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/vr/ - Retro Games


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8408750 No.8408750 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8395904

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8408751

=== CURRENT RELEASES ===
VIOLENT RUMBLE
Download it here
https://www.nexusmods.com/quake/mods/7
https://www.moddb.com/mods/violent-rumble

AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== NEWS ===
[12-10] Patchwork has been cancelled

[12-10] Russian Immanuel Kant Baltic Federal University team present neurointerface, plays Doom with it
https://iz.ru/1262055/2021-12-09/kaliningradskie-uchenye-nauchilis-chitat-mysli

[12-09] Jonathan's Arcade Mapping Project #1 released
https://www.doomworld.com/forum/topic/126184

[12-09] Doom Mod Collection got a big update
https://rutracker.org/forum/viewtopic.php?t=5755611

[12-08] BuildGDX v1.16 released
https://m210.duke4.net/

[12-06] The Force Engine updated to 0.8
https://www.doomworld.com/forum/topic/114497-the-force-engine-jedi-engine-portreplacement/

[12-05] Lee Jackson is now taking musical commisions
https://dleejackson.lbjackson.com/commissions/

[12-02] Bethesda Quake port updated, added Horde Mode
https://store.steampowered.com/news/app/2310/view/3102414008261877214

[11-30] Zerostorer: Dead Zone released
https://www.youtube.com/watch?v=yY-6j1jdzDU

[11-29] Doom 64 25th Anniversary CP announced
https://www.doomworld.com/forum/topic/126015-doom64-25th-anniversary-community-map-jam/

[11-23] Alkaline 1.1 for Quake released
https://www.quaddicted.com/forum/viewtopic.php?id=989

[11-22] Anon starts a Doom server for oblige maps
http://dailydoommap.org/

[11-21] RTCW: The Victors resurfaces with a trailer
https://www.youtube.com/watch?v=WMSN9ZkY8Mk

[11-21] id1 Quake maps converted to Valve format
https://toolness-media.s3.amazonaws.com/quake/trenchbroom_quake_map_source.zip

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8408782

>start playing a new map I've never seen before
>get overwhelmed immediately, run around, then die in the first room
>a moment later, I casually beat the level with no stress
I don't get myself.

>> No.8408808

>>8408782
>play a level I’ve never played before
>begins in an open area with multiple paths
>go for the one of seemingly least resistance
>met with group of enemies I can’t take on
>keep running around while trying to not die
>piss off half of the map
>find a nice corner or alcove while taking stock of what I picked up by accident
>prepare to deal with the legion of enemies that will eventually block all escape
feels great

>> No.8408814

>PAINA1

>> No.8408842

Is it okay to just play Quake on Steam or is there a source port that incorporates all the extra stuff they've added

>> No.8408869

>>8408842
stuff like quakespasm is nicer for singleplayer,but for multiplayer the new port is the nicest for new players.
though thee new port is perfectly fine for casually playing the campaign and the new expansion.

>> No.8408995

>>8408842
vkquake seems like the best port since it now supports custom effects that spiked had almost exclusively up until recently

>> No.8409048

Yo, people tell me some good soundfonts I should try.

>> No.8409053
File: 52 KB, 1065x389, NEXTSTEP.jpg [View same] [iqdb] [saucenao] [google]
8409053

Doom is a NEXTSTEP game

>> No.8409059

>>8408995
>bro try quakespasm spiked
>okay
>google it
>is this the link
>yes this is the link everyone gets it at hellonearth something something whatever
>try to go on the website.
>my computer starts having a seizure
>my antivirus blocked the site before i could even go on it
>virustotal it
>says its a malware distribution website
i know its not but damn you'd think those guys would at least try to prevent that lmao.

>> No.8409063

>>8409059
just build it yourself lol

>> No.8409068
File: 83 KB, 640x480, WorksOnMyMachine.png [View same] [iqdb] [saucenao] [google]
8409068

>>8409063
i just played it like this

>> No.8409081
File: 576 KB, 1080x1080, I can't beep.jpg [View same] [iqdb] [saucenao] [google]
8409081

>>8408056
Of course. That's what I'm here for, anon! Perhaps even gonna throw some of my dumb ideas here again, don't know. Would prefer to get myself busy with stuff like that though. Maybe one day I manage to do something meaningful, like try out Trenchbroom or something along those lines.

>> No.8409095 [DELETED] 

I got cocky and tried for a third map, forgetting how long it takes
Might throw this up somewhere as a separate release

>> No.8409104
File: 559 KB, 1089x800, tb.png [View same] [iqdb] [saucenao] [google]
8409104

I got cocky and tried for a third map, instantly remembering how long it takes to do just one
Might throw this up somewhere as a separate release

>> No.8409152

Also VR anon, I don't know if this is something you'd want to bother fixing, but the 40k lava textures function as water, I'm assuming because they're named *whaod# instead of *lava#

>> No.8409159
File: 1.48 MB, 2560x1440, gzdoom_2021_12_11_06_48_59_146.jpg [View same] [iqdb] [saucenao] [google]
8409159

what the fuck does this mean
Im trying to play EDAY VANILLA with Trailblazer and this fucking shit happens on Marine HQ map when I pick up the red key in the armory.
it has been perfectly fine up to now, did all previous maps 100%.
in this map I go to the barracks and pick up the blue key to open the firing range door and inside go to the armory and pick up the red key to exit the level and this shit pops up fullscreen.
what am I supposed to do?
pls help me Im was having so much fun

>> No.8409174
File: 553 KB, 1440x900, 2.jpg [View same] [iqdb] [saucenao] [google]
8409174

Hey bros. Looking for inspiration, rec me some Doom maps with really nice detailing and architecture.

I have recently played and enjoyed Brigandine and Ultimate Simplicity, I've previously played the usual suspects like Valiant, Eviternity, etc.

Looking for stuff that's visually impressive while still maintaining a more or less classic Doom style.

>> No.8409197

>>8408842
I've been using quakespasm, and you can just add in whatever mods you want. The remaster is awesome because it adds a lot of user friendly features, but the system requirements are ridiculous when the original runs on a toaster now. I was playing Quake on a Raspberry Pi 4 model yesterday. Had to tweak a few settings, but worked great. I don't see why you couldn't just try both and decide what works best for you? I feel like the remasters main value is that it brought Quake to every console. How amazing is that? I love it. I skipped the original
game when it first came out.

>> No.8409223

>>8406358
>AHHHH ROMERO IS GOING INSANE!!!!
>HELP ME REKKR MAN!!!!!!
tf am i supposed to do
im going insane too

>> No.8409229

>>8408228
I was going to make a "can't spell miasma without MIA" joke, but hey I'm glad you're around
>>8409152
yeah you should rename it, use texmex or w/e

>> No.8409280
File: 533 KB, 590x944, JCpb.png [View same] [iqdb] [saucenao] [google]
8409280

hey Doom is 28 today

>>8409174
claustrophobia/congestion if you just want to leaf through a bunch of styles.

>> No.8409285

Since the patchwork didn't work out due to lack of manpower to fill all the tiles, let's brainstorm the more flexible alternative - /vr/ city. (Idea not mine).

>Each participant submits a plot of land. Preferably with a building, but maybe you can make a park or something. The edge of the plot are all open skies.
>When time comes, project lead arranges them in a progression, puts keys and locks some doors
>Format is, let's say, Boom. It's flexible and fully back-portable. Possibly even MBF21, but it's mostly for modders, isn't it?
>Size restriction - flexible but probably limited to 2048x2048. Must be aligned to 64x64 grid.
>You can use teleport closets and voodoo dolls but you can have no more than 10 tags (Since they would need to be manually changed on assembly)
>The sky must be at 512 height to prevent building cutting off each other.

Advantages:
>No matter how few people would contribute, the map can be compiled
>City maps are cool

Disadvantages:
>Project lead would have to edit all the submissions
>I'm a little too busy right now to be that lead, but maybe in the future

Need to figure out:
>Texture pack if any. I'm personally partial to CC4 because it's vanilla looking a versatile, but there's more valid options.
>Do we allow hellification or all of it should be mundane.
>Balance guidelines

>> No.8409290
File: 50 KB, 1295x415, 1.1 todo list.jpg [View same] [iqdb] [saucenao] [google]
8409290

>>8409152
I just put up an updated version of that wad with the lava textures duplicated with the right prefix (so you can still load maps that didn't have them). I've also put up the wads used for the secret level and start map since I apparently forgot.
There's also a new progs.dat if anyone wants to test railgun penetration like your mom did last night.

>>8409104
Addicted are you? Well, if you're about done by the time the 1.1 release is wrapping up let me know. Pic related is a list of stuff I would like to have done by then, so it will be a while.

>> No.8409338

So I totally forgot I posted that dark ambient track a couple months back, firing up Violent Rumble and hearing it in the hub tripped me out for a minute.

Great work Anons. I'm about half way deep it and I'm surprised how good it is. As good as some of our Doom stuff has been, it seems like Quake engine is really you guy's jam.

>> No.8409396

>>8409338
Thanks for letting us use it, anon. Glad you like the release.
I'll probably use that track again for a trailer of the Quaddicted release. It's really top-tier shit.

>> No.8409421
File: 33 KB, 136x228, 20d.gif [View same] [iqdb] [saucenao] [google]
8409421

So why do a lot of throwback shooters (stuff like Dusk and Amid Evil) avoid using hitscanners in their enemy rosters?

>> No.8409428

>>8409421
the developers probably read all the complains about minigunners

>> No.8409439

>>8409421
Enemies that just suck your health at random is not very fun. And if you are supposed to jump around like a retard to reduce the chance, maybe just simulate fast bullets.

>> No.8409445
File: 224 KB, 650x540, file.png [View same] [iqdb] [saucenao] [google]
8409445

Based zooms getting into old doom

>> No.8409450

>>8409439
Provided that the hitscanners have a distinct windup and the level gives the player cover to duck behind, they're fine. They have a distinct role in enemy rosters and they stop you from just circlestrafing around a cluster of enemies until you win.

>> No.8409459
File: 86 KB, 500x393, doom chaingunners.png [View same] [iqdb] [saucenao] [google]
8409459

>>8409421
Because they fell for the "hitscan bad" meme without trying to understand why (something like doom 2's chaingunners is hated because there's no way to tell whenever he starts shooting, he just does; there's no sfw indication from his shots like tracer rounds or puffs ; each of his bullets do fucking RNG damage between 3 and 16 what the fuck id)
You fix these (windup animation to indicate whenever he starts shooting, make vfx for his bullets, don't do bullshit damage but still make it matter) and you make a more fair hitscan enemy

>> No.8409473

I think the Cacowards giving the runners up Silver awards and putting them on the main pages instead of on the sidebar was a good idea and something they probably should have done years ago.

>> No.8409475

>>8409421
To be fair to Amid Evil, hitscan enemies weren't really a thing in Heretic and Hexen, either.

>> No.8409476

>>8409450
Doom figured it out pretty well: Those who can quickly shoot at you are the easiest to kill (zombies), and the one that isn’t easy to kill or hitstun has a large windup (archvile). There’s some additional insurance in having enemies less likely to attack based on how far you are from them. The mastermind is the only weird one to utilize.

>> No.8409494

>>8409421

Hitscan enemies are harder to use from a level design perspective. If you just don't have any, you don't have that problem, everyone gets muh projectile avoidance, muh skill based gameplay, and nobody complains about bullshit.

They probably played too many maps where the author would pull shit like just teleporting five shotgunners behind, you and thought "these enemies are badly designed", rather than "these mappers are assholes".

>>8409459

If they had a tracer, it'd be a non-hitscan by definition, or the tracer would be misleading and let the player think they can dodge it when they can't.

I think the better solution for chaingunners is giving them a warm up, like that "wrhhhhrrrrrr-BRRRRTTT" like the Quake 2 chaingun. But you'd have to balance it carefully or else it reduces their usefulness to just being distant turrets, and a lot of mappers are already afraid to use them as anything but that.

>> No.8409513

>>8408751
>Patchwork has been cancelled
By who?

>> No.8409518

Hitscan is fine so longer as theres adequate wind-up animation

>> No.8409524

>>8409494
>Hitscan enemies are harder to use from a level design perspective.
For people who suck, perhaps.

>> No.8409529

>>8409494
Hitscan with windup forces cover-based gameplay, which isn't usually very fun.
Also 3d games require a more complex AI routines which makes it harder to place a lot of mobs. So "lots of zombiemen and they die quickly" isn't very suited for it. Meanwhile computers are powerful enough to calculate and draw lots of dumbfire projectiles if needed.

>> No.8409531

>>8409081
Trenchbroom is actually easy as hell. Imagination is hard. Staying awake is harder. Fuck.

>> No.8409538

>>8409529
>Hitscan with windup forces cover-based gameplay, which isn't usually very fun.
Or, or, the hitscan doesn't have great precision, and guys can infight.

>> No.8409547

>>8409529
>Hitscan with windup forces cover-based gameplay, which isn't usually very fun.
Archviles are very fun. The idea is you’re supposed to be breaking the line-of-sight from the attack when it’s about to happen, not hiding while it’s “winding up”.

>> No.8409578

>>8409547
Extreme and obvious windup can be fun again, but it's a niche concept that's basically became "sniper with laser sight".

>> No.8409589

>>8409280
>claustrophobia/congestion

Yeah those are fun little map sets, but in terms of design they're kinda hit and miss. Comes with the territory of any community project though I guess.

I'm guessing that like most well received projects, there's a bunch of copycat wads with similar concepts nowadays. Any worthwhile?

>> No.8409605

>>8409174
The Terraces, The Eye, Tartarus

>> No.8409671

>>8409174
gravity.wad

>> No.8409719

>>8409605
>>8409671

Thanks dudes, these are some good maps.

Tartarus especially is very impressive, although it does use OTEX and room over room etc so way outta my league in terms of "inspiration".

One day. One day.

>> No.8409725

>>8409445
Give them some time, they will sooner or later get the appeal of horizontal -only aiming.

>> No.8409778

>>8408750
>IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
asked for access sometime now but have not gotten it, how does this work?

You need access
Ask for access. i did and nothing happened.

>> No.8409787

>>8408867
would be cool if someone tried to make those actual enemies

>> No.8409791

>>8409778
it doesn't. last time I brought it up some anon said "indeed" or something, I assumed that meant he was the owner and was going to fix it. but I guess he wasn't.
it's been unaccessible for months now, I guess we can consider it dead and replace it. but yeah, requesting access does nothing, other than telling google you really wanted to pirate some shit.

>> No.8409812

>>8409791
>pirate some shit.
i thought IWADs were fan made missions, thus legal.

>> No.8409827

>>8409578
Yes, nothing wrong with that, and it’s part of what makes the archvile iconic. It’s all in the implementation.

>> No.8409846

>>8409812
PWAD are the fan-made stuff.

>> No.8409849

>>8409778
>>8409791
Does it really not work? I downloaded the torrent like three weeks ago. Is it because I've already accessed this link in the past?

>> No.8409867

>>8409159
are you using the latest gzdoom build uploaded 2 seconds ago?

>> No.8409871

>>8409849
well, can you access it now? I can't, and I've accessed it in the past.
anyway, here's a year-old torrent, last updated in 2017: mediafire.com/file/wuniyrhsjjgq4y8

>> No.8409878
File: 69 KB, 1805x991, screen.png [View same] [iqdb] [saucenao] [google]
8409878

>>8409871
Seems to work?

>> No.8409891

>>8409878
well idk. check for what got updated since 2017 I guess. last update must have been commercial rekkr

>> No.8409895

>>8409878
>>8409891
or wait, I'm a dumbass. that link always only had the torrent, I mixed it up with the megas. I guess 2017 is up-to-date then.

>> No.8409904

>>8409895
I also downloaded stuff within the last week from both first mega links
>https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
>https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

And they work just fine. Only decryption takes a while, like a minute or two..

>> No.8409923

Recommend doom wad for metadoom?

>> No.8409926

>>8409923
To me, i had fun with
>TNT Revilution
>3000 Minutes of /vr/
>Good Morning Phobos
>The Consolation Prizes versions of D64 and PS1
>Doom 1/2 The Way id Did
>Whipsers of Satan
>The Rebirth
>Doom 2 Reloaded, kinda
>Most megawads that don't include death exists nor lean into slaughter/massive scale fights that often
Would like to see dedicated maps for it since it has features like the meathook points

>> No.8409948

>>8409531
>Imagination is hard. Staying awake is harder.
Yep, indeed. I've seen tutorials already and know that it's not that bad. It's just a combination of IRL stuff & my indecisiveness.
>Fuck.

>> No.8409950

>>8408751
Retroquad 0.10.0 is out, last release of the year
https://twitter.com/mankrip/status/1469681148880109573

>> No.8409973

>>8409445
>Moon Man avatar
Ask me how I know it's (You).

>> No.8410020 [DELETED] 

does anyone know what's the song that plays right after e1m8, during the ending screen?

>> No.8410035
File: 82 KB, 800x500, 1625537685739.png [View same] [iqdb] [saucenao] [google]
8410035

does anyone know what's the song that plays right after e1m8, during the ending screen?

>> No.8410042

>>8410035
The End of Doom?

>> No.8410065

>>8410042
that's the one, thanks anon

>> No.8410128

>>8410065
For reference:
https://doomwiki.org/wiki/Doom_music

>> No.8410303

>>8410128
Time to settle this
D_INTRO or D_INTROA?

>> No.8410305

>>8409421
cause hit-scanners can feel cheap if not done right,so its easier to just make them projectile shooting and it fixes the issue.

>> No.8410310
File: 504 KB, 811x958, 1630612733389.png [View same] [iqdb] [saucenao] [google]
8410310

>tears you into shreds from a mile away

>> No.8410324

>>8410310
I can hear it's death shriek.

>> No.8410326

>>8409445
good,ive been seeing nu-doom introduce a new generation to the idea of truly fast-paced shooters,and its been great,games like DUSK and ion fury wouldn't be nearly as profitable without them,and even classic DOOM wads / ports benefit from more people.

>> No.8410385

>>8410324
How should they be properly used in Serious Sam? I'm looking into making my own maps for the originals and they're pretty big "outliers" in the SS bestiary with their long bursts of hitscan.

>> No.8410421
File: 1.20 MB, 1920x1080, Screenshot (493).png [View same] [iqdb] [saucenao] [google]
8410421

In practice this room really isn't a big deal.
But my fucking god does it piss me off on my demo recording. I've been walled by this one area for hours now. I think I've spent at least five maps worth of time on this fucking level. I've already skipped ahead and beat Proxyon and Emerald Spire, so I guess I'll do other maps while I die in the inside.

>> No.8410475

>>8409421
(s)hitscanners remind me of call of duty and call of duty is not an epic boomer shooter
we must only have slow moving projectiles because that means it’s truly retro and hardcore

>> No.8410489
File: 122 KB, 500x453, 1524139119591.png [View same] [iqdb] [saucenao] [google]
8410489

>>8410385
In short: As turrets more or less.

Due to their health and hitscan attack, they (especially the red ones) tend to be a high priority target when put alongside other monsters. Think of them as beefier chaingunners in a way. Having obstacles to hide from their attack is recommended, even if in the original game Croteam had a tendency to disregard that and put them in open areas with no cover like in Karnak.
Best use of them that i can recall is in the Suburbs and Metropolis levels where they are perched atop the pillars and houses.

>> No.8410626

>>8410489
Yeah, that makes sense. They barely move much but maybe I can think of some interesting encounters with them. Put them alongside reptiloids for some more pain.

>> No.8410643
File: 121 KB, 640x480, doom50.png [View same] [iqdb] [saucenao] [google]
8410643

It's Saturday so I must weekly report my progress, I finally finished a E1M8 for Solar Struggle.

>> No.8410809

>>8409421
People like to dodge things. It's fun. It's the entire reason shmups are fun.

>> No.8410817

>>8410809
>avoidable hitscan attacks
These are fun to dodge too

>> No.8410829

>romero announces a UV pistol start stream for doom's anniversary
>only plays E1
>doesn't pistol start

>> No.8410850
File: 15 KB, 268x268, IMG_20180320_202928.jpg [View same] [iqdb] [saucenao] [google]
8410850

My Nintendo Switch broke for the 3rd time this year. I don't think I'll bother repairing it again .

Rip (I play all my retro fps on it)

>> No.8410854

>>8410850
Is your computer unable to run Doom or something?

>> No.8410861

>>8410854
I don't particularly like sitting upright in a stiff keyboard and mouse position. I like to lay back and relax with a controller. No I won't use a controller on PC.

>> No.8410862

>>8410829
romero is going to milk e1 as long as he lives

>> No.8410865

>>8410861
>No I won't use a controller on PC.
Why not? There's nothing wrong with that.

>> No.8410894

>>8410829
I think he got distracted while playing and streaming at the same time.
I couldn't watch all of it but it was aight. Nothing I haven't heard before, but fine enough.

>> No.8410908

>>8410894
I thought it would have been neat to see him to through Sandy & Tom's levels and maybe give some insight on them as someone who played them throughout their iterations, but I guess I was expecting too much.

>> No.8410909

>>8410829
>uses source port
lame

>> No.8410924

i'm a simple man
i see a wad with a .deh patch,i immediately delete it

>> No.8410950

>>8410909
>uses free and open source implementation instead of some propriecuck binary from 30 years ago.

Yeah, I'm thinking based.

>> No.8411065

Prodeus is really fucking dumb, it kinda looks nice at times, wasted opportunity. Should not even tried it.

>> No.8411089

>>8410817
For you. I don't mind them either, but there are a lot of people who use them for unavoidable damage. Walls opening up with a massif chaingunners and nowhere to go. That sort of thing.

>> No.8411092

>>8410861
why not use a controller on pc?
PC has better controller support than any,even has gyro aim for any game,which is great for retro fps games.

>> No.8411093

>>8411092
than any console*

>> No.8411098

>>8411089
True, but I don't find that very relevant. Bullshit enemy placement isn't exclusive to hitscanners, if the level designer wants you to not avoid damage he'll find a way.

>> No.8411113

>>8410850
Your phone + controller + Delta touch = much better than switch

>> No.8411118

>>8411113
delta touch is nice,even though the source is kinda hidden,im happy to pay for it.its really good.

>> No.8411121

Continueing with Redneck Rampage E2: three levels after Nut House were so-so. Then Uranium Mines happened and that was something. This is one of the best levels in all Build games overall, it is that good. Completed it in one go and now need a bit of rest from FPS games.

>> No.8411139

>>8410421
yeah, demo recording makes random stuff super brutal

i have one map i'm trying to beat where i always die to the final fight; it's soul-crushing

>> No.8411140

>>8411118
Yep, it also can run Hedon (if your phone is not a potato) and Wrath of Cronos. And quad-touch can run Arcane Dimensions and Hexen 2. And Raze-touch can run almost every Build game, nuking cultists in Blood while lying in bed before sleep - the most comfy experience possible.

>> No.8411146

>>8410924
God forbid you drag two files onto an exe.

>> No.8411153

>>8411098
Fair enough. I just think that's where the bad rap comes from. Another anon pointed out the windup and pitch that hitscanners do, and so long as you give the player enough time that's fine...
I don't think every wad needs hitscanners, tho. And there are a few wads that are mostly hitscanners. BoA comes to mind. And the Nazis! mod itself just makes everything a hitscanner. Almost.

>> No.8411154

What upcoming retro style shooters are you guys looking forward to the most? There's so many on Steam it's hard to keep track

>> No.8411163

>>8409518
My personal balance is: Windup animation, with firing speed and accuracy progressively inverting (slow and accurate to fast and wider spread as it reaches max speed,) while having them use the single shot "snipe" when at a further distance instead. Keeps them lethal at close range, annoying yet fair at long range, and gives a sense of them adapting to their situation.

>> No.8411182

>>8411154
Brutal Fate

>> No.8411184

>>8411140
very nice,it has almost anything id want in an android port,even gyro.

>>8411154
i'll just give an opinion of all of the ones on my immediate radar.
HROT looks good
Dread templar looks pretty good.
ion furyaftershock actually looks great
though im moat excited for wrath aeon of ruin,played the first world and i see alot of potential,even if im scared of it becoming vapor,but 3Drealms hopefully has it under control.
prodeus is decent,the long reloads make the combat flow poorly,and the checkpoint system makes death meaningless.
get to the orange door looks cool,though ive heard from a youtuber its not nearly finished when it comes to enemy variety.

>> No.8411223

>>8411154
The inevitable Quake Reboot. I hope Ranger will be like the Batman for Doomguy's Superman.

>> No.8411246

>>8411223
that would probably work quite well.

>> No.8411262
File: 408 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google]
8411262

>> No.8411297
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8411297

ALRIGHT BOYS IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY.
WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S THE TIME TO SHARE YOUR HARD WORK WITH THE CLASS.

>> No.8411310

>>8411153
There's certainly a bad rep, and another previous poster mentioned that as well: >>8409494
So much so that some people always assume "hitscan" to be "instant and unavoidable", and I feel that might've been what you assumed in this post here >>8410809
Just like how you can design projectiles to track you unlike a voreball, you can design hitscan attacks that can be avoided or prevented.

>> No.8411342

do people still make music in midi or do they just use audio files?

>> No.8411350

>>8410850
It's nice that Doom, Doom II, and Quake are on it, but what other retro FPS does it have?

>> No.8411373

>>8411154
Honestly none. There aren't enough years left in my life to get bored of playing Doom. Too much custom content. Not enough hours in the day.

>> No.8411385
File: 109 KB, 1252x834, 1584191191620.jpg [View same] [iqdb] [saucenao] [google]
8411385

I've been giving Heartland a go.
In playing the first level, I can't recall the last time I've seen the Doomguy face idle animations sync up so well with the music.

>> No.8411401
File: 331 KB, 1920x1080, Screenshot_Doom_20211211_182039.png [View same] [iqdb] [saucenao] [google]
8411401

A small Doom wad with 5 maps I had planned on. I stopped to put everything onto college. Might get back to making the 2nd map once I figure out what to do with the older versions of it.

>> No.8411402
File: 448 KB, 1435x811, Rug.jpg [View same] [iqdb] [saucenao] [google]
8411402

>>8411297

I done a room with a bit of carpet in it, sir.

>> No.8411409
File: 303 KB, 610x535, 1617320986122.gif [View same] [iqdb] [saucenao] [google]
8411409

What's a good WAD to jump into for someone that hasn't played Doom for over a year?

>> No.8411420

>>8411350
Duke Nukem 3D: World Tour

>> No.8411428

>>8411350
i know it has DUSK and ion fury

>> No.8411436

>>8411428
>>8411420
Serious Sam, Turok 1+2, Strife.

I also have Heretic, Hexen, Half Life, Quake 2 through source ports.

>> No.8411440

Member when Wolf 3D had more ports than Doom
What happened?

>> No.8411445

>>8411440
more people want DOOM.

>> No.8411447

>>8409421
Overload and Ion Fury are the only actually good throwback shooters and both have hitscanners as prominent enemies, really makes one think

>> No.8411448

>>8411440
Not enough appreciation for BJ shouting "ALL RIIIIGHT" and doing a thumbs up

>> No.8411460

>>8408750

Not to be ungrateful, but... It's basically Christmas season already and there's still no version of Ad Mortem that's beatable on UV...

Hope anons do better with the Xmas wad.

But thanks for your work anyway.

>> No.8411462

>>8411460
>The Xmas wad
Anon, I...

>> No.8411467

>>8411462
Dont tell me it's not gonna be beatable on UV

>> No.8411469

>>8411467
No, there is no Xmas wad to begin with. Not for another year at least.
Anyway, Vaeros still seems MIA. I wonder if anyone else would be willing to take up the mantle to keep updating AM, and more importantly, if he would be okay with that.

>> No.8411474

>>8411440
I wish it would get more ports. It's a classic for a reason. I think Wolfenstein 3D was the first games I ever fully completed. Going from Super Mario Bros. to gunning down nazis was quite the leap.

>> No.8411514
File: 13 KB, 625x626, b928a85feac0a01495ff3110b1396ba4e8916138[1].png [View same] [iqdb] [saucenao] [google]
8411514

>>8411460

>> No.8411526

How would you rank retro FPS in terms of difficulty?
I'd say that Descent > Heretic > Plutonia > Quake > Blood > Descent 2 > TNT > Hexen > Doom 2 > Doom.
I dropped Descent on Ace for Hotshot at Level 6, I beat Heretic on Black Plague but I was stuck for weeks on some of the expansion levels, Plutonia is harder the first time around but is very generous with health/ ammo, Quake has some tricky parts, Blood is mostly easy except for the cultists, but they aren't that bad honestly, they barely move and are slow to react.

>> No.8411559
File: 80 KB, 640x480, 1627762694969.png [View same] [iqdb] [saucenao] [google]
8411559

>>8411526
Serious Sam TFE/TSE still give me heart palpitations during some encounters so I'd put them up there. Blood & Shadow Warrior are pretty nasty on some maps when doing sword/pitchfork start. Descent 2 is pretty tough but Descent 1 on insane is genuinely insane, couple that with doing clean starts on each level and it's probably the hardest commercially released FPS.

>> No.8411592

>>8411526
>>8411559
Quake 2 Mission packs are inhumanly hard.

>> No.8411597
File: 1.68 MB, 2688x1440, Untitled.png [View same] [iqdb] [saucenao] [google]
8411597

>>8411297
been chipping away on this multiplayer map for past week in my free time, takes more design cues from unreal tournament and its swiss cheese maps

>> No.8411620
File: 71 KB, 640x480, 3171-5-zpc-a-k-a-zero.jpg [View same] [iqdb] [saucenao] [google]
8411620

>>8408750
Anybody have any luck running ZPC? The game looks interesting, but I've never gotten it running properly, not even the version on My Abandonware.

>> No.8411674

>>8411592
Are they worth playing? Never got around to them

>> No.8411697
File: 2.29 MB, 1920x1080, stroggossunset.png [View same] [iqdb] [saucenao] [google]
8411697

>>8411674
If you liked Q2 you'll enjoy them. First one has a rude start, second one has some dickweed turrets. The big thing for me were the original enemy AI and moveset improvements.

>> No.8411701

>>8411674
yes they are, and you can even play vanilla single player on them, and the new ai works on it.
if you thought gunners were assholes, expect them with xatrix and rogue AI, also enforcers with no loading animations

>> No.8411719

>>8411297
>>8410643
This anon was early.

>> No.8411776

>>8411697
>>8411701
Neat, guess I ought to play them then

>> No.8411792

What's the best overall source port for Blood going into 2022? Looks like they made a new one since the last time I checked.

>> No.8411823
File: 39 KB, 896x896, 1637913393235.png [View same] [iqdb] [saucenao] [google]
8411823

>>8409053
While you may be fundamentally correct, you have no point. Without the DOS market DOOM would have been a fart in the wind no matter how great it was. See Marathon, which few even hardcore boomer shooter enjoyers have played

>> No.8411863

>>8411823
>>8409053
actually,most sourceports nowadays are based on the linux version.
so most people here are playing the linux version.

>> No.8411869

>>8411863
And the linux version was based on Final Doom (id Anthology).

>> No.8411878

>>8411863
>>8411869
This well-known fact has zero bearing on my argument. I did not mention sourceports.

>> No.8411931 [DELETED] 

>>8408750
So, I've been playing quite a few retro fps lately and I'm noticing a sharp decline. It's like everything was awesome before Half-Life. You have Wolf 3D, Doom, Quake. I mean wow. Mindblowing shit. Then a bunch of failed novelists writing shit-tier fan fiction start to influence everything thereafter. I don't want to talk about modern games, but it's clear that many of them are almost identical to Half-Life. Half-Life is clearly Quake's inbred club-footed cousin.

>> No.8411959 [DELETED] 

>>8411931
no one cares alf

>> No.8411961 [DELETED] 

>>8411931
Shooters were heading towards the singularity of shittiness despite Half-Life, a game mostly lauded for its gameplay and moddability. SiN released within the same timeframe and was very much setpiece/story driven. The iteration of DNF in development right around that time was meaning to be very much in the same vein. As grafix got less and less abstract developers found themselves able to make (at the time) convincing looking in-game cutscenes and so forth, so Call of Duty and other similar garbage was going to be an inevitability no matter what.

>> No.8411972 [DELETED] 

Don't take the bait

>> No.8411984 [DELETED] 

OH NO MAC SISTERS
https://www.bluesnews.com/s/6736/mac-half-life-cancelled

>> No.8412021 [DELETED] 

>shitposts deleted here and in other threads almost the same time
Was australia-kun behind this?

>> No.8412129

>>8411792
NBlood
https://www.blood-wiki.org/index.php/List_of_Source_Ports_and_Recreations

>> No.8412156
File: 741 KB, 2048x2540, 1638903432583 (1).jpg [View same] [iqdb] [saucenao] [google]
8412156

When does he get an SMG?

>> No.8412164

>>8412156
In hideous destructor

>> No.8412173
File: 154 KB, 1600x900, Screenshot_Redacted_20211211_214352.png [View same] [iqdb] [saucenao] [google]
8412173

>>8411297
This may or may not turn into something you see eventually.

>> No.8412176

I been having hell of a time trying to beat ep 2 in quake 1 should I just skip it and go to mods?
that damn elevator section sucks

>> No.8412178

>>8412173
Oh shid nice holodeck wad.

>> No.8412181

>>8412176
Just turn on god mode.

>> No.8412186
File: 247 KB, 570x668, 1378696252208.png [View same] [iqdb] [saucenao] [google]
8412186

>>8412173
>Filename says the game is redacted
>Top left of the screenshot shows it anyway
Try harder, Revae

>> No.8412193
File: 74 KB, 804x822, Trent Lynch and David Reznor.jpg [View same] [iqdb] [saucenao] [google]
8412193

I just beat Dimension of the Machine. Any other good quake 1 reccomendations? I already played AD.

>> No.8412195

>>8412186
NEVER
yeh, i fucked up. uploaded wrong image
Oh well. Like I said, it might not be anything you see finished anyway. It's just an easy format for mapping.

>> No.8412213

>>8412173
You dingus. Lol

>> No.8412220
File: 2 KB, 232x232, cacopixels.png [View same] [iqdb] [saucenao] [google]
8412220

>>8412213
plz no bully

>> No.8412223

HL source code will be released soon.

>> No.8412226
File: 65 KB, 270x270, bulli the chubby goblin.png [View same] [iqdb] [saucenao] [google]
8412226

>>8412220
I'm bullying this stupid goblin idiot

>> No.8412227

>>8412223
source?

>> No.8412232

>>8412176
if ep2 is kicking your ass,mods will obliterate you

>> No.8412234

>>8412176
Have you been using your explosives, anon? You might be under the impression that the shotgun is your workhorse, but you actually want to be maining the grenade and rocket launcher for quake

>> No.8412239

>>8412227
Yes, source.

>> No.8412242

>>8412234
I have been but the 2 shamblers spawning next to eachother filtering me at the end of episode 2 and even if I kill them I have heat seeking explosives once i get down the elevator

>> No.8412259
File: 2.30 MB, 800x450, okay but what if we bully Revae.webm [View same] [iqdb] [saucenao] [google]
8412259

>>8411297
>>8412220
Hey guys don't mind me I'm working on a thing, I need to keep this on the down-low though. So I can't tell you who I am or what I'm working on.
You're a dork.

>> No.8412265

>>8412259
Oh shit what's up yholl! Haven't seen you here in forever

>> No.8412270

>>8412193
Underdark Overbright is a good one.

>> No.8412282
File: 13 KB, 958x220, High quality flow chart.png [View same] [iqdb] [saucenao] [google]
8412282

>>8412259
Also to actually add to this post. It took me a bit to figure out what to do for the HUD element for the Vic Viper rifle.
I couldn't fit a full sized power up bar like from the games, so I made a compromise with what you see here.

I haven't got any of the powerups in yet. But it'll mostly be pretty straight forward to do it. The Option is going to be the real big dick shit because with how I set it up, you're gonna be able to activate it and use it with any other weapon in the set.

>> No.8412283
File: 54 KB, 680x680, 1634416447507.jpg [View same] [iqdb] [saucenao] [google]
8412283

Any castlelike or otherworly focused wads? Like not really hell just a generally unnatural dimension beyond our perception of what is reality?

>> No.8412284

>>8412259
>>8412282
I thought you said you weren't doing options because they would be a nightmare to get to work in zandro. Did they turn out to be simpler than you thought?

>> No.8412286

>>8412284
Yeah. I figured out a really simple way to do it: I'm gonna make a cosmetic option float over the player's shoulder. The actual firing part will be handled inside every weapon via flash states, guaranteeing it'll always shoot from the same spot and aim at the same area every time.
Easier for me to add, and easier for players to use. Win win.

>> No.8412290

>>8412286
Ah, so something like hunter's ability in QCDE? Pretty neat. I assume you're only going to be able to use one.

>> No.8412291

>>8412290
Yep, one option at a time and it'll be time-based. I have to be really careful with this powerup because doubling the fire power of every weapon is kinda insane. So besides it being on a timer, I'm also gonna make the option fire the weak infinite-ammo tier attacks for each weapon.

>> No.8412296
File: 57 KB, 390x329, 1411048009793.png [View same] [iqdb] [saucenao] [google]
8412296

>>8412291
>It works with every weapon
Sounds dope. Best of luck with figuring the balancing out.

>> No.8412304

>>8412283
>Any castlelike
Eternal Doom

>> No.8412306

>>8412283
lillith

>> No.8412307

>>8412304
>Eternal Doom
ty.

>> No.8412310

>>8412306
thanks.

>> No.8412325

>>8412306
Don't listen to this anon. Make mustard gas.

>> No.8412328
File: 2.49 MB, 320x240, 1485765620519.webm [View same] [iqdb] [saucenao] [google]
8412328

>>8412283
no idea what you mean by castlelike but unnatural dimension makes me remind of imposs

>> No.8412336

>>8412259
I just didn't want to post shit and then not finish it. That easier to do if no one knows what it is.
It's just little maps for kicks. Thats all. Kicks!

>> No.8412338

>>8412336
I'm still going to bully you.

>> No.8412346

HL2>HL1

>> No.8412351

>>8412338
i'll fite you. meet me outside the 7/11, come alone.

>> No.8412353

>>8412346
Except for multiplayer I'd probably agree. Hl2 multiplayer fucking sucks compared to HL1 which is one of the most fun multiplayer games to me

>> No.8412368

>>8412328

How is this trick achieved? I must know so I can implement non-euclidian architecture in a map set I'm making.

I'm guessing there's some trickery ZDoom can pull off? Is there a hidden teleport or something?

>> No.8412374
File: 1.85 MB, 320x240, 1485767326789.webm [View same] [iqdb] [saucenao] [google]
8412374

>>8412368
yeah silent portals, there is another webm showing it give me a sec

>> No.8412380

>>8412374
this is straight up some prey 2006 stuff
it almost never gets used but even then portals still blow my mind when it comes to not being portals only but with guns and player models
only thing that would make this more fucked up is the fact that you can see yourself and kill yourself

>> No.8412384
File: 215 KB, 1368x768, xash.jpg [View same] [iqdb] [saucenao] [google]
8412384

>>8412223
it was leaked with hl2 and the russian hackers made a working engine xash out of it

>> No.8412387

>>8412380
take a look at how Duke 3d works if you want to see some serious silent portal use lol

>> No.8412397

>>8412380
It's a shame Marathon's portal-based level geometry never got a huge workout. I think 5-D Space is still one of its weirdest levels in that realm, and it's not particularly strange.
https://www.youtube.com/watch?v=9WxeeiqWrn4

>> No.8412410

>>8412374

That's fucking neat, thanks Anon.

I thought I figured it out, just using the teleport (silent) action type, but it casues a slight hitch when you walk through that gives the game away.

I guess portals are the way to go.

>> No.8412434 [DELETED] 

>>8411154
Wizordum. The game looks neat and its level editor might become its huge selling point.
Besides that, waiting for full version of HROT, WRATH, GRAVEN (it is kind of FPS). Not a full-on game, but Ion Fury: Aftershock is the expansion I'm waiting for...
Other titles I'm kind of curious about are Exophobia and re-releases/remasters of Powerslave, SiN & Kingpin. I guess Gloomwood and Core Decay are also worth mentioning, especially GRAVEN.

>> No.8412440

>>8411154
Wizordum. The game looks neat and its level editor might become its huge selling point.
Besides that, waiting for full version of HROT, WRATH, GRAVEN (it is kind of FPS). Not a full-on game, but Ion Fury: Aftershock is the expansion I'm waiting for...
Other titles I'm kind of curious about are Exophobia and re-releases/remasters of Powerslave, SiN & Kingpin. I guess Gloomwood and Core Decay are also worth mentioning, especially after GRAVEN.

>> No.8412451
File: 211 KB, 500x740, 1539903673088.png [View same] [iqdb] [saucenao] [google]
8412451

>>8412440
>wizordum
>those weapon animations

>> No.8412460

>>8412283

Quake

>> No.8412487
File: 87 KB, 271x567, QuadDMT.jpg [View same] [iqdb] [saucenao] [google]
8412487

>>8412460

>> No.8412505

>>8409174
Arrival only uses vanilla textures iirc

>> No.8412524

>>8411526
In what universe is Heretic harder than Blood?

>> No.8412529

>>8412524
the same universe where I find blood easier than quake

>> No.8412534

>>8412129
Second this, it is included in Raze, didn't have a single problem with it

>> No.8412536

>>8412242
You should spawnfrag the second one while dancing with the first one.

>> No.8412538

>>8412534
Isn't Raze the fucking doom engine? Playing Build games in that should be punishble by death unironically

>> No.8412540

>>8412193
Insomnia, Something Wicked, ne_ruins

>> No.8412550

>>8412384
Xash works great, not as advanced/polished as quad-touch, but still can run HL1 and expansions fine. HL1 up to the first surface visit is a great experience, but I am always dropping it on the chicken plant - there is a harsh contrast in map design and overall quality at this point.

>> No.8412554

>>8412524
>>8412529
I finished Blood on Well Done way before I finished the expansions for Heretic on Black Plague. I use them for comparison because as long as it doesn't have co-op monsters/ respawn, I play on the hardest difficulty.
Although I should mention that I wandstarted Heretic and played Blood continuous.
I also find that Quake has more dangerous enemies than Blood, which apart from the cultist has quite an easy roster to deal with.
Quake has Shamblers, Vores, Spawns.

>> No.8412556

>>8412524
It is about the last retarded Heretic episode. One can drop Heretic after E1 without loosing much anyway.

>> No.8412557

>>8412536
so the easiest way to do it is a mechanic that was never be explained? not trying to bait or anything but boy that is annoying
I'll try to do it or kill them with the lightning gun if not I guess I'll just go back to doom wads

>> No.8412562

>>8412554
Doubleposting here but I should mention that Descent is fucking insane and I love it and hate it at the same time. I tried to do it on Ace without losing any lives, got up to Level 6, I switched over to Hotshot got up to level 10, now I just embrace losing lives as part of the game, fuck full rescue it ain't worth it. There's so many homing/ concussion missiles, fusion projectiles and drillers/ cloaked enemies by this point and I still have 13+ levels to go through, the secret one really fucked me up.

>> No.8412567

>>8412556
You're a pleb, E2 and E3 of Heretic are better.
The expansion isn't even that bad, just weaker in terms of visuals and much harder.

>> No.8412580

Just finished DOOM and DOOM II for the first time. What are some good maps/WADS to play next?

>> No.8412583

>>8412580
sigil

>> No.8412589

>>8412538
> Isn't Raze the fucking doom engine
Nope, this is a weird misconception. Raze is a miracle hybrid, that is based on GZDoom tech (rendering and infra i suppose) and includes a bunch of variations of Build engines - Eduke32, RedNukem, NBlood and some others.

There are actually some nice Duke-like maps and total conversions for GZDoom (like Re-build-t), but Raze is completely unrelated and provides authentic Build experience.

>> No.8412597

>>8412567
Dunno, completed E2 and E3 only once (10+ years ago) and never had an urge to return to them. But replaying E1 from time to time with various mods, Cathedral is so good.

>> No.8412603

>>8412580
Besides Sigil, - Plutonia, it is a creme de la creme of vanilla doom episodes, made by very talented people. Also Scythe. If you are into vanilla total conversions - REKKR is outstanding.

>> No.8412618

>>8412580
You can play Final Doom (TNT: Evilution and The Plutonia Experiment) next.

>> No.8412627

>>8412580
Heretic, Duke 3d

>> No.8412634

>>8412580
impse

>> No.8412643

>>8412580
Scythe, valiant, finely crafted fetish film, dimensions

>> No.8412664

>>8412580

Sigil and Plutonia first, to round out the "official" Doom experience.

Then you can try some of the more vanilla-ish fan wads- You should probably keep in mind that due to advances in ports/editors etc, a lot of stuff released over the last decade or so honestly FAR surpasses any official release in terms of quality. So don't spoil yourself by jumping straight into them, start with older stuff first. These re some of the classics:

>Memento Mori/Memento Mori II
>Scythe/Scythe II
>Hellbound
>Kama Sutra
>Doom (and Doom II) The Way iD Did

Those will keep you busy for long enough on their own, but if you are still hungry for more, there's some real blockbuster stuff. Most of these are still fairly faithful to the Doom feel, but you will notice there's a certain style to modern Doom mapping, and it can make more old-school maps hard to go back to.

>Alien Vendetta
>Ancient Aliens
>Back to Saturn X/X2
>Going Down
>Valiant

Then you have stuff which is so fresh and impressive it almost feels like a new game. Not to everyone's taste, but undeniably great. Couple examples:

>Eviternity
>Heartland

Oh, and also, be aware that fan-made wads are typically BALLS FUCKING HARD. I'm not joking, if it's too difficult, turn the difficulty down. You don't have to play on Ultra-Violence, they're intended to be brutal.

>> No.8412667
File: 242 KB, 640x1408, 1636217104447.jpg [View same] [iqdb] [saucenao] [google]
8412667

>>8412580
I also only played the games for the the fist time earlier this year. No Rest for the Living is probably the one I'd recommend to check out first. Then, Final Doom and the Master Levels for the remainder of the official output, although the latter is very much a mixed bag. I've just recently started playing fan/community made WADs as well, i.e. Valiant, UAC Ultra, Doom the Way id Did, et cetera.

>> No.8412678

>>8412667
NRftL > Sigil honestly

>> No.8412686

>>8412678
I gotta agree. Granted I'm still stuck on one of the final maps of Sigil (I refuse to play on anything less than UV and not quite good enough yet to persevere) whereas NRFTL was just quality start-to-end. Sigil has a great aesthetic and cool Romero design ethos - not to mention how nice and varied the Buckethead OST is - but NRFTL is just more to my tastes. I think Vivisection has to be one of the best maps I've played so far as well.

>> No.8412720
File: 21 KB, 343x361, bf5.jpg [View same] [iqdb] [saucenao] [google]
8412720

Ion Fury support is coming to Raze-touch:

https://github.com/emileb/Raze_Touch/commits/master

>> No.8412742

>>8412720
the what?

>> No.8412751

>play project brutality 3
>sprites often get all fucked up
is it my pc or the mod itself?openGL ES btw

>> No.8412771

>>8412720
Holy shit, that's incredible. Didn't even dream about it, since IF support was removed from earlier Raze versions for good.
I wonder how's the perfomance gonna be. My phone handles Doom/Build/Quake mostly well, but Fury struggles to run smoothly even on beefy PCs sometimes.
I also heard there's Wrath support coming to Quad Touch. That would've been cool as well.

>> No.8412783

>>8412678

Sigil really suffered for being Doom 1 only, IMO.

Too much mazey navigational puzzle bullshit because you can't really lean on the combat as hard in Doom 1.

I mean I suppose it was a nice change of pace from another Plutonia derivative, but still, I thought it turned into a grind by the end.

>> No.8413042

>>8412283
>>8412460
Dimensions of the Boomed

>> No.8413093

>>8413042
where the fuck is realm of z-magic

>> No.8413103

>>8412720
Why didn't I ever hear about this raze touch thing before? Hexen 2, Quake 1+2, Duke, blood, shadow warrior all on my phone?

How the fuck do I copy files to android/data now that Android 11 has blocked it?

>> No.8413117

>>8411223
That is fucking disgusting. I hope Quake does not get the gross eternal treatment.

>> No.8413128

>>8409950
>2.6GB download, 9GB of disk space required
for what purpose

>> No.8413170

>>8413128
He included the old texture QRP packs with tweaks included, it doesn't look bad.

>> No.8413171

>>8413117
What treatment would you hope for it, then? Genuinely curious, even if you will tell me you'd rather no remake at all.

>> No.8413196
File: 43 KB, 299x315, 1627708986254.jpg [View same] [iqdb] [saucenao] [google]
8413196

>kill every fucking enemy and get all secrets with barely any health left
>run to the exit
>didnt see the acid pool because of the corpses and it fucking kills me
I want to feel so fucking angry right now but I'm just having a giggle about it.

>> No.8413197
File: 3.95 MB, 800x450, Amazing-kinetic-LEGO-sculpture-depicting-the-Myth-of-Sisyphus-01.gif [View same] [iqdb] [saucenao] [google]
8413197

>>8413171
Your superman batman comparison triggered me, since lately I have been having almost irrational fucking hatred for capeshit and overall western triple A trash games.

Of course the best way to treat quake is being quake, dark and oppressive mood ambient music, lovecraftian beasts, some religious imagery, nice gore.
Combat should be fluid, although I hate insta kill shit, but it could have some movement options.

Please don't treat it like Eternal which looks ridiculous.

In the end I don't think I really care if they rape it too much. I kinda have already accepted shit will just keep getting worse. They should do the shit that supposedly sells most. So your batman to eternal superman analogy was very apt. And very sad.

>> No.8413218
File: 8 KB, 261x193, hehe.jpg [View same] [iqdb] [saucenao] [google]
8413218

>>8413117
Gonna post this again
>Playing the Quake 2025 reboot
>Cutscene
>Woman on the radio says "I believe him now to be more than a man... He is... Quake..."
>mfw

>> No.8413257

>>8413103
Ha-ha, I had the similar feel some months ago, though I've played Doom and Quake on a phone with RetroArch before using this Beloko touch stuff. Android 11 is fully supported (I use it), you can choose the directory on SAF partition (microsd), no need to use internal phone memory. Get the latest versions of touch apps (newer raze is not published yet, not going to playstore), they are asking to choose SAF dir on a first run, can be chosen in settings later.

>> No.8413262

>>8412783
SIGIL is probably my favorite "official" episode of Doom 1 but I still never really feel like playing Doom 1 over 2

>> No.8413278

>>8413257
Got it working. Hexen 2. Looks amazing, runs amazing. Using a gamepad and gyro controls built in.

I just wish my switch wasn't broke or I would run this through android on my switch too. Cool stuff.

>> No.8413284

>>8413197
Someone need to shop doomguy and a cacoball on that pic

>> No.8413285

>>8413197
>Of course the best way to treat quake is being quake, dark and oppressive mood ambient music, lovecraftian beasts, some religious imagery, nice gore.
Agreed ∞%. I don't want another Eternal as well.
Honestly, I'd rather not even have a remake/reboot at all but their current moves indicate that is no longer on the cards.
This is the reason I just hope they won't make Ranger into another destined Superman, if it is unavoidable then I'd rather him be as he should: a tough soldier with fast reflexes and good thinking, but ultimately human.

>>8413218
>characters start calling Ranger the "Quake Slayer"
Oh, please no.

>> No.8413303

>>8413278
BTW Half-life can be run on a phone in a similar way with Xash3D FWGS, playing Opposing Force now, never played it back then.

>> No.8413313
File: 159 KB, 407x240, Quack Ragners Famiry.png [View same] [iqdb] [saucenao] [google]
8413313

>>8413171
Ideally, if I had everything my way, just get more mapsets made like Dimension of the Machine.
I fully expect a game as colorful and zany as Eternal with a whole new flood of codex entries to fuel YT lorevids and to glue people to wikis.
Also Quakedood will have feelings if Champions any indication.

>> No.8413315

>>8413303
You missed the best fps expansion

>> No.8413357

>Painslayer won gameplay award
Nice

>> No.8413367

>>8412580
sigil and plutonia first

DOOM64 as a nice (although flawed) bonus

then play BTSX,its a great taste of whats to come.

>> No.8413383

>>8413313
Sad truth, Quake's atmosphere worked best when none of it is explained outside of Romero's cheesy episode ending cards. Just creepy ambience and the environments getting more surreal and alien the further you go.
It'll likely be just as visually overdesigned and filled with boring cutscenes like nuDoom is but I hope I'm wrong.

>> No.8413385

>>8413357
>a bunch of pictures also won a gameplay award
it was a relatively weak year for mod releases i guess
good updates to existing mods, but not a huge torrent of new top-notch content like all the mapping output

>> No.8413405

best russian wads?

>> No.8413410

>>8413262
this.sigil is great for DOOM 1,but why play DOOM 1 then DOOM 2 is almost always alot better.

>> No.8413412

Care to explain why are you not playing classic Doom on your Xbox Series X/S or PS5?

>> No.8413420

I think Scuba overruled the other judges in regard to Auger;Zenith, like with BoA some years ago. Most of the others (dew, rd, Arlene) would've never supported A;Z. DotW is neutral, but his thing is hard and/or cryptic maps, he wouldn't have pushed for it either. And the newcomers wouldn't have gone against the grain even if they liked it. That only leaves Scuba. A;Z was the only wad he wrote the blurb for too.

>> No.8413425
File: 138 KB, 1024x819, 5_alt.jpg [View same] [iqdb] [saucenao] [google]
8413425

>>8413405
Void and Rainbow is kino.
ALT is schizo kino. Map01 is already batshit.

>> No.8413434

>>8413410
I'm excited for Sigil 2

>> No.8413471

>>8412580
Master Levels, Maximum Doom, D!Zone, The Lost Episodes of Doom, Perdition's Gate, Hell to Pay, Hacx.

>> No.8413487
File: 2.33 MB, 1920x1080, spasm003.png [View same] [iqdb] [saucenao] [google]
8413487

>>8413383
The mystery is part of the fun, and it complimented the gameplay perfectly.
>it was almost fun not knowing
They dug themselves into a hole with the newest Doom by taking it to fantastical, alien, and sometimes surreal locations filled with assloads of text. Not only do they have to keep catering to that "walls of lore" expectation, they have to figure out where Quake goes; my money's on a pitch meeting where they said "Bloodborne meets Doom!".

>> No.8413515

>>8413434
me too

>> No.8413542

>>8413405
Hell Ground

>> No.8413546

>>8412580
Eviternity

>> No.8413586

>>8413385
The widescreen assets are not just a bunch of pictures.

>> No.8413596

>>8413487
Not only did Doom absorb Quake things, it even had new things that would work better for Quake
The Sentinel being these sci-fi knights would suit the one series with undead knight enemies and a guy that looked like an axe wielding barbarian instead of the space security guard one
They also went too far with overexplaning things, Hell now has a city of humans as its main base
Ever since the classic games, Hell had potential for surrealism that was never taken advantage of
At least Doom 3 had some experimental designs that, for better or worse, felt like they were weird for the sake of it

>> No.8413615

>>8413586
i understand the effort that went into them, and i agree it deserves recognition, but calling it a gameplay mod is clearly just filling a hole that wasn't an option among the map awards

>> No.8413637

>>8409290
a QC patch: https://mega.nz/file/xbRCXRya#c4ZyiuTliz55so5AafjAAya1uKxlOFEN72xPTOlNs0w
fixes droles' aggressive strafing, improves sentinels' response times, avoids resetting weapon refire if the player can't even grapple

>> No.8413645

>>8411460
what xmas wad lmao

>> No.8413681

>>8411460
Bait in every line. Amazing.

>> No.8413687

>>8411223
You know, I'm fine if this happens, I'm not going to be the one playing it anyway, but I feel like newer games are missing the point. The original Doom doesn't really play like Doom 2016, and it definitely plays nothing like Doom Eternal. The whole wandering around a maze part of the older games like Wolfenstein has been dismissed entirely as a relic of a bygone age. I didn't experience the original Quake until quite recently. I played Doom, Doom II, and my computer couldn't run Quake back then, so I didn't even try to get a copy and went on with life. Anyway, the thing that stood out for me after finally getting into Quake last year was that the game was the most fun I had with a fps in forever. I simply could not believe how good it was. I thought I was going to have to go back to shitty controls and other annoyances. Instead, I got the best gameplay I had seen since Doom, really fantastic level designs to explore, and more content than I had time to wade through. New games, always, always add all kinds of story bullshit and other nonsense that gets in the way of fun. Yes, even Doom 2016 did this in spite of the game journalists claiming that it was great because it didn't do this. Doom Eternal has some of the most cringeworthy story shit I've ever seen in a game and I won't even play it after watching footage on YouTube. No. Gameplay comes first. That's what a reboot needs. No story. No cutscenes. You hit start and you're shooting demons from the very second it begins.

>> No.8413696

>>8413315
Hm, interesding.png, I clearly remember a classmate was telling me on 2000 - 2001 christmas that he totally enjoyed half-life, but opposing force was much weaker with 8 hours of climing through ventilation shafts. I didn't really paid attention and was all in Unreal Tournament at the time (it was slightly bedfore counterstrike craze). Looking forward to the tonight rendevouz with Xash3d.

>> No.8413697
File: 232 KB, 500x500, 1628207534328.png [View same] [iqdb] [saucenao] [google]
8413697

>wanted to start working on a serious sam map
>get struck with a cold

>> No.8413719

>>8413687
modern doom is like the one franchise reboot "cynical" people liked, so they hyperbole its qualities and ignore the parts that still carry trends
if the marauder was in a different game, there would be no game journo jokes, just comparisons to darksiders

>> No.8413737

>>8413696
He got filtered

>> No.8413763

> I played Doom, Doom II, and my computer couldn't run Quake back then
I think this is relatively common, Quake had absolutely insane system requirements for 96. I was on 486dx at the time, that was supported in theory, but ran it with 3FPS in practice. Only around 98 P133-166 with Voodoo 2 became relatively common, but everyone was playing Quake 2 already. I never tried "older quake" back then. Then around 2010 I installed it on a EeePC bought specifically fir /vr/ (UT and Deus Ex in the first place). I've breesed through E1 in a single evening, it was great "descent into hell" experience and much better than Q2 campaign. Quake E1 is really well designed for a casual playthrough, you can just run forward and shoot most of the time, there is little to none backtracking required.

>> No.8413767
File: 31 KB, 511x517, 1559944711600.png [View same] [iqdb] [saucenao] [google]
8413767

>>8413697
you'll get over it within a week :)

>> No.8413796

>>8413412
Related, an exploit for a minecraft server (using recent java vulnersbility) that loads doom from minecraft server

https://twitter.com/gegy1000/status/1469714451716882434?s=21

>> No.8413802

>>8413719
Nailed it

I would honestly would not mind a Hexen game made like Eternal. Dumb as shit, maybe even different payable character from bimbo rogue to barbarian, and keep the gamey feel to it.

Yeah gameplay always comes first, hence why jap games with their lineage form arcade, always come up with good shit from i frames to animation cancelling etc.

Its not that I dont want experimental crazy western stuff, but sometimes you can only take so much jank. So in that regard Eternal plays well enough. I just dont want to play it again anymore.

>> No.8413825

>>8413487
>The mystery is part of the fun

It's one of the reasons the more recent Alien movies were a bad idea. They tried to give a concrete explanation for where the Xenomorphs come from when there's no answer that's going to be as satisfying as the mystery floating in people's heads. So long as it isn't the central point of the story, a mystery is often better left unsolved.

>> No.8413840

> more recent Alien movies were a bad idea
> all Alien movies except the OG Ridley Scott one
FTFY

>> No.8413848

>>8413697
Get well soon, anon. Rest and drink lots of water.

>> No.8413858

For me it's Chocolate Duke.

>> No.8413873
File: 11 KB, 256x248, 1617951166095.png [View same] [iqdb] [saucenao] [google]
8413873

>>8413767
>>8413848
Thanks, coming up with plans for the map is definitely going to take some time. I've been playing a bunch of custom maps to try and get some inspiration.

>> No.8413882

Been playing the PS exclusive episode for Duke Nukem Total Meltdown, Plug N Pray
Is it me being a smoothbrained retard or is the level design in it is way too maze like? I don't ask for levels where you can instantly tell where to go but often i have a hard time navigating them and usually i don't have this problem with old games usually unless they are too complex for me.

>> No.8413903

>>8413487

>The mystery is part of the fun
>it was almost fun not knowing

Perfect example of this is 40K lore, back in the day it was mysterious and enthralling, it stimulated your imagination. But nowadays you can read 50 different novels about every character significant enough to have even farted in the direction of Holy Terra, and half of it is complete fucking garbage. We got too many answers. Killed it.

Doom 2016 got it right. There was a backstory, you could piece shit together if you paid attention, and I honestly thought it was pretty neat. I liked it, and that's the last thing I ever thought I'd be saying about the story in a Doom game. But then Eternal comes out and barfs all this other bullshit on top of it, and suddenly you're like... Hell Jesus? Your fucking AI GPS is literally GOD? Did I understand that right? Man fuck all that. Dogshit.

The trick is, you need just enough back story and planned out "world building" that there's a sense of consistency and coherence. You can't just pull the bullshit Lost/Cloverfield/etc mystery box thing. But over explaining shit is always, always, always what kills it.

>> No.8413905

>>8413882
>playing worst port
why

>> No.8413913

>serious Sam
>Mapping

Aren't they all just giant empty squares? With tons of enemies. Le slaughter wad: le game

>> No.8413916

>>8413905
Im playing the TC version for eduke32 cuz i sure as fuck won't play duke with a controller. Besides i was curious about the exclusive episode.

>> No.8413923
File: 72 KB, 900x900, pretty good.jpg [View same] [iqdb] [saucenao] [google]
8413923

>>8408750
>Dumgay

>> No.8413930

>>8413913
play the games before forming concrete opinions

>> No.8413931

Please release the Blood source code.

>> No.8413943

>>8413931
If you say the magic word I'll think about it

>> No.8413952
File: 150 KB, 911x465, cancer.png [View same] [iqdb] [saucenao] [google]
8413952

>>8413796
this cancer was also in that thread.
>java doom
that seems interesting, surprised it hasn't been done earlier

>> No.8413962

>>8413952
>programming-positive language
Topkek

>> No.8413972

>>8413313
>fuel YT lorevids
pls, no

>> No.8413980

>>8413952
The more i get old the more mimetic theory and Rene Girard make absolute perfect sense.

>> No.8413997

>>8413840
...even Aliens?

>> No.8414018

>>8413997

Fun movie but kinda pointless sequel that only kinda cheapens the original. Even worse for 3.

I mean you can ignore them, but at the same time, there was really no need for them.

>> No.8414029
File: 3 KB, 63x66, HEADA1.png [View same] [iqdb] [saucenao] [google]
8414029

Chef! This meatball looks far too undercooked, please throw it back on the pan, we cannot serve this to our customers

>> No.8414035
File: 197 KB, 1191x1258, 1597050429660.jpg [View same] [iqdb] [saucenao] [google]
8414035

>>8413997
This is obviously edgy, but i really believe so. First watched orig Alien being already a grownup. Outstanding movie, not really sci-fi, it is factory workplace drama about following safety regulations at work. There is so much soul in clunky/blocky/rusty ship interiors design - exactly an old factory that must continue to run. Then I've watched Camerons version (I understand that majority of people watched it first and have different perception of a story because of that) and it was a huge letdown. Yo military that behave like clowns, "nobody beleives her" crap, kids chasing and survival - everything was so unnatural. Never tried to watch later movies after that.

To bridge to the thread topic - orig Alien inspired orig NES Metroid, at id they really liked Metroid and modeled doomguy facemask after Samus facemask.

>> No.8414043

>>8411409
just play something at hurt me plenty to warm up

>> No.8414060

>>8413952
> java doom that seems interesting, surprised it hasn't been done earlier
Have played this thing running it with Java Web Start in office at my first job about 15 years ago:

https://bytonic.de/html/jake2.html

>> No.8414075

>>8413412
cause im playing it on my PC,out of all games,fast-paced shooters are the ones that id most rather play on my PC.

>> No.8414083

>>8414035
That is not edgy at all its what most people think outside huge brainless nerds for alien 2.


Aliens 2 is pure hollywood cameron trash but its entertaining nevertheless, and has the positive side of great asset\ weapon\ ship designs and it influenced games a lot. Its the usual vietnam, humans are worse than aliens trope. But its has some redeeming characters and ideas.

Contrast to recent shit and Aliens is much better, not as good as say robocop 1 but still nice.

Alien 1 has the same ideas really but it just pulls them off better, the company is as evil as the creature maybe even more so, the ship byzantine interior is treated as a Alien itself and the lovecraftian mystery just makes it all a better movie.

Recent movies just have shit screenplays and setups.

>> No.8414092

>>8414035
The ultimate irony is how Aliens influenced the initial idea of Doom, even wanting to design a licensed game based off of it before wanting to do their own thing.
I think the end result should be a game that feels tonally like Alien but the protag is a seasoned marine and not just a space trucker.

>> No.8414105

>>8414092
good thing they had a DND campaign that gave them ideas on other enemies to do.

>> No.8414123

>>8414105
Thank goodness for that, and for Sandy, too!

>> No.8414187

Anybody have the 3.0 version of Blades of Agony?

>> No.8414201

>>8414187
Nevermind archive.org had it.

>> No.8414203

>>8411184
> wrath aeon of ruin,played the first world and i see alot of potential,even if im scared of it becoming vapor,but 3Drealms hopefully has it under control.
What is the backstory about it? I remember Wrath was a big thing during orihinal Ion Maiden hype. Steam demo looked sweet. And then they seem to stop working on it. Has the main developer left the project? What publisher is going to do? This probably was discussed to the bone, but I missed all this stuff.

>> No.8414215

>>8414203
Both Wrath and Graven looks so goofy I don't even care if they are vapor.

Core decay is intriguing at least.

>> No.8414225

>>8414203
they are working on it,even giving updates every 2 weeks,the pace and delay is just worrying to me.

>> No.8414230

>>8414203
Wrath had to be pushed back a lot because the team underestimated how ambitious their ideas were. Turns out working in Darkplaces and making super detailed geometry in Trenchbroom is hard. Plus at least one of their team members got the ronies last year.
They started giving progress reports twice a month starting this past August. But they miss their mark on those often, and it's usually just text.

>> No.8414318
File: 498 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_44_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8414318

SUNDAY NIGHT SHITSHOW TIME! Tonight we're playing through DBP37: AUGER;ZENITH with 3 life survival! We're going to be playing with Zandronum 3.0 tonight, make sure you're on the right version.
32.212.91.10:10666
32.212.91.10:10666
32.212.91.10:10666

Side note: Zandronum 3.1 stable has finally released. We're going to start using that next week. Tonight will still be 3.0 so that you don't have to install a new version at short notice.

>> No.8414329

>>8408750
https://www.reddit.com/r/quake/comments/rectuh/quake_2_oblivion_source_code_and_devteam/
Was there any clue about this one?

Also i never knew that Jugg had a remake https://www.playground.ru/quake_2/file/remake_of_juggernaut_for_quake_2_v1_0-856854

>> No.8414332

>>8414029
hmm, I kind of like that. is that from the RPG?

>> No.8414358

>>8414035
>>8414092
>even wanting to design a licensed game based off of it before wanting to do their own thing
Yeah, I was just thinking that. Instead you get a lot of the same vibe and atmosphere but infinite flexibility. I will never back down on demons being endlessly more compelling than "ayliums" of any form.

>> No.8414374
File: 36 KB, 160x160, zandro.png [View same] [iqdb] [saucenao] [google]
8414374

Seeing how Zandronum doesn't look like it's following gzdoom's path and doing its own thing instead, I wonder how viable it would be to submit features and have them accepted compared to Graf's port.

>> No.8414416
File: 331 KB, 1920x1080, Zandronum Screenshot 2021.12.12 - 17.48.33.19.png [View same] [iqdb] [saucenao] [google]
8414416

>>8414318
Uh

>> No.8414419

https://www.youtube.com/watch?v=PUEhkmQPvbk

>> No.8414424

>IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Google won't let me download these files, says I need access to do so.
Am I doing something wrong?

>> No.8414425
File: 1.10 MB, 1920x1080, Screenshot_Doom_20211212_185215.png [View same] [iqdb] [saucenao] [google]
8414425

>>8414416
Uhhhh

>> No.8414426

>>8414424
see >>8409871

>> No.8414431

>>8414424
Nope those haven't had access in months
whoever hosting them needs to fix it but even then google has been acting funny and require login to download files lately
I'm not sure if that has to do with eula changes or what and even sometimes showing a notice that they will delete files soon

I really hate google

>> No.8414457

>>8413637
Nice. Thanks, anon.

>>8414203
My understanding was that Dark Places + Quake 3 map format made them have to do an absurd amount of manual optimization for each level (portals and stuff I guess). It still runs like ass for me, so I guess that makes sense.

>> No.8414458

>doom good because it was wolf 3d clone
lol

>> No.8414482

>>8414419
KEK

>> No.8414515

>>8414318
damn i lagged out

fun time though

>> No.8414521

>>8413858
Is it even a thing? Is it a functional/ kind of feature complete port? Can you do a full playthrough of Duke Nukem without any serious bugs/ missing features? There's been no commits since 2019.
I know Chocolate Descent is a functional port by this point.
Because I'm playing it right now.

>> No.8414531

>>8411697
Quake 2: the first game to have Expansions where the official Expansion Packs are superior to the base game?

>> No.8414552

Opposing Force is a pretty chill cinematic experience. But I started forgetting how annoing the instakill puzzles are. Also it is 100% linear so far, i remember half-life having a bit more backtracking.

>> No.8414556

>>8414531
Isnt plutonia clearly better than base doom2?

>> No.8414560

>>8414521
It is kinda dead - https://fabiensanglard.net/duke3d/chocolate_duke_nukem_3D.php

>> No.8414565

>>8414531
>>8414556
Being fair, Doom 1 retains some different kinds of level design compared to the other three original iwads. But I also think it’s fair to compare Q2 expansion improvements to Doom 2 roster additions, they both do a great job of rounding out their respective games.

>> No.8414571

>>8414531
Expansion Pack, singular
The one with the turrets can eat it

>> No.8414587

>>8414571
They’re not the best, but it’s my goto expansion for playing custom maps and I like the level design more than the first. It’s got a much stronger start for me.

>> No.8414593

>>8414587
>than the first
Meaning, *first expansion

>> No.8414608

Is there a way to play Descent 3 co-op these days? I can't make it work at all.

>> No.8414614
File: 405 KB, 1920x1080, Screenshot_Doom_20211212_200327.png [View same] [iqdb] [saucenao] [google]
8414614

>>8414318
Thanks for joining.

>> No.8414749

>>8414521
Don't forget Shockolate

>> No.8414753
File: 35 KB, 750x395, 1627470433208.jpg [View same] [iqdb] [saucenao] [google]
8414753

>>8414426
Thank you, my bad for not reading the thread before making the post.
By the way, I also thank the 2 peers that are currently seeding the torrent.
>>8414431
>I really hate google
So do I, the reason I have been delaying so much to download these files (I've wanted to for a long time) is because Google now asks for authentication in order to download from Drive. I thought about using an account from bugmenot but ended up using an old one of mine.
I wish these services were more decentralized.

>> No.8414796
File: 146 KB, 800x600, Screenshot_Doom_20211212_180234.png [View same] [iqdb] [saucenao] [google]
8414796

>>8414318
Thank you all for playing with us Tonight! It was great to be back after so long. Wish you all a good night to be ready for the week ahead! :D

>> No.8414861

>>8414419
This was easily one of the best episodes.

>> No.8414939

Where's that video of a guy saying Quake series was mediocre except Quake 4?
I want to kek again

>> No.8414970

>>8414753
Maybe it’s time to move to either Dropbox, anonfiles, or 4shared.

>> No.8414983 [DELETED] 

Is he right?
https://press.invincible.ink/game-pile-duke-nukem-3d/

>> No.8414993

>>8414983
>bazooka-ass enemy
stopped reading there

>> No.8415000

>>8414983
>ctrl-f "sexist/ism"
>0 results

Idk what the guy even says here, but at least he has half a brain about it

>> No.8415009

>>8414983
this article is just
>duke is not as good as DOOM or QUAKE (some of the best shooters of all time)
>DUKE can sometimes be a bit primitive.
>that makes DUKE a bad game
and the worst
>complaining that DUKE isnt serious
which i don't even want to get started with how stupid it is (i will if asked,but id prefer not to).

if this is bait,i bit as hard as i could,you got me good.

>> No.8415034

>>8413913
>Le slaughter wad: le game
Even slaughterwads have better level design than Serious Sam.

>> No.8415035

>>8409290
>railgun zoom not working in FTE/vk
That's because self.viewzoom doesn't appear to work in those sourceports. You will have to do some naughty cvar_set("fov", yourfovhere) bullshit instead of the more clean view zoom solution. Sorry, nothing we can do.
t. CSQCanon

>> No.8415041

playing through Tarnsman's Projectile Hell right now, the story in the readme is fucking hilarious.

>> No.8415043

>>8414983

Duke Nukem 3D sucks, that is technically an accurate statement. Underneath the gimmicks that made it interesting at the time, it's a deeply mediocre and shallow game.

But it has nothing to do with any of the bullshit this retard is talking about. I read the first paragraph and already knew exactly what the rest of the article would be. The same tediously predictable garbage about being juvenile and """problematic""" and bla bla bla. Does this asshole think he's onto an original thought, here, talking about how Duke Nukem is childish and immature? No fucking way, holy shit. This is not exactly a ground breaking analysis.

Nobody has ever been under the impression that Duke Nukem is legitimately, unironically cool. He has always been a dumb, one note joke character. That's the point. I can't comprehend just how far up your own ass you have to be to deliberately ignore that, just to write this kind of smug, hipster nonsense about it.

To me, that seems kind of... I dunno. Egotistical. Ironic really.

>> No.8415056

>>8415035
Ah you're alive. I wish that was documented somewhere. All I can find are old forum posts of people being told to just slap .viewzoom on.
>You will have to do some naughty cvar_set("fov", yourfovhere) bullshit instead of the more clean view zoom solution.
I've actually been experimenting with stuffcmds with the increment command (stuffcmd(self, "inc fov #");) with some success. It's not perfect but it will work on a lot more engines. I'll probably end up dropping the extra zoom in/out buttons though.

>> No.8415146

>>8414983
I think that Duke Nukem 3D is way more fun to replay than Doom 1 & 2 if you were to ask me, when excepting mods I mean. All it's really lacking is a monster roster more on par with Doom 2's and a proper fourth difficulty that isn't just a practical joke. My favorite map is Dark Side. Thanks for reading my opinions. :)

>> No.8415183

>>8415146
>All it's really lacking is a monster roster more on par with Doom 2's
The roster it has is pretty solid. Most enemies are competent in their roles and there isn't a lot of redundancy. The only games with rosters I'd consider outright better off the top of my head are Doom 2 and PC Powerslave, maybe Quake. Not being as good as the best still puts Douk way above most of the rest of the genre, and it has the level design to compensate anyway.

>a proper fourth difficulty that isn't just a practical joke.
Damn I'm Good is a fine extra challenge, it's not a joke like Nightmare. Gibbing enemies stops them from respawning, which actually serves to improve the weapon balance. The laser tripbombs and freezethrower aren't that useful normally, but they're a great help for efficiently removing corpses while still allowing you to make use of the bullet weapons.

>> No.8415191

>>8415183
Quake 1's monsters leave a lot to be desired. The ones they have are good, but there's just so few of them that many fights feel samey.

>> No.8415212

>>8415191 (not him)
agreed
what it has is great,but it feels like quake 1 just needs a few more monsters,stuff like AD fixes it,and it really lets quakes combat shine,but thats a mod.

>> No.8415219

>>8415212
It also needs a bigger monster than the Shambler to act as a real boss.

>> No.8415274

>>8413858
>Chocolate Duke
Where can download? These github-idiots offer to compile code, build yourself or something like that.

>> No.8415360

>>8415183
Damn I'm Good always just felt silly to me. Maybe I'm just a dumb fucking philistine (I am) but I'd much prefer if it just threw more enemies at you like Shadow Warrior's max difficulty.

>The laser tripbombs and freezethrower aren't that useful normally
they're useful when doing pistol start :^)

>> No.8415365
File: 111 KB, 1134x720, 1639379439386.jpg [View same] [iqdb] [saucenao] [google]
8415365

Spider Masterminds should be excluded from infighting.
Lost Souls should deal 2.5x damage but have 70 health.
Pinkies should always run at turbo speed.
Doom 2's chaingun should fire as fast as Doon 64's chaingun so it isn't completely overshadowed by the SSG.
Every non-cultist monster in Blood should deal double damage and be able to aim downward. Phantasm melee attacks should instagib you.
Shamblers should always deal as much damage as they do on Nightmare, regardless of difficulty.

Protip: You can't.

>> No.8415373

>>8415365
Masterminds should have a smaller hitbox so they don't clip into everything and can fit into tighter spaces.
>Doom 2's chaingun should fire as fast as Doon 64's chaingun so it isn't completely overshadowed by the SSG.
Then it has too much overlap with the plasma gun.

>> No.8415375

>>8415373
Plasma Gun should have a minimum damage of 10.

>> No.8415402
File: 215 KB, 500x394, 1431958913888.png [View same] [iqdb] [saucenao] [google]
8415402

>>8415365
I think Lost Souls should have 106 health so even if you get a perfect meatshot on them with the shotgun they're still alive.

>> No.8415404

>>8415402
This but with Imps and Chaingunners

>> No.8415420

>>8414552
I think that's one of the things that makes it better than HL1

>> No.8415425
File: 4 KB, 401x287, vr_doom2.png [View same] [iqdb] [saucenao] [google]
8415425

I'm working on a saysounds .pk3 for use with Zandronum servers (Read: FNF & SNS,) akin to the Party /v/an's TF2 server plugin. Say a trigger word, and a sound is played to the server. Rather than stealing all of /v/'s sounds, I would like to make the sounds more like "us." So, feel free to send sound clips my way along with their respective trigger words to add to the mod.

>> No.8415758

>>8415420
2 hours into Opposing Force, and I have the opposing feel. Half-life, being linear, still required you to do some exploration, it did not completely depart from proper FPS games in that regard. Some set-piece fights in Half-Life were quite cool, like first encounter with specops where you can climb the rope-eater to the upper platform and ambush them from behind. Opposing Force levels are very detailed, heavily scripted and very small so far. Encounters are crap - you basically must shoot vortiguys just after they are spawned, thats it. Ther was one ambush on the elevator room, when you are required to use a grenade with no alt way. I like the environment, weapons and bestiary, but not the gameplay so far. Just finished Uranium Mines in RR E2 couple of days ago, that plays like a proto half-life, with worse environment/weapons/mobs, but with better interactive map changes (explosions), with actual exploration and much much better gameplay because of that - at any given time you have 10x the space on level (with various interconnected loops) to explore comparing to opfor.

>> No.8415797
File: 92 KB, 1414x1238, FGZQsMyXEAM3Kux.jpg [View same] [iqdb] [saucenao] [google]
8415797

Dude sex.

>> No.8415810

>>8415797
these are pretty good. context?

>> No.8415816

>>8415191
Original Quake kept three enemy types exclusive to the first level of each episode. Whether it was strictly a performance or thematic concern, it’s a limitation that user levels override fairly easily to spice up encounter variety. Then there’s things like AD, Rubicon 2, and Alkaline which all have some nice roster additions.
>>8415365
>Doom 2's chaingun should fire as fast as Doon 64's chaingun so it isn't completely overshadowed by the SSG.
I liked Valiant’s approach, especially with how quickly it gobbles the ammo to balance things out. Even so, I like vanilla’s chaingun. It can be a much safer weapon to have out than the SSG, it’s a better choice against chaingunners.
I’d want the BFG to have its own ammo source kind of like Quake.
>Blood enemy changes
Sure.
Funny: I find the enemy opposition much more balanced and interesting in the other two build games and yet there’s so much Blood user content - and it’s not like I find Blood to be that much better, all three are great. It’s gory, has undead, demons and satanic themes - is it just lots of crossover with Doom fans?

>> No.8415829

>>8415219
The shambler makes me wish the build bosses had less crazy health pools so they could be more practically and frequently encountered. Duke3D’s battlelords are a bit of a monkey paw, glad they’re shrinkable.

>> No.8415848

>>8415816
>some nice roster additions
Altar of Storms nailed this, it was my first Quake map where roster additions actually got me

>> No.8415864

>>8415402
You can collect this and similar stuff and combine it into Copper for Doom or something. Quake Copper with its subtle and well-tested changes was a nice fresh experience

>> No.8415995

How can I get GZDOOM to run mods through steam?

>> No.8416008

>>8415810
Uh-h-h... Blade Runner? Seems pretty obvious.

>> No.8416023

>>8416008
Obviously, but if that’s all he wanted to know he would’ve simply asked what inspired the designs, not the context they’re intended for.

>> No.8416063

>>8415810
https://twitter.com/Skerion2/status/1469951336020070403?s=20

>> No.8416110

>>8415995
There’s a .cfg in there that has an “autoload” section, you just list the mods.

>> No.8416186

>>8411342
Very few people do recorded music for their Doom maps, .midi is still the most common.

>> No.8416191

>>8411469
The impression I'm getting is that Ad Mortem is his baby, so I'm not going to start fucking with it a bunch. He can come back when he's ready and then I'm up for making some more contributions to it.

>> No.8416230

>>8413405
Anything by Lainos, that boy can map.

>> No.8416324

>>8408751
[12-12] Zandronum 3.1 is out
https://zandronum.com/forum/viewtopic.php?f=8&t=10437&sid=7e850a12d7e46ffbd692077d6aadb943

>> No.8416329

>>8416324
Aw sheet

>> No.8416468

>>8416324
Does it support the rest of Decorate yet?

>> No.8416501

>>8408750
Sometimes I feel that the proper Marathon 3 was what ended up becoming halo 1

>> No.8416532

>>8408750
Psychic got an update
https://forum.zdoom.org/viewtopic.php?f=43&t=21681&start=585#p1208206

>> No.8416558
File: 115 KB, 942x496, doom-angry-title.jpg [View same] [iqdb] [saucenao] [google]
8416558

is there a wad that adds footstep sounds to monsters? I feel like it would add a lot of immersion to maps with a lot of shooting / shotgunners / chaingun dudes. It would also make those types of maps more fair. It is weird how all demons other than spider demons can just walk around utterly silently.

>> No.8416571

Don't mind me. Just posting best Doom song
https://www.youtube.com/watch?v=NlWDSvNSzlA

>> No.8416670

fellas help, I'm kind of retarded
I can't for the life of me find how to set up an iwad/pwad/wad look up folder for prboom/dsda
is that even possible?
in windows at least, I know of /usr/share/games/doom folder and similar on loonix

>> No.8416671

>>8416571
that isn't untitled though

>> No.8416706

Doom is getting too simple for me. I want to move on to a 3D engine.
What's a good way to start? I've considered making stuff for Quake with Trenchbroom, but after watching a few tutorials, I got completely lost.
What's a good, preferably simple way to start making maps in 3D engines?
Non-Retro stuff is cool too. I have Prodeus

>> No.8416707

>>8416706
UDMF

>> No.8416714

>>8416110
Couldnt find it, i think ill just have to start doing it manually but I appreciate the response

>> No.8416725

>>8416706
I'm afraid if you can't get into trenchbroom then other 3d engines won't be much easier for you.

>> No.8416743
File: 928 KB, 1212x694, 55708.png [View same] [iqdb] [saucenao] [google]
8416743

>>8416725
Even I'm starting to get a grasp on it - and I'm retarded!

>> No.8416748

>>8416706
neverwinter nights

>> No.8416781

How do these games keep getting better with age? Holy shit my mind is still getting blown by Quake. I can't understand how it's so much better than most games I've played at this point. Honestly thought I hated first person shooters. Turns out, I just hate the modern ones. Quake is legit ruining modern games I liked because it's just so much better.

>> No.8416792

>>8416781
Well fren, it all starts with a simple little game called Half Li-
>gets shot

>> No.8416821

>>8416670
pls respond

>> No.8416827

>play doom 1
>enjoy every level
>play doom 2
>enjoy every level, even Nirvana
>play no rest for the living
>enjoy every level
>play TNT
>enjoy every level
>play plutonia
>get filtered by the trap in map 9 but still enjoy every level
I don't get it. Every time I watch someone play Doom they always have like six reasons to not like a level, but I don't think I've ever personally played a bad doom level. Even Master Levels don't really look that bad. Maybe it's just because my only experience with custom WADs are Sunlust and Going Down.

>> No.8416837

>>8416781
Depends on the game really. Even quake is not perfect.

>> No.8416849

>>8416670
>>8416821
nvm found it ;-)
it was setting the DOOMWADDIR environment variable, god damn this took me back

>> No.8416856

>>8416827
Are you 8 years old or have the mentality of one?

>> No.8416864

>>8416856
I find myself a lot more critical about other shooters I play, including the other throwback shooters, but I guess there's just something about DOOM in particular that I can't really get bored of. I'm not going to pretend there aren't bad levels - Nirvana is one of them - but I struggle to find a time where I wasn't really enjoying myself with a level.

>> No.8416869

>>8416827
Nirvana is more enjoyable than E3M5 or M7 at least

>> No.8416941
File: 552 KB, 1280x720, ranger get ass fuck.png [View same] [iqdb] [saucenao] [google]
8416941

>> No.8417003

>>8416941
Ah yes, another tlou2 meme edit.

>> No.8417010

>>8417003
you're like that guy in movies that explains obvious things to the new viewers

>> No.8417013
File: 369 KB, 1280x720, 106.png [View same] [iqdb] [saucenao] [google]
8417013

>>8416941
>>8417003
Those threads were something else

>> No.8417021

>>8416941
post the chaingunner edits pls

>> No.8417027
File: 300 KB, 709x723, bludonia.gif [View same] [iqdb] [saucenao] [google]
8417027

>>8417021

>> No.8417036
File: 677 KB, 1280x720, 77.png [View same] [iqdb] [saucenao] [google]
8417036

Bonus

>> No.8417047
File: 284 KB, 1266x688, 1630202743177.png [View same] [iqdb] [saucenao] [google]
8417047

>>8417013

>> No.8417219
File: 569 KB, 1571x767, cave_test map.png [View same] [iqdb] [saucenao] [google]
8417219

messing around with GZDoom and 3d sectors is fun!

>> No.8417397

>>8416186

I'm literally making Doom maps solely as an excuse to put my music in them lmao. I'm a giant hipster/troll at heart, so it greatly amuses me to tell people I release my work in the format of Doom wads.

It started off as my own dumb personal meme about bands who only release their shit on cassette/vinyl/wax cylinder etc in the modern day, but then I started to unironically like it. Oh well.

>> No.8417436

>>8408750
How would the lot of you folks react to Doomworld going the way of Planet Quakeby 2025 or 2030?

>> No.8417459

>>8417436
Are you trying to tell us something, anon?
I'd be pretty sad. Sure, lots of retarded things go down there, but at the end of the day, it's still the central hub for classic doom content production, only rivaled by ZDF, and I would hate to see it go.

>> No.8417464

>>8417436
Given the dead links I found while searching for Planet Quake, I assume you mean Doomworld disappearing by 2025 ?

>> No.8417481

>>8417464
Yes.

>> No.8417496

>>8417436
I like to imagine Graf will suicide bomb Doomworld owners at some point

>> No.8417531

>>8417496

Based chicken man

>> No.8417537

>>8416792
-fe is based

>> No.8417553
File: 31 KB, 663x618, 37f.png [View same] [iqdb] [saucenao] [google]
8417553

>> No.8417569

>>8417397
Post a wad

>> No.8417576

>>8417481
It could be worse. There is other place to talk about Doom (like here). Losing idgames would be the only real loss.

>> No.8417596

>>8416191
>Ad Mortem is his baby
The dude abandoned the project. He wasn't around much during the project to begin with which frustrated mappers making updates. I would not give contribute something I worked hard on to that man just to have him abandon it again. HFFM changed leads like three times. Someone's gonna have to take over, but with halloween a year away, there isn't much urgency

>> No.8417604

>>8417436
If it ever went down, I doubt it would completely vanish overnight, but losing what’s essentially been the main hub of Doom since the community was a thing would be terrible, even more so if it managed to take idgames with it.

>> No.8417623

>>8417553
So that's how he loses his ponytail

>> No.8417625

>>8417569

I'd rather not identify myself on 4chan Anon, but I am >>8409338

>> No.8417670

>>8417027
>>8417036
>>8417047
Nice. One of the best maymays in a long time

>> No.8417728

>>8416837
I wouldn't claim Quake is perfect. That said, I haven't played a single modern shooter I have considered half as enjoyable as the original Quake. The Wolfenstein reboot annoyed me to no end with how they handled item pick-ups. Doom 2016 was okay. Quake is sublime.

>> No.8417734

>>8416827
You can enjoy every level, have fun with them, and still find flaws. There are people that have more fun tearing things apart than playing games.

>> No.8417738

>>8417734
they lack soul tho

>> No.8417921

>>8417596
It's literally just been a month and a half. And since there's no Xmas wad anyway, why not just finish it, extending the Halloween season.

>> No.8417943
File: 159 KB, 377x590, 3a7d4cc2e318bc2a6bbbace7d4759d34ba6444a7.gif [View same] [iqdb] [saucenao] [google]
8417943

>>8416748
diff anon but I actually just bought neverwinter nights (I'm missing like 4 of my old cds lol) and I've been super interested in getting to mapping in it again.. I haven't done it in about 20 years and I feel like a retard trying to figure it out. God the nostalgia is strong.

Also it's like the closest thing in my life I'll ever get to building an mmo without having a hundred mil

>> No.8417946

what is your favorite source port for doom anyways?

>> No.8417953

>>8413471
What's the difference between (Perdition's Gate) PG-RAW.wad and PG-RAW-X.wad? Do I have to use the installer, or is just extracting the .wad files okay?

>> No.8417963
File: 32 KB, 158x196, arch.gif [View same] [iqdb] [saucenao] [google]
8417963

Would DOOM maps be nearly as interesting without the Archvile?

>> No.8417981

>>8417963
No.

>> No.8417984

>>8417963
Sigil is pretty interesting despite no archviles
so yeah

>> No.8417986

>>8417963
probably yes (though the Archie is still my favorite), but take more like the revanent,chain-gunner,etc. you have the problem of DOOM 64 which was repetitive gameplay due to the limited roster,64 has its moments,but alot of it is repetitive,at least next to the near perfection of the DOOM 2 enemy roster.

>> No.8417996

Wise anons, this evening I made my first Doom level by opening Eureka Doom Editor, lowering on sector a foot, saving, and then loading it into Crispy Doom. I'm using Linux and wondering if Eureka is okay, or if there is something better, or with more tutorials, that I should be using instead? In short, what tools should I be using?

>> No.8418047

>>8417953
Read
https://www.doomworld.com/forum/topic/117180-what-the-difference-between-pg-rawwad-and-pg-raw-xwad/
https://www.doomworld.com/forum/topic/119962-help-with-perditions-gate/?do=findComment&comment=2263372

>> No.8418050

>>8417728
I get that feeling with tons of other pc classics and even some console ones. From rts to fps to rpgs to whatever.

Dont even fucking compare quake to gross nu wolfenstein or doom. Funny thing is quake is kinda half finished. But its pure. And was made by dedicated people with a vision instead of chasing trends.

Modern gaming outside some exceptions and indies is just kinda gross. We wont lose anything at al if it actually crashes. I hope it does. I only play small teams shit anyway either on console or pc.

>> No.8418078

>>8418047
If the difference is a single lump that doesn't seem to do anything, why are there two WADs? Just weird is all.

>> No.8418108

>Woman handcuffed to a chair
http://www.mustaine.com/about/video-game-work/perditions-gate/
What did Mustaine mean by this?

>> No.8418114

>>8418108
jails are sexist

>> No.8418115

>>8418050
>Funny thing is quake is kinda half finished.
Yeah, it does give off that impression. The last level in particular felt slapped together. I'm really amazed by the mods though. Haven't even completed Arcane Dimensions, but that's some next level stuff. Only real complaint I have about Quake is how fucked up the remaster is on PC. It won't even run on mine. You can run Quake on any toaster, but not the remaster. Had to use quakespasm.

>> No.8418125

>>8418050
>>8418115
yeah quake really does feel unfinished not to mention if you know anything about how quake got made it was a split second last second thing where they just said hey screw it and did doom but 3d except with very limited enemies

>> No.8418130

>>8418115
are you on linux?
the remaster was at first a bit finicky with proton verison.

>> No.8418141

>>8416468
It's not even a major update so no.
Then again, I don't think it ever will.

>> No.8418168

>>8417963
no. the arch vile, and all of its details (fast walk speed, low pain chaince) is one of the greatest creations in gaming history

>> No.8418172

>>8418168
i should have said, the aggressive re-targetting is also magical, as well as the fact that other monsters don't infight it.

so many details to the arch vile, it's really magical

>> No.8418178

>>8418050
Quake feels half finished because it may as well have been. If they decided to go down the "Doom but 3D" route from the beginning, they might've been able to implement the stuff they wanted to, like the 4 episode bosses.

>> No.8418198

>>8413093
i just saw the creator posted he took a year hiatus but has returned to it

>> No.8418208

>>8417963
They are absolutely vital.
You cannot fuck around when even one of these are stuck in a hoard. They are basically shields that block the meatshields and glasscannons.

>> No.8418223
File: 455 KB, 468x498, doom-doomguy.gif [View same] [iqdb] [saucenao] [google]
8418223

>play E1M1
>it doesn't have the switch on the column that opens the way outside

>> No.8418236

>>8418223
I hate that switch so much. It ruined a good starting secret in the game.

>> No.8418261
File: 183 KB, 640x400, 1592664924152.png [View same] [iqdb] [saucenao] [google]
8418261

>>8417013
Gonna repost the ones I got

>> No.8418262
File: 460 KB, 1366x768, E3M2.png [View same] [iqdb] [saucenao] [google]
8418262

>>8418261

>> No.8418305

>hard is too easy
>nightmare is way too hard
quake's balance feels fucked

>> No.8418315

>>8417996

DoomBuilder is the standard for Doom mapping nowadays, and it's not only a good Doom editor, but probably one of the best level editors ever made. There's basically no reason to use anything else. There are several versions, the most up-to-date and complete is Ultimate Doom Builder, but older iterations like GZDoom Builder and Doom Builder 2 are still perfectly functional and useable.

Start out by making some simple maps for Doom 2 in Doom 2 format, then once you get the hang of it, you might want to branch out into boom and UDMF formats for additional features.

The other main tool you will want is SLADE. This is what you'll be using for compiling your WADs. Stitching your levels together into an episode, replacing textures, music, sprites, etc. Grab a few of your favourite wads, and open them up in SLADE to see how the files are organised, and all should become clear.

>> No.8418324

>>8417996
DOOM builder is the best afaik,im pretty sure it works in WINE.

>> No.8418339

>>8418324
>pretty sure it works in WINE
Seem to remember some anon having issues with that, and needing to resort to Slade's map editor.
Which honestly isn't bad. It's a pretty solid 2nd place, but I don't know anyone who uses it out of choice. Doombuilder is just too good at what it does.

>> No.8418425

>>8418315
>>8418324
>>8418339
Thanks anons. I'll see what I can do about Doom Builder and whether or not I can get it running well on Linux. Installing SLADE. Having a look around.

>> No.8418434

>>8418339
>>8418425
i looked it up after too and DOOM builder actually builds on linux,though it will probably stay experimental cause most linux map makers have (probably) already learned slade enough to stay comfortable.

>> No.8418465

lol
https://sourceforge.net/p/chocolate-doom/bugs/248/

>> No.8418467

>>8413931
Doesnt really matter anymore since NBlood and BloodGDX are open-source.

>> No.8418478

>>8414225
I read some the updates and it seems like every one is "we made some new textures and a couple item models". The game is never going to be finished if thats the pace every two weeks.

>> No.8418484

>>8415365
>Pinkies should always run at turbo speed.
Pinkies are a weird enemy because they pose absolutely no threat unless theyre in an overwhelming horde or in a very tight area with no escape. Theyre used as more of a distraction than a challenge.

>> No.8418489

>>8418484
yeah but they can do that better when they're fast

>> No.8418492

>>8416706
Trenchbroom is pretty much the easiest and fastest 3D editor (with reasonable complexity) that youre gonna find. Start slowly, from the beginning.

>> No.8418505

>>8416827
This is pretty much how I felt when first playing through the official Doom content. Like, everything is just new and exciting. But now when I go back and replay them, there's always a "Oh god, not this level" moment. Its kind of like when youre a kid and no cartoon seems bad because its all entertaining. Then you age and become cynical with experience.

>> No.8418513

>>8417436
Meh, idgames archive would still exist and thats more important.

>> No.8418532
File: 23 KB, 622x620, 1560791565733.png [View same] [iqdb] [saucenao] [google]
8418532

just finished quake 2 again on hard, just now realizing that there is a hidden nightmare difficulty and an unofficial patch that adds the music to the game, so it might be high time to re-run once again
how do the expansions hold up to the original?
drop your Q2 wallpapers/memes

>> No.8418557

>>8418532
We were talking about it a few days ago >>8411674
Expansions on the hardest setting are very difficult.

>> No.8418564
File: 89 KB, 480x640, barondemonarms4.gif [View same] [iqdb] [saucenao] [google]
8418564

How would you type out his alert sound?

>> No.8418573
File: 40 KB, 600x420, 1639459703831.jpg [View same] [iqdb] [saucenao] [google]
8418573

>>8418564
WAAAAAAAAAAAUUUHHHH

also whenever i see this image i hear his death sound

>> No.8418586
File: 1.08 MB, 600x609, 1609460948295.gif [View same] [iqdb] [saucenao] [google]
8418586

HaaH

>> No.8418592
File: 178 KB, 224x240, Hell_Knight.gif [View same] [iqdb] [saucenao] [google]
8418592

>AGUAAA
He literally says water in spanish when he dies
He thirsty

>> No.8418665

What's the strangest or funniest place you've heard a Doom sound effect? For me, recently it was hearing the Imp alert sound used as "the sound a camel makes if someone has no idea what a camel sounds like" in an RPG Maker game.

>> No.8418669

>>8418665
https://youtube.com/watch?v=4gKd1ysmdTo

>> No.8418680
File: 1.40 MB, 1920x1080, quake256.jpg [View same] [iqdb] [saucenao] [google]
8418680

>>8418532
Quake II feels easy if you go carefully abusing enemy AI and fighting optimally and is way harder if you try to rush thru and are forced to eat shots from the hitscanners to me.

I never played the expansions too much because they dont play easily in coop or on the sourceport I use, but they can be really rough. The turrets in particular are hi damage and are placed in really nasty locations that can fuck you up.

>> No.8418681

>>8418236
I like that switch because it opens the window in the middle building, I don't even get the armor or use it as a skip I just go to that trigger opens the window and continue normally

>> No.8418687
File: 203 KB, 1278x720, ss_16c0812900f1e295c47a99c5ae6f9698cdf6027a.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
8418687

>>8408750
Have a crew of dudes I play the game Outlaws with online. I'll send the discord if anyone's interested.

>> No.8418697

>>8418680
>they dont play easily [...} on the sourceport I use
What kind of source port can't even play the official expansions? That's some DarkPlaces tier shit.

>> No.8418707

>>8418434
Yeah it's probably what I'll end up doing. I don't really want to hop from program to program and I don't want to touch Windows with a ten foot bamboo pole these days.

>> No.8418716

>>8418434
personally i found linux native doom builder a bit kludgey, but i'm no mapping pro

>> No.8418735

>>8418665
Kek, I read this comment then heard the Doom Door open and close in the episode of South Park I'm watching. S7E1. Which Is a weird coincidence because I had thought the master mind roar was in the "curse dragon" (where they shit like 200 times or whatever but I couldn't find the clip

matrix maaan

>> No.8418745

>>8418223
That switch was added in Ultimate Doom.

>> No.8418836

>>8418665
Sort of related but I heard the Quake elevators in Monster Hunter. Also it's funny to play Doom then AoE 2 back-to-back if someone decides to go with camelry.

>> No.8418843

>>8417984
Sigil just used Cyberdemons in their place.

>> No.8418848

is the gas station worker making sigil 2 a 30 map wad or 8 like the last time

>> No.8418853

>>8418848
32 map megawad.

>> No.8418862

>>8417963
Doom 2 severely underused them, IMO.
Most levels, they were absent. And the levels that have them, often only used one at a time. Only time I can think of where you're guaranteed to fight multiple at once is in Spirit World.
It's telling when even TNT and Memento Mori used them a lot more than Doom 2 itself.

>> No.8418880

>>8418862

By the same token it's arguable most fan wads over-use them, honestly. In the original iwad they were like a mini-boss you feared encountering, but after you play a few community wads you're like "Oh huh, another arch-vile, cool."

Of course we've had the meme discussion about how all you need is to just fill your map with skellies and archies and boom, cacoward material (I actually made a map like that once but nobody got the joke, and just thought it was an unironically shit map lol, sad times). But there's certainly some truth to the fact that they're a little too common.

I prefer a well placed arch-vile that creates a challenge. Put them somewhere the player can't easily reach, make it so that the player can't just easily make them number one target priority and has to strategise. Make it an uncommon but more memorable encounter, rather than putting four of them in every level.

>> No.8418883

>>8418880
>Anon thinks four archviles in one map is too much
git gud

>> No.8418889

>>8418853
That's a lot of work for a gas station pump worker

He should recruit some lovecraft historian autist to help

>> No.8418972

>>8418115
Remasters are done for consoles, first and foremost - for Switch, nobody is going to buy any of old doom/build/quake games on a PC, effort required to setup gzdoom or quakespasm is roughly the same as required to setup steam.

>> No.8418980

>>8418880
>In the original iwad they were like a mini-boss you feared encountering
For a newbies first playthrough, sure. But seasoned veterans do not find single arch-vile placements all that challenging anymore, which is why pwads don't generally follow Doom 2's method of using them anymore.
And don't get me wrong, I don't think Doom 2 should have used them as much as what modern wads do. I just think it could have had a few more multiple arch-vile encounters in the final third, as by that point, a single arch-vile is already something that's been plenty established.

>> No.8418983

>>8418125
Majority of classic FPS were rushed/unfinished, quake would be a glorified tech demo if not some very talented mappers present at id, who were able to slap doom-like gameplay onto a "super-advanced engine, that only allows to have 1.5 mobs in a tiny room at a time, and still barely runs on the best 96 hardware".

>> No.8418997

>>8418697
Quake 2 sourceport story is pretty weak, Q1 sourceports are much more advanced and numerable.

>> No.8419116

>>8418564
КAAAAЗЛЫ

>> No.8419296

bros... I'm so bad at making maps... Everything I make turns out ugly and uninteresting. What can I do to improve my skills?

>> No.8419309

It took me a couple of weeks but I have finally soldiered through every single WAD in both of Joel's map contests. The overall mapping level of the second one is a million times better than the first one, even the winning maps weren't that impressive, funny or memorable compared to some of the maps that got no awards from the second one. Though I wish I played the final version of dead.air first instead of the one from the contest which apparently lacks some stuff (though the gameplay was somewhat of a dissappointment, specially the final fight which was a major waste of time)

Still, it was fun to see how people with lots of creativity but basically no Doom experience map for the game in a contest with basically no rules whatsoever.

>> No.8419429
File: 2.59 MB, 1920x1080, Quake2 Screenshot 2021.01.08 - 20.29.49.86.png [View same] [iqdb] [saucenao] [google]
8419429

>>8418997
That is because the damn community is divided inbetween Lazarus and "MUH PURIST"
The bridge inbewteen these 2 in the past was the late Quake 2 Evolved, which later became KMquake2 out of its remains when TeamBlur died out, but KMQ2 got replaced by YamagiQ2, who is "purist" but its dev team has autists with varying levels of weirdness and hates lazarus maps, sadly its the only compatible source port with most of the old stuff, including the Oblivion mission pack, who's source code never got released or reverse engineered, and people are still looking for lethargy software devs if they are still alive or not, there is even a /r/quake thread about it atm.

Also you have multiplayer autists with their own clients like Q2Pro, which sucks dick for single player and idiots keeps using it to make garbage SP source ports.

Also the eyecandy sourceports which are crap like Quake2XP who's dev is a paranoid russian on par with Boris ENB dev and thinks that any extra DLL's like reshade are ruining his "artistic vision".
An RTXport by nvidia which is garbage, made on top of vkQuake2 which is a garbage Quake2Pro sourceport that sucks for single player and hates compatibility with all old quake 2 maps and even addons.
And the old Quake2Berserker, which also made by rusians but is janky eyecandy and known for memes.

Also Q2 sourceports like Q1 never updated or changed their filtering from the old bilinear and trilinear to something more modern like lanczos or jinc-2, Cheb did a fork of it using lanczos-3 almost 15 years ago, and the concept was good, but outdated these days. >pic http://www.chebmaster.com/q2facelift/

I wish Q2 had its own QSS for modding, but it needs the agreement of all sides and even dig and recover old stuff to make it happen.

>> No.8419449

>>8419429
Also there is the mapping issue
Trenchbroom is archaic for Q2 mapping at most, its a literal Q1 mapping tool with other games as bonuses for the "we care" points
J.A.C.K.hammer is advanced but its paid these days and it takes time to get hold of it.
Also you have Old tools with new updates like ArghRad, QERadiant and GTKRadiant, which are advanced as jackhammer, Knightmare Mark Shan was working on a new update for it, but he will do once KMQ2 gets a new retail release.

This is the situation of Q2 atm, Multiplayer is still solid, but sp maps and souceports are divided since Planetquake and tenfourmaps died.
And the best man and mapper atm is Quakewulf and some guys at moddb.
It is a game with tons of possibilities, and with a golden past and even potential but it suffers the same curse as hexen 2.

it would need a huge project to bring interest back for mapping.

>> No.8419484
File: 169 KB, 800x600, yN-nTZTPmXA.jpg [View same] [iqdb] [saucenao] [google]
8419484

>>8413405
Doom 2D, Dungeons of Kremlin (1995)

>> No.8419542

https://twitter.com/halflife_txt/status/1430922989814550539?s=20

>> No.8419568

>>8419296
Plot your map so player would have to revisit areas from different direction. Would make them more interesting.

>> No.8419619

>>8418836
The Quake chain door sound is in a lot of movies and also used in RE4.

>> No.8419628

>>8419429
That was a good read, just to add to all this port zoo, that RetroArch have chosen vitaQuake2 to package as a core, also this old article - https://fabiensanglard.net/quake2/quake2_software_renderer.php

>> No.8419641

>>8419628
>a literal port incompatible with EVERYTHING, because retards can't code at all
resumes retroarch choices very well.

>> No.8419649
File: 144 KB, 500x500, 1634619835502.jpg [View same] [iqdb] [saucenao] [google]
8419649

>>8412720
>Raze touch
wtf? I emailed the opentouch dev a year ago and he said he wouldn't do a build related port
this is amazing

>> No.8419725

>>8419484
That's Liquidator tho

>> No.8419726

>>8418880
I still fear them, I just learned how to deal with them.

>> No.8419737

>>8418078
doom autism

>> No.8419764
File: 868 KB, 1125x1661, 13E11779-106C-46DD-B9FD-5E8E8786B5BF.jpg [View same] [iqdb] [saucenao] [google]
8419764

Should I use these source port

>> No.8419827

>>8418848
64 maps! Wow!

>> No.8419889
File: 9 KB, 68x73, perrocaca.png [View same] [iqdb] [saucenao] [google]
8419889

Recommend me a wad
>No SSG to ruin balance
>No Plasma Gun to overshadow Chaingun
>Hell Barons, no Hell Knights

>> No.8419893

>>8419889
E1M8

>> No.8419898

>>8419893
haha, very funny. I should have been more specific. Also
>not Sigil

>> No.8419914

>>8419889
Go play Gehenna, it's pretty fun and quite short
Or idk play No end in sight

>> No.8419952
File: 1.72 MB, 2560x1440, gzdoom_2021_12_08_19_27_22_564.jpg [View same] [iqdb] [saucenao] [google]
8419952

Final mother fucking Judgement

>> No.8419956

>>8419764
I use UQE Hexen II.
It's pretty vanilla, I like it.

>> No.8419980

Did people really use source ports over the DOS/Doom 95 versions back in the 90's?

>> No.8420000

>>8419980
When they started becoming available, some almost certainly did. Doom 95 leaves a lot to be desired.

>> No.8420020

>>8419980
yes,once they started to add nice features.

>> No.8420239

>>8419980
In the early 00's I used Doom Legacy for the split screen support to play my wads made with WadAuthor with my friends.

>> No.8420258

>>8420239
Same. Except I don't remember what editor I was using at the time.

>> No.8420263

>>8419952
kino

>> No.8420269

>>8419429
>KMQ2 got replaced by YamagiQ2
I don't think replaced is the right word, both see use.

>> No.8420353

>>8419296
Think contrast. Light vs. dark. Hallway vs. open room. Inside vs. outside. Action vs. exploration. Plan a beginning, middle, and end. Have some secrets.

>> No.8420357

How many prototypes of Doom/retro fps (console or not) do you think fat hoarders have?

>> No.8420373

>>8419889
You have a very strange idea of "balance"

>> No.8420382

>>8418848
Hey, pumping gas is probably more lucrative than making video games these days. Not to mention not having to deal with super autists like Carmack moving their desk into the hall so they can glare you into working more hours.

>> No.8420384

were astronauts ever a thing in doom?

>> No.8420387

>>8420384
Given that we have stuff taking place in space, I would think that yes, we had astronauts at some point in the timeline.

>> No.8420425
File: 867 KB, 1600x900, IonfuryFertig.jpg [View same] [iqdb] [saucenao] [google]
8420425

>>8411154
Ion Fury : Aftershock
SiN Remaster
Cultic

I'm hoping that at some point we'll get Soldier of Fortune-likes or games that take that general style but are not afraid to also mix in mutants / sci-fi / zombies / monsters while also having a realistic-ish tactical-ish combat with powerful weapons .

>> No.8420435

Making new thread

>> No.8420450
File: 310 KB, 1920x1080, 1601499200393.jpg [View same] [iqdb] [saucenao] [google]
8420450

>> No.8420457

NEW THREAD
>>8420448
>>8420448
>>8420448

>>8420450
Would use if it didn't have that watermark

>> No.8420483

>>8420450
a bit cluttered and i dont really like DOOM 3,but overall i love it.