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/vr/ - Retro Games


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File: 297 KB, 1067x1200, DaBkCefXcAEDJn2.jpg [View same] [iqdb] [saucenao] [google]
8360932 No.8360932 [Reply] [Original]

Do normies really think more polygons and complex lighting = better graphics? Do they have no concept of the bigger picture of visual aesthetics, art design and color work?

>> No.8360935
File: 106 KB, 1200x1123, ELZsRl-UwAAppH-.jpg [View same] [iqdb] [saucenao] [google]
8360935

>> No.8361027

It's not "normies", it's pretty much everyone and it's been a thing forever though it started being more and more the case in the mid to end 90's.

Reviewers would always rate "graphics" based on the technical aspect, not how it actually looks. The irony being they wouldn't do the same thing to other aspects of the game. IGN's review of Mega Man 9 opened a lot of people's eyes on that subject when the reviewer shat on the graphics for being technically "dated" yet said the musics were great, despite being as technically dated.

The sad thing is that this mentality is even present on /vr/, of all places you'd think an old games forum would be exempt of it but no.

>> No.8361037

>Are specsfags real

What a retarded thread. Why do you think that Apple is able to make billions from new junk every year?

>> No.8361041

>>8360932
Well only 1 in 54 people have autism according to current figures, so I guess it's inevitable

>> No.8361042

>>8360932
The majority of people have no aesthetic sense. They need to be told whats beatutiful and what is not.

>> No.8361053

>>8360932
Both look good.

>> No.8361056

>>8361041
I fucking hate how they just diagnose any weirdo with autism now. Because these people are then able to live normal lives and reaffirms normalfags' belief that autistics are just the socially awkward nerd archetype.

Yes, I have autism. That is why I have no job. Just because Elon Musk has autism, that doesn't mean that I'm able to be successful and act like a normal person.

>> No.8361058

>>8360932
Spyro has complex colored lighting tho(mario64 for example dosen't)

>> No.8361059

>>8360932
There are people out there who geniunely think that The Twin Snakes is better than the original Metal Gear Solid, so yes.

>> No.8361060

>>8361058
I actually like how Mario mandate games like 3d World look over Mario 64.

>> No.8361064
File: 92 KB, 768x1024, 1637045623924.jpg [View same] [iqdb] [saucenao] [google]
8361064

>>8360932
I can tell that left is spyro, the graphical fidelity might be samey for its age but the themes, colours and aesthetics are unmistakably Spyro.
Right could be fucking any game thats a remade ps1 franchise. The snow mountains look exactly the same as the snow levels in CTR:Nitro-Fueled for gods sake. There's no voice in left. I don't give a shit how "pixar" it tries to look. It's generic.

>> No.8361068

Right reminds me of those awful shader mods on Minecraft that were popular a few years ago

>> No.8361080

>>8360932
Too bad a lot of early home-console 3D games lacked the ability to pull off their intended aesthetic in a way that wasn't undermined by other limitations. Don't get me wrong, I love the original Silent Hill, for instance, but I will I that it would've been much more effective at conveying the gritty horror aesthetic had it been rendered like Silent Hill 2.

I'd have preferred the Saturn and PlayStation had they been more focused on high-end 2D graphics, things like Mega Man X4 for instance, instead of awkward dabbles in gimpy 3D. That said, some companies came up with good workarounds, like Capcom using orerendered BGs in Resident Evil.

>> No.8361087

>>8361080
Yeah, but you're comparing two very well made games with Silent Hill 1 and 2 and essentially people who were able to take their concept further with the new console and succeeded in doing it. Some people will still prefer the less detailed and more 'abstract' imagery of PS1 games made with limitations though, and that's taste. I'll tell you myself I thought Snake looked cooler in MGS1 then he did in 2, and alot of that was due to him not being as detailed and in as high definition.
>>8361042
They haven't been educated in it, or don't care. It's something you need your eyes opened to, knowing what to look for, what makes a good composition, what colors work together, the connections you need to make when cutting scenes or changing camera angles, etc... I don't blame people, same as if I played some lesser known Mozart piece they wouldn't 'get it'.

>> No.8361093

>>8361087
If you're saying that one needs to be trained to know good aesthetics then you're basically implying that good aesthetics is subjective, which it is not.

>> No.8361107

>>8361093
Not necessarily 'trained' but to even pay attention to it in the first place for most things. If a zoomer plays a Playstation game his mind isn't really on that kind of stuff and if anything he has a preconceived notion and barrier to appreciating it. If someone points out some of the qualities or cool things about it, he may be able to start to understand why people like it, and pay attention to that stuff. Most people can watch a Hitchcock or Kurosawa film and then some modern generic shit and not come away with the idea that the old movie had amazing visuals and directing, etc... Same as you can play some Chopin and then some random modern piano shit and they wont be able to tell you much about what's really different about them, and that's not subjective, right?

>> No.8361118

>>8361080
>I love the original Silent Hill, for instance, but I will I that it would've been much more effective at conveying the gritty horror aesthetic had it been rendered like Silent Hill 2.

SH1 looks a lot better than 2 though. When I think about areas in that game, I can at least remember some colours. SH2 I just remember grey and more shades of grey. PS1 version has that grainy look that was lost from SH2 onwards, and without the low FOV/poly count on PS1 the series probably would never have had any fog.

>> No.8361119
File: 871 KB, 1329x1772, picasso-pablo-junges-maedchen-vor-einem-spiegel-original.jpg [View same] [iqdb] [saucenao] [google]
8361119

>>8361107
We are talking about just aesthetics here, right? I don't want to sound like a pseud but with classical music there are so many subtleties that a lot of people wouldn't get. The same maybe with classical cinema, though I couldn't care any less about that. In the way that things literally just look, whether it looks good or not ought to come naturally. I don't think that kids are really bothered about aesthetics, I still enjoyed black and white films when I was a kid.

In my opinion, one must be trained to think that bad aesthetics are good, pic related.

>> No.8361142

>>8361119
The last line kind of sums up what I was saying nicely. Yeah, aesthetics are for the most part natural, but we're trained or conditioned to have natural preconceived notions which create barriers to our perception of things and this seems to get worse as time goes on, so a lot of people, not even just zoomers, automatically think 'old thing bad' same as girls might say a championship bodybuilder is 'gross too much muscle', and like some modern musician or person marketed as a star who looks like clown. Part of it in our case is the fault of the gaming industry as well because they had to pump up their new games and consoles so constantly tried to condition people towards 'grafix' instead of the aesthetics, so they have a preconceived notion which prevents them from seeing the beauty of alot of stuff.

>> No.8361152

>>8361118
>SH1 looks a lot better than 2 though
I disagree.

>> No.8361306

>>8360932
It's true though. Imagine the artstyle on the left, but with smooth angles where they should be.
The problem isn't more polygons and better lighting, these are inherently better, the problem is they change the fucking artstyle every time.

>> No.8361392

Graphics determine the cap for aesthetics.

The push for better graphics have led to better aesthetics. Anyone who isn't a nostalgia fag can see this. No one gives a ahit about the crap you cherry pick. Remake sprouts and crash are better then the original by miles. If you dont think that you are mentally crippled. Sorry the rest of us aren't and you don't fit in.

>> No.8361396

Both look awesome. I'm not gonna sit here and pretend that my mind wouldn't be blown seeing the HD remake back in 2000.

>> No.8361404

>>8360932
Normies don't think, which is why they put those white leds in their house, giving it a soul crushing supermarket feel. Of course they don't give a fuck about aesthetics.

>> No.8361896

>>8360932
Based
>>8360935
Fucking beautiful

>> No.8362007

>>8360932
Yes. Many people have no appreciation at all for art or beauty. They can either by normies or autists who are obsessed with whatever tech buzzword is trending and if it isn't present the game doesn't have good graphics.
That said, people on this board who claim that games like Tomb Raider have good graphics are nearly as bad.

>> No.8362030

>>8360932
I wish we would see more ports and less remasters.

>> No.8362058

High fidelity lighting truly has ruined 3D gaming. I vomit every time I see every object on screen tinted orange, in the same way TV shows use an ugly yellow filter when they want to convey it’s a scene set in Mexico. Let colors pop and be vibrant.

>> No.8362060

>>8362058
>TV shows use an ugly yellow filter when they want to convey it’s a scene set in Mexico
kek this, wtf. The absolute state of americans.

>> No.8362073

>>8360932
Change the skybox on the first three and they are fine

>> No.8362084
File: 398 KB, 1520x908, myst_remake_001.jpg [View same] [iqdb] [saucenao] [google]
8362084

>> No.8362085

>noooo my retro graphics were on purpose, the developers wouldn't possibly have made them any different with access to modern technology
Enjoy your retro games for yourself as much as you fucking want, but you have to be fucking DELUDED to think fifth gen polygon counts were a deliberate artistic choice.

>> No.8362089

>>8362085
They were, denial of this is just denial of reality. How does it feel to be insane and disconnected from reality?

>> No.8362095

>>8362084
i-it has time of day, right? haha surely that must be time of day.

>> No.8362097

>>8362089
the fucking delusion

>> No.8362102
File: 2.96 MB, 498x280, dyatlovdelusional.gif [View same] [iqdb] [saucenao] [google]
8362102

>>8362097
Certifiably insane.

>> No.8362197

>>8360932
Both look very good. I feel like this image is being used for bait only.

>> No.8362223

>>8361064
CTRNF came out after.

>> No.8362242
File: 2.89 MB, 1600x534, spyro_remake_gemgive.webm [View same] [iqdb] [saucenao] [google]
8362242

>> No.8362249

>>8362058
>>8362060
I shouldn't be surprised to know others have noticed this because it's so hamfisted as to be hilarious, but it's still incredible to me how overused this is. The whole movie could look normal, but as soon as the scene switches to Mootxico, bleak desert colors everywhere. Maybe it's like that in some desert frontier shithole towns, but fuck's sake. I suppose it's just pandering to the intended audience's expectations at the end of the day.

>> No.8362253

>>8360932
I hate to say but it's actually far worse. Normies and 90% of people on say, /v/, actually think good graphics = more screen resolution.

>> No.8362306
File: 28 KB, 320x240, bKhDDKy.jpg [View same] [iqdb] [saucenao] [google]
8362306

>>8362253
Here I restored some SOVL for you

>> No.8362314

>>8360932
>Do normies really think more polygons and complex lighting = better graphics? Do they have no concept of the bigger picture of visual aesthetics, art design and color work?
Tendies did the same with the amount of colors

>> No.8362320

>>8360932
I don't get it. The graphics on the right are better in every sense of the word.

>> No.8362328
File: 2.31 MB, 360x270, zoomergoingzoomies.gif [View same] [iqdb] [saucenao] [google]
8362328

>>8362320

>> No.8362331

>>8360932
god damn Spyro is fucking great

>> No.8362335

>>8361056
Trust me man no one thinks autistics are normal and capable

>> No.8362341

>>8361392
I haven’t played it so I don’t have a horse in the race but I’m pretty sure the idea that the Spyro remake looks like ass is a popular one. Maybe they’re wrong, but it makes your comment about “the rest of us” look pretty damn pathetic

>> No.8362346

>>8362060
Absolutely lost it when they colored TJ yellow in the Cowboy Beebop adaptation. It’s not even Mexico, it’s in space! But it’s Mexico adjacent so slap a yellow filter over that shit lmao

>> No.8362402

>>8360932
No they don't

>> No.8362458 [DELETED] 

>>8360932
Never played either version of this game and have no strong opinions on Spyro in the first place, but yeah, I can agree with some anons in the thread that the right side evaluated on its own looks decent enough.

I think the problem is that compared to the left, they just really obviously changed the overall aesthetics/mood of every location except maybe the second. Maybe the first two on a good day. Like complete color/lighting changes, and detail added where they weren't even attempting to imply that much detail in the first place.

I think the last pair of images is the worst for this. Soft pink glowy aesthetic just becoming any generic ice level. Now I can't tell if the original was actually meant to have snow or not because like I said, never played this game, but I think they went kind of overboard with it in the remake.

Now if we're really being charitable, maybe some of the developers originally envisioned something more like the right but just couldn't do it back in the '90s, but that feels like a huge stretch and most likely they overhauled everything in the newer one just for the fuck of it.

>> No.8362460

>>8360932
Never played either version of this game and have no strong opinions on Spyro in the first place, but yeah, I can agree with some anons in the thread that the right side evaluated on its own looks decent enough.

I think the problem is that compared to the left, they just really obviously changed the overall aesthetics/mood of every location except maybe the second. Maybe the first too on a good day. Like complete color/lighting changes, and detail added where they weren't even attempting to imply that much detail in the first place.

I think the last pair of images is the worst for this. Soft pink glowy aesthetic just becoming any generic ice level. Now I can't tell if the original was actually meant to have snow or not because like I said, never played this game, but I think they went kind of overboard with it in the remake.

Now if we're really being charitable, maybe some of the developers originally envisioned something more like the right but just couldn't do it back in the '90s, but that feels like a huge stretch and most likely they overhauled everything in the newer one just for the fuck of it.

>> No.8362469
File: 2.40 MB, 2668x2585, 1523388026632.jpg [View same] [iqdb] [saucenao] [google]
8362469

>>8360932
>>8360935
The Spyro devs had soul down to a science

>> No.8362560
File: 274 KB, 640x621, 1637359425827.png [View same] [iqdb] [saucenao] [google]
8362560

>>8361027
Mega Man 9 was kind of gay and reddit for forcing the "8-bit" aesthetic at the expense of gameplay. Definitely not a bad game (10 was moderately better, though), but it inspired many a mediocre indie to do even worse. 11 was a much better game, not because of its graphics (which aren't even good), but because they didn't design the game around getting upvotes like Inafaggot's 9 and 10 did.

>> No.8362598

>>8362560
Geez, they're really living in your head, aren't they?

>> No.8362620

>>8361056
elon musk doesn't even has aspergers

>> No.8362640

>>8362084
Doesn't look as egregious as a few other examples, honestly

>> No.8362907

>>8362084
The original Myst screens are just OK, honestly, and the new ones don't look bad. Generic, sure, but certainly not some horrific thing like the GTA remasters.

>> No.8362941

Somewhat weird question, but if I was only going to play one Spyro game, should it be the first one?

>> No.8362985

>>8362941
I loved three the most and still wander around in it from time to time, but I haven't played 1 or 2 in over a decade.

>> No.8363130

those snow mountains in last one look like generic asset flipped mountain preset they flipped from unity store
soulless

>> No.8363138

>>8360932
i think that 3d games in general look pretty shit compared to 2d games, but frankly later gen 3d ones look better than most early 3d ones except for maybe majora's mask. in your pic the only thing that looks bad is the backgrounds, the actual models are fine. also this >>8362085 lol.

>> No.8363173

Right side looks better, and I normally would be one of you soul fags saying the left is better, but my eyes aren't blind.

>> No.8363394

>>8362242
This one says everything there is to say about the soulless remakes.

>> No.8363396

>>8362346
I'm sorry you even had to watch that shit to begin with. I saw the trailer and a clip because they were posted on 4chan and it really gave me murderous intents.

>> No.8363398

>>8362306
Uhhh, Nintendo/Sony? Hire this man!

>> No.8363402

>>8362598
No, he's right. If you find any game that has ties with reddit, through "ask me anything" sessions notably, or with their dev managed subreddit, you can guarantee the game went to shit. I've seen a couple take this road and the games basically died on release because they had been made so uninteresting.
Think focus groups for movies.
Reddit is design by focus group.

>> No.8363413

>>8362560
When MM9 came out, reddit wasn't a big thing and making a new game "NES style" was a really big gamble.

> forcing the "8-bit" aesthetic at the expense of gameplay.

It's the contrary. MM7 and 8 plays worse than the NES ones and the graphical style plays a huge role in that. In 7 the "better graphics" sacrifice gameplay with a smaller FOV and in 8 gameplay is less tight and responsive because animations have a lot of frames.

MM11 almost did the same mistake, when the first gameplay clips of the game were shown, MM's animations had a lot more frames and it looked like it played like shit for that reason. Fans complained and they fixed it, the only reason MM11 plays so well is exactly because people told to fix it more like the NES games

In other words you have no idea what you're talking about and just spout buzzwords like "reddit" in hope it validates your opinion

>> No.8363423

>>8363413
>In 7 the "better graphics" sacrifice gameplay with a smaller FOV
It's not the fault of graphics, it's just a shit design choice. See MMX, it doesn't have this problem.

>> No.8363507

>>8361056
>Unemployed autist
Get a job loser, stop blaming your "disability".

>> No.8363553

>>8362560
>>8363423
Don't hog all the chromosomes

>> No.8363718
File: 440 KB, 960x364, icypeaks.png [View same] [iqdb] [saucenao] [google]
8363718

>> No.8363745

>>8363718
It's not so much the colors, it's like a completely different artstyle, the shapes are also different. Who says a cliff can't be smooth? Why does it have to be an assembly of boulders? Not to mention it doesn't convey how you can interact with them, in OG spyro it looks pretty clear that it's a wall you can't climb it, but the new one can tempt you to hump/jump them to jump across the ice blocking the path.
Speaking of ice, remake has some kind of ice floor whereas in the original it's clearly a frozen lake. The building is also redesigned. Why?

>> No.8363770

>>8363745
>but the new one can tempt you to hump/jump them to jump across the ice blocking the path.

Good point. Detailing, when used wrongly, can lead to unclear gameplay. Semi related but also when there is too much details, modern FPS games tire me because there is so much unrelevant details on the screen I have to focus really hard to keep my mind on the gameplay; besides there is so much stuff in there the eye/mind just ignores a lot of it unless you stop to actually look at the details on purpose

in that pic even the wall on the left and how smoothed out it is in the remake, especially at the bottom, makes it hard to grasp where the floor ends, because it just fades in with the floor

>> No.8363848
File: 115 KB, 1280x720, nstvsog.jpg [View same] [iqdb] [saucenao] [google]
8363848

>>8360932
The Spyro remake was done about as well as something like this could be done imo, and at least it was more artful than the Crash remake trilogy, which was just a smoothbrain "more realistic, more polygons, more bloom lighting" take with no art design or thought in it.

>> No.8363936

>>8360932
I absolutely adore the art direction and technical aspects of the original Spyro games, I think Spyro 1 especially is absolutely incredible when it comes to art direction. I will say that overall SRT does a pretty good job all things considered. Most of the levels look good (I especially like the Beast Makers ones as well as Wizard Peak and High Caves (but without that terrible color correction)) while some look eh (Haunted Towers was butchered, and most of the levels in Spyro 2 and 3 are just awful).

What I find unforgivable though with SRT is the handling of Spyro himself, which is dogshit mostly because of the super floaty physics and very imprecise collision. I am also not a fan of the sound design at all, in fact the only sound I legit like from SRT is the dogs' death sound from Dark Passage that's hilarious. The OG sounds present in the game (dragon shaking, portal sound) are so much better it's not even funny.

>> No.8365216

>>8362084
for lack of a better explanation, the original has a defined "style" where as the remake does not. this is the case with many early 3d games and even films.

>> No.8365556

>>8360932
people are stupid and have no taste

>> No.8365558

>>8363848
I hate how they cant get crashes model right in new games
or his personality

>> No.8365601

>>8363413
>8 gameplay is less tight and responsive
The fuck are you talking about? The game isn't more forgiving because there's more animations, you still have to time them right.

>> No.8367391

>>8360932
This.

>> No.8367397
File: 139 KB, 1560x504, remake_OOT_bridge.jpg [View same] [iqdb] [saucenao] [google]
8367397

>> No.8367440

>>8367397
both look good

>> No.8367460

>>8361053
/thread

>> No.8367501

>Another thread crying about "MUH SOVL"
Do you niggers ever tire of having the same bitching parties?

>> No.8367568

>>8367397
thanks, I hate it.

>> No.8367670

>>8362223
so?

>> No.8367698

Yes.

>> No.8367739

>>8360932
The new GTA "remaster" has finally shown the normies more polygons and higher resolution textures doesn't mean a game actually looks better

>> No.8367741

>>8361027
>yet said the musics were great, despite being as technically dated.
Not really, it sounds like 8-bit music but in reality the music in Mega Man 9/10 is not something the NES is capable of doing, it's way more advanced.

>> No.8367745

>>8367739
see >>8361306

>> No.8370098
File: 2.26 MB, 3120x1920, SLPS-02107_2021-11-21_02-11-15.png [View same] [iqdb] [saucenao] [google]
8370098

Less polygons, more soul.

>> No.8370262
File: 288 KB, 1372x1428, panzerdragoon_comparisonº.jpg [View same] [iqdb] [saucenao] [google]
8370262

In the last /vr/ Panzer Dragoon thread we had people legitimately arguing about how they think the remake is better. We're living in a dystopia.

>> No.8370281

You were not complaining when they raped every 2d game to make it fit on 3D.

>> No.8370287

>>8370281
there was a time when you had confidence in the future games. that time is gone now. maybe it will come again.

>> No.8370291

>>8370281
they rarely were remakes. new aesthetics are fine when they are original

>> No.8370297

>>8370281
I quit playing multiple series when they switched to ugly 3d graphics dude. Games like Zelda OoT were actually the exception.

>> No.8370302

>>8370262
I get so annoyed every time I'm reminded of this.

>> No.8370308

>>8370302
Don't forget to buy 10 copies of the upcoming Zwei remake, you don't want to be ungrateful do you? You can't call yourself a true Panzer Dragon fan if you don't support garbage soulless remakes.

>> No.8370315

>>8370308
Don't forget about the The House of the Dead 1&2 Remake.
What a joke.

>> No.8370396

>>8360932
First Spyro game felt so good, so soulful.

>> No.8370402
File: 173 KB, 665x718, 1636751532189.jpg [View same] [iqdb] [saucenao] [google]
8370402

>REEE MUH SKYBOXES MUH ARTISTIC CHOICES MUH COLOR THEORY
nobody gives a fuck you autist
it's a ps1 game being remade as a ps4 game, no fucking shit it's going to look different

>> No.8370404

>>8363848
When I was playing this game I couldn't believe how they shipped it like this, Crash looks like a rendering error

>> No.8370409

>>8370281
You're completely missing the point. We're not complaining about new games and remakes, we're complaining about franchises doing graphical U-turns under the pretense of more horsepower when it truth it comes to the devs not understanding what made them unique in the first place.

>> No.8370410
File: 32 KB, 500x308, 1600524323326.jpg [View same] [iqdb] [saucenao] [google]
8370410

>3 years later
>spergs still sperging that a ps1 game looks different than a ps4 game

>> No.8370447
File: 537 KB, 2400x1800, remake_64_creatures.jpg [View same] [iqdb] [saucenao] [google]
8370447

some people just dont understand true art

>> No.8370467

>>8367741
MM9 and 10 uses the exact same limitations (2 square channels, 1 triangle channel, 1 noise channel). 9 even cuts out channels based on SFX in the WiiWare version.
It's authentic, enough so that a few ROM hacks backport those tunes for fun.

>> No.8370491

>>8370447
I realize these were made to troll the anti-N64 remake crowd, but the thing is, they're 100% correct.

>> No.8370509
File: 658 KB, 2851x1315, remakepinetrees.png [View same] [iqdb] [saucenao] [google]
8370509

Dude what if the highly urbanized & particularly polluted Kanto region was entirely being swallowed by giant pinetrees? that's a great idea lmao

>> No.8370526

>>8367440
>both look good

The 3DS remakes are fucking disgusting. kys

>> No.8370530

>>8360932
>Do normies really think more polygons and complex lighting = better graphics?
retarded thread, fits /vr/

>> No.8370534

>>8370509
I knew *something* felt off! Shit, you aren't kidding...

>> No.8370574

>>8370509
I didn't play any of the pre-GBA Pokemon games but was drawing some pixel art in their style recently and when it came time to find a reference for how they handled trees I felt crazy because I couldn't find any, when I knew FRLG had tons of them.

>> No.8370602

>>8360932
the new thing happens to better than the old thing in this case

>> No.8370615
File: 46 KB, 639x602, 812750.jpg [View same] [iqdb] [saucenao] [google]
8370615

90% of the comments and reception of the GTA Definitive Trilogy trailer were positive and praising the great new graphics, that should tell you all you need to know about normie brain capacity

>> No.8370632

>>8370615
Being contrarian does not make you a good or interesting person, anon.

>> No.8370634

>>8370615
good morning sir

>> No.8370643
File: 431 KB, 525x547, 7cc.png [View same] [iqdb] [saucenao] [google]
8370643

>>8370632
If thinking pic related looks like shit makes me contrarian then so be it

>> No.8370651
File: 38 KB, 671x369, Negative.jpg [View same] [iqdb] [saucenao] [google]
8370651

>>8360932
Its not that people think more polygons and complex lighting = better graphics, you're missing the point entirely. When a 5th gen game gets remade in 8th gen, theres an expectation that it looks different. A cartoony game like Spyro is now aimed to look like a modern (CG) cartoon, and with the new technology available its expected that there aren't low res pixelated textures that warp in that PSX way or do the N64 texture blur. The remake doesn't look bad graphically as a 8th gen game, its that its remaking some of the best looking 5th gen games and its downright moronic to expect it to look the exact same. /vr/ has long since succumb to /v/ contrarianism and think different graphics = RUINED LE SOULESS, You people do so much complaining but /vr/ will never show these AAA remakes how to recreate a 5th gen visuals in a way that won't trigger contrarian /v/ermin. If you think you know better than every professional game studio, get off your fat asses and do one better, show the world you truly understand visual aesthetics, art design and color work.

>> No.8370705

>>8370509
THIS IS WAR!

>> No.8370724 [DELETED] 
File: 400 KB, 1280x576, saffroncomparison.png [View same] [iqdb] [saucenao] [google]
8370724

>>8370509
>The city that is meant to be analogous to irl Kanto's Central Tokyo
>let's remove the amount of buildings, erase the roads and MOAR PINETREES

>> No.8370727
File: 400 KB, 1280x576, saffroncomparison.png [View same] [iqdb] [saucenao] [google]
8370727

>>8370509
>The city that is meant to be analogous to irl Kanto's Central Tokyo
>let's reduce the amount of buildings, erase the roads and MOAR PINETREES

>> No.8370730

>>8370651
Sure, give me a three hunded grands like they have to work with.

>> No.8371178

>>8370526
eh 3ds majora sucks sure but that's mostly due to the gameplay changes. and yeah some of the new visuals look bad like ganon's face being lit up and the moon. otherwise i don't remember it lookin too bad.
>>8370724
i think the paved bricks are supposed to be the roads and there's only two less buildings. though yea they kinda overused the pinetrees.

>> No.8371207

>>8360932
Left: Soul
Right: Soulless

>> No.8371293

they didn't do a good job of recreating the sky boxes for the remake

You could have just said that instead of making a sperg pretentious post. More polygons does in fact = better graphics

>> No.8371302

So for someone who hasn't played the originals and therefore has no nostalgia for them, would it be better to play them or the remake?

>> No.8371959
File: 97 KB, 2600x642, oot64vs3ds.jpg [View same] [iqdb] [saucenao] [google]
8371959

>> No.8371964

>>8360932
>Do normies really think
stopped reading there

>> No.8371980

>>8371302
The originals, retard. I spit on anyone that plays the soulless remakes.

>> No.8372005

>>8362084
MYST shit filter edition. Goddamit.

>>8362640
>>8362907
Literally kys

>> No.8372016
File: 1.10 MB, 640x761, Sunrise Springs.png [View same] [iqdb] [saucenao] [google]
8372016

I want to puke

>> No.8372230

>>8370098
There's a Spanish translation for this game!?

>> No.8372439

>>8361056
stop being a sperg

>> No.8372462

>>8362560
9 is easily the best classic series entry by a mile. Best weapon set in the series, fun level design, great bosses, fantastic soundtrack, two playable characters, challenges, and endless mode. It's really fucking good

I'm also fine with the return to NES style visuals. My only complaint is the background art which for some reason is generally less detailed than the later NES titles like 5 and 6

>> No.8372845

>>8372016
thanks I hate it

>> No.8373050

>>8370262
Barf

>> No.8373105
File: 123 KB, 1920x1080, pcsxr0017~1.png [View same] [iqdb] [saucenao] [google]
8373105

Once you go blocky...

>> No.8373114
File: 1.31 MB, 3120x1920, SLPS-02107_2021-11-21_02-06-10.png [View same] [iqdb] [saucenao] [google]
8373114

>>8372230
Yes

>> No.8373340

>>8360932
I've always been more of an art direction person, graphics are nice, but what's the point if it all looks disjointed or cheaply made, polished turd is still just that no matter the detail.
It's like those people that hide certain body parts when drawing to avoid improving. Devs back then had to make more with less and figure shit out, they didn't have shortcuts like we do now. Now almost everything has been figured out and they just gotta borrow from previous stuff, and that's how they start getting lazy, also the celebration of mediocrity taking over everything "I worked on this pile of shit for X amount of time so it must mean something!" Vidya now is like modern hollywood. Dig up old shit or borrow heavily but fuck it all up in the process, instead of improving, building from it, or being faithful to it.
Just look at Shadow of the Colossus og and remake, or GTA 'definitive' edition
Bluepoint can't into art direction "but The Graphics! look at all that detail!!!! so who cares if all the atmosphere has been sucked out of the game, or if the art direction is shit"
Groves street games can't into anything either, but hey "look more colors and bright lights OOOOH!, if it wasn't for all the fucking bugs murdering this game, everyone would appreciate the new look" despite the art direction is clashing with everything "who cares if the fog and lighting setting the tone for the whole world is gone and clashes with everything, I can see more of the poorly rendered world!" "MMM nice, liberty city no longer feels like a broody nyc, and more like seattle." "oh baby, Sand Andreas finally looks like Miami, perfect" "Now this is vice city, blinding lights and complete global saturation"
Doesn't help that people now get hired for diversity not actual skill.

>> No.8373349

>>8370643
Bottom looks like those mobile game ads where they fake gameplay with bad cgi and Sam fisher and Donte make random guest appearances.

>> No.8373406

The ingame graphics of remastered StarCraft were incredibly faithful, its truly the hallmark of how it should be done...

... And then they absolutely butchered the portraits beyond belief and shoehorned artwork in the style of StarCraft 2 for the singleplayer intermissions. Fucking disgusting, they were one step away of creating a remaster and coul actually get behind

>> No.8373414

>>8373406
>a remaster I could actually get behind*
Fucking typos

>> No.8373569

>>8371959
Soul soulless

>> No.8373648
File: 691 KB, 2700x2000, remake_oot_house_2.jpg [View same] [iqdb] [saucenao] [google]
8373648

>> No.8374552

>>8371959
Yikes

>> No.8375076

>>8373648
im appalled. that soulful mushroom was half the reason I enjoyed this game

>> No.8375828

>>8360932
Soul x Soulless

>> No.8376095
File: 2.46 MB, 1071x1207, starcraftremasteredcomparison.png [View same] [iqdb] [saucenao] [google]
8376095

>>8373406
For reference of how faithful they were ingame vs how badly they butchered the portraits + the out of place SC2-style artwork

>> No.8376178

>>8362469
/thread

>> No.8376207

>>8376095
>not even putting CRT filter on the shit portraits
IT'S SUPPOSED TO BE LOW TECH

>> No.8376213

>>8373105
game? I love low poly babes

>> No.8376460

>>8376095
Ew

>> No.8376510
File: 428 KB, 1040x2280, AlttP.png [View same] [iqdb] [saucenao] [google]
8376510

Do normies really think more polygons and complex lighting = better graphics? Do they have no concept of the bigger picture of visual aesthetics, art design and color work?

>> No.8376529

>>8376510
>implying you can't get the same result with higher resolution
>NOOO YOU MUST HAVE PIXEL STAIRS

>> No.8376534

>>8376510
they don't. it's the same thing as people who say they like cars with large power output. they only know one thing about it so they stick to it and defend themselves when their thinking is called into question

>> No.8376546
File: 840 KB, 729x1049, (you).png [View same] [iqdb] [saucenao] [google]
8376546

>>8376534
Your output sounds wise.

>> No.8376627

>>8360932
I'm of the mind that as long as the game looks good, if it was designed with a style, it is timeless. Just like the Spyro you posted, there's something to those old graphics that just say "Have fun".

>> No.8376652

>>8376095
Tragic

>> No.8376714

>>8361053
It really doesn’t though. They completely miss the point of the originals. The remakes look more claustrophobic in design. Just look at High Caves, why the fuck did they remove the pink? The color palette is just so boring it’s unreal. It completely loses any sense of originality. It could be literally any game. The mountainside is so much worse, too. Everything about it is inferior.

>> No.8377145

>>8375076
kek

>>8373340
yup, exactly

>> No.8378090

>>8376510
LTTP is such an ugly game. Link's Awakening looks far more aesthetic despite being on vastly inferior hardware

>> No.8378548

>>8360932
OG Spyro did not look like those emulated bullshots.

>> No.8378549

>>8360932
OP just look at the idiotic plebs doing their "60fps remasters" of various animation and stuff via putting it through some interpolation AI. The comments all act amazed but it is absolutely awful and animators and artists weep over this shitty abomination of a trend.

>> No.8378550

>>8360932
Also reminds me of how Games Workshop (and possibly some others) slowly ruined their game pieces by adding more greebles and bits onto them. Especially bad for their more board game style games. You want game pieces that you play with to be easily distinguised at a distance with clear good outlines. The more fuss and bits you add to them the more the outlines and shapes are fuzzed and blurred.

Sometimes less is more and adding to something gives a different aesthetic and emotion or changes how well you can pick up what you are seeing due to distractions.

>> No.8378578
File: 309 KB, 360x462, 1550117696132.png [View same] [iqdb] [saucenao] [google]
8378578

>>8370262
>instead of getting a remake that's more in line with the moebius style, we got generic crap
SEGA really can't do anything right.

>> No.8378793

The original Spyro games were colorful, dream-like, and minimalistic. The remakes completely miss the point by adding copious amounts of detail and dullifying the colors.

>> No.8378925

>>8378090
>Here comes the LAtard

>> No.8379051
File: 729 KB, 1600x2000, remake_conker_001.jpg [View same] [iqdb] [saucenao] [google]
8379051

we want the COD audiance

>> No.8379162

>>8360932
I do like that they still went for a painterly style in the remake instead of going hard into realism. I still prefer the abstract art of the original though.

>> No.8379169

>>8379051
I really like the fur shader tech and general improvements to control, but yeah the art is more vibrant in the original. My real issue is that the teddiz no longer look like cute teddy bears anymore which is what made them more frightening.

>> No.8380686

Nights into Dreams had a nearly perfect faithful graphics remake

>> No.8380715

>>8362084
Even the old realmyst 3d version didn't look that ugly. I hate the modern trend for shitty color filters over everything. The mexican example given above is a good one, but there's so many painful ones now.

>> No.8380729

>>8376095
Zerg buildings look like shit in motion in the remaster, far too cleanly animated. In the original they looked like no surface on them stood still.

>> No.8380749
File: 207 KB, 1280x720, realmyst.jpg [View same] [iqdb] [saucenao] [google]
8380749

>>8362084
>>8380715
>take realmyst
>add a piss filter
>charge $30
>90% positive reviews
Consumers are retarded

>> No.8380781

>>8380749
Someone could just piss in their eyes for free and they'd have their 9/10 visual upgrade for every game.

It's baffling how everyone got excited about piss stained myst when it had already been remade. How many times does it need to be redone and ruined?

>> No.8380829

>>8360932
the average person has no brain and had no taste

>> No.8380835

>>8380829
I wonder how much this is down to the true NPC factor? The people with no ability to visualize or vocalize inside their head? If you literally don't have any imagination then you can't fill in the blanks so photo realism may be the only thing you can appreciate and more is always better to them. No soul.

>> No.8381446

>>8360932
I think Toasty is a great example of the difference between the original devs and the nu-devs. The original devs saved the color saturation for the ground plane, the grass (where the action will happen) and for the roofs (a focal point element of the backdrop). The variation in saturation lets the red roof stick out against the warm sky but doesn't draw too much attention to itself. The nu-devs exercised zero restraint with the saturation and cranked it up so much in the background they had to change the roof to blue to prevent the whole scene from becoming monochromatic. The grass is almost in the dark yellow range. The bright saturation of the bg draws more attention to it, and the roof having the only cool color makes it stick out way more than it needs to. A lot of the new environments draw the eye to the wrong places and distract from rather than reinforce the play area of the level. The original is just more well considered in that regard.

>> No.8381831

>>8381446
And all they needed to do to get the same feel was crank down a little the skybox's lighting. What a bunch of hacks.

>> No.8381870

>>8380835
maybe you just hit the nail
that's why graphics are such a big deal and they always parrot the same spiel about ray-tracing now, polygons and bits back then
imaginations makes the brain work and that's too much for most people

>> No.8382019

>>8381870
Decline in imagination is yet another harmful byproduct of consumerism

>> No.8382487

>>8380729
I just checked. You're right

>> No.8382958

They both look fine. Right captures the style of the original, just with better graphics. Only negative aspect is the lighting, which should be more vibrant.

>> No.8383059

>NOOOOO HOW DARE THEY MAKE THIS PS4 GAME LOOK DIFFERENT THAN A PS1 GAME, REEEEEEEE SKYBOXES SKYBOXES AAAAAAA SOULLESS SOULLESS
>>>/v/ is the board you're looking for, OP

>> No.8383351

>>8382958
>Right captures the style of the original
AHAHAHAHAHAH

no

>> No.8383819

>>8362084
demystified

>> No.8384637

>>8360932
God I hate normie zoomers

>> No.8384649
File: 753 KB, 2000x1700, crash_remake_CTR_001.jpg [View same] [iqdb] [saucenao] [google]
8384649

>we need the tracks to be as unreadable as possible

>> No.8384890

>>8371959
The original is way too dark. You can barely even see anything

>> No.8384929

>>8384890
peak cringe. worse opinion itt

>> No.8384946

>>8360932
Both are good, cope cuckold.

>> No.8384991

>>8361053
>>8361306
>>8361392
>>8361396
>>8362073
>>8362085
>>8362197
>>8362314
>>8362320
>>8362402
>>8363138
>>8367501
>>8370410
>>8370602
>>8370651
>>8382958
>>8383059
>>8384946
This board needs to be purged

>> No.8384998
File: 34 KB, 293x281, 1633803535928.jpg [View same] [iqdb] [saucenao] [google]
8384998

>>8370409
Did you finally realize games aren't fucking art, but toys? Japs don't give a fuck about the games they make, it's all marketing. Pander to weebs, pander to autistics, pander pander pander. The only games that were "art" are basically movies like Kojima's crap. No game is made for the fun of it, even indies make games either for nostalgia pandering or for money. There's no value in a free product, as itself must be a scam.

>> No.8385001

>>8373340
Honestly I don't want to be too harsh on new devs, it's just harder to deliver a cohesive art style with current gen tech. When you're restricted to simple colors and lighting, I think it's easier to produce something that's pleasing to the eye on a basic level. Early 3D graphics are full of simple gradients and stuff that our brains enjoy seeing, while realistic graphics have much higher complexity, so gradients, solid colors, and simple shapes mostly disappear. It's not that we need those things to have a cohesive art style, but more like they gave us a solid base preventing our game from becoming a jumbled mess artistically. With current tech there's potential to make games better looking than anything before, but that also requires talented artists and people willing to reject shitty lighting that's popular now and do their own thing.

>> No.8385004

>>8370509
>urbanized & particularly polluted
Nice headcanon, faggotron

>> No.8385048
File: 2.37 MB, 2716x2946, Japan_Kanto_Map.png [View same] [iqdb] [saucenao] [google]
8385048

>>8385004
You do know Kanto is Kanto as in literally the Kantō region from real life Japan or in other words, Tokyo and its surroundings. It also has 2 pokemon evolution lines that are literally personifications of pollution.

>> No.8385061

>>8385048
>You do know Kanto is Kanto as in literally the Kantō region from real life Japan
Yes, home of nature being preserved, unlike shitty Ameriland. A cuple of trees isn't magically ruining a game, since, you know, it's BASED ON JAPANESE CULTURE. I'd be shocked if the Japs failed at recreating their geography.

>> No.8385087
File: 109 KB, 693x675, realkantojapan.jpg [View same] [iqdb] [saucenao] [google]
8385087

>>8385061
>Yes, home of nature being preserved
LOL

dude the only part of real Kanto that actually isn't heavily urbanized and notable for its lush nature is the Chiba perfecture which coincides with Fuschia City(appropriately deliniated by trees in the original) and the Safari Zone. They knew what the fuck they were doing in the back then, in the remake they simply didn't care.

>> No.8385104
File: 780 KB, 1280x1119, saffronfuchsiacomp.png [View same] [iqdb] [saucenao] [google]
8385104

>>8385087
>>8385061
comparison of saffron(central tokyo) and fuschia(chiba). notice how in the remake despite having color which could be such a powerful tool to differentiate things, the trees make it so there's less contrast between saffron and fuschia than in the original which is fucking monochrome with a more limited tileset

if you don't think this little nuances contribute to a better aesthetic it's your loss and there's nothing I can do for you

>> No.8385106

>>8385087
Or, hear me out now, it's a fucking video game and they likely wanted nothing to do with "real life war in baby game" since the series continued past like genwunner era so they changed it to reflect a Japan that wasn't nuked to all hell.

Ever thought of that? No, because pathetic manchildren only care about muh stalgia.

>> No.8385112

>>8385106
>Or, hear me out now, it's a fucking video game and they likely wanted nothing to do with "real life war in baby game" since the series continued past like genwunner era so they changed it to reflect a Japan that wasn't nuked to all hell.
thanks for spelling out that gen 1 is superior

>> No.8385114

>>8360932
You're conflating graphics for artstyle you absolute troglodyte.

>> No.8385123

>>8385114
Artstyle is part of graphics, you oaf

>> No.8385170

>>8360932
investors aren't artists, their wallets clap when they see modern technology being used in favor of artistic integrity

>> No.8385465

>>8360932
>Do they have no concept of the bigger picture of visual aesthetics, art design and color work?
Yep, and the one thing I learned after three years of actual design school is that it's not even something most people can learn. Three years and most of the class were pity passed.

>> No.8385491

>>8361119
>In my opinion, one must be trained to think that bad aesthetics are good, pic related.
Organized chaos is always going to be aesthetically pleasing. Nothing bad about that pic. Takes a lot of talent to pull it off.

>> No.8385676

Videogames = bigger market
Bigger market = bigger teams
Bigger teams = more noobs/women
simple as

>> No.8385680
File: 174 KB, 518x412, 1598810933231.png [View same] [iqdb] [saucenao] [google]
8385680

>>8383059
you got filtered HARD
you're one of these subhumans who don't know color theory or why something looks beautiful
you have no soul. You're gone. Can't be helped
Absolutely godless animals
all you have left is rage

>> No.8387163

>>8362084
this should be illegal

>> No.8387169

>>8360932
you mean piss yellow and teal lighting

>> No.8387176
File: 150 KB, 700x1049, I Monstros.jpg [View same] [iqdb] [saucenao] [google]
8387176

>>8376510
>hyuck hyuck hyuck, i gotcha now hyuck hyuck hyuck

>> No.8387909

>>8361027
This

>> No.8388153

>>8385676
more women = smaller boobs

>> No.8388162

>>8378090
based

>> No.8388187

>>8378090
I thought I was the only one

>> No.8388189

>>8385680
Okay, prove yourself, give us a crash course on color theory.

>> No.8388281

>>8361064
The most disturbing thing about this image is the star wars figurines.

>> No.8389927

>>8367397
>>8367440
right looks way too much like some disney/kingdom hearts shit.

>> No.8390192

>>8361142
>>8361119
I don't know, since it feels like even if you can appreciate the work and message put into stuff, a lot of it is based on your perception. You can hear or be trained about what some artists said or explained about their work, but with things like outsider art or people pushing against the grain, there's always that chance of people not liking the more "naturally aesthetic" kind of art. Part of me feels like I'm being a bit of an asshole saying that though, like as if the exceptions mean so much, but I guess I'm saying that while some things feel naturally wrong, and you can train people to know more about what generally works, there's still a sense of people being conditioned from other places to like what "shouldn't work".
People love how big neon is right now, and all those after effects, but I can't help but feel like it's so cheap or gaudy. Same realm, 2D RPGs that are fully pixelated seem so natural to me, while the painted backgrounds for things on the PS1 clash so hard with pixels in my eyes. People love it, a lot of people! I wouldn't say either aesthetic is wrong, though. Or am I misunderstanding you in some way? I can see that, honestly, work has me a bit dazed

>> No.8391158

>>8385123
It's the other way around dumbass

>> No.8391591
File: 3.35 MB, 4202x1141, a.jpg [View same] [iqdb] [saucenao] [google]
8391591

>>8376510
normies are retarded, just look at the Demon's Souls Demake and how badly they fucked it up
enemy designs, atmosphere, music, all of it can be butchered so long as the textures are high-res and it has more polygons

>> No.8391597
File: 3.32 MB, 2376x4736, soul.jpg [View same] [iqdb] [saucenao] [google]
8391597

>>8391591

>> No.8391604
File: 764 KB, 1000x523, 1632683488629.png [View same] [iqdb] [saucenao] [google]
8391604

>>8391597

>> No.8391606
File: 436 KB, 2577x720, 1632682114374.jpg [View same] [iqdb] [saucenao] [google]
8391606

>>8391604

>> No.8391612
File: 3.69 MB, 1867x5400, 1553296500878.jpg [View same] [iqdb] [saucenao] [google]
8391612

>>8391604

>> No.8392729

>>8391612
5th 6h and last are by far the worst offenders.

>> No.8393081

>>8360932
Have you seen any normalfags playthrough a game before? GO on twitch and watch your average streamer play a game. They try and rush through the game so they can move on to the next flavor of the month. They rarely stop to take a look at the environmental art and little details of the game. Half the time the camera is pointed half way to the ground.

>> No.8394005

this thread is necessary