is literally in one of the bedrooms, so the researchers did sleep in the mansion.

>> No.8425685
File: 22 KB, 480x360, Desert Eagle Resident Evil 2.jpg [View same] [iqdb] [saucenao] [google]
8425685

>>8425578
Well in RE1 there's no 5.56mm NATO or 7.62mm NATO rifles, so even a .357 Magnum revolver would be a lot more potent than 9mm Luger (potentially outclassed by the shotgun shells). In RE2, you could get a Desert Eagle in .44 Magnum, and then convert it to .50 Action Express with a 10" barrel, and there you're actually looking at something pretty damn hefty, we're getting past 5.56mm NATO in energy there.

>> No.8425712

>>8425620
lmao no
https://www.youtube.com/watch?v=6hJZdtPcVdE
https://youtu.be/sANHuW27kiI?t=304

>> No.8425715

>>8419378
I watched a documentary in school that used music from RE4.
Parts of it must be from a sound library or something.

>> No.8425726

I started playing re1 for the first time in years and came across something strange. After a given amount of time, when I would open the item box I would be greeted with 41 handgun bullets that weren't there previously. This happened like 3 times before I finally just quit the game. A cursory Google search for re1 ammo glitches fetches a lot of stuff on grenades, but I didn't seen to find anything on handgun bullets.

>> No.8425736

>>8425715
re0 also used old public domain spook shit, think it was for leechers

>> No.8425737

>>8425736
oh yea, it was also in the game Nocturne

>> No.8425774
File: 229 KB, 1280x720, mpv-shot0055.jpg [View same] [iqdb] [saucenao] [google]
8425774

>>8425685
It's strong and gives recoil, but not the comical recoil you see in RE2. Leon is actually pushed back and it looks like twice the recoil as the real world.

https://www.youtube.com/watch?v=O2aa6BvPLj4

>> No.8426260

>>8425774
The recoil is exaggerated, yeah, that wasn't unusual for the RE games of the era. I recall one of the automatic shotguns had a relatively bizarre animation when firing.
I assume it's a mix of never having shot real guns like that, and a need for gameplay balance.

.50AE from a 10" barrel is pretty damn powerful though.

>> No.8426305

>>8398356
OP here

I completely forgot I made this thread

>> No.8426308
File: 169 KB, 500x593, k-keep-me-posted-7958686.png [View same] [iqdb] [saucenao] [google]
8426308

>>8426305

>> No.8426318

>>8401451
>But RE2 was better than RE1 in every regard

RE2 tried adding too much and was the start of making the RE series into soulless Blockbuster film entries

>> No.8426851

>>8426305
Welcome back!

>> No.8427621

Why do americans call Resident Evil "RE" and brits call it "Resi"?

>> No.8427628

>>8424068
It would. It doesn't have enough power to exit.

>> No.8427879

>>8424803
No one can convince me that Devil May Cry isn't the best version of Resident Evil 4. Kamiya is an exceptional game designer.

>>8425273
The PS1 version of Resident Evil Director's Cut has the uncensored intro. PAL [F] or [G]. Subtitles on the intro unfortunately.

>> No.8427967

>>8413068
still not understanding how you can use dead ends to go from one place to the next, dude

>> No.8428059

>>8420197
>RE4 was on virtually everything
just as it should be desu

>> No.8428067

>>8422129
This is true, in the vanilla game you can only defeat him if you backtrack and check under the truck.

>> No.8428078

>>8423997
>>8423963
>>8423958
i've seen the director of Troll 2 interviewed, he took it very seriously.

>> No.8428110

>>8428078
It's schtick

>> No.8428601
File: 1.63 MB, 1442x828, 1613471368475.png [View same] [iqdb] [saucenao] [google]
8428601

Well Shit,
Should have never install that upscale texture mod in the first place.

>> No.8428803

>>8428110
It was not schtick when it was made.

>> No.8428804

>>8417926
Death trap for entering the room for the first time

>> No.8428808
File: 181 KB, 997x748, LookinggoodMariopaint.jpg [View same] [iqdb] [saucenao] [google]
8428808

>>8428601

>> No.8428823
File: 156 KB, 640x640, 1591014446471.jpg [View same] [iqdb] [saucenao] [google]
8428823

>>8428601
my eyes are bleeding

>> No.8428958

>>8427621
and why does no-one called it REvil?

>> No.8428974

>>8401501
i've always enjoyed how weird english speaking people sound in japanese films (especially ones from the 60s/70s), i assumed it was because they were probably russians or germans or something but the idea of it actually being what the director wants actually makes more sense

>> No.8429004

>>8428601
looks kinda rough but i still want a link

>> No.8429041
File: 749 KB, 1200x1598, ariaHDtexturepack.jpg [View same] [iqdb] [saucenao] [google]
8429041

>>8428601

>> No.8429114
File: 91 KB, 640x480, Laboratory2.jpg [View same] [iqdb] [saucenao] [google]
8429114

>>8424802
capcom logic: "lets put the most scary music in a trivial place, while the the most gruesome place(the laboratory where the scientists used to made the human cruel experiments) will have relaxing music)".

>> No.8429115

>>8429041
this image bothers me to no end

>> No.8429502

>>8415589
To make it look better?
Kenneth and Wesker switching places (to have Alpha and Bravo teams all together) isn't the only change. They also made the outfits more colorful, took the sleeves off of Forrest, etc.

>> No.8429513

>>8429114
Just m 2 cents but hey the Japanese have different sensibilities.

>> No.8429516

>>8428059
True. Faggots can hate, but it's an excellent videogame in its own right.

>> No.8429529

>>8428601
Why did you install that to begin with? What were you expecting it to look like? You have to be aware of how shit upscaler mods look.

>> No.8429536
File: 673 KB, 849x670, neural upscale.png [View same] [iqdb] [saucenao] [google]
8429536

>>8429115
It should.

>>8429529
Neural Upscaling was a mistake.

>> No.8429546

>>8429536
that poor cat has been through so much

>> No.8429583

>>8414367
Because the remake couldn't do subtle, apparently.
If there's not flashing lightning and bloody rusty medical instruments and lit candles everywhere, how will the player understand their character is in danger? Apparently this was the thought process.

>> No.8429639

>>8429583
>flashing lightning
kind of annoyed that some anon felt the need to point out that the thunder and lightning magically stops whenever you go outside

>> No.8429647

>>8429639
Oh damn... somebody acrewed up

>> No.8429651

>>8424852
>>8424802
It's a basement. It should be one of the scariest places in the game not only because it's underground, but also because it resonates with a lot of people's fears (who doesn't feel unnerved by a dark basement?)
For a westaboo game they sure got this wrong.

>> No.8429679

>>8428974
Because they have to fit the stereotype of how Japs perceive English shitters sound to jap ears. Which is super nasally and slow.
The inverse would be the fobby gooks in American movies
https://youtu.be/ue3LLubRkzY

>> No.8429780

i always thought the orchestra hits in the basement theme sounded dumb

>> No.8429905

>>8429583
>>8429639
It would have been cool if it was raining during your first trip outside. I like the image of raindrops spattering on that big pool in the courtyard.

>> No.8430017
File: 524 KB, 760x971, 070619_kutaragi_vsml_8a.jpg [View same] [iqdb] [saucenao] [google]
8430017

>>8429780
they are. sounds like an snes sample. kinda reminds me of 0:15
https://www.youtube.com/watch?v=iCdFCTWUu9k

>> No.8430140

>>8403519
I only ever thought zombies were useful because you could infect the enemy by airborne gas and then tie up their resources/ distract them with the zombies before you move in to clean up whatever is left.
The zombies are unintelligent and unlikely to damage infrastructure etc so you could still utilize it.

>> No.8430245

>>8430140
That would make a lot more sense.

>> No.8430367

>>8430140
I think the implication in 1 is that the goal is the Tyrant and other bio-weapons, and zombies are just an unintended byproduct. They're failed tyrants basically.

>> No.8430401

>>8430367
I think the later games state you need very specific genes for the T-Virus to turn you into a Tyrant.

>> No.8430491

>>8429536
it'll get much, much better with time. you're looking at the equivalent of a PC built with vacuum tubes.

>> No.8430645

>>8430491
Perhaps it will, but until Neural Upscaling turns out graphics which aren't sinfully ugly and blotchy (which it is still yet to do), and doesn't require extensive editing by hand to look aesthetically presentable, I will continue to call it out for the dogshit that it is.

>> No.8430665

>>8398356
How come the post limit for threads in /vr/ is above 300 in such a slow board?

>> No.8430673

>>8430645
it's definitely dogshit right now, but I can't agree that it's a mistake. I can't wait for the media that it will produce... in thirty years' time.

>> No.8430931
File: 171 KB, 850x598, 1628742845456.jpg [View same] [iqdb] [saucenao] [google]
8430931

>>8425212
>>8425218
>>8425273
>>8425643
Here I dumped all the PC ISO files at pastebin.
>https://pastebin.com/LdygQJ6E

>>8429529
>Why did you install that to begin with?
I don't know anon?! I just wanna see if the mod works.

>> No.8430943

>>8405290
I particularly love that the name is so mundane too, not a code name or anything but just a clinical reference.

>> No.8430970

>>8409580
What's especially great is that also contributed to gameplay, the different color areas help you recognize and classify different areas.

>> No.8431051
File: 212 KB, 220x172, mr-x-resident-evil.gif [View same] [iqdb] [saucenao] [google]
8431051

I remember there being a pre-6th gen RE (or a copycat) that had a Mr. X-like enemy in a straight white-gray corridor with a lot of doors, but I don't remember any such place in any of the games. Walking into a room and then back into the corridor would show said enemy waiting right outside as if the game was keeping tabs on its exact position even when the area wasn't loaded. Is it a false memory?

>> No.8431128

>>8431051
Perhaps you're thinking of Gun Survivor?
https://youtu.be/AQ-s20GFNuc?t=2191

>> No.8431138

>>8431128
Oh shit, I think that's it. I remember Mr. X being really scary on that section because I was terrible at aiming.

>> No.8431990

>>8402526
>Chaos wars
I dunno, out of all of the bad voice acting in that video Chaos Wars is the worst one for me. The others have a charm to them I can stand, but jesus christ Chaos Wars' voice acting is godawful and it's not even a 90's dub. https://www.youtube.com/watch?v=bangt7d9vGA

>> No.8432042
File: 328 KB, 475x351, Spencer8.png [View same] [iqdb] [saucenao] [google]
8432042

>>8403519
>Spencer really is a hack fraud of a scientist and his bioweapons are trash.
Spencer never did anything in the official timeline of the series. He was supposed to be the scientist that discovered the Progenitor virus and experimented on his children to create super-humans. Then after Birkin created the Golgotha virus, he would use the Progenitor to tweak it and create the perfect human (himself). While this remained largely unused in the series, it found its way into Haunting Grounds. That's G-Spencer on the picture, by the way.

>> No.8432047

>>8430401
1 in a million, if I remember correctly. T-002 was originally a prisoner.

>> No.8432420

>>8431128
Survivor is so bad no one even remember it exists lol

>> No.8433281

>>8422089
I figure that someone who was religious or just spiritual leaning might just relate a monster or creature like yawn to a demon, especially if they're in a state of panic or shock.

>> No.8433430

>>8432042
NAYRT. This might be an unpopular sentiment, but I actually liked how the games treated Spencer (with the exception of the lore that RE8 introduces about him). Spencer is just an extremely evil CEO and that's all he needed to be, making him into a superhuman or having him become another deformed monster would kinda devalue him IMO

The only thing that needed to be done differently is that there should have been a game where we get to see the heroes investigate Spencer's castle wherein Spencer as a villain could be put more in the spotlight. I know Umbrella chronicles and RE5 Lost in Nightmares sorta do this but it should have happened in a full game (and done with much more quality than UC or RE5 LiN).

>> No.8433674

>>8433430
The RE8 lore about Spencer is most retarded idea ever.

>> No.8433846

>>8433674
RE8 is wall-to-wall retarded. The shit they tried to pull out of their ass to explain all the supernatural nonsense was just insulting.

>> No.8433859

>>8433846
Games for zoomer brainlets, What did you expect?

>> No.8435567

>>8430665
So threads can be up for months. We had a Parasite Eve 2 thread that lasted for over a month, one of my favorite threads ever, it belonged to the official archive, we discussed and dissected everything about the game, from Iwao's ideas all the way to strategies to beating nightmare mode.

>> No.8435925
File: 131 KB, 1440x1080, bees.png [View same] [iqdb] [saucenao] [google]
8435925

Did you know if you hang around and kill a ton of the regular bees in the Guardhouse, eventually gigantic ones spawn? They'll kill you in 4 or 5 stings.

>> No.8436817

>>8435567
Do you happen to have the thread number?

>> No.8437032

>>8436817
might be this one
https://desuarchive.org/vr/thread/7758971/

>> No.8437184

>>8435567
>>8436817
>>8437032
It's this one: https://desuarchive.org/vr/thread/4538407/
It lasted for nearly 3 months
I remember it vividly

>> No.8438854

>>8435567
wow

>> No.8438879

>>8405121
I watched this movie last year. It sucks!

>> No.8438906

>>8398356
Tough to put it into words, but for me it feels the best, it's a place I enjoy inhabiting. I can't say the same for any other game in the series- I enjoy them all but RE1 is by far the game I most look forward to spending time with.

>> No.8439708

>>8438906
The design of the mansion is definitely the most interesting of the entire series, unfortunately the tech and team were limited at the time, so many rooms feel barren, but the colors and atmosphere of the place are simply top notch.

>> No.8440092

>>8399827
The credited composer was pretending to be deaf for two decades but then it turned out he could hear fine but was using a ghost writer the entire time.

>> No.8440106
File: 74 KB, 550x413, 33622937_071028.jpg [View same] [iqdb] [saucenao] [google]
8440106

I just finished DC2. Holy shit it was so much better than 1

>> No.8440107

>>8440092
Yes, this is a well known story. Potentially this track may have had the wrong instrument set applied by mistake, so he might not have noticed.

>> No.8440135

>>8413152
Just means concept art, idk why he said it like that

>> No.8440648

>>8398570
>Reminder you can just shoot the guards in splinter cell

>> No.8440651

>>8440106
it found it's identity

>> No.8440653

>>8440135
to feel special

>> No.8440997

>>8426260
The upgrades shotgun in RE2 kicks Leon back into another camera angle. I believe this is done in order to highlight Leon being a rookie. When Chris uses the same shotgun in battle mode he handles it fine.

>> No.8441058

>>8440106
DC2 is fun, but I just don't have the energy to play it these days anymore.

>> No.8441132

>>8440106
I've often said it on /vr/ but DC2 truly has god tier pacing. Game keeps switching shit up, adding new mini games and mechanics until the very end. And for a game that takes place in a jungle setting, there is a suprising amount of location variety and entirety of it oozes atmosphere despite the arcadey nature of gameplay and respawning enemies.

Its just a very well made game. Few things on PS1 will give you a dopamine hit like getting that green texted no damage bonus in Dino Crisis 2 after a long ass combo

>> No.8441149

>>8401572
That's actually the best line in the game because of the delivery.

>> No.8441274

Just finished watching the Resident Evil movie, what a terrible movie, Jesus Christ.

>> No.8441298

>>8441274
the sequels are actually much, much worse.

>> No.8441307

>>8441298
I mean the one that came out today, lol.
I liked the original Resident Evil and Resident Evil Apocalypse, they were fun action movies, this new one is just a low budget mess.

>> No.8442905

>>8435925
Is this true? Or are you memeing?

>> No.8443235

>>8441307
That's a real shame. The set design looked cool, but everything else about the movie looked awful.
I don't get why it's so fucking hard to make an RE movie, the atmosphere of 1 alone should carry it most of the way.

>> No.8443607

>>8398356
Based