[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 32 KB, 1050x788, mega-man-cover-1050x788.jpg [View same] [iqdb] [saucenao] [google]
8377631 No.8377631 [Reply] [Original]

As a kid I used to just play the early part of a game, quit when I got to a part that took me more than a few tries, and generally avoid things I found too challenging. Mostly it worked out because I was gifted in school and that's all adults cared about.

But now I want to go back and beat the kinds of games that I gave up on when I was a kid, as a first step toward being more willing to challenge myself in general. The problem is, when I struggle with a part for long I tend to beat myself up. How do I stop doing that?

>> No.8377636

>>8377631
You need to remember that there are much bigger problems in your life and in the world than video games
losing at a video game sucks but not as much as getting addicted to meth and living on the street
how bad is it really?

>> No.8377637

practice til u get gud.

>> No.8377651

>>8377631
Understand that every mistake you make in a game is just a learning opportunity. Take deep breaths if you find yourself getting a little frustrated. If you're getting more than a little frustrated, and you're struggling to control that, then take a break from it or just stop playing entirely—games are supposed to be fun, and if you're not having fun, you're just wasting your time.

Your pic related is from Mega Man, so I assume you're trying to get into Mega Man. Is there a specific Mega Man game you're trying to beat? How do you feel about using guides or save-states?

>> No.8377657 [DELETED] 

>>8377631
You a grown ass man

>> No.8377658

>>8377631
Have you considered challenging yourself at something with a higher benefit-to-addictiveness ratio?

>> No.8377664

>>8377636
It's not about "oh, this sucks," it's about feeling like I personally can't do anything well.
>>8377637
That's the idea.
>>8377651
The last time I tried I was playing Mega Man 2 because I heard it was a good entry point to the series.

>> No.8377669

>"hahahaha zoomies can't beat games"
Also millennials: >>8377631

>> No.8377682

>>8377669
OP here. I mean, I have ADHD. Not some meme about zoomers or millennials ADHD, but the diagnosed real deal. Like I have a sign on the inside of my bathroom door to remind me to brush my teeth before I leave in the morning and I can't do household chores without music or a podcast playing or I want to throw myself in front of a train.

Probably should've said that in the original post for context, actually.

>> No.8377956

>>8377631
not retro. is cringe

>> No.8377979

>>8377669
How could you tell OP's generation from that post? He could be Gen X for all you know (cause boomers didn't have vidya as kids).

>>8377658
This. By all means, beat some challenging vidya but also work on a goal like a six minute mile, 12 unassisted pullups, etc.

>> No.8378406

>>8377631
what are you like ten? you sound like you have the emotional maturity of a child.

>i beat myself up how do i stop
just stop

attention whore

>> No.8378414

>>8377682
If you want to get motivation, or useful and helpful advice, 4chan probably isn't the place lol

>> No.8378415

>>8377664
>It's not about "oh, this sucks," it's about feeling like I personally can't do anything well.
are you me? except i don't feel that with games i've never played before, just games i've played before but still suck ass at times. it just irks me. maybe try and get into writing or drawing, or just somethin you're really into, could be music could be readin etc, i tried doin that in my teens and sucked ass at that too but at least it was comfortable.

>> No.8378417

>>8377631
Playing a fighting game that has a player base of 20+ years online with no prior experience and you'll be able to build up a tolerance pretty quickly. this is what i did and it seemed to work

>> No.8378418

>>8378415
oh yeah and i'm doin megaman 2 rn for the first time myself. what part did ya get stuck on? i just got to the wily level.

>> No.8378431

>>8378418
nta but i got stuck on the heat man stage for quite awhile.

>> No.8378436

>>8378431
the blocks over instadeath section? me too but then some other anon told me to use the second platform powerup and it worked like a charm when ya do it from the right place

>> No.8378441

>>8377631
Compartmentalize problems. If you spend your time focusing on the end goal of beating the game you end up making more mistakes trying to force your way to the end. If you learned at least one new thing each attempt you haven't failed. Sometimes it's how to deal with a tricky enemy placement or how to avoid taking damage more consistently. If a section tends to be really long, I try to break down the earlier parts into repeatable actions that I know work every time. Mega man is a great example; if jumping in one spot makes the enemy behave in a way that is predictable then you should keep doing it. It's all practice and execution. Once you get used to that loop it can be addicting, it almost begins to feel like a puzzle to be solved.

>> No.8378450

>>8378436
Thanks for the tip. I'll make sure to keep that in mind next time. It's been awhile since I've played megaman 2, but my first playthrough was on the atrocious iOS port, and I remember heat man took longer to beat than the other bosses.

>> No.8378576

>>8377669
Rent-free, zoom zoom.

>> No.8379075

>>8377664
You have to understand that you will die a lot in these games. It's how it is for everyone. I personally just play them mindlessly until I can memorize enough to have an advantage over the AI or whatever. It's fun.

>> No.8379080

You had the right attitude as a kid. Games are not there to be beaten. They're there to have fun with, and if you love a game enough, and are dedicated to put the time in, maybe you see the ending. The idea that seeing the end is somehow a necessary part of the experience is such a modern perversion of what games are.

>> No.8379208

>>8377664
4 is generally the best starting entry due to it's sweet spot of challenge and polish.
2 is fine, but does weird shit with enemy positions and weapon damage.

>> No.8379230

I've only beaten the first one. Could never beat the others but I didn't invest time in them, I played them like OP describes in his post.

>> No.8380136

>>8379080
This anon is right. Battletoads is a classic of the NES, and almost nobody got past the turbo tunnel.
.
.
.
except for me, yesterday B)

>> No.8380165

>>8379080
Just playing the game for the couple of hours on the weekend was fun enough and 6 months later you might just happen to beat it. These zoomers are really missing the point with these games. Even megaman is not hard as an adult because you can analyze the enemy patterns from a adult perspective, as a kid you would literally just try the same thing 100 times until it just happened to work.

>> No.8380447

>>8377637
Can confirm werks

>> No.8380481

>>8377682
37yo sperglord reporting in. Be your own advocate and protect yourself from anyone or anything that would have you believe you're a bad person if you're human. This way, there is no subconscious criteria or grading line that likely originated with a parent or mentor, that causes anxiety, for reasons known to you as you being a human being. As far as games go, games are supposed to be fun, literally. Especially retro offerings because you played those when you were younger. If competitive, I could understand what comes with that. If entertainment, don't take any given title too seriously. In that, no matter what level you get to, any game play that you partake in, should be looked at fondly. Fondly because select retro offerings are perfect for a lot of reasons. Entertainment is chief among those reasons.