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/vr/ - Retro Games


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File: 166 KB, 1536x1024, supercontra.jpg [View same] [iqdb] [saucenao] [google]
8349791 No.8349791 [Reply] [Original]

>What zoomers who use CRT Shaders think arcade games looked
Pictured in the right
Inaccurate blue-tinted garbage

>What arcade games actually looked like
Proper greys on a supergun being output to a CRT
https://youtu.be/g0I0w8pN-Kc?t=40

>> No.8349795

I just view the game on a 55” OLED the way the devs intended.

>> No.8349803

>>8349795
Regardless of the device you play it on the right is inaccurate.
The game on the Arcades was greyish. It only looks that blue on miscalibrated aged tubes.

>> No.8349820
File: 103 KB, 856x880, 1637501471827.jpg [View same] [iqdb] [saucenao] [google]
8349820

Looks like a midway point between the two to me. Still looks better than the raw pixels.

>> No.8349827

>>8349791
Pretty sure all arcade cabinets are different in how they look compared to that
https://www.youtube.com/watch?v=UIdXYs8EcZc

>> No.8349839

What people don't get is that image looked different from CRT to CRT, not even counting different connections

>> No.8349880

nice 'arcade' game running on some kid's bedroom tv

>> No.8349897

Arcade games were output via RGB. The quality of the monitor varied based on model, though they weren't going to be of the same quality/sharpness as a professional video monitor. And beyond that, it also depends on how well the operator had calibrated the color and brightness.

My main arcade cab is an Astro Ciry with a stock Nanao monitor. It is rather sharp and very clear, but doesn't have overwhelmingly defined scanlines or super sharp pixels, so it looks great when playing with your face right near the screen.

>> No.8349904

Those damn zoomers and their CRT shaders! How do we stop them?

>> No.8349927

>>8349791
open menu

go to color temperature

yw

>> No.8349970

>>8349791
>open video
>it's blue
What did OP mean by this?

>> No.8350397

God I can't fucking stand CRTfags and their "my personal preference is objectively superior and that's a fact" attitude. Always spouting the same two/three examples from the same two/three games and never talking about the thousands of counter examples, like the thousands of games designed with square pixels in mind when their CRT stretch that shit. But see, it's fact that my personal preference is objectively superior because of this one example.

>> No.8350423
File: 76 KB, 650x450, LinearRendering-Infinite3DHeadScan.jpg [View same] [iqdb] [saucenao] [google]
8350423

>>8349791
Surprise surprise, gamma correction is neglected by Dunning-Kruger would-be experts.

But I can't blame them when even professional editing software fails at this basic concept.

>> No.8350430
File: 342 KB, 1241x1536, gamest0019_0000.jpg [View same] [iqdb] [saucenao] [google]
8350430

>>8349791
https://archive.org/details/gamest0019

Gamest #19 has this shot on the cover.

>> No.8350501

>>8349791
I agree that it's way too blue, looks like a CRT calibrated for a 93k white point, but it drifted into being even more blue over time. The fact that people claim CRTs as being the "intended look" when 99% of them are 20+ years old and uncalibrated, is laughable. 90% of the CRT folks here don't even know how to use SMPTE bars.

>> No.8350510

>>8350423
He looks like he really doesn't want to be participating in that example. They should have let him go home instead of flashing lights on his face.

>> No.8350775

>>8350501
Not to mention there's this really annoying issue with consumer CRT televisions (at least Sony ones) where they all seem to overdrive the red values so that reds always seem to bloom out as this super-bright almost neon red, in comparison to an actual proper red color you get on a PVM, for example. And even trying to correct this in the TV's service menu can be a huge pain in the ass. For example my mid-90s 32" trinitron has the ability to adjust green and blue drive/cutoff, BUT NOT RED. At most all you can do is crank up green and blue to try to match the red's overdrive and then turn down the color settings globally to compensate (it doesn't)

I heard that TV manufacturers did this back in the day to get better looking skin tones or some shit. Fucking retarded.

>> No.8350857

>>8349839
People refusing to believe this is why 99% of CRT arguments exist. CRTs vary enormously.

>> No.8351765
File: 35 KB, 609x406, little baby butthurt.jpg [View same] [iqdb] [saucenao] [google]
8351765

>>8350397

>> No.8351781

Konami Contra based hardware from that era looked desaturated for whatever reason. Then TMNT2 hardware review rolled along and had proper saturation. Only God knows why, really.

>> No.8351903

>>8350397
>PAR
oh yeah, all of those 8:7 screens that people used

>> No.8352307

>>8349820
Is this another gold/blue dress meme?

>> No.8352312

>>8350397
>my personal preference is objectively superior and that's a fact"
you're genuinely stupid, anon.
it has nothing to do with personal preference and has everything to do with the fact that you're viewing the game through the medium it was -CREATED- on.
You are seeing what the artists saw, or very close to it.

>> No.8352937

>>8349970
Fucking this.

>> No.8352969

What is this place?