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/vr/ - Retro Games


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File: 219 KB, 1600x800, SI_GCN_TheLegendOfZeldaTheWindWaker_image1600w.jpg [View same] [iqdb] [saucenao] [google]
8401751 No.8401751 [Reply] [Original]

Is it because of hipsters or something? Admittedly the art style and world is great, but the dungeons are underwhelming and traveling with the boat is extremely monotonous which is even exacerbated with the fetch quests.

>> No.8401757

>>8401751
>traveling with the boat is extremely monotonous
I'm tired of pretending sailing around isn't peak comfy. Every game with sailing is great.

>> No.8401765

>>8401757
>>8401751
I liked the sailing

>> No.8401774
File: 36 KB, 391x392, y35w677n7n.jpg [View same] [iqdb] [saucenao] [google]
8401774

>>8401751
>>8401757
>>8401765
Sailing
Takes me away
to where I always heard it could be
just a dream and wind to carry me
and soon I will be freeee

>> No.8401825

>>8401751
The best Zelda game.

>> No.8401840

I thought sailing was comfy. The only thing I found tedious in WW was finding all the triforce pieces.

>> No.8401892

I loved it as a kid for its art style and more happy nature since OoT and MM spooked me. As an adult I immensely prefer those two but this game is still special to me, it's adorable and has great music, the combat is excellent, problem is the game is horrendously unfinished and loves to waste your time. I replayed it recently with the BetterWW mod and loved it (the mod, but also the game for the most part). With the swift sail, instant text boxes etc GC WW is vastly improved, highly recommend.

>> No.8402004

>>8401751
Holy fucking based.

Wind Waker felt like a uncomplete tech demo similar to BOTW. While other games have their flaws, they felt at least complete.

Wind Waker was slog sailing after slog sailing and a boring fetch quests to fill the pockets of one very jewish fairy larper, instead of fun dungeon dives or even mini-dungeons.

The dungeons themselves, whether due to the cartoony, cel-shaded aesthetic, felt underwhelming, and also lacking in numbers. Majora's Mask had 4 dungeons and they felt more satisfying. And there was little creativity in the dungeon items themselves, literal rehashes from OOT outside of the Skull Hammer (which the coolest looking Hammer by far).

This game also embarrased the shit out of Nintendo, giving them the stigma of being the Maker of Chicken Tenders.

The only good parts about this game are Medlii, a few interesting side quests (like catching the rich-turned-poor burglar turn over a new leaf), and the plot of Link forcing himself to be the Hero of Winds, like how the Nerevar becomes the Nerevarine only by trial, and Ganon's small characterization at the end. The cel-shaded graphics age well too despite being overly kiddy, and the music is good.

>> No.8402010

>>8401751
It's ok.

>> No.8402014

The only Zelda that i never finished
i fucking hate the Baby artstyle

>> No.8402016

>>8401751
Not sure what you're talking about. It's regularly hated around here for good reason.

>> No.8402031

>Why is this game so acclaimed?
It's not, you're just unable to start conversations without preset templates filling in for you so you post nonsense.

It's fair to say WW is the most hated Zelda game ever, and rightly so. What a disappointment.

>> No.8402037

>>8402031
Unfortunately, OP is technically right. WW received tons of praise and media slobbering at its release, and was a darling of the critics. It's probably why 8.8 for TP was such an infamous moment: it wasn't just the perception that TP wasn't perfect, but that TP was WORSE than WW which reviewers dick rode.

>> No.8402068

>>8402037
>WW received tons of praise and media slobbering at its release
Who cares? Same media outlets were printing Miyamoto's public apology about how crap the game was, where he literally took full responsibility so he could shield Aonuma, who was 95% of the way to quitting his job at that point over being disappointed with himself.

Nobody gives a fuck about the video game industry's marketing arm.

>> No.8402205

>>8401751
The world sucks. Absolutely shameless amount of filler, unsatisfying rewards, non-existent world-building, and a deceptively linear structure. Exploration was miserable. The complaints about the boat are valid but it's just an easy scapegoat for the piss poor content.

>> No.8402512
File: 37 KB, 621x461, evil.jpg [View same] [iqdb] [saucenao] [google]
8402512

>>8401751
i coined the "Zelda Effect" which is that you only hear about how great they are, no one spends much time shitting on them for long enough you to catch wind of it

the truth is each entry in the franchise is plagued with faults you could either ignore or nitpick

>> No.8402589

>>8402512
The ones that came out in the 90's and very early 00's are pretty near flawless, in terms of realizing their intended vision. You can squabble over whether you prefer ALttP, or OOT, or MM, but none of those games really feel lacking, or half cocked. WW was the first time a Zelda game came out, and it really felt like part of it was missing.
It pretty much was the beginning of the decline of the franchise, like it or not. which I do.

>> No.8402602

>>8402589
could you divulge what you consider it to be lacking?
pretty much i just think SS is too too handholdy, and WW and TP a bit too linear
but they're all good games regardless

>> No.8402608

>>8402589
this

>> No.8402617

>>8402602
There's at least one dungeon that was meant to be in the game but is very visibly missing.
It also maybe doesn't sell the whole sea-faring adventure theme as well is it could have. Most of the islands don't really have much on them. Not a lot is really done with the idea of naval combat, despite them giving you a canon.

>> No.8402624

>>8401751
To me it was always just as good as every Zelda i played. I never understood why people bitched so much when it was revealed.

>> No.8402645

>>8402617
ah yeah, i wish wind waker had a console sequel where they could flesh all the good stuff out

>> No.8402646

When it first came out, I was disappointed with WW cus it was short and easy.
Nowadays I enjoy it because it's short and easy, it's extremely comforting to revisit it every few years and go on a relaxed adventure.

Still sucks we lost a few dungeons though.

>> No.8403407
File: 147 KB, 800x801, zelda-the-wind-waker-hd-limited-edition-wii-u-media.jpg [View same] [iqdb] [saucenao] [google]
8403407

>>8401757
>bloks ur paf

>> No.8403506

>>8402624
The graphics.
Back in the 00s the big craze was trying to convince mom that video games were really "art" and definitely mature and serious.
So neckbeards wanted a """"dark""""" Zelda with lots of EDGE and GORE and SERIOUS themes.
Then the big reveal comes and Link is like this fucking chibi cartoon in a whimsical, colorful world.
The amount of salt was epic.

>> No.8403513

In late 90s, I played both OoT and MM in pre-teen years. When WW was announced, I didn't had resources to buy GC and game, and I felt it would be really a good game.

When I had the chance years later, I thought someone was odd in the game. Not only the graphics, but the world itself wasn't the same deep or complexity of the N64 games. First dungeon was shallow, thought it would get better after it. It never did for me. So I skipped it and never played another new Zelda.

Think I never grasped the exploration part requiring changing the wind via songs. It's just a game that wasn't for me.

>> No.8403975

>>8401751
same as all zelda games, at this point I feel like I'm just being memed and game journalists get a ton of money from nintendo

>> No.8404035
File: 2.60 MB, 1770x2487, 3328019181096.png [View same] [iqdb] [saucenao] [google]
8404035

>>8401751
Extremely cute waifu

>> No.8404053

>>8401751
>entire art style is set up to make it easy to read and iterate on characters emoting
>painstakingly delay the game to hone in the art style
>fail to give the dungeons a strong visual identity after the second one despite the strength of the art style
>get beat by mega man legends in 1997 which did it all and better than you did in 2002
People to this day are still coping over how bad Windbreaker looks, they're in complete denial of it despite Nintendo ditching it a long time ago. Wind Waker does not look good and I'm tired of appeasing autists who insists it does.

>> No.8404314

>>8401757
If you want comfy, sit in front of a camp fire. The sailing in this game is worse than watching paint dry. I would legit rather go ice fishing and freeze my toes off for a dozen hours than replay Wind Waker.

>> No.8404883

>>8403407
What's the problem here?

>> No.8405026

>>8401892
> the combat is excellent
yes, I thoroughly enjoy enemies have like 10 seconds of i-frames when you knock them on their ass, and moblins blocking all your sword attacks. Or the last ganon fight being impossible without the QTE counter

>> No.8405137

>>8404883
None. It fixes the sailing bullshit

>> No.8405159

>>8401751
Play it without a guide and search every map section and island for secrets. It's the ultimate exploration game in that regard.
People who don't get this are the same faggots that bitch about the triforce chart+piece hunting at the end of the game.

>> No.8405165
File: 37 KB, 500x321, 1634947364984.jpg [View same] [iqdb] [saucenao] [google]
8405165

>>8405159
people who dont get this are people that dont want to retread the same islands and waters having to pixel hunt for triforce shards because nintendo couldnt finish their game

>> No.8405170

>>8405165
Then go play Contra. Not my fault you have ADD and are a delinquent.

>> No.8405173

>>8405170
>n-no, you cant dislike padding, y-you just have ADD!

>> No.8405179

>>8405173
>it's padding, not my impatience!
Go play something else. Like Bitch of the Woods.

>> No.8405187

>>8405179
a game where you have to keep ferrying back to tingle to pay him just to go somewhere else, find one shard, grind up rupees, and repeat the process is objectively padding. Keep defending bad game design though

>> No.8405213
File: 418 KB, 1920x1080, Stranded-Deep.jpg [View same] [iqdb] [saucenao] [google]
8405213

>>8401751
I came into it very late, but yea it seemed just kinda meh. Doesn't it start off with a fucking stealth sequence? It was so bad
And then you go out there, and ok , it's a pretty cool concept especially for the time, but as I said coming in late I had already played games that did this sort of thing better so yea

>> No.8405219

>>8405187
Treasure charts and tingle statues make paying that little bastard far easier, but at least bashing tingle is a legitimate argument. Now you're getting somewhere.
Metroid Prime is the only flawless Nintendo game BTW. Every Zelda game has flaws.

>> No.8405236
File: 1.65 MB, 788x777, you just know.png [View same] [iqdb] [saucenao] [google]
8405236

>>8405219
tingle is based you twat. what's not is having to pay him six gorillion rupees.

>> No.8405239

>>8405236
Tingle is a typical ferengi.

>> No.8405241

>>8405159
You don't need a guide for WW lol. The exploration is very simple and repetitive.

>> No.8405660

>>8402031
The most hated Zelda game is Skyward Sword

>> No.8405669

>>8401774
Based cross fan spotted

>> No.8406129
File: 32 KB, 690x671, Cry.jpg [View same] [iqdb] [saucenao] [google]
8406129

>>8401751
>tfw the king of hyrule gives up hyrule on the triforce to allow the next generation to create their own future

>> No.8406139

>>8406129
What a fucking retarded thing to try and pull after slogging through an inferior imitation of OoT.

>> No.8406156

>>8406139
OoT was an inferior imitation of LttP, WW was the first entirely new zelda experience since AoL.

>> No.8406190

Played it today on Wii U. The lack of a dungeon for the blue Pearl struck me as fairly ok, not a bad decision. The ocean is actually a pretty busy place. They did increase sailing and cruise speed for HD remake, which helps. Combat is fairly strong. I don't tend to use L-targeting so much, that opens up possibilities. I particularly dislike the tyranny over camera-angle that it has. The world is great. You have to know what you're in for. Going on the ocean investigating things, baiting the fish man, drawing up treasure, fighting pirate lookouts, is a relaxing paced thing. It is what it is. Not the type of thing I'm always in the mood for. I only evaluate things when I am motivated to play. I know my mood is subjective and many times I want something else, something linear, more action oriented, less involved. This is a snapshot take I'm giving of a recent play session. I am glad to find some expensive things to buy just when I thought my wallet would max. There is a lot to the game. I think it's impossible to say it isn't a quality game. It is what you make of it in many ways.

>> No.8406217

>>8401751
I think it's very comfy, that nautic music really sets the mood no matter how much different or worse is from another zelda games.

>> No.8406260

>>8406190
uh oh. I actually mistook this for a /v/ thread. gonna delete me?