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/vr/ - Retro Games


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File: 477 KB, 1440x1080, Final Fantasy VI (Japan)-211208-212522.png [View same] [iqdb] [saucenao] [google]
8401702 No.8401702 [Reply] [Original]

yo dawg, I heard you hate scanlines

>> No.8401703

I hate sand

>> No.8401731

Just like the developers intended ™

>> No.8401746

>>8401702
Dafuq

>> No.8401761

There's none in that screenshot though, just a mask.

>> No.8401782

>>8401761
That's the point.

>> No.8401791

>>8401782
So where's the scanlines in the scanlines so we can scan lines while we scan lines?

>> No.8401827

>>8401791
The whole image is one big scanline, anon. We've finally come full circle.

>> No.8401939

>>8401782
why are you so sad kid?

>> No.8403085

>>8401703
anakin plz

>> No.8403105

>>8401702
Those look like TVL, not Scanlines
also the only thing it seems to do is darken the image

>> No.8403136
File: 733 KB, 1494x1120, 0a571bda00131e36fbceb1dda4eae77dfbd138b8.png [View same] [iqdb] [saucenao] [google]
8403136

BOW BEFORE THE KING

>> No.8403947
File: 156 KB, 640x640, 1635203368626.jpg [View same] [iqdb] [saucenao] [google]
8403947

>> No.8403958

Trying to recreate a CRT through shaders is still lacking. I'd rather use sharp-bilinear for small screens or regular bilinear for bigger screens. Saves me a lot of hassle.

>> No.8405556

>>8403958
>bilinear

worst of all worlds

>> No.8406220

What the fuck is wrong with pixels? You ZOOMER

>> No.8406235
File: 604 KB, 800x600, 800px-SSS_SONIC12.png [View same] [iqdb] [saucenao] [google]
8406235

I wonder just how well a good 8K OLED will mimic a CRT. I'm just looking forward to the day when I don't miss having my CRT hooked up.
I've seen pictures of 4K monitors using CRT Royale and it already looks so good. Shame that the lazy ass devs selling remasters love to make sure their emulators and scanlines are always shit.

>> No.8406281

>>8406235
All this fluff just adds latency, it will never be CRT standard. At least pixellated HDMI is only one frame off.

>> No.8406353
File: 18 KB, 600x600, 000.jpg [View same] [iqdb] [saucenao] [google]
8406353

>>8403136

>> No.8407031

>>8401702
That Terra sprite looks different

>> No.8407061

>>8407031
It's from T-edition.

>> No.8407084

>>8401702
But I don't?

>> No.8407098

>>8406281
How much does latency actually matter?
I can't name a single retro game where you have to press a button frameperfect except for speedrunning with glitches and shit.

>> No.8407185

>>8401702

Looks pretty close to what it looked like on a CRT, now they somehow have to get the brightness of the screen. Even though the image was made out of those visible RGB parts it was never that dark but bright and shining.

>> No.8407252
File: 694 KB, 1196x976, snes9x-x64 2021-11-23 18-35-07.jpg [View same] [iqdb] [saucenao] [google]
8407252

>> No.8407258

>>8407252
Newpixie?

>> No.8407261
File: 19 KB, 354x418, 1598899747173.jpg [View same] [iqdb] [saucenao] [google]
8407261

>>8407252

>> No.8407272
File: 1.57 MB, 1214x976, snes9x-x64 2021-11-25 15-03-16.jpg [View same] [iqdb] [saucenao] [google]
8407272

>>8407258
Nope, it turns out SNES9x is less retarded with shaders resolution than retroarch "muh 4k"
This is royale xm29 with reshade gaussian blur.

>> No.8407320

>>8407185
That's just due to the fact most LCDs don't have the necessary brightness to properly display the image with such a strong mask. Other shaders cheat by rendering the dark lines closer to gray, and by weakening the mask so it's less visible, particularly around bright colors. If you can push more nits out of the display, though, it ought to get closer.

>> No.8407354

>>8407272
I still don't see why Royale can't work at, say, 1280x960p as it is four times the size of 240p. Is it a pixel density problem? If so, why hasn't anyone made a version for smaller screens?

>> No.8407367

>>8407354
Royale can work at any resolution. You just have to tweak it to make it do so. However, it has an insane amount of parameters compared to other CRT shaders, and to properly take advantage of them all does require a much higher resolution than 1080p. That's why for 1080p, people recommend simpler shaders that are more 1080p-friendly.

>> No.8407384
File: 2.19 MB, 1194x896, x3.png [View same] [iqdb] [saucenao] [google]
8407384

>>8407272
That looks pretty neat. I wish the Reshade port was updated.

>> No.8407428
File: 41 KB, 576x432, gundam master asia.jpg [View same] [iqdb] [saucenao] [google]
8407428

I play games on a CRT using an LCD filter

>> No.8407503
File: 1.50 MB, 1920x1080, jazz-holiday.png [View same] [iqdb] [saucenao] [google]
8407503

You know what drives me up the wall? When they add TV-esque scanlines to fucking VGA-era DOS games.

>> No.8407517
File: 1.37 MB, 1280x960, DOSBox 2021-11-07 14-33-01.jpg [View same] [iqdb] [saucenao] [google]
8407517

>>8407503
dosbox ECE got shader support out of the ported library
the problem is that you need to edit the glsl files to work on since it doesnt support glslp or vulkan slanggp yet

>> No.8407536

>>8407517
What's going on with the scaling in that pic? It looks really off.

At least it appears to be attempting proper line-doubling with thin scanlines, I'll give it that.

>> No.8407546

>>8407536
https://github.com/tyrells/dosbox-svn-shaders
here is the source of them.

>> No.8407569

Why are you guys using snes9x shaders? Isn't bsnes betteR?

>> No.8407578

>>8401702
Me playing retro games at 2x resolution over component on my big epic kv40xbr800 40 inch HD trinitron

>> No.8407587

>>8401702
we must go further

>> No.8407626

>>8407569
Anon 9x supports all retroarch shaders, and you can combine it with blargg's NTSC.

>> No.8407627

>>8407626
But muh accuracy...

>> No.8407684
File: 99 KB, 467x439, 1639152330971.jpg [View same] [iqdb] [saucenao] [google]
8407684

share your shader presets, I can't find a good one

>> No.8407701

>>8407684
i dont use shaders
i just squint a little

>> No.8410001

>>8407684
there is easy mode and royale

>> No.8410708

For high resolution PS1 emulation is there any point in using CRT shaders or at that point is it better to just rawdog it?

>> No.8410713

>>8410708
It helps blend prerendered 2D backgrounds with realtime 3D

>> No.8410716

>>8410713
I've heard shaders will have artifacting at high resolutions for 3D PS1 games, is that true for all of them, or only some?

>> No.8410768

>>8410716
As long as you downsample back to native res, it'll be fine.