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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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8358440 No.8358440 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>8346104

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
http://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Half-Life WON version
https://pastebin.com/4Hva72v7
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.8358441
File: 804 KB, 6000x4230, y9epuv.png [View same] [iqdb] [saucenao] [google]
8358441

=== CURRENT RELEASE ===
AD MORTEM
Beta thread
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/
Current release
https://drive.google.com/file/d/18le6ho89YT_myg8CiUUk2mw1439zPyyJ/view

=== CURRENT PROJECTS ===
PATCHWORK
Phase 2, awaiting new deadline
Info here >>8307479

VIOLENT RUMBLE
Project Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Latest update: >>8342963
Please use spawnflag 16 for your level exit triggers

=== NEWS ===
[11-23] Alkaline 1.1 for Quake released
https://www.quaddicted.com/forum/viewtopic.php?id=989

[11-22] Anon starts a Doom server for oblige maps
http://dailydoommap.org/

[11-21] RTCW: The Victors resurfaces with a trailer
https://www.youtube.com/watch?v=WMSN9ZkY8Mk

[11-21] id1 Quake maps converted to Valve format
https://toolness-media.s3.amazonaws.com/quake/trenchbroom_quake_map_source.zip

[11-19] Organ Grinder is tomorrow
https://twitter.com/tastyspleentv/status/1461838043531390983

[11-19] New TFE release: 0.7 - Core Game Loop completed
https://theforceengine.github.io/2021/11/18/cgl-release.html

[11-16] high-performance OpenGL4 fork of Quakespasm:
https://github.com/andrei-drexler/quakespasm/releases

[11-15] Anon releases 10x10 project
https://www.doomworld.com/forum/topic/125783-the-10x10-project-part-one-boom/

[11-15] https://youtu.be/unE7wt3ZcH0
High resolutions and wide-screen enabled Dark Forces source port bud is live

[11-11] Mayhem Mansion update
https://darsycho.itch.io/mayhem-mansion/devlog/313417/omg-130

[11-10] https://www.moddb.com/mods/jazz-jackrabbit-doom-tc
Jazz Jackrabbit Doom EP1 released

[11-08] https://theforceengine.github.io/downloads.html
The Force Engine Builds are up and getting updated regularly.


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8358454
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8358454

>> No.8358458
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8358458

>doom
more like dumb jaja

>> No.8358462
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8358462

Hello good morning sirs please reply to this post to claim tiles for the patchwork project thank you.

>> No.8358463
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8358463

>> No.8358470
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8358470

>> No.8358472

>>8358440
I recently tried to beat the sky may be iwad. i've never been filtered by an iwad before that wasn't a jokewad piece of shit, so one day I really wanna try to beat it, but it filtered me a bit

>> No.8358473
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8358473

>>8358470
>Halo being right next to doom

>> No.8358479
File: 7 KB, 613x193, Untitled.png [View same] [iqdb] [saucenao] [google]
8358479

>>8358470
almost...

>> No.8358481

>>8358479
I'm creating it right now. I've almost finished the 14th map.

>> No.8358491

>>8358171
>lego quake
neat

>> No.8358497

Literally me
https://www.youtube.com/watch?v=qMNxkQXwykA

>> No.8358607

>>8358440
Good. Good.

>> No.8358756

>>8358440
https://twitter.com/CommodoreBlog/status/1461809737322876938

>> No.8358809
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8358809

>Casual players such as myself do not record demos.

>> No.8358817 [DELETED] 

>>8358462
I call C1

>> No.8358823
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8358823

wHaT aRe SoMe GoOd WaDs

>> No.8358837

>>8358823
Extreme weapons pack

>> No.8358838

>>8358823
Fractured Worlds
Haste

>> No.8358912

>>8358817
>Backing out

>> No.8358937
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8358937

>>8358912
no bully

>> No.8359147

>>8358823
thats an evergreen question because theres always new players and theres always new wads and also different perspectives on what wads are the best

>> No.8359153

>>8358823
MSCP
Zzul Bases
Miasma
Sine Die
Sunder
The Ana's Dream
evileye.wad
Nightomb

>> No.8359224

>>8358479
the creatoooooor
aaaa im creating

>> No.8359386

>no Futureshock32 updates for over a year

feels bad man

>> No.8359448

What button do I press to speed up demos? Or does it depend on the launcher/source-port I use?

>> No.8359472
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8359472

>>8358470
>less duke

>> No.8359569

>>8358454
deu sex

>> No.8359583

>>8358454
FPSCarol in a nutshell

>> No.8359613

You gotta admit the 32X and SNES versions make Fortress of Mystery challenging since no infighting.

>> No.8359618

>>8359448
Pretty sure you have to set them yourself, at least with DSDA

>> No.8359682

>>8358823
wait for that one retard who always reply ''btsx, sunlust, eviternity, sunder, hffm, ribbiks shit''

>> No.8359683

>>8359682
Why would HFFM be lumped in with those in any context? All of those are good sets btw

>> No.8359692

>>8359683
I think he's just trying to come up with the most generic response you'd hear from one of us, made ironic by saying "one retard"
In any case, it's not a particularly funny nor accurate reply

>> No.8359696
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8359696

>>8358440

>> No.8359703

>>8358368
Yes, I've seen that other helmet style on the right and I have no idea what it's for.

>> No.8359712

>>8358441
>>VIOLENT RUMBLE
is this anchored until we fill all the maps?
I'm in the mood for something

>> No.8359714

>>8358823
btsx, sunlust, eviternity, sunder, hffm, ribbiks shit

>> No.8359715

does anybody have quake 2's ssg firing sound without the cocking at the end? I just need the 'BOOM'

>> No.8359720

>>8359712
It's mostly done, I'm just finishing up a secret level (should be up for testing tomorrow) and waiting on another anon who says he's almost done with an extra map. The anchor can go as far as I'm concerned.

>> No.8359753

D2ALL UV Max of Ad Mortem when?
And who'll be the first to do it?

>> No.8359768 [DELETED] 

>>8359692
seethe

>> No.8359769

>>8359715
Extract the pak files

>> No.8359778

>>8359769
the ssg firing sound with the boom and cocking are the same .wav together, extracting isn't what i'm looking for

>> No.8359779

>>8359753
You

>> No.8359786

>>8359778
If the source is those two sounds combined you're going to have to edit it

>> No.8359793

>>8359778
Messed with this when my internet was down briefly. It's mixed from the Quake 2 SSG sound, the "xfire" sound from Quake 2, also, as well as the Siege Tank's small cannon from Starcraft.

https://files.catbox.moe/nm0ugv.wav

It ain't exactly the same, but I tried to preserve that initial BOOM.

>> No.8359804

>>8359793
sounds bretty good thanks

>> No.8359825

>>8359753
Gotta find all the secrets in The Other Dario first. Haven't seen a single streamer do it. Enjoy your archvile jumps.

>> No.8359829
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8359829

>>8359825
I'm working on a map where you have to use a secret arch vile to jump into a seemingly out of bounds area and then go through a false wall to find a secret, only for it to make the automap say "There are no easter eggs. Go away."

>> No.8359865

>>8359829
Nice. I liked the Seethe midtexture in AD for a similar purpose. One secret in The Other Dario contains only a rocket with legs right in your face, a single health bonus, and Seethe on the wall.

>> No.8359872

>>8358823
Plutonia 2

CAPTCHA: 2G4NG

>> No.8359879

>>8359865
That's a serious sam tier secret but you made it even worse. Congratulations.
>>8359872
>2G4NG
>When talking about plutonia 2
Sign me up

>> No.8359896

>>8359879
sign me the FUCK up good shit go౦ԁ sHit thats some goodshit rightth ere rightthere if i do ƽaү so my self i say so thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷM HO0OଠOOOOOOଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ Good shit

>> No.8359908
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8359908

>>8359896
Inject some a' dis shit right into my veins

>> No.8359971
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8359971

>>579278242

it's fraging time boyo's

>> No.8359972

>>8359971
>>>/v/579278242

>> No.8360136

has anyone ported qtest2's mugshot to retail quake 2 standalone? (not including any shitty mods like WOR)

>> No.8360137
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8360137

>>8360136
*attention grabbing image*

>> No.8360340
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8360340

Happy Thanksgiving!

>> No.8360350

>>8358823
Swift Death. My favourite wad to do saveless runs on.

>> No.8360392
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8360392

>>8358470
>less duke

>> No.8360402

>>8358838
Oh, wow, these are brand new, one of them containing Insane Gazebo maps.

>> No.8360410

>>8359153
>Nightomb
I looked these up and this one is by Eternal, maker of Hell Ground, so I am downloading it and adding this one to my impossible backlog

>> No.8360420
File: 104 KB, 640x480, doom103.png [View same] [iqdb] [saucenao] [google]
8360420

I was building this map for last two weeks and now I'm finally releasing the first version.
https://www.doomworld.com/applications/core/interface/file/attachment.php?id=157110

It occupies MAP14 slot and is called "Dis Topia" (I don't want to make map names until I am done with the map set in case something changes). I wanted to make a more free-flow map that never truly prevents backtracking and offers a lot of freedom of chosing your progression. However it has quite a lot of revenants to compensate.

All the difficulties are implemented, but only UV is tested, the others simply lower monster count. WAD also contains MAP12 and MAP18 I made earlier and slightly rebalanced since.

>> No.8360459

>>8360420
Nice, but you should also tell us what map format and the recommended sourceport/what you tested on.

>> No.8360464

>>8360459
Right, I keep forgetting it's not obvious. Doom 2 limit-removing, tested on prboom+ complevel 2.
If using gzdoom, I recomend not allowing monsters to get pushed off the cliffs.

>> No.8360484

>>8360420
I thought I'd help playtest the map on lower difficulties by recording a demo, but I didn't get far. https://litter.catbox.moe/6rsude.zip
It's too hard for easy. I have two recommendations:
1) Record a demo on skill 2 of the map yourself so you can see how hard it is and also to experience what can be tweaked to increase replayability
2) Instead of deleting enemies on skill 2, add more plasma so that the player can delete the monsters himself. Except those three revenants on the ledge at the start, that should be just two on easy difficulty.

>> No.8360504

>>8360420
Tried it out on uv. I was enjoying myself but I think you have a broken red door next to the plasma gun.

>> No.8360528

>>8360504
Damn, I switched action to permanent and didn't test. Did I screw it up?

>> No.8360536

>>8360528
It looks like they're just backwards so you can't "use" the door.

>> No.8360538

>>8360536
Well shit. I guess I accidentally pressed F at some point. I'll have to fux it when I get home.

>> No.8360560
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8360560

DEUS EX WALLPAPER DUMP

>> No.8360561
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>> No.8360563
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>> No.8360564
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>> No.8360567
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>> No.8360571
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>> No.8360575
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>> No.8360576
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>> No.8360581
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>> No.8360584
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>> No.8360585
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>> No.8360586
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>> No.8360587
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>> No.8360589
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>> No.8360590
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>> No.8360592
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>> No.8360594
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>> No.8360598
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>> No.8360602
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>> No.8360604
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>> No.8360606

>>8358441
>Alkaline 1.1 for Quake released
Looks fukken sweet, i love techno Quake maps.
>New TFE release: 0.7 - Core Game Loop completed
So he is working on intergaring cutscenes now? Great, there sere some interesting mods for DF1, i wonder if TFE, if it will be finished, will kickstart a scene for it.

>> No.8360608
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>> No.8360610
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>> No.8360613

when is thta lazy cunt Graf gonna make gzdoom compatible to run the DOOM64.WAD of the steam release of Doom64?

>> No.8360614
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>> No.8360617
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>> No.8360620
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>> No.8360624
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>> No.8360627
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>> No.8360629

>>8360613
>>8360613
>>8360613
anybody knows if and when this will happen?
I wanna play the actual steam DOOM64.WAD with mods.
and especially The Lost Levels mini campaign.
its not like gzdoom lacks the additional features of the steam version of Doom64

>> No.8360630
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>> No.8360637
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>> No.8360639
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>> No.8360643
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>> No.8360645

Do you guys ever play UT? I'm addicted to shock combos.

>> No.8360647
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>> No.8360648
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>> No.8360649
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8360649

>>8360613
>>8360629
I tried copying the DOOM64.WAD from the steam install folder into the gzdoom folder and run gzdoom.exe but it gives me this
does it mean its still unsupported?
why has it not been made compatible yet?

>> No.8360651

>>8360645
Unreal Tournament is great.

>> No.8360660

>>8360563
>>8360561
>>8360560
reminds me of turok 2

>> No.8360661

>>8360645
I used to play UT 2004 there are some servers with a few people. I wish UT4 was also alive I actually liked wall movement in it

>> No.8360668
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8360668

How do I stop being filtered by Thief 1?
The map is worse than in 2, the stealth is less engaging than in 2, the tomb stages are tedious, boring, and unfun. I really want to see the story and explore this super interesting and cool world. I WANT to be engaged so badly, I want to be involved so much, but it's just less fun than Thief 2.

>> No.8360719

>>8360606
>>8358441
>Alkaline 1.1
fucking based, love it.
Can't wait for Violent Rumble
Arcane Dimensions and Alkaline made me love Quake.

>> No.8360781

Have the jannies forsaken us?

>> No.8360849

>>8360649
You can use doom 64 CE instead which requires the wad to play. It's not compatible on it's own.

>> No.8361029
File: 19 KB, 320x200, TITLEPIC2.png [View same] [iqdb] [saucenao] [google]
8361029

I've been working on a Doom project for a little bit now and I'm wondering if I should share what I have gotten done soon to get feedback or if I should wait until it's done and just release it.

Plan is for 20 maps, plus two or three secret ones. I'm currently 3 maps in - though this is after redoing the first maps a few times until I settled on a style and aesthetic I really like.

I'd also be interested in bringing people in on the project as I'm currently the sole mapper/scripter while another guy is composing the music for the project.

>> No.8361078
File: 1.05 MB, 300x233, Doom bars.gif [View same] [iqdb] [saucenao] [google]
8361078

Happy thanksgiving you fucking animals.

>> No.8361310 [DELETED] 

>>8361078
why do americans celebrate lies

>> No.8361328

>>8360668
>The map is worse than in 2
The map is not that important, just use your eyes and the compass because after a few levels you stop receiving accurate maps anyways.
>the stealth is less engaging than in 2
Literally the same gameplay, and undead don't get cancelled by two water arrows, unlike Karras' toys.
You could argue that 2 has more elaborate level design that lends itself better to stealth gameplay, and no one will disagree with you there, probably.
>the tomb stages are tedious, boring, and unfun
Wrong, they are easily the best parts of the game.

>> No.8361339

>>8361078
32in24-13 deathmatch session when?

>> No.8361378

>>8358473
we HALO had a small HALO tussle about whether or HALO not halo is gonna be HALO talked about here since HALO halo is technically reHALOtro now but frankly I HALO dont think HALO has much of a place here outside the occasional HALO:CE projects.

>> No.8361384

>>8358809
what are you implying?

>> No.8361395

>>8360561
very nice

>> No.8361429
File: 2.77 MB, 1920x1080, alkgates.png [View same] [iqdb] [saucenao] [google]
8361429

>>8358441
>Alkaline
Holy shit

>> No.8361472

>>8361429
how the fuck is that idtech1?

>> No.8361475

>>8361472
Or rather idtech2, sorry

>> No.8361497

>>8361472
It's just textures and brushwork, anon.

>> No.8361538

>>8361429
there are times i wish Q1 sourceports weren't packaged with a garbage bilinear filtering.
even PS emulators and other sourcepors came up with jinc2, lanczos and so on.
D2DX is using catmull as optional for the old 3dfx bilinear

>> No.8361545

Fractured Worlds does not play any demos in DSDA-Doom. I am accustomed to Doom automatically playing a demo upon start-up. If the wad does not have its own demos, it plays the default Doom 2 demos, even if the maps were replaced, causing desyncs. When did this behavior change?

>> No.8361558

>>8360420
Big oopsie with red door now been fixed. Also made some changes to easy as >>8360484 suggested, but haven't played it yet due to working all day instead.

https://www.doomworld.com/applications/core/interface/file/attachment.php?id=157132

>> No.8361609

>>8361545
Probably some MBF21 sorcery specific to Fractured Worlds

>> No.8361709
File: 256 KB, 600x876, thanksgiving.png [View same] [iqdb] [saucenao] [google]
8361709

>> No.8361787

>>8361545
It's part of Fractured Worlds itself. FW includes empty demo files that do nothing when it attempts to play them. Sunlust does this too.

>> No.8361841
File: 79 KB, 500x576, dzone.jpg [View same] [iqdb] [saucenao] [google]
8361841

Did anyone else look at the DZONE covers/backs and want to play those TCs? As a kid they used to mesmerize the shit out of me

>> No.8361854

>>8361787
Why is this done? To create tension or something?

>> No.8361865

>>8361854
It's nice to sit on the title screen and listen to the music I guess. Jumping into a desynced demo of 'O of Destruction', or even a proper demo, is jarring.

>> No.8361889

Anyone familiar with old 90s era doom mods? Trying to remember one which had a blue and red pitchfork weapon. I believe it reskinned the plasma gun to be the blue pitchfork. Limited animations.

>> No.8361907

>>8361889
hell to pay?

>> No.8361909

>>8361889
Hell 2 pay

>> No.8361927
File: 410 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
8361927

>>8361909
>>8361907
seems like it, but I can't find any shots of the pitchfork weapons.

>> No.8361945
File: 466 KB, 1920x1080, Screenshot (481).png [View same] [iqdb] [saucenao] [google]
8361945

I'm so fucking butthurt that I'm stumped at the In Flight level of Sunlust just because I've never really used the fist at all until this point. It seemed so simple at first but it's really being a pain.

>> No.8361948
File: 653 KB, 1920x1080, Screenshot_Doom_20211125_162448.png [View same] [iqdb] [saucenao] [google]
8361948

>>8361927
>>8361909
>>8361907
>>8361889
Thanks, that was it. Good hit of nostalgia, last time I saw this I was at my cousin Peters house in 1996.

>> No.8362206

guys i think i'm running out of wad juice, i need some hidden gems

>> No.8362207

>>8361787
Thanks, I was wondering how some projects stay longer on the title screen. I wonder if having only DEMO1 be blank would stay on the screen longer then play 2 and 3 as normal.

>> No.8362216

>>8362206
Death Destiny's stuff like Grime, darkwave32

>> No.8362240
File: 737 KB, 3840x2160, secretlevel.jpg [View same] [iqdb] [saucenao] [google]
8362240

VIOLENT RUMBLE UPDATE - TURKEY DAY SECRET LEVEL EDITION:

>secret level (secret.bsp) now up for testing
>N-Runes now have a pickup sound effect
>trigger_hurt now has spawnflags to only affect players or monsters
>new 'killtype' on triggers can make killtargets explode when set to 1 (visual only)
>func_monster_spawner now has settings for generating a noise at the spawn location
>func_monster_spawner now has 'randomflags' for limiting which monsters can randomly spawn (no selection uses default PD2 behavior)
>Armagon body/legs model selection finally actually works
>fixed a bizarre Quakespasm crash related to misc_model
>fixed necessity to have non-id1 monsters already on the map for them to spawn from func_monster_spawner without precache issues

If you want to test the secret level, all you need is:
>the map files
>new progs.dat
>sounds/secret folder
>progs/secret folder

If you're using regular Quakespasm and try to load the map via console, you might get a model error. I have no idea what is causing this, but entering the command a second time seems to work fine.
Happy Thanksgiving!

>> No.8362482

>>8361945
I don't remember using fists at all, I think I just provoked infighting

>> No.8362535
File: 1.99 MB, 840x472, 2021-01-23 04-41-00.webm [View same] [iqdb] [saucenao] [google]
8362535

>> No.8362586
File: 780 KB, 1366x768, vr0000.png [View same] [iqdb] [saucenao] [google]
8362586

Below-Earth Holdout
https://ufile.io/mejfjakh

That map for VR that I said would be done in 2-3 days, about 5 days ago. Yes, that was me who was yelling about compile times.
A mostly linear map, comprised of a weird mash of ideas. Tell me if anything's busted, because there probably is.

>> No.8362590

>>8362586
oh yeah, requires bsp2

>> No.8362618

>>8362586
Bigly based, anon. I'll give it a whirl in the morning.
Did you happen to include N-Rune 3?

>> No.8362643

>>8362618
_no

>> No.8362672

>>8362618
>>8362643
If I do add it, I wouldn’t have to revis the map, right?

>> No.8362676

>>8362672
With the separate vis file I'd imagine not, but I've never done it like that.

>> No.8362723

>>8362535
I still feel like this mod has too much shit going on

>> No.8362795
File: 85 KB, 217x135, 1528667517120.gif [View same] [iqdb] [saucenao] [google]
8362795

With the huge increase of mapping for community projects here, I wonder if there's any newfound interest in /boards/.wad

>> No.8362828

>>8358440
So I tried The Lost Episodes and couldn't get past the first map because it looks like it was someone's first doom map so I quit. Am I missing anything?

>> No.8362845

>>8362828
Not official

>> No.8362885

>>8362828
What the other anon said, Lost Episodes was third-party. The only official expansions to the first two DOOM games are Thy Flesh Consumed, Master Levels for DOOM2 (extremely mixed bag with some real shite levels as well as some good ones), Final DOOM and No Rest For The Living. There are also some non-official-but-recognized wads included in the Bethesda port but The Lost Episodes isn't a part of that I'm pretty sure

>> No.8363081

>>8362885
Sigil is somehow official

>> No.8363092

>>8363081
sigil was always official

>> No.8363114

Just played through scourge of armagon or whatever, it was pretty bad.

Is Dissolution of Eternity worth playing through? I've heard the machinegames expacs are pretty solid and arcane dimensions is amazing but I rarely hear people talk about mission pack 2

>> No.8363129

>>8363114
If you don't like scourge you're gonna hate dissolution so don't bother. Dimension of the past is alright, it's definitely different from the original episodes. Dimension of the machine is good and really takes advantage of the engine features. Arcane dimensions is as good as people say it is.

>> No.8363139

>>8363129
What I hated about Scourge is how much it liked to rely on cheap tricks. I restart missions on death, so stuff like spawning fast-moving mines that kill you nearly instantaneously around corners or forcing you to take damage to push a button that also forces you to take damage as the trap blows up really, really rubbed me the wrong way.

Basically, I like maps that are feasible to clear in one attempt without being a cakewalk.

>> No.8363156

>>8360560
First few are from the cathedral and Paris streets
But this one?>>8360571
Nice screenshots

>> No.8363205
File: 39 KB, 896x896, FA-IFt5VcAcsGcV.png [View same] [iqdb] [saucenao] [google]
8363205

Today I went on the internet and found this

>> No.8363224

>>8362240
I'll have impco done tomorrow, leave some space in the startmap.
also, seems to be some kind of a bug with empathy shield: if a fiend jump-suicides against it, its corpse will continue jumping around but doing no damage.
>>8362672
as long as you aren't touching the brushes, there are a couple of ways to avoid running vis again.
one is to compile with -onlyents (both qbsp and light). another is using adquedit to edit or replace entities directly as text.

>> No.8363287
File: 174 KB, 500x375, super nose gun.jpg [View same] [iqdb] [saucenao] [google]
8363287

whats your excuse for not having a built in super shotgun?

>> No.8363375
File: 789 KB, 1280x1670, 11b2d4f6ba5544a3cff877784cba635d.png [View same] [iqdb] [saucenao] [google]
8363375

I found a way to play enhanced steam edition of Doom64 through gzdoom including The Lost Levels and otherfan made mini episodes but you require the original steam DOOM64.wad
If anybody is interested lemme know I can share my DOOM64 wad since I got it on steam

>> No.8363395

>>8361472
That's the magic of good brushwork and texturing, and a healthy dose of autism

>> No.8363619

>>8361029
Are you worried about midwits thinking you don't know how to spell "theogony"?

>> No.8363645

>>8361029
You should probably get your maps tested one at a time.

>> No.8363662
File: 12 KB, 300x300, Arx Fatalis.jpg [View same] [iqdb] [saucenao] [google]
8363662

Do first-person dungeon crawlers count as "FPS"?

>> No.8363690

>>8363662
it probably fits >>>/vrpg/ better than here

>> No.8363693
File: 27 KB, 360x360, Return to Castle Wolfenstein Coverart.jpg [View same] [iqdb] [saucenao] [google]
8363693

Didn't this turn 20 recently?

>> No.8363697

>>8361339
I hope it's on the rotation for tonight's FNF.

>> No.8363708

i watched this video about doom mods and i want to ask does anybody know whats the name of the midi what plays when he showcases the dead marine?
https://youtu.be/ISSTfix7-iA?t=233

>> No.8363728

>>8363708
It's a cover of this https://www.youtube.com/watch?v=6pmpVubzzqM

>> No.8363749

>>8363728
thanks a lot man! i would never found this myself how did you know?

>> No.8363751

>>8363749
I had the good fortune of being a fan of Guilty Gear, and then playing Speed of Doom and recognizing the song used in that map.

>> No.8363756

>>8363662
Probably not. If it's an FPS with a fantasy setting ala Hexen or Heretic then yeah, but not if it's full on RPG.

>> No.8363767

>>8363751
GG itself also takes inspiration from popular music, I remember one of the songs in one game was pretty much Electric Eye

>> No.8363775

>>8363662
first person slicer

>> No.8363959

>>8363081
>>8363092
Sigil was made over two decades later by one of the original map designers. I consider it semi-official.

>> No.8364043

>>8363959
>Sigil was made over two decades later by one of the original map designers
With NEW COMPLETELY DIFFERENT DESIGN FEATURES never done before

>> No.8364050

>>8364043
Contextualizing linedef actions with things isn't new, John. McGee used torches for secret lifts already in 1994. I say as someone who has used shootable evil eyes in his maps post-Sigil.

>> No.8364065

>>8363728
>>8363767
That's clearly a rip-off of The Final Countdown. They made an entire song out the very first notes in the first verse.

>> No.8364081

>>8363114
>>8363129

Dissolution is MUCH better than scourge. The level design is actually decent, plus it adds interesting new weapons and monsters rather than just adding new ammo types (as if having 2 shotguns and 2 nail guns wasn't already redundant enough) and re-colored variants of old monsters.

>> No.8364113

>>8364081
you mean the other way around. scourge is the one with new weapons and cool levels.
dissolution is the one with ammo types, cramped levels and enemy recolors.

>> No.8364194

>>8364113
I just played through both and I ended up liking Dissolution more. Scourge had a few fun levels, but additions like the spike mine and traps like "the floor randomly falls out from under you into the lava" really soured my goodwill for it, and I ended up using the new ammo types a whole lot more than I used Armagon's weapons. Definitely some bad levels like the Egyptian one though and they tended to drag a bit

>> No.8364201

>>8363693
Yes.
https://youtu.be/uxcr3ryLwuc

>> No.8364223

>>8363081
>>8363092
It's not official because it wasn't *officially* released by id but it's considered a legitimate expansion because it was designed and published by Romero. Same with E1M8b.

>> No.8364227

Recommend simple vanilla map packs like Vanilla Wafers.

>> No.8364330

>>8362240
I've tried out secret.bsp, the arena is fun and the bedroom section is based

>> No.8364334

>>8364330
Nice.
You did help Sandy, right?

>> No.8364363

>>8364334
I beat Romerogon if that's what it meant

>> No.8364372
File: 167 KB, 1024x1024, QuakeYes.jpg [View same] [iqdb] [saucenao] [google]
8364372

>>8364363

>> No.8364383

>>8364065
It's based off Kurenai by X Japan.
https://www.youtube.com/watch?v=N6lKT8REALw

>> No.8364434
File: 6 KB, 537x210, crash.png [View same] [iqdb] [saucenao] [google]
8364434

>>8364372
It's a perfect secret. By the way, I added N-Rune 3 to Holdout. Also, QSS crashed with this when I was testing my map. Seems like it had something to do with a scrag, but I haven't a clue otherwise.

>> No.8364452

>>8364434
Did the previous version (before adding the rune) give you that error on QSS? It works fine for me.

>> No.8364454

Playing blood at 120fps is wild

>> No.8364485

>>8364452
No, but it wasn't a situation that played out before. I don't think it had anything to do with the rune. It was in the first area, the single scrag there shot at me and hit an axeman. Axeman was swinging wildly and failing to hit the scrag, and it was just floating there. I went out of view with the intent of dealing with them later, but shortly after it crashed.

I'll see if I can recreate the situation, hopefully demos still save in moments like this. Here's the updated map.
https://ufile.io/8xrualq4

>> No.8364494

>>8364223
it's not official in a business sense, yeah
but the tricky thing is how bethesda was like "sure, why not" and added it to their unity port
so it's in this weird limbo where it's official and yet also isn't

>> No.8364540

Is Nightdive's Quake version fine?

>> No.8364541

>>8364540
Yeah

>> No.8364546

>>8364540
Sure. Movement got patched and fixed, too.

>> No.8364547

>>8364540
it changes nightmare mode so you can only have 50 health maximum for some reason, but other than that it's the same, just with more visual bloat

>> No.8364629

>>8364541
>>8364546
>>8364547
ok ty lads

>> No.8364719

How would you improve Habitat's infamous tunnels?

>> No.8364731

>>8364719
remove them

>> No.8364802
File: 448 KB, 800x600, FRIDAY_NIGHT_FIREFIGHT_43_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8364802

FRIDAY NIGHT FIREFIGHT TIME! Tonight we're fragging in 32in24-13: A Thanksgiving Without Burgers. Make sure to join with the latest Zandronum alpha build. CONNECT 104.128.49.2:10676 ZANDRONUM.

>> No.8364832

>>8364719
remove habitat from the game

>> No.8364843

fuck shotgun starts
fuck czg
fuck necros
fuck tronyn

>> No.8364858

>>8364719
Without outright replacing them with something good? Having actual doors instead of walls which open from random walk trigger, I guess. Making floor flat so you don't bounce up and down while dodging.

>> No.8364963
File: 423 KB, 1484x1600, D9Iwg0oXkAU1Tma.jpg [View same] [iqdb] [saucenao] [google]
8364963

BEHOLD
The first Doom port
https://wiki.preterhuman.net/SGI_Doom_FAQ

>> No.8364964

>>8364719
Add a sector truck.

>> No.8364974

Picked up ion fury on the steam sale
Really scratches that shadow warrior itch I've had for such a long time
Gunplay is pretty good with lots of good secondary fires, pretty fast paced and fluid
Recommend picking it up on your tracker of choice if you haven't played already. Fun little game So far

>> No.8364978

>>8364802
Where’s that moorhuhn with the gun from?

>> No.8364983

>>8364963
The first Doom port was porting it from NeXTSTEP to DOS.

>> No.8365071
File: 341 KB, 1920x1080, f.png [View same] [iqdb] [saucenao] [google]
8365071

>>8364978
its one of the vrskins player skins

>> No.8365116
File: 1.68 MB, 1920x1080, ZHZt1jv.png [View same] [iqdb] [saucenao] [google]
8365116

>>8358440
Gentleman
LazyProcastinator is considering making Quake Champions girls R34SFM

>>8364540
Its good anon, also Nightdive even took notes from QSS later.

>>8364201
It would be nice to ask them about the Tessellation Stuff with ATI Truform, it feels good with the smooth models.

>> No.8365120

>>8365071
Do you know where it originally came from before it was added to the pack?

>> No.8365125

>>8365116
who?

>> No.8365126

>>8365120
It came from Bring Your Own Class skinpack, by the Pizza Tower discord server.

>> No.8365129

>>8365120
I stole it from the pizza tower discord's 'byoc' skin pack

>> No.8365168

>Map has no escape pitfalls
>Map has areas where you NEED to take damage to cross (I can forgive this one,just get to that point with more health)
Fuck you in particular if you design those kind of maps,its not fun,its tedious

>> No.8365312

How would you fix Place of Two Deaths (Quake DM1) anons? Just add more weapon variety, or expand it out to be more than just a couple of rooms?

>>8365116
>LazyProcastinator is considering making Quake Champions girls R34SFM
Finally, the shot in the arm the game needed. It'll all be Sorlag for furry money, mark my words.

>> No.8365317

>>8365312
Just donate and ask for that.
He lurks at /v/ once in a while.

>> No.8365328

>>8365116
got damn!

>> No.8365405

The cafe made a full fledged player model pack for download
https://leray.proboards.com/thread/4120/recommended-download-player-models

>> No.8365472 [DELETED] 

Degtyarey if he real
https://www.youtube.com/watch?v=ZGkqNVZ_Hk4

>> No.8365479

Are there any quake mods that change the animations of the weapons?

>> No.8365493

>>8365479
Just the animations? Not really, because animations are baked into the model. It's arguably easier to just make new models.

>> No.8365503

>>8365493
Well I learned something new today then. well that sucks.

>> No.8365531

I wanna play a wad that's chill so I can kick back and listen to an audiobook while I play. Any suggestions?

>> No.8365549

any reason why the google drive in the op requires a google account and not only that asking for access? other than that where can I download the quake remaster?

>> No.8365561

>>8365531
Vile Flesh

>> No.8365570

>>8365531
I recommend Doom Zero. No enemies, just puzzles. Oddly therapeutic after grinding UV-Max demos I have found.

>> No.8365621
File: 13 KB, 625x626, b928a85feac0a01495ff3110b1396ba4e8916138.png [View same] [iqdb] [saucenao] [google]
8365621

>>8365570

>> No.8365702

>>8360576
>>8360581
this gives me existential dread

>> No.8365714

>>8364719
the tunnels are the neatest part of that map. just the way they look is so memorable meanwhile the rest of the map is garish nonsense

>> No.8365738
File: 61 KB, 640x400, 49640D41-009E-471B-AC61-E524F252F627.jpg [View same] [iqdb] [saucenao] [google]
8365738

This focking rat is dooming and the beat the game

>> No.8365743

>>8365071
>next GZDoom replaces the player with Graf
>there is no option to change it

>> No.8365814

>>8365738
Can you even imagine what an adrenaline rush it must be to play doom as a rat? Once your mind actually registers what's going on onscreen it probably won't be able to tell that it isn't real. That little dude is, in his mind, actually shooting and killing demons and running for his life.

>> No.8365910

>>8364719
I'd keep only the tunnels, then I'd delete everything on the outside of that, because it looks and plays like shit.
Then I'd add some rooms and larger halls for these tunnels to connect to, probably color coding some paths (according to keys) for ease of navigation.

>> No.8365914
File: 109 KB, 1280x720, y5gt5y.jpg [View same] [iqdb] [saucenao] [google]
8365914

>>8365116
I don't know who that is, but tell him to do green Slash.

>> No.8365934
File: 286 KB, 1634x1498, u cant stop me blade huehuehuehuehue.jpg [View same] [iqdb] [saucenao] [google]
8365934

The perils of rigging and animation...

>> No.8366141
File: 61 KB, 1024x768, Screenshot_Doom_20211127_031709.png [View same] [iqdb] [saucenao] [google]
8366141

I wonder who these are supposed to be?

>> No.8366349

Are there any downloads on mega that allow me to download Duke and Blood in a way that just allows me to just pump files into a source port? I don't wanna bother with installing .exes with wine.

>> No.8366376

Dario started playing Plutonia, apparently 3 days ago
https://www.youtube.com/watch?v=gzhBkRU0liU
I assume this wasn't posted here because I didn't see it

>> No.8366380

>>8366141
Band members of The Prodigy.

>> No.8366383

>>8362535
Is this one of those bait images from /v/ given life?

>> No.8366384

>>8366383
What, the troll physics?

>> No.8366389
File: 1.26 MB, 863x652, this bullshit.png [View same] [iqdb] [saucenao] [google]
8366389

>>8366384
There's so many UI elements

>> No.8366391

>>8366389
the silent hill 2 version better captures the modern ui bloat

>> No.8366397

>>8366391
I'm not personally aware of it, but I'll believe you.

>> No.8366428
File: 918 KB, 1920x1017, Screenshot_Doom_20211127_213718.png [View same] [iqdb] [saucenao] [google]
8366428

>>8366383
no, this is

>> No.8366432

>>8366380
>>8366141
What mapset is that?

>> No.8366575
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google]
8366575

>>8366428
I take psychological damage every time I think about this mod. The UI is a fucking mess and mechanically it is all over the goddamn place. It is pure weapons-grade autism, and not the fun kind.

>> No.8366601

>>8366575
Conceptually, having a multiclass RPG mod with Doom OCs and an anime girl protagonist is already questionable, and it was pulled off about as well as something like that could be

>> No.8366614

>>8366601
It could have been done a lot better, because really a lot of those features can be safely ignored in favor of just hitting everything with the absurdly powerful default melee weapon. This mod and Fusion Weaver are like the epitome of too much shit stuffed into a mod.

>> No.8366628

>>8366614
>Fusion Weaver
This and Atherius both remind me of that one Duke mod where Bubsy is a playable character

>> No.8366635
File: 131 KB, 890x814, lore.jpg [View same] [iqdb] [saucenao] [google]
8366635

>>8366628
I think the dev of Atherius is connected to that Bubsy one in some way too. It's a really specific niche of an already niche thing. It's kinda fascinating, and a little scary.
I don't have much room to talk though. Like 70% of the OCs I've made over the years have originated from my Doom mods.

>> No.8366654

>>8366432
Brotherhood of Ruin, Map05

>> No.8366846

>>8361472
is it?, it's using expanded compilation tools, colored lightning, bsp2, etc

>> No.8366863

>>8366846
I was wrong by the way, it's idtech2.
idtech1 is the doom engine.

>> No.8366892

>>8359682
these are literally the only wads any player that's joined the Doom community post 2015 knows

>> No.8366894

>>8358823
Ad Mortem

>> No.8367069
File: 165 KB, 353x565, 1626712058479.png [View same] [iqdb] [saucenao] [google]
8367069

What if Serious Sam had an archvile-like enemy?

>> No.8367093

>try this source port called Raze to play duke
>if you disable mouse look or even put it sensitivity to 0 it disabled the ability to switch between weapons with keys.

Wtf, what kind of logic is that?

>> No.8367104

sometimes i wonder if playing retro shooters on the highest difficulty and restarting maps if I die is really the best way to play them

>extremely long, easy level that suddenly throws in a gauntlet of instakill traps at the very end
>one of the traps has some kind of physics oopsie and kills me as I'm avoiding it towards the end

thank you machinegames

>> No.8367105

>>8367069
It wouldn't work mostly because Sam moves slowly and the spaces are too open. The thing would have to do pitiful damage.

>> No.8367110

>>8367105
They're probably referring less to the hitscan attack and more to the enemy revival

>> No.8367116

>>8367104
The best way to play them is the way that is the most enjoyable to you. I prefer to compromise with hard saves for very long (10+ minute) maps because of the exact thing that you mentioned. You can always go back and challenge yourself later.

>> No.8367145
File: 145 KB, 1920x1080, 20211126222105_1.jpg [View same] [iqdb] [saucenao] [google]
8367145

I was playing Return to Castle Wolfenstein and uh uh, why was uh, BEN AFFLECK in RtCW?

>> No.8367147
File: 269 KB, 500x278, SS3witch.png [View same] [iqdb] [saucenao] [google]
8367147

>>8367116
>The best way to play them is the way that is the most enjoyable to you.
this
>>8367105
>>8367110
if we were to refer to his attack, these chicks do a good job emulating it.

>> No.8367153

>>8367069
what about an iron lich?

>> No.8367158

>>8367069
Sam's enemies despawn after a few seconds.

>> No.8367161

https://twitter.com/mankrip/status/1464649634295468041
more retroquad stuff

>> No.8367182
File: 1.31 MB, 1920x1080, fteDOPA02.png [View same] [iqdb] [saucenao] [google]
8367182

>>8367104
>thank you machinegames
Is this DOPA? It's really rude and difficult and can easily fuck you, consider at least one save a level. The levels in their newer episode are longer.

>> No.8367187

>>8367147
Witchbride in 3 should have just been a singular boss encounter and not a regular enemy afterwards.
>>8367153
What's that again?
>>8367158
Yeah, probably wouldn't work on that front.
I think a good "counterpart" for serious sam would be an enemy that prevents enemies from dying upon reaching 0 HP if they are near the not-archie. The animation could be a bit lengthy so that they can only "revive" one or two enemies at a time. Then give it a ranged attack that punishes you if you don't move away from it, similar to how archviles punish you if you don't move into cover. It shouldn't be a hitscan attack like the archvile but maybe it summons pillars of fire near your location that you have a few seconds to move away from.

>> No.8367191

>>8367187
>What's that again?
heretic's metallic skull thing
they have 3 attacks but the most unique one is a small tornado that rises up the player and shakes them a bit

>> No.8367205

>>8367182
DOPA wasn't that bad but Hell or Dark Water in machine is getting on my nerves

i was running across the second crusher trap that you have to bait and then run along the top of and I randomly blew up halfway across like how a janky elevator in another game might instagib you.

>> No.8367218

I was bored and opened the character progs in qtest, and there's a large amount of animations I've never seen documented on TCRF or any Quake site. The knight has frames for going up stairs and falling off ledges, the grunt has a normal walking animation, the spawn has animations for biting, and the player has a decapitation death along with some frames for falling down something. Neat stuff,

>> No.8367240
File: 1.11 MB, 1920x1080, coremelted.png [View same] [iqdb] [saucenao] [google]
8367240

>>8366846
It's so good so far

>> No.8367326

>>8367240
Wow nice level I have try it again, I kinda just tried the first couple of hubs.

>> No.8367453
File: 187 KB, 1280x960, Friendly_fire.png [View same] [iqdb] [saucenao] [google]
8367453

Been playing the Bethesda Unity port. Did loading saved games always reset infighting?

>> No.8367457
File: 2.03 MB, 1920x1080, coremelting.png [View same] [iqdb] [saucenao] [google]
8367457

>>8367326
It's been blowing me away as much as AD and Underdark Overbright have, great looks and good fights.

>> No.8367459

>>8367453
No. This behavior was changed in an update.

>> No.8367469
File: 331 KB, 1366x768, 1637696847114.jpg [View same] [iqdb] [saucenao] [google]
8367469

Im looking for a shitwad
I only saw a video of it once posted here - the first map was some kind of a town with cartoonish aesthetics - red brick textures, blue sky, fountains, a lot of civilians walking around(you could kill them with no consequence), lizard enemies and shit
Both enemies and weapons were all over the fucking scale of weirdness. No standard doom weapons I think but I could be wrong, just some weird stuff like a magic wand shooting blue projectiles, then some gun, then some other shit - the assets for weapons and enemies were mixed - probably stolen from different games - with enemies like a giant lizard at the end of the first map that you fought in a bar full of civilians
It all looked like from a dream, and that's how it sounds when Im describing it, but it is real. Please anons help, it could be fun to play and maybe good to recommend for shitwad anon

>> No.8367470

'ate demans

>> No.8367473

>>8367453
IIRC Doom didn't save targets of anything, so it aborted infighting and also made arch-viles lose targets.
I guess they ported this.

>> No.8367474

has anyone put the haste power up in quake 1

>> No.8367484

>>8367470
what did they ever do to you

>> No.8367532

>>8367484
nuffin. jus dont like em

>> No.8367549 [DELETED] 

>>8364540
Seems to have a thread at >>8364948 .

>> No.8367554

>>8364547
What kind of bloat?

>> No.8367559

>>8365168
How do you feel about needing to take damage to get an item? New to the games, but I think there was a place like that in Power Control in TNT: Evilution.

>> No.8367567 [DELETED] 

>>8367549
its a alf bait thread, he used the same baits at /v/.

>> No.8367586

>>8367459
When; by who; and did it say why? Any links about it?

>> No.8367693

>>8365934
Looking good.

>> No.8367759
File: 270 KB, 1440x1440, 240657_298028.jpg [View same] [iqdb] [saucenao] [google]
8367759

>>8367240
https://www.youtube.com/watch?v=sGljdKxXaTw

>> No.8367987
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
8367987

ALRIGHT YOU MOTHERFUCKERS, IF YOU THOUGHT YOU WEREN'T GOING TO BE REMINDED WHAT DAY IT IS, YOU'RE DEAD WRONG.
IT'S SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD FUCKING TIME TO POST THAT SHIT.

>> No.8368003

>>8358823
does anyone know any doom wads taking place in forests or other woodland environments?

>> No.8368018

>>8367759
This would make a good midi pack.

>> No.8368027
File: 1.69 MB, 1920x1080, AD_spiral.png [View same] [iqdb] [saucenao] [google]
8368027

>quake thread nuked
nice, I guess it really was Alf

>> No.8368032

>>8368003
Grove.wad

>> No.8368037
File: 106 KB, 640x480, doom105.png [View same] [iqdb] [saucenao] [google]
8368037

>>8367987
I've made this: >>8360420
Though turned out I broke it, so I had to re-upload it here
>>8361558

>> No.8368050
File: 1.29 MB, 1920x1080, doom00.png [View same] [iqdb] [saucenao] [google]
8368050

>>8367987
Forest scene for a map I'm slowly working on.

>> No.8368056
File: 430 KB, 1920x1080, 1329277-halo-combat-evolved-wallpaper-1920x1080-for-mac.jpg [View same] [iqdb] [saucenao] [google]
8368056

>[is officially a retro fps in your path]

>> No.8368068
File: 2.11 MB, 627x704, 16076324994873.gif [View same] [iqdb] [saucenao] [google]
8368068

>>8368056

>> No.8368069
File: 116 KB, 803x1024, 250px-Stalkercover.jpg [View same] [iqdb] [saucenao] [google]
8368069

>>8368056
>[is also officially a retro fps in your path]

>> No.8368075

>>8368056
>MetaDoom
>No MetaHalo

>> No.8368080
File: 722 KB, 1920x1080, screenshot0023i0j55.jpg [View same] [iqdb] [saucenao] [google]
8368080

>>8368056
>>8368069
>[is also also officially a retro fps in your path]

>> No.8368086

>>8368050
The DBP33 palette was fun to work with, cool to see it used in a more natural setting, gj

>> No.8368090

>>8368075
SPV3?

>> No.8368147

>>8368086
Never actually played that project. Looking at it right now, my take on the palette is subtly different. Maybe it was subconscious, I'm pretty sure I heard of that DBP before, but I don't play every one.

>> No.8368183

>>8368080
The second half sucks

>> No.8368207

>>8368183
Fits right in with most retro games then.

>> No.8368208

>>8358440
Anyone have a link to the diablo2d wad?

>> No.8368212
File: 145 KB, 1600x1064, IMG_-oi80ru.jpg [View same] [iqdb] [saucenao] [google]
8368212

>>8368080
>Crysis is retro

>> No.8368232

>>8366601
>and it was pulled off about as well as something like that could be
I don't agree at all, there's no need for UI bloat like that.

>> No.8368442

>>8367469
Kind of sounds like Memoirs of Magic, which anon did play.

>> No.8368449

>>8368442
I don't think it coulda been Memoirs of Magic. All of the assets there were custom made.

>> No.8368719

I'm going to play Unreal for the first time. How good is the Unreal Evolution mod from the GMDX guy and should I avoid it for a first time? I'm not a hardcore puritan but I don't want it to be too altered from vanilla.

>> No.8368748

>>8367093
Probably just a bug nobody noticed because everyone else uses mouselook.

>> No.8369149
File: 69 KB, 1086x676, Inconceivable Pain.jpg [View same] [iqdb] [saucenao] [google]
8369149

>find old website
>just about everything isn't archived
>mfw

https://web.archive.org/web/20060118194307/http://www.wadsinprogress.info/?a=listwads&game=&status=&mode=

>> No.8369158

>>8369149
This serves as a valuable addition to my ever-growing bottomless well of Strife knowledge. Day of the Acolyte was once called Day of the Acolytes. Thank you for your humble contribution.

>> No.8369315

>>8368719
I'm using it for a first time playthrough and I'm finally having some fun now that I have the shock rifle.

>> No.8369393

>>8368719
I completed Unreal for the first time last year with the Evolution mod, and I would call it an improvement of the main game.

>> No.8369414

Just got to the end of The Altar of Storms (ne_ruins) for the first time. The amount of custom stuff included there was impressive. Didn't expect battles mechhanics to be changed that much. This bitch that respawns orges really got me on the first meeting. And these jumping blob fuckers. Need to actually play some Hexen 2 to meet the originals. Ending battle that doed not suck was a pleasant surprise too.

>> No.8369458
File: 366 KB, 619x836, 94005904_p0.jpg [View same] [iqdb] [saucenao] [google]
8369458

I am pleased to announce DailyDoomMap now works properly through Doomseeker, downloader is not needed anymore

>> No.8369460
File: 251 KB, 1366x768, doom79.png [View same] [iqdb] [saucenao] [google]
8369460

>>8367987
Plan on making this a map where cyberdemons are common enemies and you have to two-shot them with the BFG or else rely on your SSG as a backup.

>> No.8369551
File: 49 KB, 255x139, 1577567853133.png [View same] [iqdb] [saucenao] [google]
8369551

>>8368056
>>8368069
>>8368080
Fuck off.

>> No.8369552
File: 1.95 MB, 280x175, owls.gif [View same] [iqdb] [saucenao] [google]
8369552

>>8362240
Imperfect Courage v1:
https://mega.nz/file/AeY3GaBY#d_dyrVaiKLsT8eX7wJTAw95dAKjq4ko-sHoBjU3nWbw

>> No.8369564
File: 788 KB, 840x883, unknown-58.png [View same] [iqdb] [saucenao] [google]
8369564

>> No.8369578

Retard question, VtM:B and HL2 are on the same engine so why is Bloodlines so much harder to mod than HL2? Youtube recommended me a vid where someone modded Doom shit to HL2 and but stuff like that doesn't exist for Bloodlines

>> No.8369604

>>8369578
because VTMB uses an earlier version of the Source engine than HL2 does. Valve licensed it while HL2 was still being worked on so it's basically a hodgepodge of older Source code and whatever custom stuff the devs did to it

>> No.8369605

>>8369578
VTMB was made at the same time as HL2 so was made using an incomplete version of source. Because of that troika had to fill the holes and stuff themselves which is why it uses a lot of LUA scripting and why it has things like cloth physics years before valves games did.

>> No.8369607

>>8369564
I did not know

>> No.8369647

Played through Unreal in coop using JCoopZ which saves which map we were on, but does not save the inventory. Every time we loaded a map I had to manually spawn weapons and we lost everything.
We want to play through Return to NaPali, is there a fix for this? It seems like JCoopZ is meant to keep the inventory too but I just can't figure out why it doesn't.

>> No.8369728

>>8368003
ghoul's forest

>> No.8369739

>>8368056
>>8368069
>>8368080
If there's good mods worth talking about I don't even mind them being here.
I'm told STALKER has a lot of good ones; I'm aware there's something for Halo called SPV3, but I don't know of anything notable for Crysis at the moment.

>> No.8369745

>>8369578
>>8369604
different version of Source and VtM:B being an RPG means there's a lot more shit you have to fuck with, while in theory you could just slap Gordon in a new map and call it a a day

>> No.8369861

>>8369564
Man I should really replay Turok 2

>> No.8369921

Should I bother with the 1000 Line CP trilogy or am I better off playing Warcraft 2?

>> No.8369953
File: 54 KB, 640x480, 387619.jpg [View same] [iqdb] [saucenao] [google]
8369953

>>8368056
>>8368069
>>8368080
Yeah, those technically are retro.
Then games like Quake, Duke3D or Doom should be called ultraretro.

>> No.8369978

>>8369921
1K Line wads are very solid, especially if you skip Major Arlene maps. The third one has the best mapping overall, though the second one has better highlights, such as maps 21 and 32.

>> No.8369985

>>8368080
>especially if you skip Major Arlene maps
i have never played her maps, what's wrong with them? Does she suffer from Bridgeburner syndrome where they try to make it look visually impressive but the gameplay is boring or poorly playtested?

>> No.8369990

>>8369985
was meant for >>8369978

>> No.8370018

>>8369985
They just suck. She doesn't even tried to do something interesting with the limitation - for example, her map in the 1K Line 2 was just... 2 or 3 symmetrical rooms or something like that. With zero interesting combat scenarios or some fancy vanilla tricks. It doesn't even feel like that was a 1000 lines - more like 500. This is especially jarring, considering work of other mappers. If not her status, this garbage wouldn't even pass the quality control, I'm sure.

>> No.8370021

>>8370018
that's unfortunate

>> No.8370096

>Spend more time looking for interesting wads and maps than playing them
Fuck me

>> No.8370102

>>8370096
I haven't played a wad I didn't make in a while. I have no idea what is going on in outside world.

>> No.8370106

>>8369921
Not familiar with 1000 Line, so... Both? At ,east I played Warcraft 2 and can say for sure that it's great + I think it's fair to assume that some maps in that trilogy are worth playing, so just pick up both.
>>8369953
>Then games like Quake, Duke3D or Doom should be called ultraretro.
Maybe "Retro Classic"? "Cult Retro"? Uh-h-h...
>>8370018
>her status
I know I'm gonna regret asking this, but what status?

>> No.8370109

>>8370106
>I know I'm gonna regret asking this, but what status?
She's part of the big clique, with the likes of Bridgeburner and Jimmy.

>> No.8370112

>>8370102
>spend so much time trying out other anon's AM maps and watching streams of other people playing it that i feel no desire to go through them all again myself
>the same thing happened with HFFM

>> No.8370167

>>8369953
The cutoff date should either be put back to what it was before, or at least pulled back to around 2004.

>> No.8370240

>>8370102
Same.

>>8370112
I was stuck doing shit on HFFM for quite some time, but man if it wasn't a lot of fun.

>>8370167
I think that 2005, or a rolling "20 years old no matter what machine it's on" would probably have gone somewhat smoother, but that genie is out of the bottle now.

>> No.8370249

>>8370240
The feedback page is there. Someone could try reasoning with the moderator and dev team here.

>> No.8370269

>the japan version of saturn doom is better
Why are weebs like this?

>> No.8370271

>>8370249
You think they'll roll back some big decision like that on your whim?

>>8370269
That comes from an ignorance of refresh rates, and thinking more work was done on the port because it had multiplayer support in Japan, it has nothing to do with weebery, nonce.
Man, imagine playing Saturn Doom in multiplayer.

>> No.8370274

>>8370269
weebs are cancer but you usually see them in rpg threads not here

>> No.8370392

If the 2000s FPS games become a problem then I can just change the OP to 90's FPS thread.

>> No.8370437

>>8370392
Nah it's just a slow week, that hasn't been a problem nobody talks about them anyway

>> No.8370440

>>8370437
Hence why I said if. It's totally just some bored shitposts right now. I'm still getting rid of the OP paste though.

>> No.8370507

>>8370437
The only game worth talking about, STALKER, already has a general in /vg/

>> No.8370549

>>8370109
Nothing new, especially considering how much I clueless regarding modding stuff. All my knowledge about that retro community comes from here if I bother to remember it.
So far, the "be cautious, there're idiots" are more than enough for me when it comes to understanding who that Arlene & Bridgeburner are. I'll let you be the judge of them, not that this thread is a good fit for that.
It's better to talk about why Hexen is unarguable the best DOOM Engine game on both PC/Consoles and stuff like that. lol

>> No.8370565

>>8370392
No Amid Evil, Dusk or Ion Fury?

>> No.8370594

>>8370565
I'm fine with this. I'll miss the chance of decent IF talk even if there's a few here determined to shitpost it to death.

>> No.8370667

>>8369552
Extremely based. I still don't get it, but that was fun as fuck.

Any preference on where you want it? Regular start map tp, before/after my secret level, maybe hidden somewhere on the start map?

>> No.8370671
File: 226 KB, 900x840, ddg5wac-9d147182-9cad-4758-8cf5-d63402b35b42.png [View same] [iqdb] [saucenao] [google]
8370671

>> No.8370770

>>8359613

>32X
>no infighting

now it does

>> No.8370907

>>8370770
ok wake me up when they add the Cyberdemon and Spider Mastermind

>> No.8370934
File: 949 KB, 1280x720, SUNDAY_NIGHT_SHITSHOW_42_MOTHERFUCKERS.png [View same] [iqdb] [saucenao] [google]
8370934

SUNDAY NIGHT SHITSHOW TIME YET AGAIN! Tonight we're playing through Knee Deep in ZDoom with 2 life survival. Reminder that you'll need the latest Zandronum alpha build to join.
104.128.49.2:10708
104.128.49.2:10708
104.128.49.2:10708

>> No.8370963

>>8368183
warhead is the superior version

>> No.8370974
File: 71 KB, 640x480, doom106.png [View same] [iqdb] [saucenao] [google]
8370974

I've been doing some revisions to my wad that I posted earlier, and the situation where a blue key is below the ledge so you can't see it from the ledge you need to drop off (But can see earlier)

So I made this pillar that retracts once you jump off the ledge towards it. Would that make sense?

>> No.8370994

>>8370269
Japanese Saturn Doom is technically "better" but only in the sense that it was the last revision of the Saturn version, thereby being the most stable one. It being the Japanese release has nothing to do with any supposed quality, and any other region would have likely had the best version if it were the final one released.
All this being said, the improvements are negligible and Saturn Doom is still Saturn Doom anywhere in the world. There is very little reason to play it.

>> No.8370995

>>8370770
Was it hacked recently?

>> No.8371032

>>8370667
no real preference, but I think it would make sense to make the portals fairly obvious if the runes are required to open them.
I don't know how you're placing yours, and haven't played it yet. if the runes are explicitly tied to your map somehow, just leaving impco as a regular non-secret map is also fine.

also I think your map crashes in QS because of magazine.mdl, replacing with anything else fixes it. possibly some limitation on the number of frames, don't know for sure.
have you looked into the empathy shield thing?

>> No.8371064

>>8370549
>Hexen
>the best Doom engine game

based

>> No.8371146

>>8371032
Once you've collected all the runes you can approach the altar to make Shubby explode and reveal a large pit under him. Jumping in teleports you to the secret level... or will once I've updated it.
I kinda like the idea of hiding yours on the start map just because there's a lot of unused space, but if you don't care then that'll just depend on how motivated I'm feeling.
>also I think your map crashes in QS because of magazine.mdl, replacing with anything else fixes it.
Huh, alright, thanks. I guess splitting it into two or three models couldn't hurt.
>have you looked into the empathy shield thing?
I have, and I haven't found a direct cause of the issue yet. I can probably slap together a really janky fix though.

>> No.8371193
File: 29 KB, 640x192, the hellmother.png [View same] [iqdb] [saucenao] [google]
8371193

>>8371146
I meant the animation frames, there are 360 degrees of rotation that you don't use anyway. this works: https://mega.nz/file/oLoEHZAK#7R656TWcUgZHe4S2QpAOKb7fUZPmHf_s2H3V2itQbOU

also
>him

>> No.8371206

Has RTCW held up at all? I got it on the Steam sale for a dollar and never actually played it

>> No.8371219

>>8371193
>there are 360 degrees of rotation
I completely forgot about that, honestly. I was going to have an angled shelf for some of them to sit on. Thanks.
>him
I'm sure she's used to misgendering by now.

>> No.8371241

Has anyone made a parody of Dis called "Deez"?

>> No.8371243

>>8371206
Yeah, you'll want to play it with iortcw for better stability and modern resolution support.

>> No.8371252
File: 501 KB, 1920x1080, Screenshot_Doom_20211128_193625.png [View same] [iqdb] [saucenao] [google]
8371252

>>8370934
Well, that certainly was Knee Deep in ZDoom. Thanks for joining as always.

>> No.8371254

>>8371252
What the fuck are these colors?

>> No.8371257

>>8371206
good atmosphere and levels (some of the last decent ones before the level design drought).
lots of auto hitscan weapons vs auto hitscan enemies, so gameplay's not great but it's functional.
stealth missions were annoying back then and are annoying now. non-human enemies can be hit-or-miss.

>> No.8371258

>>8371254
The colors of a man who uses software mode, it looks like.

>> No.8371421

>>8369985
The start of BridgeBurner's map was the most fun fight in the whole mapset. The only other map I found memorable was MAP11, felt like most of the other mappers were not skilled enough at the game to know how to make fun fights.

>> No.8371425

>>8371421
If Bridgeburner's map was the most fun in the mapset then I think that speaks less about Bridgeburners abilities and more about the lack of quality of the set

>> No.8371429

>>8371425
Dunno, I'm not a picky eater so the WAD was ok for me.

>> No.8371436
File: 335 KB, 320x180, just let me enjoy my breakfast goddamnit.gif [View same] [iqdb] [saucenao] [google]
8371436

>>8371429
Don't eat WADs, anon.

>> No.8371439

>>8370549
>I'll let you be the judge of them, not that this thread is a good fit for that.
So why did you decide to acknowledge it to begin with?

>> No.8371643
File: 6 KB, 524x312, fafo.png [View same] [iqdb] [saucenao] [google]
8371643

>>8371146
regarding the empathy shield, the bug comes from hipnotic. here's a fix, sort of.
other monsters are potentially also affected, but I figure it's safer to patch it up locally, rather than changing the entire T_Damage. vorelings for example will keep attempting to back away if the player keeps chasing the corpse, but that's fairly unnoticeable.

>> No.8371660

>>8371064
Indeed.
>>8371439
So that you can shitpost that question.

>> No.8371734

>>8359682
I don't care. BTSX and Evertinity are the tits.
>>8366892
excuse me I joined in 2012, and I've been playing doom since I first got the homebrew on my psp in 2008.

>> No.8371741

>>8371643
Yeah, that's about what I was thinking of doing.
Maybe I'll see if I can fix the source of it for the Quaddicted release - or at least more individual cases.

>> No.8371781

>>8370549
Bridgeburner's maps are very pretty, and Arlene's are too though maybe less consistently. There is value in that. If they were part of a modern gamedev pipeline they would be the ones doing the final pass for visuals.
If you could get together a team of mappers to do a whitebox (pure level design, an art pass (making textures for maps/set pieces), and a finishing pass (fancy shit) that might be fun. And they'd be pretty okay for the final pass depending on the visual style you're going for.
I haven't seen either of them make a decent attempt at more natural looking environments, but that geometric style has an appeal too. Would be fun to see them work outside their comfort zone.

Thanks for reading my blog about niche doom community names.

>> No.8371947

Miasma District anon, did you ever send an updated version of your map with n-rune 6? I must have missed it if you did.

>> No.8372641

is freedoom worth playing in earrnest, asking for a friend

>> No.8372691

>>8372641
I actually really like its music and some of its maps, overall its map quality isn't amazing but I can't remember any map that was outright bad either, nothing like Habitat

>> No.8372756

>>8372691
Seems pretty alright so far, a lot like DTWID. Enemies and items are kind of hideous and overdesigned but I guess they had to make them distinct.

>> No.8372862

>>8372756
I don't think they're really overdesigned, the thing I dislike most about it I remember being chainsaw and if anything that was underdesigned. Also FreeDoom's enemies always reminded me more of XCOM than Doom

>> No.8372962
File: 779 KB, 1600x720, Screenshot_2021-11-29-16-39-01-901.jpg [View same] [iqdb] [saucenao] [google]
8372962

Shall I save now? Underdark Overbright, map2, copper changes are refreshing.

>> No.8372979

>>8372962
I like copper's gameplay more than AD's.

>> No.8373034
File: 1.65 MB, 1920x1080, Alk spacequake.png [View same] [iqdb] [saucenao] [google]
8373034

>>8372979
Between those two and Alkaline, I'm approaching a "choose your favorite build shooter" situation where each is providing something great so I can't pick a favorite.
Even with that, UO might be the first of the three I'll be recommending mainly because it's the most like traditional Quake. Copper's gameplay changes are also pretty perfect.

>> No.8373059

>>8370907
currently maxing out the 4MB rom, once a memory mapper is implemented they should be

>>8370995
https://www.romhacking.net/hacks/6269/

>> No.8373065

>>8373059
What about Doom 2 levels and enemies?

>> No.8373102

>>8373065

right now modders have to work with the 4MB ROM limit. There are doom 2 level packs but they only have the base monster and texture set in the 32X game. There should be progress of a full sequel once one of 2 things happen
1. Someone gets bank switching working on the 32X
2. load assests from Sega CD

>> No.8373150

Hey question, is IOquake the best sourceport to try out Quake 3?

>> No.8373161

>>8371257
What distinguishes auto from regular hitscan?

>> No.8373183

>>8373161
I think he just meant fights include using a lot of automatic weapons that are hitscan for both you and the enemy.

>> No.8373191

>>8371206
Yes, I still think that it's the best Wolfenstein game.

>> No.8373209

>>8373161
yeah I meant automatic weapons.
other hitscan weapons like shotguns, revolvers or railguns can heavily inform pacing. making shots count, closing distance while there's opportunity, stuff like that. with full auto you just point in the general direction and hold the trigger (with exceptions). full auto enemies also encourage sitting behind cover over active movement.

>> No.8373241

>>8373209
>full auto enemies also encourage sitting behind cover over active movement.
Specifically hitscan enemies with perfect tracking and accuracy. Even a lot of 90s era shooters have enemies that will go full auto on you but can't keep up if you're strafing appropriately.

>> No.8373467

Was Heretic's E4M1 supposed to be that unbearably hard? I had to use a cheat code to beat it and now I'm thinking about trying it again. I feel like I missed something there because there's no way I could have killed that many enemies with the amount of ammo I found throughout the map. And I even ran away from a minotaur.

>> No.8373523

>>8373467
it's a post-release episode like thy flesh consumed so it's a bit spicy

>> No.8373556

Wow, Something Wicked, that some respectable anon recomended in this thread, is something. I thought architecture that advanced exist only in AD maps. And unlike AD Something Wicked works on a potato machine. Hexen bowmen silently sniping you from above over the huge open areas - this was unexpectedly realistic.

>> No.8373571

Been out of the loop. What is the status on Violent Rumble?

>> No.8373579

>>8373150
Quake3E is a more modern and optimized version of ioQuake, so I'd use that instead.

>> No.8373607
File: 773 KB, 3840x2160, start tps.jpg [View same] [iqdb] [saucenao] [google]
8373607

>>8373571
Finishing touches underway, initial release should be this week. Will try to get a seperate 'release' folder on the Mega with paked files tonight.

>>8371947
Still looking for this, but I can hardcode it if nothing else.

>> No.8373691

Did TNT Evilution have a good soundtrack? I think so.
https://www.youtube.com/watch?v=ZcyMuFhQyQQ

>> No.8373740

>>8373691
I liked that midi pack that came out not too long ago
https://www.youtube.com/watch?v=4AaBq2MGxSI

>> No.8373996

quick, best way to play Duke

>> No.8374006
File: 557 KB, 601x725, 2021-11-29 20_44_06-Window.png [View same] [iqdb] [saucenao] [google]
8374006

Nightdive's CEO is teasing Powerslave Exhumed's release date.
https://twitter.com/pripyatbeast/status/1462194083942658050

>> No.8374009

>>8373607
>initial release should be this week
noice

>> No.8374051

>>8371781
>And they'd be pretty okay for the final pass depending on the visual style you're going for.
It reminds me of my experience with War3's World Editor: where I just spend a day making terrain, placing doodads and such... only to not safe a map and figure out how to make it a "proper thing" because "I was done".
>I haven't seen either of them make a decent attempt at more natural looking environments, but that geometric style has an appeal too.
If I'm recalling the right thing, then... Yeah, I guess? Can't really judge there since I think that DUSK looks good while Amid Evil was a bit too... modern-esque? I just usually don't care about visuals being that kind of pretty.
>>8371781
>Thanks for reading my blog about niche doom community names.
You know, I'm something of a blogger myself. Not that active now since I'm busy with (side)job, but wanna slowly get back to it. Fun stuff.
>>8374006
You forgot Kaiser's response:
https://twitter.com/SVKaiser/status/1462361940815142914
https://twitter.com/SVKaiser/status/1462827294045712388
Sorry not sorry. (^:

>> No.8374065

Bros is ion fury still compatible with eduke 32 ? If not which new version is ? Ehh probably dont need it cause it seems pretty smooth on it's own

>> No.8374120

>>8373241
I thought perfect tracking was part of the definition of hitscan. Marathon enemies' shots can be outstrafed because they're not hitscan.

I'd imagine encouragement of movement depends on other factors too; like player speed, available avenues of movement and enemy behavior. But also, emphasizing cover use and accuracy was probably by design. It was meant to be a "modern" reimagining of Wolfenstein, not a retro throwback.

>> No.8374194

Bros do I dive into creating maps for Serious Sam TFE/TSE?

>> No.8374196

>>8374194
Serious Editor would be a good start.

>> No.8374224

>>8373996
BuildGDX or EDuke

>> No.8374295

I discovered this thing and it's amazing

Warning loud volume:

https://www.youtube.com/watch?v=KC1ynxxgbDY

>> No.8374297

>>8374120
>I thought perfect tracking was part of the definition of hitscan.
If it’s not a projectile and has an instant travel speed, then it’s hitscan.

>> No.8374343

What settings should I use to make the hardware-accelerated version of Mark V replicate the visuals of the WinQuake version? Mark V WinQuake will not start at all on my PC.

>> No.8374409
File: 37 KB, 656x662, HexenParias.jpg [View same] [iqdb] [saucenao] [google]
8374409

>Doom gets new gameplay mods and levels constantly
>So does heretic
>Hexen -
I really like the players on hexen but i could not really stomach the vanilla game with its map design,do wads feature "Normal" maps and the sort?

>> No.8374442

>>8374196
I just meant in general. I'll need to get serious about it if I do.

>> No.8374510
File: 370 KB, 960x540, Screenshot_Doom_20211129_204612.png [View same] [iqdb] [saucenao] [google]
8374510

>> No.8374558
File: 1.18 MB, 2000x1500, 1610660017081.jpg [View same] [iqdb] [saucenao] [google]
8374558

>> No.8374594

>>8374558
SOUL

>> No.8374595
File: 84 KB, 264x446, guy1.jpg [View same] [iqdb] [saucenao] [google]
8374595

>>8374558

>> No.8374612

>>8358441
Doom 64 25th Anniversary CP announced
https://www.doomworld.com/forum/topic/126015-doom64-25th-anniversary-community-map-jam/

Also being lead by a fellow /vr/gin. Nice.

>> No.8374681

>>8374409
>So does heretic
Eh, while it does get more love than Hexen, its still hardly any in the grand scheme of things.

>> No.8374686

>>8374065
Ion Fury is eduke32 is Ion Fury

>> No.8374807

>>8374409
Pretty much all custom wads use hubs. But Cult Of Despair doesnt really have puzzles, it has more action and more RPG elements. Hexmas is also interesting, its a community project so theres different styles of maps.

>> No.8374824
File: 1.66 MB, 2560x1440, gzdoom_2021_11_29_19_37_25_768.jpg [View same] [iqdb] [saucenao] [google]
8374824

how the hell do you get back up after going down here in Extermination Day?
theres a blue armor down there but no way back up

>> No.8374825

>>8373467
Much of the difficulty of the final 2 episodes comes from ammo starvation and the expectation that the player will be able to maximize the usefulness of their items. If you want to kill the maulotaur you're essentially required to use the tomed gauntlets on him. Also remember that skill 5 gives the you 50% more ammo than lower difficulties so they had to make balance considerations for that.

>> No.8374881 [DELETED] 
File: 306 KB, 1440x1488, 1617037911454.jpg [View same] [iqdb] [saucenao] [google]
8374881

>>8374824

>> No.8375004 [DELETED] 

Poorfag college student here, I need to know if I purchase BioShock remastered from Steam will I get the original version too? there's no way my laptop will handle the remastered version but I'm pretty it can run it pretty well with the original graphics.
I already did a search on Google but I need to be sure, I can't waste any money.

>> No.8375005

>>8375004
Never mind, it does come with it.

>> No.8375007

>>8375005
>poorfag college student
I think you should look into piracy anon

>> No.8375013

>>8375007
I do pirate some games but it's quite cheap right now, I can afford it. Just now I pirated New Vegas but even the Ultimate Edition is affordable. I will buy some games tomorrow.
Hopefully by next year I'll be able to get a job and gather enough money to build a PC.

>> No.8375023

>>8369921 >>8374612
>CP
There really has got to be a better way to say that.

>> No.8375026
File: 164 KB, 512x512, 1619448225396.png [View same] [iqdb] [saucenao] [google]
8375026

>>8375023
There is, there's saying the full acronym or just map jam. I insist on calling it CP because it's funnier.

>> No.8375028
File: 50 KB, 640x530, 1635448384807.jpg [View same] [iqdb] [saucenao] [google]
8375028

>>8375023
https://www.youtube.com/watch?v=m8l81NX9X6w

>> No.8375057

>>8374194
If you're gonna do classic Sam instead of HD, you might as well do Revolution instead of TFE/TSE.

>> No.8375065

>>8375057
I've heard iffy things about Revolution but that was a while ago, has it changed much?

>> No.8375078

>>8375065
The bonus campaign is kind of shit, but the engine updates are nice, and it has all four environments built in so you can mix & match them easy.

>> No.8375079

>>8358441
After a long time of development, for the E1M1 Magazine Jam #2, here's Zerstorer: Dead Zone!
A game that is inspired by Angst: Rahz Revenge. It is the spiritual successor to Angst, which incorporates the best qualities of the original, leaving behind all the nastiness that Angst was known for.
So, if you are interested, you might check the trailer and give a play at our game
https://www.youtube.com/watch?v=yY-6j1jdzDU

>> No.8375087

I wish there were crispy-like ports for heretics and hexens and whatnot. It's either looks way too clean or 35 fps juddering

>> No.8375091

>>8374343
gl_texturemode GL_NEAREST_MIPMAP_LINEAR
r_particles 2
r_mirroralpha 1
r_shadows 0
r_oldwater 0
r_lerpmodels 0

and gamma to taste

>> No.8375386

>>8375087
Crispy Heretic has all of the basic settings and Crispy Hexen has bug fixes, removed limits and improved resolution.
I play 4:3 exclusively unless the game was designed for widescreen and 35fps cap for Doom engine games so I don't really mind. Uncapped looks really floaty to me.

>> No.8375395

>>8375087
What about Russian Heretic & Hexen?

>> No.8375409

>>8374409
You got filtered hard, Hub level design is the best level design. I wish Doom and Heretic had Hexen's features. Faithless became one of my favourite Heretic wads simply because of the Hub system,

>> No.8375415

>>8373691
Yes, my favourite "Official" soundtrack by far. If we're talking fan-made, the Plutonia midi pack stomps it into the ground, still my favourite midi pack to this day.

>> No.8375423

>>8373034
>>8372979
>>8372962
Alkaline is my favourite and I prefer fantasy shit over SF. But Alkaline is too gorgeous and atmospheric.
I had to disable some AD specific things because they bugged me too much (like the particles), I did keep the projectile shotguns though, they're pretty baller.

>> No.8375540
File: 794 KB, 1024x768, spasm0000.png [View same] [iqdb] [saucenao] [google]
8375540

Speaking of Alkaline, how do I get out of this room?

>> No.8375553
File: 14 KB, 489x514, 1397797136578.png [View same] [iqdb] [saucenao] [google]
8375553

>>8374409

>> No.8375569

>>8375540
Ok so apparently there was supposed to be a chainsaw that will spawn even more hatchet zombies but that didn't happen, is my Alkaline version bugged? It's 1.1

>> No.8375659

>>8375415
I find myself humming "Always Watching" often. It was a hard proposition to make a song equally as iconic for Map11 as D_BUNNY, but the mad lads did it.
https://youtu.be/tjyJvg26__Q

>> No.8375718

>>8374558
True 320x200, no line doubling.

>> No.8375776

>>8375569
It's probably a QSS bug.

>> No.8375815

>>8375659
Same here, Lippeth is very talented.
>>8375776
Isn't QSS the recommended port though?

>> No.8375849

>>8375395
No offense to the country, but thats really not an appealing name. It makes you think its only for Russians, or maybe somehow altered for Russia.

>> No.8375873

>>8375815
Apparently the latest release of QSS is bugged:
https://celephais.net/board/view_thread.php?id=60452&start=3812&end=3812

>> No.8375878

>>8375815
Regular QS appears to be the go-to, from its page:
>It is recommended to play Alkaline with Quakespasm or one of its offshoots (Quakespasm Spiked or vkQuake).

>> No.8376009

>>8375395
Windows exclusive and a literally who port

>>8375386
From what I read Crispy only supports doom and dropped all compat with other games long time ago though?

>> No.8376034

>>8375849
I agree, but (to be fair) it does focus on Russian translation for DOOM & co.
>>8376009
>Windows exclusive
More like "Windows, Linux and (kind of) DOS exclusive".

>> No.8376067

>>8376034
>More like "Windows, Linux and (kind of) DOS exclusive".

Is it? I only see windows and dos mentioned on their github and only see binaries for them. No mention of linux anywhere and no compilation instructions. I guess it probably can be compiled but feels like more trouble than its worth and unsupported by the devs.

>> No.8376171

>>8376067
>Is it?
Yep, apparently... I actually found that out after checking GitHub page to answer you.
>Building Russian Doom on Linux
Steps for Ubuntu, Fedora and Manjaro.
https://github.com/JNechaevsky/russian-doom/blob/master/COMPILING.md

>> No.8376264

>>8376171
Huh, I didn't look to closely into their github but hey, it actually compiled though having to manually move files to /usr/local/bin and no proper makefile with uninstall feature fucking sucks.

>> No.8376307

>>8360849
>brutal retribution
not acurrate desu

>> No.8376313

>>8376009
Nope.
Crispy Heretic now has a crispness menu and most basic settings (widescreen, limits removed, uncapped framerate, high resolution, pixel scaling, automap options, secret revealed message; it also supports custom MIDI packs which Choco doesn't). It also comes pre-compiled (you just download the archive and extract it).
Hexen has some bugfixes, high resolution and limits removed but no crispness menu, no widescreen and I'm not sure how many extra features it has, if any (support for custom content). It is kept up-to-date with Chocolate Hexen though. It doesn't come pre-compiled, so you have to do it yourself (and also download Chocolate Hexen, to get all the required .dll files and auxiliary apps). I do have a copy of the latest version for 32-bit Windows in case you need it.

>> No.8376314

>>8373467
Yeah, episode 4 and 5 get really hard, even more than Plutonia compared to Doom 2 I'd say.

>> No.8376376

>>8376313
Oh, I didn't realize that they support Heretic/Hexen. When I was looking up the info in Crispy Doom I only found posts about how the guy dropped every other game except doom because he wasn't interested in supporting that. Too bad I'm already halfway through episode 5 on gzdoom

>> No.8376379

>>8376314
It absolutely is.
I just finished Heretic from wand start, saveless, on Black Plague.
Episode 4 wasn't that bad (apart from E4M9) but Episode 5 took me a few months. I got stuck on E5M3, E5M9 and E5M5 for quite some time.
Having to wand Sabreclaws while Ophidians shoot at you constantly, or having to deal with 10 Iron Liches and a Maulator in cramped spaces with limited resources, or having to (wand again) an army of nitrogolems and undead warrior ghosts is rough. Imagine if you had to kill revenants with Eviternity's pistol.
The maps are also uglier than the original ones. Still recommend it though.

>> No.8376385

>>8376376
He's not actively developing them (introducing new features). He just maintains them and approves if/ when other people implement changes.

>> No.8376583

>>8376264
>it actually compiled though having to manually move files to /usr/local/bin and no proper makefile with uninstall feature fucking sucks.
Better than nothing, I guess

>> No.8376768
File: 2.91 MB, 880x480, qs20211130.webm [View same] [iqdb] [saucenao] [google]
8376768

>>8375423
>caught offguard/spooked after admiring environs
>discover alternate start
lmao this is great

>> No.8377043

I found a new recording of Blood's MIDI soundtrack played on an actual Roland synth (as in, another one besides this one http://sc55.duke4.net/games.php#blood ). I really like Blood's E1M2 mid
https://youtu.be/sqEMN3ERziM?t=1848

>> No.8377096

christmas themed fps ideas

>> No.8377147

>>8377096
Hollywood Hanukkaust

>> No.8377235

>>8377096
Sharpened candy cane weapon
Christmas ornament grenades
Walking trees that launch said grenades, star on top is a weakspot
Mistletoe item turns enemies to your side
Mutated killer reindeer
Krampus as the final boss

>> No.8377267

>>8377096
On Christmas Eve, a horde of demons suddenly appears and begins attacking all of Earth. Only (You) are able to stop them in typical retro FPS fashion. Later on, you discover the source of the demonic invasion, with the point of origin being the North Pole. You arrive at Santa's Workshop, infested with demons and plenty of occult imagery, and unexpectedly, Nazis. As it turns out, Santa was Hitler's secret gay lover and he was practicing occultism to resurrect his true love from the dead. You must fight them both as the final bosses and save Christmas.

>> No.8377293
File: 17 KB, 500x453, 1619559912856.jpg [View same] [iqdb] [saucenao] [google]
8377293

>download a recently made map,nothing unusual
>Get stuck in a part
>Get stuck for literally hours,maybe missed a switch or it bugged out?
>Read the readme file
>Map requires crouching to be completed
i am fucking stupid,i am just not used to use either jumping or crouching,it was a hexen map if its any consolation and i am still not sure if you are supposed to use those things on the vanilla game,neither did i knew you could destroy objects

>> No.8377309

>>8377293
This is a good argument for why you should only use GZDoom for GZDoom-specific WADs, so you're never wondering whether or not you should jump or crouch

Just use DSDA Doom for everything else

>> No.8377354
File: 8 KB, 95x98, 1634782688648.gif [View same] [iqdb] [saucenao] [google]
8377354

>>8375028

>> No.8377372
File: 824 KB, 2406x1416, lavafalls.jpg [View same] [iqdb] [saucenao] [google]
8377372

Is there some sort of animated texture limit in Quake? I've added several lava falls to the start map that compile fine, but cause QSS to freeze and crash without an error message upon loading the map. Once I remove a few it runs fine.

>> No.8377375

>>8375028
it always annoyed me when people saw the name of this banger and thought "omg wtf is that title that's such a horrible thing to name a track" without knowing that it stood for a concept in quantum mechanics (charge parity) AND civil protection guards. it's such a good pun and it goes underappreciated because people's brains are rotten

>> No.8377379

>>8377293
You can jump in vanilla but not crouch.
This is why you always want to read the readme's of mods.

>> No.8377385

>>8377372
not that I'm aware of.
are you using external pcx for them as well? may have something to do with that, I think it's less widespread than tga.

>> No.8377398

>>8377309
>>8377379
readmes or gzdoom requirement are no guarantee either.
Unloved doesn't mention jumping in readme, but requires it at some points and isn't tested against it in others.
Strange Aeons doesn't mention anything either, jumping breaks progression, yet vertical aiming is progress-critical.
good etiquette would be requiring all the needed features to get out of the first couple of rooms.

>> No.8377406

>>8377385
Nope, regular wad textures.
I guess I'll try fidgeting with their geometry a bit.

>> No.8377413
File: 72 KB, 528x704, 88e333a1ab3f4e85a1156023eea1395f.jpg [View same] [iqdb] [saucenao] [google]
8377413

>>8358440
>GOG's Ghost Recon (2001) does not include either of the official expansions
what the fuck man. anybody got a link? I found a torrent but it has 8 seeders and I don't think it's gonna go download any time soon.

>> No.8377415
File: 17 KB, 200x274, 1599930419946.jpg [View same] [iqdb] [saucenao] [google]
8377415

>Wad has a billion weapons and inventory items,cant find the weapon i want fast enough during combat
>Also uses like 4 alternate fires,jumping,crouching,grappling hook,wall jump,dash,dash slide,time stop,etc
i think i will stick to simpler stuff

>> No.8377419

>>8377413
just to be clear, asking about the Gold edition which includes both expansions

>> No.8377436

>>8377415
Stop playing Complex Doom.

>> No.8377438

>>8377406
well, make sure the textures have proper sizes (sides divisible by 16). and make sure it's them causing it to begin with.

>> No.8377496

>>8369953
>technically retro
who the hell decides this anyway

>> No.8377521

>>8368056
Never.

>> No.8377640

>>8377375
Knowledge isn't rot, and cheese pizza is much more important concept for a typical person to be aware of.

>> No.8377647

>>8377496
Isn't it Hiroshima?

>> No.8377668
File: 657 KB, 3840x2160, minecraft nether update.jpg [View same] [iqdb] [saucenao] [google]
8377668

>>8377438
>snap vertices to grid 1
>it just works

>> No.8377871
File: 445 KB, 640x360, 643565345678.png [View same] [iqdb] [saucenao] [google]
8377871

>>8358440
I can't wait to play Grezzo Due: Una Magica Avventura.

>> No.8377984

>>8377415
Doom XP sucks.
Also you want to see some serious shit, look into Aetherius and Fusion Weaver.

>> No.8377998

>>8377413
Steam's got them.

>> No.8378073

Finished Heretic. Tbh e5 was easier than 4. Outside of the first map I didn't really have any problems. Onto Hexen I guess. I wanted to also play rise of the triad but soundtrack doesn't work on my (linux) machine in this one.

>> No.8378076
File: 124 KB, 894x894, lazy_noon_by_elise_lucy.jpg [View same] [iqdb] [saucenao] [google]
8378076

>>8378073
Have fun, pay attention to surroundings and the map, and dont play the fucking mage.

>> No.8378113
File: 50 KB, 360x419, tntface.gif [View same] [iqdb] [saucenao] [google]
8378113

So I was looking around for this and finally found it:
https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/

It's a soundfont which emulates the way that Final Doom would sound on Windows 95 or Windows 98 computer at the time, only it has a couple of fixes. If you've ever listened to TNT Evilution's music with any of the SC-55 imitation soundfonts, you may notice that some of the tracks sound not entirely right, and I think that though Doom and Doom 2's music was composed around SC-55, TNT's might not have been.
If you've ever listened to TNT's through the Microsoft GS Wavetable Synth, it's like, fine, but I think this soundfont here, which emulates the Roland SCC-1, sounds a lot nicer. Doom and Doom 2's music doesn't sound bad in it either.

https://youtu.be/X5a8rjWD1D4

>> No.8378157

>>8378113
Can it be used with the Unity release?

>> No.8378203

>>8378113
>that cover face
Why did they mean by this?

>> No.8378231

>>8378203
*What

>> No.8378282

>>8378157
I'm not aware of if the PC release of that port lets you select a soundfont, I suspect that it doesn't, but I can't give a definite answer to that.

You can set it up with something like Crispy Doom though, which has the same features as Unity Doom (short of maybe gamepad support). Combine that with a tool like Doom Launcher as a frontend, which you can set up to use Crispy Doom as a default, and then you can use it to quickly and easily load whatever .wads that you want, even those not published officially for the port.

>> No.8378320

bread baking

>> No.8378337
File: 388 KB, 1131x811, 1481468244901.png [View same] [iqdb] [saucenao] [google]
8378337

NEW THREAD
>>8378328
>>8378328
>>8378328
The OP pastebin has been removed because nobody used it and it was fairly low quality.
There have been no new claims for patchwork. I'm thinking the project is dead in the water.
Violent rumble guy, please tag the news post for your updates, for the love of God.
Okay, now I sleep.

>> No.8378373

>>8376768
That's my favourite map, I played it dozens of times just to find all circuit boards. Updated it's even better but like any Bal map, it lags on me. God bless that man and his artistry.

>> No.8378693

>>8378282
Thanks. Wish they were save-compatible. I'm already up to map 7 in Evilution, and I don't want to start over, or give up the "legitimacy" of my playthrough by splitting it across versions.